Super Robot Wars IMPACT - Playthrough - Scenario 049: The Nightmare Returns - Chapter 3-5

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Chozomaster

Chozomaster

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Super Robot Wars IMPACT - Part 2: Cosmoquake - Chapter 3: Secret Plot - Chapter 3-5 (Scenario 049): The Nightmare Returns
(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)
Victory Condition: Defeat all enemies.
Defeat Condition: All allies defeated.
Skill Point/Ability Point: Defeat Anavel Gato (IMPORTANT: If you obtained the Skill Point of Part 1, Chapter 3-2 ["Raid"], he will not show up) --- Did I get it?: Nope ❌
[Comment: Sadly, I cannot give much advice about this Skill Point, as I defeated Gato in Part 1, Chapter 3-2 ["Raid"], but I guess that the general strategy for bringing down a boss should work anyway. That is, trying to reduce Gato's HP to almost his retreat HP %, and after that, positioning Grendizer and Weissritter (or anyone that has the Support Attack skill and their weapons are powerful and/or upgraded a lot) close together near Gato, so you can attack Gato with Grendizer's best attack, supported by the unit of choice. IMPORTANT: If you didn't get the Skill Point of Part 1, Chapter 3-3 ("Raid"); that is, if Gato shows up, make sure to move your units away from Solomon or Gato will vaporize them.]
Total Skill/Ability Points in my playthrough with this stage: 44
Secrets: None.
Beginning Player Units: Ra Cailum, Nadesico, and 12 other units.
Player Reinforcement (turn 5 - player phase): ZZ Gundam.
Beginning Enemy Units:
Big Zam (x2) - lv19 (HP 12000, Money 6000)
Gabthley (MA) (x3) - lv18 (HP 7000, Money 2000)
Gelgoog Marine (x4) - lv18 (HP 6200, Money 1900)
Rick Dom II (x6) - lv18 (HP 4200, Money 1500)
Gerbera Tetra [Cima] - lv26 (HP 14950, doesn't retreat; Money 7100)
Enemy Reinforcement (turn 2 - enemy phase):
Saucer Beast Girugiru (x3) - lv18 (HP 4515, Money 1600)
Minifo (x6) - lv19 (HP 3465, Money 1000)
Vega Beast King Gori (x2) - lv18 (HP 7250, Money 2800)
Motherburn [Gorman] - lv26 (HP 22950, doesn't retreat; Money 12000)
Enemy Reinforcement (If you didn't get the Skill Point of Part 1, Chapter 3-3 ["Raid"]):
GP02A Gundam - lv?? (HP 30000, retreats at 9600 HP, or 32% HP [probably, as far as I know]; Money 3000)
Items Drop: Propellant Tank S (Gabthley), Needle-less Ampule (Gelgoog Marine), Mega Booster (Gerbera Tetra [Cima]), Space Alloy Gren (Motherburn [Gorman]), 20000 Money (Vega Beast King Gori)
Unit Acquisition: 0G Aestivalis (Akatsuki), ZZ Gundam (Judau).
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: None.
Info taken from Akurasu Wiki SRW Impact (akurasu.net/wiki/Super_Robot_...) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (gamefaqs.gamespot.com/ps2/567... ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (gamefaqs.gamespot.com/ps2/567... ).
Playthrough made by Chozomaster! If you liked it you can watch more of my videos on ‪@Chozomaster-rc3dz‬.
#letsplay #superrobotwars #superrobottaisen

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