The State of Rollbackia Address: Tekken 7 Edition

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Sajam

Sajam

3 жыл бұрын

streamed Nov. 17, 2020
Tekken 7 is somewhere between 3 and ??????
I'm sure if they wanted to tell us what they changed they could; wonder why they don't.
ki.infil.net/w02-netcode.html
+R beta extended indefinitely: ArcSystemWorksU/s...
Harada tweet: Harada_TEKKEN/sta...
Infil tweet: Infilament/status...
Mike Ross endorses rollback: / artsytriumphantsalmong...
Rip makes a bold claim: / knottybadcobrapipehype
Follow Sajam on Twitter & Twitch:
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Editing/Thumbnail by Magic Moste:
/ magicmoste
#FGC #Tekken #GGXXACR

Пікірлер: 349
@mrpepermentman
@mrpepermentman 3 жыл бұрын
some ya'll got Stockholm syndrome to excuse having bad basic functionality in a genre that already isn't exactly feature rich compared to most other genres.
@noboty4168
@noboty4168 3 жыл бұрын
1000 percent.
@girlville
@girlville 3 жыл бұрын
after a certain point haradas antics stopped being 'haha funny meme man' and became 'hyper defensive developer who wont hear any criticism of his work'
@raychangalarza179
@raychangalarza179 3 жыл бұрын
Lol, the Mike Ross clip, I totally agree with him in that point
@ItsDaniPlays
@ItsDaniPlays 3 жыл бұрын
So happy we got bigger heads in the FGC like Sajam, Maximilian and others, to put the word out and explain what the companies doesn't want most people to know, or try to trick customers with fancy wording.
@HyperDogeGaming
@HyperDogeGaming 3 жыл бұрын
Although at that point it actually seems obvious that Harada genuinely doesn’t understand rollback. Acting like a jerk just comforts him in his ignorance. HE, a developer, knows. US, the pleb, are stupid and annoy him with our grievances.
@TheVentrexian
@TheVentrexian 3 жыл бұрын
@@HyperDogeGaming this is the Japanese dev mentality.
@ItsDaniPlays
@ItsDaniPlays 3 жыл бұрын
@@HyperDogeGaming Exactly, it amazes me just how many defend him, and starts bootlicking in general. Just for the fact that they brought Tekken back. Pretending like it's the best game, when it's one of the laziest (Tag2 had much more care and details put into it.)
@bananaman7255
@bananaman7255 3 жыл бұрын
Tekken fanboys were defending paying for frame data so i'm not suprised
@ItsDaniPlays
@ItsDaniPlays 3 жыл бұрын
@@bananaman7255 Oh god i lost so many braincells the day they revealed you had to pay for it.... even SC6 and DBFZ. Two Bandai Namco fighting games, got it for free, DBFZ even had it at launch.
@alpacaattacka
@alpacaattacka 3 жыл бұрын
Babe wake up new sajam video
@ermis-michaelchalkiadakis4082
@ermis-michaelchalkiadakis4082 3 жыл бұрын
It seems to me that there is a semantics gap in communication between the advocates for rollback netcode and Japanese companies like Namco. Consider the following -The GGPO implementation of rollback netcode allows for rolling back frames to account for ALL network delays (doesn't matter when the players' inputs are received). -The above implementation ensures that the gameplay feel is smooth in two key ways (among other major benefits, unrelated to gameplay feel): 1) The game never freezes to wait for players' inputs. This means that the gameplay is never interrupted, which is important in maintaining the players' concentration and immersion (flow). 2) The game never changes the set input delay frames. This ensures that after getting used to the set input delay the players never have to re-adapt during a match. -Tekken 7 undeniably has an implementation of "rollback" in their netcode. It has been proven beyond reasonable doubt by multiple videos showcasing rollback artifacts that wouldn't happen if there wasn't an implementation of rollback in their netcode. -Tekken 7 undeniably has variable input delay frames. It's possible for your input frames to change during a match, which obviously means that it doesn't offer the gameplay feel benefit of 2). -It's virtually definitive that Tekken 7 has a hard limit in frames it can rollback. It's been confirmed by Harada (TK7 is 3) and by the lack of any videos showcasing major rollbacks, just minor ones of a few frames. This means that if the input delay combined with the rollback frames (let's say 3 and 3 = 6 frames * 16.66 ms/frame = ~100ms of possible lag compensation) is not enough for a network connection, the game would have to freeze until the players' inputs have been received. -The game is freezing less and has better game feel compared to pre-season 4 updates, even though the range of players you can play with has increased (I personally played with people from the NA and Middle East regions even though I'm in EU, which had never happened before the update). -It's very likely that they either improved how the input delay frames vary in order to hinder game feel less (for example, they might only allow that to happen during downtime moments such as inbetween rounds and never during the heat of the moment) OR more likely that they increased the maximum rollback frames (which would explain why we can now play with players further away than us - remember that more lag compensation means that you can play with players that have larger ping. Even one frame would add 16.66ms to the maximum lag, 33.3333 for pings since ping is back and forth). -If they did increase the maximum rollback frames, it didn't create a noticably bigger amount visual artefacts, which, among multiple other evidence, goes to show how important Namco feels Tekken 7's visuals are. My guess is that improved their animation blending algorithms for when rollbacks occur, but who knows what else they did. If the above are all true, Rip isn't necessarily wrong when saying that the netcode is as good or better than GGPO rollback FOR SHORT DISTANCE CONNECTIONS (important distinction). When the maximum rollback frames are enough to handle any kind of delay fluctuations in low ping situations, there is no need to change the input delay frames. That would mean that it functions exactly like a GGPO implementation of rollback. And on top of that, the systems Namco have created to mask rollback artefacts that have succesfully made people question whether Tekken 7 has rollback at all, make sure that any kind of possible rollback that occurs does not create distracting visual artefacts. Those artefacts in a game like Skullgirls where charactrers are drawn images and can't be interpolated between animation poses would be inevitable and it would be possible that they could affect game feel. Hence, there are situations where Tekken 7 netcode's game feel is indeed better than GGPO when you're playing someone close to you. If the abov are all true, that would also mean that GGPO advocates are asking for Tekken 7 to drop the variable input delay in favor of infinite rollback frames (no matter the visual artefacts) whereas Namco feels that visuals are more important than non-variable input delay since "proof is in the pudding, netcode is now better and people are content". It seems to me that if there is ever a chance for us to get GGPO rollback without variable input delay we need to make sure that Namco doesn't hear "GIVE US ROLLBACK" from the communicy and instead the community is saying the correct message which is something in the likes of "NO VARIABLE INPUT DELAY > NO ROLLBACK ARTEFACTS".
