Blows up throw loops. If you expect it, go meaty. Helps geif and lilly mainly. Does it work with regular throw? I swear it might
@andywuzc123 сағат бұрын
Jump cancel + SA3? Possible?
@jamesw571323 сағат бұрын
So it can blow up scrubby throw loops?
@THEVOIDZ23 сағат бұрын
video starts at 3:32
@NeloGTzКүн бұрын
we did this like 20 years ago on street fighter 3 3s. but it's harder in 3s bc you need to do super jump to cancel
@wesley021494Күн бұрын
What's crazy is I've been doing this since the beginning as a Zangief player but didn't understand why it worked the way it did against meaty/frame tight pressure lol. Now it all makes sense
@erzackgaming2095Күн бұрын
can't do this anymore . I don't know why? my Jump Cancel SPD keeps getting defeated by normal grab the moment I get up.
@eatdahlКүн бұрын
The knee press can be countered on block so its not that good of a move. Because a light jab beats it if its blocked
@FreebyrdFayelanxКүн бұрын
I hate Option aspects, it’s just cheating. It’s not a Kara throw; it’s not learned tech, it’s cheating.
@FreebyrdFayelanxКүн бұрын
I downvoted this because of the move, not Vesper.
@willkershisnik5893Күн бұрын
If I’m understanding this correctly, this may actually be huge for Honda. OD invincible hands is good, but I’m more thinking ex headbutt. Ex headbutt is almost a dp except since it’s armor and not invuln he can be thrown out of it. If I’m correct, using sumo slam and cancelling into ex headbutt with the override basically means Honda now has a DP type reversal cause you can’t be thrown out of it. Sure it’s very punishable on block but that’s not the point. You just do this everything you would normally want to use ex headbutt and have the added benefit of beating throw. Someone let me know if I’m wrong cause I haven’t labbed yet
@danielakers5336Күн бұрын
Thats brilliant man. I main ryu and akuma and im practicing this crap now.
@PichoniixКүн бұрын
03:39 if your LightKick is 4 FRAMES why are you getting thrown by Ryu on wake up if Throws are 5 FRAMES. Aren't you supposed to beat the throw with a 4 FRAME move? 🤔 🙄
@killercore007Күн бұрын
11:00 The real question is why the hell is it +4 in the first place
@xxjmxx13Күн бұрын
This is NOT a bug, or an exploit. Lol it's been in multiple games
@MrkrillisКүн бұрын
This is fun but I think they should remove it if they can.
@DistortedV12Күн бұрын
So that’s way I keep getting grabbed
@WAT_ru_SERIOUSКүн бұрын
Sad you have to go to this extent to escape throw loops and to get out the corner..😂 it should not be so braindead to lock someone down in the corner, yet so hard to get out..
@briandelapena3992Күн бұрын
Lol don’t grapple with a grappler. Noted. Hope a Zangief goes to the top 8
@supergoogleleeКүн бұрын
People complaining like every Gief can pull it off as consistently as Kobayan does. Try it yourself, it is not some scrubby Luke or Ken brain dead flowchart combo which you pride yourself for.
@b7ray32Күн бұрын
Out of all the broken and brainless nonsense in this game some people want to complain about this??? This community is a big reason why this game is in the garbage state that its in .. people just want to spam safe broken bs
@VesperArcadeКүн бұрын
There's A LOT of additional frame data information that explains how this works and why this is difficult to execute depending on the situation. Thanks for watching! I'll keep everyone posted if there's any changes in the future. x.com/HatsonFGC/status/1813931398992220509 x.com/20130602st6/status/1813428914414612748
@DennisJDoesVoiceКүн бұрын
Ban every character
@ElderSoulsКүн бұрын
Everyone here complaining about Zangief didn’t get to the part in the vid about Blanka’s cancels, you’re telling on yourselves 😂
@Diavolo989Күн бұрын
Oh no it's Abigail all over again.
