Spore - A Retrospective

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WallJump

WallJump

Күн бұрын

Written by @Ovalscissor, edited by @Koolgore. Also @Piethingey is here.
Does Spore hold up to the nostalgia? Why do so many people say the game was better before it released?
Procedural music podcast: www.gdcvault.com/play/323/Pro...
Creature Creator trial: www.spore.com/trial
Share your creatures in our discord: / discord

Пікірлер: 127
@kosha4735
@kosha4735 3 ай бұрын
I've returned to Spore recently, and I see the cons, but... for some reason, I enjoy playing it as much as I was a kid. I develop my cosmic civilisation, develop a made up story, set myself a goal and just dick around. It's really a core memory for me, unironically.
@LadyTink
@LadyTink 6 ай бұрын
I think the tribal stage, is to the civ stage, as the cell stage is to the creature stage. Each stage acts like a diet version of the next. Like in cell stage you learn the most basic idea, of mating, editing, eating, fleeing and fighting. In the tribal stage, you learn the most basic parts of the civ stage, like moving around the world, manipulating units and so on. I think the only downside is that much of the space stage feels like an echo of the other stages. Well with the exception of how GA lets you kinda feel like a creature again.
@isdel9474
@isdel9474 4 ай бұрын
There were five different things I'd propose to a second Spore game: 1. All Stages are Optional: Let the player stay in any given stage for as long as they want. The difficulty will come from other species from other stages. If you remain in the creature stage, you'll not only be opposed by other creatures, but also by cells (pathogens) and tribes (hunters). Thus, the player has to either evolve into the tribal stage to create healing substances for pathogens and weapons against other tribes, or remain in the creature stage, and add parts to themselves to help them survive in their never niches. Same would apply to the other stages. 2. All Stages are Gradual: You can seamlessly transition from the creature to the tribal by adding the brain size to craft tools. The bigger the brain is the hungrier the player becomes, though, which contributes to the development of other tools to make gathering food simpler. Sometimes, in some cases 3. Outfitters Augment Existing Parts: Instead of outfitter parts being glued on top of the creature, some outfitter parts become new feet, hands, legs, arms, joints, eyes, and ears. If your creature in the creature stage was slow moving, a pair of shoes in the tribal stage could make them move faster. Some gloves could make them better fighters or gatherers. Some pants might make diplomacy with civilizations much better. 4. Climates & Random, Unscripted Natural Disasters: The world itself will come with various biomes, though some planets can still be mostly swamp, or mostly desert. The planet's climates, alongside the natural disasters and extinction events, are random. 5. Change Perspective: The player can swap between third-person and first-person perspective in all stages. Third person allows for sweeping collective action and coordination, at the expense of your species creating things organically. First person allows for individual actions that lead to historical developments, with no guarantee of your species' progress to the next stage.
@HeortirtheWoodwarden
@HeortirtheWoodwarden 3 ай бұрын
Also being able to more freely create parts for your creature, for example, being able to insert certain teeth in a certain way inside of a head you morphed yourself to get different abilities, or even transition diets, like from a carnivore to an omnivore. Another good upgrade would be having larger planets.
@hyperpanda2024
@hyperpanda2024 Ай бұрын
@@HeortirtheWoodwarden and instead of making relationships with other creatures in the creature stage being dancing and stuff, it should be also helping out them and impressing them with sometimes tricks you could do. there should be a limit/capacity in the creatures' stomachs and how much they can eat including the player creature and can be increased by changing the size of the stomach or stretchiness of it.
@corv6005
@corv6005 7 ай бұрын
spore is like the bad ending of no mans sky, and it's still a masterpiece.
@Bacxaber
@Bacxaber 2 ай бұрын
One Man's Lie was a bad ending of itself.
@boad8270
@boad8270 Ай бұрын
@@Bacxaber nah they fixed it its based now
@Bacxaber
@Bacxaber Ай бұрын
@@boad8270 They made improvements, sure. But fixed? No. I highly doubt it will ever come close to what it was promised to be.
@user-um7jx9mc2r
@user-um7jx9mc2r Ай бұрын
No man’s sky is the definition of a large ocean that’s only 1 inch deep. So much content but no depth or reason to interact with said content
@corv6005
@corv6005 Ай бұрын
@@user-um7jx9mc2r facts, regardless of spores terribe publisher, maxis was still able to put out a decent game
@AG1k
@AG1k 6 ай бұрын
Spore... Spore never changes...
@leggonarm9835
@leggonarm9835 4 ай бұрын
Except it does, for the worse.
@doge-of-venice
@doge-of-venice 7 ай бұрын
Hey, you. Yes, you. Here, have a comment to help you with the algorithm.
@Topiboii
@Topiboii 2 ай бұрын
Skibidi🎉🎉🎉
@Saputrinos-BorundoSPECIE
@Saputrinos-BorundoSPECIE Ай бұрын
Spore beta is the better game of the world !
@Diablo_Himself
@Diablo_Himself Ай бұрын
People care too much about that stupid algorithm. I just like to make videos. If people watch them, like them, and subscribe...that's fine. If they don't, thats fine too.
@rioluinriomain7771
@rioluinriomain7771 Ай бұрын
What you get in Civ Stage is Based on how you Played Tribal Friendly is Religeous, Resilliant is Economic and Hostile is Military
@rioluinriomain7771
@rioluinriomain7771 Ай бұрын
When you Fail to Defend a Planet (By Somehow being too Weak or not getting there in Time) you Lose that Colony (Taken over and Sometimes No More Colony)
@formersamonellaclone
@formersamonellaclone 5 ай бұрын
5:20 you fucking spent 30 minutes in the cell stage??? that's like, the shortest stage in the whole game!
