Running into you 10 years later while having fun with DOD:S maps... Let me say that you are one of the best tuto guy I've ever encountererd especially when taking Hammer rigidity into account. That's beyond godlike the level of knowledge and pedagogy you put in those videos
@TheCreatorReviews9 жыл бұрын
Finally a person that can make some good tutorials
@desmondlogan92628 жыл бұрын
+TopHATTwaffle “Douglas” Hoogland do you have to pack in lights.rad for custom brush lighting to work? A bit confused how the game wouldn't getr compatibility issues if that file were changed.
@solidiersnake8 жыл бұрын
+Dover Yeah, that's some advanced knowloged for mapping. Nice one
@fLzii8 жыл бұрын
+Dover dont be so harsh kliksphilip does good tutorials aswell
@3d-sbsbestx-tremehdvideos332 Жыл бұрын
yes, like anyone want share tutorials for help other people do their maps, thanks! and i suscribe
@Br00tyful2 жыл бұрын
almost 9 years later. still top notch tutorial.
@KlassicKent3 жыл бұрын
For anyone trying this with Half-Life 2, I have been told that the "lights.rad" file is packaged in the ".vpk" file and can't be edited. You'll have to make your own "[map_name].rad" file where your ".vmf" file is for the map. This new ".rad" file will basically override the "lights.rad" file and allow you to customize for the specific map.
@ballade76428 жыл бұрын
Duuuuude, now my map is LIIIIT
@kriszenn11257 жыл бұрын
you're not going to be my friend
@futursynx64766 жыл бұрын
hehehe
@pittos8384 жыл бұрын
not going to ruin the like number
@pooboo75134 жыл бұрын
Wow your funny
@cessposter3 жыл бұрын
Well yes
@Fmlad9 жыл бұрын
This was clear, concise, organised, helpful and very fun to watch. You were very smooth and accurate in everything you were explaining in a manner that was in depth but yet also easy to digest. I have subscribed to you since I honestly haven't seen anyone explain in detail like you have with great examples. Thank you! :)
@mattshu8 жыл бұрын
+Fmlad Finally 3kliksphilip has some competition ;)
@FarbrorBarbro8 жыл бұрын
Someone should cheer up that 1 31:51
@sodiboo7 жыл бұрын
lol
@BahpuAgain6 жыл бұрын
LMao ffs
@MjkL13374 жыл бұрын
that 1 is having some real vibes rn ngl i feel him deeply
man, I've been watching you from the beginning of your videos, and let me just say: the fact that your revising and giving updated tut's, and the fact that your giving a 46min overview of all lighting is GODLIKE. thank you so much. you have helped me countless times over my years of mapping.
@bluerose15354 жыл бұрын
Almost 7 years and this is extremely helpful, you're the best topHATT thanks man
@RollingBarrel9 жыл бұрын
This tutorial is amazing! Not only were you clear and speedy, you quite literally showed me everything I will ever need to know about lighting in Hammer! Thanks :D
@timhaercke65359 жыл бұрын
Just everything about this Tutorial is awesome. Well organized, everything explained in depth but still easy to understand. Thanks so much for the hard work you're putting into this!
@kyzerbuhnzi64038 жыл бұрын
I've been mapping for years, even veterans need tutorials sometimes. I refer to these as they are good examples. I still prefer to use VALVe dev wiki, though. I prefer reading over visual instruction.
@probes-e-minor2 жыл бұрын
sorry but who asked
@Combinehuntsmanunit2 жыл бұрын
@@probes-e-minor mmmmmmm
@CH51234 Жыл бұрын
@@probes-e-minor sorry but shut up
@ANH1113 ай бұрын
Chapters: 0:00 Intro 5:00 Adding a Basic Light 7:55 Adding a Spot Light 10:20 Adding a Sun and Environmental Lighting 13:30 Adding Sprites to Basic Lights 16:15 Adding a Point_Spotlight effect 18:45 Adding Dustmotes 21:05 Adding a Projected Texture/Dynamic Light 25:05 Lightmap Grid 28:00 Light.Rad Brush Lighting 30:10 Smoothing Groups 32:40 Blending Groups 34:25 Advanced Shadows and Compile Options 39:40 HDR Configuration 45:00 Complete Overviews If you saw this comment please pin to help other people
@cursoreu26054 жыл бұрын
Woah. This is way more in-depth than I thought it would be. Nice!
@zacpier11 жыл бұрын
I finally understand this! I always knew that you'd be the one to show me! As a viewer since your start, thank you!
@pantarhei733510 жыл бұрын
Your tutorials are among the best I've seen anywhere (no just talking about hammer). Keep up the good work, I learned a lot!
