Should You Garrison Archers In Towers?

  Рет қаралды 719,848

Spirit Of The Law

Spirit Of The Law

5 жыл бұрын

We all know archers and villagers can fire extra arrows when garrisoned in towers/castles/TCs, but is it actually a good idea to garrison archers, or do they deal more damage by staying outside? Let's check it out.
1:25 Greg Street comments on garrison arrows
2:15 Testing damage per shot in/out of towers
2:50 DPS over time in/out of towers
3:32 Specific example of the calculation
4:29 Does the archer's firing rate affect the number of arrows?
5:35 Maximum number of arrows (including Teutons)
6:43 Do Fletching/Bodkin/Bracer add more arrows?
7:26 How many arrows are added by villagers?
8:50 Effect of Inca blacksmith upgrades and Supremacy?
9:07 Crenellations / Teutonic infantry
9:30 The curious case of the Chu Ko Nu
Further reading on garrison arrows:
1. web.archive.org/web/200303301...
2. / castle_garrison_arrows...
3. www.aoe2sheet.info/knowledge_b...
Patreon: / spiritofthelaw
Full intro song: • Spirit of the Law Chan...
Background music from Epidemic Sound: www.epidemicsound.com
Cheese and Crackers 5
Simple Pleasantries 1
Minor Indiscretions 4
Gossip Talk 1
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Walk Break 3
Game: Age of Empires 2 HD with Forgotten Empires, African Kingdoms, and Rise the Rajas expansions

Пікірлер: 801
@thechrisgrice
@thechrisgrice 5 жыл бұрын
Aha, I actually do know something on this! He's right that the towers don't reload until all arrows have been launched. You can confirm this by modding in a crazy high garrison cap to a tower, and adding like 100 archers. The tower shoots a super long barrage of arrows, then waits a short moment before it restarts again. If there was no wait, it would never stop shooting.
@oom-3262
@oom-3262 5 жыл бұрын
I need to do this now. Like, machine gun tower. Sounds amazing.
@kevintrang3007
@kevintrang3007 5 жыл бұрын
I did this with the Ethiopian silver tech. TC shoots like a machine gun!
@besthsq
@besthsq 5 жыл бұрын
The behavior is based on the *class* of the unit. Units of siege weapon class shoot all of their projectiles in one frame. All other classes shoot projectiles one by one, and the speed can be affected by the attribute *attack delay frames* too. Onagers: shoot[reload]shoot[reload] Castles: sssss[reload]sssss[reload] Elite Chu-ko-nus: s-----s-----s-----s-----s-----[reload]s-----s-----s-----s-----s-----[reload] (5 attack delay frames) Khmer Scorpion: s-------s-------[reload]s-------s-------[reload] (class ballista, 7 attack delay frames) The delay between firing has some randomness to it.
@Volcano4981
@Volcano4981 4 жыл бұрын
@@kevintrang3007 Wait, don't you mean the *Malian* tech Tigui? Edit: Sorry I forgot this was a 6 month old comment haha
@kareemsalhab2978
@kareemsalhab2978 4 жыл бұрын
try this with the Celt's Stronghold tech with the x256 mod. Laser towers & castles is a sight to see (Note towers fire a single straight line of arrows rather than the "spread" from garrisoned archers so the laser is 100% accurate
@demiserofd
@demiserofd 3 жыл бұрын
You forgot perhaps the most important aspect; Towers have substantially more raw damage, meaning they do far more damage to high armor units. Against fully upgraded paladins, for example, 3 arbalests will do 12 damage, but garrisoned, they will do 16.
@ripchaingaming5133
@ripchaingaming5133 Жыл бұрын
I love the logic here
@bharathsajeev4188
@bharathsajeev4188 5 жыл бұрын
Many people here don't even play aoe2 but still watch your videos...it's amazing
@silverrain530
@silverrain530 4 жыл бұрын
I play a game like it and am trying to get good for when I buy AoE2
@ezio6541
@ezio6541 4 жыл бұрын
Me about 10 years ago
@Ally5141
@Ally5141 4 жыл бұрын
I don't play AOE but I love how he delves into mechanics of the game, I love listening to stuff like that.
@Neethinify
@Neethinify 3 жыл бұрын
I reinstalled the game ( this time DE). Thanks to him
@ezio6541
@ezio6541 3 жыл бұрын
@@Neethinify ✌🏻👍🏻
@Pyroptere
@Pyroptere 5 жыл бұрын
Good overview but a very IMPORTANT point is missing! Extra arrows (not the first one) has a +5 bonus damage against stone defense. Which is critical in tower versus tower fights, 5 ungarrisoned (and unupgraded) towers will deal 5 damages total (5x1) each 2 seconds to another watch tower (7 pierce armor), while a fully villager-garrisoned (and unupgraded) tower will deal 21 damages (1+5x4) each 2 seconds to another watch tower. In short, garrison your towers (with vils or archers) if you go into a tower versus tower fight. EDIT: In my original post I thought tower's arrows were ignoring pierce armour (which would have led to the same numbers and conclusion in the example I choosed) but is technically wrong! Thanks to Jineapple for pointing it out.
