Anchor Point Magic 04 - Rust Fade Effect in Substance 3D Painter | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

2 жыл бұрын

Anchor Points are one of the most powerful features in Substance 3D Painter. In this video series we show you a few scenarios that make use of them.
The fourth video shows an advanced setup, re-using ideas from the previous videos, to create a full rusting effect with glow and drips, linked to a single layer through an Anchor Point.
Download the model from the video here: substance3d.adobe.com/tutoria...
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Anchor Point Magic 04 - Rust Fade Effect in Substance 3D Painter | Adobe Substance 3D
• Anchor Point Magic 04 ...

Пікірлер: 32
@rayunited2010foryou
@rayunited2010foryou Жыл бұрын
Thanks, Adobe and Emiel Sleegers on presenting and explaining this excellent tutorial.
@maurofuentes8076
@maurofuentes8076 2 жыл бұрын
Love your tutorials!
@thetalkinganvil8366
@thetalkinganvil8366 Жыл бұрын
I don't know who you are, but you deserve a case of beers. This is really great stuff unlike other corporate tutorials that are more sterile than a chip fab.
@Rune3D
@Rune3D Жыл бұрын
I second this, and I work at a beer warehouse! Quality tutorial!
@EtzeNuegez
@EtzeNuegez 5 ай бұрын
Excellent quick series up super useful stuff!
@zofo264
@zofo264 2 жыл бұрын
Great series!
@Kampotscity
@Kampotscity 2 жыл бұрын
Amazing tut, thanks!
@purplehierophant
@purplehierophant Жыл бұрын
I'm surprised no one has pointed out adding iron rust onto a copper alloy, yet... But a very good series of tutorials; I had never understood anchor points and I shudder to think all the time I would have saved if I had watched this series when it came out.
@Passifly
@Passifly 2 жыл бұрын
Fantastic!
@FPChris
@FPChris 6 ай бұрын
Try showing the mesh in the future so we get an idea of proper topology and poly density. Great series.
@jersongaming
@jersongaming 2 жыл бұрын
Could you please do a lesson on creating a mask with gradient transition depending on the force of pressing? Something like tempering colors of steel
@Substance3D
@Substance3D 2 жыл бұрын
Good idea! Though I do think this might have to use Designer .. for now the gradients in Painter are not super easy to use.
@daan3898
@daan3898 Жыл бұрын
as a dutch person myself, lisning to another dutch trying to speak english makes it funny to understand, Hearing him speak glow, and rust effects is hillarious
@eEJcha0z
@eEJcha0z 2 жыл бұрын
simple and useful tutorial
@b.a.g2073
@b.a.g2073 2 жыл бұрын
more please!
@madog666
@madog666 Ай бұрын
Hi! Great tutorials, and thank you! Quick question, the metal weld, is it done as a texture or as a bake from high poly?
@wes.mcdermott
@wes.mcdermott Ай бұрын
Hi, the weld marks are a bake from high poly.
@foxman4455
@foxman4455 Жыл бұрын
should we configure the color space before doing this tutorial? color's appear differently in my substance
@ArpitMBStudios
@ArpitMBStudios 19 күн бұрын
why did you add rust as a reference for anchor point what if we want to take base copper material as for reference anchor point?
@AnatoliyLitinskiy
@AnatoliyLitinskiy 2 жыл бұрын
I believe to remove seams you can switch from UV projection to Tri-planar projection.
@Substance3D
@Substance3D 2 жыл бұрын
It depends, not for everything. You can't switch the entire generator to tri-planar, it needs to support it internally.
@MichalMilkowski
@MichalMilkowski 2 жыл бұрын
@@Substance3D It's something I'd love to see in future a toggle/button for global switching to triplanar for whole smart materials. Often I find/buy looking-great smart materials, but most of them are heavily leaned to UV mapping unfortunately, which doesn't work well for my hard surface projects. Last time I asked about it your Discord, I heard API future support for scripts for global switches would be a solution, just not for now. How's current situation for this (or just triplanar global switch in general) ?
@markzaikov456
@markzaikov456 10 ай бұрын
Basically like the "Pick Whip" feature from After Effects
@DrLonelyObserver
@DrLonelyObserver 2 жыл бұрын
Hey Im confused.. what is the difference, if I for example just take rust and use it as a base layer under the mask? It will also be visible only where there is no paint.. Why do I need Anchor Point for this?
@bikramjitroy6155
@bikramjitroy6155 Жыл бұрын
What I understood, anchor points work like a clipping mask of photoshop.
@mcroman-superfeat
@mcroman-superfeat 3 ай бұрын
Hi, THX for showing us this to follow you, very learning, :: POSITIVE Feedback : Would be nice if you slow down like 10-20% for us to follow better... /// McRoman ...
@funw3d538
@funw3d538 Жыл бұрын
Your accent reminds me of Sgt. Schultz ..... "grgrgrgr....rust!" 😉
@axelkarsten9828
@axelkarsten9828 Жыл бұрын
that seam on the top or neck of the model makes me eat all my finger nails during this tutorial...
@DenisTriton
@DenisTriton 2 жыл бұрын
Better if some text tools in Substance Painter. No text tools it's baaah!...
@peterjessiman7005
@peterjessiman7005 2 жыл бұрын
you can make a graph in designer very easily to use in painter
@user-vp3gg4fe2w
@user-vp3gg4fe2w 2 ай бұрын
Too hard, but thanks
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