SNK's Failed Capcom Crossover - SVC Chaos

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GuileWinQuote

GuileWinQuote

Күн бұрын

Gringos in the FightCade lobby are about to get jajajajaja'd and kkkkkkkk'd like they never have before in this game.
Join the SVC Chaos/NGBC Discord: / discord
Check out @Lichmassacre 's SVC Beginners guide:
• SVC Chaos: SNK VS Capc...

Пікірлер: 1 000
@megamix5403
@megamix5403 Ай бұрын
Fun fact: If you play as Zero in arcade mode, you'll get the Warning screen from the MMZ GBA games when facing bosses. Someone at SNK was a Mega Man fan lol
@MegafanX123
@MegafanX123 Ай бұрын
Zero carried the game
@kwizzeh
@kwizzeh Ай бұрын
@@MegafanX123 He is top tier.
@TwinbeeMint
@TwinbeeMint Ай бұрын
That why i'm a Zero main
@meganinten0078
@meganinten0078 Ай бұрын
Zero (Megaman Zero series) is cooler than Zero (Megaman X series)
@TwinbeeMint
@TwinbeeMint Ай бұрын
@@meganinten0078 i like both
@kitoro
@kitoro Ай бұрын
i love this game because demitri is in it with snk quality sprites
@otaking3582
@otaking3582 Ай бұрын
Meanwhile, Crapcom couldn't be bothered to redo Morrigan's sprites despite how out of place she looked.
@renatop1238
@renatop1238 Ай бұрын
​@@otaking3582 Artists at Capcom had to do some 20+ new sprites for the SNK characters, and even a few ones for Street Fighter, the Morrigan sprite being the same is a shame, but is not for no reason.
@JoeMama-me2yj
@JoeMama-me2yj Ай бұрын
​@renatop1238 very true,a true shame but understandable since these sprites are immensely packed with how many different actions and reactions she would have to have made
@otaking3582
@otaking3582 Ай бұрын
@@renatop1238 They could've reused an MVC2 character like Hayato or Son Son that wasn't nearly as dated. Or hell, I'm sure there was someone on the roster that was less desperate for a new sprite than Morrigan, like Zangief or something.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
@@renatop1238 Pretty fair take. Additionally i think it's worth noting that the 2d fg market was in a very unfavorable situation, so it's actually impressive that Capcom bothered allowing a game with a lot of brand new high quality sprite work. For reference, the late 90s 2d fg scene was already working on mostly recycling sprites in sequels: SF3 3S, MvC1, KOF 98-00, etc, were mostly relying on recycled sprites of the previous versions. Also, you focused on the SNK sprites in your comment but the truth is that a number of SF sprites were also updated to the new art style like shotos, Bison, etc. It was just unfortunate that not everyone was updated.
@youguyslikekof9976
@youguyslikekof9976 Ай бұрын
IF SVC CHAOS HAS A MILLION FANS I AM ONE OF THEM IF SVC CHAOS HAS ONE FAN I AM THAT ONE FAN IF SVC CHAOS HAS ZERO FANS I WON’T BE ALIVE ANYMORE
@thesomalistrawhat
@thesomalistrawhat Ай бұрын
Damn thats wild 😂😂😂
@gionataspiniella
@gionataspiniella Ай бұрын
I mean, i guess there are fans of Zero in SvC Chaos
@bigredradish
@bigredradish Ай бұрын
- signed, God's Strongest Soldier
@thegreenflareon1542
@thegreenflareon1542 Ай бұрын
I agree, and will die on this hill
@otaking3582
@otaking3582 Ай бұрын
SVC Chaos >>> CVS2
@bumblesmcfumbles
@bumblesmcfumbles Ай бұрын
SNK's natural state is entering bankruptcy or bankrupt.
@opalander
@opalander Ай бұрын
Schrodinger's Bankruptcy. SNK is neither bankrupt or going bankrupt until observed.
@gesuyarou6149
@gesuyarou6149 Ай бұрын
it's my natural state too honestly tbh.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
In the 90s it was a company with an incredible artistic sense and level of talent (imo better than Capcom in that aspect) and with an incomparable creative energy, but those elite artists were always badly managed by the businessmen. And it's interesting to note that even the ambitious KOF 13, no matter how wonderful the game is, also shows the SNK's mistake of betting too hard on very expensive 2d assets right in the ps3 gen. Which put the company in real trouble afterwards. SNK always neglected serious investment in 3d tech since the 90s and we can notice in the way their 3d projects always looking poor compared to contemporaries made by competitors with higher 3d skills: FF Wild Ambition vs T3, KOF Maximum Impact vs T5 and SC3... finally leading to the current sitaution where SNK's games look a generation behind the competitors. That bad decision is still affecting the company today, and today there's no other way but 3d. So even if SNK still has some elite og devs, those 2d skills dont count anymore. There's a lot going against the company.
@ReDareX0
@ReDareX0 Ай бұрын
Yoo it's the guy I walked past at PAX East and was too scared to talk too
@Mateus_Carvalho
@Mateus_Carvalho Ай бұрын
And I presume their current state is "figuring out a way to go bankrupt". No luck yet.
@QBTheInkling12
@QBTheInkling12 Ай бұрын
I don't think people give this game enough credit for having WAY more franchise variety compared to Capcom's SNK crossovers like Mars People from Metal Slug, classic Athena, a ghost and goblins enemy, Tessa from Red Earth and Mega Man Zero alongside making the bold choice of choosing Dimitri over Morrigan including his Midnight Bliss form
@ShinRyojin
@ShinRyojin Ай бұрын
Not a big fan of SVC however the franchise variety it offers is it's biggest advantage over CVS which is basically Street Fighter vs SNK.
@meganinten0078
@meganinten0078 Ай бұрын
Facts! Thanks to this game I discovered Shiki and Tessa and now I am a fan of them 😊 The roster of SVC Chaos is a great example of quality over quantity 👍 I want a SVC2 instead of a CVS3
@gipgap4
@gipgap4 Ай бұрын
Character variety was great, gameplay not so much.
@Kawi31
@Kawi31 Ай бұрын
its kinda sad when capcoms own crossover fighting games don't include red earth, a fucking fighting game
@MusicoftheDamned
@MusicoftheDamned Ай бұрын
​@@gipgap4Pretty much this. That and the artstyle for the cutscenes are easily the best about this game overall. Almost everything else ranges from mediocre to bad unfortunately.
@Joey-fm1jh
@Joey-fm1jh Ай бұрын
It’s so jarring that SVC Chaos’ story is literally just *the world is destroyed, everyone is dead*
@dcb99filmz
@dcb99filmz Ай бұрын
then MMZ-era Zero fits right in.
@AndyKusanagi86
@AndyKusanagi86 Ай бұрын
i still don't buy it because in the game they all seem like they're going about their own business (Chun-Li is the one example that sticks out more to me, i mean, look at her pre-fight interactions and ending).
@chedysouilhi7408
@chedysouilhi7408 20 сағат бұрын
That 's what makes it unique and special, not every fg has to have a tournament and i hope that dark vibe was used more often
@UltraZeroX7
@UltraZeroX7 Ай бұрын
Here's a fun factoid worth bringing up regarding this game's development: Falcoon (one of the SNK artists) stated at Twitter back in 2017 that *Dante (from the Devil May Cry series)* was among the planned playable characters during SvC Chaos' early stages of production but he eventually got ditched out. Side note, the pixel artist who was initially assigned to work on Dante eventually did Demitri.
@isumairu25
@isumairu25 Ай бұрын
I was about to say that. Dante was the new hotness in the 2000's.
@leithaziz2716
@leithaziz2716 Ай бұрын
2D Sprite Dante? That's fascinating to consider.