@CulturedDegenerate
@CulturedDegenerate 3 жыл бұрын
Yeah all of this back and forth makes me feel like the semantics you mentioned aren't getting across to Bamco. They need to know that the visual fidelity of Tekken online is an acceptable sacrifice for functional netplay
@ermis-michaelchalkiadakis4082
@ermis-michaelchalkiadakis4082 3 жыл бұрын
@@CulturedDegenerate Wholeheartedly agree. They've poured in a lot of effort in creating the current system and to us it's obviously not where it needs to be. We are the ones requesting something from them, so the burden of making sure that message of what we want is clear is on us.
@bigassmf1923
@bigassmf1923 3 жыл бұрын
@@ermis-michaelchalkiadakis4082 well its just funny that they dont know what other competitors are doing that some ramdom people have to beg for changes that are happening in the industry they have no idea about. I guess having 3d monopoly does that
@Guitarman5200
@Guitarman5200 3 жыл бұрын
I hope more figureheads like Sajam and Max put an end to all this misinformation, it's not helping the cause.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
After SFV, they are probably adverse to showing any rollback artefacts. People have a habit of saying one thing and acting differently after getting what they want.
@qedsoku849
@qedsoku849 3 жыл бұрын
Tekken 7’s rollback has evolved, it’s 4 now. Really though, as long as it’s better that’s a good thing.
@bigassmf1923
@bigassmf1923 3 жыл бұрын
Stop calling it Tekken 7'netcode rollback it's not it's still delay based. Because the delays changes based on distance compared to rollback which delay never changes
@thatjuantoo
@thatjuantoo 3 жыл бұрын
Obviously Harada's wizardry has elevated the netcode to 7 at least.
@MarceloFong
@MarceloFong 3 жыл бұрын
@@bigassmf1923 dude, in KOF2002UM you can adjust your delay manually, you can have fixed or variable. All games uses a mix between delay and rollback but developes chooses if you want more teleports/sound chops or more delay. Just see Code Mystics (2002um rollback dev) tweets about it.
@MarceloFong
@MarceloFong 3 жыл бұрын
@@bigassmf1923 just fyi. Tekken uses rollback since TTT2, Harada explicit said that he doesnt want characters teleporting. Just see this video kzfaq.info/get/bejne/gKt8m9l0zcnPmqc.html these are hard evidences that Tekken uses rollback since TTT2.
@third-ratedude4234
@third-ratedude4234 3 жыл бұрын
But why 4? why it must be 4? did you know that 4 is a bad number?!
@zhaoyun255
@zhaoyun255 3 жыл бұрын
+R is smart to keep the stress test until the official release to see any more problem popping up. This will keep the player base up at all time.
@internetmovieguy
@internetmovieguy 3 жыл бұрын
zhaoyun255 it was probably obvious to everyone except the higher ups.
@zhaoyun255
@zhaoyun255 3 жыл бұрын
@@internetmovieguy it looks like the higher up in ASW is not out of touch after all since they are the underdog for so long.
@isaiahhague122
@isaiahhague122 3 жыл бұрын
So, I bought GG for the rollback to give it a try to. I kept saying to myself "is this "GREAT' online netcode everyone is talking about? This netcode is absolute garbo." I didn't understand what all the hype was about? Then I found out you had to turn on the beta netcode in setting. The difference was noticed right away. Complete change, and I started to enjoy my online experience. You really don't understand it till you play it.
@JoelBurger
@JoelBurger 3 жыл бұрын
This whole rollback situation has been a really bad look for Harada. He is surrounded by people trying to calmly explain things to him, and multiple examples of games retroactively getting good rollback, and he just shuts it all out.
@Oceanman705
@Oceanman705 3 жыл бұрын
its because he’s closed off how tekken fans are constantly asking for shit. thats why that “dont ask me for shit” meme even exists because he’s tired of seeing his feed filled with whiny goopy goblin gamer brains asking for features and other stuff. as a result, his twitter turns into the ignorant, close-minded garbage space that we’re seeing in this video.
@bigassmf1923
@bigassmf1923 3 жыл бұрын
@@Oceanman705 so you're defending a product people paid for which lacks tons of features for a modern game ? And people who have to pay over 100 dollars for all the dlcs shouldn't expect more than minimum ?
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
@@Oceanman705 so we shouldn't complain about bad things in products.
@whatdatdogdo
@whatdatdogdo 3 жыл бұрын
@@bigassmf1923 lmao he is just saying that harada has really annoying Tekken fans and it takes a toll, huge assumption there.
@pkyy9269
@pkyy9269 3 жыл бұрын
@@whatdatdogdo to pretend that is the reason rollback doesn’t exist is just as big of a leap
@Malcadork
@Malcadork 3 жыл бұрын
played melee online when the standard was delay on dolphin and now when the standard is rollback on slippi. the difference is night and day, if anyone has trouble understanding the technical explanation of rollback and why its superior just have them experience it first hand
@7orqu3
@7orqu3 3 жыл бұрын
People literally making the argument that tekken already had rollback is beyond hilarious. It's like yeah I can walk out in the rain holding an umbrella but if I don't hold it right I'll still get fucking wet. It doesn't matter what it has if it isn't implemented right
@ArchOfficial
@ArchOfficial 3 жыл бұрын
Ironic thing is Harada accuses others of using buzzwords on a subject they don't understand; while himself using buzzwords on a subject he probably doesn't understand. Anybody can say you need to make "sacrifices" and direct your design in a specific direction, but knowing what those are and how it really influences your program is a different matter.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
I'm sure Harada understands netcode more than Sajam or Infilament or you. All the guides and information that Sajam talked about only talks about the concept of rollback and taking a code that does rollback and putting it in any game is not hard. What is hard is making sure that the game doesn't break when it's trying to rollback. Even in NRS' talk, they said that they spent more time optimizing the game then implementing rollback. Every game is built different so the work required to optimize Smash Ultimate is going to be very different from optimizing Tekken 7.This is also what Harada is talking about when he said that rollback not magical and the challenge is unique to each game.
