Stormgate is ASKING FANS for investment into Frost Giant Equity - Grubby

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GrubbyTalks

GrubbyTalks

Күн бұрын

Stormgate is ASKING FANS for investment into Frost Giant Equity (Live on 21-February-2024)
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00:00 Intro
02:16 Monetization Timeline
07:22 Overfunded on Kickstarter
10:15 "Another Round?" of funding
15:52 Reddit's Negative Response
21:43 Summary
24:18 Response From an Alleged Attorney
30:11 Stormgate's Release Plan
31:24 Stormgate's Reception
34:25 Your Comments on My KZfaq Videos
38:35 Frost Giant's Communication
#GrubbyTalks #React #Thoughts

Пікірлер: 612
@ivan_m_vienna
@ivan_m_vienna 4 ай бұрын
A valuation of 150M means the following: during the last capital investment round, the investors gave 25M and received 16.67% of total equity of Frost Giant. In other words, 25M for 16.67% corresponds to 150M for 100% of equity. The Kickstarter round was not about investment into equity - it was collecting donations in exchange for promise to deliver certain goods/services. Now Frost Giant offers individual supporters to become part of the company's financial success (or failure).
@neillathotep7386
@neillathotep7386 4 ай бұрын
No it's the implied valuation based on current pricing per share FG put on the equity crowdfunding platform StartEngine. The $25M Series A was from Jan 2022 and didn't disclose ownership %.
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
Are you saying the $150M valuation was proposed by Frost Giant and accepted by all its professional investors? Anything to back this up? Additionally, are you aware that the investment of the Reg CF funding cannot be liquidated unless FG goes public which they never may, therefore you could theoretically kind of see it like a donation unless Event X happens, which may or may not happen outside of your control
@chrisg.8942
@chrisg.8942 4 ай бұрын
Thats how valuations work. The valuation is based on the sum total the investors put in, whatever that amounts to, and how much equity that bought for all the early (meaning pre selling stock publicly) investors. The company/corporation itself owns all the other equity in the form of shares. If/when the company goes public (being sold on the stock market) the company itself owns the equity which the initial investors did not purchase which it issues as shares for sale on the stock market. tldr; its the investors themselves that determine the valuation of a company in the early stages that has nothing to sell yet. You buy 10% of a company for 100$ because you think its a 1000$ (or more) company. Thats the value of the company (as determined by the investors)@@GrubbyTalks
@chrisg.8942
@chrisg.8942 4 ай бұрын
To be more accurate, as @ivan_m_vienna said, its only the most recent round of investment that matters. The most recent investors are investing in the current state of the company with whatever development it has attained and that they forecast from that point, which is a different assessment typically than in the initial funding round (when there is no development). If the later investors value the company more than the early investors (meaning they are willing to pay more for points of equity than the earlier investors are) that is indication of confidence in the company/product.
@cazvan1
@cazvan1 4 ай бұрын
I’ve worked at a couple startups and hold equity in one of them. I was going to say what OP said here. Startups are fundamentally financial vehicles, and all these SG founders and the investors just want to make bank. The equity they all hold only turns into real money when or if SG is sold, or if it goes public. If one of these liquidity events happens, the equity people hold is converted to cash or stocks, ideally with a much larger value that the initial investment you made.
@Arazhel
@Arazhel 4 ай бұрын
18:00 Also note that Larian Studios has had 3 successful early access games prior to Baldur's Gate 3, they have a good track record and Frostgiant atm has none.
@artoras6098
@artoras6098 3 ай бұрын
Not to mention the amount of burn (from technical expenses) from a mostly single player game with limited p2p multi-player is exponentially less than a game with more live service elements which this seems to be
@josephbrodeur6956
@josephbrodeur6956 4 ай бұрын
The game's graphics are a big turn off and are very confusing. I watched pro gamers play and I watched a tournament and honestly wasn't impressed. I have much more fun watching WC3 and SC2, they seem way more polished in terms of strategies, timing attacks, counters ; and they also have that little "je ne sais quoi" that just clicks everything together and makes it fun. Stormgate is confusion, bland and ultimately boring. By reading several comments from other viewers, I'm not alone. I feel like this game is doomed, just like an MMO going against World of Warcraft in the first 5 years after WoW's released, claiming they were "WoW killers".
@dorpth
@dorpth 3 ай бұрын
The feel of it is reminding me a lot of Grey Goo: an RTS that's for the most part "competent", but extremely bland and boring looking.
@dcp2047
@dcp2047 4 ай бұрын
I am quite skeptical of the business model of Stormgate. Being free to play and RTS not attracting a big audience, how are they going to get the revenue? I understand they will get some, but to recover a more than 25 M$ investment.... I don't know. I don't see it.
@stysner4580
@stysner4580 4 ай бұрын
Micro transactions. Loot boxes. Potentially through eSports events but that depends a LOT on interest from the casual players. If the game isn't fun enough to them/us it'll die a swift death.
@bruvkek4629
@bruvkek4629 4 ай бұрын
just get enough funding and revenue and success of the game is not an issue anymore
@korrul
@korrul 4 ай бұрын
@@bruvkek4629 It feels sadly like most creative accument and skill was put into getting the afformentioned funding
@geneanthony3421
@geneanthony3421 4 ай бұрын
I believe the business model is charging for story and new commanders like what Starcraft did. The 1 vs 1 won't be the thing they charge for. I'm fine with the business model, however I am concerned if they went through that much money already. Bad sign for future money woes.
@AoE2Replays
@AoE2Replays 4 ай бұрын
free MULTIPLAYER. edit your comment dude
@GreenShyGuy-sx9zw
@GreenShyGuy-sx9zw 4 ай бұрын
"Being Ex-Blizzard no longer matters to me" Grubby throwing flak holy moly. Personally speaking, I think the communication about the whole thing has been not the best. It's ok if different terms were used and there was confusion because of that, but more communication from Frost Giant about what they meant, and where they are now, would be appreciated in the next few days. I certainly remain hopeful for Stormgate as a whole, though.
@kirito3082
@kirito3082 4 ай бұрын
The name "Frost Giant" is a slap in the face of Blizzard, I think this is exactly their point, these developers worked on Blizzard's successes like Warcraft 3 and Starcraft 2, as soon as they left, Warcraft Reforged happened.
@aaronyeh3652
@aaronyeh3652 4 ай бұрын
it means a lot to me, mostly negative.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
I pray that this is a triumph of strategy gaming. Tho... a little innovation on sc2 & wc3 would not go amiss... (FrostG, I'm lookin at you)
@Reialine
@Reialine 4 ай бұрын
As someone who played every blizzard game up to Overwatch, then never continued after the first fiasco with diablo immortal. I can't help but be skeptical about the fact that after playing the stormgate early access, I find weird that many things are seem to be copied 1:1 from starcraft 2, neither starcraft 2 was mimicking starcraft 1 but it was trying to replicate the experience while being a new game, with only taken aspects like allow the colission bug of air units. So far whenever blizzard devs made a sequel of something they always made it be a complete new experience with a complete change in gameplay and feel to the game, rather than being a thing they try to accurately imitate from it's predecessor, even spiritual successors try to not be a copy paste of their original inspiration. Makes me doubt if this are the same people who were designing the games I used to like or are just more of the modern blizzard devs.
@boombox2112
@boombox2112 4 ай бұрын
Yeah I agree the art style is probably the most labor intensive thing in modern day game development, and it’s probably not gonna to change much of as of now, they may polish up animations and shaders and particle effects, but a complete overhaul would take a huge amount of time to do, in terms of the overall design of the art itself, I think the big problem is it looks a bit to similar to every other RTS out there it’s very safe in its design choices, as well as gameplay wise it’s all very safe and doesn’t do anything new or innovative to push the RTS genre forward. I haven’t actually played the game yet so I’m waiting till i get a hands on with it before I completely judge it, this is all just based on what I can see and watching people play the game, and what they said about it.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
The art style looks like it was punched up on chatGPT, shame to think how much money was wasted.
@korrul
@korrul 4 ай бұрын
The problem with the art is that it does not seem intently designed for readability and usability. Multiple people mentioning units blending in bigger encounters is a bigger problem than art style itself, its art design which as for now doesn't seem to be thought out enough
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
@@korrul big tru Unit blender is not what fog of war is meant to be.
