BattleTech Lore & History - JumpDrives, JumpPoints & JumpShips: How do they work? (MechWarrior Lore)

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Sven van der Plank

Sven van der Plank

Күн бұрын

#battletech #lore #mechwarrior BattleTech Lore & History is a series by Sven van der Plank that covers the history of the #innersphere and Periphery within the #battletech universe. Presented as a #documentary from the year 3025, the videos cover in detail major events such as the Age of War, founding of the #starleague, #reunificationwar, the Golden Age, #starleague Civil War and the four #successionwar.
Support the Channel: / svenvanderplank
Galaxy Map created from the Sarna Unified Cartography Kit (SUCKit) provided by Volt, colour added by Sven van der Plank.
Blank map available from Sarna: www.sarna.net/wiki/BattleTech...
Maps used in videos available at: drive.google.com/drive/folder...
Sourcebooks Referenced:
House Davion: Federated Suns (1623)
House Kurita: Draconis Combine (1620)
House Liao: Capellan Confederation (1624)
House Marik: Free Worlds League (1622)
House Steiner: Lyran Commonwealth (1621)
The Periphery (1629)
The Star League (1630)
ComStar (1655)
DropShips & JumpShips (1619)
BattleSpace (1680)
Strategic Operations (35004)
Handbook: House Davion (35024)
Handbook: House Kurita (35205)
Handbook: House Liao (35204)
Handbook: House Marik (35019)
Handbook: House Steiner (35001)
Handbook: Major Periphery (35203)
Era Report: 2750 (35222)
Historical: Reunification War (35231)
Historical: Liberation of Terra Vol.I (35232)
Historical: Liberation of Terra Vol.II (35233)
Historical: Operation Klondike (35230)
Historical: First Succession War (35235)
Historical: Second Succession War (35236)
Field Manual: SLDF (35251)
Field Report 2765: AFFS (35FR010)
Field Report 2765: CCAF (35FR008)
Field Report 2765: DCMS (35FR009)
Field Report 2765: FWLM (35FR011)
Field Report 2765: LCAF (35FR012)
Field Report 2765: Periphery (35FR013)
Jihad Hot Spots: Terra (35205)
Further references from www.sarna.net/ - Thank you to the Sarna.net discord for additional support: / discord
BattleTech belongs to #catalystgamelabs and Topps.
Art from HBS Battletech and MechWarrior 5 belong to Harebrained Schemes and Piranha Games respectively.
A very special thank you to Jason from the Gaming Ambience channel. His mixes have helped my productivity in uncountable ways over the years. Many a video has been scripted while listening to their work. They very kindly allowed me to use some of those tracks here. Please give them some love: / gamingambience
Mirror's Edge Catalyst soundtrack by Solar Fields: solarfields.com/
MechWarrior 5 soundtrack by Sean Kolton: www.seankolton.com/samples
Steiner font by Pixel Sagas: www.fontspace.com/steiner-fon...
Additional unit and faction insignias by:
Awesome Autocrat: www.deviantart.com/alchetbeac...
Flieger: bg.battletech.com/forums/inde...
Punakettu: www.deviantart.com/punakettu
Stacalkas: www.deviantart.com/stacalkas
Viereth: www.deviantart.com/viereth
Additional art/videos by the artists and photographers of www.pexels.com/
Barış Türköz
Cliford Mervil
Felix Mittermeier
Igor Mashkov
Jeff Nissen
Jol Acen
Pixabay
Putra Kusuma
Waldemar
0:00 Jump Drives
7:33 Jump Points
20:09 JumpShips

