Best video about the Vanguard models. Well done and thank you WZT!. A few things I would like to add: 1. Erkul for a long time was showing the Warden's HP stats for the Sentinel. A Sentinel actually has a total of 24.5k HP which is much much lower than the other Vanguard models which sit around 42.5k HP. 2. Recently the Harbinger got a big buff! As of patch 3.21.1 the Harbinger's mass has been brought in line with the other Vanguard models so it's more sluggish acceleration and slowing down now no longer exists. 3. The Hoplite's HP is distributed across the ship differently than on the other models. While it has less HP in its nose and body, it has a lot more HP in its wings. Where the wings on other Vanguards have 800HP each the ones on the Hoplite are a hefty 2000HP each. This means the wings are less likely to get damaged or detached from missile impact but the Hoplite will take less incoming gunfire which is usually aimed at the ship's nose or body. Choose your Vanguard wisely folks. They're all great and I feel I should mention the Hoplite is not bad (like many folks keep telling me) at all mainly due to it's stronger wings. Cheers!
@WingZeroType9 ай бұрын
Thank you so much for the kind words and the additional points! I've been seeing the differnet hps on spviewer.eu for a couple patches and I've been meaning to test it out myself to validate that. How did you know Erkul is showing the warden stats, and that's not actually what's in the game? I've been hearing about the harb buff as well, and I can't wait to try it. Is the handling exactly the same as the other vanguards now? Or is it still a bit more sluggish. Given its higher armor and armnament on the turret i'd expect it to have SOME downside lol I've always kind of liked the hoplite, to be honest. No idea why people were saying it's not as good. I love the skin too, so that might be influencing my decision lol.
@night1hal1 Жыл бұрын
My pipe dream for this game down the line is being a Hoplite pilot stationed on an Idris. Yes, this concept is lifted directly from Halo as a Pelican stationed on a UNSC frigate. No, I don't care how unoriginal it is, it's gonna be awesome.
@WingZeroType Жыл бұрын
I love this! I love carriers and I'd love to be a light or medium fighter on something like a kraken :D
@feral1021 Жыл бұрын
The Hoplite is my favourite Vanguard. If only I had an Idris to fly out of. haha
@themeddite2935 Жыл бұрын
Idk if the Vanguard fits in the Idris. I don't belive it does. However ot does fit in the Javelin
@ScarryHarry93 Жыл бұрын
can it even fit on an Idris? Seems too large overall, even the glad and hornets seem big enough for that hanger in what little clips we have
@themeddite2935 Жыл бұрын
@@ScarryHarry93 I don't belive it can. It might but it might be cert tight squeeze
@Daniel.Liddicoat Жыл бұрын
I wish more ships would mount their weapons on the center line. I know the Scorpius is going for the X-wing vibe, but losing a weapon when a wing falls off kinda sucks.
@WingZeroType Жыл бұрын
I'm actually ok with the variety that we have in the game right now. I like that different ships have different feels from the cockpit as you're shooting, but it's undeniable that the vanguard's weapon alignment is super effective!
@mryellow6918 Жыл бұрын
Ye, but also it shoots like a fracking x wing
@WingZeroType Жыл бұрын
@@mryellow6918 which is a good thing :D
@Stryyder1 Жыл бұрын
also less effective the closer you are as some may miss
@sillothian4618 Жыл бұрын
Comprehensive as always. Combat beacons are not just a great way to make money but are so much more fun than regular bounties. You go up against a much greater variety of enemy ships, ai to fight alongside you in the higher difficulty beacons and not an asteroid in sight! Trouble is they are that popular it can be hard to find them, which is especially frustrating when you are trying to gain rep to unlock the higher paying beacons.
@WingZeroType Жыл бұрын
Completely agree! Beacons are so fun that it's become a source of frustration for me that I so rarely get them, because I like to use light and medium fighters in them since they shine so well there with the variety of ships you have to kill
@McBierbauch Жыл бұрын
there is no rep to be gained. you always have full rep
@WingZeroType Жыл бұрын
@@McBierbauch i believe the way it's supposed to work is that you have complete missions and get rated well for them to increase your overall contract rating.
@andyandreson3989 Жыл бұрын
Great breakdown. 3.18 and beyond assure you have tons of available content to work with.
@WingZeroType Жыл бұрын
Thank you! And yes, I'm looking forward to it. I waited so long to create this video bc I thought we were going to have weapon rebalancing for 3.18 but then they said that it wouldn't come until later next year. And then they drop the ballistic weapon penetration change on us lol
@KatayinGaming Жыл бұрын
Thanks for making this video, love the look of the vanguard line and was planning an upgrade path for my combat ships to one of these.
@WingZeroType Жыл бұрын
Thank you for checking it out! I also love vanguards and have been using them as my workhorses for a while. I wanted to go for a Hoplite first next patch instead of a Sentinel but with the distortion rework.... might have to go Sentinel first again :D
@KatayinGaming Жыл бұрын
Obviously waiting on ILW, but based on this video and your tier list, the Sentinel seems like the right move and if future balance pass changes things b/c of the EMP, can always upgrade to the Harbinger, being my other pick.
@WingZeroType Жыл бұрын
@@KatayinGaming yep! Using the same reasoning I'm considering getting a hoplite with real money since it'll let me upgrade to any of the others down the line lol. For now I'm happy to buy them in-game since I start with some decent combat ships already :)
@cultivatedpages4541 Жыл бұрын
Excellent video. As someone who has played for a while, I never really checked the differences out other than the surface level alterations. Great video.
@WingZeroType Жыл бұрын
Thank you so much! I appreciate you taking the time to watch and I'm glad you liked learning a bit more about the ships :)
@Ryecrash617 Жыл бұрын
fantastic guide. I bought a Sentinel earlier this year and love it.
@WingZeroType Жыл бұрын
Thanks so much for your kind words! And yeah the sentinel is definitely easy mode when it comes to VHRTs :D
@durma77 Жыл бұрын
Great... Now I want a vanguard instead of a prospector or any other ship despite my hourly income probably won't be great at the start :D Thank you for the really well structured and written guide, don't know how much workhours it took to make, but I think it was well worth it :) You've got another subscriber now :)
@WingZeroType Жыл бұрын
Thank you so much! And yeah, the vanguard is fantastic in-game :D. It's often my first or second purchase. I'll probably get a tana first and then get a vanguard second :D
@sciscitatio9 ай бұрын
Just wanted to thank you a ton for providing all this great information! It has been crucial for me as I started a week ago. Keep it up! :)
@WingZeroType9 ай бұрын
You're very welcome! Check out some of the more recent videos if you're new as those will be more updated for the current state of the game. And thank you :)
@tequila6955 Жыл бұрын
Thank you! This is the best comparative I have found. Decision made.
@WingZeroType Жыл бұрын
Thanks so much for checking it out and for the kind words!
@theghostmannofbritain8482 Жыл бұрын
Word of warning when using the AD5B Gatling... it extends the length of the ship by a significant amount. this length makes it a problem with vertical hangers as the added length can get caught on structures with monotonous frequency, thankfully horizontal hangers are fine.
@WingZeroType Жыл бұрын
ah yeah, i usually point downwards a bit as i fly in the vertical hangers but most s5 weapons are the same size, right? so the laser cannons would do roughly the same thing i think. I've gotten more or less used to it by now, and i make sure to fly relatively slow while i cross the entrance threshold until i know i'm safe lol
@RedStang_Sr Жыл бұрын
Loved my Sentinal I bought in game in 3.16. will for sure jump back to it if distortion weapons become good again. Good video man!
@WingZeroType Жыл бұрын
Thanks man! I wanna get a hoplite for some variety and the green color but with distortion potentially being good again, might have to go back to big blue lol
@RedStang_Sr Жыл бұрын
@@WingZeroType Thing that's great is that they are good with just the pilot, and add in a turret gunner it's even better.
@WingZeroType Жыл бұрын
@@RedStang_Sr yeah I am really hoping they can create a heavy pilot focused for a pilot-only, but maybe that's not the mark they're aiming for, and a medium fighter is the most firepower for a single pilot.
@valorandvenom1131 Жыл бұрын
Love this and already planning on getting these during Invictus this year!!!
@WingZeroType Жыл бұрын
Awesome thank you so much! And congrats and enjoy them, 3.18 should be a blast with the vanguard!
@jipsydude1232 Жыл бұрын
This is as usual the best guid of its type on youtube.
@WingZeroType Жыл бұрын
Thank you so much! It really means a lot to me, especially coming from someone who is a famous reliant pilot
@tommybrown9104 Жыл бұрын
Great video, the information was presented well and easily understood. Keep doing what you do.
@WingZeroType Жыл бұрын
Thank you so much for the feedback! I really appreciate it and it makes this feel much more worth it :)
@Pharesm10 ай бұрын
Thanks! its a really good video! Totally worth the time start to finish! I had to watch that twice, since on video, none of the info persists :0
@WingZeroType10 ай бұрын
hahaha thank you so much! and yeah I know sometimes it's easy to just be watching and realize that you're not absorbing lol
@merlinfanboy556 Жыл бұрын
Wow I definitely didn't expect the combat loadouts to be so close in effectiveness! Will definitely keep my GVSR + CF-447 loadout then for better PvP effectiveness - Thanks for the informative summary!