@freefallintoflames
@freefallintoflames 5 жыл бұрын
It's actually not that it "ignores" pierce armor per se, but the secondary arrows have 5 bonus damage against stone defense (Stone walls and Towers). It does not work against houses for example. Otherwise you're absolutely correct, getting the maximum amount of extra arrows in a tower fight can be crucial.
@Pyroptere
@Pyroptere 5 жыл бұрын
​@@freefallintoflames Oops, thanks a lot for the precision, sorry for the intox, I'll edit that.
@sharktrap267
@sharktrap267 5 жыл бұрын
Jineapple are castles labeled as stone defense?
@Pyroptere
@Pyroptere 5 жыл бұрын
@@sharktrap267 Apparently not: ageofempires.fandom.com/wiki/Armor_class:_Stone_defense (This website is a gold mine btw =) )
@freefallintoflames
@freefallintoflames 5 жыл бұрын
@@sharktrap267 No, they have a seperate armor class.
@zerto111
@zerto111 5 жыл бұрын
Missed opportunity to mention teutonic bombard towers. 1 Tower full of Elite Genonese Corssbows fires 4 canon balls at once! :D
@muhammadawan8919
@muhammadawan8919 5 жыл бұрын
zerto111 really? I thought it was you could get 2 cannons from a bbt with the teuton if you garrison 10 hand cannons!
@HECKproductions
@HECKproductions 5 жыл бұрын
@@muhammadawan8919 i know you can get 3 if you put 10 elite jannisaries in never heard about the genose crossbow thing but based on the numbers it should be impossible
@IHeliosI
@IHeliosI 5 жыл бұрын
Zerto is just kidding. 10 GXbows only give one extra shot.
@freefallintoflames
@freefallintoflames 5 жыл бұрын
Bombard Towers can fire up to 4 cannon balls at once, but Genoese Crossbowmen don't have enough dps for that. 10 Elite Janissaries are enough for 3. To get 4, you need a unit with boosted attack in the scenario editor.
@besthsq
@besthsq 5 жыл бұрын
@@freefallintoflames Apparently in the latest HD edition patch bombard towers don't ever get extra cannon balls regardless of your unit stats. Bummer!
@jasv49
@jasv49 5 жыл бұрын
The fact that tower with villagers gets weaker as you upgrade its attack feels like an oversight, same for the Chu Ko Nus.
@davidt02
@davidt02 4 жыл бұрын
I feel like it's intentional. Imagine the early tower rushes with a civ like the Chinese. Regarding the ChoKoNu, I'm not surprised, the Chinese civ is the most nerfed civ vis-a-vis its history in the game. For a game, it makes sense because of game balance.
@inis99999
@inis99999 3 жыл бұрын
I just started playing aoe2 and i am amazed with how complex this game is. Game from 1999 you would think that it would be so limited in every aspect of gameplay yet it is mindblowing how much work has been put into it, putting new gen rts to shame.
@GuilhermeSantos-ty7gy
@GuilhermeSantos-ty7gy Жыл бұрын
People are Stupid today, look back .. a Lot of tecnology, creativy, etc. The chess game, computer, space,
@harrisonmckinney7659
@harrisonmckinney7659 5 жыл бұрын
The effort, the math, the intro. I love these videos.
@drakan4769
@drakan4769 5 жыл бұрын
There is one thing you forgot to mention: Bombard towers
@kirimaruisao4094
@kirimaruisao4094 5 жыл бұрын
Yasama too
@RokeJulianLockhart.s4eb2q
@RokeJulianLockhart.s4eb2q 5 жыл бұрын
@@kirimaruisao4094 Yasama?
@kirimaruisao4094
@kirimaruisao4094 5 жыл бұрын
@@RokeJulianLockhart.s4eb2q Japanese thing
@galliman123
@galliman123 5 жыл бұрын
garrison elite jannisaries in bombard tower *TWO CANNONBALLS*
@Tommycat4888
@Tommycat4888 5 жыл бұрын
galliman123 yup it’s op against the ai
@LetsbeHonestOfficial
@LetsbeHonestOfficial 5 жыл бұрын
Your tenacity to keep going with this theme is fantastic. I keep finding myself going back to this channel
@Kruppt808
@Kruppt808 3 жыл бұрын
I love the concept of advancing through the ages , the look of the farms , the sounds of the wood chopping and rock mining....... My 1st love of computer games was the AOE series. And yes I still have nightmares of those red monks chanting on the cliff from the SP campaign even 25 years later
@Nunos645cgh
@Nunos645cgh Жыл бұрын
SP?