@denifnaf5874
@denifnaf5874 5 ай бұрын
The first time I played spore i spent 1 hour at the cellstage My cell was all eyes no speed
@formersamonellaclone
@formersamonellaclone 5 ай бұрын
@@denifnaf5874 well if you cell didn’t have any flagellas or whatever then i can understand why it took a while, but nobody otherwise spends that long in the cell stage
@aeyempire
@aeyempire 7 ай бұрын
This video made me feel weird. Spore is one of my favorites, but damn thry did dirty on development.
@walljumpcreations
@walljumpcreations 7 ай бұрын
Hey, as long as it made you feel *something*
@spykydz
@spykydz 6 ай бұрын
Wow, what timing. I really enjoyed and appreciated a retrospective on a game that was so important to me growing up and I still revisit sometimes now. I was just talking about Spore with an old friend of mine - he and I both played Spore as kids, were both seriously on the hype train following its development and eventual release, and both played way too much of it as kids, and we were just chatting the other day about the issues with the game and why it doesn't live up to the lofty expectations. I was HUGE into Spore as a kid - I was 11 when the base game came out, and I got the special Galactic Edition and the Prima Games guide (I still own both, and I love all of the items associated to death), and I have played - to my knowledge - every spinoff. I agreed with just about every point you raised, so if I don't say anything about a point in the video, just assume I agree with it and have nothing to add! I have a lot to say, given this is a long video about a game I care a lot about, so please bear with me! Spore feels like one of the most ambitious, incredible, expansive games ever made, yet at the same time, one of the most dull, buggy, sometimes bordering unplayable messes, too. It's really something to think about. And I think part of what keeps me coming back and thinking about it is, like you mentioned, the passion and charm that's so evident. You also touched on the music, which I agree is a very underappreciated part of Spore, everything Brian Eno touches is golden. It reminds me of Disney's Toontown Online in a sense - objectively speaking not a great game, but the people behind it seemed to care so much about the silly thing they were making that it's fun despite that. And I think a lot of people attribute the mishandling of Spore solely to EA - that's not an entirely unwarranted opinion to take. They took such an interesting concept and had it boiled down to the product we see now, then churned out a bunch of spinoffs that ranged from OK at best to really pretty bad to literally unplayable at worst (rest in peace, always-online DRM Darkspore), and finished it off with two DLC packs that were kinda half-baked. The C&C pack was okay since it added more to the best feature, the creature creator, but did nothing else, and Galactic Adventures feels like it isn't what was promised, but I'll return to that shortly. You mention that Spore feels like five smaller games strung together and I think that's absolutely true. Each stage taken on its own is really a shell of a game and doesn't have much to do with the stage that comes after it. Galactic Adventures feels the same to me, a sixth smaller gamemode stapled to Space. It's cool conceptually, but my impression leading up to it was that we'd be able to beam down wherever we liked and interact with things, somewhat akin to the Hologram Scout tool in Space Stage but with a lot more freedom to actually do stuff. Instead, we got a mission creator that's... interesting, but ultimately not a very realized concept. Beaming down to missions in Space Stage feels very disconnected from the rest of the stage you're in, like you're taking a break and briefly playing another game entirely, especially since the missions that players create tend to have their own little world and their own storyline going - which is fine! They should! People should make their own vision! But at the same time, it doesn't feel attached to anything you're doing in the rest of the game. Also, Social Captain parts (from Bard/Diplomat) are so hilariously useless in Galactic Adventures, I just wanted to mention that. I consider Galactic Adventures kind of a disappointment overall. Another thing that bugged me in Space is something you both touched on briefly, and that's how you are - for some reason - the only one that seems to do anything in your Empire. Everyone else has got scores of ships, why don't we? You also said that your allies are useless, and I wanted to add that they're LESS than useless; not only are allied ships weak, losing an allied fighter that's in your squad damages your relationship with the empire you got it from, so it's actively detrimental to keep friends with you! It's genuinely better to just do everything alone. Really questionable design there. Furthermore, nobody ever makes Adventures that allow you to beam down with allied creatures (probably because it would be hard to balance), so there's no reason to collect allies to get a good ground crew either. Yet another Space annoyance you touch on is that when you're in Space, enemy ships can follow and shoot at you, but for some reason, you really can't fight back. That always bugged me. You're much more defenseless while traveling from star to star than you are when in a planet's atmosphere. Just a weird choice. Final mention for Space stuff, you also suggested almost in passing that having Space be more focused on editing more generally would've been really cool, and I wanted to say that I agree completely again. There's hints of that with the Creature Tweeker and whatever that other tool is that causes species to go extinct, along with the Wildlife Sanctuary, suggesting that you can modify and change creatures to some end in Space - a great idea, but all the Terraforming Food Web ever seems to care about is whether something is a Carnivore/Omnivore or an Herbivore to fill out the system, the functions and stats of a creature don't actually matter when considering an ecosystem. Maybe having each planet have a complex ecosystem would've been too much for the game to handle or the developers to implement - admittedly it sounds like a pain in the ass - but on the other hand, you question why you'd ever bother tweaking existing creatures or taking out certain creatures from your Food Web at all. The only reason you'd ever do that, it seems, is just on a whim or to see what it does. It all speaks to a further issue that you explore. The game is afraid of complexity in each stage. Everything is so simplified. Each stage feels like there's room for something deeper to happen - even Tribal - but instead has the simplest, most surface-level possible interactions. Civilization's Diplomacy screen has literally three options most of the time, so you expect that Space's will be a lot deeper, but it really