@ArchOfficial
@ArchOfficial 3 жыл бұрын
@@kevl0rneswath I know. I just doubt he really does know, just purely based on the strange things he has been posting. Actual networking developers for Tekken probably do indeed know very well but the interim solution for Tekken 7 right now is (hopefully) just the fastest working thing they could get out, and Harada is trying to run PR for them to try to buy time. Not sure it's working. His wording is quite aggressive. JP devs make it sound like it's some kind of philosophical thing by using vague language, when it's more just about making it work for every player, on every setup, everywhere, at every connection strength in a game that might or might not have networking code directly dependent on the gameplay code and vice versa (Oh dear). I think modern games are built well enough that it's not going to be a monumental challenge to *implement* it because the code is somewhat sensibly structured and has online play as a consideration to even begin with (I don't think old games from the 80's did), but yes, the "making it work as well as +R GGPO does" part is time consuming at the very least. Cost-wise I think it'll only really cost as much as it does to keep the dev and test team working nonstop for the duration; which is certainly not free but it won't cost them millions.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
@@ArchOfficial The problem is that people are asking Harada to take the optimization that was done on Tekken 7 and drop them onto Smash Ultimate cause they think it's that easy. 1.Harada has nothing to do with Smash Ultimate so it's pointless to ask him. 2. Smash Ultimate requires very different optimization to rollback so it's pointless to do it too
@ArchOfficial
@ArchOfficial 3 жыл бұрын
@@kevl0rneswath I dunno what that has to do with my post, but okay, if people are saying that, that's...strange. Probably not the best to direct them to Harada lol.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
@@ArchOfficial This is the Harada tweet that Sajam is talking about in the video. You can see that he is replying to someone that said exactly that. twitter.com/Harada_TEKKEN/status/1327644404476223488
@DynoDunes
@DynoDunes 3 жыл бұрын
No matter what they name T7's netcode, it's still weak. I think the awareness about ethernet cables is the bigger benefactor to the improved connection. When you play a wifi warrior, it's still as bad as before.
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
They definitely did something. Wired to wired connections work over a much longer distance than before at a higher quality. I can now get 4-5 bar matches against the exact same people I previously got laggy 3 bar or worse connections with.
@azzo3449
@azzo3449 3 жыл бұрын
I totally agree with you there!
@Gattsbot
@Gattsbot 3 жыл бұрын
As a person who plays Tekken 7 regularly I would disagree with "weak". It's at least a solid "yeah, pretty good" imo.
@RJALEXANDER777
@RJALEXANDER777 3 жыл бұрын
Tekken's online is like a rickety old wooden bridge that's recently had some iron bars nailed to it's support beams. It's stronger now, but it's still a bit unstable. Whatever they've done is quite literally a patch-up job as opposed to something totally new.
@DynoDunes
@DynoDunes 3 жыл бұрын
@@Gattsbot Depends on the standards. I remember when SF4 came out, I loved the netplay. Sure, I would screw up FADC combos and it was hand to react to certain things, but I thought that was just how things would be. But now, things have changed. I do believe Harada when he says that the stages have lots of fidelity to them (each stage in T7 cost millions, and T7's stages are less diverse than Ttt2's). However, when you talk to the average joe and they see their online games look like underwater fighting, Harada won't be there to explain the technical limitations. All the average joe knows is "worth my time" or "not worth my time."
@kholdkhaos64ray11
@kholdkhaos64ray11 3 жыл бұрын
"It's hard to retroactively fix and adjust our netcode guys" We know. You should have done it the right way in the first place. Rollback has been a thing for like about a decade and been getting more and more easily accessible by the years.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Also "it's hard" is such a poor excuse when solving these problems is YOUR JOB. Sounds like a kid throwing their hands up in the air at the first sign of hardship. If it's "too hard", switch jobs.
@michawoo9560
@michawoo9560 3 жыл бұрын
I am sure they will be more than willing to release Tekken 8 with good rollback. T7 started as a really low budget project after failure of ttt2 and net play was really not the priority at the time.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
@@michawoo9560 I hope so.
@kongkarry
@kongkarry 3 жыл бұрын
Their job is to make a product that will sell.. Rollback wasnt really a Big focus when they started making t7.. Ofcourse its gonna be in t8 or whatever their next projekt is.. Dont act like entitled baby
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
@@kongkarry TIL expecting a functional product is being entitled. Stop with the fanboi idiocy, please.
@DarkArms17
@DarkArms17 3 жыл бұрын
I think that Tekken 7's online has been trash for so long that a small improvement blows the minds of everyone. A majority of Tekken players don't play much fighting games other than Tekken especially games with rollback so they don't have much experience with rollback. I'm part of the majority so I don't know any better.
@JMRyback
@JMRyback 3 жыл бұрын
We need more State Of Rollbackia addresses.
@Boyzby
@Boyzby 3 жыл бұрын
The most surprising thing to me in this video is that Mike Ross actually had a mic on. I checked out his streams for a while when he started streaming again and he stopped talking for a long time.
@Shadowking117x
@Shadowking117x 3 жыл бұрын
Like Tekken and all but I think diehard Tekken fans are used to playing on dog shit netcode, so any improvment is the greatest thing ever and they overhype it. Sure its much better than before, but anyone putting it on par with KI or MK11 are kidding themselves. Still a step in the right direction, but I hope the Tekken community continues to ask for more and doesnt settle for barely average.
@MrDrumStikz
@MrDrumStikz 3 жыл бұрын
In defence of Bamco, my PC can no longer handle Tekken online; the extra processing load gives me really bad frame drops. I suspect that to further improve the netcode, they would have to find a better way to compress the save states to remove variable delay entirely. Now, they are still years behind American developers in the netcode department, but I suspect/hope/am willing to beg Harada on Twitter that they are looking into further fixes for Tekken 8.
@bloodmarth
@bloodmarth 3 жыл бұрын
@@MrDrumStikz I didn’t understand a single word of what you typed.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
Rip has experience playing KI so aren't you just stereotyping him because you cannot accept an alternate viewpoint?
@SPRINGS02
@SPRINGS02 3 жыл бұрын
I don't think the tekken community in general has been making any comparisons like that, most ppl are just saying its much better than it was and happy to see improvements
@egrassa1480
@egrassa1480 3 жыл бұрын
@@kevl0rneswath login RIP, you are using wrong account
@Pacemaker_fgc
@Pacemaker_fgc 3 жыл бұрын
The Tekken netcode still doesn’t feel like rollback. It feels like they just cranked up the input delay. It’s better but still trash compared to +R, KI, or Skullgirls.