@WingZeroType Жыл бұрын
Cheers man! thanks for checking it out. And yeah I was pretty surprised too :)
@nathanforrester5140 Жыл бұрын
Thanks for the video. Great as all ways. I love the Vanguard Sentinel. With the reset coming I have 2 plans. Use my Cutty Black to farm HRT or VHRTs if I can manage them and save up for a prospector or a Vanguard Sentinel. IT will depend if I feel like combat or a more laid back mining gameplay. You know with the great range and durability of the Vangaurd I would LOVE to see a combat cargo variant much like the Reliant Kore. If you take the Hoplite and strip out everything I bet you could get between 30 to 40 SCU in there and keep the turret. It would make the best way to get cargo though a hot zone.
@WingZeroType Жыл бұрын
I think it would be less than that probably, right? Isn't the cutlass 46 scu? And the back of the vanguard would need to keep a path to get in and out and a lot of the space there is taken up by engines I think? But maybe I'm wrong. Now I'm curious lol. Edit: also thank you for the kind words! A lot of effort went into the video and it's always great to see people enjoying them!
@nathanforrester5140 Жыл бұрын
@@WingZeroType I was thinking with all the Seats, Racks, bathroom and anything else out of the way they should be able get at lest 1 row of 1 SCU boxes down each side stacked 2 high. I think there is room for 8 to 10 boxes per row. they might be able to put in a 3ed row down one side I am not sure.
@nathanforrester5140 Жыл бұрын
OOO I was off no way you get 8 in the row. 5 max 2 high so 20 SCU. Perhaps there is room for a 3ed row for 30 total SCU but I dont know.
@WingZeroType Жыл бұрын
@@nathanforrester5140 ok yeah that sounds much more likely to me. I've just spent like 30 hours looking at vanguard footage so my brain is currently intimately familiar with the interior and exterior shape and size of the vanguards lol
@nathanforrester5140 Жыл бұрын
@@WingZeroType it had been a little bit for me and I was thinking of it as bigger than it was. Still 20 to 30 SCU in ship as capable of defending itself as the vanguard would be really nice.
@Xeonzs Жыл бұрын
Thanks to this vid I found out the S2 weapons, especially the laser cannons do more than the S3 laser cannons for other ships. I did use the AD5B, but I had the autocannons or laser repeaters, after this vid for sure imma switch to laser cannons. I prefer the harbinger over all of them, I originally came from the sentinel and while I do miss the agility, having the torps is nice when I go ERT or high/critical threat with friends, and also having more firepower for the gunner (2x S3 instead of 2x S2) is a really nice 700 dps if manned with laser repeaters and the turret has it's own capacitor so doesn't affect or is influenced by pilot weapons.
@WingZeroType Жыл бұрын
I'm so glad that you got something useful out of this video! I think in 3.19 it's better to just go all laser cannons for the pilot with a s5 under the nose since ballistic damage is nerfed so hard against hull
@Xeonzs Жыл бұрын
@@WingZeroType Yea I really want to like ballistics, but it's undergone so many changes the past few months I'd rather play it safe than sorry. The only exception for me is the AD5B, cause of it's almost 3k ammo, I mostly use it when I see a several second window to spray, like when I get under a hammerhead while it's turning. I don't know how I feel about putting an S4 or S5 laser on the nose though, it just eats so much capacitor. I also just noticed the CSVA ballistic cannons only do 6 more damage than the laser cannons.... why even bother with ballistics. Meanwhile I just exchanged my Ares Ion for a Ares Inferno.... sigh..
@WingZeroType Жыл бұрын
@@Xeonzs yeah with the ballistics doing only 40-50% damage against ship hulls I still prefer the laser cannon even though it takes a lot of cap, but I understand that not everyone likes that lol. Hopefully ballistics get their rebalance soon... but who knows
@Xeonzs Жыл бұрын
@@WingZeroType well your vids were enlightening, I always liked the vanguard, so I'll follow your lead and give it a try again, have a good one :)
@WingZeroType Жыл бұрын
@@Xeonzs cheers! thanks again for the kind words :)
@Tpachal Жыл бұрын
I used to avoid pve bounties like the plague. I lived my space FedEx dream for a bit until I could afford a Prospector and from there I got addicted to Quantanium. There is still no better feeling in SC, for me, than finding a rock full of money and perfectly cracking it. With all the money I had made I was going to buy a bigger cargo ship but decided to go with the Sentinel. Now my go to plan for the next wipe is going to be bounties in my new Gladius that I upgraded to from a 325a (Only $20 and I bought the 325a back in 2014 when it was only $40 for the pledge) until I can afford a Sentinel again.
@WingZeroType Жыл бұрын
One of us! One of us! the very first ship i bought in-game in star citizen was a prospector lol. I like industrial gameplay loops as well so I hear you, but pve bounty hunting is just so satisfying and efficient at making money, and the vanguard is just a beast at it that I'm the same. I like to use that to supply money to buy other ships to play whatever gameplay loops i feel like doing.
@Banzai51 Жыл бұрын
I fly my Vanguards with the GVSRs + AD5B. The AD5B give me more time on missions before reloading, and the laser repeaters give me a chance if I get jumped. Still kills PvE targets silly fast.
@WingZeroType Жыл бұрын
I can't bear having the dual pips when you use repeaters along with cannon-speed projectiles (which the AD5B has) so I personally like to match my weapons together. And in 3.18 I personally think a fully ballistic loadout or a fully laser loadout will perform better than a hybrid loadout due to the ballistic changes, but I need more time to test. And unfortunately I can't find a server where New Deal works for me so I can't buy any vanguards in-game right now :(
@Banzai51 Жыл бұрын
@@WingZeroType Fair enough. The AD4/5B are my only exception to that rule. Of course, I haven't been able to log into 3.18 to see if the gattlings are still worth it. I'm assuming they haven't changed much. I do the combo on my Vanguard and Titan. Really helps free up the weapons capacitor.
@WingZeroType Жыл бұрын
@@Banzai51 the gatlings end up doing half the damage they used to do to enemy hulls because of the higher hull physical resistance in 3.18 but that applies to all ballistic weapons and missile. Other than that, I think it should be roughly the same as it was in 3.17 (more ballistic damage passes through shields now but that's countered by the hull resistance I think).
@tarran6176 Жыл бұрын
Thanks for the share op, google sheet bookmarked too. That's going to be most helpful to me.
@WingZeroType Жыл бұрын
That's great to hear! Thanks for checking out the video :)
@5tar1ight Жыл бұрын
Thank you so much for these videos, best SC content in the Verse!
@WingZeroType Жыл бұрын
Thanks so much for the kind words! I really appreciate it and it makes all the effort that goes into making this worth it :)
@crimzonempire4677 Жыл бұрын
I’d like to see a very heavily armored Hoplite / dropship For hot drops And maybe get rid of the gun rack to fit 2-3 more people in seats
@WingZeroType Жыл бұрын
I read this twice, and both times I read "for hot dogs". And i was very confused. But yes I agree, I think we sort of have that in the prowler perhaps, but it's not as armored but can easily hot drop basically all of its infantry at once.
@ripcord_z9928 Жыл бұрын
Thanks for this video, I love the Vanguards. My personal favorite is the Sentinel, love the way it flies and the punch it packs. I started off with a pledged titan but over time worked that up so one of my pledged ships is the Sentinel. I am predominantly a PvEr so my goto's is usually some kind of light fighter (currently Arrow by default) then the Sentinel and the Eclipse and the Prospector, so I am fairly versatile as to what way I want to make money, but still prefer bounties by far
@WingZeroType Жыл бұрын
Hey sorry I didn't see your comment until now, for some reason youtube held it for review so it wasn't showing up automatically. I'm also a predominantly pve-combat player and the vanguards are fantastic for that. I also prefer bounties as the most consistent way to make money but I like flying all the different types of combat ships b/c they add so much variety in the gameplay since after a while the bounties get pretttyyy repetitive lol. I might do some salvaging next patch too just to break up the monotony but it looks like it's not even half as profitable as bounty hunting while solo
@MyTriggersStuck9 ай бұрын
Just found your channel, it’s a new favorite, nice info and tips thanks!
@WingZeroType9 ай бұрын
Thanks a bunch! And welcome :) I appreciate you leaving me such awesome feedback
@georgea5991 Жыл бұрын
Warden for the win. The Warden was the first ship other than my starter that I bought (with UEC or real money), and I have to say, it's my daily driver. It can make vast amounts of money doing VHRT's, and high threat combat beacons. My loadout is all energy cannons (MVSA/M7A). I've been able to grind upwards of a million UEC per hour, when beacons are in full swing. I take any beacon offering 50k and up, but don't try a critical with this ship; even if you defeat the Idris, the protection target will be long dead. I usually try to stay in the 100k+ range, for more money, but I gotta take what I can get. This ship will easily survive Hammerheads, Connies, and virtually anything else you will encounter during these missions, with a low-moderate pilot skill. And, when beacons dry up, I'm still in a ship that is more than capable of running bunkers and storing some loot, and I can do all that without having to change ships. Of course, if you're running for loot more than money, you'll want another ship, but I can do quite a few bunkers and still store two looted weapons and whatever my backpack can hold per bunker. This ship is not only wonderful at the above, but to me, also aesthetically pleasing. I pledged it during this IAE because it has been a beast at earning money. As a result, I owe this ship a degree of loyalty.