Пікірлер: 308
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Hello again everyone. Hope you are doing well. Over the past three years of making BattleTech content, I've received quite a few comments expressing confusion about how space travel works in the setting. I've frequently thrown out terms like "quick charge" or "pirate points" in my videos, and while most folks have a loose understanding of what that would mean in context, I've never taken the time to properly explain things thoroughly. I also suspect that there are a lot of misconceptions about how these things work among the community, so I'm hoping that this bonus episode will clear things up. I wrote it to be non-specific timeline wise so I can place this one back at the start of the playlist as a proper introduction to these concepts before the main history begins. It's been six weeks since I last uploaded anything. Apologies for the lengthy absence, but I'm happy to report that I'll be back to making Lore & History videos in July now that the scripts for the Third Succession War are finished. If all goes to plan, you'll see the first premiere next weekend. I'll hope to see some of you there. Thanks everyone.
@sinjin8576
@sinjin8576 4 күн бұрын
A welcome addition to your return. I've always been curious about some of the details of FTL travel in battletech.
@tenchraven
@tenchraven 4 күн бұрын
No need to apologize, the Third SW is a beast, 150+ years of warfare. I think most of us assumed you were working on it and weren't going to make and post a video until the scripts were at least at the 80% point. And this was awesome, by the way.
@TheThinKing23
@TheThinKing23 4 күн бұрын
Thanks. This was actually *very* helpful, and I like mixing it up with historical videos. Excited for the third succession war!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Yeah, I wanted to get a first draft finished so I had some idea where I was going with the episodes, but I foolishly believed that because I didn't have an entire Historical sourcebook to summarise, I'd get the 3rdSW finished in no time. Turned into a nightmare and was just as long as it's predecessors, much larger than I anticipated.
@mikedowd6015
@mikedowd6015 4 күн бұрын
LOVED it!
@a.h.1358
@a.h.1358 4 күн бұрын
“Humans tend to be more susceptible to rocks materializing inside of them.” 😂😭😂😭
@ch4osaeternum74
@ch4osaeternum74 4 күн бұрын
Well it is a fact. Just look at kidney stones xD
@BigRed40TECH
@BigRed40TECH 4 күн бұрын
Welcome back Sven!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you. It's been a little too long.
@Deridus
@Deridus 4 күн бұрын
​@@SvenVanDerPlankIt was worth it! Thanks, Sven!
@dylanjared9628
@dylanjared9628 4 күн бұрын
Hey BigRed please do more videos on deeper lore. Mechs are just surface level.
@MM22966
@MM22966 4 күн бұрын
@@SvenVanDerPlank Welcome! Missed your voice!
@SgtCandy
@SgtCandy 4 күн бұрын
"Sorry guys it seems we arrived later than usual to our destination. Hey, why are all your ships painted white?"
@Zeeke01
@Zeeke01 4 күн бұрын
I just love the whole concept of space travel in Battletech as it feels much more grounded and "risky" rather than a push of a button and you're there. I love that Battletech makes the setting work with itself rather than slap on some elements and not put too much thought into it.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
It's amazing how adding some extra restrictions on their usage can change the way FTL feels compared to other settings. I'm seeing some people say it's more "realistic" but it's all made-up and arbitrary when you think about it. But like you say, it just feels more grounded.
@Zeeke01
@Zeeke01 2 күн бұрын
@@SvenVanDerPlank Absolutely and I love your videos, keep up the excellent work.
@theodoremccarthy4438
@theodoremccarthy4438 Күн бұрын
Ironically the richness and detail of Battletech as a setting is a direct product of how much work they had to do to justify interstellar wars being settled by big stompy robots instead of space ships. The writers had to make both the history and technology of the setting extremely detailed to produce the conditions needed for the table top game. It's a great example of how placing restrictions on creative people can dramatically improve their work product.
@chrismillin5805
@chrismillin5805 4 күн бұрын
Replacement cores not being able to be jumped as replacements is a fascinating aspect I never thought of
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
The sourcebook talks about some of the ways you can work around this (basically grinding down the raw materials the core is made from into gravel and diluting the mix, then refining it again on the other end) but I thought that was too convoluted to go into in the video.
@KillerOrca
@KillerOrca 4 күн бұрын
@@SvenVanDerPlank Don't forget the "make a skeleton jumpship around the core and jump it as normal before finishing it later" too.
@tenchraven
@tenchraven 4 күн бұрын
