How to Make Realistic Glass in Substance Painter | Arnold / Maya

  Рет қаралды 97,720

Arvid Schneider

Arvid Schneider

4 жыл бұрын

Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset.
DISCORD COMMUNITY
/ discord
SOURCE FILES:
/ 36080452
This can be applied to any software which is using Arnold.
Specifically, you'll learn...
How to import the mesh into Substance afterwards you will be creating the mesh maps, Ambient Occlusion, Normal Map, Thickness Map and quite a few others. You will learn how to create nestes materials using Fill and Paint layers, on top of that creating droplets or running water using the impressive physical paint brush. After that all the maps will be exported, and we dive in to lookdev in Maya and Arnold.
If you like this video please leave a comment below and give this video a thumbs up.
FOLLOW ME ON TWITTER
/ arvidurs
FOLLOW ME ON INSTAGRAM
/ arvidschneider
ARNOLD FULL CLASSES
www.udemy.com/u/arvidschneider/
NEED A MENTOR?
/ arvidschneider
MY GEAR
bit.ly/9d0s2da
Music: www.bensound.com

Пікірлер: 110
@GralChufy
@GralChufy 4 жыл бұрын
Thanks for the tutorial! That ctrl+MMC for sharing the place2DTexture nodes is something I've always wanted to do but had no idea how
@JanneWolterbeek
@JanneWolterbeek Жыл бұрын
This is fantastic, I do use Substance, but not Maya and Arnold, but the principles in the nodes are basically the same. Learned a lot here, thanks, Arvid! I will subscribe!
@tinaschneider9240
@tinaschneider9240 4 жыл бұрын
This is great! Good overview and great explanation 💪🏼
@Denns300
@Denns300 4 жыл бұрын
Niiice one! was looking for this kind of tutorial. Thanks Arvid.
@ChaosWolfNinja
@ChaosWolfNinja 4 жыл бұрын
Awesome tutorial Arvid!
@svivan20
@svivan20 3 жыл бұрын
Great tutorial mate! Learned a lot specially the water weary physical brush tips. Thanks! Regarding your question at 22:59 you need two things set in order for iray to render your refractions properly. The glass layer base needs to have the color enabled to white (black is very good to visualize as you did) and the opacity needs to be enabled but set to 1 in order for refraction to render correctly. Keep it up! Tks :)
@valeriaherrera6265
@valeriaherrera6265 3 жыл бұрын
BEST TUTORIALS EVER! :)
@sugarpeprrr7532
@sugarpeprrr7532 3 жыл бұрын
Woooow I've learned so much in this video, this is awesome!
@Pontypants
@Pontypants 4 жыл бұрын
Great Arvid, I'm getting into substance painter right now so this was good timing!!
@arvidurs
@arvidurs 4 жыл бұрын
Thanks Pontus! Much apreciato :)
@strongspirit8867
@strongspirit8867 3 жыл бұрын
Dude, nice tut!
@raol635
@raol635 4 жыл бұрын
Great video. Thank you.
@vitsasuke
@vitsasuke 3 жыл бұрын
You awesome dude, thanks for the tutorial!!!!
@helos09
@helos09 Жыл бұрын
So helpful. Thank you so much
@dias3244
@dias3244 3 жыл бұрын
So good, thank you!
@isaacmari4780
@isaacmari4780 5 ай бұрын
awesome! thanks
@nikelombambo
@nikelombambo 3 жыл бұрын
I can't wait for you to reach 1 million.. You deserve it man!
@arvidurs
@arvidurs 3 жыл бұрын
Thanks! But i'll take a loooong time :)
@Jimbobuk10
@Jimbobuk10 Жыл бұрын
Super.....gr8 tut many thx
@Persepolis8564
@Persepolis8564 Жыл бұрын
When you add a levels , instead of manually trying to invert , it the bottom of that small graph there is an invert button,it will do it for you
@ruslandad365
@ruslandad365 3 жыл бұрын
Thanks Great Tutorial!!!
@arvidurs
@arvidurs 3 жыл бұрын
You're welcome!
@bryancamacho4177
@bryancamacho4177 3 жыл бұрын
Amazing Arvid, you're great. Just put the resolution lower for following tutorial please
@xavier8762
@xavier8762 3 жыл бұрын
Bro you are a genius i hope someday i can understand the software like you.
