Super Bump 2 - Shell Texturing for Blender 3D

  Рет қаралды 2,634

OfNodesAndNoodles

OfNodesAndNoodles

5 ай бұрын

Super Bump for Blender is available from Gumroad:
nodesandnoodles.gumroad.com/l...
Please note that Super Bump is intended for use only with Blender's Eevee render engine.
Using Super Bump couldn't be easier!
This guide takes you through the steps of installing the addon and importing the node.
To install the addon:
Click on Edit, then Preferences.
Click on Addons, then Install.
Browse to and double click on your downloaded super_bump_manager.py file.
Enable the addon.
You'll find the Super Bump Manager in the Materials tab of the Properties panel.
Once installed, you can easily import the shader nodes through the manager.
#blender #eevee #parallax

Пікірлер: 11
@8bbp
@8bbp 5 ай бұрын
Damn. Didn't see that one coming. Wish I hadn't hesitated to purchase Super Bump before the price increase. It looks amazing anyway.
@paulwebb311
@paulwebb311 5 ай бұрын
Awesome. Many thanks for this update.
@nodesandnoodles
@nodesandnoodles 5 ай бұрын
You're very welcome! Enjoy creating with it
@mrjvc
@mrjvc 5 ай бұрын
Amazing, great work!
@nodesandnoodles
@nodesandnoodles 5 ай бұрын
Thank you. I'm happy you like it and I appreciate your comment! Cheers!
@lalawee2073
@lalawee2073 3 ай бұрын
I once bought a material add-on on the blender market. Although it has support for eevee, I checked that there were too many nodes connected in the internal series. As a result, just placing a shader in the 2 million scene caused the FPS to drop directly to the remaining 5. ...But you can put 20 shader in the cycle. It's so smooth. I really don't understand why there are so many differences.... So I would like to know whether the use process of this plug-in is smooth in eevee's scene with about 2 million faces?
@nodesandnoodles
@nodesandnoodles 3 ай бұрын
Super Bump is designed to give a high-poly appearance to low-poly objects. I have never tried it with a 2 million face mesh but I would not expect it to work well. Since the mesh is so high-poly, I would render in Cycles and use material displacement. With Super Bump, I find that the most important factor for viewport FPS is how much of the screen is occupied by Super Bump objects, as well as how many Super Bump layers the objects have. IMPORTANT: Super Bump works by duplicating the mesh several times and expanding these duplicates outward. This means that if you use Super Bump on a mesh with 2 million faces, that's 2 million more faces for every layer and it's not uncommon to use 30 - 60 layers. When you say "too many nodes", I must assume you are referring to a procedural material. Procedural materials will almost always have more nodes than a Bitmap based material which uses only textures. The Procedural/Bitmap trade-off is this; Bitmap uses more memory but less processor. Procedural uses less memory but more processor. I wouldn't expect any procedural material to run "smoothly" on a model with 2 million faces, though "smoothly" is relative. In terms of viewport FPS, it's not useful to compare Eevee to Cycles because Eevee will try to draw the complete scene at high quality before moving on to the next frame whereas Cycles can move on after just 1 pass so, yes, FPS will be higher but the image will be unrefined and unusable.
@aalmutairi6604
@aalmutairi6604 5 ай бұрын
Amazing Ist work with procedural material?
@nodesandnoodles
@nodesandnoodles 5 ай бұрын
Certainly! All it needs is a height map, procedural or otherwise it will all work.
@aalmutairi6604
@aalmutairi6604 5 ай бұрын
@@nodesandnoodles thank you
@3DKLUB
@3DKLUB 5 ай бұрын
"Please note: Super Bump is not for use with Cycles as results will be unsatisfactory and render times will be very long."
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