Super Mario Bros. 1-1: Brick By Brick

  Рет қаралды 19,153

Designing For

Designing For

4 жыл бұрын

An extremely thorough look at the first level of 1-1, from its design goals, to its development history, to how players will react when playing it at various skill levels. Probably our biggest undertaking so far. Happy New Year, all!
Title based on Bob Chipman's SMB3: Brick By Brick.
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Patreon: / designingfor
Twitter: / designing4games
Discord: / discord
Voiceover/Script Editing/Audio Editing: Tommy Eyler/Pyrrhickong ( / pyrrhickong )
Writing/Image Editing/Video Editing/Game Footage: Zack Frisbee/Goombachi
Intro Graphic and Watermark By: kzfaq.info/love/FlA...
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Also check out our episode on the final level of Super Mario Land 2: • Super Mario Land 2's W...
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Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario All*Stars, Super Mario Bros. Deluxe, Vs. Super Mario Bros., Super Mario Bros. + Duck Hunt, Donkey Kong, Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros., New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, Super Mario 64, Super Mario Galaxy, Super Mario 3D Land, Super Mario 3D World, Super Mario Odyssey, Super Mario Maker, Super Mario Maker 2, Mario Kart, Popeye, The Legend of Zelda, Excitebike, Devil World, Ice Climber, Tennis, Kid Icarus: Uprising, NES Remix 2, The Legend of Zelda: Breath of the Wild, Paper Mario, Paper Mario: The Thousand-Year Door, Mario & Luigi: Superstar Saga, Mario Party 4, Wario Land: Shake It!, Super Smash Bros. Melee, and Super Smash Bros. Ultimate are © Nintendo Co., Ltd. Paper Mario series by Intelligent Systems Co., Ltd. Mario & Luigi by Alphadream Corporation, Ltd. Mario Party 4 by Hudson Soft Co., Ltd. Wario Land: Shake-It! by Good-Feel Co., Ltd. Super Smash Bros. Melee/Brawl by HAL Laboratory, Inc. Super Smash Bros. Ultimate and Kid Icarus: Uprising by Sora, Ltd. with assistance from Bandai-Namco Entertainment Inc. for Ultimate.
Mario Teaches Typing!, The Super Mario Bros. Super Show!, Super Mario Bros.: The Great Mission to Rescue Princess Peach!, and Super Mario-Kun are all based on characters by Nintendo Co., Ltd. Mario Teaches Typing! by Interplay Entertainment Corp., Super Show! by DiC Entertainment Corporation, The Great Mission to Rescue Princess Peach! by Holly Planning Production, Grouper Productions, Kyoto Animation, Horipro, Nippon Television Music, and ​Nintendo Films KK, and Super Mario-Kun by CoroCoro Comic.
The character "Exeggcute" is © The Pokemon Company.
Pac-Man, Pac-Land, and Kinnikuman: Kinniku-Sei Ōi Sōdatsusen are © Bandai-Namco Entertainment, Inc. Kinnikuman by Weekly Shōnen Jump/Shueisha, Inc.
Castlevania III, Sexy Parodius, Yu-Gi-Oh! is © Konami Holdings Corporation.
Ghosts n' Goblins is © Capcom Co., Ltd.
Sonic the Hedgehog is © Sega Games Co., Ltd.
Jump Bug is © ADK Corporation.
Atari Vault is © Atari, SA.
Dragster is © Activision Publishing, Inc.
King's Quest is © Sierra Entertainment, Inc.
Super Pinball is © Soft Machine and Coconuts Japan Entertainment Co., Ltd.
Super Mario Bros. Crossover:
Brawl in the Family: brawlinthefamily.keenspot.com/
Game Center CX is © Fuji Television Network, Inc. and Gascoin Company.
"How To Win At Nintendo Games" by Jeff Rovin.
"Game Feel" by Steve Swink.
The Black Cauldron, The Avengers: Infinity War and Spider-Man are © The Walt Disney Company. The Avengers and Spider-Man owned by Marvel Worldwide Inc.
Teenage Mutant Ninja Turtles is © IDW Publishing.
Samurai Jack and Popeye characters are © Turner Entertainment.
Jojo's Bizarre Adventure is © Hirohiko Araki and David Production Inc.
The Breakfast Club is © A&M Films and ​Channel Productions.
Calvin and Hobbes is © Bill Watterson.
Pac-Man Fever is © Buckner and Garcia.
Take On Me is © A-ha.
Another One Bites the Dust is © Queen.
Guiness World Records is © Jim Pattison Group.
InfoWorld is © International Data Group, Inc.
"Another One" coined by DJ Khaled.
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Bibliography For Information
Jeremy Parish, “Learning From Level Design” - web.archive.org/web/201208182...
