Рет қаралды 34,434
A few combos demonstrating IP Man's loops. The video shows the teleport loop, the faltine loop, a few variations of the Impact Palm (or IP) loops, and a few mixes of all of them. The video is mainly to show how to get IP Man from mid screen to the corner for the faltine loop., and also to show how to space him out for the loop to work. Magic takes extreme focus, so these combos are about a 7/10 in difficulty. Shout outs to Death2494 on Psn for all his help.
Notations, as requested:
0:00 = 1.)
0:25 = 2.)
0:45 = 3.)
1:03 = 4.)
1:26 = 5.)
1:51 = 6.)
2:15 = 7.)
2:37 = 8.)
2:56 = 9.)
3:19 = 10.)
Legend:
j. = Jump/in air
s. = Standing
c. = Crouching
L = Light
M = Medium
H = Heavy
IP = Impact Palm
FOF = Flames of the Faltine
x# = number of loop cycles
1.) j.H, s.L, s.M, s.H, stinger, Bold Cancel, Volcano, j.M, j.H, Air Play, j.H, s.H, Launcher, j.M, j.M, Double Jump, j.M, j.S, Sky Dance, Cold Shower, Stinger, Bold Cancel, j.S, Call Strange, Cold Shower, Prop and Shredder, Hammer, Volcano, Beehive, Million Dollars, Spell of Vishanti.
2.) c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, Land, Dash, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, Land, Dash, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3 Land, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Spell of Vishanti.
3.) c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, Land, Dash, s.M, s.IP, Launcher, j.IP, j.FOF, j.IP, Land, Dash, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, Call Dante, Spell of Vishanti
4.) c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, Land, Dash, s.M, s.IP, Launcher, j.IP, j.FOF, j.IP, Land, Dash, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, Call Strider, Spell of Vishanti, Spell of Vishanti
5.) c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, Land, (Jump Back) j.M, j.H, j.IP, Land, Dash, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Spell of Vishanti, DHC to Devil Trigger, Super Jump (Or Teleport), j.S, Volcano, Beehive, Volcano Beehive.
6.) c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, (j.FOF, j.IP)x2, Land, s.M, s.H, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, (j.FOF, j.IP)x3, Land, s.IP, Astral Magic.
7.) Air Grab, Teleport M (or L), Spell of Vishanti, XFC, Teleport H, j.IP, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, j.FOF, j.IP, Land, Dash, s.IP, Launcher, j.IP, j.FOF, j.IP, Land, Dash, s.IP, Launcher, j.H, j.IP, j.S, Spell of Vishanti.
8.) Air Grab, Teleport M (or L), Spell of Vishanti, XFC, Teleport H, j.IP, Land, s.IP, (s.FOF, s.IP)x4, Launcher, j.IP, j.FOF, j.IP, Land, s.IP, s.FOF, s.IP, Launcher, j.IP, j.FOF, j.IP, Land, s.IP, Launcher, j.IP, j.S.
9.) Seven Rings of Raggador Counter, XFC, Teleport L, Launcher, j.IP, j.FOF, j.IP, Land, s.IP, (s.FOF, s.IP)x3, Launcher, j.IP, j.FOF, j.IP, Land, s.IP, (s.FOF, s.IP)x3, Launcher, IP, j.S, Spell of Vishanti.
10.) Strange-
c.L, c.M, c.H, s.IP, Launcher, (Tiger Knee) Teleport H, j.H, j.IP, (Land, Jump Forward, j.M, j.M, j.H, j.IP)x2, s.H, s.IP, XFC, Dash, s.IP, (s.FOF, s.IP)x5, Launcher, j.IP, j.FOF, j.IP, Land, s.IP, (s.FOF, s.IP)x3, Spell of Vishanti
10.) Magneto-
c.L, c.M, c.H, Launcher, j.H, addf, j.H, s.H, s.Hyper Grav L, XFC, (s.H, s.Hyper Grav L)x11, Magnetic Tempest.