Paper Mario: Color Splash's Crimson Tower -- Designing For Preservation

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Designing For

Designing For

3 жыл бұрын

Designing For is a series which looks at a level in gaming, and analyzes a theme central to that level's design. In this episode, we look at Crimson Tower from Paper Mario: Color Splash, a good introductory look at Paper Mario: Color Splash's unique, if controversial, design.
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Patreon: / designingfor
Twitter: / designing4games
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Writing/Voiceover/Audio Editing: Tommy Eyler/Pyrrhickong ( pyrrhickong?lang=en)
Script Editing/Image Editing/Video Editing/Game Footage: Zack Frisbee/Goombachi
Game Footage: Connor Binder/MacBlank/Light Bear/LuminousUrsidae
Intro Graphic and Watermark By: kzfaq.info/love/FlA...
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Also check out our episode on the Spider boss from Bug Fables, if more traditional Paper Mario-style combat is more your speed: • Bug Fables' Spider Bos...
Or our episode on Joke's End from Mario & Luigi: Superstar Saga, if the bad levels from Mario RPGs are more your speed: • Mario & Luigi's Gwarha...
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The Paper Mario series/Super Mario series, including Paper Mario: Color Splash, Paper Mario, Paper Mario: The Thousand-Year Door, Paper Mario: Sticker Star, Super Paper Mario, Super Mario Bros., Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, and Mario's Early Years: Preschool Fun are © Nintendo Co., Ltd. Paper Mario series by Intelligent Systems Co., Ltd. Mario's Early Years by Software Toolworks/Mindscape. Mario & Luigi series by AlphaDream Corporation, Ltd.
Dragon Crystal is © Sega Games Co., Ltd.
Pedit5 is © Rusty Rutherford.
The character "Leeroy Jenkins" is © Activision Blizzard, Inc.
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Footage/Images Used:
Stream Archive: / @designingforstreamarc...
"Paper Mario All Cards Speedrun in 2:46:50": • Paper Mario All Cards ...
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Mario Level Up board: / 648448046329655102

Пікірлер: 75
@DoubliceAA
@DoubliceAA 3 жыл бұрын
I find the contrast between the two types of Paper Mario games interesting that you point out, as I've always played the originals in a similar way to how the modern games want you to play, ie: enemies are obstacles to avoid and not something that will always end up beneficial. That's probably why I don't mind the newer games as much, as my style of gameplay hasn't really changed.
@SpicyWah
@SpicyWah 2 жыл бұрын
I’m the polar opposite as I always, always battle every enemy I encounter in any rpg game to stock up on exp points and levels
@Linguini_Guy
@Linguini_Guy Жыл бұрын
@@SpicyWah I just do that because I wanna see if it's even possible if I can die, cuz most of the time, if I avoid fights, I just get bored and never even have to worry about being healed. Or, in other words, I'm a masochist
@CassiusStelar
@CassiusStelar 2 жыл бұрын
that petition at the end was kinda ironic considering how refreshing Origami King actually was. RIP Robert, you will be missed
@ParmMannREBORN
@ParmMannREBORN 3 жыл бұрын
Hmm, I was already curious to try this game after Origami King, but I never see people talking about specific examples of why Color Splash is worth playing, great videos as always
@darkdemonwerewolf
@darkdemonwerewolf 2 жыл бұрын
Main reason, the writing is on point. But the gameplay is awful as can be. While the video does show you that you need the fire extinguisher for the fight, if you don't have it and use it at the right time, game over. All bosses and some mid bosses are like this. Watch a let's play or stream of this game you'll enjoy it far more that way.
@theredguardowen8083
@theredguardowen8083 2 жыл бұрын
I unironically like color splash, honestly I never thought it was a bad game.