Miyamoto on 1-1: • Miyamoto on World 1-1:...
Miyamoto, Tezuka, Kondo Interview Mario and Mario 3: www.nintendo.com/nes-classic/...
Iwata Asks Super Mario Bros 25th Anniversary Interview - web.archive.org/web/201102030...
Miyamoto 25th Anniversary Super Mario Bros. Interview - web.archive.org/web/201501050...
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Links To ALL Footage And Art Used:
pastebin.com/DUaRUW3y

Пікірлер: 73
@Waffleydootdoot
@Waffleydootdoot 3 жыл бұрын
Here is an extra detail: The 1-Up near the first pit is just far enough away from the pipe that leads to the extra coins, that you can't get the 1-Up and turn around and go down the pipe. You have to choose between the 1-Up and going through the whole level, or only getting the 19 coins and skipping most of the level.
@Boooo
@Boooo 3 жыл бұрын
Its not impossible actually, but most people probably wouldnt yeah
@Eichro
@Eichro 4 жыл бұрын
I've heard this story so many times... But i'll do it again for you, Mr. For
@crittr
@crittr 4 жыл бұрын
Yo dude you should really make a sequel to this analyzing Super Mario Bros. 2: The Lost Levels (Japanese Mario Bros 2) level 1-1. That game is like the opposite of the first one in terms of level design! Instead of "every question mark block is here to help you!", its "Oh yeah you thought that was a _power up_ didnt you? Well, as it turns out life is out to KILL YOU" 😂
@crittr
@crittr 3 жыл бұрын
@Zach Higgins Woah that reply was a year late, I forgot about this comment and this video for that matter, cool! i wish my family didnt care about me or contact me so i could cease my existence without the thought of them being hurt horribly
@YellowScar2014
@YellowScar2014 7 ай бұрын
@@crittr Yours is the only reply I can see here, and I have to ask... are you okay? Do you need therapy?
@the_most_ever_company
@the_most_ever_company 3 жыл бұрын
Over and over again, Mr. Miyamoto's "creative and whimsical and fun" image is peddled -- "just make what you want and dream and la la la la la" -- they try to act like he didn't pay attention in school and just made stuff up as he went, some kind of "magic genius" -- but WHAT did he go to school for ? WHAT was the subject he supposedly didn't "really" pay attention to ? WHAT is always downplayed whenever it comes up in official Nintendo marketing imagery ? INDUSTRIAL DESIGN. The man is an INDUSTRIAL DESIGN genius first & foremost -- he knew how to guide a user's eye, attention, thoughts, comprehension, and enjoyment through complicated systems, making these intricacies accessible and "fun" and visually distinctive, intriguing, and clear. Have you seen his early hardware design work from when he was first brought on at Nintendo ? Fantastic user-interfaces, and ahead of their time.
@straightupanarg6226
@straightupanarg6226 2 жыл бұрын
This is the first time I've heard this about Miyamoto, and I like it.
@TarvouldsQuest
@TarvouldsQuest 4 жыл бұрын
Incredible video from start to finish. A video of 1-1 being released on 1/1 is genius. Yes, it's been talked about to death but it never really gets old. It's legendary, and you guys really did a great job at explaining why. Can't wait to see what this year has in store for D4!
@malcolmk3316
@malcolmk3316 4 жыл бұрын
Love the longer form video! You always put out such high content
@EggBastion
@EggBastion 4 жыл бұрын
;^) Quality
@somniad
@somniad 4 жыл бұрын
"putting the value of the fire flower over" Heh, is that language borrowed from wrestling? Did you recently watch that Daryl Talks Games video ("How Toby Fox Put Sans 'Over'"), or is that just incidental?
@pyrrhickong
@pyrrhickong 4 жыл бұрын
Oh after watching Roman and now Rollins fail to get over for YEARS, you'd better believe it's borrowed. Daryl's a damn good channel though. The amount of pop sans generates against his vocal but far smaller lately heat is insane.
@GeekCritique
@GeekCritique 4 жыл бұрын
@@pyrrhickong Agreed, and I can't believe there's a channel doing "video games in wrestling terms" content. It'd be tough to make anything more perfect for me, in particular, than that. :P
@DaroachJoe
@DaroachJoe 4 жыл бұрын
Incredible breakdown of a legendary level. Solid work, guys!
@jameslawrenson1208
@jameslawrenson1208 8 ай бұрын
It really is.
@thejonbrownshow8470
@thejonbrownshow8470 3 жыл бұрын
I can only imagine someone analyzing the hell out of every level in the orginal super mario bros after 1-1 lol
@SuperGoomba10
@SuperGoomba10 4 жыл бұрын
A+ content. I knew some of the stuff being discussed going into the video already, but there was a lot more stuff I didn't know, so seeing it all laid out like that was pretty neat!