@WingZeroType Жыл бұрын
That's awesome, I love that! What's your strategy for taking on hammerheads in the vanguard? Do you rotate around them or do you outrange them with your size 5?
@georgea5991 Жыл бұрын
@@WingZeroType I always try to keep on the the flat surface of an HH, and rely on maneuverability to keep ahead of its guns. I would use range, but with MVSA's having a much shorter range, and the M7A having only eight shots with capacitor at max, I bring all my guns to bear for max DPS. With the Corsair, however, range becomes much more viable in dealing with larger targets.
@WingZeroType Жыл бұрын
@@georgea5991 ok cool, good to know. I was trying this for ERTs and was struggling to consistently stay ahead of its guns, even keeping around 1k range from the hammerhead and upstrafing to use my best mobility. Maybe it's just server-specific in that case and I had a fast server.
@georgea5991 Жыл бұрын
@@WingZeroType You won't always be ahead of the guns, but Vanguards can take a lot of damage. I usually combine different movement angles (like forward/left), then only one, etc., to throw off their aim. Don't get me wrong, Hammerheads are still a pain to deal with, and I try to avoid low-paying high threats, because they are often present.
@WingZeroType Жыл бұрын
@@georgea5991 ah ok got it, yeah makes sense. Thanks for sharing!
@robertpyles9289 Жыл бұрын
I've always had the Harbenger myself. I always if going with e gery based guns will put the size 5 attrition on nose hands unless I wanna rip through shields then I go with the size 5 galling gun on the nose. Other then these guns on the nose I totally do everything that Sumlinal suggested in his videos for systems and other smaller nose guns.
@WingZeroType Жыл бұрын
I'm not sure what he's suggesting but I'd double-check stats on erkul to make sure that you're matching velocities of your weapon systems. S5 repeaters (e.g. the attrition) shoot at the slower 700m/s cannon projectile velocity so it'd be best to match them up with cannons, but better still you should just put a s5 laser cannon on the nose since you get way more dps out of it as long as you can hit your shots.
@tehtehkhantengames8580 Жыл бұрын
I have a pledged warden and tbh, it makes grinding money ez mode on wipes. Well worth it so I can get into whatever ship I want sooner than most.
@georgea5991 Жыл бұрын
Yup. Warden was my first choice and I never looked back.
@WingZeroType Жыл бұрын
Yep I think it makes perfect sense! I don't have a vanguard pledged yet and I enjoy grinding my way to one, always fun to get the big power spike when that happens :)
@0xc1d34 Жыл бұрын
Great quick comparisons
@WingZeroType Жыл бұрын
thanks a bunch! Glad you liked it!
@gasser5001 Жыл бұрын
TLDR: Which is best? They're all amazing ships in their own right, but together they are a force to be reckoned with. Loadout: Stock little guns, fixed Deadbolt V on the nose. Get something like attritions on the turret if you want, it's a useless thing honestly... but MilSpec A on everything else. Full power to shields and watch any small/medium fighter melt. If you group up a Sentinel with a Harby, it's a scary time for most. Throw a Scorpius/Corsair in the mix and you're a death machine that nothing can run from. Can replace the Sent with a Mantis if you want... Mantis + Harby + Scorpius and nothing lives.
@WingZeroType Жыл бұрын
Well the stock little guns changes based on which vanguard you have, but yeah for pvp you probably want to spend the extra money for mil spec components since they have the extra component hp
@Tael71 Жыл бұрын
From experience, the Vanguards can hold 24 dead bodies for those times you are going armor shopping... One thing about the Sentinel, there has been talk that in the future it will lose its EMP device and instead have 2 EMP mines. Not sure how that is supposed to work but will be bummed if it loses its EMP device.
@WingZeroType Жыл бұрын
It's always important to know how many dead bodies your ship can hold :D. And yeah I didn't know about the EMP mines - i don't have any idea what future EWAR gameplay is going to be like, but I'm curious to see what's going to happen :D
@USIGNLOOFID Жыл бұрын
This was very good video. Had so much information.
@WingZeroType Жыл бұрын
Thank you so much! I'm glad you found it useful and hopefully entertaining too!
@yobizzyb Жыл бұрын
I'm gonna try the hoplite I think after next wipe and then the warden as i haven't flown them or maybe the warden first actually as you know how much i love going to orison. or maybe i just stick to the gvsr's for a bit haha. Hoplite doesn't have a bed but i don't really use the bed in the vanguards anyway. and there still a bit buggy. I just find it so annoying with sentinel and the emp warning not going away wish you could just take the emp out. Love the harby just gotta fly it different can easily take out the target in one pass if you do it right just don't wanna get caught out when there's a few hurricanes around. Definitely one of my top 3 ships if not number one.
@WingZeroType Жыл бұрын
Nice, yeah I wanna try the hoplite because I don't bed log for the same reasons you don't, and you know how I feel about insurance fraud ;) Too bad the hoplite is a million more and distortion is getting reworked... We'll have to see. Maybe a sentinel with laser repeaters is the move then since you can put them all on the same weapon group so the emp has it's own?
@51ghardy Жыл бұрын
Excellent video ! Saved in favorites
@WingZeroType Жыл бұрын
Thank you so much for the great feedback! Thanks for checking it out :)
@thomasbouvier3203 Жыл бұрын
i'm flying harbinger, with Gimbal Rhino 447, and ballistics canon in nose. Its pretty good and canons are use when i land shot, but the repeater gimbal allow to track fast things.
@WingZeroType Жыл бұрын
Oh that could work, since your pip let's you aim your cannons and you let the gimbal track the repeater for you!
@thomasbouvier3203 Жыл бұрын
@@WingZeroType yep it work pretty great but harb fly like a whale
@WingZeroType Жыл бұрын
@@thomasbouvier3203 I agree! I'm glad to finally find someone who admits that lol. Everyone I'm coming across is saying they don't notice a movement difference with the harb and I"m just like "omg these people are bananas" lol
@thomasbouvier3203 Жыл бұрын
@@WingZeroType well.. Coming from Hornet, flew the sentinel of a buddy bought harb... Felt like flying my connie XD But i feel like hard dont give a shit about damage XD Its so tanky shield down... Love it. In space its not that noticeable but in atmo it feel like a tank. I bet on later in game "blade IA" so i can have harb 2S3 turret to the pilot so i will gimbal laser and hold ballistic canon in nose to smash! Also, Harb, warden, sentinel all have mid module used as an ejection module where hoplite cannot. And all modules are swapable except for the hoplite. :) And BUK also included at old time, the turret so might be able to swap it :)
@WingZeroType Жыл бұрын
@@thomasbouvier3203 oh yeah i forgot that beds are often ejection, good point. It'll be interesting once that becomes commonplace but I think we're a long away from that still :)
@soulrose77056 ай бұрын
I wound up getting the harbinger myself in game although i wish i had saved up for the hoplite instead while i love both ships i have a crew that i run with so it helps to have the space.
@WingZeroType5 ай бұрын
I know i'm late to this reply but you can get a different ship for the crewed experience! there's plenty of solid options like the connie, redeemer, corsair, etc
@Dinops907 Жыл бұрын
Just Subbed...Great Info...and Really like your Format....hope to see many more videos Especally on Pathfinder/Reconniance Ships....in reguards to Componate Loadout....Stealth vs Detection Range and ..Emmision Signatures...CS/EM/IR
@WingZeroType Жыл бұрын
Thank you! I'm going to try to get more videos about those ships once that gameplay is implemented. Right now stealth and detection range is determined by your highest emission signature, but there's very little you can do in terms of loadout to impact those signatures since they nerfed stealth in 3.15. Hopefully we'll see that reimplemented soon though :)
@tlove21 Жыл бұрын
I have both the Sentinel and Harbinger, I just love this ship design and flexibility. Thanks for the video.
@WingZeroType Жыл бұрын
Thanks for checking it out! And yeah I love all the vanguards. I was harping a bit on the harbinger's slowness but its still really powerful since it's got the same rotational agility and pilot-controlled firepower, and the torpedos can be really useful in getting 3 quick kills.
@eavdmeer Жыл бұрын
Nice overview! Thanks
@WingZeroType Жыл бұрын
Thanks! And thanks for checking the video out. I know you're pretty knowledgeable about the game so I appreciate you watching the videos anyway :)
@zeker8686 Жыл бұрын
Sentinel is best. Fact! Sentinel eats beats, sentinel beats... battle star galactica!
@WingZeroType Жыл бұрын
Michael!!!!
@Astral_-_King Жыл бұрын
No! You said id be conducting the interview when i walked in here, now exactly how many vanguards have you bought!?
@WingZeroType Жыл бұрын
@@Astral_-_King lol man i love that show
@AntonioCT-7997 Жыл бұрын
Prefer warden for extra hp armor survives longer sentinel just slightly turns faster but slower top speed emp is temporary
@zeker8686 Жыл бұрын
@@AntonioCT-7997 there are 2 schools of thought.... I've had both with the same build. Sentinel just moves and turns better, easier to stay on target. For some reason, I always lose wings on the warden against the Hurricane, if I dog fight it. Might just be desync, but the sentinel has always performed slightly better, imo. Once i got the sentinel i couldn't go back to the Warden.