isn't. Creatures, like you talked about, all function more-or-less the same. Wherever you go, the game seems to be turning away from opportunities for depth. Having played most of the tech demos and prototypes for the game (which I linked at the end if you wanna check them out, they're interesting!), Maxis definitely leaned more on the science-heavy, more grounded side of things early on in development with real evolutionary theory and biological principles at play, but somewhere along the way - as the interviews and posts you showed indicated - they turned away from that in favor of something more accessible and simple. Maybe that's EA's fault, maybe it isn't, we'll never know. EA definitely didn't handle Spore very well, as I said. I also want to briefly defend Tribal stage - not as a gameplay idea, but conceptually. I won't lie and say Tribal's very fun or interesting, it's definitely the least fleshed-out and least realized-stage mechanically, but I think the game would be worse off as a microcosm of evolution without something like it. If you're gonna have the story of a cell evolving to a space-faring race, a mention of how they briefly evolved from intelligent creatures into smaller, communal societies seems like it needs to be there. I'll say that Tribal should've been something DIFFERENT, but still should exist in some way. Finally, at the end of this stupidly lengthy reply (and if you read this far, bless you), just a few minor notes: First, your part placement DOES actually change your animation for attacking actions in a singular instance, if you place a striking implement on your tail your creature will strike with that instead of their hands. Mechanically it makes absolutely no difference, though. Second, Empires CAN actually declare war on you unprovoked, though it's extremely rare! It's mostly Zealots that will do it, since they're most likely to demand Tribute from you. If you deny them Tribute enough times, they'll eventually get angered enough to declare war. Takes a long time, though. Third, you mentioned Missions in Space Stage sucked. I have nothing to add to that, you're both just right and you should say it. Fourth, you didn't really talk about this, but the list of bugs and glitches in Spore is absurdly long, and I just thought it might be worth talking about. There's almost 200 bugs in Space alone. Fifth, I appreciate that you recapped what the gameplay of each stage is like! I still remember each one vividly, but I'm sure a lot of viewers don't, and it's great to remind everyone. As for the future of Spore, well, I'm gonna go out on a limb and assume there isn't one. EA tried to franchise the game with a pile of crappy spinoffs instead of improving on the base game, which is what people probably would've wanted more. I don't know what inspired that decision, but it wasn't a good one. The creators still hold up to this day, but as for everything else, there's a lot of problems that I could still spend even more posts just this long and I'm sure you could make more videos (if you were insane enough to do that) still talking about. Maybe there will be a Spore 2 someday that fixes it all and delivers on everything we always dreamed of, but I doubt it. Might as well appreciate what we have, I guess. It was still so important for so many of us. If you read this far, again, thank you so much for paying attention to the psycho ramblings of someone unhealthily addicted to Spore in her pre-teen and teenage years. I really appreciate this video and the retrospective. You deserve a lot more views than you've got! www.spore.com/comm/prototypes for the tech demos
@walljumpcreations
@walljumpcreations 6 ай бұрын
What a thoughtful response, made my night. Could’ve used someone with your -obsession- expertise when we were writing this thing. Those prototypes are super interesting. The original plan was actually to make this a two-parter, with the second part being focused on the prototypes and spiritual successors to Spore. I still would like to make that video in the future, just gonna need more subs before I can make long videos about niche topics like this lol
@monkeyinapanzer
@monkeyinapanzer 5 ай бұрын
Spore was always kind of doomed to never be what it started out as. What they originally wanted to make would have been trapped in development hell given they already missed the first deadline with a game that feels less then half baked as is. It was a Herculean task to get out what they did.
@madmasseur6422
@madmasseur6422 5 ай бұрын
7:41 I disagree, if design AND functionality were both major factors for how your creature would look, many players would most likely fall into the same, repetitive type of creature design
@rubblerabble9272
@rubblerabble9272 5 ай бұрын
while it did not live up to the hype, i think ultimately SPORE came out far better than it could've, especially for such an overly ambitious project during that time. it wasn't necessarily a flop either, it still hit 2.8 million sales!
@Chickenkeeper
@Chickenkeeper 3 ай бұрын
This deserves more views, such an entertaining and well made video of some serious nostalgia
@salam-peace5519
@salam-peace5519 4 ай бұрын
I played the game in a mostly pacifist way back then. Exceptions were in creature and cell stage, where I defended against creatures that were already hostile to me. But especially in space stage, I usually allied with everyone around me. One thing I always found annoying in space stage was how many times you get ecological disasters or pirate attacks on your colonies (and sometimes allies as well), when you were out somewhere discovering new star systems. You could either go all the way back to help your colonies when you just were busy with something else, or ignore it but then come back to a colony with a destroyed ecosystem. It was just far too frequent if you had a big empire. About the Grox, I always just flew through their area as fast as possible so they could barely damage me. You were also able to place colonies in empty star systems in the Grox area as well, they would actually stop attacking you after a while, and your colonies were actually safe there as long as you didn't start a war with them. Regarding tribal stage, I think the main problem was the lack of design possibilities, you couldn't design your huts or anything, only your tribal outfits which were quite limited (also my game back then often crashed when opening the tribal outfitter ingame). The progress was also very linear since you always had five tribes appearing in the same pattern.
@vexbane
@vexbane 6 ай бұрын
I’m glad this game is still getting attention
@Comeyd
@Comeyd 7 ай бұрын
Warfare in the space stage is actually quite easy after you get the “unlimited” terraforming tools… Just terraform your enemies planets and they become much less powerful! Also, you can become friends the with Grox! It’s not easy, but it is a fun challenge!