@duuplo
@duuplo Жыл бұрын
Great analysis! First time seeing someone analyze the whole thing and not just the first few screens! You really thought a lot about this and I appreciate it, as I learned some cool things about the game's design!
@itskdog
@itskdog 4 жыл бұрын
Came here from RelaxAlax. Great video, really interesting. This is probably the deepest dive I’ve seen, and it’s amazing!
@CoralCopperHead
@CoralCopperHead 2 жыл бұрын
"While you could employ your own strategy..." I love that shade. Keep it up.
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
I am SO HAPPY to see this in my notification box. I spent so many months searching for something like this, but all I could find was articles that mention the Extra Credits video (seriously, that one only analyzed half the level, did the other commenter forget that?), or just be other small incomplete stuff. Thank you for finally satysfying my need for this.
@Mariovip55
@Mariovip55 2 жыл бұрын
This video is amazing, GREAT JOB!
@Liggliluff
@Liggliluff 4 жыл бұрын
(5:20) I thought his inspiration for the music was jazz fuision; making the genre he had in mind, jazz fusion.
@TheEggoEffect
@TheEggoEffect 4 жыл бұрын
Honestly one of the best videos I’ve watched in a while
@charl2182
@charl2182 3 жыл бұрын
tock by tick, no matter how thick. Mama told papa, and Laura told Nick. You can move a mountain if ya do it brick by brick!
@Gurkeee
@Gurkeee 4 жыл бұрын
I'm so glad Alax sent me here :)
@Murphiroth
@Murphiroth 4 жыл бұрын
Good stuff, shoutout from B8.
@Sabowie
@Sabowie 2 жыл бұрын
Incredible
@Liggliluff
@Liggliluff 4 жыл бұрын
(2:10) A "jpg image" isn't a fixed size. You can have jpg from 10 kB to 100 MB if you want. At least when they count mp3 files, they probably use 3 minutes at 128 kb/s (personally I look for 320 kb/s, but each to their own), but there's no such common standard for photos. Photos are in 4:3, 16:9, 8 MP, 12 MP, different quality levels.
@jthemad2616
@jthemad2616 3 жыл бұрын
18:00 I just bounced off my chair when I heard there are checkpoints in smb1
@precurrentgaming5300
@precurrentgaming5300 4 жыл бұрын
ID software said similar things about their first mission of Doom. It is the level that sets the stage for the rest of the game and hooks the player.
@karlk5801
@karlk5801 2 жыл бұрын
Weird how they forgot this for Doom 2 and just made a building.
@deathwizard1996
@deathwizard1996 4 жыл бұрын
Fantastic video on Mario
@straightupanarg6226
@straightupanarg6226 2 жыл бұрын
Criminally underrated channel.
@dannys8014
@dannys8014 2 жыл бұрын
Love it.
@RoweReviews
@RoweReviews 4 жыл бұрын
This is ya’ll best work. 1-1 is genius. Also, there where a lot of JoJo references I didn’t understand cuz I’m uncultured and don’t watch it
@bubbaloobub3592
@bubbaloobub3592 3 жыл бұрын
I think the fire flower is supposed to be used accidentally when a player tries to run they could also see the box art and see the fire ball there
@nebwachamp
@nebwachamp 2 жыл бұрын
Mike Tyson Punch out and Super Mario Bros. It was 89 or 90. I was 5. My first roll with a NTNDO
@anonymouslyfox8925
@anonymouslyfox8925 4 жыл бұрын
(sad that I made this video 70 likes instead of 69) but in all seriousness this is amazing! An excellent job of going fully into detail about everything yet not feeling like it's reading into things too much! Incredible job you guys!!!
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
19:50 missed opportunity to reference the AVGN "Pong Consoles" episode.
@emerhooper1288
@emerhooper1288 4 жыл бұрын
Do 1-2!
@Linventor
@Linventor 4 жыл бұрын
IIIINCOOOOMIIIIIIIIIIIIING
@vinegart3211
@vinegart3211 3 жыл бұрын
Churs a big bah!!
