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In this video we'll be doing a complete performance analysis on Skull and Bones (Skull & Bones) on PC. We'll be using an Nvidia RTX 3080 and an AMD RX 6800 XT to test performance, test for stability as well as frame time consistency.
Skull and Bones is the latest title by Ubisoft, and is a spin-off of the highly acclaimed Assassin's Creed Black Flag. So how does it perform on PC?
Skull and Bones support AMD's FSR, Nvidia's DLSS, and even has some ray tracing. It however does not have frame generation of any kind, and it can really benefit a lot from frame generation tech as the game can become very CPU bound, especially in ports.
System Specs:
Intel i5 14600KF running at stock clocks
Gigabyte Gaming X AX Z790 Motherboard
32GB G-Skill DDR5 6400 MT/s CL32 RAM
Windows 11 Pro
2TB Gen 4 NVMe Drive
EVGA GeForce RTX 3080 FTW3 Ultra
Powercolor Red Devil Radeon RX 6800 XT
0:00 - Intro
0:27 - Test System Specs
1:49 - City Roaming Performance
3:34 - Upscaling Presets Performance Scaling (Town)
4:03 - Graphical Presets Performance Scaling (Town)
4:37 - Frametime consistency
5:33 - Sea Voyage Performance
6:05 - Upscaling Presets Performance Scaling (Sea)
6:22 - Graphical Presets Performance Scaling (Sea)
6:57 - Ray Tracing (Ship)
7:15 - Conclusion