@boombox2112
@boombox2112 4 ай бұрын
@@korrul yeah I get that, I had the same problem myself with age of empires 4 specially in team games with orange and red units mashing together, I can’t tell anything apart, when the battles starts.
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
The criticism of the art styles seems to fall into two areas: It's too cartoony and it's difficult to distinguish the units during gameplay. I believe they've acknowledged the second criticism, and will work on improving readibility. Re the criticism re the art style being too kiddie-like or boring or whatever: Firstly, art is a pretty subjective thing to judge - tastes vary. Secondly, it's very early days and they've probably not spent a lot of time finalising and polishing the unit art or designing a range of map tile sets. But, thirdly, I think this could also tie back into their monetisation strategy. Stormgate will always be F2P, but you'll need to pay for things like campaign chapters and cosmetics. Cosmetics like different skins for your units. So if you want your units to look more "post-apocalyptic dystopia badass", there may well be a skin you'll be able to buy down the line.
@Codoxnz
@Codoxnz 4 ай бұрын
Not that I know much about marketing, it seems though, that they've got quite a lot of community awareness already - the best marketing from this point would be finishing the game and addressing some of the concerns that came out of the beta, in my opinion.
@eserayotw
@eserayotw 4 ай бұрын
This is a fallacy. Community Awareness does not equate to the entire scope of a marketing campaign. A Marketing campaign may specific messaging, placing, sponsored events, content creation, advertisement near the date of release, marketing goods (like swag), competition sponsorship (which counts as marketing, as it incentivizes regular people to play to a certain degree), and most important of all; advertisement and messaging to people who may be interested in trying a new game from a different genre. Do you remember the first time you played an RTS? if so, then you probably where not in any community that would have information about said game coming out. To assume that community awareness is enough marketing is to assume that RTS can not possibly be liked by anyone other than the finite community of RTS games and players that already exist, and that someone who is born later than the RTS golden age, cannot possibly like Stormgate if they tried it. To assume this, would be a disservice to the effort of creating the next best RTS and e-sports, specially from Frost Giant themselves.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
@@eserayotw "the next best RTS" Stormgate is not now, nor will it ever be. Well, maybe if someone else buys up the name after Frost Giant goes under and builds a completely different game.
@eserayotw
@eserayotw 4 ай бұрын
lol, you sound so confident, even though the game is missing tier 3, a race, units and campaigns.@@allanshpeley4284
@lyleugleman3773
@lyleugleman3773 4 ай бұрын
The fact that they exceeded their own crowdfunding goal by over 20 times the amount only to turn around so quickly afterwards to ask for more money from the public is a bit of a red flag. I also just don't see much interest in terms of view count on Stormgate related videos and media. For a brand new RTS IP that's being hyped by content creators, there seems to be a general sense of malaise and indifference from your average gamer looking into it. Also, having an indie startup studio based in Irvine, California (one of the most expensive places to be in North America) doesn't exactly scream "indie company that's funneling all their resources into making the game the best it can be" to me. I dunno, hard pass on investing in this thing.
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
> The fact that they exceeded their own crowdfunding goal by over 20 times the amount only to turn around so quickly afterwards to ask for more money from the public is a bit of a red flag. Personally I don't necessarily read it that way. I think every business wants to have a diversity of revenue streams, and this applies to pre-release phases as well as post-release phases. I think the Kickstarter goal of $100K was deliberately set very low so that they could generate some buzz. I'd be shocked if $100K was their internal target, and the stretch goals they advertised as part of the Kickstart campaign support this. The StartEngine funding is quite distinct from the Kickstarter funding. With Kickstarter you're basically buying access to the beta, the initial release of the game, and some other perks. Your relationship with Frost Giant is basically consumer/donor to developer. With StartEngine you're buying a part of the company itself, so if it becomes a huge success you'll reap the benefits (in some form, eventually). But because it's such a small part (compared to what the institutional investors are getting) your ability to influence the direction of the company will be very limited, which probably is also appealing to Frost Giant. Personally I think it's a clever, second, way of appealing to what I think they see a core part of their audience - RTS fans. I'm not sure if I can invest as I'm not a US citizen (and the registration of interest application asks for a social security number), but if I could I'd consider it. Not because I have a reasonable expectation of making money out of it, but it would be a way of showing support to the venture, with a small chance of making some money attached. Investing in Frost Giant at this stage is not like investing in a blue chip like Walmart. It's highly speculative. It's more like investing in a Broadway show, where you know going in (or really should) that three out of four shows will flop, and even the fourth almost certainly won't make enough profit to cover your losses on the other three. So why invest? Because you're passionate about the form.
@moonasha
@moonasha 4 ай бұрын
yeah it feels dumb to me, like they wanted to make the next blizzard without treading in blizzard's previous footsteps. Trying to walk before they can crawl. They easily could have relocated to Texas or some place that's cheaper to operate from, rented out a garage, and worked from there. But they wanted a big fancy office in the most expensive place on earth with free soy lattes
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
@@moonasha@mike-wy7ie The people working for Frost Giant already left what were undoubtedly at least reasonably well-paying jobs at the biggest game developers in the world. They're likely making less now than they were at Blizzard (but, I'm guessing, hoping to make up for it in equity if Frost Giant becomes a success). But on top of that, you want they should uproot themselves and their families - for instance taking their kids out of school and making them leave their friends - so that they can move to another state and work out of a garage? Good luck attracting the talent necessary to make the game a success.
@Nuvizzle
@Nuvizzle 4 ай бұрын
It's wild to me that Stormgate got all of that funding and they're still saying they need more money, meanwhile Godsworn was made by 2 people on a shoestring budget but somehow looks, sounds, and plays a lot better.
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
I understand where you're coming from, however Godsworn neither aspires to be competitive multiplayer nor could it be with its current engine & control scheme, whereas Stormgate could
@michaelmoreno7357
@michaelmoreno7357 4 ай бұрын
In what world does God sworn play better? It has a finished cohesive art style but mechanically it accomplishes a lot less.
@pupper5580
@pupper5580 4 ай бұрын
I can't believe these monkey are asking for more money. Definitely losing interest on the whole game, Frost Giant people have thoroughly unimpressed me with this show of lack of integrity.
@RhythmofKracid
@RhythmofKracid 4 ай бұрын
I gotta be honest.... nothing I've seen about this game has impressed me. We had big hopes considering the names involved...... but it looks like they were one hit wonders.
@shacuras8201
@shacuras8201 4 ай бұрын
More like 2 hits, since some of them worked on WC3 as well as SC2
@blackula911
@blackula911 4 ай бұрын
Big names mean little without the support structure that blizzard provided. Same thing happened to Back for Blood where it was touted as L4D done right but turned out mediocre because totally competent idea guys that worked on it didn’t have the Valve resources or manpower or creativity.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
Just because you can make a great steak doesn't mean you should open a steakhouse.
@mentalforceru
@mentalforceru 4 ай бұрын
@@blackula911Its not completely accurate as only a fraction of the people who made L4D made B4B(as in like 6 people of the massive original team behind L4D).
@user-nz4un6se7y
@user-nz4un6se7y 4 ай бұрын
@as8201 Are there any actual devs? I heard they worked on said games but AFTER they'd been released. They may have a lot of qualities to support a game but creating one that hits is a different story
@VeryBadPlayerTV
@VeryBadPlayerTV 4 ай бұрын
My two cents which im sure no one gives a fk about. All I personally atm see with stormgate is a lot of the warning signs we should be noticing for blizzard. funding requests after funding requests, not having the beta be open for the longest time, having "pro tournaments" to display the game, not listening to the community on changes, really making the same product thats been made for the last 20 years. I again am a big fan of sc2 and even tho I came into it late originally i played C&C3 so I certainly understand playing these back in their prime to an extent. But if we take a moment to go back in time when sc and sc2 released they were so new, innovative, something you couldn't find anywhere else. When i look at stormgate, what is truly "New" after you get past the fresh coat of paint. It's literally just the same game over the past 20 years, no supply cap increase, no larger maps, no bigger armies, no more unique and advanced units, no difference races that have extreme specializations. I don't have all the answers or honestly a perfect solution but adding a bunch of new and exciting things would make it much more appealing.