@0f128
@0f128 Ай бұрын
Wow, seriously that would have been awesome honestly
@angelriverasantana7755
@angelriverasantana7755 Ай бұрын
​@@isumairu25likewise, lol
@beltube
@beltube Ай бұрын
the thing is, i can't even decide if he would be SSS-tier or a low-mid tier (like most of this game's bosses, lol)
@Wolfedge75
@Wolfedge75 Ай бұрын
It's fascinating to think that the whole Capcom-SNK crossover bookends with games made by the latter. The SvC Chaos iterations of Geese, Goenitz & Orochi Iori were backported into the PS2 port of KOF '02, and for some reason that was enough for the former two to be added in the UM ver. as bonus characters as well. Most of the non-KOF characters from the SNK side here (Genjuro, Shiki, goddess Athena & Mars People) were also given another chance to shine in NeoGeo Battle Coliseum, which is a game that's worth covering another time.
@UltraZeroX7
@UltraZeroX7 Ай бұрын
There were actually remnants of Orochi Iori left in KOF 2002 UM's data and can be accessed through hacking, however, due to such circumstance -- he's quite barebones to use.
@meganinten0078
@meganinten0078 Ай бұрын
@@UltraZeroX7 Same thing happened with K9999 And now you can play as him, in a hack of 2002UM on PC
@Lostcontroller
@Lostcontroller Ай бұрын
NeoGeo Battle Coliseum is a really fun game.
@Zontar82
@Zontar82 Ай бұрын
battle coliseum is the best company fighter ever,. shame that capcom tried to beat it with capcom fighting jam
@akilreid9476
@akilreid9476 Ай бұрын
I realized a while back that NGBC is basically “SVC Chaos 2” without the Capcom side.
@stevenwhuntva
@stevenwhuntva Ай бұрын
What's funny is the follow-up "Self vs. Self" titles are the other way around. NG Battle Coliseum is kickass but Capcom Fighting Jam is gross.
@austinreed7343
@austinreed7343 Ай бұрын
Indeed, CFJ has the worst elements of CvS cranked up to become blatant flaws; especially given representation.
@lordanzu8763
@lordanzu8763 Ай бұрын
To be fair to Capcom, I think their Versus games kinda compensate for Fighting Jam being ass.
@a._.3916
@a._.3916 Ай бұрын
Omg Neo Geo Battle Coliseum mentioned, that game so goat, exactly what I once thought SNK would do with the KoF series if they decided to go crazy with its crossover aspect instead of making it just another fg that includes Fatal Fury, Art of Fighting and little more games (not a complain tho, KoF is still one of my fav fg series ever). I would completely lose it of SNK just makes a sequel to that game, maybe using an assist system just like KoF's striker system from the NESTS saga or idk
@Pyrobaconstudios
@Pyrobaconstudios Ай бұрын
It's awesome seeing anothyer Neo Geo Battle Colosseum enjoyer around! Game's a real hidden gem that deserves more credit
@colk5373
@colk5373 Күн бұрын
Mizuchi supremacy
@AfroRyan
@AfroRyan Ай бұрын
Dan's interactions are worth an entire video all on their own; there's so much comedy and in-jokes that are a joy to see.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
Dan's SVC version deserves more appreciation even in gameplay aspect because SNK wanted to explore his comedy attributes and went a long way further than Capcom's versions of Dan at the moment, when he was still too much based on the SFA versions. Actually Capcom's best version of Dan (in the classic era) in the sense of expanding his comedy attributes is MvSF, because of the addition of the autograph move and his own "Raging Demon". Then SNK made many brand new jokes for him making him infinitely superior to the CvS version. That was only surpassed by the SF4 version, that pushed his comedy attributes to a much higher level, that makes almost everything from the past obsolete. Note: Dan from Pocket Fighter technically would be the best, but it doesnt count here because the whole game is meant to be comedic. It's an unfair to compare to normal games.
@MoeFokah
@MoeFokah Ай бұрын
Don't forget Hugo(Poison) interractions lol
@velostation6309
@velostation6309 22 күн бұрын
I also love how they took him being an SNK parody further by giving him nerfed versions of Ryo's signature moves that he didn't have before (the "Ichigeki hissatsu" punch that breaks his hand on hit is gold). And his taunt super also incorporates some new taunts from other characters like Joe Higashi, and the rest of Yuri's taunts besides the thumbs up pose. Though, the Match of the Millennium version of this super is still the best one yet (look it up if you haven't seen it).
@Hieropink
@Hieropink Ай бұрын
Couple things worth noting from the SNK nerd side : While the grim stages are all this game's own, the "more realistic artstyle" is more or less because that's mostly what the KOF sprite artstyle was throughout the NEOGEO era, pretty much anyone who was in any of the NESTS era games in these besides Kyo swapping back to the classic uniform are all using their sprites from those games. Balrog's not the only trace job here. All the shotos looking... strange is because they seem to be using the original sf2 shoto sprites as a base, complete with their weirdly bent legs. Also Hugo for his SF3 sprites, which is why he's noticeably larger than the other SF characters than he was in those games thanks to the scaling carrying over. Funny enough, as far as I can recall hearing, it was actually Capcom as the iniator on this game, as apparently the deal had included both sides making at least X number of games, they got mad SNK apparently hadn't matched them on that end as per the deal, and then immediately marched over as soon as they reformed post bankruptcy, and demanded the final game from their side. Given the already stressful circumstances they were already under, this apparently did a good deal to re-sour the relationship between the 2 companies for at least the next decade or so.
@kwizzeh
@kwizzeh Ай бұрын
Chun Li was also traced from her 3s sprite lol and here's something for your last statement, I remember reading on an old EN Neo-Geo forum from one of the California loke tests that one of the members attended that when they asked a rep, the game was basically being released as a way to fulfil contractual obligations. That's some additional anecdotal evidence to what you heard.
@CoolGuyZool129
@CoolGuyZool129 Ай бұрын
With that knowledge, it sounds their initial plans were ambitious before being shelved to get the game out faster. Angel Torres joked that SNK "stole" Rage of the Dragon's Tag Battle mechanics for KOF 2003, so that idea (in the vein of MvC's real-time switching) was still new and exciting enough for Playmore that the staff used it elsewhere as an experiment. 2021KDuck, the same guy who found Garou 2's sprites, discovered sprite sheets and concept art by Falcoon from the earliest version of SvC, speculated to be a "doujin game" with findings of a "Gekka" system, as per the listed roster. *K' & Alex* *Quan and Akira* *Athena & Poison* *Ralf & Zangief* *Urien & Kim* *Hinako & Honda* *Iori & Morrigan* *Rugal* It's unclear when this might've been. Garou 2's sprites were dated April 2001 and Playmore was founded August 2001, so either that project was fresh on the minds of those within the company or someone in particular liked Quan and wanted to repurpose her. Rage of the Dragons released in June 2002, so it's possible this could have been anywhere from Late 2001 to Mid 2002 that the team brainstormed and played around with a test build before ditching the concept altogether and shifting focus to a standard 1v1 fighter as the pressure of the contract breathed down their necks. Alas, the piracy that impeded RotD's sales (all profits were used to pay back its debt) appears to have be the same problem that plagued SvC: Chaos. Sprites and concept art: twitter.com/2021Kduck/status/1514605413257285639 twitter.com/2021Kduck/status/1513888355893002240
@KKHell
@KKHell Ай бұрын
I think the Capcom shotos might also be frankensprited from Ryo
@kwizzeh
@kwizzeh Ай бұрын
@@CoolGuyZool129 It was on record that MOTW2 and SVCC were being worked on before SNK 1.0's bankruptcy as told by SNK Playmore then-president Koichi Toyama in 2003. The April 2001 build date for MOTW2 is very likely what they had on hand at the time of closing when SNK 1.0 formally closed their doors on April 2, 2000. Evoga (2000-2004) concept for RotD was very likely done earlier in 2001 after the bulk of the work was done for BrezzaSoft's 2001 release Evolution Soccer was finished. Then Noise Factory (1998-2017) took all concepts Evoga created and turned it into a game since they are credited for the programming, music and art & sprite work. This might be relevant too since Capcom at the time typically did 2-on-2 VS fighting games: Marvel Super Heroes, X-Men vs Street Fighter, Marvel vs Capcom 1 and the later canceled 2003 Capcom Fighting All-Stars all had real-time switching. I wouldn't be surprised if SNK at the time knew on some level that CFAS was going to be a 2-on-2 tag fighter due to friendships and employees jumping between both companies all the time since CFAS was reportedly in development for 2 years until it was cancelled in 2003.