@arvidurs
@arvidurs 3 жыл бұрын
Aaw - thanks so much :)
@johnmcmurrough
@johnmcmurrough 4 жыл бұрын
Hello Arvid, this is a great piece to follow along with. Im having an issue with the base color. Specifically when I apply the aiColorCorrect and increase exposure its affecting the glass and blows it out in render. Ive gone through all nodes and everything is good. Do you have any suggestions. Thanks and appreciate all youve done.
@alxski6318
@alxski6318 4 жыл бұрын
It will be great to know how to compose refractive objects on post. What AOVs needed and so on. Lets say we have such bottle in front and want to replace BG on post but want to save all refractiveness. Thank you in advance!
@JohnJewel
@JohnJewel 4 жыл бұрын
Great..discord is 👍 great.
@lakerji
@lakerji 3 жыл бұрын
hey arvid, i would love to know how you would create a sort of fog effect or what you would call water condensation effect like you would see in scuba diver goggles. if you know what i mean. awesome tutorial and i learned so much!
@ravi5879
@ravi5879 4 жыл бұрын
Really Great effort , :)
@arvidurs
@arvidurs 4 жыл бұрын
That’s sounds like it wasn’t good enough?
@ravi5879
@ravi5879 4 жыл бұрын
​@@arvidurs Sorry I mean great effort as in making things available and simpler for us. Thanks :)
@alzate_3d
@alzate_3d 11 ай бұрын
Hello Arvid, thank you very much for the tutorial. I have always had a doubt. Does the resolution of the texture that we place when making the Bake of the object also change when changing the resolution of the created materials? Or in case of changing our resolution of all the materials, do we have to redo the Bake with the new size for the textures? I hope I have made myself understood, thank you very much in advance for the answer.
@effectsfreak
@effectsfreak 4 жыл бұрын
What are your thoughts on Arnold's caustics limitations? I know you can get away with "soft caustics" to some extent, but there have been cases where I've had fairly good final renders, but get notes back requesting "sharper caustics"...at which point I either paint them in or do a quick caustics pass through a different renderer like Redshift or Renderman.
@arvidurs
@arvidurs 4 жыл бұрын
It really depends, I don’t care too much as I rarely need them. And if I do, I just find an image on the web and project them back on the plate. And if they really really need to be accurate o would switch to a different render.
@AresTechDirector
@AresTechDirector 4 жыл бұрын
Hey Arvid, What are you PC's specs? I'm just really curious. Amazing tutorial as always!
@youtith
@youtith 4 жыл бұрын
thank for share..
@arvidurs
@arvidurs 4 жыл бұрын
Welcome 😊
@chinmaythorat
@chinmaythorat 4 жыл бұрын
Hahaha ....That Otter thing cracked me up XD
@arvidurs
@arvidurs 4 жыл бұрын
Haha 😂 yeah I guess you’re the first to comment about it
@chinmaythorat
@chinmaythorat 4 жыл бұрын
@@arvidurs btw nice tutorial ....especially detailing you do inside of the bottle was impressive 🙌🏻😇
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
Can the GUI be scaled, if so perhaps its handier for viewers if you scale it up. You on HDP screen and its super small. Almost impossible to what your doing in those sliders.
@sooSad2Bad
@sooSad2Bad 7 ай бұрын
Great tutorial. Question. When I add a sticker/decal on the glass in substance painter it shows the back face. Is there a way to fix that with out making it geo ?
@RomboutVersluijs
@RomboutVersluijs 4 жыл бұрын
That opacity part looks more like a masking part. Did you mean transmittance for the glass?
@markelliot2994
@markelliot2994 3 жыл бұрын
Very good! How would 'add' a gradient color going from blue to red? ty
@arvidurs
@arvidurs 3 жыл бұрын
you can just use the gradient filter, with a black and white texture as input, and then just pick the colors you need :)
@somoayame
@somoayame 4 жыл бұрын
substance academy has a substance starter tutorial shows how to get glass to work in Iray. The lamp one :D
@arvidurs
@arvidurs 4 жыл бұрын
Yeah :D The lamp one is single sided glass though. So it’s not the same ;)
@ozkanozdemir6255
@ozkanozdemir6255 4 жыл бұрын
what is your screen resolution. commands do not appear
@nvctbjkmn
@nvctbjkmn 2 жыл бұрын
nice video, thanks. have you come up with a solution to render it properly? i am trying to make a translucent mat, but no matter what i do, the color renders as black
@arvidurs
@arvidurs 2 жыл бұрын
yeah I haven't tried in a while, and I doubt that it has been fixed
@UnrivaledAnimator
@UnrivaledAnimator 4 жыл бұрын
do you ever use the macbeth chart, med grey ball, and the reflective ball when you look dev?