@Joey_DiGs
@Joey_DiGs Жыл бұрын
@@Nunos645cgh single player?
@marcgomez8391
@marcgomez8391 5 жыл бұрын
I always loved playing as the Teutons and using their garrisoned infantry gimmick. Now I finally understand how they work.
@frankseward7017
@frankseward7017 5 жыл бұрын
Teutons renake please?
@ScudForEver
@ScudForEver 5 жыл бұрын
you should actually use crossbowmen/hand cannons to get the extra arrow faster, use infantry only if you don't have anything else or for the healing effect. Teutons should rely on foward castles and towers to cover their slow infantry/cavalry. Also, remember you don't always need to put 10 crossbows/HC inside a tower or 20 inside a castle. Check the plus arrow number "(+1)" when it reach the max nomber like 6 for tower you're done, HC are specially good for this if you want to have that extra punch.
@demiserofd
@demiserofd 4 жыл бұрын
​@@ScudForEver I disagree on using archers, because they don't have to and really shouldn't. Teutons have relatively terrible archers, and even hand Cannoneers aren't actually that great when against anything but infantry; they have high damage, sure, but they're not effected by blacksmith upgrades and they fire almost half as fast as regular archers, so in reality, the arrows they add isn't that good. A FU Arbalest does 5.9 DPS vs a HC's 4.9, for example. So if you invest in them, you've got frail and expensive infantry counters, when you already have the most durable infantry in the game. Only a fool would use massed infantry against a Teuton player. The true power comes when you realize Teuton Infantry can do something no other civ can; be both an infantry and an archer depending on the situation. Fighting enemy cavalry and spam them with Halbs, only for them to switch to archers? Garrison them and suddenly a single Keep can hit as hard as a castle, and heal your units at the same time. They send in rams to take out the keep? Just ungarrison, kill the rams, and garrison again. By the time they try again, your units will be full health, since in DE they heal 6 health every 8 seconds. Archers wont trade efficiently with a garrisoned tower. Cav wont trade efficiently, they'll just ungarrison. Rams definitely wont trade efficiently. Basically the only way to take that Keep out is with BBC or Trebs, and at that point 1 tower and 10 halbs are forcing them to focus their entire economy on a fraction of yours. You basically have a unit that is both anti-cavalry AND anti-infantry AND anti-archer. Even anti-siege to a certain extent, as a FU Keep garrisoned with halbs can kill 3 siege onagers easily before dying.
@ScudForEver
@ScudForEver 4 жыл бұрын
@@demiserofd I'm not saying you need to use archers all the time, but usually when the pop cap is relative low or the map is too big, is a good idea to have a few hand cannoneers or archers to make your insane castles and tower extra powerfull, remember that 10 hand cannoneers gives the bombard tower a second projectile, something TK can't do. You should usually use your castles to provide fire support to TKs while some monks with their extra healing range heals them from the safe distance of a castle. The real problem, obviously, is all the strategies with Teutons you can thing of implies larges quatities of gold and stone, they lack a cheap and powerful trash units or economic bonus to their gold generation, in 1 vs 1 you would have to rely on having lots of farm to exchange food for gold. Lastly, the Crenellations tech, not only makes you infantry shot extra arrow from your own buildings, it also work inside allies buildings, so it is like a hidden team bonus where you can make -if you have the spare of resources/pop cap- cheap pikeman/halbs to make all your allies castles stronger.
@Kruppt808
@Kruppt808 3 жыл бұрын
Whoa, some really good in depth information even from the comment section :0
@obionedogan
@obionedogan 5 жыл бұрын
The moonwalking elephant at 1:18 xD
@mokrodrigues4515
@mokrodrigues4515 4 жыл бұрын
I love how you explore the game in depth in a very scientific way, asking questions, testing and working with actual numbers and stuff! Cheers!
@Ibrahim_Orhan
@Ibrahim_Orhan 5 жыл бұрын
Nice mathy video which i love. You could consider about hand cannoneers as they are archers and interaction with bombard towers as well.
@SkrillzDon
@SkrillzDon 5 жыл бұрын
I’m always amazed with how you think of new interesting topics to talk about, hats off to you sir
@nicoterradas
@nicoterradas 3 жыл бұрын
Another little detail is that Towers/Castles shoot individual units all at one time, rather than potentially dispersed across different enemy units when the archers are on the own not garrisoned. When busy doing something else on the map, this could help a lot as automatically the garrisoned units will try to eliminate enemy units one by one, without us having to click and direct them to do so.