@Tutankoopa
@Tutankoopa 3 жыл бұрын
Heyyy I sponsored the vid! Thanks for letting me help collab on this, guys
@kholdkhaos64ray11
@kholdkhaos64ray11 3 жыл бұрын
IDK I think the thing that might irritate some people about this (including me) was how it was framed. I know you didn't state it and I hope none of what I say comes off mean to you or your work (cuz I find it interesting), but I don't see why better stage and set piece design couldn't have been in a game styled like the first two. It wouldn't really need to overhaul that much, just think harder about the stage design to challenge the player for exploration/navigation. The treadmill section is just a way more interesting version of the sections in 64 and TTYD that have Mario dodging bullet bills to get to the cannons firing them or else he'll get in a pointless fight. The dungeons in most RPGs are already designed to widdle down your resources like MP and Items before the boss, its just that fighting didn't feel like that much of a waste because "Hey at least I leveled up" but eventually it does get to the point where it would be waste of time and resources due to how EXP scales. They could easily manufacture enemies either too strong or too annoying in certain sections to discourage players to avoid them or find alternative solutions. Well, at least from my POV anyway (I wish I didn't make this so long but I hope I was clear)
@pyrrhickong
@pyrrhickong 3 жыл бұрын
Hey dude, not coming off as irritating at ALL, appreciate the comment, really well thought-out and respectful. What I like about Color Splash in specific is that it is less compromising on those design goals compared to other Paper Mario titles. Due to the lower HP curve of other Paper Mario games, they couldn't really afford to not have a Heart Block near boss fights, as you couldn't really guarantee players would be in any shape for a boss after aforementioned obstacles like the Koopa Bros. Bullet Bill Firing Squad. The best you have for endurance is the surprise matches against Bowser in TTYD after the Magikoopa Glitzville Fight and Grodus. I don't think it's a flawless concept, and my favorite Paper Marios are still TTYD and Super and yes please I'll take another game in the former's style, I'm more just surprised at what Color Splash managed to pull off and how neat the focus shift is. Most of the criticism I hear toward the game is in its battle system and the differences it takes from Paper Mario, and I found that the way the game designed around that system was comfortable and complimentary, despite taking a more adventure game approach to it than a dedicated RPG one. Sorry if I came across at all that "this is how it SHOULD be from now on" in the vid, was not my intention - just that I enjoyed my time and found the design interesting and enjoyable when compared to the classic formula. If people dislike it, that's totally fine, I agree that it's a super easy game that's simple to break by the third big star (though so is every PM). Just kinda wish that the conversation moved to it being flawed for what it IS rather than the usual focus, where it's said to be flawed due to what it ISN'T.
@kholdkhaos64ray11
@kholdkhaos64ray11 3 жыл бұрын
@@pyrrhickong The HP curve is an interesting point that I could agree with and that I didn't think about. I do give pros to the more creative environmental interactions in later games as I do wish they were in older games in some extent. I just think that, they would eventually get better at how Mario interacts considering the gradual more interesting stage design in each game, even if they didn't all play the same. Thanks so much for reading my comment tho and explaining more!
@stephenass
@stephenass 3 жыл бұрын
This makes me want to see a Paper Mario: Color Splash run where you have tp avoid all optional encounters.
@JayStack5
@JayStack5 3 жыл бұрын
Very interesting view point. Color Splash is one of my favorite in the series (definitely top 3 at least) and I’ve played them all. When I play this (and Sticker Star) I always fight every enemy my first time through each level. I find the battle system fun, and I always have more cards then I need, and am able to get plenty from the world and battles. I try the more ‘avoidance’ every now and then, especially when needing to go through a level again, but I’m always up to battle each type of enemy. Great video, always glad to see people giving Color Splash the praise it deserves.
@jackward11
@jackward11 3 жыл бұрын
I think we don't give Color Splash a fair shake. I say it's more or less on the same level as The original Paper Mario. Its game design is much better then Og Paper Mario. But the story is lacking. While Original Paper Mario is the exact opposite. Story is great, but the game design could use a little work. While both games are witty and humorous and have great soundtracks, the battle system could be a slight problem. But you are never expected to Leroy Jenkins all the Small fries in the first place. While it's no Thousand year door, Color Splash should not go unnoticed.