@arvidurs
@arvidurs 4 жыл бұрын
Only when doing shot work, and I have on set charts and balls. Otherwise it doesn’t make much sense. I already have a calibrated lookdev environment.
@gorkyable
@gorkyable 4 жыл бұрын
I can see you have so many color space in file node like "utility_linier_srgb" and so on. I can not find all those in my maya 2019. Is it a maya version issue or you have some other plugin installed ?
@arvidurs
@arvidurs 4 жыл бұрын
They are coming from OCIO - ACES
@kiyansahandi6630
@kiyansahandi6630 3 жыл бұрын
hey arvid can i ask why did not you simply add extra Roughness for the glass instead of using coat and turning off the spec weight and keep the reflections clean that way? highquality content tnx btw!
@hwyterrorist
@hwyterrorist 2 жыл бұрын
Is there a way just to limit it to Substance Painter without having to port it to and learn Arnold?
@Konstantin_Liberty
@Konstantin_Liberty 4 жыл бұрын
*Hello. Please tell me what is the name of the program in which you open images and pictures?*
@kaimu8559
@kaimu8559 4 жыл бұрын
PureRef
@Konstantin_Liberty
@Konstantin_Liberty 4 жыл бұрын
@@kaimu8559, thank you
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
Hey there, I closed my file the other night, and resumed the tutorial this evening, and found that my lower layers (roughness, water stains, and base) were unchangeable. I wanted to modify the bumpiness of the water drips, but could not. I found that none of the other layers would allow me to modify any of their parameters either.
@arvidurs
@arvidurs 4 жыл бұрын
That sounds very weird. Double check if you locked those layers
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
@@arvidurs I never knew you could lock layers. Thank you. I'll look for that.
@SewerShark
@SewerShark 4 жыл бұрын
I just found out if you Alt+click on a layer's channel it will disable all channels but the one you clicked.
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
Hello Arvid, one more question. You went into texture file attributes and selected things like "utility raw", "sRGB", etc. I have no idea what all of those mean and why they were selected. Also, why did you go into a .tx file management utility? Why was this necessary? Thanks much!
@arvidurs
@arvidurs 4 жыл бұрын
Hey Keith! Great questions. I am using the ACES color workflow - for it to render properly I need to setting certain file color spaces. And for the tx manager - you can use the automatic tx converter, but I’m a bit old school, converting my textures manually before rendering.
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
@@arvidurs Ooohh alright. Thanks man. Learned some stuff watching this. Thanks!
@keithyakouboff8755
@keithyakouboff8755 4 жыл бұрын
@@arvidurs Hello Arvid. Thanks for your indulgence. How do you know what color spaces work for which texture types? I know next to nothing about this.
@keithtam8859
@keithtam8859 2 жыл бұрын
So there is no transparency map export, I am a max user
@dinushajayawardena7433
@dinushajayawardena7433 3 жыл бұрын
Hei bro. thnks for the video. but we can't see because of the resolution. thanks again
@terryrhuebottom
@terryrhuebottom 3 жыл бұрын
For some reason my instantiate across texture sets is greyed out and not selectable. If it helps I'm running version 2020.2.2 (6.2.2)
@terryrhuebottom
@terryrhuebottom 3 жыл бұрын
I think I figured it out. I think I'm only using one texture set for the object I'm working on
@dylanweb
@dylanweb 2 жыл бұрын
@@terryrhuebottom were you able to fix it?
@terryrhuebottom
@terryrhuebottom 2 жыл бұрын
@@dylanweb Yea I had all my UV shells on a single map.
@anvekarakash
@anvekarakash 3 жыл бұрын
what is Use "Low Poly Mesh as High Poly Mesh"
@arvidurs
@arvidurs 3 жыл бұрын
it just tells the baker to use the low poly mesh for baking instead of you providing a high poly mesh;
@TheTimeProphet
@TheTimeProphet 3 жыл бұрын
Will this transfer to Vray without any problems?
@arvidurs
@arvidurs 3 жыл бұрын
Can’t say for sure - but the shading principles should be identically. Parameter names etc could be different
@drawkingdom3538
@drawkingdom3538 4 жыл бұрын
why do you disable the id when baking?
@arvidurs
@arvidurs 4 жыл бұрын
Because for a single mesh it doesn’t make sense.
@drawkingdom3538
@drawkingdom3538 4 жыл бұрын
@@arvidurs thank you
@Darren_W.
@Darren_W. 3 жыл бұрын
I can't see the words on the interface.