@elfascisto6549
@elfascisto6549 Ай бұрын
​@@CoolGuyZool129 who is Quan & Akira ?
@TheBirdSolution
@TheBirdSolution Ай бұрын
NGL I really like the proportions on the SVC Chaos sprites - always felt like an attempt to go back to the vanilla SF2, rather than do Alpha's look like most of the other versus games
@shadowopsairman1583
@shadowopsairman1583 Ай бұрын
Fatal Fury style
@MoeFokah
@MoeFokah 22 күн бұрын
Heard of Falcoon after playing kof2k1. Really dig his art style in that game.
@Zwyrx_Hgqfyggz
@Zwyrx_Hgqfyggz Ай бұрын
This game is a cursed masterpiece and I love it to death. Serious Mr Karate is a walking AoF reference (one of his winposes and quotes reference his original winquote as well as the 3 Bonus Games) It takes place in purgatory and your actions send you to heaven or hell... The amount if weird details is hilarious
@enenra6417
@enenra6417 Ай бұрын
It's said that the battle below from your fight with Shin Akuma or Mr Karate
@MagmaMKII
@MagmaMKII Ай бұрын
It is speculated this game was already in development before SNK's bankruptcy, so when they came back they just dusted off what was already done, made some adjustments and released it to make a very needed quick buck.
@thomasbeall9069
@thomasbeall9069 Ай бұрын
A lot of features like light flickering off the characters where used in both versions. Showing they wanted to keep up with Capcoms features. The cast is an obvious change from Capcoms. Like Demitri over Morrigan, Geontiz over Rugal Evil Ken over Evil Ryu and Genji of Haroumaru. A special chip was even required for one background. So much of the development was clearly after. Remember they put out a KoF for 10 years straight. They made those games quickly back then.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
​@@thomasbeall9069 SNK died in 00 and stopped making games, and officially closed in 01, so that part about making KOF for 10 years straight is off. The last games of the original SNK were in 00 and the rights of franchises like KOF and MSlug ended up with a corean company that made KOF 01, 02 and MSlug 4. Then SNK returned in 02-03 and released this SVCC and KOF 03. And we must not forget that the new SNK lost talents after the closing of the original. Like Oda, the main dev behind Garou MOTW, that went to Dimps and stayed there, and eventually became the gameplay designer of SF4, and only after that work he returned to SNK to made these recent games since KOF 14. And the iconic artist Shinkiro, that was doing artwork since FF1 and defined the company's art style, went to Capcom (he was already out of SNK in the time of CvS2). So SNK literally was just restarting and not in a good shape. Maybe that was the reason why SNK stayed with the Neogeo for a little longer, since the ideal way was switching to a modern hardware. Even Capcom switched for MvC2 and CvS1-2.
@freeballpersia
@freeballpersia 8 күн бұрын
The Capcom character design in this game looked more KOF 2002-ish than KOF 99-ish which means that's not true, and if you don't know what I'm talking about, compare Kim's animations in 2002 to those of 99.
@kingdomsend3126
@kingdomsend3126 Ай бұрын
it's so funny that no matter the game and his design zero is always top dog even when capcom isn't at the wheel
@cybernnic
@cybernnic Ай бұрын
Off-topic, but it's both funny and sad how the two times Demitri was in a fighting game crossover without Morrigan in it (this game and Capcom Fighting Jam) ended up being some of the most despised games in the genre. Dude can't catch a break.
@austinreed7343
@austinreed7343 Ай бұрын
Plus given what happened with Pepe Le Pew, and the inactivity of Darkstalkers, I don’t think he’ll ever be in a crossover again even with Morrigan.
@MusicoftheDamned
@MusicoftheDamned Ай бұрын
​@@austinreed7343This is a weird comparison even if I guess I can see why you're making it. Demitri isn't romantically interested in Morrigan though. He's only "interested" in her in the sense of dethrone her as the demom world's de facto queen after her father, his initial rival, died/disappeared long after banishing Demitri to Earth for an attempted coup.
@GuileWinQuote
@GuileWinQuote Ай бұрын
Ha, I never made that correlation before and you're 😭 I guess the same could be argued for Jedah depending on who you ask!
@austinreed7343
@austinreed7343 Ай бұрын
@@MusicoftheDamned I meant he isn’t going to appear in a future game period. Especially not a crossover
@MusicoftheDamned
@MusicoftheDamned Ай бұрын
@@austinreed7343 No, I got that much, and I unfortunately agree. I just thought you were saying Demitri is a romance stalker since you brought up the now "canceled" Pepe Le Pew. Hence my confusion.
@DanLink9000
@DanLink9000 Ай бұрын
Gameplay aside, the fact that you could have Ryu fight Gouki/Akuma on an MVS would explode people's minds if you time-traveled back to 1994.
@dragons_hook
@dragons_hook Ай бұрын
8:50 definitely has vibes of Benimaru's "Lambs are tougher than you" win quote from KOF 95. Lol
@Formula_Zero_EX
@Formula_Zero_EX Ай бұрын
“Even lambs are stronger than you! How do I know? Well, uhh…”
@max-d8105
@max-d8105 Ай бұрын
CVS2 gets a ton of praise for its aesthetics despite the fact that the majority of the Capcom cast are reusing alpha sprites that do not blend very well with the updated "CVS Style" spritework. Game looks great when you got Maki or Kyosuke fighting the rival company, but it looks low budget when Morrigan or Sagat was on the screen. Those sprites date back to early CPS2 titles. At least the SNK style sprites look consistent. You could throw the Capcom cast into an old-school KOF game with a little touch up work.
@Micha-Hil
@Micha-Hil Ай бұрын
SVC Chaos is a cool game. It's the SNK type fighter to the Ryu vs Terry crossover.
@willdiesel8431
@willdiesel8431 Ай бұрын
Meh it should be Ryo. The comparison is just too on the nose.
@Micha-Hil
@Micha-Hil Ай бұрын
@@willdiesel8431 Now we just need the other three vowels: Rya, Rye, and Ryi
@austinreed7343
@austinreed7343 Ай бұрын
@@Micha-Hil Ryw and Ryy, too.
@araisannanoda3688
@araisannanoda3688 Ай бұрын
But now Kyo became his new counterpart since CVS
@ZeroCrystal
@ZeroCrystal Ай бұрын
I dug SVC Chaos when I first played it in the arcade. I still dig it today.
@Mario_bland
@Mario_bland Ай бұрын
I don't understand this game at all but I love how terry engrish is the announcer voice.
@juanvillicana816
@juanvillicana816 Ай бұрын
The announcer it's Nobuyuki Hiyama (OOT Adult Link, Joe Higashi)
@gonzalotorres5282
@gonzalotorres5282 Ай бұрын
@@juanvillicana816 and also Demitri Maximoff.
@UltraZeroX7
@UltraZeroX7 Ай бұрын
Interestingly enough, the Xbox version of SvC Chaos had an entirely different announcer, whose voice is akin to the one from KOF '94 Re-Bout and Neo Geo Battle Coliseum.