@terreausore2435
@terreausore2435 2 жыл бұрын
"ressource management" I sure LOVE thinking "I'll keep that X card, so I can use it later" Then finding the X+10 card that totally annihilates the previous version. Power creep is FUN right ?
@metaknight1285
@metaknight1285 3 жыл бұрын
I believe they integrated Mario's relationship to the enviroment while still being consistant with how puzzles were in earlier Paper Mario games way better in SPM. :/
@alarmy5211
@alarmy5211 3 жыл бұрын
good point but the ":/" makes you so passive aggressive i instantly hate you
@metaknight1285
@metaknight1285 3 жыл бұрын
I don't think I was going for passive aggressive, but I can see how it could be interpeted that way. You may now turn me into an eggplant. u_u
@alarmy5211
@alarmy5211 3 жыл бұрын
@@metaknight1285 oh right I’m not *THAT* eggplant wizard it’s an inside joke
@danielleanderson3971
@danielleanderson3971 2 жыл бұрын
I disagree but see where you were coming from. Maybe because i'm still stuck on 2-1 of SPM.
@plague3038
@plague3038 2 жыл бұрын
I do admit that you bring up a good point of how the game used many enemies as platforming obastacles, with fighting them not being the goal. It’s quite interesting how the developers tried to use a flaw of the game to their advantage. However, I’m still going to hold that Color Splash is a bad game because it used engaging it’s core mechanics as a punishment, meaning the designers knew the system was seriously flawed but didn’t bother to make one that worked instead of using it as a punishment.
@jacketofdiamonds
@jacketofdiamonds Ай бұрын
I think you’re valid to dislike the game for this reason, but I don’t think you can say it’s a bad game because of it. The way I see it, this EXP-less phase of Paper Mario has been a series of attempts to avoid another tricky element of turn-based RPGs: implicitly encouraging grinding. And I’d say they succeeded in discouraging grinding… probably a little too well, but still. Most particularly, I don’t see it as them “punishing you for engaging with the core system”-that’s something you have to do sometimes pretty much no matter what. I find it’s more that they reward creativity and skill in avoiding encounters-in other words, rewarding engaging with the OTHER core systems instead by saving cards and paint, where TTYD might implicitly punish you for avoiding battles because you miss out on the Star Point reward. And while it’s fine if you prefer one to the other, I don’t think you can say one is Objectively Worse. CS discourages engagement while encouraging creativity; TTYD discourages leaving enemies unbeaten while encouraging engagement. The latter is a more RPG-style approach; the former tries to make things more Mario-like, however well you think that succeeds.
@HiddenForbidden2
@HiddenForbidden2 3 жыл бұрын
Not so sure that I’m a fan of the concept of using all enemy fights purely as punishment for the player, and never as something that you’d want to do. Even in games with good and fun battle systems, I don’t always want to fight enemies just because of the time they take, especially after I’ve fought that exact same group of enemies multiple times before. So I would much more have preferred the battle system to be fun and engaging, so that I myself can choose if I want to fight enemies or dodge them.
@pyrrhickong
@pyrrhickong 3 жыл бұрын
I definitely agree with the thought here, I just found it interesting how the game goes for a core design that makes more sense for a "Mario RPG" than what we've come to know as the Mario RPG series. I like the idea of it being focused around resource management, and these encounters serving as a punishment in place of a given encounter with a group of, say, Buzzy Beetles in a previous Paper Mario, which likely won't inconvenience Mario at all. It's there in place of the random encounter that'd whittle away at your MP in a classic Dragon Quest or Final Fantasy as you try to approach the boss. Admittedly since making this, I do think that the game doesn't QUITE capitalize on the potential this concept presents - it peaks halfway through with a Metal Gear Solid parody and then the game kinda just does its own thing. But Color Splash has enough interesting peaks to be an enjoyable little game all its own. Not GREAT or anything, but charming enough and worth, at least, more of a look through than Sticker Star and Paper Jam!