@bigassmf1923
@bigassmf1923 3 жыл бұрын
Yeah because it's not rollback netcode
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Ty, what I wanted to know. Oof for T7.
@bigassmf1923
@bigassmf1923 3 жыл бұрын
@@HighLanderPonyYT I mean it's good with 5 bars and i guess its now playable with different regions but it's "playable" as to you can control your character i guess xd
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
@@bigassmf1923 lol k thx
@RJALEXANDER777
@RJALEXANDER777 3 жыл бұрын
Tekken has a hybrid system as far as I understand it. It utilises a limited amount of rollback prediction that handles a limited amount of lag (the origin of the infamous "Tekken is 3" quote). So for instance, if the game is experiencing three frames of lag or less, the rollback system handles it. But larger lag spikes are handled by a delay based system. The downside is that if a game is experiencing a high amount of lag, Tekken's rollback system isn't active at all. The upside is...honestly, I don't know what the upside is. In my understanding a fully-fledged rollback system would be superior to whatever Frankenstein net-code Tekken is currently using. Rollback at it's worst causes characters to teleport across the screen, but that's more tolerable than the game becoming a power-point presentation as happens in a delay based system. That's just my opinion though.
@nathandawit2899
@nathandawit2899 3 жыл бұрын
the breaking news transition was extremely smooth
@DevilJin01
@DevilJin01 3 жыл бұрын
I remember when I was playing Skullgirls for the first time and MikeZ had a quick explanation of his website on how rollback works. I figured "hey that's understandable". 10 years later and it's probably more of an enigma to some people on the internet then it was then. Tekken likely has something running in the background that accounts for delay, but it's surely not true rollback.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
All the guides and information that Sajam talked about only talks about the concept of rollback and taking a code that does rollback and putting it in any game is not hard. What is hard is making sure that the game doesn't break when it's trying to rollback. Even in NRS' talk, they said that they spent more time optimizing the game than implementing rollback. It's very much possible that the variable delay is required to ensure that the game doesn't break when it rollbacks in certain situations.
@DevilJin01
@DevilJin01 3 жыл бұрын
@@kevl0rneswath Optimizing the game is an important step to rollback. That's why Skullgirls made it so only one character had a normal that was 6 frame start up and every other fastest normal is like 7 or more. In theory 3D fighters should be ideal for rollback because their frames are so slow that it gives plenty of time for rollback to work
@CADPgamer
@CADPgamer 3 жыл бұрын
@@kevl0rneswath This sounds like bull because the 1 jabs are the fastest moves in the game, and they have 9 frames of startup. What this means is that they can set the initial input delay to 3 frames, and let Rollback do its job since predicting what move will be used should be easy since they're slow compared to any other fighting game with Rollback Netcode.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
@@CADPgamer What makes you think that moves are the only thing that needs to be rollback in a 3D game with many other moving parts?
@ivansotelo4622
@ivansotelo4622 3 жыл бұрын
thanks for speaking on the subject
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Love the "listen..." in the outro, lol.
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
Rip's take on the Boomcast was so bad. Comparing it to a stage magician and not wanting to know how the trick is done. The thing is everyone over the age of 8 knows stage magicians aren't doing magic, they're tricking you. The entire deal is they entertain you by deceiving you and you applaud them because it's impressively well done. You shouldn't be okay with a game developer who sells you a product, fucking lying about what they're doing. That's not an implicit deal we should be making with them like they're fucking stage magicians. Tekken's netcode is definitely improved. I don't know if it's rollback, some half assed implementation of rollback that preserves animations on longer delays or not rollback at all. I'm not that knowledgeable. But Harada should be honest about what they did or not talk about the how it was done at all, because the worst option is that he's lying. No matter how improved the netcode is he shouldn't be fucking excused for lying. Because even more than I'm tired of devs making broken games that don't work online, I'm even more tired of them lying about it.
@HawooAwoo
@HawooAwoo 3 жыл бұрын
The end result is what matters most to people playing the game. The way the netcode is handled is largely irrelevant as long as the end result satisfied what we want from the online fighting game (that is for it to as closely resemble offline play as possible). They can use black magic for all we can, but this idea also has consequences for game devs. If another fighting game has a better online experience than the one we enjoy, then we're naturally going to be upset about it. And game devs trying to justify it by saying that the netcode is harder for them for whatever reason doesn't change the end result that the online experience is objectively worse compared to other fighting games. P.S. Harada said he'd explained what they changed to the netcode at some point in the future; no idea when that might be, though
@Arassar
@Arassar 3 жыл бұрын
Exactly - we know they're not actually pulling the rabbit out of that hat; the impressive part is how well they can sell the illusion. Anyway, I'm through with buying games that don't have rollback. There's too many good indie games with netcode to make the big studios look pathetic.
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
@@HawooAwoo Yes the end result is what matters but no end result excuses lying. Maybe Harada is telling the truth but Rip's dumbass take was that it's okay if Harada is lying to us. Which it fucking isn't.
@HawooAwoo
@HawooAwoo 3 жыл бұрын
@@kinginthenorth1437 ???
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
@@HawooAwoo Do you really not understand that lying is bad? And that you shouldn't be okay with spokespeople lying to you? This is not a tricky concept.
@KarmaSpaz12
@KarmaSpaz12 3 жыл бұрын
I swear Mike was about to scream ABSOLUTE POWER at the top of his lungs.
@alex_oiman
@alex_oiman 3 жыл бұрын
bruh the netcode feels exactly the same. people just believe otherwise because they're avoiding the shit connections because with the wifi symbol.
@Bounty2223
@Bounty2223 3 жыл бұрын
Today I accidentally left Steam downloading a huge game while playing Tekken 7 online and the game was chugging and slowing down like good ol delay. I have not seen a single, I repeat, a single rollback. They've improved their delay based netcode but this is not even close to what we know as good rollback netcode. Even though SF V rollback netcode is unfinished it's clear as day it's rollback, just awfully left broken for no good apparent reason. It's kinda ironic and sad that Harada does not understand what we mean and he rather misinforms his fans instead of at least trying to understand what rollback netcode really is. He and his netcode team probably never touched a good rollback netcode game. And with this attitude I see no meaningful progress anytime soon.
@thepuppetmaster9284
@thepuppetmaster9284 3 жыл бұрын
I played some matches and there was one-two match where my opponent is laggy and freeze the game every 5-6 seconds. I applaud Bamco for trying but T7 netcode is still inferior compare to rollback in Garou, FEXL, SamSho 5, KoF 97, or Skullgirls.