@ManlyKirby
@ManlyKirby 5 ай бұрын
is there any way to make the grox stop being mad at me after i comited unthinkable crimes against their kind?
@OreoTheKittatup
@OreoTheKittatup 5 ай бұрын
@@ManlyKirby no, other nations if u pay them a lot they will be ok but the grox doesnt care and they will be at war with you for the rest of the game
@ManlyKirby
@ManlyKirby 5 ай бұрын
@@OreoTheKittatup But is there like some form of cheat i can use? because i really want to ally them and then kill them to get both badges
@OreoTheKittatup
@OreoTheKittatup 5 ай бұрын
@@ManlyKirby im not sure but ill look into it
@OreoTheKittatup
@OreoTheKittatup 5 ай бұрын
@@ManlyKirby i havent found anything on it im pretty sure its a permanent thing however they might surrender like other empires when they have 1 colony left which would put them back to -70 i think, im not sure if the grox are different and if that doesnt happen though
@mrcomp1971
@mrcomp1971 7 ай бұрын
I got this channel recommended through KZfaq for GTA content. But seeing a Spore video recently uploaded was a way better surprise. Been on somewhat of a spore nostalgia trip so it couldn't have been uploaded on a better time.
@blodhthringa
@blodhthringa 2 ай бұрын
Spore was a unique game that was also... a good game? I just remember being a kid and watching will wright play through that early demo and I was so excited. I can still remember starting the game for the first time. The cell stage was decent, but a good introduction. I was so excited entering in the creature creator the first time and emerging onto land (although, being able to create a sea creature was also one of my desires for this game) and then I blinked and the creature stage was over... All of this emphasis on evolving and becoming the apex predator and dominated the planet, slowly gaining sentience... and it was over so quickly. I felt like I accomplished nothing. My creature didn't deserve to be one of the top creatures. I couldn't 1v1 a rogue creature. My creature didn't feel special. regardless, onto the tribal stage. Time to start developing my creature slowly expanding our technology until we can build cities... or just just destroying other villages... Now, the Civ stage was pretty fun, but it felt like it was built to take 30 minutes. The space stage was fun for the first few hours, but became repetitive. Still fun though. Ultimately, the creature stage was the most fun part of the game while also being the most disappointing stage. I still love the game, but it could have been so much more. It could use a modern reboot.
@bennilol2034
@bennilol2034 3 ай бұрын
Cool vid, hope you get some more attention soon
@orangeaedan
@orangeaedan 27 күн бұрын
19:45 I thought my whole life it was a pumpkin pie…
@bluegiant13
@bluegiant13 2 ай бұрын
The tribal stage was one of my favorite and the first time I got introduced to RTS as a kid and I loved it. The space stage has always been a bit complex for my kid brain at that time.
@Ihateyouwithallmyhate
@Ihateyouwithallmyhate 21 күн бұрын
The tribal stage always felt like the worst stage for me it was pretty stressful because I would always get all the tribes attacking at once while trying to be a friendly tribe. Not that I disrespect your opinion on it though.
@zigludo
@zigludo 22 күн бұрын
thank you for making a creature that actually slaps design wise rather than a goofy hodgepodge of parts
@Klyxlik
@Klyxlik Ай бұрын
I want to get the old demo of spore & use it to improve the game. I also want to make my own expansion, (perhaps a huge mod) this would add two new stages; aquatic & medieval. Aquatic stage would take place between cell & creature stage & you would be a fish. You would move like the creature stage but swim up & down with the scroll wheel. (like the space stage) No new parts would be added (because I like uploading my creations) but the fishlike parts would have new abilities such as swim speed. The end of aquatic stage would affect the rest of the game depending on the card you get, (green = aquatic, blue = amphibious, red = land-dwelling) to get your creature to move on the evolution chart you’d perform actions in the water to move it up & perform actions out of the water to move it down. Aquatic stage would affect the rest of the game, if you choose to stay underwater it would make creature stage take place entirely underwater & your tribes/kingdom/cities underwater. Medieval stage would take place between tribal & civ stage. In this stage you would control a kingdom/castle. I don’t know as much about what I want to put in medieval stage but I do know that I want expanded animal domestication mechanics, troops, castle editors & inventing. The ending cards would be; green = faithful, blue = inventive, red = destructive. I would have misc changes for each stage starting with cell: new default cells & player made cells would appear, a new advanced cell editor with scrapped parts & limbs (no hands/feet), bacteria & a new egg laying ability. Changes to creature: nest building, baby kidnapping, territorial behaviour, blood, new egg mechanics, picking up smaller creatures, epic exclusive species, epics travel in packs, epic allying, extremely small chance to find a tribe & maybe alien invasions. Changes to tribal: greatly improved ai, very high chance of encountering a tribe of your own species, agriculture improvements, hut editor, (a version of the building editor with less parts but would upgrade in medieval & unlock more parts/paints & would upgrade in civ to unlock all parts/paints) tribe members are more independent, (eg talking more & using tools more, sometimes even doing special tasks that you cannot command them to do) new social tool: kazozzle, new aggressive tool: sword, new misc tool: wand, (calls a domesticated animal to help with tasks) & control & play as chieftain. (similar to creature stage/galactic adventures) (I really like the tribal stage) Changes to civ: expand city size, (by using city wall & gate pieces (works for colonies too!) friendship counter overhaul, city spawning changes, car buffs, boat buffs, (can also be used as submarines) markets, (a collection of shops where you can buy things) shops, (appear at markets or can be created by citizens) farms, (produces resources that help you create buildings) more domestic animal appearances, domestic animal outfitter, (also in tribal & medieval stage) wandering citizens, (they ride their own vehicle out of your control to visit landmarks or cities) slumbering epics, (don’t wake them) epiczilla attack, (expanded epic attacking cities) required city captures to 20, removal of ICBMs & it’s equivalents, economic cities can attack & defences increased, (they cannot capture cities) defence mechanics overhaul & protest mechanics overhaul. Space stage changes: new “enigmatic” archetype, exclusive tell me