@HeroEmiyaКүн бұрын
whats the ost when vesper shows off blanka?
@RobTheMechanikКүн бұрын
Is it possible that the most meatiest of throws beats this? I labbed a super meaty throw, and it looks like the air grab doesn't work/the throw wins. A slightly less meaty throw, and the air grab wins. Is this true?
@RobTheMechanikКүн бұрын
Ok jump cancel that last comment. I figured it out. My circle motion wasnt enough. Now I got it down perfectly, when I can do it. It works on all air tight grabs and command grabs.
@kenhoableКүн бұрын
Most Gief Player know this now, Kobayan is using this in Topanga
@quicgridКүн бұрын
You do have to be skilled to use these reversal options, due to the small window, but I think this should not be patched out. This is only for those that have no arthritis and know the game in and out.
@enigma8301Күн бұрын
Sounds like a bug 😅
@intergalacticdegengypsy6135Күн бұрын
17 mins bro, tf?
@andrewrojas7964Күн бұрын
This is awesome aha Has any use of this been found with ken?
@dav1dgearКүн бұрын
Wake up spd isn't something new isn't it? You can jump and punish counter
@angry_zerglingКүн бұрын
I never noticed how much Ryu's chin clips into his gi and chest during his idle animation. It's pretty bad. I wonder how that slipped past when they were making the game considering Ryu is one of the main cast members.
@SillyPillBoy2 күн бұрын
Wait, does that mean that Aki can do OD snake step and gain throw invuln?
@AIKnowYou2 күн бұрын
Capcom went the route of pretty much only keeping intentional things as far as mechanics go. I can see them patching this out as much as they can because it goes against the whole gameplay design of SF6. Personally, I loved this kind of stuff back in SF4, but this time around, I'm leaning towards keeping the gameplay design/direction tight.
@oz_garcia2 күн бұрын
i dont like throws leave it in the game
@wanpokke2 күн бұрын
"new"
@dermetzger2 күн бұрын
Music got me hard at the beginning ❤
@menmabmx19952 күн бұрын
zangief top 5
@ShinUltima2 күн бұрын
Gief SPD should be throw invincible at the very least anyway, so Capcom should let this rock. The fact that it has a very exploitable weakness (dies to meaties; also dies to vertical jump which Gief is very weak too as well) means there's no reason to fix this.
@aspreedacore2 күн бұрын
thanks vesper, always good to have this info even for me who left the community due to lack of passion and just becoming overly casual in general.
@randomboy3432 күн бұрын
Vesper acting like he’s known about this lol. I first heard about this tech last week and now you’re making a vid today about it.💀
@spencersavage4912 күн бұрын
Keep it. Bring me back to sf4 when it was actually scary to pressure a grappler
@MrSorrowX32 күн бұрын
They removed lily's ability to jump cancel everything but SPD, so jump cancel SPD is intentional going by the dev notes so grapplers having that seems to be intentional. They should remove every characters jump cancel specials as they counted it as a bug with lily.
@dodang_9147Күн бұрын
honda nerf baby. ya!
@GrimmCROPES2 күн бұрын
jump cancel inputs will never get patched ever ever ever ever ever. hopefully lol
@vyris67272 күн бұрын
Mena is gonna have fun and EVO 😂
@chefkennyeats2 күн бұрын
Bro, this has been around a very long time in sf history even in sf4, and sf5. Why people acting like this is new tech? Its super risky, and is a read, now if zangief had armor kara cancels like sf4 did that would be problem in this game. There was wayyyyy more zangief tech in sf4 than any other street fighter lol. It isnt that powerful at all
@Glickstick2 күн бұрын
kobayans defense is so much stronger just by showing people he's willing to do it. it's a crazy amount of pressure alleviated. I haven't seen anybody do it as consistently as kobayan, he's a freak of nature
@ruudygh2 күн бұрын
So are we gonna see all zangief and lily in evo top 8?