@sable7534
@sable7534 3 жыл бұрын
Jam Jimmadome, Lord Of Rollbackia, First of His Name, Long may he reign.
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
The rollbackia council meeting
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Thx for the info fam.
@cake6851
@cake6851 3 жыл бұрын
Delay back netcode went up by a couple points.
@crazymumbo
@crazymumbo 3 жыл бұрын
I just like hearing Sajam talk.
@paz8723
@paz8723 3 жыл бұрын
Sajam is settling
@oscarpalm4863
@oscarpalm4863 3 жыл бұрын
This channel, I don't know of any other wardrobe, white door or grey wall that I've stared at as much as the ones in Sajam's videos.
@loto7197
@loto7197 3 жыл бұрын
Coming from the early 90's Its still mind blowing to me that FG's are even playable online
@oninomiru
@oninomiru 3 жыл бұрын
There are still some freezes and minor issues (especially when playing against wifi warriors), but it's so much better now.
@Faizaud
@Faizaud 3 жыл бұрын
Definitely way better than before in Tekken, but there are still issues now and then. I get input drops at least once a match. Maybe 4 or 5 at most in a match. I'll hit a 2 button punish for eg, and only the first button comes out on screen.
@Roge9
@Roge9 3 жыл бұрын
+R and 2k2um getting rollback is so sick. I hope XRD and kof13/14 get it too.
@amesorisu
@amesorisu 3 жыл бұрын
Love the "breaking news" clip. lol
@ninjapandathethird6241
@ninjapandathethird6241 3 жыл бұрын
Its godly
@dylanh.3793
@dylanh.3793 3 жыл бұрын
STEVE MY ARM
@Goblin749
@Goblin749 3 жыл бұрын
Tekken feels great online now and am really enjoying it, hope they don't change it anymore
@qaywsx583
@qaywsx583 3 жыл бұрын
imma get "Tekken 7 is 3" tattoed on my forehead
@jerrysaint7443
@jerrysaint7443 3 жыл бұрын
Harada: we have rollback now Namco: we do? Harada:👨‍🦯
@Pianet
@Pianet 3 жыл бұрын
The combination of tekken's super long input buffer, slower startup moves, and the new netcode all work together in way thats very satisfactory. Do I hope T8 has ggpo rather than T7 netcode? Yes! Am I blow away at tekken's improvement? Yes!
@abirneji
@abirneji 3 жыл бұрын
in my experience, this netcode is improved 100%, it feels almost like offline to me with the inputs, even when I go across the atlantic it will still jitter however, you have to find a wifi player, also the absolute furthest connections where it hits a 3 bar isn't an amazing experience an improvement for sure over what 3 bar used to be, but it's still bad
@happycamperds9917
@happycamperds9917 3 жыл бұрын
Glad the GG beta has been extended. They probably got a lot more attention than they expected, kind of like how InnerSloth had to keep supporting Among Us when it got popular.
@feerfree8986
@feerfree8986 3 жыл бұрын
Season 4 have stricter input now compared to previous season.
@Nyasiu
@Nyasiu 3 жыл бұрын
Mike Ross is actually a well known Street Figter player, but gotta say that his reaction to Rollback was hilarious
@Danielsworlds
@Danielsworlds 3 жыл бұрын
Rip melee
@olimphus26
@olimphus26 3 жыл бұрын
SFV: "5 bars"
@Omegadarkdrake
@Omegadarkdrake 3 жыл бұрын
MIEK RUSS.
@Sakaki98
@Sakaki98 3 жыл бұрын
It’s a testament to the massive simps in the Tekken community that Harada still has his job after making such a complete fool of himself so many times.
@JPROP-vb7sv
@JPROP-vb7sv 3 жыл бұрын
Its much better now. You can actually sidestep on PS4 now.
@Ultrahand
@Ultrahand 3 жыл бұрын
Sajam honestly looks like the dude in the thumbnail
@shinreimyu
@shinreimyu 3 жыл бұрын
Please also talk about melee and Nintendo trying to kill it
@_Merlin3
@_Merlin3 3 жыл бұрын
State of Rollbackia adress
@Helixidron
@Helixidron 3 жыл бұрын
Mike Ross? Don't you mean Waxl? Who the hell is Mike Ross?
@Jrocke07
@Jrocke07 3 жыл бұрын
Im having great time in street fighter 5 n tekken 7 after netcode updates for both games... Cant wait to play a game with 100% rollback
@solotopp
@solotopp 3 жыл бұрын
It definitely feels a good amount better on average playing T7 online but it's not insane or revolutionary, it's just better.
@CosplayjapaneseGirl2
@CosplayjapaneseGirl2 3 жыл бұрын
The thing is Namco/Bandai are not that interest in fixing the netcode in T7 period,i s like asking to a restaurant "can you fix my soup is a little salty" when you already pay for it and eat it.
@JusticeSoulTuna
@JusticeSoulTuna 3 жыл бұрын
I do feel like T7 netcode is better, but yes it's not perfect. I just applaud them for even being able to improve it, just as they improved the input delay over a year ago. I don't care either way about Harada's tweets and quite frankly Twitter is a dumpster fire of misunderstandings, hot takes and noise cause of the format.
@Virgil37160
@Virgil37160 3 жыл бұрын
Mawledge
@rawbertdogler
@rawbertdogler 3 жыл бұрын
i cant definitively say what harada meant by that tweet, but honestly i think his comment was more based around thinking you can just "magically" switch rollback on, based on his comments about optimization right after. i think this is a case of engrish maybe doing more damage than he intended. we all know there is a good amount of work to be done and it requires your game to run tip top to be able to stay locked 60fps with incredibly low processor interrupt latency and lockstep timing between the two clients. i personally think if KI can do it then tekken 7 should be able to, but i dont know how efficient namcos tech solutions really are. what cant be ignored is that regardless of that, theyre just not interested. i would assume from the start of tekken 8 / soul calibur 7 / sfvtekken 2 they will be developing with the netcode in mind.