@madgiecool Жыл бұрын
Awesome review - Thank you
@WingZeroType Жыл бұрын
Thank you so much! I appreciate you checking it out :)
@madgiecool Жыл бұрын
@@WingZeroType Vanguard is one of those ships I keep coming back too. This patch I have the Harb. The patch before I had the Sent, before that the Warden. I really can't make up my mind. I believe there is no wrong choice with the variants, but I feel there is a better choice, and I'm still trying all the flavours to see which flavour I like the most. Videos like yours really help (me) as it provided a different view to my own. E.g. I assumed (incorrectly) all the turrets were the same size.
@WingZeroType Жыл бұрын
@@madgiecool Yeah I agree, I keep coming back as well. Next patch I was going to get a hoplite first but now that they're reworking distortion i might have to get a sentinel again lol. And thank you for the kind words, and for approaching the game with an open mind! I'm like that too and I love when I learn new things (and I still do, all the time)!
@prizrak636 Жыл бұрын
Lovely video, thank you!
@WingZeroType Жыл бұрын
thank you so much for checking it out!
@joshm3484 Жыл бұрын
I prefer the Sentinel, but you can't go wrong with any of them. I'm currently running an AD5B with MVSAs to farm VHRTs.
@WingZeroType Жыл бұрын
I agree with you, the platform as a whole is just so strong it's amazing for VHRTs
@Sim.Motorsport Жыл бұрын
For moderate threats im doing it with a talon and it amazing i done 1 high threats with the talon because there was only 3 andromeda and 1 cutlass. So for threat i don't really recommend vanguard because it is to big and not agile compared to light fighter but it a really good ship for starting cause the vanguard is capable of doing almost all type of missions
@WingZeroType Жыл бұрын
yeah I think hitting the smaller fighters with a vanguard is tricky if you're using a cannon fit, but in those situations you've got plenty of missiles to help you with the task. But i agree, there are other ships I'd rather use for low and moderate threats, mostly because I use the vanguard SO MUCH for VHRTs that I'm glad to have a good reason to use some of the more agile ships like the talon and others!
@VICT0RLAZL0 Жыл бұрын
Thank you for the info. 👍 Crazy that the more expensive ones with cash cost less with credits. Probably will get rebalance price wise.
@WingZeroType Жыл бұрын
You're very welcome! And yeah i think part of the pricing for the sentinel has to do with EWAR gameplay not being totally in the game yet, so it's cheaper. Not sure why the harbinger is as cheap as it is in-game though, since torpedos are already in-game.
@manbok2035 Жыл бұрын
They realised which ones are better in the game current state. Credits pricing is based on capabilities they may have in future.
@WingZeroType Жыл бұрын
@@manbok2035 interesting... but that makes me wonder why the harbinger would be cheaper? Shouldn't it be potentially the most pricey due to having torpedos and heavier armor / turrets? Compared to something like the hoplite which just literally has a few extra seats in the back.
@nexalcorp2323 Жыл бұрын
Yes another video for the vanguard ! Sentinel for the win !
@WingZeroType Жыл бұрын
Wooo vanguards!!! Had a lot of fun with this one, so much combat where I was just feeling so OP lol
@nexalcorp2323 Жыл бұрын
@@WingZeroType yeah ! That S5 is tearing anything that happens to be in range, im just waiting for the introduction of ships armor, the vanguard will probably get 10x better (already the best for pve imo XD)
@WingZeroType Жыл бұрын
@@nexalcorp2323 yeah agreed it's the best for pve combat, if you don't count the cheesy torpedo strats with the eclipse/retaliator lol.
@robertocanales1201 Жыл бұрын
Very useful info here, thank you! 😑🙏🏼
@WingZeroType Жыл бұрын
I'm glad you liked it! Thanks for checking it out :)
@dennis321349 ай бұрын
In the current patch 3.21.1 the harbinger has now the same acceleration values!
@WingZeroType9 ай бұрын
I know, isn't that bonkers? It needs some downside! Now it's got the best turret, the best armor, the best missile loadout, equivalent acceleration.... and the warden just gets a slightly higher top speed to compensate? lol
@newtontravis93588 ай бұрын
Nice explainations and informative insights! But, how long is this fighter exactly? The metics data i find on the databases are pretty inconsistent. Some says 48m ,and others 38.5m in lenth.
@WingZeroType8 ай бұрын
Thank you! I think it is 48m long. Where do you see 38.5?
@RecklessFables Жыл бұрын
I was going to upgrade my legionnaire LTI token to a corsair. But doing so would mean I lose my loaner Hoplite. For now I have a lot more value keeping what I have
@WingZeroType Жыл бұрын
yeah it comes down to what you prefer. For me, I upgraded my scorpius to a corsair because I am hoping the scorpius is buyable in-game in 3.18 whereas the corsair isn't going to be buyable for half a year and I want access to as many ships as possible for fun+content :D
@ultrastoat3298 Жыл бұрын
Its 3.19.1 now and that stupid shield bug is still in the game along with enormous hit registration issues. I've completely given up on combat.
@WingZeroType Жыл бұрын
yeah the stupid shield bug is the most frustrating thing IMO. On the other hand, mining is really fun now lol
@csdigitaldesign Жыл бұрын
All this talk about distortion damage could become moot very soon because it will be all changing in 3.18 which will be out around the corner. When that comes out the distortion will take a lot longer to disable but when they do it will disable them for 5 minutes!
@WingZeroType Жыл бұрын
Well the thing that I mentioned about distortion damage was that it's getting reworked, so I think that point isn't going to become moot lol. But yeah I know what the leaks have said but curious to see where it lands as we get closer to a live release
@bbtman1 Жыл бұрын
This thing reminds me of my favorite airplane of all time, the P-38 lightning
@WingZeroType Жыл бұрын
yeah the dual engines next to the pilot do evoke that feeling. I think a lot of the aegis ships seem to have styling similar to warplanes from our time
@skyracerxp Жыл бұрын
Love your videos. I have seen anything new in a few months. Is your google docs spreadsheets up to date?
@WingZeroType Жыл бұрын
Hey sorry for the late response - thank you for the kind words! And yeah I've been kind of waiting for 3.18 for a few months. Now that it's finally out I'm working on grinding back up my ship stock to keep testing things out, but the spreadsheet is up-to-date based on the patch tabs at the bottom. I don't have a lot of builds out for the 3.18 tab yet b/c I want to try things out myself before recommending things, but for now I think fully laser builds or fully ballistic builds (with lots of guns) are the best options. I don't think hybrid builds are too strong anymore, unfortunately.
@tim9241 Жыл бұрын
Great video! Though I’m unsure @4:21 where you claim sentinel is more agile than the others, despite being tied with the Hoplite in the table. Is that table missing some info to get the whole picture? Cheers!
@WingZeroType Жыл бұрын
Nice catch! So the weights of those two ships are so close that the in-game reading shows the same value but technically the sentinel is a bit lighter so it's going to have fractionally faster acceleration. You can see the weights on erkul.games Incase you didn't know :)
@Vioblight6 ай бұрын
I heard the sentinel had half the hp of the others. That’s kinda a big deal… I still want it tho. Future emp missiles?
@WingZeroType5 ай бұрын
That's true! It was heresay at the time I made the video but it's been confirmed since then. ALSO the harbinger's agility was brought up to be in-line with all other vanguards. That makes basically no sense to me, since it's supposedly a heavily armored bomber variant, but we can enjoy it while it lasts! lol I have no idea what the future of EWAR is going to be. I don't even think CIG fully knows, given that they're nerfing distortion into oblivion in 3.23 again lol
@nak_-fb9fv Жыл бұрын
Hi first off all nice video. On 11:08 Min. what is the option for your art to target with the Square`? mine is allways in fly direction off the Targed and not on the Target.
@WingZeroType Жыл бұрын
Hey thank you for the kind words! The aiming mode that I'm using is called "Lag PIP" which is something you can manually set. "Lead PIP" is the aiming mode that's on by default. You can change them in game by changing the default targeting reticule option in the gameplay settings (first options menu when you go to settings) or by setting a key to toggle between the two modes under "Flight - Targeting/Switch Flight Lead / Lag Reticle (Toggle)" in your advanced keybinds. some notes about the two: - Lead PIP's reticule shows you where you should fire your shot so that it will hit the targeted enemy based on how you and the target are currently moving. In this situation, your eyes are likely looking at the targeting reticle which is in front of the enemy. - Lag PIP makes the reticule show you where your shot will land based on how you and the target are currently moving (it can still miss if the target changes speed/direction after you've fired the shot, same as with lead PIP). In this situation, your goal is to place the reticule on top of the enemy's ship since that's where you want the shot to land. Because of this, your eyes are likely looking at the enemy ship since thats where you're trying to place the reticule, which makes it so that you can better predict and respond to the enemy's actions like turning or changing direction. - I also prefer lag PIP because with the lead PIP, the targeting indicator only goes green when you're lined up to perfectly hit the target in their center of mass. But with lag PIP, you can see when you're not hitting exactly in the center but you're still going to catch the edge of the target and do damage so you can better decide when it's worth it to shoot or not.
