Super Robot Wars IMPACT - Playthrough - Scenario 061: In a Universe of Despair - Chapter 5-6

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Chozomaster

Chozomaster

26 күн бұрын

Super Robot Wars IMPACT - Part 2: Cosmoquake - Chapter 5: Retaking the Colony - Chapter 5-6 (Scenario 061): In a Universe of Despair
(Note that some values may change depending on if you are playing on Normal Mode or Hard Mode. Also, to view the video cutscenes displayed properly, if there is one in the stage, you can watch the video made by Mecha Games containing all of the game's cutscenes, which I added to this playthrough's playlist so you don't need to search it)
Victory Condition: Defeat all enemies.
Defeat Condition: 1) 12 Turns Pass. 2) All allies defeated.
Skill Point/Ability Point: Defeat Gato (Retreats at 30% HP, or 12000 HP) --- Did I get it?: Yes ✅
[Comment: For the Skill Point, try to reduce Gato's HP to almost 30% HP (that is, to almost 12000 HP). After that, you can position a Super Robot and Weissritter (or anyone that has the Support Attack skill and their weapons are powerful and/or upgraded a lot) close together near Gato, and then attack Gato with the weapons which have the highest attack values. The only thing worth noting here is to keep in mind the 12 turns time limit.]
Total Skill/Ability Points in my playthrough with this stage: 55
Secrets: None.
Beginning Player Units: Kou, Ra Cailum, and 12 other units.
Player Reinforcement (turn 6 - player phase): Kenryuu (Rom Stoll), Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet.
Beginning Enemy Units:
R-Jarja (x6) - lv30 (HP 7940, 2000 Money)
Dreissen (x3) - lv30 (HP 7720, 2200 Money)
Val Walo (x3) - lv29 (HP 11000, 2800 Money)
Döven Wolf [Mashymre] - lv37 (HP 26400, doesn't retreat; Money 7600)
R-Jarja [Illia] - lv37 (HP 21210, doesn't retreat; Money 7000)
Neue Ziel [Gato] - lv37 (HP 40000, retreats at 30% HP, or 12000 HP; Money 13000)
Enemy Reinforcement (when the number of enemy units is less than 9):
Einst Eisen (x3) - lv30 (HP 8980, 2600)
Persönlichkeit [Alfimi] - lv37 (HP 28000, doesn't retreat; Money 10000)
Enemy Reinforcement (turn 5 - enemy phase):
Gerbera Tetra (x2) - lv30 (HP 6950, Money 2100)
Qubeley Mk-II (x6) - lv29 (HP 7940, Money 3000)
GP02A Gundam [Cima] - lv37 (HP 32000, doesn't retreat; Money 8000)
Items Drop (Hard Mode): Repair Kit S (Einst Eisen), Mars Bowl (R-Jarja), Psycho-Frame (Döven Wolf [Mashymre]), Solar Sail (Persönlichkeit [Alfimi]), 10000 Money (GP02A Gundam [Cima]), I-Field Generator (Neue Ziel [Gato]).
Unit Acquisition: Döven Wolf, Kenryuu (Rom Stoll), Power Raiser (Leina Stoll), Triple Jim, Rod Drill, Blue Jet; *Qubeley Mk II (Ple) [If you fulfilled the corresponding secret requirements].
Units Only Available During Scenario: None.
Units Who Leave After This Scenario: Dangaioh (Roll, Mia, Lambda, Pai); *Kurojishi (Joe), Bakuryu (Mike), Houraiou (Rennie) [If none of the teleporters were destroyed before turn 4 - enemy phase in Chapter 5-2 ("A Commander's Legacy"), Part 1: Earth Crisis].
Info taken from Akurasu Wiki SRW Impact (akurasu.net/wiki/Super_Robot_...) Complete Chart website and from the Strategy Guide by joekage available on GameFAQs for SRW Impact (gamefaqs.gamespot.com/ps2/567... ), if you want to know more. Also, if you don't know how to read japanese and want to know what is the story about in this stage, I recommend reading MNeidengard's Guide and Walkthrough available on GameFAQs, in the SRW Impact page (gamefaqs.gamespot.com/ps2/567... ).
Playthrough made by Chozomaster! If you liked it you can watch more of my videos on ‪@Chozomaster-rc3dz‬.
#letsplay #superrobotwars #superrobottaisen

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