@kevl0rneswath
@kevl0rneswath 3 жыл бұрын
The problem is that people are asking Harada to take the optimization he done on Tekken 7 and drop them onto Smash Ultimate cause they think it's that easy. 1.Harada has nothing to do with Smash Ultimate so it's pointless to ask him. 2. Smash Ultimate requires very different optimization to rollback so it's pointless to do it too
@helloimvic7451
@helloimvic7451 3 жыл бұрын
I cannot trust tekken bar any more, even with huge lag spike it still show 5 bar
@FFmaxxx
@FFmaxxx 3 жыл бұрын
Power rangers is a indie game and yet managed to get it in. So we know it's not a price thing. Now it being harder thing to add later I dunno and may be why tekken has issues
@Hi_itsRaph
@Hi_itsRaph 3 жыл бұрын
Netcodes meant to be better but i dont see or feel it, infact it feels worst, oh but i can play with a guy from taiwan with 4 bars for some reason
@jakubmad3957
@jakubmad3957 3 жыл бұрын
Improved but shakunetsu hadouken still causing frame drops online, that's awful. So this game is light years behind wb games (injustice and mortal kombat )
@davidballines853
@davidballines853 3 жыл бұрын
#freemelee
@madthrasher88
@madthrasher88 3 жыл бұрын
Im kinda inclined to give harada the benefit of the doubt since tekken is a 3d game. there's no other 3d games with good rollback so we dont know how easy/hard it is to implement rollback in 3d fgs. still, that doesnt mean it *shouldnt* be implemented.
@dravenregino4073
@dravenregino4073 3 жыл бұрын
Fight of crabs i believe has rollback and it's a 3d arena fighter.
@madthrasher88
@madthrasher88 3 жыл бұрын
@@dravenregino4073 i know you jest but foc doesnt look anywhere as complex as tekken XD i could be wrong though!
@iswipergosnipin8656
@iswipergosnipin8656 3 жыл бұрын
And this is why we should all flame nintendo and #freemelee
@facelessguy23
@facelessguy23 3 жыл бұрын
One thing is sure Tekken is 3
@CripplingMemeAddict
@CripplingMemeAddict 3 жыл бұрын
The problem is just relying on rollback for Tekken 7 is not a good solution, it create other problems. I know they can do more, but if the game just rolls back every time, wavedash mix up's and many fuzzy guard become almost impossible to see and react to. Footsies especially in T7 get weird with heavy rollback. I love the new T7 netcode and i am enjoying it, but also i do know that Harada is right. The last thing i want to see is more Kazuya teleporting from a dash into a crouch dash, repeat.
@pepegapogu1790
@pepegapogu1790 3 жыл бұрын
Bro. If melee, a game with 1 FRAME shine can get a good ass rollback. What stopping this game?. People defending this game make me cry.
@CripplingMemeAddict
@CripplingMemeAddict 3 жыл бұрын
@@pepegapogu1790 has nothing to do with how it affects gameplay. It works way better in melee cause it's a very different game...
@CripplingMemeAddict
@CripplingMemeAddict 3 жыл бұрын
@@pepegapogu1790 also, your statement about shine hitting on frame 1 makes no sense
@erebosnyx7563
@erebosnyx7563 3 жыл бұрын
Weird, sounds like they increase the input delay according to the connection instead of increasing the number of rollback frames. Maybe there are technical limitations or Namco doesn't have enough talent in their network engineers roster. I agree with what Harada says about people thinking that rollback/GGPO are the solution to world hunger. It's not because you read an explanation that you know how much work it would take in a particular game. You actually have an example of that in this video during the Mike Ross segment. For older games you can save/load the whole state of a given frame so even if he can play with Brazil, the cost is very much a concern for more recent games.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
So... Is T7 worth a reinstall if I've been spoiled by KI netcode already?
@third-ratedude4234
@third-ratedude4234 3 жыл бұрын
No, its not worth it at all
@cake6851
@cake6851 3 жыл бұрын
After experiencing rollback you ain't ever gonna enjoy a delay based game ever. It feels gross and wrong to return to that.
@Salgi007
@Salgi007 3 жыл бұрын
You play KI ?!😂😖😹😝 Kek
@kenmastersX
@kenmastersX 3 жыл бұрын
Ok, let me be super frank here instead of throwing memes. If you were just being held back by the netcode and you REALLY wanted to get into Tekken, its doable now instead of the mess from before. It still definitely does have hiccups like any online but its a drastic difference. If you didn't really care about playing Tekken I don't think its a hard sell lol, but if you wanted to invest some time now it won't be frustrating trying to match up with people to learn like before.
@HighLanderPonyYT
@HighLanderPonyYT 3 жыл бұрын
Thx all who helped!
@cyanure1320
@cyanure1320 3 жыл бұрын
i don t know for KI but for MK11 , the delay can change a lot during matches too and you can feel it, and if you play against people too far away or with bad connection matches can be unplayable even with rollback
@madthrasher88
@madthrasher88 3 жыл бұрын
of course if youre playing ppl too far away or with bad connections matches will be unplayble. rollback isnt some god tier fix all solution. it certainly increases (decreases?) the margin 10 fold for which ppl you can play against though.
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
Bad connection is still a bad connection.
@ibraibraibraibraibra
@ibraibraibraibraibra 3 жыл бұрын
Question: how do they manage side pick whilst using rollback in Tekken? Directional inputs no longer mean the same thing for both players if they pick the same side, whereas rollback typically works by sending directional inputs and button presses between both players. This could be one of the problems/optimisations that Harada is talking about.
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
Rollback is always built on top of delay based netcode. Rollback is a predictive system that's capable of undoing bad predictions if it turns out to be wrong. The input communication part is part of the delay based system. While Tekken does have to implement that slightly differently it wouldn't effect rollback at all. If your console can figure out what to do when you tap down it can send that information to your opponents console. Just most conversations about netcode don't involve the possibility of opposing camera angles and it isn't relevant to the predictive system that is rollback. Their could be some legit problems with side stepping though as NRS has talked about how the worst thing to deal with is camera movements.
@KoziLord
@KoziLord 3 жыл бұрын
That's not an issue at all, the game can simply send inputs relative to the player (back forward not left right).
@ibraibraibraibraibra
@ibraibraibraibraibra 3 жыл бұрын
@@KoziLord you can pick to play on the same side of the screen when playing tekken online. EG both players see themselves starting on either the left or the right, with the camera perspectives flipped. This means that a down or an up input doesn’t mean the same thing for both player in some cases (sidestep or sidewalk) but does mean the same thing in other situations (jump or crouch inputs). Both rollback and delay netcode work by sending each player’s inputs, but in tekken they seem to manage the ability to pick the same side where an up or a down input may not mean the same thing in a specified situation. Like I said, this might be the kind of game specific optimisation that harada is talking about.
