Substance Painter to Arnold Workflow

  Рет қаралды 92,314

Josh Antonio

Josh Antonio

5 жыл бұрын

In this tutorial, I'll show you the right way to precisely get your Substance Painter materials into Arnold and looking correct.
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Thanks for watching! (◕‿-)

Пікірлер: 170
@andrewzygmunt9256
@andrewzygmunt9256 4 жыл бұрын
i feel as if ive been waiting for someone to explain this to me properly for years now. amazingly helpful explanation.
@TiredTom67
@TiredTom67 3 жыл бұрын
FINALLY this has been driving me nuts. Thank you so so much for taking the time to make this
@andythornhill
@andythornhill 3 жыл бұрын
I have to agree with all the comments below! Finally a simple, easy, step-by-step tutorial. Keep making these Josh, they are so helpful!
@gingerjargogle
@gingerjargogle 3 жыл бұрын
Lifesaver!! This was so straightforward, you're my hero 😅
@BlenderUnreal
@BlenderUnreal 5 жыл бұрын
finally the easiest workflow tutorial for substance to arnold maya.
@JoshAntonio
@JoshAntonio 5 жыл бұрын
Glad you found it easy to follow 🙂
@kjh3224
@kjh3224 3 жыл бұрын
Great! The quickest,easiest & informative tutorial on substance to maya workflow. Keep going....
@protoxo2033
@protoxo2033 4 жыл бұрын
A short video with absolutely all the info that I need, 10/10.
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thanks 🙂
@cjartworks
@cjartworks 3 жыл бұрын
Thank you so much for this. Easy to follow and to the point! I has struggling trying to understand why my gold from substance wasnt working. Clicking Alpha Is Luminance changed everything! Thanks again Mate!!
@exnihilo9306
@exnihilo9306 4 жыл бұрын
That was *exactly* the kind of tutorial I was looking for. Thanks!
@rhiana2689
@rhiana2689 4 жыл бұрын
You make it so simple and it worked perfectly. Thank you so much!
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thanks glad it helped!
@darkart4551
@darkart4551 2 жыл бұрын
Thank you so much I been finding this tutorial for along time ago, you are my life time saver.
@JoshAntonio
@JoshAntonio 2 жыл бұрын
You're welcome!
@A.RDELAVICTORIA
@A.RDELAVICTORIA 4 жыл бұрын
oh wow, just what i was looking for!!
@karolas98
@karolas98 4 жыл бұрын
Great, simple, straight-forward tutorial. Subscribed.
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thanks! Glad I could help 🙂
@TuisManko
@TuisManko 3 жыл бұрын
Thanks a lot for this simple and easy tutorial.
@rahulcamma
@rahulcamma 2 жыл бұрын
Thank you, really helpful. To the point Tutorial. This is what I needed.Cheers
@JoshAntonio
@JoshAntonio 2 жыл бұрын
You're welcome! Glad it was helpful :D
@andreisubochev8300
@andreisubochev8300 3 жыл бұрын
The best explanation I've ever seen
@MaybeJason_
@MaybeJason_ 3 жыл бұрын
thank you so much easy workflow hella straight forward
@moardor
@moardor 2 жыл бұрын
u are THE. KING!
@pavelhideroa6267
@pavelhideroa6267 3 жыл бұрын
Started texturing again and spent hours trying to figure out why my maps were not working, found this and you saved my life, thank you!!!
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Glad I could help!
@meilingchan3759
@meilingchan3759 3 жыл бұрын
01:02 Color 01:19 Metalness 01:41 Roughness 01:59 Normal
@shayan2053
@shayan2053 2 жыл бұрын
how to add height map
@schmoborama
@schmoborama 2 жыл бұрын
Could you do me a huge favor and tell me where you got this workflow from? I've been to 2 studios that are doing the same thing, and it's actually - no offense - pretty bad. I have a feeling it's Arnold's or Maya's crappy defaults, that no one is learning about
@Ajith___
@Ajith___ 4 жыл бұрын
Awesome tutorial.
@PedroLima-oo6ue
@PedroLima-oo6ue 3 жыл бұрын
Amazing video! Keep up the amazing work
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Thanks a ton! :) glad i could help
@luccorvus
@luccorvus 4 жыл бұрын
Thank you so much! I wish I had found this video long ago.... I will share this with everyone!