@joshuasamplemusic
@joshuasamplemusic 3 жыл бұрын
28:59 "coinage"
@petwisk2012
@petwisk2012 4 жыл бұрын
We are so aquinted to holding the run button that we never even think about It one of the reasons i preffer Green Hill as pinacle of First Stage design is that there's absolutely Nothing in game that incentivises the run button outside the decrescent timer that slowly counting down time, and for somebody that never had a interaction with a video game they might never get the mindset to use this (even with the fire flower the run button Will be the fireballs button but Nothing in the game says tô hold the Damn thing) Green Hill otherwise teaches every possible moviment avaiable on Sonic 1(Sonic 2 and Beyond kind assumes you already know How to Spin Dash) P.S i'm not saying that 1-1 is not an amazing level, It is fantastic but running is something the game lack teaching and we only knows because someone told us before pra we Saw someone using it (Ok i never thinked on the Flagpole as an incentive tô running but That's Just me)
@KaitouKaiju
@KaitouKaiju 4 жыл бұрын
There is no spin dash in Sonic 1
@metalmario1231
@metalmario1231 2 жыл бұрын
theres also no dash button in sonic 2d games..period he just runs...Mario does not...he can but he chooses to walk
@MagnetismR
@MagnetismR 3 ай бұрын
Now all I have to do is actually get the console
@Jagar_Tharn
@Jagar_Tharn 2 жыл бұрын
lol yeah this is where KZfaq is going absolutely ridiculous in-depth videos about the smallest subjects possible
@AidanRatnage
@AidanRatnage 4 жыл бұрын
At 11:49 are they called warp pipes if Mario can't go into them?
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
The way I personally use the terminology is take the term literally. If it is implied that the pipes are straight, or are actual physical pipes that Mario traverses through, they are just Pipes. If there is no way the pipes are physically contracted, and there's clearly a magical WARP connecting them, (such as Bowser's Inside Story, when Bowser inhaled a bunch of pipes, and they connected the inside of his body with the Mushroom Kingdom), those are Warp Pipes.
@AidanRatnage
@AidanRatnage 4 жыл бұрын
@@wariolandgoldpiramid Yes, the only pipes that Mario an co travel through that aren't warp pipes are the transparent ones from Super Mario 3D World.
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
@@AidanRatnage I don't really agree with that either. The entrance and exit to the 1-2 sub area, I consider those to be physical pipes, not warp.
@AidanRatnage
@AidanRatnage 4 жыл бұрын
@@wariolandgoldpiramid So Mario turns around in the pipe?
@squadalaguydc
@squadalaguydc 4 жыл бұрын
RelaxAlax sent me here
@mcgucketwithabucket4340
@mcgucketwithabucket4340 4 жыл бұрын
Relax Alax sent me
@DjSpin2Win2092
@DjSpin2Win2092 4 жыл бұрын
Alax sent me here so yo
@thesmilingman7576
@thesmilingman7576 2 жыл бұрын
10:43 where did you get the footage
@niccolo9751
@niccolo9751 4 жыл бұрын
from relax alax
@nathanieljones8043
@nathanieljones8043 4 жыл бұрын
Quinton reviews shootout got me to watch you
@GibbonFan
@GibbonFan 4 жыл бұрын
english teechers bee licke:
@smnio5619
@smnio5619 2 жыл бұрын
68th comment pog
@lesuaqaqvcxxvrpdvnib4369
@lesuaqaqvcxxvrpdvnib4369 2 жыл бұрын
text
@lushtomato7212
@lushtomato7212 4 жыл бұрын
Great video with awesome effort but why do you talk like, 🤓
@lanni5
@lanni5 4 жыл бұрын
So... not sayng that you should not make this video... Why show the extra credits video about this topic? I mean . Is cool you made this video but showing another channel that has made the same video, with the same observations years ago is weird ya know?
@pyrrhickong
@pyrrhickong 4 жыл бұрын
It's well covered and they make excellent points. What we hoped to do with this one is expand upon those points a bit, take that foundation and build upon it with a historical and contextual angle (plus they only do half of the level in that one). I felt it'd be disingenuous to ignore what was already stated and what other people's efforts had brought out.
@lanni5
@lanni5 4 жыл бұрын
@@pyrrhickong i just dont have the heart to say that i dont feel whatever is new info brought in the video was enough to justify his own existence... i mean. Comon mate . I can count in a hand the info that i dint already know. No hate for enyone that had enjoyed the vidio though. And my question was Why show the video that has at least 80% of all your information in half of the time. But again. No hate. To be frankly is my fault for waiting new info about a topic so "classic"
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
The Extra Credits video only analyzed part of the level, and not in such great detail. It was more of a sample of an analysis. Up until today, even though everybody keeps saying "1-1 has been analyzed to death", it was virtually impossible to find any good analysis.
@GeekCritique
@GeekCritique 4 жыл бұрын
@@wariolandgoldpiramid Exactly. And _plus_, the Extra Credits video freakin' ENDS by encouraging you to analyze the rest of the level through this lens! I remember watching it when it came out, and being really disappointed that they cut it off there, but this video is doing exactly what the other one was asking for.
@wariolandgoldpiramid
@wariolandgoldpiramid 4 жыл бұрын
@@GeekCritique Thank you, good to see _someone_ understands me
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