@KoziLord
@KoziLord 3 жыл бұрын
@@ibraibraibraibraibra I just said that this doesn't change anything as you can just send the input at "back" and not "left" which would automatically take care of the problem
@ibraibraibraibraibra
@ibraibraibraibraibra 3 жыл бұрын
@@KoziLord not sure I’m clear on what you mean there. Bearing in mind that rollback and delay netcode generally doesn’t know the meaning of your inputs, just that you’re pressing a specific set of buttons at a specific time. There’s only direction and button inputs, no ‘back’ or ‘front’.
@nethstar
@nethstar 3 жыл бұрын
As an aside, since MK11 ultimate i've been having the worst netplay in MK. Decent in Xrd, and tekken, sfv, and +R... even dbfz hasn't been too bad sometimes, but MK is the outlier.
@austinlux8984
@austinlux8984 3 жыл бұрын
Tekken 7 is 3
@holdenkimura5034
@holdenkimura5034 3 жыл бұрын
Read well
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
Omg not this again
@rojiyaaderakuruuzu8058
@rojiyaaderakuruuzu8058 3 жыл бұрын
i agree with you! guilty gear ACR is the best fighting game we can have right now! literally 0% lag! thanks to GGPO ROLLBACK! tekken still sucks in online GGacr you can play with everyone in the globe! im from asia and i can play with people living in europe , north america , and south america with no DELAY and zero LAG at all! if that ggpo rollback implemented on dbfz bbtag and in ggstrive , me and my friends will definitely quit on tekken game.
@TheMidian46
@TheMidian46 3 жыл бұрын
gg is 2d therefore no match for tekken, no wonder you need to play in a shitty laggy eu/us and lie cuz playerbase is inexistent
@madthrasher88
@madthrasher88 3 жыл бұрын
@@TheMidian46 gg has 2000 cocurrent players on steam. thats waaay more than any modern fg, including youre precious tekken. and the word youre looking for is "non existent". aris was right, tekken players are not only esl with language but esl with basic thinking.
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
@@TheMidian46 still playing the BS I see
@TheMidian46
@TheMidian46 3 жыл бұрын
@@madthrasher88 where did you get those numbers, from your ass?
@RedBull78hero
@RedBull78hero 3 жыл бұрын
Awww mmmyyyyy gaaaaawwdd RIP is so fucking stupid and hilarious at the same timeeeee
@satosa
@satosa 3 жыл бұрын
Well.. as a business they will try to keep pulling the wool over your eyes so they don't have to spend money on extra work. Doesn't matter if its namco.. or a company that rakes in like Blizzard.. even smaller like digital extremes.. they will always take the path of least resistance even if that involves convincing you that you're stupid. IMO this particular resistance to rollback with fighting games also has a pinch of Japanese business solidarity.. if they didn't brew the tech they don't want to pay outside companies for it.. but I honestly can't lean on that theory too hard because Arksys gladly co-operated.. but with powerhouses like Capcom and Namco who are willing to die on this hill of nonsense.. I just keep getting the solidarity vibe (remember, most japanese refused to buy Xbox when it first dropped and it probably still sells on the low side there).. I just hope they keep in mind that mikes cries are the collective despair of the FGC, and its really just ensuring that their hard work is enjoyed for years to come.. Harada is really getting out of control treating the community like idiots..
@funstorm1789
@funstorm1789 3 жыл бұрын
fighting games are the last couch game
@TechRoll123
@TechRoll123 3 жыл бұрын
I want to share with you guys my personal experience with t7's new update, from a tekken king player so not the best, not the worst. The netcode has improved a lot, in 2 aspects mainly: i find way much more 5 bars and 4 bars connections, and some 5 bars feels almost like offline... but, but.... there are still problems: not all 5 bars are equal, at all... in some matches i feel a bit of lag, expecially when i try to duck non jailing strings and to a lesser extent when i try to punish with the correct punish (most of the time -14). Ok sometimes i know it's me being too slow, but other times i'm pretty sure i was fast enough but the wrong thing happens. 4 bars, to me, are the exact same thing as before (but probably i found more of them while searching). Overall still not perfect but a great improvement
@gavinclarke714
@gavinclarke714 3 жыл бұрын
Oh so Tekken really just improved their delay based netcode and has been lying about having rollback? (Edit: More informed viewers explained to me Tekken technically has implemented a form of rollback, it’s just they prefer less obvious teleports)
@MarceloFong
@MarceloFong 3 жыл бұрын
Nope, Tekken uses rollback since TTT2. There are plenty examples out there. Harada just doesnt want crazy teleports all around.
@MarceloFong
@MarceloFong 3 жыл бұрын
kzfaq.info/get/bejne/gKt8m9l0zcnPmqc.html some examples
@doolioart3314
@doolioart3314 3 жыл бұрын
It's kinda worse (or better, depending on which angle you take). It is technically rollback, because the game uses a form of rollback system to a degree. So, Harada passes the polygraph when he says Tekken has rollback, to put it that way. In practice, though, the thing falls apart.
@gavinclarke714
@gavinclarke714 3 жыл бұрын
@@doolioart3314 thank you for the info! Honestly very helpful
@gavinclarke714
@gavinclarke714 3 жыл бұрын
@@MarceloFong thank you for correcting me I was just super confused. I’m new to actually trying to understand rollback net-code.
@Evergladez
@Evergladez 3 жыл бұрын
Vote with your time, play games with good rollback instead, they can argue and excuse anything except cold hard numbers.
@aramondehasashi3324
@aramondehasashi3324 3 жыл бұрын
Vote with your wallet from here on out.
@loading2463
@loading2463 3 жыл бұрын
Games with good rollback are dead af
@tanyaharmon6739
@tanyaharmon6739 3 жыл бұрын
@@loading2463 lol. guilty gear +R surpassed sfv and fighterz in terms of playerz
@aramondehasashi3324
@aramondehasashi3324 3 жыл бұрын
I'd rather play a game with good rollback that only has 100 players than a game with shitty netcode that has 2000.
@TheMidian46
@TheMidian46 3 жыл бұрын
@@tanyaharmon6739 it has 800 peak players and 300 bottom i dunno seems like your lying
@velerosarchive1098
@velerosarchive1098 3 жыл бұрын
what’s so funny about what rip said
@TheCajanator
@TheCajanator 3 жыл бұрын
Tekken still fucking CRASHES or else hangs for like 10 seconds during a match and then reconnects and that shit is not cool...