@blitz_berlin72309 ай бұрын
Given the recent weight reduction of the Harbinger, it's agility should be very much on par with the other variants, so the major CON from this video should be obsolete by now, right? I am stronlgy considering upgrading my Warden to a Harbinger because of this, but some comfirmation from a Vanguard expert like you would be great. Also, since I never played around with the loadout, will I be able to mount the Warden's nose including the amazing MVSAs on a Harbinger? Your help & recommendation would be very much appreciated.
@WingZeroType8 ай бұрын
Yep you're right about the Harbinger's agility buff, so now it's my preferred vanguard to purchase in-game! The good news is any vanguard weapon will fit on any other vanguard, you'll just need to go to Cousin Crow's at Orison to buy the MVSA cannons since that's the only place they're sold. For an actual real-money upgrade, I'd consider the fact that the Harbinger might regain the weight penalty when armor is implemented since it is a tanky combat torpedo bomber and those ships tend not to be agile. And since the harbinger is the most expensive you won't be able to upgrade it to any other vanguard without melting the whole chain, which would forfeit any savings that you might have built up via warbonds.
@blitz_berlin72308 ай бұрын
Unfortunately I already did that upgrade from my Warden, and only considered a possible renewed weight penalty afterwards. Well, sh*t happens. If this is the case, I either melt the chain or will live with it. As it seems, a lot of armor seems to be amazing if implemented as shown on Citizencon. @@WingZeroType
@lukas648510 ай бұрын
Great video. But what does substained dps and burst mean? Are there different fire modes? I’ve never seen that
@WingZeroType10 ай бұрын
Great question, those aren't different fire modes. Burst dps is simply the dps of any weapon while it's firing. Sustained dps accounts for ammo recharge time, and is going to be lower than burst dps because it acknowledges the fact that a laser weapon's dps will also depend on the capacitor that's available to it. So if we just use some made-up numbers and say a laser weapon does 100 burst dps and can fire for 10 seconds before needing to recharge ammo, that means it's going to do 1000 damage before needing to recharge. Lets say that it needs to recharge for 2 seconds to get all of its ammo back. So now it's actually doing 1000 damage over 12 total seconds, or 83 sustained dps. This is a simplified explanation, there's actually more to it (e.g. guns have a short cooldown after they stop firing and before they start recharging, and that depends on the size of the weapon) but you get the idea. What it comes down to is if you ever need to recharge your ammo to kill an enemy, sustained dps is the accurate measure of your ship's dps. If you can kill your enemy without recharging your ammo, then burst dps is more accurate (e.g. in the case of full ballistic loadouts, or ships with massive capacitors like constellations, corsairs, etc)
@lukas648510 ай бұрын
@@WingZeroType awesome explanation, thanks for the answer
@epicbubles Жыл бұрын
Awesome video as always! very unrelated, but has CIG announced when the corsair will be available for in game aUEC?
@mayykara Жыл бұрын
İt's not anonunced but probly in 3.18 they always do after 1 patch of release
@WingZeroType Жыл бұрын
Thank you! And it's usually two patches after release, following the quarterly patch cycle, so about 6 months. We should be hopefully seeing the Scorpius in game in 3.18 since it was released two quarters ago!
@Edsel1134 Жыл бұрын
Honestly great video. For multicellular the harbinger is better. Also the warden is a smart investment due to modularity. Eventually you can make your warden what ever you like!
@WingZeroType Жыл бұрын
Yeah once the modularity comes it'll be great to see what actually can be swapped around. E.g. Could I run a lighter hoplite with torps? Because that would be my happy place lol
@Edsel1134 Жыл бұрын
@WingZeroType that would be crazy!!! Also I meant multicrew my phone auto corrected to multicellular. My org has also noticed that the harbinger can slug it out in atmo with a lot of ships! Excited to see it in 3.18! You should do another one! Great content!
@Edsel1134 Жыл бұрын
@WingZeroType oh also right now for some reason the Sentinel has 0 hp on some components >_>. Check it out only has like 50 percent what it should
@WingZeroType Жыл бұрын
@@Edsel1134 Yeah I'm excited to get my hands on 3.18 so I can make more content! It's been hard to test in 3.18's PTU because every couple days when they drop a patch everything gets wiped lol
@WingZeroType Жыл бұрын
@@Edsel1134 Well..... at least it'll be faster? :D lol. If it ends up actually being weaker then the hoplite is a good replacement, but I checked on the erkul PTU and all the component values seem correct
@NoradNoxtus Жыл бұрын
Thanks alot for this
@WingZeroType Жыл бұрын
Thanks for checking it out! I appreciate it :)
@CSATarl Жыл бұрын
So, Wing, what weapons do we need to install on the Sentinel to make it like the Warden? replace the ATVS Repeaters with MVSA Cannon and keep the Attrition 4 repeater on the nose? What do we replace that one with? Thanks man
@WingZeroType Жыл бұрын
Yeah the loadout I'd go with is to put a size 5 laser cannon under the nose and 4x MVSA cannons in the nose. I think that's best for doing bounties right now. If you wanted to pvp, I think it's better to go with a full repeater loadout, so you'd use 4x GVSRs in the nose and keep the s4 attrition under the nose (b/c a size 5 repeater shoots at the same slower 700m/s projectile velocity, not the faster 1400m/s repeater velocity).
@BirdFam60stofly Жыл бұрын
let me save you 20 min.. SENTINEL IS BEST Vanguards are highly modular. Every Vanguard has the same Weapons except for the rocket pods. Harbringer has a fifth special rocket pod (but rockets are kinda useless in PvP) Sentinel has an EMP (2750dmg/AOE which is insanely usefull in PvPvE) Ships it with EMP while their shileds are down are rendered helpless and can't do anything but falling towards the planet if they're clse enough or tumble through space like a gobbled glizzy
@WingZeroType Жыл бұрын
you forgot to mention that the harbinger is slower!
@noblereflex8332 Жыл бұрын
That size 5 on the nose always looks goofy, why not off center like the ares but between an engine nacelle and the main body?
@WingZeroType Жыл бұрын
i don't mind it being on the nose. I know a lot of people don't like the obscenely large weapon sticking out from the front but I'd rather that than having one random weapon stuck in the side like they did with the Ares (even though I love how the ares look). It makes it feel more like a "vanguard" force to have a spear at the tip ;D
@noblereflex8332 Жыл бұрын
That's valid, my idea would pretty much eliminate the possibility of a gimbal for the weapon anyway so it would be less effective. Thanks for the reply!
@aquavolt7407 Жыл бұрын
Hey WingZero, has your strategy of boom and zoom with the Vanguards changed at all with the new prevalence of Reclaimers in VHRT's in 3.18?
@WingZeroType Жыл бұрын
Great question! It depends on what's there. I classify enemies into a few tiers of danger. From highest to lowest: Hammerheads Hurricanes/Valkyries Wardens Reclaimers The problem with reclaimers and hammerheads is they take a long time to kill, so you wouldn't be able to boom and zoom before you started taking damage.... or would you?? With the hammerhead I still always clear all the wingmen, but with the reclaimers I've been able to boom and zoom sometimes and get out with my shields low. But it sort of depends, if the reclaimer is with 3 other hurricanes/valkyries then I might kill one or two wingmen before then just focusing the reclaimer. The heart of the strategy still remains - kill the target as quickly as possible while not taking critical damage. Depending on your skill and the level of atmosphere you may need to kill all the wingmen with reclaimers or you may do even better than me.
@Zipper-uk4fr Жыл бұрын
what if you combined the Lazer repeaters and Canons
@WingZeroType Жыл бұрын
then you'd have two different pips, one for repeaters and one for cannons. There's an option in the settings that lets you set whether you want separate pips or a combined averaged pip. Personally, I don't like that idea b/c you can only really hit your target with one of the weapon systems at a time unless it's staying stationary, or flying directly at you.
@largodeeprose Жыл бұрын
I have a question, your crosshair seems inverted to what i have (new player) mine shows where to shoot in a lead setup, where as yours seems to show you where your shots will land in relation to where you are leading manually. How do i swap between? cheers
@WingZeroType Жыл бұрын
Welcome to the game! The aiming mode that I'm using is called "Lag PIP" which is something you can manually set. "Lead PIP" is the aiming mode that's on by default. You can change them in game by changing the default targeting reticule option in the gameplay settings (first options menu when you go to settings) or by setting a key to toggle between the two modes under "Flight - Targeting/Switch Flight Lead / Lag Reticle (Toggle)" in your advanced keybinds. some notes about the two: - Lead PIP's reticule shows you where you should fire your shot so that it will hit the targeted enemy based on how you and the target are currently moving. In this situation, your eyes are likely looking at the targeting reticle which is in front of the enemy. - Lag PIP makes the reticule show you where your shot will land based on how you and the target are currently moving (it can still miss if the target changes speed/direction after you've fired the shot, same as with lead PIP). In this situation, your goal is to place the reticule on top of the enemy's ship since that's where you want the shot to land. Because of this, your eyes are likely looking at the enemy ship since thats where you're trying to place the reticule, which makes it so that you can better predict and respond to the enemy's actions like turning or changing direction. - I also prefer lag PIP because with the lead PIP, the targeting indicator only goes green when you're lined up to perfectly hit the target in their center of mass. But with lag PIP, you can see when you're not hitting exactly in the center but you're still going to catch the edge of the target and do damage so you can better decide when it's worth it to shoot or not.