@kartoffelhero6288
@kartoffelhero6288 5 жыл бұрын
Can you rework the Teuton civiliation overview ?
@KamisKapi
@KamisKapi 5 жыл бұрын
maybe he should do it in AoE2DE
@matheuswagner5198
@matheuswagner5198 5 жыл бұрын
Seems very fitting to redo the overview of a civilization with garrison bonuses after a video about garrison mechanics.
@salildeshpande7
@salildeshpande7 5 жыл бұрын
Worst civilization in the game😝
@KaiserFranzGaming
@KaiserFranzGaming 5 жыл бұрын
@@salildeshpande7 That is the Vietnamese.
@huzaifaliaqat1491
@huzaifaliaqat1491 5 жыл бұрын
@@KaiserFranzGaming khmer
@kotzpenner
@kotzpenner 5 жыл бұрын
Wow, a new video. Binge watched all your Civ comparison videos in the last few days, finally I get more of that good stuff.
@halfwaylambda440
@halfwaylambda440 5 жыл бұрын
Hey Spirit, are we ever going to get a new road to 1800 video? The last one was from over a year ago, and you promised the next one won't be so late xD
@planescaped
@planescaped 5 жыл бұрын
I believe he realized that he doesn't like playing for ELO. Just for fun.
@rudolfsidhu
@rudolfsidhu 3 жыл бұрын
Data Mining would be a better focus tbh
@BookwormFUT
@BookwormFUT 5 жыл бұрын
Always looking forward to your videos. Great work, man. You're very attentive :))
@alejandrochoy1270
@alejandrochoy1270 5 жыл бұрын
Always love it when one of your videos pops up in my feed
@eRic-hr3yl
@eRic-hr3yl 5 жыл бұрын
Just 27 years left until Supremacy movie
@planescaped
@planescaped 5 жыл бұрын
*a lot* can happen in 27 years these days... I still expect someone somewhere will be asking about the Supremacy movie.
@satyakisil4289
@satyakisil4289 5 жыл бұрын
What if after 27 years the SJWs make the movie woke?
@christopherg2347
@christopherg2347 5 жыл бұрын
@@satyakisil4289 Could you stop throwing your rightwing propganda around for this discussion? Thanks.
@satyakisil4289
@satyakisil4289 5 жыл бұрын
@@christopherg2347 No I can't kappa
@samuelsigman745
@samuelsigman745 5 жыл бұрын
@@christopherg2347 Rightwing propoganda? Those discount store commies create propoganda against themselves every time their mouths open xD You'd know, if you would simply take the time to look..
@myrtasz1036
@myrtasz1036 5 жыл бұрын
I used to skip your intro because it was so long. But now I love the song and always watch the whole thing ❤️
@runswithbears3517
@runswithbears3517 3 жыл бұрын
I love your intro video/song. It's literally the only intro on YT that I never skip!
@Zwijger
@Zwijger 5 жыл бұрын
I just wanted to rewatch one of your vids, perfect timing for a new one.
@PahaLukki
@PahaLukki 5 жыл бұрын
Wow I was just the other day thinking about this topic and you made a video on it almost the exact same day. Great!
@aroundtheconsole5409
@aroundtheconsole5409 5 жыл бұрын
Was wondering about this for soo long!!! Thanks my man 👍
@CompletelyZoningOut
@CompletelyZoningOut 5 жыл бұрын
I wondered this question about 2 decades ago, and today I chanced upon this awesomely curious explanation. Thanks! XD
@TheFlyingBlume
@TheFlyingBlume 4 жыл бұрын
Great research and testing! Thank you!
@RoshFragger
@RoshFragger 5 жыл бұрын
Another interesting video yo. Keep up the good work! :)
@Bzhydack
@Bzhydack 5 жыл бұрын
Speaking about Teutons, we need top 5 Defensive Civs!
@compoundbowpro8175
@compoundbowpro8175 5 жыл бұрын
Love the video-- extremely user friendly and lots to see!
@frostkrypto7513
@frostkrypto7513 5 жыл бұрын
Finally after months of waiting im glad you made this video and included the teutons tech becose i rly wanted to know becose when playing got overhaul i usally play as p4 and i always wonder should i garisson archers or mele units i decided on mele units since they have more uses and i cant compere to the p3s archers anyway thx alot
@DeadXManXsXStare
@DeadXManXsXStare 4 жыл бұрын
The fact that I'm still learning new stuff I had never even considered before about a game that's been out for two decades blows me away
@Hamirubi
@Hamirubi 5 жыл бұрын
Finally, a tower topic! Great video, Spirit!