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thank you!! Glad the video was helpful 🙂
@mikesegarra869
@mikesegarra869 Жыл бұрын
This is exactly what I was looking for today thanks for your work your videos have helped me so much
@JoshAntonio
@JoshAntonio Жыл бұрын
You are so welcome!
@HLJOHNO
@HLJOHNO 3 жыл бұрын
You've actually saved my coursework, thank you so much :)
@JoshAntonio
@JoshAntonio 3 жыл бұрын
I’m glad to hear it! 🙂
@probelynynchenevmode
@probelynynchenevmode 3 жыл бұрын
thank you so much !!!!!
@GymN3D
@GymN3D 4 жыл бұрын
that alpha thing no one ever told me about that is litteraly the first time i use it, thanks
@gregfoster126
@gregfoster126 3 жыл бұрын
great vid
@alexspeed8888
@alexspeed8888 2 жыл бұрын
Fast and easy to follow! Good tutorial!
@JoshAntonio
@JoshAntonio 2 жыл бұрын
glad you thought so!
@mustafanuroncel
@mustafanuroncel 4 жыл бұрын
Thank you so much
@goncalobastos8318
@goncalobastos8318 5 жыл бұрын
Great tutorial. Very easy to understand!
@JoshAntonio
@JoshAntonio 5 жыл бұрын
Thanks, glad you found the video helpful! 🙂
@ahnak1m
@ahnak1m 2 жыл бұрын
very accurate and useful
@yashpatel1543
@yashpatel1543 4 жыл бұрын
Thnxxxxxxxx. We need you and your more videos like this. awesome
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thank you 🙂
@alexsarakapudau1146
@alexsarakapudau1146 4 жыл бұрын
Very helpful video. Thank you for sharing.
@JoshAntonio
@JoshAntonio 4 жыл бұрын
No problem. Glad I could help! :)
@leonidborodkin3127
@leonidborodkin3127 4 жыл бұрын
Amazing! Thank you!
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Glad it helped 🙂
@enriqueprades9015
@enriqueprades9015 2 жыл бұрын
Thanks friend.
@VietNguyen-ms6rz
@VietNguyen-ms6rz 3 жыл бұрын
Thank you so much!
@mirosawgoofit7252
@mirosawgoofit7252 4 жыл бұрын
Short but very informative tutorial :)
@user-ew1ho3dw9o
@user-ew1ho3dw9o 3 жыл бұрын
omg so thank you
@shprite781
@shprite781 4 жыл бұрын
Thank you so much for this awesome tutorial
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Glad it helped you 🙂
@shprite781
@shprite781 4 жыл бұрын
@@JoshAntonio It really did, my Maya teacher isn't exactly the most responsive outside of classes for some reason and the other tutorials were confusing me, this one helped a lot, keep it up!
@Kazuto-gb7lm
@Kazuto-gb7lm 3 жыл бұрын
This saved my life thank youuuu
@JoshAntonio
@JoshAntonio 3 жыл бұрын
No problem. I’m glad I could help 🙂
@anandsembi1536
@anandsembi1536 3 жыл бұрын
Legend
@irkd
@irkd 3 жыл бұрын
thank god for you -- this is more helpful than any of the documentation from substance
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Glad it was helpful!
@Nexist
@Nexist 4 жыл бұрын
that was very helpful. Thank you
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Glad that it helped :)
@IzanRamos
@IzanRamos 2 жыл бұрын
HOOOOLY Thank you so much!
@JoshAntonio
@JoshAntonio 2 жыл бұрын
No problem!
@westter1
@westter1 4 жыл бұрын
just what many of us need Easy, fast and well done! like we say ins Spanish AL GRANO
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thank you for the comment 🙂 glad you enjoyed
@FineArt137
@FineArt137 3 жыл бұрын
One More Step: In the bump mapping tab uncheck FlipR channel, Flip G Channel, use derivatives and the normal maps should look exactly the same as it looks in Substance Painter.
@damocles5047
@damocles5047 2 жыл бұрын
There is no such thing.
@LucasSantos-rg3im
@LucasSantos-rg3im 3 жыл бұрын
So, can I use these Arnold settings for other 3D projects? Helped me a lot, thanks!
@effectsroom
@effectsroom 4 жыл бұрын
Life Saver !
@claytonmcgehee7275
@claytonmcgehee7275 4 жыл бұрын
THANK YOU!!!
@JoshAntonio
@JoshAntonio 4 жыл бұрын
No problem! Glad I could help 🙂
@nyx2278
@nyx2278 3 жыл бұрын
helpful ty
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Glad I could help 🙂
@ulipr2411
@ulipr2411 3 жыл бұрын
If I wanna export my color Map RGBA i will have to check "alpha as luminance " as well?