@ghostblues2691
@ghostblues2691 Ай бұрын
​@@juanvillicana816I recognized him from gaogaigar and he's been my favorite announcer ever
@califaern3sto
@califaern3sto Ай бұрын
​@UltraZeroX7 i noticed that on the xbox, also the xbox version runs in 480p and widescreen
@Pewpewpew182
@Pewpewpew182 Ай бұрын
I was at the test held in so cal by Playmore back in 2003. I think there are photos of the event on the neo-geo forums. I remember playing it and feeling the mechanics were “off”. Many of the attendees felt lukewarm to it as well, but remained positive. I remember loving how they did Demitri, Shiki and Tessa. I also remember being in awe seeing the Hugo sprite on the neo (besides Earthquake). Thanks for the video,this brought back a lot of memories.❤
@EinDose
@EinDose Ай бұрын
Oh, THIS is the game that Zero sprite came from! That's existed in the corner of my mind since the Spriter's Resource days. For good reason, this art is a weird kind of gorgeous.
@miaouew
@miaouew 25 күн бұрын
I agree. I like the sprite design aside from some of the weird traces
@kazamino
@kazamino Ай бұрын
"NO ESCAPE, FIGHT!" is one of the best round start voice clips
@THENAMEISQUICKMAN
@THENAMEISQUICKMAN Ай бұрын
I also like BATTLE TILL YOU DROP
@GuntanksInSpace
@GuntanksInSpace Ай бұрын
It was so good, it got reused in NGBC!
@dcb99filmz
@dcb99filmz Ай бұрын
Joe Higashi's not playable bc he's the game's announcer "GEIM OVAH!!"
@CommenjouerFr-gplus
@CommenjouerFr-gplus Ай бұрын
Praise be the seiyuu Nobuyuki Hiyama for doing double duty (announcer and Demitri voice)
@UltimaShadowX
@UltimaShadowX Ай бұрын
I remember seeing this game online early on and thinking the roster was really cool but had no idea why no one ever talked about it. This video was really interesting!
@Lichmassacre
@Lichmassacre Ай бұрын
If it ever interests you more what the competitive angle is like, I made a pretty beefy guide video detailing its meta
@pincherdiabo
@pincherdiabo Ай бұрын
​@@LichmassacreJust checked and you have such a great content.
@Formula_Zero_EX
@Formula_Zero_EX Ай бұрын
Zero being consistently top tier in every fighting game he’s in is just… awesome.
@uberculex
@uberculex Ай бұрын
beam sabers and charge shots man...
@Sorrelhas
@Sorrelhas Ай бұрын
I like the character art style because it's coherent, consistent and feels unique CvS2 just reuses a bunch of sprites (looking at you Morrigan), so it looks cheap and clashes a lot
@willdiesel8431
@willdiesel8431 Ай бұрын
Alot of the sprites look better in CvS2. Terry, Vega, M.Bison (he's not bloated anymore), Geese, Mai, Maki, Kyosuke translated nicely, Akuma (all versions). Idk what you've been looking at but it sometimes makes sense to reuse the previous sprites. I doubt you explored the full roster.
@Sorrelhas
@Sorrelhas Ай бұрын
@@willdiesel8431 I did "explore the whole roster", and I think some of it looks cheap and clashes with the rest of the game (the Alpha sprites with the SF3 sprites, etc), and that's my personal opinion, you think differently, good for you
@willdiesel8431
@willdiesel8431 Ай бұрын
@Sorrelhas yeah ok big fella. You don't know what you're talking about since none of the SF3 reps are rendered in that style with CvS2. So your opinion based on a misunderstanding or just ignorance.
@mechadeka
@mechadeka Ай бұрын
Yun has new sprites, not his SF3 sprites. All of the newly sprited characters in CvS2 look amazing, but characters like Dan and Morrigan definitely clash with the new, higher quality assets.
@d0k0night
@d0k0night Ай бұрын
@@willdiesel8431 I see what he's saying though. We can be honest and see that while some of the characters had some work done to them to make them look different/better, some others look like just straight reused assets. It's fine to call them as we see them.
@Rhino-n-Chips
@Rhino-n-Chips Ай бұрын
I have to commend SNK for making a better parody of themselves than Capcom could with Dan. They gave him two new moves, one is the Haoh Shoukou Ken motion, where Dan prepares a huge fireball that lets out a big wave that moves as far as his already pathetic gadokens. The second is a huge charged punch that's unblockable, when it hits, Dan dislocates his arm. He turns away from the camera, fixes his arm and turns back to the camera, giving a thumbs up. Still makes me smile every time I see it.
@MagmaMKII
@MagmaMKII Ай бұрын
Then later Dan got the Haoh Shoukouken in Super SFIV.
@PinkArmFlexer
@PinkArmFlexer Ай бұрын
Funniest part is that the unblockable punch is unsafe on hit, but hey it can block Firebrand's otherwise unblockable dive super
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
And the taunt super was expanded with original references to Joe and Yuri
@babiluki
@babiluki Ай бұрын
I always loved the art style of this game, which made me enjoy playing it as someone who knew nothing of fighting games.
@VieShaphiel
@VieShaphiel Ай бұрын
In the first half I thought "this just looks like the typical SNK art style; if people didn't like it, doesn't it mean these were people who just didn't like SNK's art style?" And then the four buttons thing was brought up as the very first point in the gameplay discussion... and now it really sounds like the primary factor was that people who didn't like it mostly just didn't like SNK games.
@MrBroken030
@MrBroken030 Ай бұрын
At last someone is doing a video on this game, i always loved the presentation but game mechanic wise its a mystery to me :D
@alter1578
@alter1578 Ай бұрын
It always seemed interesting to me how out of all the Fighting Game Crossovers between these two, SvC Chaos is the one where the roster DOES FEEL like SNK vs Capcom proper as opposed to mostly SF vs KoF
@TheSeventhForce
@TheSeventhForce Ай бұрын
How have I never clocked that Balrog sprite being a Heavy D trace over lmao But yeah, Demitri has never looked as cool as he does in SvC Chaos. The promo art for him is probably my single favorite bit of character art from the game.
@enenra6417
@enenra6417 Ай бұрын
He would've been cooler if he was actually finished. Hope this game gets a remaster
@willdiesel8431
@willdiesel8431 Ай бұрын
Demitri definitely looked better than the game he debuted in. Lol what's wrong with you nerds?
@mechadeka
@mechadeka Ай бұрын
​@@willdiesel8431That's what they said?
@BadoorSNK
@BadoorSNK Ай бұрын
I do have a soft spot for SVC. I was glad to hear you pointing out that a lot of the choices made were done to distinguish it from CVS1/2, from the cast choices to the mood and probably even the unified no-groove-selection system. The game does feel half baked but in a way so did CVS1, and I think a sequel to SVC could have made it as beloved as CVS2. And in a way SVC2 does exist in the form of Neo Geo Battle Coliseum, which builds on a lot of the stuff SVC did (similar movement, whiffable throws, and the same guard-cancel dash mechanic, even most of the SNK cast that can't normally appear in a KOF showed up for it with reused sprites etc.) and NGBC is great.
@GuileWinQuote
@GuileWinQuote Ай бұрын
The comparison of CvS1 and CvS2 to SVC and NGBC in terms of fully realizing a game's mechanics in a sequel is one I wish I had thought of for this video. Great point!
@FoGSaberEdge2
@FoGSaberEdge2 3 күн бұрын
Being recommended this video after capcom announced terry bogard and mai to join sf6 is wild
@kennylauderdale_en
@kennylauderdale_en 29 күн бұрын
I feel like the backgrounds must have been repurposed from another game. They have a very muted & strange feeling to them. Maybe that's what they were going for?
@Kwisatz-Chaderach
@Kwisatz-Chaderach 14 күн бұрын
Waddup Kenny!