@SB-qm5wg
@SB-qm5wg 5 жыл бұрын
I wondered this for years. Thanks for making this video.
@jaimie3818
@jaimie3818 5 жыл бұрын
god damn im gonna enjoy watching your vids on the definitive editions!! I sure do hope you'll make vids on them!
@Clerkius
@Clerkius 5 жыл бұрын
Excellent Choice!
@neongreenninja5433
@neongreenninja5433 5 жыл бұрын
Nice! so much detail this was a cool video
@carlosmartinezcaballer8203
@carlosmartinezcaballer8203 5 жыл бұрын
What about a video about Civilizations voices?
@Scybren
@Scybren 5 жыл бұрын
this
@teamspirit8727
@teamspirit8727 5 жыл бұрын
Sounds good.
@cytomegalovirusxTT94
@cytomegalovirusxTT94 5 жыл бұрын
*Samsung intensifies*
@raxredneck
@raxredneck 4 жыл бұрын
das eht zoel
@autronic9306
@autronic9306 5 жыл бұрын
Quality video as always!
@bellerophon4457
@bellerophon4457 5 жыл бұрын
Great video as always!!! I'd love a episode about relics. At what point should you focus on them for example. Anyways please keep on creating fantastic AoE content!
@tomvandalen2212
@tomvandalen2212 5 жыл бұрын
I think he already did
@nathanielrourke8886
@nathanielrourke8886 5 жыл бұрын
It is amazing how much thought went into this. Especially when I remember as a kid thinking just build a bunch of fortresses and cramming a ton of guy in would equal a win.
@geotechms
@geotechms 4 жыл бұрын
Excellent information, thanks for the video
@Joker-yw9hl
@Joker-yw9hl 5 жыл бұрын
Thanks for the upload, Spirit
@roberth1328
@roberth1328 5 жыл бұрын
I really could've used this analysis 20 years ago!
@sejfzlrrhman
@sejfzlrrhman 4 жыл бұрын
Before the era of KZfaq?
@vorshack8968
@vorshack8968 3 жыл бұрын
@@sejfzlrrhman Video hosting sites existed as early as 1997. Also, an analysis doesn't require a video in order to be presented. People used to buy gaming magazines like Nintendo Power and whatnot.
@JallenMeodia
@JallenMeodia 5 жыл бұрын
Oh hey this was released today! So used to old Spirit of the Law vids appearing in my recommendations I didn't even notice lol. Also one thing you failed you mention is if all the arrows have the same accuracy.
@elite_m97
@elite_m97 5 жыл бұрын
I've always wondered why the game treats garrisoned units differently - skirmishers and cav. archers for example. And I always assumed that it's because skirms are a trash unit. Either that or their cost. So cool of you to explain how it actually works, thanks!
@OfficialAbyssGaming
@OfficialAbyssGaming 5 жыл бұрын
Awesome Spirit! Keep it going!
@mikeboychuk8809
@mikeboychuk8809 5 жыл бұрын
No way! I was debating about this! Thank you for making this vid
@SheepyPanda95
@SheepyPanda95 5 жыл бұрын
Those siege onagers sweet shot on those cavalry on the intro still gives me a awesome feeling of satisfaction.
@koomer1065
@koomer1065 5 жыл бұрын
I think you can split the arrows into different directions (especially with castles when fully garrisoned with archers) when you click on to another enemy unit halfway through the castle's firing.
@Sipondo
@Sipondo 5 жыл бұрын
Great video. You did forget to touch on Bombard towers and the interactions of different ranged units, e.g. hand cannoneers and janissaries.
@washarintarapong
@washarintarapong 5 жыл бұрын
Oh I have never been so quick to watch before.
@Mexican00b
@Mexican00b 5 жыл бұрын
next video, "is it worth to put 10 jennisar on a teuton tower and have 3 canon balls instead of 1?" :D
@agihammerthief8953
@agihammerthief8953 5 жыл бұрын
Against units - probably not, given that 10 janissaries cost as much as 5 bombard towers while only adding 2 cannons, and bombard projectiles travel so slow. Against buildings, on the other hand - much better.
@TheNthMouse
@TheNthMouse 5 жыл бұрын
There should be a mod that translates the extra shot potential of a bombard tower into increased rate of fire. So the Teutonic bombard tower filled with EJans would fire 3x as fast instead of 2 extra shots. Then all bombard towers would benefit, and it wouldn't be so niche. Besides: most the time those extra shots completely miss.