@largodeeprose Жыл бұрын
@@WingZeroType Wow thanks so much for that help! Lag pip sounds like the way to go, thanks again dude
@WingZeroType Жыл бұрын
@@largodeeprose you're very welcome! I hope you enjoy it! There's a few other settings that I think are really useful to change, if you want to consider them, check out this video - I've linked it so that it starts at the point where it shows the settings I'm talking about :) kzfaq.info/get/bejne/f9pyopWenZfWfmg.html Thanks for the comment and the kind response!
@largodeeprose Жыл бұрын
@@WingZeroType Thanks, im really enjoying it and being part of the living verse. Unfortunately I think I'm affected by the rep bug where i got a game crash while under taking the initial bounty missions and now they have disappeared and i have no bounties, hopefully 3.18 will fix it. I thought id mention it in case anyone passing by knows a fix XD
@WingZeroType Жыл бұрын
@@largodeeprose ahhh dang sorry that sucks. Yeah that bug is a bummer and I don't think 3.18 fixes the bug, but it will reset your account (including your rep) so you will get out of the hole that you're currently stuck in. One workaround you could do is get someone to share a bounty with you in a party and then complete that with them. Money and reputation payouts are shared when contracts are shared so that could help you get out of the hole if you do a couple of those. Goodluck!
@Stryyder1 Жыл бұрын
Any update on loadout effectiveness in 3.19 are EVSD any more useful??
@WingZeroType Жыл бұрын
I think EVSDs are useful in 3.19, but I personally prefer just using a full MVSA loadout with a s5 laser cannon. the EVSDs can sometimes help with disabling enemy shields and removing the infinite front shield but i prefer trying to get above or behind the enemy and hitting them with max damage
@VashWildHeart Жыл бұрын
What about Deadbolt V , 2 MVSA and 2 EVSD? or 3 MVSA and 1 EVSD? Your thoughts?
@WingZeroType Жыл бұрын
In 3.18 and 3.19 we've had a bunch of changes where I don't think ballistics are worthwhile anymore. Hybrid loadouts don't really make sense since the main advantage of ballistics is the shield passthrough, but lasers and distortion need to go through the shield before they can take effect. And enemy hulls take less than 50% of the total ballistic damage. So because of that, I go with a full MVSA and s5 laser cannon loadout now. You can use 2 EVSDs but I just use missiles to help with the hurricanes and then everything else I prefer brute force for max dps
@2026820 Жыл бұрын
so whats your loadout now since balistics are not stopped by sheilds anymore?
@WingZeroType Жыл бұрын
I go full energy weapons. Either cannons with a s5 laser cannon under the nose and 2 EVSDs and 2 MVSAs or full MVSA depending on if you want distortion. If you're going to hunt hammerheads, I'd use 2 EVSDs since you can shut down their shields. If you're doing VHRTs, Id just go full MVSAs. You can also use a s4 gimballed laser repeater under the nose and use distortion repeaters and laser repeaters if you prefer a repeater setup. The kill times are not much different for VHRTs. I don't like the hybrid loadouts as much anymore since the main benefit of Ballistics changed from being capacitor-independent high damage, to it being capacitor independent shield passthrough. The damage is no longer higher than laser weapons due to the ballistic damage resistance of hulls, so if you are using a hybrid loadout you're just getting less dps out of the ballistics while still having to take down the shields with your energy weapons anyway.
@mas0ny1499 ай бұрын
If you use ur torps on the harbinger would you become lighter and hence have the same accels as the other vanguards?
@WingZeroType9 ай бұрын
So in the latest patch the Harbinger got a big buff to its mobility. It's weight was decreased to be more in line with the other vanguards, so it's primary downside was basically eliminated. Now I'd definitely suggest going Harbinger.
@amigo3284 Жыл бұрын
So… I just got the sentinel and, unfortunately, payed real money for that. I know in the video you said to get the harbinger? Anyway, should I pay $15 to upgrade? Or leave as is? I bought it cause I like the color of the sentinel best and I used a LTI ship to upgrade.
@WingZeroType Жыл бұрын
I was saying get the Warden if you get with real money since it's most likely to keep it's combat capabilities. But currently in the game, the Sentinel is excellent. I personally wouldn't pay $15 to upgrade to a harbinger. If you paid full price for the sentinel, you could melt it and get the cheaper warden if you wanted. But if it was part of a CCU chain, you will lose any savings that you had in the chain by melting.
@MrSlvr2000 Жыл бұрын
Hey nice channel and great content. New SC creator here myself! Keep it rocking! Subbed
@WingZeroType Жыл бұрын
Thank you! Keep at it! when I look back at some of my earlier vids I feel pretty proud at how far i've come. Just keep working at it! You've got some good topics in your videos and are getting pretty decent view counts for being new, goodluck!
@MrSlvr2000 Жыл бұрын
@@WingZeroType will do!
@JoshSweetvale Жыл бұрын
I hear the *turret* on the Harbinger can fit Size 3 guns. Is this correct or are they size 2? 2:35 There we go!!! Thx!
@OzzyTripping Жыл бұрын
Comes stock size 2’s can upgrade to size 3 Cf-337 repeaters
@WingZeroType Жыл бұрын
seems like you've got your answer - s3s for the harbinger :D
@skalibran Жыл бұрын
Thanks for the video. Currently training in Pirate Swarm. I should probably use MVSA and ADB5 for that, right?
@WingZeroType Жыл бұрын
for pirate swarm the cannons will be a bit harder to use against the smaller ships, you might want to just go with GVSRs and a gimballed s4 laser repeater so that all of your firepower is traveling at repeater-speeds. But if you are really good at hitting targets with cannon shots then yeah MVSAs are king for dps. In 3.18 I don't like hybrid loadouts as much due to the ballistic damage reduction against hulls, so I'd go full laser cannons with a s5 laser cannon along with the MVSAs.
@skalibran Жыл бұрын
@@WingZeroType I had quite good success with the GVSRs in Arena Commander, thank you! As for the PU, I'm in quite a weird spot. When I have a good day, MVSAs + Omni will result in a good time. But when I get into a turning battle, things get much more frustrating. This is especially hard because I have difficulties getting away even with boost and no speed limiter. The enemies land a few lucky shots here and there while keeping up with me, and so my shield does not regenerate. So with the current wipe, I might use GVSRs again while I'm growing accustomed to VHRTs. The damage loss seems brutal however, and I'm concerned about taking down a Valkyre (or even two or three) with such a loadout.
@WingZeroType Жыл бұрын
@@skalibran you can do it with GVSRs but the damage loss will be felt, it'll take longer which means you'll be taking fire for longer as well. With the cannons, I've gotten into the habit of not holding down the fire button and pressing it once the shot is lined up. I focus primarily on getting into a good position against the enemy and then secondarily focus on lining up a shot, and that seems to have worked decently for me
@pankrolik Жыл бұрын
So when i can buy it for real money? Now its not available...
@WingZeroType Жыл бұрын
Yeah unfortunately the vanguards are only availble for real money during 2 main events - the Invictus event in late May and the IAE event in late November. So the next time you can get them for real money is going to be May.
@edenyan7237 Жыл бұрын
vanguard has became a lot easier to lose a tail or a wing during combat lately, I wonder if CIG did something to its model....
@WingZeroType Жыл бұрын
I think the AI is just much more responsive in 3.17 than they used to be and they're also very ram-happy. The good thing is those bits don't really hurt you too much! Long live the vanguard!!!
@rugrat243 Жыл бұрын
Just bought a vanguard myself, do you recommend the build in this video or your spreadsheet?
@WingZeroType Жыл бұрын
i'd say the spreadsheet, i don't particularly like hybrid builds anymore since the 3.18 changes. Full laser is my go-to, followed by full ballistic
@mikecapson1845 Жыл бұрын
Why no full ballistic? or 4x balistic canons + S5 Lightning aint bad loadout ether .. but im the guy who straped C788 6 times on his Corsair so..
@WingZeroType Жыл бұрын
lol just for ammo reasons. The 4x ballistic cannons in the nose don't do much more dps than the MVSAs so if you're going ballistic on the s5 anyway, you will rarely need to recharge the MVSAs in a normal fight as long as you're not shooting into the void so the ballistic cannons don't give you anything extra. But next patch.... it's probably going to be OP unless they walk back their changes on the ballistic damage penetration through shields
@Hachiman001 Жыл бұрын
Hey I was using your Gladiator NXT control scheme and as I was setting it up I got very confused as to what setting you're refering to by Targ recticle, Targ attacker and Targ Hostile , are you refering to the cycle locking ( I don't know what that is) or something else?
@WingZeroType Жыл бұрын
Yes, you're right. I'm sorry that it wasn't clear, but this is how it looks when it's bound: imgur.com/a/bA4XkD2 I honestly only use the Up hat to target whoever is closest to my target reticule. The cycle lock I think just targets certain attackers and I would assume "cycles" through the different ones when there are multiple. I think attackers are people that are engaged with you in combat and hostiles are just reds.