@enrique7934
@enrique7934 Ай бұрын
The first SNK dark age, the eolith/Sammy era.
@BlackViperGX
@BlackViperGX Ай бұрын
It's such a sad era kof 2001 was so busted and 2003 was all over the place (that one really felt like a bootleg) but at least the Metal Slug 5 OST was amazing
@enrique7934
@enrique7934 Ай бұрын
@@BlackViperGX Agreed.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
@@BlackViperGX Samsho 5S deserves to be mentioned, it's the best Neogeo game from the bankrupt era, much better than KOF 03.
@meganinten0078
@meganinten0078 Ай бұрын
KOF XI was great, it is what KOF 2003 should have been. Neo Geo Battle Coliseum and KOF Maximum Impact Regulation A are also great games in the Sammy era.
@araisannanoda3688
@araisannanoda3688 Ай бұрын
@@meganinten0078 KOF XI has one of the game mechanics especially the combos
@beat-man5167
@beat-man5167 Ай бұрын
the use of stock punch effects (and not the stock anime ones they've been using) is kinda funny.
@GuileWinQuote
@GuileWinQuote Ай бұрын
Ed Edd and Eddy sfx 😭
@ciro64
@ciro64 23 күн бұрын
I actually love them and I think they're expressive. Combined with the unusual aesthetic and gameplay it gives more identity to the game for me.
@waffles7z
@waffles7z Ай бұрын
it did give us some REALLY good spritework so I forgive it
@Alexdestiny21
@Alexdestiny21 Ай бұрын
I like this game mostly because the roster is kind of unique. You Zero from Megaman Zero, not the X version, You also get to play Tesa from Red Earth. You can even play as one of the Aliens from Metal Slug, and even Athena from the original game, not the one from Psycho Warriors King of Fighters.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
SNK tried to give some attention to Tessa in 03, a time Capcom already gave up promoting her. I always thought she could have been a nice MvC char if Capcom wanted. Right after Red Earth (96), Capcom tried promoting Tessa to join the group of "Capcom girls" as we see in Pocket Fighter (97), but that interest disappeared fairly quickly later. So Red Earth ended up a failure and even failed to "export" chars to incorporate the company's legacy... In the sense that Darkstalkers failed but some chars became preserved thanks to constant appearances in crossovers. And very tragically, the last opportunity to promote Red Earth was Capcom Fighting Jam, probably the company's most shameful fg project.
@austinreed7343
@austinreed7343 23 күн бұрын
@@carlosaugusto9821 They did occasionally get referenced as endings or alternate costumes after CFJ, at least. And heck, there’s recently been the Capcom Fighting Collection.
@0856401
@0856401 Ай бұрын
SvC : Oops, All Shotos
@gaminglakitu
@gaminglakitu Ай бұрын
I literally ran into an SVC Chaos cab a few weeks ago on a trip I went on and I'm kicking myself I didn't have enough time to check it. Really rare you can find actual arcade games like that in the average modern day arcade
@thessk_2870
@thessk_2870 Ай бұрын
The bowling alley near me has a cab
@RexVergstrong
@RexVergstrong Ай бұрын
It's not the shading, it's SNK sprite style that has always been more realistic compared to SF's anime exaggerated style.
@willdiesel8431
@willdiesel8431 Ай бұрын
This game looks drab compared to any SNK counterpart featuring the same line up of characters. Realism has nothing to do with it.
@emperormegaman3856
@emperormegaman3856 Ай бұрын
That explain the proportions, sure (funny enough, they traced Ryu and Ken sprite from their SFII sprites rather than Alpha or 3 since those were the ones with the less exaggerated proportions). But they also definitely have a darker shade even compared to SNK usual sprites. Even the NEST era KoF (which were the latest KoF at the time this game was developed and possibly the reason why they were darker at the time) were less brown and Grey than that. this one reminds me a little bit of Daraku Tenshi (only a little, to be clear, SvC isn't that dark either).
@RexVergstrong
@RexVergstrong Ай бұрын
@@emperormegaman3856 I'm guessing they used the CVS Ryu since it was made specifically for that game and it was based on SF2 Ryu.
@emperormegaman3856
@emperormegaman3856 Ай бұрын
@@RexVergstrong Now that you mention it, that's probably were they went.
@talkinghoorse6936
@talkinghoorse6936 Ай бұрын
I love how they used the Mega Man Zero design for Zero in this game.
@emperormegaman3856
@emperormegaman3856 Ай бұрын
It was done at a time when the Zero serie was still ongoing, and the X serie was entering it's lackluster era (This game released the same month as X7 IIRC). That might be one of the reasons they went with this appearance.
@uberculex
@uberculex Ай бұрын
More than that it *is* that version. He talks to Ciel, uses the triple rod, and cyber elfs.
@SnesRulez
@SnesRulez Ай бұрын
I don't know why but there's something about this game weird aesthetic that I love. The sprites of the characters to me all look incredible and some of the music tracks are stuck in my head forever and even if playing it really feels weird and the busted AI doesn't make it fun in slightest, I can't help but having a weird appreciation for this game.
@willdiesel8431
@willdiesel8431 Ай бұрын
People like weird crap. Doesn't really count unless you own the game though.
@Neko_Medic
@Neko_Medic Ай бұрын
SNK with it's marketing decisions makes SEGA look smart.
@ricardohumildebrabo
@ricardohumildebrabo Ай бұрын
I think the art of this game is top notch.
@meganinten0078
@meganinten0078 Ай бұрын
I really like the soundtrack of SVC Chaos 🎵 I like atmospheric music in fighting games, same reason why I like the soundtracks in Tekken 2, Tekken 4, Aggressors of Dark Kombat, Ninja Master's, etc.
@emperormegaman3856
@emperormegaman3856 Ай бұрын
Some Japanese fans must've really liked what midnight bliss did to Zero because there's still fanart of that version popping up from time to time.
@guyrocketram9698
@guyrocketram9698 Ай бұрын
as someone who doesnt know much about SNK or capcom, this game's asethetics are genuinley beautiful. so dark & dreary, yet rich. genuinley such amazing sprite work. yeah sure a lot of the characters look a bit off from what i'd expect, i think there are geenrally more hits then misses & every background is just drop dead gorgeous. idk im a weirdo who thinks not enough media takes place in the rain or durring overcast weather so what do i know lol.
@silentman99
@silentman99 Ай бұрын
Game has better reps then previous titles behind.
@willdiesel8431
@willdiesel8431 Ай бұрын
Not really. Just more obscure.
@silentman99
@silentman99 Ай бұрын
@@willdiesel8431 yes really. It wasn’t just full on SF VS Snk. Also people like megaman zero were far from obscure. He’s was fully active. Demitri was a breathe of fresh air, & Tessa was a nice addition well for many.
@willdiesel8431
@willdiesel8431 Ай бұрын
Good job naming 2 or 3 characters that don't necessarily mean better. Idk what to say about you and those like you who not only think Red Earth characters need to be playable in a crossover affair but somehow think they are better than the likes of proven fan favorites. SvC blows.
@silentman99
@silentman99 Ай бұрын
@@willdiesel8431 I was only naming the Capcom side. Just because I said what was said about red earth doesn’t mean I needed them in it. Clearly just a guess. Point is these reps were better because they weren’t sf characters. No how much obscure they were. Sf characters maybe popular but doesn’t mean A lot are needed. Only the important ones. No point in calling it Capcom Vs Snk if you only have sf characters and like 3 non sf characters.
@willdiesel8431
@willdiesel8431 Ай бұрын
@silentman99 the ones added are the usual suspects. The game can be called whatever the developers see fit and clearly the Capcom side uses the characters that are somehow tied into the SF universe. At any rate that doesn't mean the game is worse for not including whatever they could from the SNK side. Did you care that Fio was in KoF 2006 (Max Impact 2)? Does that change your opinion of the game? Oh i think Hanzo was in their too, must be GoTY.