@iwansetiawan-lr3en
@iwansetiawan-lr3en 3 жыл бұрын
tanks....
@nickolay_startcev
@nickolay_startcev 3 жыл бұрын
подробно объяснил. Спасибо!
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Рад, что смог помочь.
@cakirkhan3867
@cakirkhan3867 4 жыл бұрын
thank you very much, your tutorail is best
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Thanks, glad I could help :)
@cakirkhan3867
@cakirkhan3867 4 жыл бұрын
@@JoshAntonio again thank you for clear tell and helpful tutorial , i learned substance after your video www.artstation.com/cakirkhan
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Nice work! Keep it up 👌
@danielkyto1363
@danielkyto1363 2 жыл бұрын
I spent 8 hours trying to figure out why my roughness was f-ed up in the render and it was the one box wasn't checked alpha is luminance! FFFFFF, thank you for saving me from smashing my computer.
@Screensam
@Screensam 5 жыл бұрын
Awesome tutorial, so hard to find that information! But how would you export and plug a displacement map?
@JoshAntonio
@JoshAntonio 5 жыл бұрын
I'll be making a detailed tutorial on displacement maps soon. In the meantime: Exporting wise you should get a height map with the PBR export so you'd want to use that map for the displacements. Plugging a displacement map in, Arnold has great documentation for all the parameters. docs.arnoldrenderer.com/display/AFMUG/Displacement hope this helps
@theresaanimator4723
@theresaanimator4723 2 жыл бұрын
Thank you so much for making this clear and easy to understand! May I ask how to apply the height map? I noticed you had one but you didn't show where to plug it in the hypershade
@JoshAntonio
@JoshAntonio 2 жыл бұрын
Hey for sure I have a video here which goes deeper into displacement shaders: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@footballnews8300
@footballnews8300 4 жыл бұрын
for glass material , how it works please ?? when i want to plug it in arnold maya i had a pb with transparency i don t know what and how to plug the nodes??
@KarelChytilArt
@KarelChytilArt 4 жыл бұрын
You need to go to the Shape node of your model and roll to Arnold tab and disable Opaque option.
@bpsjadoun
@bpsjadoun 4 жыл бұрын
Alpha is luminance for metallic map too?
@stormvenom2062
@stormvenom2062 3 жыл бұрын
how about emissive texture? where do import it is it under emission?
@ConraDargo
@ConraDargo Жыл бұрын
What about adding Emissive? How do I go about there? I've tried a couple of different options but I never get it right >
@MeltedPixels
@MeltedPixels 3 жыл бұрын
works with my first texture set but not for the others :c
@adrianhebreros
@adrianhebreros 3 жыл бұрын
Wouldnt The arnold ai standard preset be better for maya?
@pramodsahu5524
@pramodsahu5524 4 жыл бұрын
can you make a Substance Painter to maya video on latest maya arnold
@Alperen.Mustafa
@Alperen.Mustafa 4 жыл бұрын
ty
@JoshAntonio
@JoshAntonio 4 жыл бұрын
No problem 🙂
@pushkaryadav1797
@pushkaryadav1797 3 жыл бұрын
Rougness and metal map not working in maya with Arnold 4 ?
@Anonymouse007
@Anonymouse007 2 жыл бұрын
Hi, I'm using Plastic diamond material, but it won show correctly in Maya Arnold renderer
@rajabackforgame918
@rajabackforgame918 2 жыл бұрын
when i apply texture in aistandard surface evertthing turn black?? what i can do
@AntonioMargharettii
@AntonioMargharettii 4 жыл бұрын
Would aiNormalMap work the same as a 2dbump? And to do you tick alpha luminance for all maps except base colour?
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Yeah aiNormalMap will work and I'd probably reccomend using it. If you're maps use the alpha for the information then you will need to check Alpha Luminance. I believe it's only for black and white maps; so roughness, metalness etc. Therefor you won't need to check it for the Normal Map.
@youtubemiro2552
@youtubemiro2552 Жыл бұрын
El tutorial que necesitaba y que nunca supe como buscar. jajajajjaja
@EtienneDehais
@EtienneDehais 4 жыл бұрын
Don't forget to uncheck Flip R Channel and check Flip G Channel in the bump2d node attributes if you are using a DirectX Normal texture :) Uncheck both when using an OpenGL Normal texture
@kutezia
@kutezia 3 жыл бұрын
when i change the color space to raw it says that it doesn't match the color imput :c what did i do wrong?
