Spatial Audio in 'Budget Cuts': A VR Stealth Game

  Рет қаралды 4,835

GDC

GDC

2 жыл бұрын

In this 2019 GDC session, Gestrument’s Jonas Kjellberg and Valve Software’s Lakulish Antani discuss how they used Steam Audio to implement advanced spatial audio for their VR stealth game, Budget Cuts.
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Пікірлер: 5
@electronmess
@electronmess 10 ай бұрын
One of the best talks on audio I've found so far! Going straight to the point, practical advice, thank you so much.
@blackdragoncool
@blackdragoncool 2 жыл бұрын
I think splinter cell and rainbow six siege us a similar method to the "portals" approximation to simulate sound bouncing. Using markup at doors and other POI to increase performance without reducing the usefulness of the sim too much.
@muzboz
@muzboz 3 ай бұрын
I want to understand the WHITE NOISE bit more clearly. Sounds fairly easy to do, and effective. But I don't quite understand the steps. Anyone got any further advice on steps top achieving that (in Unity, without Steam Audio)?
@Lead_Foot
@Lead_Foot 2 жыл бұрын
I do wish more non-vr games and video players/streaming services would support windows' spatial sound api.
@s--b
@s--b 2 жыл бұрын
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