@Nic5Cyprus
@Nic5Cyprus Ай бұрын
I'm still playing this game religiously on ps2 even if there's not much to do besides arcade mode and the roster is small. Ultimately I consider this game a big missed opportunity because had it some more time in development, it could have been even better than the first Capcom vs Snk at least
@Lostcontroller
@Lostcontroller Ай бұрын
I'll pop it in to my OG Xbox once in a while. It's a fun game, but all of the criticisms in this video are valid.
@willdiesel8431
@willdiesel8431 Ай бұрын
The CvS that was on anything other than the Dreamcast.
@HybridAngelZero
@HybridAngelZero Ай бұрын
As someone who mostly plays fighting games solo for the characters, aesthetic and (when it's there) story, I am absolutely here for this games moody, somber atmosphere just because of how different it feels. I also love the unexpected roster picks, especially Mars People and Megaman Zero... of course if put a Megaman character in a fighting game, I'm probably gonna like it xD
@VanArtic
@VanArtic Ай бұрын
the PS2 port (pal and us) will crash if you put athena and red arremer against each other, as the game will attempt to load untranslated text the japanese version however will correctly display the dialogue, which isn't present in the arcade version since you're never meant to use those two characters, outside of hacking of course
@harryvpn1462
@harryvpn1462 Ай бұрын
Ngl you are one of my favourite content creators in any platform
@GuileWinQuote
@GuileWinQuote Ай бұрын
Thank you for watching 🙇
@mortimerwake2974
@mortimerwake2974 24 күн бұрын
I appreciate you giving proper respect to Violent Ken. Playing with his command dash is what got me into fighting games.
@JPEGRUBYSOUL
@JPEGRUBYSOUL 3 күн бұрын
TERRY AND MAI ARE GOING TO BE IN STREET FIGHTER 6 !!!!!!
14 күн бұрын
I freaking love this game and its cast, the insane sprite work, the ost and Nona's awesome artwork! He's my favorite SNK artist!
@rougeetnoir915
@rougeetnoir915 26 күн бұрын
It is pretty popular in Mexico and South America. So I wouldn't go as far as saying that this game sucks
@EdgeofNotion
@EdgeofNotion Ай бұрын
Didn't really play SVC but you have to appreciate the retro optimism of modern FGC compared to the time it was released in. "SNK games were outdated" was so prevalent in US media that it wouldn't have had a chance even if the end result was better.
@willdiesel8431
@willdiesel8431 Ай бұрын
The result was NGBC. By all accounts SVC was a rush job and it shows. Nevermind all the other SNK titles that received proper care following this flop. Can't believe you're trying to use that excuse.
@dragonlash
@dragonlash Ай бұрын
SVC Chaos gotta be one of the most beautiful snk games...
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
KOF 99-00, Garou MOTW, RBFFS, LB1-2, AOF3, SS4, etc... are much better though
@meganinten0078
@meganinten0078 Ай бұрын
Galaxy Fight, despite not being made for SNK, is another gorgeous game on the NEO GEO arcade.
@dragonlash
@dragonlash Ай бұрын
@@carlosaugusto9821 When did I discredit the rest of the snk games bro 😭I just said SvC looks good, D1 hater over here
@dragonlash
@dragonlash Ай бұрын
@@meganinten0078 FR dude, I've been playing it recently and it's not only beautiful but the OST is incredible too
@ProtomanBlues87
@ProtomanBlues87 Ай бұрын
This game holds a special place in my memory banks. We had an arcade version of it in the break room of a job I had from 2010-2014. I still hear voices, music, and sound effects in my head any time this game is brought up. Also the stage called "Nude Place" gets a chuckle from me still.
@G_Travel99
@G_Travel99 Ай бұрын
I always, and will always, love this game. The asthetic, the OST, the sprites, the mechanics. Everything. I just like the gritty feel it all has
@proofofwork
@proofofwork Ай бұрын
SVC Chaos came out at a time when both 2D fighters and new arcades were in a serious decline (here in England at least) , so seeing this game in the wild at an arcade in Tottenham court road in London in 2003 was a genuinely exciting surprise (i remember texting friends about it and everything lol ) . I was more hyped by the existence of the game rather than the game it self ( which was okay , but not amazing ). I would have loved to have seen a sequel to the game that expanded on the foundations of the first game and included even more great SNK interpretations of Capcom characters but it wasn't meant to be. Ah well . Great video GWQ
@ryuzxa
@ryuzxa Ай бұрын
It has Zero so it's awesome
@otaking3582
@otaking3582 Ай бұрын
And the Megaman Zero version of him, for that matter! Seriously, if Crapcom are gonna use the original Zero for all their crossovers, they could at least have his MMZ appearance as a DLC outfit!
@ryuzxa
@ryuzxa Ай бұрын
I love that you change the thumbnail to include Zero
@austinreed7343
@austinreed7343 Ай бұрын
Making up for no Mega Man content even making cameos in CvS 1 & 2.
@atrocewins
@atrocewins Ай бұрын
I don't like to play this game at all but I seriously think this is one of the best rosters in FG history. It has bold choices that bring a lot of variety, which is exactly what I want from a crossover game. If both companies ever do a crossover again, this is the kind of roster I want to see.
@RogerCollectz
@RogerCollectz Ай бұрын
Man your channel is way underrated. I’ve been subbed to you for so long like 3 years? and I always look forward to a new video from you, and your videos are always so interesting and informative 😊
@memesandhoi2924
@memesandhoi2924 Ай бұрын
So… how about a SNK vs Capcom 2 instead of a CvS3?
@CastleBaudeau
@CastleBaudeau Ай бұрын
I remember playing in a tournament which allowed Geese and Firebrand. One dude kept picking Firebrand if they lost the first match and would just cheese with the fps drops and bullet hell his opponents. Took a Geese main a lot of patience to finally end that dude's run. Dunno if that was okay since Geese is busted, its like fighting fire(brand) with fire.
@GuileWinQuote
@GuileWinQuote Ай бұрын
Firebrand is the one character I hate playing against in this game. The game can't even handle it!!
@GeeseH
@GeeseH 25 күн бұрын
Fun fact: SVC Chaos Goenitz was the moment I turned casual. Getting that guy in the 4th round is borderline demonic.
@dcloud
@dcloud Ай бұрын
The problem for me was the gameplay. Snk made a capcom-kof hybrid instead of making a kof game with capcom characters. Although the graphics does look lanky but the gameplay always make a game
@austinreed7343
@austinreed7343 Ай бұрын
Yeah, at least Capcom had choices to change the game’s style. Today they’d probably just make a Marvel game with SNK characters…
@likky1
@likky1 29 күн бұрын
i think what people forget about zero is that he is technically a boss character hence why he is busted
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
Covering the NGP fighting games collectively is a good idea of video in the future. Those are very interesting projects because of how different they are, especially looking at them from the perspective of the current market. Remaking classic fgs like FF, SS and KOF in cute chibi art style, instead of aiming for an accurate port, would be unthinkable for the game development mentality after the early 00s. And that has little to do with the quality of the conversion either, because there are and 16 bit ports (and even 8 bit ports) of arcade fgs, that obviously are not arcade-perfect, but the companies aimed for an accurate style... whatever fit the console. But SNK just wanted to explore a different art direction and deliver a new experience, which was also on brand with the portable gaming culture at the time.
@meganinten0078
@meganinten0078 Ай бұрын
I wish there was a World Heroes game on the Neo Geo Pocket Color... The only time a WH game got a game with chibi art style was for the Gameboy, Nettou World Heroes 2 JET I miss that era when companies make remakes of games with chibi art style.