@ivan_m_vienna
@ivan_m_vienna 4 ай бұрын
To "Why there were no additional investments from the bigger companies that have invested in the past?" - these companies are professional venture capital investors and they are looking for a vast portfolio of investments into hundreds or thousands of different projects. Their goal is to diversify the risks. If out of 100 projects 99 would fail and one is highly successful, the earnings from that single project may compensate the costs of all 100 investments altogether. This implies that providing money more than once to the same project, while it may increase the probability of project success, may as well go against the broader goal of investment diversification.
@milosmarinkovic2853
@milosmarinkovic2853 4 ай бұрын
I'm starting to see now how key Samwise Didier was to both War3 and Sc2 unit readability. The guy is an artistic genius. The concept and everything he draws really fits well in the RTS space. The reason why the look of Reforged was a miss among other things is that Didier ( who was still at the company as art director when they did Reforged) by some abnormal amount of stupidity wasn't in charge of the art and visuals direction of the project. I'm sure that he would have gladly done it if someone at the company had a brain to ask him, he draws Warcraft related stuff all the time and puts it on Instagram etc. If he ever decides to do a RTS game again you can be sure it will be a banger when it comes to the visuals of the game.
@SuperGGnoRE
@SuperGGnoRE 4 ай бұрын
He's a concept artist, not an asset artist. He wouldn't have made any of the in-game models. And if the rumors about all of the models being outsourced to cut costs is true, then there's nothing even Samwise Didier could have done about it. Only thing he would be able to do is reject outsourcing candidates and request changes to the models, but I'm quite sure under the time and budget constraints they didn't have the wiggle room to request or make those changes. If you ask me as someone who is very sensitive to art and design, I would have wholesale rejected the reforged models instantly. They completely ignore the original characteristics that make Samwise's designs recognizable. They deviate fully from the original's silhouettes and color arrangements (critical to instant readability). And the asset artist has clearly never designed for a top down view before. The models only look good from the side and close up because they likely hired some generic gatcha game asset artists who probably generated assets for RAID Shadow Legends or something.
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
Isn't it strange Didier didn't pore over the Reforged art? I wonder why
@milosmarinkovic2853
@milosmarinkovic2853 4 ай бұрын
@Mike-wu7ie his calery has nothing to do with the games budget, his pay is derived from regular sources within the company like for any other regular employee. Money has nothing to do with this, human stupidity does. Companies with budgets of hundreds of millions of dollars for games can't make anything mostly because their staff management and hiring processes are not reflected on the quality of candidates nowadays in the US but just quotas. People that work on donations like Manorlords does made something great even without much money like some AAA studios have. It's all about the passion and getting the right people for the job. In Reforgeds case like with D4 and Ow2 later the was the opposite of that. The devs don't even play these games, I can see that by the way they handle them.
@milosmarinkovic2853
@milosmarinkovic2853 4 ай бұрын
@GrubbyTalks it's all about finding the best people for the job. Obviously at Blizzard management doesn't know how to put the right people to do the task at hand. Samwise loves Warcraft, I watched his videos on YT and you can see the guys love for all the Blizz IPs he himself helped create. Even if he just did the concept art like someone above mentioned the people to whom the model making was outsourced to wouldn't have had such a hard time making them the right way. You really think Samwise wouldn't be in contact with those people? I think he would, because the guy is a professional with a passion.
@angamaitesangahyando685
@angamaitesangahyando685 4 ай бұрын
Also, fun fact - the easter egg with Samwise's face on the icons for missing abilities was replaced with some unknown female's visage. Kinda rude. - Adûnâi
@Ifailatlife1991
@Ifailatlife1991 4 ай бұрын
Not super suprised after the beta, it seems like they forgot the casual playerbase, and have now realised they wont make enough money on the more "hardcore" playerbase. A healthy game requires a healthy casual playerbase, that's where alot of the money is.
@Startrance85
@Startrance85 4 ай бұрын
Casuals are where most of the money are, if you cant make casuals and normal people to try out the game its dead on arrival.
@Haluc7N
@Haluc7N 4 ай бұрын
How did they forget exactly? Coop is their focus just as much as 1v1 and there will be campaign. This is just natural and expected order to create a game. 1v1 is the easiest to create because you need all the mechanics (units, path finding, races, environment) and then you just throw all of those mechanics on a map and you are good to go. Coop, campagin etc is something you build on top of that. You can't design a campaign without having the basic gameplay and races created. Coop requires many thought out maps, commanders, leveling system, and that also requires you to have units that can move, attack, cast spells, gather resources etc. They did not forget the casuals, just the content for them is not ready YET.
@ironpamf
@ironpamf 4 ай бұрын
Nowadays, I feel RTS games NEED some kind of sandbox/workshop/arcade modes, like Starcraft does with all the custom games, like Direct Strike. It allows for a lot more content to flood in, new casual game modes and therefore more casual players, plus it keeps the game alive on the long run. Very hard to make n RTS solely for the competitive aspect nowadays and keep it alive. Even with a campaign and coop you can only do so much. Hope they do it at some point.
@gabrielribeiro222
@gabrielribeiro222 4 ай бұрын
​@@ironpamfyea thats one of theyr pillars acording to what they said it was even one of the bonusses on the kick starter to check the level maker
@Nuvizzle
@Nuvizzle 4 ай бұрын
I guess you could make the argument that they should put more focus on the co-op to attract the casual audience before pushing competitive 1v1, but since you'll be using all of the same mechanics and basically the same factions and units (obviously altered for co-op in a variety of ways) then it makes sense to make sure the competitive 1v1 is finished first because it's literally what you build the foundation of co-op off of.
@deckkie
@deckkie 4 ай бұрын
A weird thing about the art for me is that it looks significantly better up close. The units and buildings look very good when watching full screen behind your monitor. If you look at it from a bit further, a telivision for example, the art plumits in quality. Also, the art can get a bit messy when the units are in large groups.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
So tru Did they make the artwork before the game? It's poorly designed for rts.
@soccerplayer922
@soccerplayer922 4 ай бұрын
​@@ulgarvorniksen5435game is literally in an actual beta. Not a marketing beta, and the dev's have stated this quite clearly. Even in this video you can see the leaps and bounds of improvement in the 1 year between sept 2022 and dec 2023.
@edward3190
@edward3190 4 ай бұрын
I think the reason is units having too many thick arms, once they move around their arms, they looks chaotic.
@andreicristian9575
@andreicristian9575 4 ай бұрын
@@soccerplayer922 People like you will never shut up will they? Not even when the company has only 6 more months of funding.
@yorkshire_tea_innit8097
@yorkshire_tea_innit8097 4 ай бұрын
Which in itself is indicative of wastefulness. Since they aren't making models to the pixel numbers they would actually be viewed from during the game, they are just making them as good as they can and blurring it during game.
@adamw1145
@adamw1145 4 ай бұрын
What’s weird is if you calculate the amount of employees average at 100k per person over 5years, they should have double the amount of funding. There’s indie dev teams of 2-3people who create insanely well made and polished games in 3-4years and these guys have 10-20times that amount of developers working on a basic clone of StarCraft. I’m a little worried :)
@Olack87
@Olack87 4 ай бұрын
Agreed, I am also worried but there are a lot of extra costs besides just salaries. Office space in California is EXPENSIVE.
@soccerplayer922
@soccerplayer922 4 ай бұрын
It's easy to burn through a million a year with a small team of 10 or so people. The cost of scale in a company is quite large, and regulation costs add up.
@haroldburrow4363
@haroldburrow4363 4 ай бұрын
They're a bunch of failing-upward nepotism babies. As often goes in the game industry.
@_Limestone
@_Limestone 4 ай бұрын
@@Olack87 That does raise a very reasonable question of whether they can justify having their HQ in Cali.
@yGKeKe
@yGKeKe 4 ай бұрын
Try closer to $250k per person, yearly. We're talking about AAA experienced devs in a very specific market, operating in the most expensive location on the entire globe to run a business.
@jacobunderwood4957
@jacobunderwood4957 4 ай бұрын
They got some total $40 million and they're developing using Unreal Engine anyway, right? Literally everything about this game just worries me at this point. I'm avoiding clicking on their videos and posts; I need to see some good-faith delivery before I can reassert my interest. =/
@RancorSnp
@RancorSnp 4 ай бұрын
2,3 M not 40 M
@exaris1989
@exaris1989 4 ай бұрын
@@RancorSnp 2.3 is only crowdfunding, total (crowdfunding + investment) is closer to 40 mil
@to-xh9lk
@to-xh9lk 4 ай бұрын
how about the god like incredibly fun beta that's going on right now? is that some delivery or is that made up?
