Subdivision modeling to multi-res sculpting workflow. Pretty powerful and something you might like. Visit my website for links to my assets, addons, the discord, and other useful resources. www.pzthree.com/
Пікірлер: 63
@naborsjw9 ай бұрын
Not gonna lie, I was a little unsure about sub-d modeling, to the point I wasn't willing to even try. This video changed my mind. 🤙🏼
@sjdjjsjsjs39914 ай бұрын
It's not that hard if you spend enough time practicing
@RunTheTape Жыл бұрын
I will probably watch this 2 or 3 times. Pure awesomeness
@iluvyunie Жыл бұрын
Me also
@larastarslayer3349 Жыл бұрын
awesome! I have seen so many asking about Sub-D and I'm glad to have a good video on it.
@thomaswalsh7311 Жыл бұрын
This tutorial is so info dense, will definitely be watching many times
@cowbless Жыл бұрын
Dude this tutorial is very helpful, you have very good habits for clean topo, definitely learned something here! Thanks!
@Sculpture_Labs5 ай бұрын
great video! its so nice to see someone cover this properly, i will be using this for the design of my mech legs
@afterveil Жыл бұрын
I've been really struggling with sub-d lately, this video single handedly saved my ass haha, thank you so much for sharing!
@vanessawarren6832 ай бұрын
This is really cool! My SubD models have improved a lot since studying your lessons, thank you!
@robertasgustas4129 Жыл бұрын
Amazing +1 subscriber. Very good, very informative, I see lack of good subd workflow. Would be nice to see more about topology in subd. Please don't stop. :)
@T3rranified8 ай бұрын
This is it. This is the workflow I can work with best. Very technical methodology.
@vladartiomav24736 ай бұрын
Your tuts are gold🤘. Thanks from France 🇫🇷 Merci beaucoup
@derdugati7126 Жыл бұрын
Subbed and notifocation ON! A real relaxed and thoughtful journey through technical creativity =) Thank you!
@vinnypassmore5657 Жыл бұрын
Super good workflow buddy, thanks for sharing.
@nickkallen1 Жыл бұрын
I like the way you've styled the blender ui
@ariyelfeasey59667 ай бұрын
This was so helpful, didn't realise about Machin3 Tools before this too but have downloaded it
@ramyissa20 Жыл бұрын
You're modeling like it's piece of cake not a very hard thing to do, awesome videos 🦾
@KG_BM Жыл бұрын
Im so glad I found this channel
@dantefernandez2455 Жыл бұрын
Wonderful work! Reminds me of the plasma pistol from Halo!
@lavatr8322 Жыл бұрын
DAmn this what i needed , the real game or film asset ready workflow
@smilgu Жыл бұрын
Thank you very much for sharing
@MrFujinChris Жыл бұрын
very good tutorial, thats what I need!
@darkdevil3265 Жыл бұрын
That's so beautiful damn
@gezbob3508 Жыл бұрын
really great video thanks!
@FischersFritze12 Жыл бұрын
What a wonderfull Work and Topo
@sergeyandreev2599Ай бұрын
Awesome video
@AdriFlashBack Жыл бұрын
Professional lvl, great content
@ianmcglasham Жыл бұрын
Great work.
@systematicpsychologic7321 Жыл бұрын
Haha, damn that's an awesome model. 3-4 hours? Impressive.
@komputer7566 Жыл бұрын
very helpful thank you
@iluvyunie Жыл бұрын
Only 3/4 hours *Sweats* I really like your sketches btw
@Finijtzu Жыл бұрын
awesome video
@sergeyandreev2599Ай бұрын
Watched the entire thing. Good skill! btw 52:39 - I do this for game weapons everythere :D So it's good
@sebbosebbo9794 Жыл бұрын
thx....glade you helped..
@arturkarneyavets7586 Жыл бұрын
omg realy usfull video, short and informative
@arifdale Жыл бұрын
watching subD workflow is really therapeutic
@jsi6930 Жыл бұрын
Thanks!
@TheTrumanZoo Жыл бұрын
+1 nice content I’ll follow.
@artinrad8213 Жыл бұрын
thx
@darkobakula5190 Жыл бұрын
How did you make your modifiers tab look so nice, readable and similar to 3ds max? Addon?
@pzthree Жыл бұрын
modifier list addon, link at the webpage.
@stevenross5342 Жыл бұрын
So Before moving onto the Multi-Res Mod. UV Unwrap? Could you temporarily disable the mod, UV unwrap, then re-enable Multi-Res?
@pzthree Жыл бұрын
yes
@mrmerezz3 ай бұрын
Hi! Lovely tutorial, thanks! Cant find surface slide inside Hard Ops... Any clue where it might be? Thanks :)
@pzthree3 ай бұрын
machin3 tools addon mode pie (when in edit mode)
@mrmerezz3 ай бұрын
@@pzthree Found it! Thank you so much! Im learning a ton with your content, thanks again :)
@crmsmxeo81156 ай бұрын
Is this possible to do without any of the paid addons
@FlickerJab4 ай бұрын
What about the Ngons created when beveling edges, for example at 39:36? What is the best way to redirect the topology in those areas?
@pzthree4 ай бұрын
You actually don't have to remove them. However, if you push the center vertex out to the next vertex. They would be quads. Difference is how it is subdivided. Ngons= epole. Triquad = npole or a combo of both. Check the end results, turning optimize display off in the subd modifier.
@FlickerJab4 ай бұрын
@@pzthree that makes sense, thank you for the great content, learning a lot of tips from these!
@homborgor9 ай бұрын
Why is your blender so pretty?
@pzthree9 ай бұрын
Matcaps and theme. That's all really.
@renealbrechtsen974311 ай бұрын
Would you recommend modelling buildings with the subd method ?
@pzthree11 ай бұрын
not usually
@lisniakaleksandr6923 Жыл бұрын
Show please how retop this,for low poly mesh.
@pzthree Жыл бұрын
Same as doing characters. Will do one in the future.
@lisniakaleksandr6923 Жыл бұрын
@PzThree thank you. I don't now how correctly retop hard objects(
@yamiomo739211 ай бұрын
I feel like a blender whore at this point. if I spent half the time doing blender as I did learning about blender oh lord kill me.