@TS_Mind_Swept10 жыл бұрын
Mat_Fullbright 0 (just a note for in case the map loads all lit up like that, in case I forget)
@DerAlfredman5 жыл бұрын
wow a comment from 5 years ago saved me, i had it turned on lol
@mavodeli4 жыл бұрын
Thank you random stranger, you just saved me hours of troubleshooting
@ohzace3 жыл бұрын
6 years later... spent the last 3 hours trying to troubleshoot. You are a life saver.
@TS_Mind_Swept3 жыл бұрын
It’s funny because I actually haven’t had any trouble remembering it; guess it’s still a good thing I made the note tho :p
@noahraco37673 жыл бұрын
@@TS_Mind_Swept Do you still make maps?
@mattshu8 жыл бұрын
We have the exact same Notepad++ configuration. I thought my computer was opening the Lights.rad file for a hot second. Thanks for the tutorial:)
@thecid100011 жыл бұрын
Great tutorials from someone who actually knows what they're talking about. Thanks
@MrMusicM6711 жыл бұрын
It's probably the best prop to demo what he was trying to convey.
@thefanofspam10 жыл бұрын
This is like the best quality Hammer tutorial I've seen. Bravo!
@duftea7 жыл бұрын
Eventhough this is old it's still helpful for alot of people
@SerKBer6 жыл бұрын
Maaan! Incredible series. I love you.
@Vindex45669 жыл бұрын
You are amazing, I'm learning so much with your tutorials and I've already mapped myself a bunch of CS maps (small aim maps), keep up the amazing work man.
@josephbighamonYT9 жыл бұрын
Nice tutorial! I'll probably be looking back at it often.
@cihany289 жыл бұрын
I just cant tell you how awesome this tutorial is!!!! NICE WORK!
@Nyllsor9 жыл бұрын
Best damn Source SDk tutorials I've ever seean, fantastic work man! I love that you dare to go into detail cause I watch the whole thing through and I learn so many details otherwise missed thats assumed obvious. Thank you so much! I've been mapping since the official Source SDk release but dan I diden't know how to do half the things you teached me in your tuts' before I watched em! Thankyou tjhankyou thankyou, my map looks so great now! :))))) Peace and love!
@theRPGmaster9 жыл бұрын
i want to repeat the very accurate words of Nyllsor
@VerbDoesStuff3 жыл бұрын
Yo guys heads up, in TF2 maps specifically, you will need to open tf2_misc_dir.vpk in the tf folder he specified with GCFScape to find lights.rad
@asmylia98804 жыл бұрын
That's such an ENLIGHTENING video
@user-cs3sk1jv3nАй бұрын
Thank you very much for this guide!
@jorijndg5 жыл бұрын
I send this video to people often
@abirduphigh7 жыл бұрын
You are fucking A1. Aside from the main topic, that threads# parameter just opened up a new world. Thanks for the great tut!
@Linrox11 жыл бұрын
Love your work. How about some tutorials on the different logic entities. How to use them, and when, what they can be used for, and how they can be used with each other.
@TheChachiJuarez8 жыл бұрын
Hey TopHatt, really love your tutorials. Used to watch them back when your voice was alot higher, haha. anyways great tutorial helped me with lighting when i was having some trouble.
@xircle40966 ай бұрын
Thank you so much dude, helped tons
@TobeasJ11 жыл бұрын
I found the Lighting Theory very interesting. I have not looked at lighting that way.
@P4INKiller11 жыл бұрын
This stuff is golden. Keep up the good work!
@The88shrimp9 жыл бұрын
Really good and detailed tutorial, I was having trouble with having static meshes emitting light but it turns out that I just have to carefully position the light sauce to give the illusion that it's coming from the model lol
@MrAuro8 жыл бұрын
This is why your in my subs list..
@likennedy8 жыл бұрын
nice tutorial. how did you import those trees into portal 2 hammer?
@besprutad9 жыл бұрын
Very good tutorials. Thank you alot for doing this.
@KennyRedux9 жыл бұрын
Your turorials are great, no doubt. I just hope to find some "real world" lighting examples in some other of your video cause all those dev texture are not so amazing to have an idea of what i most care from a map: atmosphere. BTW your technical knowledge of the Hammer are remarkable. Good job.
@whatisthisnewusernamesystem11 жыл бұрын
Thanks very much, perfect explanation of light!
@ethosaur11 жыл бұрын
Green is also a kind of sickly feeling :p
@assaku3 жыл бұрын
Im just going through the playlist and i see its 46 minutes and i just go, oh shit
@MrMusicM6711 жыл бұрын
I was waiting for this
@AngryCanine4 жыл бұрын
yeah, ambient lighting in Source Filmmaker however, 20 is pitch black just about, and I have it set to 400 in my current map in order for it to look right, as I want this house to only be lit by natural light, as anyone's house during the day, and setting it to 400, which happens to also be what the brightness of the light itself is set at.