@stysner4580
@stysner4580 4 ай бұрын
@@to-xh9lkYou're living in a bubble. The eSports players are loving the game. The reception from casual players has been very below expectations. Only die-hard RTS fans as players is not enough for the scope Stormgate is expecting/promising. In my experience the reaction to the Stormgate beta has been very mixed.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
@@to-xh9lk It's basically sc2 w/ new units. Take a break on the fan-boi vibes.
@veseliniliev3361
@veseliniliev3361 4 ай бұрын
There were no more corporate investors, because we have inflation and economic stagnation for almost 2 Years. The investment landscape changed a lot, especially in the gaming business. It's at least once a month we hear a gaming studio cutting employers because of overinvesting in the past. The bubble is real.
@stysner4580
@stysner4580 4 ай бұрын
But isn't the problem simply optics? You had insane funding for a relatively small team, then you do the Kickstarter, asking for a certain sum of money and blowing WAY past that, now all of a sudden you need more investments for marketing? Did they expect they could get it some other way? Why do they need the investment when they have more than the requested amount already in Kickstarter superfluous funding? It will look greedy to a lot of the potential playerbase. To do this right after a very mediocre beta phase (a lot of mixed reactions) just seems very dangerous.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
Frost Giant just needes to get realistic about how they use their money. Produce Value That shall be the whole of the plan...
@DZatheus
@DZatheus 4 ай бұрын
@@stysner4580 This in only speculation, but the open beta was a showcase to investors and few showed up, if any.
@potenviking
@potenviking 4 ай бұрын
@@stysner4580 honestly, if you have 90 employees, that have around 90k per year salaries, lets add an office, a public imagine and whatever. It should be enough for 3 years of development.
@veseliniliev3361
@veseliniliev3361 4 ай бұрын
@@ulgarvorniksen5435 After the first major investment round they were hoping to have a good enough game by 2024 to get even more funds. Imo FG did their part and the product is looking very promising. You can't blame them for choosing this strategy just, because there is less investors for reasons they can't control/predict.
@lukex1337
@lukex1337 4 ай бұрын
They stated they already had enough $$ for a full release prior to the kickstarter, which they received $2.4 mil. This is just cringe at this point.
@Chili_Bass
@Chili_Bass 4 ай бұрын
Tried it and was massively disappointed. I was expecting something more in line with W3, not SC2... Also the characters on loading screens/menu are just bland and uninspired. SC2 and W3 are successful not just because of pro players but because of the casuals that love the story and cool characters.
@trueseeing
@trueseeing 4 ай бұрын
I'm starting to get the feeling that these "ex-Blizzard" dev's in this project weren't the A-team responsible for Warcraft 3 and Starcraft's success.
@fabiosordo5313
@fabiosordo5313 4 ай бұрын
Reminds me when Turtle Rock Studios released Evolve writing everywhere "by the creators of left 4 dead" and the game ended up being a steaming pile of overmonetized shit.
@therealmcgoy4968
@therealmcgoy4968 4 ай бұрын
Well this is true its like any game development company. At some point alot of the developers move onto other things and even into other industries. This is one put off for me on programming or wanting to be one is that there is a lot of job hopping. I bet a lot of starcraft and warcraft developers are not even in the gaming industry and into other programming industries... making other things which is paying them much more. I am sure some or a small amount of the developers for this game were also programmers for sc or wc3. This game which I did donate to originally as a "founder" and I am unsure that was a wise decision... I played the game and it isnt bad but do not think it will unthrone the previous games supposedly these developers made. Time will tell.
@ddwkc
@ddwkc 3 ай бұрын
It would not be the first ex-Blizzard project that fails miserably.
@cirusMEDIA
@cirusMEDIA 4 ай бұрын
ZeroSpace is currently the better game, both in artstyle and mechanics. Lets see if StormGate can use their deep pockets to change that. I personally really hope ZeroSpace is here to stay tho!
@WalkingEpic
@WalkingEpic 4 ай бұрын
I hope this game succeeds. Based on what the game visually up until this point I think it’s pretty ugly. Lighting/shaders aside, there isn’t much personality to the units and buildings. This is most evident with the human race where I can’t help but most units look very generic. Just the sight of the lancers make me fall asleep. I don’t get cohesions with B.O.B. with a child cartoon design, a robot dog, and just the whole thing. Maybe I’m crazy and part of some minority where people do like the look of it. There’s a lot of time between here and release so I hope there is some overhauls visually
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
It's super weak. For certain. I guess infernal is cohesive at least but a decade later if the best they can do is copy sc2(a game that lost BroodWar's popularity) then they aint getting popular.
@josephchristensen1756
@josephchristensen1756 4 ай бұрын
At least they're cohesive mechanics wise, but yeah, visuals are kinda meh.
@EmperorSigismund
@EmperorSigismund 4 ай бұрын
That's been my gripe. The humans don't look like the kind of people who have risen to the challenge to fight a demonic invasion. It's like they're just picking a bunch of stuff that they think is cool and chucking it in and I don't think it's working.
@therealmcgoy4968
@therealmcgoy4968 4 ай бұрын
the creeps being generic wildlife seems unusual to me especially in the setting...it looks goofy and stupid.
@doodums19
@doodums19 4 ай бұрын
I work as a Dev for a gaming studio, and have sat in playtests with Tencent and many others looking for investments. Our studio went from having tons of investment opportunities to zero in the span of a year. The explanation given to us has been that interest rates are so high, that these big companies get higher and safer returns from having their money sit in more traditional investments, and are basically not investing currently.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
I'm sure the investment environment has shifted, but that doesn't change the fact Frost Giant promised us a feature complete game with the ~$40M they raised.
@JacobNax
@JacobNax 4 ай бұрын
As a professional game developer, i must say that thats a lot of funding for development for such a small studio.
@brandon23471
@brandon23471 3 ай бұрын
There is no scenario in which people should be expected to interpret "fully funded until release" as being the "early access release." If they need more money to complete the release of the game, then they deceived their investors on the kickstarter page, simple as that. Every single game that I heard was releasing in early access made that abundantly clear.
@paxconsciente3352
@paxconsciente3352 4 ай бұрын
so far this game to struggle to even compete with how good sc2 was, yes sc2 had its issues but at the end of the day it was a great game brought down mostly by deathballing. almost every game i've seen from stormgate has been a massive deathball which is a design issue that can't really be solved sadly hoping they do well and release a game more similar to wc3 or like broodwar where units didn't just clump together
@xXTheBennyXx
@xXTheBennyXx 3 ай бұрын
It just looks and feels meh at best. Talent left Blizzard many years ago
@moonasha
@moonasha 4 ай бұрын
my biggest complaint about this game is the art. Won't go into details, but it's just bad, and factions don't feel like they have a personality, and a lot of units (like the marine) look like they're made out of plastic. What I'm hoping is, if the game is successful, they'll have enough money to pay actual artists to make good models someday...
@bryanep
@bryanep 4 ай бұрын
When are people just going to stop backing things on kickstarter? Why has this become the standard ? People get mad they dont get complete products at launch and now people are paying for thing BEFORE they are even created. You don't own a part of the company by giving money on Kickstarter.
@Eri4Jp
@Eri4Jp 4 ай бұрын
because there are always sheeps and shepherds
@allanshpeley4284
@allanshpeley4284 3 ай бұрын
They already raised $2.4M on Kickstarter. Then they opened and Indiegogo campaign. This is something different. They're asking for much larger individual investments in exchange for shares in their company that will likely never provide a return. And this is after burning through nearly all of the $35M they raised from investors.
@unagiandroe
@unagiandroe 4 ай бұрын
Thank you for making this video, Grubby. This needed to be done. Wish I could plaster it all over the subreddit.
@sergeyk9060
@sergeyk9060 4 ай бұрын
Ayy Grubby liked FTL soundtrack
@Farron6
@Farron6 4 ай бұрын
The game looks flat out worse than Starcraft 2 Wings of Liberty, they've had $35 million in investment already and they want more.....Not a chance
@martinbok6714
@martinbok6714 4 ай бұрын
Starcraft II cost over 100 mil at the time though.. so in today cash like 141 mil though.. Really dont think 35 is enough...