@harshonthego
@harshonthego 3 жыл бұрын
thanks man , what to do about that height map
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Hey, so this tutorial should help you out: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@w_szon3115
@w_szon3115 4 жыл бұрын
Hi! Great work! I noticed you don't use neither Height or Emissive. Why? (I'm beginner) Where should I plug that in? Thanks I have maya 2019 btw
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Hey, I’ve got a video on how to setup height/displacement maps. Also a video on what the benefit/disadvantage is of using one. These videos should help you get on your way. As for emissive I could make a tutorial for that, but you’d probably find easy instructions in the Arnold documentation.
@plypreeberd7595
@plypreeberd7595 4 жыл бұрын
Thank you love toy rhankyou somuch
@JoshAntonio
@JoshAntonio 4 жыл бұрын
No problem! Happy to help! 😁
@hoho7029
@hoho7029 4 жыл бұрын
Lil question, part of my model have emissive on it, and as i do have emmisivie map i have no idea where should i put it- i did attach it to emmisve on hypershare but i am not able to see results on arnold render (im new with texturing), any ideas how can i make emmisive map to work?
@JoshAntonio
@JoshAntonio 4 жыл бұрын
I believe you’d want to plug that emissive texture into the emission colour parameter.
@sibaprasadlenka1870
@sibaprasadlenka1870 2 жыл бұрын
Okay I got ur point on alpha is luminance on roughness.. Now what about the alpha luminance on normal map case!? Check it on or off!?
@JoshAntonio
@JoshAntonio 2 жыл бұрын
A normal map uses the RGB values so keep it checked off
@eugenius-amw
@eugenius-amw 4 жыл бұрын
How to import file with smooth mesh?
@michaelschnerring4145
@michaelschnerring4145 4 жыл бұрын
I followed this tutorial like 5 times wandering what i was doing wrong, turns out i forgot to change my render engine to Arnold lmao, good tute tho, cheers dude
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Haha yeah that would fix it!! 😅
@martindiavolo1635
@martindiavolo1635 4 жыл бұрын
Hello for some odd reason I can't plug metallic node to the top dot just like you, even if I drag it to the panel on the left.
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Hey Martin, if you're using the Alpha for the information, make sure 'Alpha is luminance' is checked on the file node and drag the 'Out Alpha' into the top dot. If you're not using Alpha, then you'll want to drag one of the RGB values into the top dot. You won't be able to drag 'Out Color' as the shader is expecting one input and 'Out Color' has three - I usually just use the 'Out Color R'. Hope this helps!
@troscar
@troscar 3 жыл бұрын
Arnold doesn't need any Ambient oclussion map? Or i can blend it with the base colour?
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Nope it doesn't need an occlusion map, but yeah you could blend it or use it for masks.
@ronaldlee5324
@ronaldlee5324 3 жыл бұрын
i dont know why the color space always show color manager - off but in the setting is enable
@chromeshock3774
@chromeshock3774 4 жыл бұрын
Awesome!! Short and to the point. But my question is i see theres an Arnold option under the configuration along with other options. Whats the difference between using the method you demonstrate in this video as opposed to using the Arnold option ? I've seen a few tutorials that make use of that selection when exporting out to arnold in maya.
@JoshAntonio
@JoshAntonio 4 жыл бұрын
You can use either. Both options will give you all the PBR textures tiles you need for rendering.
@chromeshock3774
@chromeshock3774 4 жыл бұрын
@@JoshAntonio thanks for your timely response. Now I do notice that I dont get that "metallic" export texture when I select the arnold preset. Is it necessary when trying to create a metallic object ?
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Hey, If you're trying to create a pure metallic object such as a Iron Sword, then you could probably get away without using a map and setting the metalness value to 1. However, if you wanted to introduce more complex shading such a rust, you would most likely want to use a metalness map. This could be an interesting read for you: docs.arnoldrenderer.com/display/A5AFMUG/Base I hope this helps.
@benjaminjebadoss3072
@benjaminjebadoss3072 2 жыл бұрын
why height map is not assigned ?, can someone explain it to me why no one assigns heigh maps instead the assign normal maps alone
@JoshAntonio
@JoshAntonio 2 жыл бұрын
Hey, I have a specific video on that: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@GuestOfGregoryHouse
@GuestOfGregoryHouse 3 жыл бұрын
Where does the height map go?