@rythmjc3
@rythmjc3 5 жыл бұрын
Waited for this topic for a year, finally addressed :D
@stonedprophet2463
@stonedprophet2463 5 жыл бұрын
Great video. As always.
@GvF11
@GvF11 5 жыл бұрын
HOLY SH*T :D i never even thought about how much work has been put into this mechanic. I just sorta assumed it worked... somehow :D
@notsogreatsword1607
@notsogreatsword1607 5 жыл бұрын
If I'm not mistaken didn't the intro song go away for a few videos? Glad its back if thats the case.
@biaslina
@biaslina 5 жыл бұрын
The intro didn't show if the video is short
@Shikadi01
@Shikadi01 5 жыл бұрын
Tom Easton As he said in a video of “Answering comments”, the intro won’t appear in “top five” type videos
@fo0l913
@fo0l913 5 жыл бұрын
Interesting stuff. Thanks! (Obligatory unsolicited idea for future video: in depth look at Persian TC work rate bonus?)
@windar2390
@windar2390 5 жыл бұрын
i dont know why i'm watching this. i havent played this game in 17 years....
@ArawnOfAnnwn
@ArawnOfAnnwn 5 жыл бұрын
Never too late to pick it up again! :) It's even grown since, with three new expansions.
@johnhackney6466
@johnhackney6466 5 жыл бұрын
Was this a feature in the original game? I didn't know you could do it, apart from putting villagers in the town center. Or is it a feature in the new HD version that seems to change a lot of stats
@biaslina
@biaslina 5 жыл бұрын
@@johnhackney6466 I think this is feature from the original game
@chervilious
@chervilious 4 жыл бұрын
i never even play this game
@spartanxmonster
@spartanxmonster 4 жыл бұрын
Its because Spirit is so good at explaining the niches of inarguably the hardest RTS to ever exist. Some say its Starcraft 2 but with only 3 races to keep track of? get out of here.
@matiasparra297
@matiasparra297 5 жыл бұрын
Spirit of the law, the channel whose videos nobody asked for, but are needed anyway
@jnb894
@jnb894 5 жыл бұрын
Awesome video mate! (Again) Best AOE II KZfaq channel ever!
@Othello484
@Othello484 5 жыл бұрын
I was chomping on the bit to write, "hey what about the Teutons?" But you were on your A Game. Good show! :)
@sousaflavio90
@sousaflavio90 5 жыл бұрын
I'm from Brazil and I'm just on a huge LOL with the meme at 2:06. (it's from here). Nice video, btw!
@kadirsar7637
@kadirsar7637 5 жыл бұрын
Hey guys spirit of the regular uploads here xd
@hessian144
@hessian144 4 жыл бұрын
i only ever think about this while in game lol thank you for the breakdown
@martinspelunker2994
@martinspelunker2994 5 жыл бұрын
Wait, Greg Street worked on AoE2!?!?! The Blizzard / Riot guy!? Wth cool!
@lorispotier3346
@lorispotier3346 5 жыл бұрын
Yes, the same guy who said ranged unit / champion are more skilled than melee unit, because they have range
@joaocaju3061
@joaocaju3061 5 жыл бұрын
Greg 'Ghostcrawler' Street. The one and only.
@IHeliosI
@IHeliosI 5 жыл бұрын
Not all that cool. Guy was completely biased to his own characters and would nerf counters to what he played. Total tool.
@martinspelunker2994
@martinspelunker2994 5 жыл бұрын
Yikes, didn't know about that... Don't know if I am too hyped over the fact that he worked on AoE2 anymore :/
@IHeliosI
@IHeliosI 5 жыл бұрын
@@martinspelunker2994 In WoW he mained a frost mage who can root you in ice and slow you with frost spells. Almost no melee class could really fight them. Druids can shapeshift around their animal forms to get out of both roots and slows so he nerfed us so we couldn't shapeshift out of roots anymore. Slows we still could but the ice root defensive spells were the ones with long cooldowns. Almost every other spell they had could apply a cold slow so us retaining our removal of slows wasn't really a big deal. GC was a scrub.
@g3i0r
@g3i0r 5 жыл бұрын
So, what about the elevation bonus?
@404killer
@404killer 5 жыл бұрын
It's not added.