@grayblacklight560
@grayblacklight560 2 жыл бұрын
Agreed , Even in games with amazing battle systems like Pokemon or earthbound, many people still try to avoid fights more often than not. Making the battle system a waste of time on purpose only serves to make the required battles far worse.
@TarvouldsQuest
@TarvouldsQuest 3 жыл бұрын
Paper Mario gets a bad rap, but every time I tuned in to watch this game I was having a blast. Writing, polish and music are it's top qualities for sure. Not sure I'm on board entirely with "You're punished for playing the game badly with playing the game MORE" style of a quasi-RPG system. Killing the pace of the game to punish you seems like an annoying way to affect the player (who you ideally want to be having fun with your game). If the intention was to drain the players inventory, maybe instead they should've had the conveyor belt just knock cards out of Mario's stock, starting with the cheapest/weakest ones. That way if you do end up running into an enemy on the stairs, you're forced to start going into your better/bigger cards which would definitely affect the boss fight. This accomplishes the same thing without killing the pace/wasting the players time. Good idea though, and I like that HOW you play the level before the boss affects the boss fight in a way. Game is Good. It's not 1000 Year Door, but it's not trying to be. Fun stuff!
@Tutankoopa
@Tutankoopa 3 жыл бұрын
Usually the way I try to frame it is less about "punishment", because resources are abundant and combat isn't bad in its own right (DON'T PUNISH ME WITH A GOOD TIME); not as robust in modularity, but the motions are the same, and still rather satisfying. It's moreover a different path to the objective. It just struck me as interesting to set up enemies with an intended through-line to navigate around them that a sharp-eyed or skilled player can take. The resulting level design emphasizes obstacle courses that can be handled; kind of like overcoming hurdles and ending up in a random encounter being the equivalent of stumbling over a hurdle. In my opinion it's less about providing disincentives to engaging combat, but more providing incentives to pause, examine the overworld, and navigate carefully. The enemies in the overworld present puzzles of their own, and it can be satisfying in its own way to successfully juke all the enemies; CS's design is better at providing a through-line than its predecessor on that front. tl;dr I find it really fun and interesting CS takes the Sticker Star criticism of MAN YOU SHOULD JUST AVOID EVERYTHING and builds the overworld to do that in more clever ways. Origami King seems to pick up on the puzzling principle and makes combat encounters a microcosm of this philosophy, which I like; you cam muscle your way through, but you can gain an advantage with clever thinking (and it also has cues from CS's overworld); if people like TOK, I think they'll find a lot to find to like in CS, they aren't -so- far removed in execution.
@tacoman422
@tacoman422 3 жыл бұрын
In fairness, even the golden boy TTYD kind of had an issue with killing its own pace at times, though if anything in a sometimes less avoidable fashion with its increasingly infamous backtracking and corridor-like level design that often seem to exist just to funnel the player through the number of encounters it expects you to fight to be around the intended level to progress. Which, it's good that the game pretty much never requires you to grind, even for its optional content, but the fact that most areas of the game have you double back through the first half of a chapter at least once means by the time you get to the second half you'll have long ago solved every enemy lineup the game has been throwing at you up to that point, which unfortunately means the game's excellent customization system is often used for the sake of minimizing the tedium of relatively predictable encounters, and only gets to shine in full during rare boss battles. It's rather telling that Chapter 3, which many seem to consider the best chapter in the game, is literally nothing but a series of completely unique from one another enemy encounters interspersed with story, and next to no dungeon-crawling or field traversing outside of occasionally navigating to new areas in the Glitz Pit. Not that one can't make the case that one could potentially better balance out the "adventure" and "RPG combat" aspects of a game like this than either game does, but it is interesting to look at the various extremes the franchise tends to favor one aspect or another, and how it faces design problems, solves them, and what issues can potentially crop up from said solutions. It's also interesting seeing discussions of these games and how different camps have different ideas of what constitutes "gameplay". Like, some will use that term to exclusively describe battles, but then you have to address what that means for the rest of the game. Is the 20 hours of running back and forth, jumping around, and solving puzzles *not* gameplay? If it isn't, then the game is really wasting a lot of time on filler. If it is, then why is it okay to downplay the significance of that aspect but not the standard encounter-based combat?