@JoshAntonio
@JoshAntonio 2 жыл бұрын
I cover the topic here: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@ferchocoral8399
@ferchocoral8399 4 жыл бұрын
how to conect height map?, in dsplacement?
@JoshAntonio
@JoshAntonio 4 жыл бұрын
I have a video about that here: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html Also a video on when and why to use one: kzfaq.info/get/bejne/adKmnJWotJ3cqnU.html
@jacquelinemarquez485
@jacquelinemarquez485 4 жыл бұрын
Is there a reason why my normal maps never look as good in maya than in Substance painter?
@FineArt137
@FineArt137 3 жыл бұрын
In the bump mapping tab uncheck FlipR, Flip G Channel, use derivatives and the normal maps should look exactly the same.
@YamanPrajapati
@YamanPrajapati 4 жыл бұрын
*Can you please tell* When we import object in substance painter.... It will only take Lambert material.... But not Aistaderd suface..... *can we import object in Aistaderd surface in substance painter*
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Assigning materials to an object in Maya before importing into Substance will create a new Texture Set in Substance for each material. That’s the same for if you use Lambert or an AiStandard material. Although you can paint PBR textures to use with Arnold, you won’t be able to work with Arnold shaders directly in Substance.
@keithtam8859
@keithtam8859 2 жыл бұрын
I tried to use tiff 32 bits and the rendering in max with arnold looks like shit, and then my supervisor at work told me to just stick with png 8 bits, but I want to know why...
@junxigeng7911
@junxigeng7911 4 жыл бұрын
try to found it a long time
@vishnuvrokzz833
@vishnuvrokzz833 3 жыл бұрын
Is there any shortcut to set all map by itself
@JoshAntonio
@JoshAntonio 2 жыл бұрын
If you search, you can find some nice scripts which do just that... by default, I don't think Maya can do that
@vishnuvrokzz833
@vishnuvrokzz833 2 жыл бұрын
@@JoshAntonio i got it Substance plugin can do that Only for single texture sets It is similar to blender (ctrl shift T)
@adityaprakash1148
@adityaprakash1148 3 жыл бұрын
where to add height map
@JoshAntonio
@JoshAntonio 2 жыл бұрын
I cover the topic here: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@shayan2053
@shayan2053 2 жыл бұрын
what about height map..plzz show
@JoshAntonio
@JoshAntonio 2 жыл бұрын
I cover the topic here: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
@deizsadventure707
@deizsadventure707 4 жыл бұрын
What about the height map ?
@JoshAntonio
@JoshAntonio 4 жыл бұрын
I have tutorials covering them including how to/when to use height maps if you fancy checking them out. Might help you out.
@PedroLima-oo6ue
@PedroLima-oo6ue 3 жыл бұрын
I'm getting a weird shading problem with normal maps, whenever I add a normal map some edges around my model turn weirdly shaded dark. Any Ideas what this might be? prntscr.com/umqj19 (Picture of the problem)
@PedroLima-oo6ue
@PedroLima-oo6ue 3 жыл бұрын
Found it, the object normals were wrong
@ColdKei
@ColdKei 3 жыл бұрын
Is there some easier way to go through this plugging-in work? Like, it's OK for one object, but when texturing 10+ objects with 15 different materials, this workflow seem to be the Hell. Spending a whole day just clicking here and there again and again (and rename all the files, of course) frustrating me.
@ColdKei
@ColdKei 3 жыл бұрын
@ ahaa I thought it works for one material per object. So thats good. Need to try it with my robot model. Thanks
@FantasticArcade
@FantasticArcade 3 жыл бұрын
I feel like my metallic maps aren't working?
@JoshAntonio
@JoshAntonio 3 жыл бұрын
Make sure you're toggling on 'Alpha is Luminance' for the texture map. Or alternatively if you don't have alpha, connect just one of the RGB outputs from the file node as seen in the video. Hope this helps :)
@alifarhan638
@alifarhan638 4 жыл бұрын
the mesh goes black on applying metalness ... HELP
@JoshAntonio
@JoshAntonio 4 жыл бұрын
Is it black in the render or only in the viewport?
@Scrahdabley
@Scrahdabley 3 жыл бұрын
so we just ignore height maps?
@JoshAntonio
@JoshAntonio 2 жыл бұрын
I cover the topic here: kzfaq.info/get/bejne/Z76cjLiK15_YY6M.html
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