@hako11 Жыл бұрын
I put my light enviroment and leak. I put it out of my map and again leak. Thank you i select click the point and its done 👏👏👏
@Wertyhappy275 жыл бұрын
The portal 2 boss fights really do good lighting, when Wheatley or GlaDOS get angry sad or happy the room changes color, well the fog
@Abodd939 жыл бұрын
I can't get windows to emit light. I tried with glass/glasswindow044b I added it into the light.rad map with RBG values, still nothing.
@AlchemiconSilver7 жыл бұрын
Put a light behind the glass and use a glass volume entity with a glass texture. Or figure out what you did wrong.
@endermage774 жыл бұрын
This is a little late, but I have noticed that lights are straight-up incapable of emitting light outside of the box boundary of a prop_static if it's placed inside. This quite the headache because the lights in question I am trying to use are in fact lamp posts and the light would look weird if it was to be moved outside of the prop's box.
@TheMaitreAssassin10 жыл бұрын
I don't know what I'm doing wrong for the basic light in the beginning, but even when i set the 4th number to 900 theres no light ingame, I then made a second quick map to see and still no light. In Portal 2 that is. My maps are all illuminated by the world it seems, while it seems yours is dark unless you have a light. Perhaps I missed something? I'll keep watching
@DatFragancia11 жыл бұрын
Will you ever come around making a in-depth tutorial about displacements? Thanks for this wonderful tutorial btw.
@mrnicosable11 жыл бұрын
That's a really good tutorial, thank you =)
@DrewHelander3 жыл бұрын
How would you make the prop_static flicker along with the light? I cant find anything about it online.
@Silentwisher11 жыл бұрын
Thanks for this tutorial. What is your render settings for video? Your videos in hd are super sharp!
@Tokolos4 жыл бұрын
Splendid tut)
@thechannelitrollwith16458 жыл бұрын
Unsure about Valve-shipped maps, but Cache has lights everywhere. The main buildings barely have light sources, A Main for example, yet have lights in them to supplement the environment light. I understand that it's a personal trial-and-error thing while also a preference and map-dependent one, but would it be possible to make a tutorial for this if you have experience doing this? I'm learning a lot from decompiling maps, but having an experienced person explain the choices would be great. Maybe even a series where you decompile a map and walk us through it. Thanks!
@xxpartybangersxx8 жыл бұрын
what the?...this is actually very good
@braveclem Жыл бұрын
I changed some props lightmap resolution to a higher number but lights won't affect them,they appear dark,is there any fix?
@cryies8 жыл бұрын
I made an office so when you step through a door the lights turn on then ofc then back on and also theyrs a broken light with sparks coming out of it
@sak-superagentkaboom5968 Жыл бұрын
Well this video is old and the Light_spot not openning for me but i remember i knew how to open it so any help ?
@TheLolilol32111 жыл бұрын
Why do you love the work light so much?
@user-it6jd1sb6k9 жыл бұрын
I used to cut brushes with the clipping tool. Now the brushes aren´t on grid (its like 0.01 units difference). Am I able to see which brushes are wrong?
@Clarieta_12762 жыл бұрын
Ayuda sin querer quite las opciones de objetos que aparece en la izquierda ¿como lo pongo?
@gordistador4 жыл бұрын
I have a problem where the above area of the light prop is really dark. Do i have to put the light lower or higher in this situation.
@francez12345678910 жыл бұрын
in GO im getting some freaky shadow bugs with the spotlights. its just a bunch of solid black lines
@colepeterson53929 жыл бұрын
this is great
@whatisthisnewusernamesystem11 жыл бұрын
It's odd, when I place the projected texture entity and test-it-out in-game, it's pointing towards another direction! So, I used the YAW and other options to position the cone were I need it to be, and still no change. No matter how I re-position the entity, it all-ways looks in the same direction. Help please.
@johanolsson5552 жыл бұрын
Can someone help me? my tonermapper dont work ingame, for others my map is to bright but for me its normal but tonemapper dont work to change setmaxexposure and stuff ingame..
@SonnoMaku11 жыл бұрын
thanks for the video
@mort_brain4 жыл бұрын
Don't you have a tutorial for changing the angle of ingame dropshadows? Cause I can not find it anywhere.
@Deffcolony4 жыл бұрын
@TopHATTwaffle How do you get the portal 2 models in hammer? i see you use UPDATE or something?