@Hachiman001 Жыл бұрын
@@WingZeroType alright thanks a lot for clearing that up, honestly I was excepting that you wouldn't see this comment or take a week to respond but you didn't which is awesome lol
@Hachiman001 Жыл бұрын
Also I would just like to say you're the only person with a Standard left and Premium right that has their control setup public you cannot belive the amount of time you have saved me haha
@WingZeroType Жыл бұрын
@@Hachiman001 haha absolutely, i try my best to respond to everyone who comments, usually within a day or two :) Thanks for checking out my controls!
@WingZeroType Жыл бұрын
@@Hachiman001 that's awesome to hear!! Yeah when I was looking up which sticks to buy everyone basically said to get premium for both but I didn't think I needed a premium left, so I actually went through other people's keybinds to make sure i wouldn't miss the extra keys and so far, I haven't had any issues :D. Glad that this helped you!
@ozramblue117 Жыл бұрын
I thought the EWar version had no beds.
@WingZeroType Жыл бұрын
It's got two! Only the hoplite is bedless
@marcusbush33610 ай бұрын
I'm hearing HP of the Warden is almost double of the Sentinel, is this true?
@WingZeroType10 ай бұрын
I've heard that too, I want to test it. spviewer.eu says that the Sentinel is a lot weaker than the Warden, but erkul.games says they're the same. I need to buy both ships in game and take turns blowing them up slowly to see for myself :)
@jaysonlacanilao5775 Жыл бұрын
How do you buy these ship with real money? It’s not available in the pledge store
@WingZeroType Жыл бұрын
sorry I should've mentioned in the video! Some ships in the game are limited-availability, meaning they're only available at certain points during the year. These are all combat ships, so they'll be available during the Invictus launch week during the end of May, and during the IAE at the end of November when almost every ship in the game is available for purchase.
@NotDumbassable Жыл бұрын
What's your opinion on size 5 laser repeaters + MVSA Cannons? They have the same projectile speed, and do pretty good damage IMO. Though I must confess I haven't considered using the Deadbolt V.
@WingZeroType Жыл бұрын
so if you're going to do that I personally would rather just use the size 5 laser cannon instead - it has more alpha and more damage which IMO is the best of all worlds. The downside is that if you use the s5 laser cannon instead of the s5 laser repeater the MVSAs will get fewer shots since the s5 laser cannon takes up more of the capacitor than the s5 laser repeater (24 shots per MVSA vs 30 while at max weapons power). Ultimately, I think their kill speeds will be pretty comparable and if one of them feels better to you than the other, I think you should just go for it. In 3.18 though, with ballistics mostly penetrating through shields (only 0-30% of the damage is stopped by the shield, the rest goes straight to the hull) I really think the deadbolt, or even the AD5B, is going to shine :)
@NotDumbassable Жыл бұрын
@@WingZeroType yeah, deadbolt really seems to be the best choice on the Vanguards for 3.18, to the point of making the nose guns kinda redundant unless you‘re hunting chonky prey. Really hope they‘ll take a look at missiles though, kinda stupid that you can only ever shoot 4 missiles at the same time. I understand different kinds of missiles, but unless you‘re hunting small prey, it simply makes no sense at all to take size 1 or even size 2 missiles until they increase the number of missiles one can fire of at the same time.
@WingZeroType Жыл бұрын
@@NotDumbassable I think size 2 missiles are the best right now though, if you take size 3 and 4 missiles you'll use so many missiles at once that you'll run out after one or two targets. In a real-life scenario sure you wouldn't be trying to "save" missiles b/c it's life or death but in a game where you don't wanna have to restock after every fight it's nice to have more efficient missiles. I like size 2's b/c they hold the most damage per rack while also doing decent enough damage to soften targets. I'm not sure how i feel about 4 at a time being the limit... more than that, i think it would be nice to be able to lock missiles on multiple targets for team-based play to apply pressure across the board. Probably not a high priority though. But about your comment about the nose guns on the vanguard, I think the nose guns might potentially be able to be swapped out for ballistic cannons as well for really efficient and quick kills, depending on how much incoming ballistic damage is a defensive issue for the vanguard. I haven't had a chance to test this stuff on the PTU yet since I don't own a vanguard and they wipe progress every couple days, but hopefully once it stablizies a bit I can grind on there a bit and try some stuff out :)
@NotDumbassable Жыл бұрын
@@WingZeroType the problem with only being able to use 4 missiles at once is that using them also breaks lock on your enemy, which can only be reacquired once the cooldown has passed. I.e. in the Constellation, the 48 Size 1 Missiles are basically useless because it takes too long to use more than 4 of them.
@WingZeroType Жыл бұрын
@@NotDumbassable It doesn't break the lock on your enemy, you can just go back to the normal mode after firing missiles and you'll still have the target locked. And I typically use my connie for doing a bunch of VHRTs so I often use most of my missiles before swapping to a different ship. Or you can stay at range and just missile spam as a support ship
@teh12man Жыл бұрын
Do you have a suggestion for the turret the gunner would use?
@WingZeroType Жыл бұрын
I would say always use laser repeaters for turrets since they have the best projectile velocity and roughly the same dps while firing as laser cannons. The advantage of cannons comes in being more capacitor efficient, but turrets generally have really strong capacitors so it's less important to be super efficient and more important to land your shots
@teh12man Жыл бұрын
@@WingZeroType thank you! And sorry, which ones would that be.
@WingZeroType Жыл бұрын
@@teh12man Oh yeah sure np, you can use badger or panther repeaters, depending on if you are using a harbinger (which uses panthers) or one of the different vanguards (which uses badgers). Those are the cheapest laser repeaters, but you could also use the Attrition series or NDB series size 2 and size 3 laser repeaters because their dps stats are all the same
@fuqua626 Жыл бұрын
Just picked up the warden and it cut the time for my monitor missions by half if not more
@WingZeroType Жыл бұрын
that's awesome! Are you using a s5 laser cannon under the nose or something else?
@fuqua626 Жыл бұрын
@WingZeroType currently it is a lightningstrike V with the gvsr repeaters was thinking of swapping to a ballistics cannon
@WingZeroType Жыл бұрын
@@fuqua626 I'd go the size 5 laser cannon with MVSA laser cannons, they work together really well. Ballistics sadly aren't very good in 3.19 but you can try it out and see for yourself
@fuqua626 Жыл бұрын
@WingZeroType i was only gonna do it to have more capacitor for the repeaters lol ill get the other repeaters back on it and leave the lightningstrike on there
@fuqua626 Жыл бұрын
@WingZeroType swapped back to the MSVA and it made a huge difference it was taking out light and mid size ships with ease
@Pendragon1989 Жыл бұрын
I just absolutely hate how the big size 5 is dangling below the nose. it almost looks comical. Anyone else? Or just me
@WingZeroType Жыл бұрын
A lot of people don't like it, lol. I don't mind the look of it, honestly. I mostly don't like the fact that it's the first thing to impact anything in front of you, putting it at much higher risk of getting it knocked or shot off
@RelentlessBR11 ай бұрын
I heard that the sentinel had half the total HP then of the other ships and I thought the hoplite was getting armor which in my opinion either the warden or the hoplite would be best.
@WingZeroType11 ай бұрын
I don't think that's correct - where did you hear that?
@RelentlessBR11 ай бұрын
@@WingZeroType KZfaqr - BuzzCutPsycho Video - The Vanguard review
@WingZeroType11 ай бұрын
@@RelentlessBRah ok, Thanks for letting me know. I generally avoid that guy b/c I've heard from multiple unrelated people that he affiliates with some questionable stuff, so I haven't seen that video
@WingZeroType11 ай бұрын
@@RelentlessBR So I double checked and I see where the confusion is coming from. On Erkul, they show as having the same HP, but on spviewer it shows what you're talking about, the sentinel having less body hp. I guess I'll have to test it in game and see if the sentinel can take as many shots to the body as the warden or hoplite
@ohsnaptacular Жыл бұрын
No Erkul links in the drive file.
@WingZeroType Жыл бұрын
Yeah sorry, so by default you're looking at the 3.18 tab and I havent updated all the loadouts yet, if you go to the next tab you'll see the 3.17 loadouts which are *mostly* still accurate. Main changes you'll want are you can use different missiles besides EM missiles, you want to use grade A civilian shields, and you'll most likely not use hybrid loadouts anymore (mixing ballistics and energy weapons makes a lot less sense due to the ballistic shield penetration changes). So For vanguards, I'd personally go with the MVSA + S5 laser cannon loadout, but a fully laser repeater loadout with GVSRs and a s4 gimballed laser repeater works too. For the missiles you can still use s2 dominators (they're still good) or you can use the vanduul IR equivalent which does a bit more damage (I think it's called the bullet). I want to do a bit more testing in the PU before updating all the links for 3.18 but I need the servers to cooperate with me a bit more :) I'll be updating it soon!