@SpicyWah
@SpicyWah 3 жыл бұрын
I honestly thought color splash was an okay paper Mario game. Of course it will never surpass the original two, but its fun in its own way
@jameslawrenson1208
@jameslawrenson1208 7 ай бұрын
Yep.
@alexring3214
@alexring3214 2 жыл бұрын
interesting interpretation. however, if one half of a game's gameplay is considered "punishment", that shouldn't be considered a good thing. also, if color splash isnt an RPG, than why was it marketed as an RPG? i get what you are trying to say, but it still feel like the game was just poorly designed from the conception stage.
@madnessarcade7447
@madnessarcade7447 Жыл бұрын
People love punishments that’s why dark souls is so popular and why everyone complains when games are too easy and also why spicy food challenges are so popular Everyone loves to be punished and challenged
@sineadthomas2024
@sineadthomas2024 3 жыл бұрын
I love colour splash, even though i used to hate it (becaue i got stuck, not because of other paper mario games). I went in with low expectations, and it was great Edit: Mondo Woods is the worst
@archdiangelo7930
@archdiangelo7930 2 жыл бұрын
Huh. Never thought I'd find myself actively wanting to play Color Splash, but here we are
@Zero_de_Nova
@Zero_de_Nova 3 жыл бұрын
Nice Video!!! I never thought about this!
@CartoonyAndor19
@CartoonyAndor19 Жыл бұрын
Fr, people are honestly sleeping on this game, tho it isn’t one you should be always awake in either
@Kohdok
@Kohdok Жыл бұрын
I think "Attrition" was the word you were actually going for.
@adamiamnottellingyoumylast5746
@adamiamnottellingyoumylast5746 2 жыл бұрын
Essentially every area except the town is a small dungeon that requires you to manage your cards and choose you battles so if you treat sticker star and color splash like that type of game you can get some great enjoy ment out of it heak my first paper mario game was sticker star and I enjoyed it because I went in with a fresh mind and had no prior experience then I played paper mario 64 on the Wii U virtual console after color splash and liked it just as much and because of that I enjoyed color splash more because of that lack of experience
@theSato
@theSato 3 жыл бұрын
B E E G G O O M B A
@narobii9815
@narobii9815 2 жыл бұрын
I think the two areas that I have a problem with the new paper mario games is that despite changing the fundamental feel of the games they don't do a great job of identifying themselves as separate from the classic paper mario games. Guess it's kinda like going to a restaurant and expecting one type of food, but getting something different, the food might not be bad, but since expectations didn't match (color splash is no classic paper mario rpg with rich characters and wide enemy variety) you are left with a bad taste in your mouth. Personally I don't think of paper mario as a dungeon crawler, but color splash has that vibe according to this video, and if the advertising sold it as cards replace badges and it became a deck building rpg and less of a limited resource. Looking at the og box and advertisement I would honestly have said paper mario color splash is a classic paper mario rpg with paint replacing fp and cards replacing badges. The game with these colorful repaints of the classic paper mario rpg system could lead to dynamic new battles managing the various colors instead of just fp. Instead we get cards that are a vanishing resource and a battle system that weakens the player instead of adding power at the cost of some resources.
@weewoo3023
@weewoo3023 2 жыл бұрын
I like this game
@basicallyirrelevant6920
@basicallyirrelevant6920 2 жыл бұрын
Thousand Year Door Toads were Interesting. They got some Really Neat Designs! Then Color Splash ruin it by saying " *OBEY* "
@petehaug
@petehaug 3 жыл бұрын
Great video!