about your race archetypes, (eg pirate, corrupt, (Grox archetype) terraformer & anarchist) improved wanderer archetype, (indecisive ability: upon the discovery of a new empire, the friendship counter will be set to 0) new “god” archetype, (become enlightened throughout all the stages of life & let the secrets of the universe be revealed to you) rares renamed to relics, rares overhaul, new galactic council (they run the galactic code & have a few systems in each arm of the galaxy) new STCA, (STCA is short for the Space Time Continuum Association, they are located at the tip of every arm of the galaxy) new violated the STCA friendship decrease, (violating the STCA includes: unauthorised use of a time machine(s), unauthorised construction of a time machine, unauthorised manipulation of wormholes & unauthorised construction of wormholes) time machines, black holes have been renamed to wormholes, wormhole manipulation, (change the destination of a wormhole) wormhole construction, (build a wormhole & choose where it will lead you) fanatical frenzy nerfs, raider rally buffs, soothing song buffs, genetic modifier, new badges, new sculpting tools/colouring tools & planet editor tool. (Deploy on a planet to enter an editor similar to the adventure editor but only for planets (using unlocked sculpting tools/colouring tools) Misc changes: flora editor accessible from the create section on the title screen, new advanced cell editor accessible from the create section on the title screen, hut & building editor accessible from the create section on the title screen, new default plants, aquatic plants, new default creatures, new default huts & castles, new default outfitted medieval creatures, new default outfitted domesticated creatures for tribal/medieval/civ/space, new default aquatic creatures, aquatic creature editor accessible from the create section on the title screen, colony vehicle editor available from the create section on the title screen, gui changes, new creature editor backgrounds, (you get to choose) planet editor accessible from the create section on the title screen, (use as a base for a galactic adventure or it might appear in space stage (you do not get to choose the spice colour)) console command to remove the joker badge, console command to disable the joker badge, console commands: addDNA & SetConsequenceTrait do not activate the joker badge & finally new achievements. This is my dream version of spore & I hope that I can make it a reality.
@fishraposo7192
@fishraposo7192 12 күн бұрын
I became a member immediately when I saw dong city. Beautiful.
@Lacirous
@Lacirous 2 күн бұрын
I am only half way through the video but I gotta say this is really good and very fun video. Well done boys!
@CerdurTV
@CerdurTV Ай бұрын
when I played it as a kid, I would read online that people thought the game was disappointing, and i can understand it looking back. my imagination filled in a lot of blank spots, that's for sure. i've also always found it funny that i got into brian eno later on without realizing that i had been exposed to so much of his music in spore. sadly, the pirated version i used didn't have the DLC, and it looks like I would've had tons of fun with it. I made like an hour of spore videos pretending to be a documentarian observing my spore species, but i think i deleted them
@MidnightTheKitten
@MidnightTheKitten 7 ай бұрын
Amazing video! Laughed at multiple parts lol Stan Morbulus Blojan the III
@cillianennis9921
@cillianennis9921 Ай бұрын
A few of the things from the creature stage have an effect in the tribal stage. 1 is having the poison spit things means your tribe members can spit when in combat but I don't know if this does anything to help you win or not better in combat. 2 having wings or no hands changes how the tribes members interact with stuff which is mainly visual from what I've seen. 3 pretty sure a few other pieces keep their effects in the next stage but really it doesn't matter as much by the end. One thing I wish they did was make all the parts go to the lowest value for that section allowing you to use how many of a certain spikey thing or hair like thing when you where making the final changes instead of it always looking like you have to chose the less elaborate stuff because the cooler ones are too expensive to allow you to make a heavily armoured tank or a very bushy animal. Also I wish they'd been able to keep a few stages like the aqadic stage & the City stage as the jump from cell to creature feels too drastic like you are telling me I went from single celled organism to a land walking thing without 1st having some fishy fun. Same with Tribal to civilisation where you go from spears & fire to cars, diplomacy & industrialisation. The city would've been basically civilisation but the problems you dealt with where all domestic so you'd have crime, strikes & protests & would have to keep advancing your production & keeping people happy to advance not too sure how it would work but it sounded like it bridges a gap quite well & we also lost 2 base builders one for tribal which had once more huts as well but tribal as is, works quite well unlike creature which often feels like its saying "no you can't make the creature you want if you want to finish this stage now get better feet & better decorations even if it doesn't fit your creature" whilst tribal gives you enough spaces to build all the musical instuments & have a few hold them or have all the weapons. If you want to get the economic route you kinda need to swap them every so often to ensure victory but its a fun change. Creature is more fun in the short term but replaying it again makes you realise how annoying it is that your tribe migrates every other day & that you never get to make what you want. Wish they'd had maybe allowed you to invest points into the skills instead of using the parts for that & just had a complexity cap like we see in the later stages. I feel like Tribal & Civilisation are the best balanced. Cell is the most fun to replay a bunch (bar not being able to get some cool parts due to like 4 pages being cut from the game & only used on the standard models.) Creature is the most fun to play when you aren't befriending anything as the game doesn't force you to change to appease the other species as well killing them is just having all the harming things & clicking the buttons quickly also having more health or similar health & a friend helps. I am guessing creature was the stage most negatively affected by the EA rushing them stuff as it lost its water section & all the cool features. I hope one day moders recreate the original game. Also Space feels the most finished for better or worse. mainly worse it lasts the longest & is the least fun I never saw people play it & thought it was a DLC because of that for the longest time.