@ianrahl7456
@ianrahl7456 4 жыл бұрын
I think the bonus is applied to first arrow only
@keyow2
@keyow2 5 жыл бұрын
Bit off topic, just wondering if you or any other subscribers may want to pitch their thoughts on a particular game style my friend and I have decided to try out. It’s a simple home brew, but takes a while to explain so I apologize for that. Basically, we will be playing on an even map with nine sections of land connected to one another by bridges. We will have identical defensive structures on our own plots of land at opposite sides, and a fixed amount of resources to build defenses on the other three plots of land we each own. Then, on a separate island, we will each have a fixed number of villagers (unless Chinese, who we will allow an extra villager but less first-turn building resources.) The villagers can be assigned to whichever resource we believe we should divide them to, and after 15 minutes we call the villagers off and spend our new resources however we please on upgrades or troops. Then, we fight over the middle plot. Whoever wins will now hold 5/9 of the plots. The loser will try to assault that plot to take it from the defender after another 8 minutes of both sides getting to put their villagers back to work. Then, use the new resources to buy/build as they please, then the fight ensues. Regardless of who wins, the other player (after a 6-minute resource gathering time, which will be the gathering time for every turn from then on) will be on the attack next. The attacker and defender will go back and forth indefinitely until one player has control of all 9 plots of land. There are more minute rules, like one-castle limits, but they’re not super important for the sake of the explanation. So, now that I’ve explained the homebrew game a bit, I’m curious what people think the best civs will be? I think Britons would be good when you’re on a defending turn, since you could build walls with longbows behind them. But they might be a bit weak for attacks. (Trebuchets are turned off.) Celts would probably be great for when it’s your attacking turn, but when it’s time to defend what you took over they might not do so well. Byzantines, maybe? What do you think?
@chrisc3825
@chrisc3825 5 жыл бұрын
This makes me want to make a grilled cheese sandwich. If I'm not mistaken, you're the first subscription I had to KZfaq. Still can't get enough. Hope you continue this with AOE4 since we're running out of content with AOE2.
@yizhenji5564
@yizhenji5564 5 жыл бұрын
Perfect weekend with a Spirit of the Law video -w-
@freefallintoflames
@freefallintoflames 5 жыл бұрын
You can also read up on it here: www.aoe2sheet.info/knowledge_base.html#multiple-arrows There's a couple of additional points to mention: - It's explained in the video, but the formula is not expliciately mentioned: It's (total unit dps) / (building dps), rounded down. And dps is the ranged attack divided by the reload time (The theoretical one in data, the delay for extra arrows is not taken into account). Just to clarify how exactly that works. - Attack bonuses are not considered for this calculation. If you have genoese crossbowmen vs. cavalry, garrisoning means you lose out on their anti-cavalry bonus. Same for Skirms vs. Archers etc. - However, the extra arrows of towers have a bonus vs. stone defense (stone walls, towers). Against those, garrisoning thus results in more total damage - Accuracy is not taken into account. As a result, units with low accuracy but high attack are great for garrisoning (Arambai and Janissaries are the best units for this). - Only the first arrow is affected by hills/cliffs. That's why in a tower vs. tower war, elevation does not matter. - Chu Ko Nu's doing so badly is a bug (probably). It only counts their secondary arrow (which does 3 damage). As they have a base fire rate of 3 (not counting the delay that the extra arrows cause) that results in a measly 1 dps, obviously lower than what they actually do. - Bombard Towers can also fire multiple shots (theoretical maximum of 3 extra), though you can only notice this with Teutons in-game. Due to a difference in the data, you actually need to add dps for 2 extra shots for the first extra cannonball to appear. After that the increase is linear again.
@aytug3431
@aytug3431 5 жыл бұрын
its amazing, there are less people playing aoe2 than viewers on your videos which consist of competitive level aoe2 things. I don't play either. Good job!
@Itsallinsideus
@Itsallinsideus 3 жыл бұрын
Love your videos
@MrFluffytheTurtle
@MrFluffytheTurtle 3 жыл бұрын
This is the exact question I needed answered
@neokonline_
@neokonline_ 5 жыл бұрын
Still learning things about this game!
@Smokecall
@Smokecall 5 жыл бұрын
The blacksmith upgrade question was actually quite interesting and never really noticed such behavior before due to focusing super hard on military rather than falling back on villager defense
@Phoenix-il5hc
@Phoenix-il5hc 5 жыл бұрын
hey Spirit , can you please make a top 5 navi civs overview....
@Anton4353f
@Anton4353f 5 жыл бұрын
I have no idea why I enjoy those so much, I mean, I would never be good enough to actually be using this knowledge.