@MONSTANIMATION
@MONSTANIMATION 3 жыл бұрын
People should speak with their wallets from now on. If a fighting games releases with no rollback and barebone modes and features just don't fucking buy it. Harada should be ashamed to attack fans that literally put money in his pocket for just wanting a better game. Tekken 7 to me is a letdown of a game cause of how barebone it is compared to other Tekken games and the only reason it got big is cause people were very mad about the state of SFV so they just saw Tekken 7 as a big "fuck you" to SFV even though T7 was just as barebones but with a much better gameplay, well at least on the first 2 Seasons. If Tekken 8 gets released as barebones as T7 and with no real rollback netcode I'm not buying that shit.
@CptnFabulous
@CptnFabulous 3 жыл бұрын
I played some friends yesterday from australia to the us in tekken, it felt like 20 frames of input delay not exaggerating and the game itself was running slower than normal. But it was a 3 bar connection apparently. I guess that means it feels like offline now? That's what i keep seeing on twitter anyway Time to go back to playing ggxx with them with basically zero issues :)
@bigassmf1923
@bigassmf1923 3 жыл бұрын
It feels offline when you play with people in the same region lol wow insane now tekken is playable as to compare before imagine living in 2020 and still having subpar online experience
@CADPgamer
@CADPgamer 3 жыл бұрын
@@bigassmf1923 But with Rollback Netcode, a Filipino like me can at least play with an American in West Coast USA with 2 frame delay.
@TheCapedCrusader94
@TheCapedCrusader94 3 жыл бұрын
As someone who plays a lot of rollback games, it's baffling that people don't demand more from their favorite games. I never could play GG online because of the horrendous netcode, now +R is a godsend. Tekken 7's netcode isn't absolute dogshit now so it's the best there is, according to Rip. I get that Tekken players love Tekken so much that they don't care about anything else, but you have to look laterally, it's netcode just doesn't compare to some games from 7 or more years ago like KI or Skullgirls, let alone some contemporaries like MK 11.
@danielsanchez9791
@danielsanchez9791 3 жыл бұрын
Isn't good rollback a combination of delayed based and rollback netcode? I remember most of the fighting games considered with good online allow you to pick you a max delay. Also it may be difficult for Tekken to lower the delay side of things because all of the transitions due to it being an arena fighter. Since even MK devs have stated rollback isn't desirable during really cinematic things like brutalities and stage transitions. Maybe for Tekken to improve their workings of rollback is to actually move to client/server based instead of peer to peer. That should greatly help with them being able to lower any necessary delay.
@ens0246
@ens0246 3 жыл бұрын
I'm glad the netcode's improved. Unfortunately my ears are immediately bodied by the character select music. 😂
@sappho_irl
@sappho_irl 3 жыл бұрын
just sitting here as an sfv head and crying
@zenchess
@zenchess 3 жыл бұрын
I honestly don't think it's that hard to get started programming a game with ggpo. You can download the ggpo source and have a working demo going within hours. As far as I know it's MIT licensed so there are no licensing issues. Depending on how your game was made, it may be more difficult to fit it into an existing game, but still not that difficult imo as long as your game is deterministic (same inputs always lead to same gameplay behavior). I think japanese devs are just too proud to use an existing open source library that already solved the problems.
@jrfproductions7226
@jrfproductions7226 3 жыл бұрын
I would like to know more about MK11's netcode, specifically, because MK11 feels awful to play online. I have played KI, and I think that is the best online fighting game experience I've ever had, but then I have stuff like SF5 and Tekken 7 where if the match is good and it's a five bar, the game works really really well, almost offline-like. And then, MK11, where everybody seemingly is playing a different game from me. Everyone says MK11 has the most amazing netcode ever, but even 50-60ms connections feel like they're underwater or under mud. It really feels like there's about five or six frames of delay, so much that mashing D1 literally beats me because I can't D1 back on block, my character literally does not respond in time with my reaction. So I really would like to know. Is there a difference between the netcode of the PC version (which is the one I play) and the console versions? Is PC using a gimped version of the netcode? Is MK11 using a different version of GGPO than the one I'm used to with KI? Because I feel like there's absolutely no way someone who played KI can play MK11 and say that it's just as good.
@erebosnyx7563
@erebosnyx7563 3 жыл бұрын
Hard to say since only NRS devs know about implementation details. My guess would be that the game was made for consoles and the port was made by a sub contractor. Something might have been botched during the port.
@kinginthenorth1437
@kinginthenorth1437 3 жыл бұрын
I've only played the console version of MK 11 and it seems fine. Due to where I live I pretty much never see anything even close to 60ms ping and I can hit my punishes just fine. The entirety of Warner Bros studios is known for being shit at porting to PC though, so it wouldn't surprise me if you've got a worse version of the game.
@doolioart3314
@doolioart3314 3 жыл бұрын
I played mk11 on pc and it was excellent. I shyly went from accepting 60ms matches to 100, 150, 200... at 250 it started to rollback a bit more than comfortable, but still bearable. That's as good as it gets when it comes to netcode.
@jrfproductions7226
@jrfproductions7226 3 жыл бұрын
@@doolioart3314 To me it feels awful at 60ms already, like I'm playing underwater. Nowhere near as good as any Killer Instinct match I've ever had.
@doolioart3314
@doolioart3314 3 жыл бұрын
@@jrfproductions7226 I don't know why. I mean, I read another comment similar to yours. Which means it happens. In my case, the experience was near perfect. I mean, I am not exactly a fan of MK, but while I played it, netplay felt great and I experienced issues only at ridiculous latencies. And even then, it was typical rollback stuff, not underwater play.
@loohole81
@loohole81 3 жыл бұрын
HaHaha Tekken 7 netcode STILL trash. Much to learn Bandai Namco, your way behind the competition.
@jamessunderland1876
@jamessunderland1876 3 жыл бұрын
Harada is the single biggest liar in the FGC, probably worse than Ono.
@TheMidian46
@TheMidian46 3 жыл бұрын
i will wait until ggpo will be even in 1 3d game until proven it's impossible
@Copperhell144
@Copperhell144 3 жыл бұрын
@@TheMidian46 I mean, Rollback has been in games with 3D graphics. Like KI or MK. I don't think 3D gameplay would make that big a difference for netcode purposes.
@TheMidian46
@TheMidian46 3 жыл бұрын
@@Copperhell144 you don't think
@doolioart3314
@doolioart3314 3 жыл бұрын
@@Copperhell144 Get ready for "experts" to tell you how sidestepping adds too many variables or something. It's mind boggling.
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