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
SC2 was full heavy duty waste in development, and that's ignoring the trash writing & dialogue. SC1 is the actual good game. SC2 simply got a pass off nepotism.
@RMJ1984
@RMJ1984 4 ай бұрын
Yeah its staggering to see people claim otherwise. I know graphics aren't everything and stormgate isnt done. But jesus it looks terrible compared to SC2 and that game is 14 years old.
@TranscendentMusic1
@TranscendentMusic1 4 ай бұрын
@@martinbok6714 How much did Starcraft 1 cost?
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
@@martinbok6714 That's a false and often repeated statistic. Blizzard has never released their spending on SC2.
@CGoody564
@CGoody564 4 ай бұрын
I am so glad I cancelled my backing of this.
@pewpin1039
@pewpin1039 2 ай бұрын
This is looking like a retirement scheme for a few EX blizz staff where they cash in their ex blizz goodwill and retire. I'm honestly far from impressed with what the game has shown so far. So many years and so much money poured into it, and it still looks like quite the amateur product with little polish.
@jraz6102
@jraz6102 4 ай бұрын
OMG, the amount of money they have burned is insane for a new company, they NEED to be more efficient.
@njdarda
@njdarda 4 ай бұрын
i love it that now if I want to support a game i have to conduct investigation of its funding (including the forms of funding as well as companies involved), assess the possibility of fraud, financial health and structure, projected profitability, Total Addressable Market of the game, long term monetisation and marketing strategy. That's EXACTLY why i'm into games.
@Shmokification
@Shmokification 4 ай бұрын
Zerospace looks more promising than stormgate to me, with way less money. This let me think stormgate will be a huge disappointment.
@asdfasdf-mn8iu
@asdfasdf-mn8iu 4 ай бұрын
Quite frankly, zerospace looks like a sc 2 ripoff with the same map and unit design philosophies and even the same distribution of races. It also looks quite janky. I doubt zerospace will have any success outside of the sc 2-bubble and might not even be a big hit there, stormgate is most likely gonna be more successful still with their questionable design decisions.
@attention_shopping
@attention_shopping 4 ай бұрын
great breakdown and investigation -- I'm familiar with all of these funding methods but didn't know this timeline and that stormgate was VC backed and is selling equity.
@kizzagaming6523
@kizzagaming6523 4 ай бұрын
I can't stop tying the company to Day9's Mom in good faith.
@dt4279
@dt4279 4 ай бұрын
Lol. You only need to look at the input Vs outputs of Stormgate Vs Godsworn. Imagine what those 2 dudes could have done with Frost Giants warchest. The contrast really puts the "investments" into perspective
@etismyname
@etismyname 4 ай бұрын
The early access launch is not going to go well if they don't even have tier 3 and how many coop missions can we expect to have? And of course artstyle is important, that's where a lot of microtransaction will happen. I have always felt a lot of the hype was manufactured, just so they can fit in that AAA budget. This being a free to play is going to be extremely risky ahead. I definitely wouldn't recommend anyone to drop money in. And I am glad grubby you gave out some thoughts because it's like all influencers (?) are not talking about this, most likely balancing their own reputation and relationship with stormgate community/company. ZG had been pretty direct about SG long time ago, she's another one that didn't just go SG good and looking forward to seeing more. Big respect to you both
@jtaco4101
@jtaco4101 4 ай бұрын
Hype? This game was barely a fart in the wind in the wider game world.
@seasn5553
@seasn5553 4 ай бұрын
I was looking forward to this game but Helldivers 2 shows us that we DO NOT NEED TO PAY OVER $40 FOR AN AMAZING GAME
@Damogron
@Damogron 4 ай бұрын
Stormgate is free my brother
@zanetischler4937
@zanetischler4937 4 ай бұрын
Helldivers 2 is the first and only game under 60$ to be good
@andreicristian9575
@andreicristian9575 4 ай бұрын
Helldivers 2 not only costs you $40, it's gonna cost you much more when they monetize on top.
@Manasquid.67
@Manasquid.67 4 ай бұрын
@@zanetischler4937uh… no? There are several games less than 40$ out there that are good.
@brandonwhite4551
@brandonwhite4551 4 ай бұрын
no one has been factoring in the costs of rent for the office space, developer salaries, cloud costs, and future UE engine rev-share (i think that's the model EPIC works off of). Cloud costs can climb incredibly fast depending on what services are being leveraged. I don't know what office space runs in their location but it's probably not cheap at all (at minimum 5-10m/yr) obviously good engineers are going to be expensive as well including salary, benefits & equity
@noblehelium3794
@noblehelium3794 4 ай бұрын
Stretch goals are continually added over the course of a successful Kickstarter campaign. You can't use the fact that the final funding amount was roughly equal to the stretch goals as a measure of the funding being up to expectations.
@michaelgoodrich5309
@michaelgoodrich5309 4 ай бұрын
Reg CF is a special purpose vehicle (SPV) to allow non accredited investors to gain access to ownership in private equity shares. The reason you see “reserves” and not “funds committed” is the company cannot “sell” the shares until the entire offering is reserved. The big difference between Reg CF and regular kickstarters is that the contribution to a Reg CF actually provides receipt of restricted shares through the SPV and is subject to regulatory scrutiny
@BobEllwood
@BobEllwood 4 ай бұрын
Ive been a bit weird about this project since they started doing kickstarter. Not to say theyre going to deliver an minimum viable product for investors and run away with all the cash, but considering the state of the open beta I wouldnt be surprised
@iyziejane
@iyziejane 4 ай бұрын
"kickstart my retirement pls" - dev who worked on your favorite game from 20 years ago, but is now middle-aged and lazy and expects 5 times the pay
@RetryTA
@RetryTA 4 ай бұрын
100% this unironically @@iyziejane
@strateeg32
@strateeg32 4 ай бұрын
You said a few times never invested in this way. So i assume it means you did or do invest?
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
No seed or angel investing
@zero-lk2un
@zero-lk2un 4 ай бұрын
they did youtube promotion, second wind has some ads
@BigJambu
@BigJambu 4 ай бұрын
Considering how much they got on Kickstarter, this is kinda weird no? Like my personal opinion of SG after playing the demo during NextFest is it is mid at best or "Starcraft 2 at home". IMO they've not done enough to carve their own identity despite how much I am positive people want SC3, I still think they need to do more. That said, them asking for people to invest like this in context of the massive funds raised via Kickstarter... do FrostGiant feel less confident in the project? Do more people feel the same as I do about the game after the demo? (I don't really make an effort to find out how others feel after deciding the game is not for me) or am I looking into this too much? Guess we will find out but.. I've got a bad feeling about this...
@jacobunderwood4957
@jacobunderwood4957 4 ай бұрын
They're actively avoiding an identity (it's a Diablo RTS, but misses all of Diablo's good aesthetic) and actively avoiding smart RTS design decisions (they're intentionally dodging everything that worked well about WC3 or SC2).
@BigJambu
@BigJambu 4 ай бұрын
@@jacobunderwood4957 feels like they are setting themselves up for failure to be honest. My fav part of the demo was what they did with the controls to help newer players but 1) that won't matter to people already in the RTS space and 2) every other new RTS on the horizon is doing it as well so it's not like it is a thing that sets SG apart either!
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
I say they got nerfed by the corpo board & now have no identity.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
The problem that we all forget is; SC2 ruined a legacy SC became a national sport & was a pillar of the beginning of eSports(not to mention how good it feels to just go through the campaign again) SC2 became a forgotten game & got itself defunded within Blizzard. And really only the co op commanders are good for replayability.
@jacobunderwood4957
@jacobunderwood4957 4 ай бұрын
​@@ulgarvorniksen5435 They definitely shouldn't have pushed BW tournies to switch to SC2, but the rest of your take is completely unhinged.
@dorpth
@dorpth 3 ай бұрын
Triple dipping funding! Should have called it "Storm Citizen".
@travisweedon1234
@travisweedon1234 4 ай бұрын
It's incredible to me how weak Stormgate is on so many levels when you consider how much has been invested already. It tells me they are incredibly inefficient with their money. Combine that with the amount of work they still need to do to actually get this game to a good level and this looks like a dead project to me.