@arvidurs
@arvidurs 3 жыл бұрын
I know right! Get a 4K monitor 😂 JK won’t happen again
@klezana
@klezana 3 жыл бұрын
i cant see anything :c the resolution it's too high
@arvidurs
@arvidurs 3 жыл бұрын
yeah sorry for that - substance doesn't have DPI scaling.
@hyunjunyang325
@hyunjunyang325 4 жыл бұрын
Can I see using mari?
@arvidurs
@arvidurs 4 жыл бұрын
How do you mean?
@jessarc6715
@jessarc6715 2 жыл бұрын
Is it me or translucency material handling (and using base color as transparency level) is a complete disaster in SP? Does anyone knows if Mari has this kind of issues too? because after this nonsense I think I can't take SP anymore.
@arvidurs
@arvidurs 2 жыл бұрын
Totally agreed! Not sure why they can’t implement proper transmission materials
@OCanalDeVideoGames
@OCanalDeVideoGames 3 жыл бұрын
Nothing happened, the opacity it's not showing
@krithikraaj4145
@krithikraaj4145 4 жыл бұрын
Wat is the IMG viewer name......???
@arvidurs
@arvidurs 4 жыл бұрын
PureRef
@ahahlex
@ahahlex 4 жыл бұрын
at first I thought that the little breakup was related to the wall behind not the glass
@arvidurs
@arvidurs 4 жыл бұрын
Sorry in don’t follow
@Solrreon
@Solrreon 2 жыл бұрын
You should change your screen resolution when recording. Nothing is seen in the videos. I use a resolution of 1080, in the video it is also at 1080 but the resolution of your screen seems to be in 4K and everything looks very tiny. I have tried first to view the video on a Smartphone but it has been impossible for me to be able to read anything, only to guess where everything is. Note: It's a comment before you watch the video, but I think you should check what I say on a 17-inch monitor or even a smartphone. (Translated by Google: Spanish to English)
@arvidurs
@arvidurs 2 жыл бұрын
haven't heard that one before
@TheAjecker
@TheAjecker 3 жыл бұрын
if you didnt make this on a 4k monitor the video would be 40% better
@TheAjecker
@TheAjecker 3 жыл бұрын
you cant see anything
@marcellopaniccia3d741
@marcellopaniccia3d741 3 жыл бұрын
7:06 I believe that the proper way to enable Opacity channel on all texture set at once would be to simply create the project with the right shader from the beginning (PBR metalrough with alphablend). kzfaq.info/get/bejne/n9pgfLKgmpaWqp8.html
@Madth911
@Madth911 3 жыл бұрын
i have this HDRi 45:05, please!!!
@arvidurs
@arvidurs 3 жыл бұрын
what are you trying to say?
@Madth911
@Madth911 3 жыл бұрын
@@arvidurs where can i find that hdri?
@arvidurs
@arvidurs 3 жыл бұрын
@@Madth911 polyhaven.com/a/autoshop_01
@Madth911
@Madth911 3 жыл бұрын
@@arvidurs Thank you
@dubscope2246
@dubscope2246 2 жыл бұрын
cant read anything, too much resolution :(
@nikelombambo
@nikelombambo Жыл бұрын
Completely lost me on the base colour part at the end
@blackspirit9446
@blackspirit9446 2 жыл бұрын
good but cant see shit
@davoodice
@davoodice 7 ай бұрын
please don't record your tutorials in 4k. I cant see any thing.
Creating a fake glass material in Substance 3D Painter & Unreal Engine
13:54
FastTrack Tutorials
Рет қаралды 42 М.
Cat Corn?! 🙀 #cat #cute #catlover
00:54
Stocat
Рет қаралды 16 МЛН
ПРОВЕРИЛ АРБУЗЫ #shorts
00:34
Паша Осадчий
Рет қаралды 6 МЛН
Damascus Steel From Milling Chips!
15:47
Alec Steele
Рет қаралды 673 М.
Быстрый старт в Substance 3D Painter
1:10:11
Ventallica
Рет қаралды 30 М.
Getting Started Using Substance Painter & Cinema 4D
28:24
eyedesyn
Рет қаралды 22 М.
Top 10 Tips You Should Learn Right Now In Substance 3D Painter | Adobe
22:42
How to create a rust effect with streaks using Substance 3D Painter
25:56
The Secrets of Photorealism
24:38
Blender
Рет қаралды 816 М.
Maya Pro Tries 3D Modeling in Blender
43:52
JL Mussi
Рет қаралды 153 М.
Substance Painter Emissive Tutorial
10:48
Z Instructors
Рет қаралды 44 М.