@TobeasJ11 жыл бұрын
I would not be so sure. Not to be rude but Magnar Jensen is THE ultimate mapping god. If they would need to hire another enviroment creator, it would be Magnar Jensen.
@tufekci04 жыл бұрын
What ever i do my maps are always being so bright and there are no shadows at all idk how i can solve this. I searched on net so much but found nothing.
@kamurocho3 жыл бұрын
some bright random light started appearing in a corner of my map, what to do? (no leaks, no pointfile, everything's working, didn't really changed lighting settings)
@ericmorton68934 жыл бұрын
Soooo I added more lights to my map and suddenly other lights don’t work and the new lights flicker a little while all the settings of the light is default. Any help as to what’s going on and how to fix it?
@BUGHUNTER65 жыл бұрын
How do you fix the strange white appearance on some items when starting up your own L4D2 map? In one tutorial they said it's called environmental mapping? But they didn't explain how to fix it. Please help, I'd be super grateful
@LifeLine-yu5lk5 жыл бұрын
How do I reverse the effect of my map randomly going pitch black without me placing a light entity? i was messing with lighting but my map is randomly pitch black now
@zerochain011 жыл бұрын
good tutorial
@jteslacoil4 жыл бұрын
someone help i try to turn off fullbright but then it wont turn off even when I have sv_cheats set to 1
@jaredlund6411 жыл бұрын
Have you had any issues with props shining silver in pure dark when compiling in HDR? I placed cubemaps and ran in console buildcubemaps but the props and doors still glow or shine. I'm compiling in L4D2 Authoring tools if that helps.
@goatmilk14285 ай бұрын
I tried using the hdr setting and it’s still full bright
@Gex1217 жыл бұрын
hey there. i have a problem that has been kicking my ass for the last couple of days. after doing the full and final compile of my map, it looks as if i'm in the shade, and when i run it looks as if the shade is moving with me. like a big circular "cloud" centered on me? please help? Thanx in advance.
@pentiumprojects77372 жыл бұрын
i don't undestand how i can make a night ambient in my map. can you help me please?
@maulerfranco6664 жыл бұрын
Is it too late for me to ask for a little advise?
@DavidAntezana-ze8ym Жыл бұрын
If anyone is trying to port models from for example l4d2 to css apparently the solution is to just copy the model.dx90.vtx and then rename the copy to model.dx80.vtx and it will work! hell it even worked with forcetextureshadow
@lifelyricsnofansub6 жыл бұрын
hi, where is the tutorial the guy talk about since 16:10 min?
@voidgames97976 жыл бұрын
Please, somebody help me. I can not do what is taught in 16:15. Simply does not appear the light beam
@ForrestHurrelbrink10 жыл бұрын
I'm having a problem where my sun light is making the walls greenish, I have it set to a light yellow color. What would I do to fix this?
@theRPGmaster9 жыл бұрын
Forrest Hurrelbrink i think there might be some settingor something to prevent the walls from reflecting..?
@solidus1655 жыл бұрын
Someone knows how to set up a light to go off in a certain time?, i want to put it in a TTT map, so it has to work all rounds.
@BarManFesteiro5 жыл бұрын
logic_timer maybe idk i dont understand what you want to do exactly
@solidus1655 жыл бұрын
@@BarManFesteiro I wanted to make a map where for example, 30 seconds after the round starts the lights go out.
@user-zh2zl9fm7s Жыл бұрын
Map developer hero
@gatuu8 жыл бұрын
36:17 I dont have Full compile - LDR only in there, what should I do?
@crazy64mari0210 жыл бұрын
Is there a chance you can make a TF2 mapping tutorial... For example CTF or Capture Point and all of that stuff...
@ZexyZyxeI10 жыл бұрын
My displacements has this weird shadow on the edge of it, please help.
@dr.merlot15329 жыл бұрын
Should one set luxuls to 64 for unseen (no draw) faces for better performance or does hammer not care about nodraw faces?
@Romanticcomedycarcrash9 жыл бұрын
attila Szabo Doesn't care :)
@RegenerationOfficial Жыл бұрын
awsome
@harrr538 жыл бұрын
I have a map with many rounded walls. I'm inclined to use smoothing groups for them but with a limit of 24, it seems too few. Is there a way to get more smoothing groups or am I left just making the lightmap scale smaller? Does it help to give the light_environment's SunSpreadAngle a higher number in general?
@jorijndg5 жыл бұрын
You can use smoothing groups multiple times. Just make sure that when something is supposed to be a sharp edge, that the faces that the edge is between are using different smoothing groups. You could probably make do with like 4 smoothing groups, 24 is really more than enough if you understand how to use them.
@exotictrash22345 жыл бұрын
Kinda unrelated but does anyone know how I would toggle the lightbult prop on and off?