@dorpth
@dorpth 3 ай бұрын
Ugh, now they're talking about using ChatGPT to have open ended conversations with the mission briefing NPCs.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
Fun fact: the executive team at Frost Giant (Tim Morten, Tim Campbell and Cara LaForge) were collectively involved in 4 separate failed game startups prior to this. 2 of them were in the RTS genre.
@niksatan
@niksatan 4 ай бұрын
wow didn't know that... what rts(es)?
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
I don't want to witch hunt, they seem great people, and start-ups are often challenging and don't always work out, but it doesn't mean an entrepreneuring person was wrong to try, and it doesn't mean it was "their fault" or something. What projects do you think they were involved in? I believe they went straight from blizzard to Frost Giant.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
​@@GrubbyTalks I don't know why but my last comment didn't post. Anyway, I totally agree with what you said. I just find it odd that there was no mention of the executive team's experience after Blizzard when this game was being hyped up. Here are the projects: Command & Conquer, an RTS F2P reboot of C&C that never launched - Tim Morten was Director Guardians of Atlas, RTS/MOBA thingy, that failed after its first open beta - Cara LaForge was partner/manager in Day9's company that did the design. Tim Campbell's FireForge, a company he founded, had had two MOBA projects 'Atlas' and 'Zeus' not get to launch. Then they started to make a high profile Ghostbusters game which failed, then the company folded and he became a fill-in director on the in-progress Wasteland 3 before founding Frost Giant with Morten. ^ FYI, this is coming from a post on the Stormgate subreddit. I was able to confirm some but not all of the above (which I probably should have before making my comment).
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
"I have not failed. I've just found 1,000 ways that won't work." - Thomas Edison
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
@Mike-wu7ie Same applies to any startup. I've owned and run a marketing/tech startup since 2011, but had several failed ventures before that so I can sympathize with how incredibly hard and risky they can be. And I didn't even raise outside capital so I haven't had to answer to investors. My point wasn't to disparage the executive team, but to point out that we were sold by both Frost Giant and RTS content creators that these guys quit Blizzard to start Frost Giant, and that's just not true. It mainly bothers me that content creators either did no due diligence on these guys before hyping the crap out of this game, or intentionally hid this information. I'm not referring to Grubby here, I just discovered his channel, and he's had the most logical, level-headed takes that I've seen on the game.
@gudssonp539
@gudssonp539 4 ай бұрын
Imagine paying now for an physcial copy that might come out in several years, yeah, dont do that.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
...of a *Free to Play* game no less
@Spazz4170
@Spazz4170 4 ай бұрын
pretty sad to see the response and them not really own up to what they did and clearly did on purpose. I get it yes budget shortcomings can be unclear until they appear, but either this was intentionally worded this way to generate revenue or they should not be making games with whoever is on the finance team. Pretty sure only one of these is plausible; guess you can really tell they worked at blizzard.
@markototev
@markototev 4 ай бұрын
This is why I don't back early access. I'll buy it on release and so far, the game itself doesn't look good enough for me to buy even on release.
@cheesedanishable
@cheesedanishable 3 ай бұрын
I'm in the camp saying this game won't go anywhere. 'Fail' is a bit loaded so who knows about that, maybe it makes its money back. I just don't think the game is going to blow up and be the next 'big' thing. I think it's going to release to a relatively small audience, be enjoyed for a few months and be left with only a hardcore crowd. For me there's two big things holding it back, one is the art style and two is the lack of hype around RTS right now.
@oaksf9252
@oaksf9252 4 ай бұрын
IMO the game so far is just way to similar to SC2. I think what makes SC2 so hard is the fact that you kinda have to get multiple bases. Whenever someone goes 1 base (in sc2 and I expect it will be the same in SG) its kind of a unicorn and thats exactly what makes is so hard for casuals to get into the game. Managing 1 base with resources, buildorders and terrain is enough for the vast majority of players.
@TheYoungtrust
@TheYoungtrust 4 ай бұрын
Prob just that they realized there was no more corpo funding so they are trying to get the biggest marketing budget they can. There is a putty strong correlation between success in sales and marketing not so much how good the game is.
@stysner4580
@stysner4580 4 ай бұрын
True enough but it's going free to play and they already have more funding than they asked for initially. On top of that, YT videos of Stormgate from all kinds of content creators have been blowing up, everyone that potentially wants to play Stormgate is highly likely to already know about it.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
Cut Costs Make the game a valuable/fun recreational pasttime Build up over time (ie. Stop the greed)
@auto1nfanticid3
@auto1nfanticid3 4 ай бұрын
@@stysner4580it seems to me, based on the simplified gameplay and focus on CoOp, that they either plan or hope to attract a new young audience to add to the existing community of sc vets.
@yorkshire_tea_innit8097
@yorkshire_tea_innit8097 4 ай бұрын
One thing i like about you, Grubby, is your steadfast ownage of "that guy" who comes in all high and mighty pretending the community are a bunch of hysterical headless chickens and he's the voice of reason with authority whilst actually not saying anything of content or rebutting anything.. That sort of archetype tends to be pretty popular on reddit. But you Grub, you dont fall for these grandstanding shit stirrers.
@matekiss1069
@matekiss1069 4 ай бұрын
Didn't they ask for money to start developing in the firstplace? How many times can you do the same trick?
@ddwkc
@ddwkc 3 ай бұрын
Judging from Star Citizen, infinitely!
@Zmej420BlazeIt
@Zmej420BlazeIt 4 ай бұрын
Grubby thank you for having a balanced mindset! We all want Stormgate to succeed. I know I was excited before we even knew the name Frost Giant, then before we even knew the name Stormgate! If this is another perpetually unfinished kickstarter game it will set RTS back many years. Hopefully all this funding stuff leads to more transparency, which leads to more trust & feedback, then therefore a better and a finished game.
@souldeluna
@souldeluna 4 ай бұрын
Thanks for raising awareness, let us hope that they are able to release a really good rts but i could not offer funding under these circumstances even if i had the disposable income.
@fishlobs
@fishlobs 3 ай бұрын
the theme of the factions is fleshed out
@michaelgoodrich5309
@michaelgoodrich5309 4 ай бұрын
@ 12:50: dilution of the reserve shares is usually why. If Frost Giant cannot afford the equity ask of the PE firm, using a SPV for a private placement is more favorable for Frost Giant while providing an opportunity to the public for those who would otherwise have to wait for an overvalued IPO (initial public offering)
@reinoldrojas8733
@reinoldrojas8733 4 ай бұрын
Great video, I love how well researched, naunced, and thoughtful this talk was. For the question of 150mil valuation vs 47mil investment, as an investor you don't buy 100% of the company/revenue. You buy a portion of stock/part of the company. So if that 47million bought 33% of stock (and therefore 33% of the company) then frostgiant would be valued at 150million (47 multiplied by ~3). There are some investment sites that show some of this information but its often paywalled. At least to me the ~3x investment to valuation ratio seems very reasonable without finding the exact numbers.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
Then who has the other two thirds of FG?
@reinoldrojas8733
@reinoldrojas8733 4 ай бұрын
@@ulgarvorniksen5435 Its usually some combination of the company itself, execs, and employees. Have you heard about how software engineers often get large parts of their pay in company stock (like at google, meta, netflix)? If the company didn't have stocks to give how could they pay their employees with it? And once the employee gets paid in the stock now they're the owners.
@wormsblink2887
@wormsblink2887 4 ай бұрын
The initial investors and those who invested before. They accept new investors coming in and diluting their ownership stake, since the overall valuation goes up. So when they invested 5 million, the next funding round increases that value to 10 million. Cash and value are not the same thing in investing.
@paulogodinho3275
@paulogodinho3275 3 ай бұрын
With how much you know now of how Blizzard operated, calling yourself "ex blizzard" is actually derogatory.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
Dust Front... Ladies & Gentlemen; *_Art Style_*
@emikochan13
@emikochan13 3 ай бұрын
I think from a dev point of view, early access and finished game are pretty much exactly the same, considering how much work it takes to get to early access, the difference is just polishing. As soon as the cash shop is available (I guarantee it will be in active in early access) the game is released.