@cube6794
@cube6794 5 ай бұрын
Haven't watched this whole video yet, but commenting just because it's a Spore retrospective
@Duskaria
@Duskaria Ай бұрын
The Peter Molyneux effect
@jeremyreyes1817
@jeremyreyes1817 6 ай бұрын
I remember watching a favorite youtuber of mine play spore, I remember it fondly, I shpuld probably go play it instead of watching it, it still looks like it holds up.
@ManlyKirby
@ManlyKirby 5 ай бұрын
something curious about spore is that a lot of stuff is destined to happen, like i entered a planet and my game crashed and i lost all progress in that planet and i was sent back to before i chose the planet yet when i got to creature stage the map was literally the same, even the crashed ship set piece was there where it should have ben
@MattJerkhole
@MattJerkhole 4 ай бұрын
Yeah, once you played through the stages once, you quickly realize how simple the actual gameplay mechanics are. But I still have a huge soft spot for this game and come back to it every couple of years (until the servers finally shut off for good). Meeting other people's creations on your way is what makes this really special to me. And even with the simplistic mechanics, it can spawn fun and memorable moments. I was absolutely obsessed with it back in 2008. One of my favorite gaming experiences of all time was playing this as a teenager the first couple of times. But it is an absolute shame how hard it was dropped and abandoned by the devs after Galactic Adventures was pushed out.
@doctorgrubious7725
@doctorgrubious7725 Ай бұрын
I really really don’t like talking about my concepts for game design cause it can get peoples hopes up but I was really considering how to improve tribal stage for my game, well- it’s in major concept but I got the plant creator and language generator down… In essence the first thing? Your creatures will split into new subspecies (like Neanderthals and Homosapiens), the tribal stage would also introduce a religion/culture creator that functions similar to rimworld and creature evolution doesn’t entirely stop though is relegated to a mix-and-match, if you ally another species you can then choose the traits of both species to created a mixed variant where you can choose the stats to take forward or leave behind, or appearances, This should make it somewhat more interactive and realistic, comparable to civilizations and rimworld (which are both inspirations for this project), I also think a medieval stage is necessary, and that can be the economy creator (as well as creating buildings), and city stage would allow you finalize it by creating a government of your choosing, you want a fascistic monarchy? Go for it (though I have also done some simple system design with “biology” and how it affects government, your creature isn’t just a creature that can be swapped out, there’s unique traits (like sims traits) that determine behavior and thus determine their societal structure) I don’t know if this will ever be much more than a small personal project, if it is I want community feedback cause I know people want a spore 2, not a evolution simulator. If it does get anywhere it’ll probably be called Nucleus but all the files are called Project Butterfly because “the butterfly effect”. Now off into the shadows I go where I won’t discuss this until adequate progress is actually made or I die trying 💀💀💀
@doctorgrubious7725
@doctorgrubious7725 Ай бұрын
Ok I will say some of the planned details because perhaps someone may get inspired and make it before me and I can enjoy that 💀, Creatures other than you evolve with a simulated niche system where creatures are in a sort of pyramid, when one is removed other creatures will try to fill that spot and everything shifts, thus evolution is simulated (but not random as to free up processing power, it’s not “real” simulated evolution) Other nations speak languages other than your own, I’ve made a language generator that can parse English into gibberish with consistent rules (this is really just for fun), you can learn languages or buy translators but it does effect your ability to do diplomacy if you can’t talk to them Creature breeding, bioengineering for new species, rebellions that can split empires, you can entirely relocate your home planet and be a new species if you desire (in space stage, you more so play as your empire, not your species), a special AI story director for planets (the idea is from rimworld) I call “GAIA” that can dictate how the world behaves, biomes, creature classes (mammals, avians, reptiles, amphibians, etc), custom plants with different parts that have effects (your species may need a special mouth to eat thorny fruits for example), exporting any creation as an obj and the ability to import parts, no “distinction” between creature/tribal/medieval/city stages (IE, you can set your Gaia to allow other species to evolve above you, you can be a tribe that takes over a city and nukes the world and goes to space (these would still be a RTS like stages btw), as well as better terraforming.