@ribbon_dye
@ribbon_dye 3 жыл бұрын
While I understand the direction they're going for with the gameplay and attrition, it frankly doesn't excuse making part of the gameplay boring and a punishment. Origami King has a similar philosophy, which makes the fights a chore to get through and frankly obnoxious when you're required to fight. One other thing to keep in mind is that frankly? All battles in RPGs are usually designed to waste resources. Its just more on the forefront in these PM games because everything is a limited resource.
@skydiamsteam6005
@skydiamsteam6005 3 жыл бұрын
If only they designed the normal battles to be as fun as the bosses
@ZombieFobby
@ZombieFobby 3 жыл бұрын
Nice use of the Sam and Max Hit the Road Theme at 1:24!
@flair4676
@flair4676 3 жыл бұрын
Didn't sell me on Color Splash, more just confirmed why I didn't like it. If the game wants to be played like a Mario adventure, Paper Mario's stiffer movement isn't satisfying and if I'm gonna bump into an enemy because of that, I'd rather just take damage like I bumped into a stage hazard instead of actively waste time on a battle system I still don't enjoy.
@myminion74
@myminion74 3 жыл бұрын
exactly how i feel as well rance man
@andrewdickie6724
@andrewdickie6724 3 жыл бұрын
Great vid
@gototheend1139
@gototheend1139 Жыл бұрын
Personally while this reframed my thinking, a point made earlier, combined with points from chuggaaconroy and chariii5 I think it still being held back greatly by the battle system, as he says earlier fighting is more like a punishment, as in a major part of the game is meant to be avoided, then why not make it like super paper where the platforming and environment could be interacted with, in color and sticker's case is the worse of both worlds, the battle system is boring, and the exploring is brought to a halt if you bump into someone, in fact these games would have an easier time if they had used supers gameplay with their environment
@bombytetoo
@bombytetoo 3 жыл бұрын
i dont really think its punishing you for engaging in battle and more of like rewarding you for avoiding battle
@PhantomAarantula
@PhantomAarantula 2 жыл бұрын
Well I'm happy you at least enjoyed your time with this game. But I can't say I agree with you at all. Just let me have fun fighting in an RPG.
@danielleanderson3971
@danielleanderson3971 2 жыл бұрын
THANK YOU color splash is good and im tired of the complaints. Yadayadayada, we get you liked the first 3 paper marios more but series do have to evolve, and sticker star im not a fan of but it at least has a bit of interesting things. I legitimitely think you got to at least play it before you can say it, and RIP alphadream.
@papaG6423
@papaG6423 3 жыл бұрын
I really enjoyed Color Splash, but the tedious battle system exhausted me quite a bit on my two playthroughs.
@StonewallTitlow
@StonewallTitlow Жыл бұрын
Is it wrong that I want to see a Designing for video on the Koopalings in general?
@imjustforgettable5173
@imjustforgettable5173 3 жыл бұрын
see man im not the only one who thinks color splash was a good game
@snakevenom56
@snakevenom56 3 жыл бұрын
If you're actively encouraging me to disengage with your game, I'm probably not having that much fun. Can't have fun with the sandbox nature of breath of the wild's combat if the game is giving me the message to preserve my resources. but also the combat in BOTW is jank which makes me want to not mess with it anyways, and from what i've seen and heard, color splash's combat is pretty fuckin' jank
@cradiculous
@cradiculous Жыл бұрын
I swear, everything is made of glass in that stupid game. I wound up using the Master Sword only to save durability on everything else; it got that bad.
@aaronr.265
@aaronr.265 3 жыл бұрын
Making battles a punishment in an rpg is bad game design
@denpadolt9242
@denpadolt9242 3 жыл бұрын
Forcing you to backtrack along the same path 4 times in a row, or across the entire game world to advance the plot a single step, is also bad game design
@aureliodeprimus8018
@aureliodeprimus8018 3 жыл бұрын
@@denpadolt9242 Making a boss one shot you if you don`t have the right item beforehand and giving no hint on that is atrocious game design.
@iantaakalla8180
@iantaakalla8180 2 жыл бұрын
And furthermore, suggesting that Things are the only way to defeat an enemy when there is definitely more than one way (and then taking away that option, and then replacing that with the better of a puzzle battle system that is still quickly repetitive) is also bad game design.