@ohsnaptacular Жыл бұрын
When you say it’s unlikely I’ll want to use a hybrid loadout, what do you mean? In my mind a hybrid load out would mean I would mix ballistics and lasers, which I believe is what you’re recommending. Thank you so much for all this work. You’ve for sure got my sub
@WingZeroType Жыл бұрын
@@ohsnaptacular Thank you for the sub! And yes, in 3.17 I definitely liked a hybrid loadout thanks to ballistic's doing significantly more damage than lasers while also freeing up more capacitors for the remaining laser weapons so they can shoot longer before needing to recharge. It was a way to increase the overall dps and kill speeds for the tradeoff of needing to restock every so often. In 3.18 though, they've nerfed the damage of ballistics by 50-60% against the hulls of ships, so they end up doing *less* dps than lasers. This can work for some fully-ballistic loadouts thanks to the increased shield penetration. Instead of 10-30% of ballistics penetrating shields (like they did in 3.17) they're not penetrating shields by 70-100%. So if you go fully-ballistic you can regain some of that "lost" dps against hulls by not having to completely take down the enemy shields to kill the enemy. But if you are going with a joint laser + ballistic loadout, your lasers will be taking down the enemy shields anyway before they can help in killing the target, so the benefit of ballistics going through the shields is pretty much lost, while the -50% to -60% damage reduction of ballistics against hulls is still there. I have another video that goes into this in more detail if this doesn't quite make sense (kzfaq.info/get/bejne/pdxmiKWmldrJhps.html) but I'm also happy to try to clarify further if you have any more questions :) I hope that made sense!
@flygja Жыл бұрын
I'm curious... how come your lead firing indicator is nowhere near where you're aiming at and you still land all your shots?
@WingZeroType Жыл бұрын
Hey, so the aiming mode that I'm using is called "Lag PIP" which is something you can manually set. "Lead PIP" is the aiming mode that's on by default. You can change them in game by changing the default targeting reticule option in the gameplay settings (first options menu when you go to settings) or by setting a key to toggle between the two modes under "Flight - Targeting/Switch Flight Lead / Lag Reticle (Toggle)" in your advanced keybinds. some notes about the two: - Lead PIP's reticule shows you where you should fire your shot so that it will hit the targeted enemy based on how you and the target are currently moving. In this situation, your eyes are likely looking at the targeting reticle which is in front of the enemy. - Lag PIP makes the reticule show you where your shot will land based on how you and the target are currently moving (it can still miss if the target changes speed/direction after you've fired the shot, same as with lead PIP). In this situation, your goal is to place the reticule on top of the enemy's ship since that's where you want the shot to land. Because of this, your eyes are likely looking at the enemy ship since thats where you're trying to place the reticule, which makes it so that you can better predict and respond to the enemy's actions like turning or changing direction. - I also prefer lag PIP because with the lead PIP, the targeting indicator only goes green when you're lined up to perfectly hit the target in their center of mass. But with lag PIP, you can see when you're not hitting exactly in the center but you're still going to catch the edge of the target and do damage so you can better decide when it's worth it to shoot or not.
@flygja Жыл бұрын
@@WingZeroType Thanks for the lengthy and detailed explanation. You did explain in another one of the videos I watched, either the Sabre or Cutlass ones. I should give the lag pip a try and see. I bought a Vanguard recently because I wanted to try a heavy fighter and I liked the look of it. Your guide really helped. I chose a Harbinger though, because torpedoes! Missile reload bug? Self destruct helps! LOL
@WingZeroType Жыл бұрын
@@flygja hahaha yeah that's basically the decision people make. If you want the torps you go harbinger, if you want to be more agile you go with sentinel/warden/hoplite. I looove vanguards, they're just so dang good.
@apfelimkuchen9551 Жыл бұрын
Why are dropships so expensive?
@WingZeroType Жыл бұрын
I have no idea. Bombers, drop ships, and alien ships all seem to carry a tax for some reason. Perhaps because they're more specialized?
@jaso2003 Жыл бұрын
How do you activate this aiming type with the following red square ?
@sillothian4618 Жыл бұрын
This video shows you how to use a lag pip (the red square) by default and set a key bind to switch between lead and lag pip. kzfaq.info/get/bejne/oMVjdaufq5nbhIk.html
@jaso2003 Жыл бұрын
@@sillothian4618 thanks, your video was very helpful
@WingZeroType Жыл бұрын
Sounds like you got your answer, it's called the lag pip and you can toggle it in the game options. It's about halfway down the main options menu and it'll say "lead" by default.
@axzaust5 ай бұрын
Dosent the warden has like 2x the hull hp ?
@WingZeroType5 ай бұрын
yep that's been confirmed now. It wasn't clear at the time the video was made though, since different sites listed different amounts (erkul vs spviewer had conflicting information) and I hadn't had a chance to get both ships out and test yet.
@axzaust5 ай бұрын
Yea even I wasn't aware of that , someone is chat told me that.
@WingZeroType5 ай бұрын
@@axzaust Yeah it wasn't always like that, it was a somewhat recent change so its good that ppl are getting the updated info out! We'll have to see how that translates to 3.23 and master modes, where EVERYTHING is getting rebalanced again lol
@ShaighJosephson Жыл бұрын
There's going to be a bunch of POed players if they nerf the sentinel...
@WingZeroType Жыл бұрын
what? why is everyone going to Port Olisar if they nerf the sentinel? ;) yes, I know I'm terrible lol
@chris_mk5supra Жыл бұрын
why when i use my stalker missile the other missile are not available?
@WingZeroType Жыл бұрын
you can only lock one type of missile onto a target at a time. By default, the key to change missiles is right click I believe, and you can press G to increase the number of missiles fired at once (up to 4).
@chris_mk5supra Жыл бұрын
@@WingZeroType na when i got stalker équiped i cant swrixh to thé other missile But if i get thé stalker out i Can use thé 3 other size 3 2 and 1 but have no accès to thé stalker . Size 5 . M'y ship IS thé vanguard
@WingZeroType Жыл бұрын
@@chris_mk5supra You should be able to switch even with the stalker equipped. You might be running into a bug, it's possible that the other missiles aren't loaded or they got blown off? I'd check the loadout in the vehicle loadout manager and unequip the missiles, save the ship, and then reequip the missiles to see if that makes it work.
@chris_mk5supra Жыл бұрын
@@WingZeroType Yep i tried to do it but rverytime its only stalker or only thé other missile .the only Time i did got all of them at thé same Time it was just After buying the ship
@WingZeroType Жыл бұрын
@@chris_mk5supra hmm i'm not sure what's happening then, that sounds like a really weird bug that I haven't seen. do you see all the missiles in the vehicle loadout manager?
@HitmanQC95 Жыл бұрын
What is in your opinion the best ship to make money with bounty hunting ?
@WingZeroType Жыл бұрын
If you want to do actual combat, I'd go with a Vanguard Sentinel b/c it's got good speed, firepower, and tankiness. It also has a pretty solid missile loadout. If you don't want to do actual combat and you just wanna one-shot enemies with torpedos you should get an Eclipse, but that could change in the future so I wouldn't buy an eclipse with real money for the purpose of bounty hunting.
@HitmanQC95 Жыл бұрын
@@WingZeroType Amazing! Ty so much for the response. May I ask what is your opinion on the hurricane or Scorpius ? if you have 2 players can they outdps the vanguard or no?
@WingZeroType Жыл бұрын
@@HitmanQC95 Yeah if you have the Hurricane or scorpius they are really solid picks for 2 players. If you have two players, you might even consider an A2, since you as the pilot get 2xs5 hardpoints and the gunner can also get a turret with 2xs5 hardpoints and it is just an absolute beast. You'll pay a bit in hydrogen fees, but if you just claim your ship at the end of combat instead of storing it you'll get it back refueled for free :D If you don't have infinite money to afford an A2 in-game then the hurricane is an absolute blast for 2 players and it's extremely effective. We don't know for sure whether or not the scorpius will be buyable in-game in 3.18 but the scorpius has better dps than the hurricane for the pilot so that's probably what I'd go with, but for pvp the hurricane is generally considered better thanks to its better acceleration. In 3.18 shields have been changed to allow almost all ballistic damage through them straight to the hull, which might shake things up a bunch. The hurricane is a small target but it's hull isn't super beefy, and its unclear how easily components will take damage in these ships next patch. This is a long way of saying that a lot of things might shake up in 3.18, but for now I'm a fan of all the ships - hurricane, scorpius, and vanguard. If you want to also use this ship solo, I'd go scorpius or vanguard (with a preference for the vanguard). If this ship is an extra ship that's only going to be used with two people, i'd go scorpius most likely, but if you're buying in-game then the hurricane is a decent option too (but you won't have as much dps if you're the pilot). Hope this helped!
@HitmanQC95 Жыл бұрын
@@WingZeroType Amazing help ! Ty so much
@HitmanQC95 Жыл бұрын
@@WingZeroType it’s me again hehe so sorry but I have to ask. For 2-3 people wouldn’t the redeemer be better than the a2 ? Although the redeemer driver guns kind of suck. Not gonna lie tho I am pretty new and wow the A2 just looks so amazing ! It’s so big tho I wonder how hard it is to fly. I flew an Argo mole the other day and wanted to die lol and the A2 is even bigger, wonder if it flies better than the mole tho. I will try to get enough currency in game and try the A2 maybe.
@Rysdad1 Жыл бұрын
If the game ai can man and use turrets I see no justification as to why player ships can't have an ai shoot theirs
@WingZeroType Жыл бұрын
I think at this point it's just balance reasons. If that was the case then anyone can just solo man a hammerhead and destroy everything.