@sheeringobject
@sheeringobject 2 ай бұрын
6:39 every time you mate, you can customize the next generation
@Pluzas
@Pluzas 7 ай бұрын
im here for gta v infinity killer mystery you should go to those map locations eddie low left in gta iv
@Pluzas
@Pluzas 7 ай бұрын
you'll find blood and evidence
@Pluzas
@Pluzas 7 ай бұрын
inside the warehouse
@walljumpcreations
@walljumpcreations 7 ай бұрын
I’ll look into it
@Diablo_Himself
@Diablo_Himself Ай бұрын
5:50 You can't exactly make the creature look how you want, but you can get relatively close. I have to admit, most of my carnivores end up looking pretty similar. How do you add/remove joint parts on limbs...? I never figured that out. I always impress/kill as many Alphas of a species as I can, as I get more parts that way. Those loading screens are funny, I'm sure one says "Reticulating spines" as though thats an action not an object. 13:14 Where did you get that sound wave, and what is it playing on? I used to have that on OLD windows media player. You ever notice that the Totem for KILLING a Tribe looks like its giving you the finger...? Like "fuck you, psycho". Your Tribe members will have conversations, hit each other, and the Chief will punch one OVER the fire in the centre. I love the music for taming a creature in Tribal, and the music for playing instruments are different depending on what instruments you have. In Tribal, I once had a Spaceship abduct the enemy I was fighting. That helped me win faster. I think that's a PIE, not a Muffin. That's also NOT a nuclear weapon... I have never been able to make a vehicle with 100% stats. Its always 30%/30%/31% or something, which is only 91%. Moving leg parts on vehicles don't work properly, they always go left side right side instead of walking as it should. The "forest" nation always bugged me, every other one is just a COLOUR...red, blue, whatever. same with "lavender" tribe. Aircraft in Civilisation stage are OP. I have lost recently in my KZfaq playthrough to a mass of Red Nation Warplanes! How do you NAME your Captain in the Space stage...? What changes does that make to interactions? Thank you for saying centre of the GALAXY, the amount of idiots I see on here saying centre of the UNIVERSE. Annoying! The "weapons" you can put on your spaceship are purely aesthetic, they are not ACTUAL weapons you can use. 31:25 You said PINK spice, but it's actually PURPLE spice. 36:20 There IS a compass of sorts, the arrow on your circle points to the centre of the galaxy, use this to orient yourself. 37:35 Those are WORMHOLES, not BLACK HOLES... I have encountered the Grox in Creature stage. The spaceship that turns up is sometimes them. "JOIN US" - Deadites, Evil Dead. I like how getting to Steve still doesn't END the game. You can just keep playing if you want. Much like Skyrim, the game doesn't really have an ending. 44:35 Why did you give an asian guy a russian accent...? Very confusing. Creature stage is NOT like Diablo. It's a watered down RPG-style part of the game. Fun fact: Creatures DO attack differently depending on weapon placement. In creature stage, putting the strike parts on the back causes your creature to spin when striking. Fun fact: You can't destroy a planet YOU made in another playthrough. Weapons just don't work there.
@Ihateyouwithallmyhate
@Ihateyouwithallmyhate 21 күн бұрын
You can remove joint parts of limbs by pressing alt on the joint then moving it onto the creatures base and you can add them by doing the same thing as before but instead of putting the joint part on the base move it to the end of the arm (or any part of it but the end works best) and pressing ctrl it will connect the joint to the arm. that might be confusing so this video gives a better explanation kzfaq.info/get/bejne/pq97nqyppqvWd3U.html
@WingingArc
@WingingArc 7 ай бұрын
Someone pitch the 2005 version of spore to EA as Spore 2. Please.
@loonastrawberry
@loonastrawberry Ай бұрын
i LOVE civilization stage!! all my homies love civilization stage!!!!
@RednekGamurz
@RednekGamurz 3 ай бұрын
As someone who was around for the pre-release hype, and got the game when it first came out, I still enjoyed Spore, but man, I really wish we got something closer to the GDC 05 version. I think some of the devs (and probably EA) getting cold feet, believing the game might end up being too niche is what ultimately held the game back from it's true potential. Something else to note about this game was it's DRM policy. Basically, the physical version came with a code that you had to redeem online in order to play the game. DRM is (unfortunately) commonplace now, but back in 08, they rightfully got a lot of flak for this practice. These days the physical version is outright useless because of this, unless you can somehow find a copy that still has an unused code in it, since the code can only be redeemed once before it no longer works. It also sucks that these days, a lot of the online functionality no longer works. I really hope that someday, if that GDC 05 build still exists somewhere, that it leaks online so people will be able to try it out. I would love to give that build a go just for the creature creator alone.
@data_5674
@data_5674 12 күн бұрын
The online functionality does work, just not on steam. There is a way to turn your steam copy into an origin one, though
@RednekGamurz
@RednekGamurz 12 күн бұрын
@@data_5674 Oh interesting. What about the physical copy? I still have one, but it doesn't seem like the online works on that version anymore.
@data_5674
@data_5674 10 күн бұрын
@@RednekGamurz don't know much about that, all i know is that using EA app works
@sonwig5186
@sonwig5186 7 ай бұрын
Banger video
@zalybrainlessgenius503
@zalybrainlessgenius503 Ай бұрын
I've noticed that when you play space stage as warriors, other empires are ironically more passive and friendlier towards you. Next time try playing as shaman or diplomat and you'll see that other empires have no issue with declaring wars unprovoced 😂
@Psycho-bc3fi
@Psycho-bc3fi 3 ай бұрын
ayo thi shie is bussin fr fr ong no cap
@DevonMarnier
@DevonMarnier 7 ай бұрын
nostalgic
@evanbennett4562
@evanbennett4562 6 ай бұрын
I still love this game
@InternetHydra
@InternetHydra 3 ай бұрын
It is astounding to me, and depressing, how much people have forgotten the controversy over the style/scope changes and how many people nowadays think Spore is good.
@Outpost38C
@Outpost38C Ай бұрын
I remember hearing a rumor many years back that said something along the lines of "Scientists actually learned new things about evolution from Spore." I haven't been able to find anything on these nondescript scientists, nor what they allegedly learned from this game. Does anyone know anything about this? Can anyone else even verify that it was a real quote?
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
I saw a spore judgment. And the creator of the game. he made a scaly bird
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
But they forgot to add BACTERIA CELLS!!!!!
@denifnaf5874
@denifnaf5874 5 ай бұрын
And forgot about the molecular stage
@Bacxaber
@Bacxaber 2 ай бұрын
I don't fucking understand why everyone hates tribal stage. It's the best one.