@jthemad2616
@jthemad2616 2 жыл бұрын
New paper marios are better than old paper marios and no-one can prove the opposite :)
@cradiculous
@cradiculous Жыл бұрын
I prefer to let the games prove it themselves.
@jthemad2616
@jthemad2616 Жыл бұрын
@@cradiculous Old ones had a ton of unnecesary grinding, there were even memes mocking this, until Stickey star came out, which is the trippy transition.
@GamerTowerDX
@GamerTowerDX 3 жыл бұрын
Here's the thing,im fine with this idea of managing your resources smartly and avoiding enemies,but there's just this one,tiny,smaaaaaaall little problem with this system. *Ejem* THE GAME DOESN'T PUNISH YOU FOR JUST,RUNNING AWAY! The enemies don't respawn,you don't drop coins,you don't waste cards,nothing,making this "battle roadblock" design absolutely trivial. (Also there's like coins and paint literally everywhere so its not like you are running out of those anytime soon.)
@iantaakalla8180
@iantaakalla8180 2 жыл бұрын
Yeah. Ironically, it is Sticker Star that is the most punishing if we measure by that metric, and that is because it’s fights are horrible and the better fights involve going to more horrible levels (except if they are in World 4). It is also because you would almost never want to battle that it is the most like a stealth game, though depending on the person both Color Splash and The Origami King quickly outstay their welcome and are far more infuriating with their pretensions of being RPG-like. All in all, the modern Paper Mario games do a very good job of making you hate battling and therefore half all of those games are hated.
@grayblacklight560
@grayblacklight560 2 жыл бұрын
Designing for trial and error+ pain+ frustration+ tedium+ stupidity+ annoyance+ anger+ disappointment+ repeating the same mistakes+ fake improvement/ lying+ failure.
@grayblacklight560
@grayblacklight560 2 жыл бұрын
Also none of this excuses are the fact that you have to go up the tower, fight the boss, last long enough to get a hint, let The boss kill you- as you can't run from the boss battle and there's no give up option- then try to find what you need without a reliable means of knowing what half of the world map it's in, just to actually experience the preservation the level is designed for.
@putridmoldyman306
@putridmoldyman306 3 жыл бұрын
Color splash is an ok game, but its still horrible paper mario game
@BearofLightness
@BearofLightness 3 жыл бұрын
@Ice Goomba I find myself thinking about this a lot as we're going through it, actually. It's weird to me that even though it's a completely different game from Paper Mario, in a lot of respects it feels more "Mario" than Paper Mario. If both this and Thousand-Year Door were released today and only one of them could be called "Paper _Mario_ ", I'd expect Color Splash to have that title more than TTYD. Sort-of along the lines of Super Mario Galaxy versus New Super Mario Bros. Wii; the latter's clearly closer to invoking the spirit of the original games. Mind you, being more "Mario" doesn't make these games better - Galaxy's in my gaming top 20 while NSMBWii... isn't, and I still probably prefer what PM1/TTYD have to offer than Color Splash (jury's out until we finish tho). There's a lot to be said for evolving the template into new contexts rather than applying modern tools and design principles to the tried-and-true template. Just interesting to think about.
@MrGameguyC
@MrGameguyC 3 жыл бұрын
@Ice Goomba The first 3 games were the Mario Story games. The new ones are the "Mario: Ha Ha We're Paper" games.
@skydiamsteam6005
@skydiamsteam6005 3 жыл бұрын
Mixed with literal bad game design
@iantaakalla8180
@iantaakalla8180 2 жыл бұрын
Thank god that Paper Mario had a separate name in Japanese such that we can actually give the better titles its *original* name
@supermudkipz
@supermudkipz 3 жыл бұрын
I mean the only reason I didn’t like Color Splash was because I legitimately could not muster enough interest to finish it, and my Wii U is fried so oh well. Origami King is way better anyway.
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