@austinreed7343
@austinreed7343 Ай бұрын
There are some chibi-styled fighters today like Pocket Bravery, but no “regular” versions exist for them. Same with Capcom’s Pocket Fighter.
@carlosaugusto9821
@carlosaugusto9821 Ай бұрын
​@@meganinten0078 Yes, the WH series was in an unlucky bad timing. When the system was created the series already died, and if I'm not mistaken it still wasn't sold to SNK but ADK was on the way of closing. But all that just reminds me of another topic... The grave mistake of ADK acting like snobs and refusing to collab with SNK and let WH appear in KOF 94. So the outcome is that KOF became big and moved forward while WH died in 95. Just like KOF became a shelter for Athena, Ralf and Clark, developed their personalities and saved them from being forgotten, the same would happen to WH chars. Just like MvC1 sheltered and saved Strider and SF sheltered and saved Final Fight. Then if those WH chars became preserved thanks to KOF, maybe there was a real chance that WH would get a new game for the NGP.
@EmberGyaru
@EmberGyaru Ай бұрын
Dude, I have always thought SVC Chaos looks BADASS. It's probably my favorite looking fighter of that era, and it's still one of my fave looking even today. Seeing Capcom characters get "SNK-ized" was/is sick!!
@majortom331
@majortom331 28 күн бұрын
Nona is very underrated as an artist. They really shine in KoF XI. The cutscene art is pretty cool.
@meganinten0078
@meganinten0078 Ай бұрын
The roster of SVC Chaos is the definition of 'quality over quantity'. That is the main reason why I like this game. I am not a fan of how safe the rosters of the CVS games are. To see the same classic/popular faces all the time is boring In fact, that is something I really like about the fighting games in the SNK Playmore era. KOF 2003, KOF XI, KOF MIA and Neo Geo Battle Coliseum have amazing rosters because the choices were very strange and unique.
@austinreed7343
@austinreed7343 Ай бұрын
This was downplayed over the post-Playmore days, though we still get a few weird deep cuts here and there, nowadays it’s mostly due to fan demand rather than a conscious choice to add weirdness.
@willdiesel8431
@willdiesel8431 Ай бұрын
The "quality" aspect isn't there. Lol did you hear those sfx on block AND hit? If the only thing you can look to is the roster which isn't that unique then partake in theory fighter. Leave the real fighting games to those who can recognize them.
@cptwigglefuffle
@cptwigglefuffle Ай бұрын
​@@willdiesel8431 Bro is just replying to every remotely positive comment about this game If SVC Chaos has a million haters, you're one of them If SVC Chaos has just ONE hater, you're that hater Like bro just stop lmao
@willdiesel8431
@willdiesel8431 Ай бұрын
@cptwigglefuffle you following me? Why do you care that I hate the game, if other people have to lie about it? Don't worry I'll wait.
@willdiesel8431
@willdiesel8431 Ай бұрын
@cptwigglefuffle and since you care about what if scenarios, what other games just get by on their roster, Cpt.riddler? Riddle me that. I await your answer since you have the time to follow me. Hop off my wood and go find the answer to the above question.
@gogutier1
@gogutier1 Ай бұрын
I played this game a lot at the time and it was really fun.
@SnowRemnant
@SnowRemnant Ай бұрын
I will never recover from Shonkiro's departire from SNK.
@JayGhost93
@JayGhost93 3 сағат бұрын
I'm from south america (Argentina), and i can confirm that KOF was HUGE in the late 90's early '00 arcades. Only the Marvel vs series could compite. Tekken only in playstation, SF3 never made it, and thats all the FG we have in late 90's. But Kof was very very huge, there were notes on the Arcade cabinet that said "YOU CAN´T PLAY RUGAL" made by the arcade owners. When SVC chaos arrived, the Arcade culture was fading out, but had its followers. Great vid!
@LOL-gn5oh
@LOL-gn5oh Ай бұрын
I think the problem with SvC: Chaos is the overall aesthetics. The game is very taciturn and empty, and the music is too atmospheric, although the overall cast is phenomenal (I mean, they added Dimitri with the Midnight Bliss transformation to ALL the characters and freaking Megaman Zero) and SNK has the merit of actually making the sprites with a consistent art direction compared to Capcom's games (cough, cough, Morrigan, cough, cough). Capcom, on the other hand, hit the nail on the head with the “celebration” nature of CvS1 and 2, giving a “broadcast Olympics” vibes to their crossover games, with GYM eurodance music (nothing beats the catchy “Tuna with Bacon”) and the TV broadcast theme, giving the impression that this reunion of these two companies was so historical that it deserved to be on TV.
@otaking3582
@otaking3582 Ай бұрын
Am I the only one that prefers SVC Chaos over CVS2?
@Lichmassacre
@Lichmassacre Ай бұрын
I mean, I made a whole 70 minute beginner's guide video explaining what makes SVC Chaos unique for new people and it's like, top 3-5 fighting games for me. Well above CVS2, so no. You're not the only one.
@marlin1846
@marlin1846 24 күн бұрын
Nah i loved that game. It was the better crossover game for me
@smashmaster12
@smashmaster12 28 күн бұрын
I love these videos! I found your stuff through the bootleg fighters vid and I love how approachable you make this stuff seem.
@KryselITG
@KryselITG Ай бұрын
SVC Chaos, DDR Extreme, House of the Dead and Area 51 made my childhood arcade experience.
@KarcamoGaming
@KarcamoGaming Ай бұрын
Am i the only crazy person that loves this game? And i actually love snk take on capcom sprites. Maybe its a matter of taste but i do think the shotos look great in snk style sprites. Im not trying to be a contrarian. I know this game didnt do well because of the fighting game fatigue at the time. Anyway i respect your opinion my friend. Thanks for the video.
@piinkhat
@piinkhat Ай бұрын
Throws costing meter is crazy 💀💀
@jpnakashima1224
@jpnakashima1224 Ай бұрын
There's something about this game that is hard to put my hand on, but I absolutely love this game and its aesthetic. The roster is incredible and gets some sick stuff in it. Love it
@starbombere7071
@starbombere7071 25 күн бұрын
There’s a fantastic early 00s Hong Kong movie called Throw Down that has a scene set in a Sega arcade where they’re playing SVC Chaos (also VF4!). That movie is all I think about when I see this game.
@googleguy-ft8xh
@googleguy-ft8xh Ай бұрын
Omg perfect timing, i just started getting obsessed with this game
@mmhmmmyearight7183
@mmhmmmyearight7183 Ай бұрын
Its great game
@germancruz2358
@germancruz2358 21 күн бұрын
I kinda like the art and graphic style of the game
@Mankey619
@Mankey619 Ай бұрын
The intro of SVC Chaos is incredible to look at. The graphics and presentation is well made. Despite with its flaws. This is the game where Akuma jumped all the way to heaven, and fought God.
@packnerz2017
@packnerz2017 Ай бұрын
Or punched and cracked the Earth to beat someone from hell.
@adam17
@adam17 Ай бұрын
I won a cabinet of this at a local tourny. Had it in my kitchen through my early to mid 20s. So there will always be a soft spot in my heart for this game. The drunk matches at parties, the overcooked meals from this distraction, and getting to heaven or hell with everyone just to see the dialog. Such good memories. It is definitely jank, but a jank that you can get accustomed to. By the end of my run, it felt like I had this game down frame by frame. Felt unstoppable with Kim.