@Gamer_621
@Gamer_621 2 ай бұрын
For me its too boring I would say i hate it without a reason
@Ihateyouwithallmyhate
@Ihateyouwithallmyhate 21 күн бұрын
I dislike it because there's always some kind of trouble going on no matter what you're doing like you could be just befriending a village but then out of nowhere a creature comes and takes your food or you could just be gathering food and then every tribe attacks you at once the only time I found where nothing bad is happening is at the very start.
@denifnaf5874
@denifnaf5874 5 ай бұрын
I only once got to the tribal stage I was bad at the game
@aquaticcatfey
@aquaticcatfey 4 ай бұрын
I'd argue that civ stage is worse than tribal stage, what with the vehicle functionality balancing act and how easy it is to spread yourself overly thin. Not that it's difficult to spread yourself overly thin in space stage, mind you; even so.
@aleksandrasaluk7000
@aleksandrasaluk7000 3 ай бұрын
Just someone PLEASE bring back the creator of spore and update it with 1000 times MORE parts than the spore mod called creepy and cute!!!
@itankthat2939
@itankthat2939 7 ай бұрын
Very nice Video❤
@antlionworkerfan2007
@antlionworkerfan2007 3 ай бұрын
Algorithm comment + Very good video, I hope it gets more attention in the algorithm
@AwesomeYena
@AwesomeYena 7 ай бұрын
I actually like Tribal Stage... :D-(
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
Spore would be SO MUCH BETTER THAN WHAT WE HAVE NOW
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
Hey eletronic atrs! GIVE BACK SPORE,S GIFT RIGHT NOW!!!
@Thenoobyone2981
@Thenoobyone2981 Ай бұрын
6:49 BULBORB
@aleksandrasaluk7000
@aleksandrasaluk7000 3 ай бұрын
Other people that created spore would have the original version of the game!... ...which means they are the ones behind all of this!!!!!!!!!!
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
What have they done to the beautiful goame?!😢
@Zombxst
@Zombxst 6 ай бұрын
spore could have been one of the best games ever created
@andreworders7305
@andreworders7305 2 ай бұрын
What happens when you die during the space stage? Do you have to replace your Captain?
@amberhawksong
@amberhawksong Ай бұрын
Your ship gets rebuilt and you respawn. Basically they have back up clones for you.
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
And add more idea,s!!!
@rodrigobueno8652
@rodrigobueno8652 3 ай бұрын
I think you are the first to hate more the tribla stage isntead of the civ one haha
@andreworders7305
@andreworders7305 2 ай бұрын
Some of those other creature designs seems to specific to be random, so I’m guessing some are premade designs or pulled from other players on the internet?
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
Oops i misspelled :game#😅
@andreworders7305
@andreworders7305 2 ай бұрын
41:34 the map isn’t procedurally generated?
@yokez
@yokez 7 ай бұрын
lebron jame
@andreworders7305
@andreworders7305 2 ай бұрын
23:29 the other civilizations are your own species as well?
@tribaltreegoat
@tribaltreegoat 11 күн бұрын
only if we got spore two sadly maxis got bought out
@rikijiohsgb
@rikijiohsgb 5 ай бұрын
👍
@linnhuman
@linnhuman 7 ай бұрын
I remember when my friend's mom was told me she got my friend "Spore" for christmas because she wanted a pokemon game, but Spore was cheaper. And I don't think my friend even played it ever. I guess I'm amazed it's still being talked about lol
@ManlyKirby
@ManlyKirby 5 ай бұрын
the game is just too good to be a 2008 game
@aleksandrasaluk7000
@aleksandrasaluk7000 3 ай бұрын
WHY!?!?!?!?!?! What did we do wrong?!
@Cristonimus
@Cristonimus 4 ай бұрын
Dont mind me, im just leaving a comment because algorithm
@aleksandrasaluk7000
@aleksandrasaluk7000 5 ай бұрын
But what happened to the willosaurs?#🤔
@watercat1248
@watercat1248 3 ай бұрын
Wean I first play spore I haven't wach this trailer and was kid like you said For my the best part about spore it not the 5 different stages this game have it the creativity In spores you able to create crechoures vihicules house 🏠 ECT One thing I didn't like and still don't understand why the do that is 1. Why wean you go next off crechoure stage you don't let modified the shape of my crechoure any more. 2. Wean you move for the fish stage to crechoure stage you able to have all those 9 items so my question is why the don't give those items as option to add and I have to add those for before ? (I'm not sure if is 9 or not but this not the point.) I agree that it's multiple ways to improve spore but I also think it's great consept with creativet I always wish to have spore 2 but i don't see that happening it's true this game have out date graphics even with 2008 standard and it has more pontesal but it's still fun game. And because of that potential I wish to have sequel but I don't see that happening. At least not EA if spore 2 release I will probably be for indie developer's 😅 and I don't know what I will goin to do to make better game or different.
@LizardMen78
@LizardMen78 3 ай бұрын
@andreworders7305
@andreworders7305 2 ай бұрын
7:41 well that sounds kind of dissapointing
@francopereyra6659
@francopereyra6659 4 ай бұрын
EA fuck it up
@Rando-bt7rw
@Rando-bt7rw 7 ай бұрын
Last
@uncledaisy
@uncledaisy Ай бұрын
Good video but please don't do the bad UK or russian accents again
@whiteboyfunksucks
@whiteboyfunksucks 7 ай бұрын
imagine a celestial / deity stage where you create planets and stuff
@Cumlet
@Cumlet 3 ай бұрын
Awesome vid, guys!
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