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Fighting games are full of unique characters that boast an arsenal of moves they can use at any given time, and Street Fighter 6 is no exception. All of these attacks have specific properties and duration, which can be described using Frame Data; but what is it? Many people shudder at the sole thought of involving any kind of math in a videogame, but trust me when I say that learning Frame Data is worth it! In this video we'll go over everything you need to know to understand how frames work in the context of SF6, including practical applications, as well as learning how to read frame data charts. The numbers are a small part of the whole, and I hope that, by the end of this guide, you'll be able to appreciate how useful frame data can be to improve your gameplay.
Timestamps
00:00 Intro
00:30 What You Need to Know
00:49 What is a Frame?
02:42 The Frame Meter
03:53 Three Parts to any Move
04:13 Startup
05:11 Active Window
06:30 Recovery
09:50 Counter Hit and Punish Counter
10:33 Frame Advantage
11:36 Link Combos and True Blockstrings
14:12 Punishes
17:29 Frame Advantage on Block
18:39 Properties that change Advantage
21:44 Frame Advantage Recap
22:44 Reading a Frame Data Chart
25:51 Example: Frame Trap
28:50 Example: Improve Punishes
30:18 Example: Link Combos
32:23 Outro
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