@MegafanX123
@MegafanX123 Ай бұрын
Hello guile, sorry for my bad english because i dont know if you take requests but by seeing you love obscure fgs i recomend you to check the Dual Blades and its sequels Slashers and Dual Souls Dual Blades is a *Turkish* indie fg released on the *gameboy advance* , and one of the 5 gba games with M rating. By the gameplay you could say that is a mix between SamSho, SF3 and Guilty Gear, with things such as a roman cancel, parry, burst, super select and fatalities. The game also have an Arcade, training, survival, score attack, time attack and a *combo challenge / tutorial for a gba* and *A COMMAND LIST THAT EXPLAINS ALL SPECIALS AND UNIVERSAL MECHANICHS* , something that other gba fgs such as ggx, sfa3 and tekken didnt had for the console (and even other consoles). About the gameplay most characters have simple inputs shuch as in Akatsuki, with them being quarter circles, down down, foward down and back foward (but they're not charge moves). The buttons are slash (kinda like a medium slash from sam sho, that you can do a 3 frame jab if you input foward too), big slash ( heavy slash, also grab foes if you press foward while close), kick ( a medium attack that if you input foward will be a 3 frame kick too) and the power button. The power button is special because if you tap two times you do a taunt that gains meter, and if you press power + slash you do an overhead. Also all supers are done with this button. The gimmicks of this game are pretty intersting too, let me explain. There is a parry in this game that works exactly like sf3, input foward before getting hit (that is called block, because the game calls standart blocking guarding for some reason). Recovery, the roman cancel is done by pressing both slash + big slash while perfoming a move ( and costs some meter ). The burst is called breaker and is done by pressing back + slash + big slash while taking damage (costs a full meter bar). You can dash and back dash by pressing one of the side buttons two times. Now the plot and characters are very unique in my opinion. The setting is a more *realistic take of the middle age* , but unhapply i didnt finished the arcade mode yet. The cast is composed of: Kanae and Brendan are the shotos with all the toolkit of one and command grabs. She is a samurai wanting revenge and he is an adventurer who loves danger (His motto is nothing venture nothing gain) and simps for all women in the game. Andre is a templar knight who is also a parry/ big body and maybe a grappler ( he is slow and have a follow up to his throw ). His taunt also throw a rose like dudley, and is a insanely good projectile. He fights to save his kingdom from the lizard people. Efe is an ottoman warrior and a zoner with his high low mixup of projectiles. He fights for Türkiye as far as I know. Rungard is also a zoner who cant dash but have a special teleport. He have fire, eletric and ice projectiles that give you unfair hit stun (he is a psycho who wants to destroy the world, thats it). He is based in a viking/ celtic sorcerer probaly. Shin is a rushdown zoner with the most damaging and safest projectile in the game, its insane diagonal range is impossible to jump or crouch over it. To his design he is green testament who uses crows who loves the blood of a slit throat and people screaming ☠️ (Not even The Boys have that shi ) Nagashapa is an elderly Mongolian sorceress and farmer, who give you all kind of curses like no jump, no specials and backwards controller. She uses ghosts for those attacks. And we have Jaman, one of the lizard man that attacks Andre's kingdom. He looks like a mix between an armadillo, akuma and blanca and plays exactly like those with the exception of summoning lizards for his attacks (also a 1 frame active overhead aimed at the foe). Well, that its Dual Blades for today. I could say something about the sequels but thats another history. Also sorry for the big text.
@Frankentank
@Frankentank Ай бұрын
One thing that has always bugged me about this game is how it sounds like everyone is rushing their lines out. Normal Buster Wolf: "Are you okay? BUSTAH WOLF" This game's Buster Wolf: "AREYOUOKAYBUSTAHWOLF"
@bazal68k54
@bazal68k54 Ай бұрын
This was the first fighting game I really got into. Was emulating it on a DS of all things. I eventually discovered Kof 98 and realised what a good game plays like hehe. Having recognisable Capcom characters helped me appreciate the SNK side. It wasn't the best but no regrets with the time I spent with it.
@GForce_ART
@GForce_ART Ай бұрын
With gameplay aside, this game is anything but a "failure", from an artistic standpoint imo (despite the constraints it had). It has a lot going for it. For one, it has all original sprites (CVS1/2 lacks that....Morrigan sprites....oh my). I think the legacy of this game is simply getting a glimpse of the SNK makeover of the classic Capcom fighters, and that, in and of itself, is valuable and cool to see. I always thought the aesthetic vision of this game was far superior to its counterpart, but, gameplay, at the end of the day, is king. Its very interesting piece of history.
@GuileWinQuote
@GuileWinQuote Ай бұрын
Agree wholeheartedly
@lukafanatic1816
@lukafanatic1816 27 күн бұрын
With all due respect, Street Fighter characters always had exaggerated build proportions so the Sagat one was already a buff man to start, I mean look how he looks compared to Earthquake🤣🤣🤣🤣🤣
@ZeroFanfare
@ZeroFanfare Ай бұрын
At my local arcade back in the day, SVC Chaos was always the most crowded arcade machine. Love the soundtrack, the art, the movement, the character diversity. Really great game, one of my all time favorites. Oh! And the over the top announcer is fantastic. 🎉
@bayroutte
@bayroutte Ай бұрын
as a casual player and huge fan of both franchises I enjoy this game from the day 1! Still playing it from time to time! Violent Krn was badass surprise for us playing this back then, like whooow! :)
@SeiryuuX
@SeiryuuX Ай бұрын
One downside about this game that wasn't talked about was that the controls were too unforgiving. For example, the Flash Kick motion couldn't be done from a crouch block to up. You either had to move from Down-Back to Up-Forward, or roll from Down-Back to Down then to Up. DP motions also had to precisely end on Down-Forward
@packnerz2017
@packnerz2017 Ай бұрын
Don't get what you mean on flash kick. Not a guile user but I'm not having a hard time doing that.
@SeiryuuX
@SeiryuuX Ай бұрын
@@packnerz2017 Imagine having the muscle memory doing a special move a certain way due to a shortcut. Now, imagine if that special move motion becomes so restricted that it can only be performed one way without shortcuts, thus your muscle memory gets completely off. The latter is what happened when performing a Flash Kick motion in this game, compared to any other game with a Flash Kick motion
@packnerz2017
@packnerz2017 Ай бұрын
@@SeiryuuX what shorcut? I'm just doing it by charging down or downback to up+k normally.
@SeiryuuX
@SeiryuuX Ай бұрын
@@packnerz2017 I was trying to give a broader example to get you to open your mind and understand, but that didn't work. Now I'll just go into a long diatribe about how Flash Kick motions have worked since Street Fighter II, and how they don't work in SVC Chaos. First, notations: D = Down, U = Up, B = Back, F = Forward (numpad notation will not work with this explanation) Next, there are three ways of pressing Down, which are DB, D and DF. Also three ways of pressing Up, which are UB, U and UF. How the Flash Kick motions works is that as long as you are pressing some version of Down and then follow that with some version of Up, you will get perform the move. In essence, you have 9 ways to perform the move: - charge DB to either UB, U, or UF - charge D to either UB, U, or UF - charge DF to either UB, U, or UF Mind you, DB to UB and DF to UF aren't really feasible due to how close they were to hitting B and F respectively and causing the motion input to be disrupted With all that in mind, the fastest way to perform the move from a blocking position using a Fight Stick or a Gamepad was charge DB to U This was due to least amount of movement required compared to the other combinations and without input disruption. This, of course, is not a factor with keyboards and leverless, but these were not options in the arcades and before the PS360 era. Now we get to SVC Chaos and how it royally messed up the Flash Kick motion. What they did wrong was restricting to the motion to these three combinations: - charge DB to UF - charge D to U - charge DF to UB So we lose 6 different ways to perform the move, especially the optimal block position DB to U. So anybody used to performing it the optimal way would have to change their motion to either DB to UF or DB to D to U, messing up their muscle memory, and adding precious frames and reaction time. This is how badly the controls were implemented in SVC Chaos
@packnerz2017
@packnerz2017 Ай бұрын
@@SeiryuuX still don't get your struggles. We can even do a walking flash kick here.
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