@user-wz4bo3br7n
@user-wz4bo3br7n 4 ай бұрын
Respect for doing a video on this. Seems many of the old influencers pumping out stormgate content don't seem to want to touch it. Wonder why. All that aside I love your review videos on new games ❤
@macariuswrench
@macariuswrench 4 ай бұрын
The other influences are being paid, how else do you think the 35 million disappeared so quick? Certainly wasn't on game design
@potatoman8194
@potatoman8194 4 ай бұрын
@@macariuswrench the 35 million disappeared on tournaments
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
I only know of Tasteless & Artosis Who aren't touching SG1? I've got to see what they're playing(btw you guys seen that nazipocolypse looking mini rts? Whhooo boy! That's an artstyle!)
@potatoman8194
@potatoman8194 4 ай бұрын
@@ulgarvorniksen5435 He is talking about the kickstarter issue
@attractivegd9531
@attractivegd9531 4 ай бұрын
massive red flags
@RetrospectiveChannel
@RetrospectiveChannel 4 ай бұрын
I am sure that the kickstarter people will get their physical collectors edition copies of the Early Access game after all that's what they paid for right ?
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
😅
@michaelgoodrich5309
@michaelgoodrich5309 4 ай бұрын
The disclosure of the same investors for the first 3 rounds of funding is more than likely from a “pro rata” rights clause that allows seed investors first right of refusal in later funding rounds to maintain current equity stake. This means the early investors are offered the ability to buy in again to maintain their percentage ownership in the company. If they refuse, their ownership position is diluted from the additional funding and new share issuance.
@DrawAndErase
@DrawAndErase 4 ай бұрын
Great video, I hope it works out for them and the investment goes well. It is a little bit curious to what is happening but without any real understanding or them giving away what's happening it's hard to know. In terms of gameplay, I did find myself enjoying it, I wanted to play more and it was easy to get into as someone who isn't super serious at RTS but likes starcraft and starcraft 2 and couldn't get into AoE4 because of how overwhelming the UI and everythin on the screen was especially as a left handed player. I think it's 2 things, early acess means people can play properly and apart from a wipe and future content it's essentially in live development and starting it's journey as a live service game. I work as a graphic designer and animator and people get confused about artstyle and graphics, the artstyle is good in Stormgate and so is the visual language but people are caught up in the graphcs. They can apply a lighting pass to the game, as well as updating the visual fidelity of the units and map closer to the end and with more animations and visual clarity in the way things move / portraits moving that will transform the game a lot as that's what is missing right now but it's understandable due to where they are in development. I'm working on a competitive puzzle vs fighting game, think puyo puyo and puzzle fighter / magical drop, highly competitive chain strategy and characters with abilities and meter management. We started development 2 years ago and we wanted help from the puzzle community to help get the core gameplay loop down because that's the most important thing with the game, essentially what stormgate is doing because it's the quickest way to iterate on the gameplay and get the results the fastest by having a large sample size of feedback. In our game we showed off the dev build, which just had blocks, no backgrounds, not much sound, no characters and the meter system missing but we still wanted players to give us feedback on the core fundamentals of the games design. Granted multiplayer puzzle games are a far cry way way way smaller than making an RTS, we got it in front of people really early when dev text was on the field and that allowed us to really hone in the gameplay. How our chaining system works, what's the defensive and offensive system like, do players have freedom of expression to build the way they want and what are the win conditions. we later polished the graphics, adding the characters, the menu's, the special abilities, particles, a polished field for players to play on, alternate skin pieces and sound and music. But it was so valuable for us to get it in the hands of really skilled puzzle players in the community to hone in on the core gameplay and then we kept updating the graphics and animations and game modes. Basically the same thing Stormgate is doing and you definitely can do a final pass on the game to improve the graphics here for sure! It's so valuable to get into the minds of players because it helps confirm your ideas are correct allowing you to focus on the art and everything else in the package once everything else is done and then you can market and our game looks way better than before now it's in a state that's quite visual for fans. Again it's a little bit scary about their funding purposes and I hope it's all good, but I think the combination of a lot of the community not understanding this style of agile development is one thing and as you say and since I've played it, the gameplay is quite fun and we hope it continues to get better over time. You can't please everyone and a lot of these people don't really understand how to critically understand the connection of colour palette and shapes, iconography and the thematics of the races visual language vs the raw graphics you see in front of you because of the current state it is in. Anyway thanks for making this video, it really helped me get into words the process my small team of 4 are going through which is similar to what Frost Giant are trying to achieve from a gameplay point of a view of course.
@michaelgoodrich5309
@michaelgoodrich5309 4 ай бұрын
@ 9 minutes: many companies set the kickstarter pledge goal very low and will scale deliverables based on the user base commitment. This is a low risk way to the company to be able to promise and not underdeliver. Wording in the prospectus (this disclosures to the investor or donator) has to be carefully considered for legal reasons.
@KraggHC
@KraggHC 4 ай бұрын
Just so you know, me writing this comment, and thereby increasing the algorythm's likelyhood of promoting your video, has cost me billable minutes. I expect to be compensated. Another video release will do.
@FollowGrubby
@FollowGrubby 4 ай бұрын
XD love reddit memes coming from that one post
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
😆
@yGKeKe
@yGKeKe 4 ай бұрын
Riot games is a US based developer. Tencent is a shareholder. They own 100% of shares, but at the end of the day...that's all they are, shareholders. Riot is still a unique entity. It's not quite the same thing as say, Activision fully buying the company of Blizzard from Vivendi. They have also joined multiple other large companies in making cuts this year. I suspect they were originally going to provide more funding to this project and had to back out of it when they also cut back on a lot of their own projects.
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
Shareholders can be active or passive. I have no idea how much control Tencent choose to exercise over the day-to-day operations (or even long-term strategy) of Riot Games, but if they own 100% of Riot then they could absolutely go in and change everything and everyone if they wanted to. If they aren't doing that, it means they have faith in Riot's management and are happy to just sit back and watch their fortune increase.
@Lucas-uo9ml
@Lucas-uo9ml 4 ай бұрын
they go 40M$ from initial funding and kickstarter and I have heard also they asked money to add heroes in the game, now they want u to invest in their company because they need more money ? It seems they learned a lot from blizzard in the business perspective... And for execuse they are comparing the cost of developing an AAA game and this RTS that look like a mobile game... Seriously... Am i only one who think they are taking us for idiots?
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
I personally don't understand it, but there are a lot of people who seem to genuinely enjoy the game so far. But I do agree - this game is not even in the same ballpark as SC2, no matter how you look at it.
@XtReMz98
@XtReMz98 4 ай бұрын
I couldn’t agree more that audio is more important than graphics. SC:BW, WC2 and C&C:Tiberian titles all had amazing audio on both units attacks/voice lines and soundtrack all the while sharing a nice but limited isometric graphical presentation. A Zealot in SC:BW feels like it has weight when it attack with its psiblades, siege tanks feels like they pack a punch. C&C music is out of this world with how badass it is. I sadly feel like SC2 onwards units feel like they are firing bb guns that tickles rather than actual real life weaponry. This is why stormgate feels a bit bland and soulless despite having the fundamentals in terms of fluidity of gameplay and engine responsiveness.
@karf7680
@karf7680 4 ай бұрын
After watching your video on Godsworn and Lowkos video on ZeroSpace I honestly doubt that they will have the success they imagine with the game. So far it's rather bland in comparison to other similar titles. :/
@TheRealDeadRock
@TheRealDeadRock 4 ай бұрын
I want the RTS genre to get it's revival, but it should never be the customer's responsibility to make that financially viable. Frankly nothing about SG has impressed me yet, and now this is in fact doing the opposite.
@tradingaid
@tradingaid 4 ай бұрын
If the game was actually fun to play, I would have considered investing... but it's not. It's boring, recycled bull crap.
@wanaan
@wanaan 4 ай бұрын
Im guessing eithet options, or preferred shares/equity--if dividend is paid it goes to you before normal shares. But you don't get a vote in what the company does at shareholders meeting. Can be resold. Not sure what the SEC might say though. There are a lot of standards to delling equities and securities (any form of i.o.u whether it is ownership or not) as crypto market has found out.
@FlokiTech
@FlokiTech 4 ай бұрын
It's not looking good chief
@DietcokeHD1
@DietcokeHD1 4 ай бұрын
ill put money into this game only if it's not a micro-transaction hell sink. I don't want to be spending $10 per new mission or unit. i want to buy large chunks of content at once. you know like expansion packs.