@IschmarVI
@IschmarVI 3 жыл бұрын
I wished you would have talked a bit more about in-depth applications like how archers in towers are way better against ships or how extra arrows do bonus damage to stone defense. But other than that, good video. :)
@WJen8
@WJen8 3 жыл бұрын
Lmao I sent this to my niece just to be random and to test if she would watch it and she goes "is this for a game? I don't play this game" but then like 20 minutes later she texts me back like "sounds like it's better to garrison" guess your videos are irresistible 😂
@Kruppt808
@Kruppt808 3 жыл бұрын
LOL
@Nemares
@Nemares 4 жыл бұрын
@Spirit Of The Law The reason for the arrow lag in the towers, is probably due to the processes having different logic. There could either be A) a longer process thread, leading to a few milliseconds here and there, that eventually become noticeable, or B) a slightly different tick rate, between the two processes. A is most highly likely, and can be partially tested, to determine some of the logic used in the programming. Because the towers are a static emplacement, but they have to attack, they are likely processed like an individual unit, and if the towers have to store the units individually, to track the health of each unit, it would then have to individually count each archer, between each volley. In which case, the more units in the tower, the longer the process thread. The easiest way to test if the first part of the logic exists, about the tower tracking individual units, is to garrison an archer at 1% HP, with one at 100%, and un-garrison them immediately. If they're both at 100% hp, they don't track individuals, if they aren't both at 100% hp, then they do track individuals.
@yoshida.azumi.
@yoshida.azumi. 5 жыл бұрын
This is quite insightful. I often tend to turtle myself with Koreans, but the Teuton's 8 arrows are quite tempting. 👀
@ampersandkai
@ampersandkai 4 жыл бұрын
Ghostcrawler! That guy has been part of my gaming life since I started playing Rise of Rome as a kid. Between that and WoW... been sneakily in the background, that guy has.
@musAKulture
@musAKulture 5 жыл бұрын
for games that do a volley of projectiles, there's usually a code for "delay between each projectile of the volley", which should be the cause for delay in this case. a lot of it is for animation purposes, so a chukonu doesn't shoot one thicc arrow, and instead shoots a volley.
@phanboichau8498
@phanboichau8498 5 жыл бұрын
Can you please list all the background music(s) you use in your videos pls pls pls
@TheJawesomeOne
@TheJawesomeOne 5 жыл бұрын
I noticed that towers fire rate is slower when garrisoned too. I thought that was intentional, great research and methodology as always!
@eksmad
@eksmad 5 жыл бұрын
wow! getting a dev in again, awsome!
@hbarudi
@hbarudi 5 жыл бұрын
I really like this feature in age of empires 2. It lets you put your villagers and other units inside buildings while the healthy army fights the tough battles and when they need healing especially in feudal age, the town center and any towers become handy in this situation. Then the monk comes in castle age but still good to prevent an army of knights from taking out archery range units easily. In multiplayer fights this feature is used less often, but you will find it very useful in campaigns. archery range units are great in towers when they get upgrades, sometimes just 4 and a villager (to repair the tower as needed). Then there is the amazing but glitchy moving buildings mod where you can move any building and this makes the town center able to move anywhere on the map including on water and through forests and to get full map explored with just the town center that can go through cliffs and mountains and rocks and anything that is blocking your path in the game.
@runedillen9038
@runedillen9038 5 жыл бұрын
I was hoping you'd go deeper in how the extra base attack of a tower would help against Pierce armor (e.g. against pallisade walls)
@Chemento
@Chemento 5 жыл бұрын
Hey Spirit, it would be awesome to dig a bit further into the towers topic: how does this calculation work for bombard towers? And how about the extra arrows for Japanese towers? Cheers!
@freefallintoflames
@freefallintoflames 5 жыл бұрын
Japanese towers just add 2 extra arrows, unrelated to the garrison effect (so there's a max of 6 extra arrows). The formula for bombard towers is the same (unit dps / building dps), except that it always adds 1 less shot than it should. So if you add enough Handcannons for 2 shots (9 of them), one extra shot is being added.
@tominis4444
@tominis4444 5 жыл бұрын
Good to know towers are still dissapointing, thanks Spirit!
@PWN4G3FTW
@PWN4G3FTW 5 жыл бұрын
2019, now we know. Thanks SotL!
@jcpkill1175
@jcpkill1175 5 жыл бұрын
Heres a question : can ya do a video on Hold Ground vs agressive vs defensive stances. I wanna see their effects in battle.
@Table53
@Table53 5 жыл бұрын
Deepish mathematical insight into the technicalities of a great video game, what a fantastic channel.
@shanerooney7288
@shanerooney7288 5 жыл бұрын
6:09 OMG that is the greatest image ever.
@RimaNari
@RimaNari 5 жыл бұрын
Oh wow, a question that isn't just fascinating and super fun to watch being answered, but also very useful and one I actually wondered about in the past! However, now the real question is: If I have one castle/tower, would it be beneficial to build a second castle/tower or rather invest the resources in archers that I put inside the existing one?
@xanecosmo5061
@xanecosmo5061 3 жыл бұрын
I feel dumb. I never noticed that putting them in the towers will shoot more.
How long until a town center pays off?
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