@KyrosQuickfist
@KyrosQuickfist 4 ай бұрын
Development just seems like it costs so much nowadays.
@905JimRaynor
@905JimRaynor 4 ай бұрын
thanks for the in depth analysis sir.
@RancorSnp
@RancorSnp 4 ай бұрын
I'd love to but the form required kinda has me stumped, I am not sure it is possible for me. If I do figure it out, I'll definitely invest. Sounds like easy money to me ^^
@unagiandroe
@unagiandroe 4 ай бұрын
Read into the investment documentation before you do. Truthfully, it's very unlikely to see a return on this type of investment.
@stysner4580
@stysner4580 4 ай бұрын
No! You could lose everything! Be very, very careful. The reactions of anyone but hardcore RTS gamers has been very tepid. It's not a sure thing at all, and hype has been dying down a lot after the beta. Not to mention that the video game industry has an insane history with hype implosions on release...
@matka5130
@matka5130 4 ай бұрын
Why the need for milions on marketing? Many people interested in RTS know about this project... I have to say im disapointed after playing the demo...
@monkeybunny89
@monkeybunny89 4 ай бұрын
I played stormgate beta. It looks like wc3 or sc2 without the backing of blizzard funding. I mean.. that's what it is isn't it?
@todorivanov4753
@todorivanov4753 4 ай бұрын
Servers are expensive as fuck when you need a lot of them, for this reason, most big companies have strict running times and don't use them during the weekends if possible (testing environments etc). I doubt this amount of money will cover the server cost for long. One of the companies that I worked for invested that amount alone in 2 servers for AI 5-6y ago but a big part of the cost was GPUs (including 2x 8-9k$ GPUs).
@ericupstairs
@ericupstairs 4 ай бұрын
Thanks for this Grubby, the FG/SG story is interesting. I didn't KS back it cause I was dubious. I want to see FG succeed. However, "Free-to-Play" games don't resonate with me. (Gen-Xr here!) Hype for SG is max for some, but I'm not sold. SG looks too derivative of Starcraft2 - jmo = its not innovative, inventive or fresh. I'm sure the gameplay is good on a technical level tho. I'm looking forward to Zerospace and other indie titles coming! Glad the RTS space is getting some attention in the end. (edit = had to specify Starcraft"2")
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
> SG looks too derivative of Starcraft2 To be fair, Frost Giant have said (can't remember who exactly it was... Kevin Dong maybe?) that Stormgate would be something like 50% Starcraft, 25% Warcraft and 25% something else. They've never pretended that their aim is to make anything other than a "Blizzard-style RTS". Of course, that may or may not be to everyone's taste which, fair enough. Re ZeroSpace - the sense I have is that Stormgate is an RTS made for both casual and hardcore gamers (hence a heavy emphasis on ease of onboarding, social/co-op play, and a rolling campaign - without imposing a skill ceiling for competitive PVP), wheras ZeroSpace is an RTS made for mostly hardcore players. I've supported both games on Kickstarter, and hope both are very successful.
@ericupstairs
@ericupstairs 4 ай бұрын
Ah yes, fair points indeed. Tho i have my preferences, i do hope SG can help move the genre forward in a meaningful way. Yes FG has made no attempt to hide the fact theyre riffing on past Blizzard work / equity, and that presents some pros and cons. We’ll see how things go, cheers!
@sebastiangundolf6740
@sebastiangundolf6740 4 ай бұрын
I love RTS games and I wish them the very best, but personally I am really not interested in Stormgate. Neither the look nor the universe motivate me to play the game and I fear that it is the same for many others. How should people be motivated to spend money on it then? I would rather pay once if I like the finished product and not be afraid of missing out on some content if I don't want to buy the cat in the bag now. It's all so unclear and there are other RTS in development that look way better. Good luck to Frost Giants though and to all being hyped for the game!
@ivan_m_vienna
@ivan_m_vienna 4 ай бұрын
To "if the valuation changes" - the example is correct in the following sense: if one invests 1k at the valuation of 150M and then the valuation goes down to 15M, the estimated value of the investment goes from 1k to 100. And, because the investment is illiquid, there is no guarantee to get these 100, unless there is someone ready to buy that equity (or equity-like instrument) from you. With regards to the future revenues from investments - they come in two forms: dividends and increase in valuation. Companies have the incentive to pay dividends so that more investors would want to invest into their equity, so that they can grow the business. Also the equity holders have voting rights in the company's shareholder meetings, and may force the management to pay dividends.
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
Right, makes sense. But are dividends optional royalties paid out whenever they feel like it, or are concrete and legally enforceable contracts laid upon them?
@ProuvaireJean
@ProuvaireJean 4 ай бұрын
@@GrubbyTalks Dividends are issued at the discretion of the company. f a company makes money they have a choice of either reinvesting that money into growth (something that Amazon, for example, did for decades - I think it took 20 years for Amazon to officially turn a profit, but they grew a hell of a lot in that time), holding on to that money in reserve as cash or other "liquid asset (ie an asset easily turned into cash), or giving some of that money back to investors in the form of dividends. Most young companies would rather invest in growth, because they're small and want to become big. Dividends are generally the providence of older, established companies. Investors in startups know this and - as ivan_m_vienna pointed out - expect to make their money out of capital appreciation rather than dividend streams. You might be getting dividends confused with bonds, which is where you effectively lend a company some money and they pay you back - with interest - at a regular rate.
@ivan_m_vienna
@ivan_m_vienna 4 ай бұрын
@@GrubbyTalks Dividend payments are proposed by the managers of the company and have to be approved by the majority of the shareholders. Each payment is the result of a negotiation between management and shareholders. There are no specific requirements in this regard, no minimum/maximum levels, etc. Except for special cases like banking industry, where maximum distributable amount is limited by regulatory authorities. Shareholders may fire the management and enforce dividends, but this may kill the company. So a prudent shareholder would strive to find a balance between getting a cash benefit now and enabling the increase of future cash benefits from the same company. To make these things more predictable for investors, some companies may have a dividend distribution policy, where they describe their intended future strategy in terms of paying dividends. This is more common for mature and stable companies and almost never the case for startups. Most startups prefer to pay as little dividends as possible during the first several years, so that they can re-invest all revenues into growth (which is supposed to bring higher cumulative dividends in the long-term).
@florianhaffner3910
@florianhaffner3910 4 ай бұрын
Stormgate went from the hope of RTS to a shitshow really quick. Lost all interest in a few months
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
Overpromising and underdelivering will do that. Not to mention misleading your supporters.
@shoxiang8307
@shoxiang8307 4 ай бұрын
15:26 You misspelled 37M as 47M, right?
@cls880
@cls880 4 ай бұрын
My impression is that it is okay so far. It doesn't blow my socks off. Not a fan of the graphics style, it reminds me of mobile games. They need a long EA, because I don't think it is close to the polish needed to be very successful.
@iopklmification
@iopklmification 4 ай бұрын
I don't get why you're asking for the sucker punch why the promise of SG has always been to build a game with the community. I was in the SC2 alpha and I've been in the SG testing for a while, I can assure you SG has changed way more than SC2 and it keeps changing a lot. The devs are also way more receptive to feedback...I remember saying warpgates were problematic from the start...and they were for years...we're also going to get community made maps much faster in SG. Building a game with a community isn't compatible with what you're asking.
@ulgarvorniksen5435
@ulgarvorniksen5435 4 ай бұрын
i hope it breaks records
@GrubbyTalks
@GrubbyTalks 4 ай бұрын
Building a game with some input is good, but when you listen to too many pilots the plane may not fly straight, that's my only concern
@iopklmification
@iopklmification 4 ай бұрын
@@GrubbyTalks true but if they were listening to the majority they would be making SC3... 2 builds ago the game was way closer to SC2 and there was quite a bit of pushback when they zoomed in for example... I find the game gets more and more identity as time goes by, I think the incoming creep camp rework will be critical to make it different from SC and WC. I expect you will need to control territory to get their rewards, a bit like in Relic RTS.
@cristhianmlr
@cristhianmlr 4 ай бұрын
I will be honest: even with the pedigree this project has, I never expected sucess from it.
@allanshpeley4284
@allanshpeley4284 4 ай бұрын
I'll admit, I was on the hype train at the start. They got me pretty good. At least until I saw the early screenshots and gameplay vids, at which point the game was a hard pass for me.
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