@@SvenVanDerPlank That almost suggests that an intersteller "towtruck" would be more a factory ship- it carries all the spare parts you can prefab, and the ability to manufacture the rest from raw material. I imagine all such ships that didn't go on the Exodus are with ComStar or were destroyed between Aramis' war and 1st SW.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
@tenchraven The in-universe term is YardShip, and you're exactly right with ComStar owning the only ones (they actually built some new ones). I always imagined them as repairing the exterior hulls but the idea of them carrying the raw materials to construct a new drive core at their destination would be a really interesting additional function.
@robertdrexel2043
@robertdrexel2043 4 күн бұрын
Also wasn't there a bit of old lore about someone managing to us multipule cores to jump large things like asteroids. Something about the Ryan Ice Cartel or something right??
@MrBlueBurd0451
@MrBlueBurd0451 4 күн бұрын
Good stuff! The way space travel in BattleTech works is one of my favorite parts of the entire setting. Compared to 'push button/throw lever, get to destination' stuff it feels so much more real.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
It's definitely part of the unique flavour of the setting. Taking a long time to get anywhere is fundamental in understanding why things are the way they are.
@BigRed40TECH
@BigRed40TECH 4 күн бұрын
Okay, now that I've watched the full video- that was fantastic. As always, exceptionally well done. This is definitely worthy of praise.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Cheers, I'm glad you think so. It's a topic that I thought could do with a bit more focus. Was surprised to learn just how fleshed out the lore is on this. So many details I learned doing the research that I wanted to include because I think many folks in the community just assume it's all handwaved away (and I suspect a few authors have as well, lol).
@BK2207
@BK2207 4 күн бұрын
@@SvenVanDerPlank While it is true the basics are known enough around the community - I believe the ''Wall'' technology forced all of us to rethink for a moment on what hyperspace travel meant and what the KF drive can and can't do. Besides, imo, hyperspace travel is like sailing - we have used ships for millenia now but the true age of sailing wasn't so long ago. Inevitably, it is bound to get some breakthroughs or improvements.
@kurteibell2885
@kurteibell2885 4 күн бұрын
All BT writers need to see this video. I've noticed many inconsistencies, and it drives me nuts!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Pleased to hear that you think it works as an explanation. I did sneak in a couple of lines referencing some of the rules I've seen broken in the fiction.
@KMCA779
@KMCA779 4 күн бұрын
but does it jumpdrive you nuts? If it does, do they at least wait 1 day before doing it a second time?
@spartanalex9006
@spartanalex9006 3 күн бұрын
I will admit to being a rule breaker. I had a Missjump in one of my games of A Time of War teleport the party to a parallel universe.
@chaosknight9131
@chaosknight9131 4 күн бұрын
I think this is the only video that goes into depth about interstellar travel in Btech, so good on you for making it! Also, welcome back Sven
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Cheers, I'm glad you found it interesting. There is another video on YT I found that presented a mathematical explanation of how they could function, but I quickly realised I was not nearly intelligent enough to understand such a technical breakdown. I threw in a line at the start of this one explicitly saying that I won't be attempting such an explanation as a joke that stemmed from that.
@dylanjared9628
@dylanjared9628 4 күн бұрын
Finally more actual lore. Only a very small few actually release actual lore videos. Everyone else seems to forget that robots aren’t food, infrastructure, building materials, jobs, day to day life, clothing, historical artifacts and more. There is clearly enough there. Just most have no vision beyond metallic giants
@-spook-2992
@-spook-2992 4 күн бұрын
Its like a technical manual but video form! I love it!
@TKUltra971
@TKUltra971 4 күн бұрын
Lore for the Lore God! Knowledge for the Fluff Throne!
@ShaneGrimes-pi3vf
@ShaneGrimes-pi3vf 4 күн бұрын
Another refugee from warhammer.welcome brother AVE IMPERATOR
@Khymerion
@Khymerion 2 күн бұрын
A small bit of trivia... something that came up when discussing various Sci-fi - the K/F Drive is one the fastest FTL drives in scifi. That 30 LY jump in one week is... hard to match in most of the more reputable sci-fi. It is faster than the Traveller J6 drive (yes, the TL 16 you can never have it fast boat drive), TNG era Trek ships have to burn a full week at low Warp 9 to catch up to the jump ship before it recharges to jump again (not that you can sustain the engines that long), Honorverse ships are having to travel in the Epsilon and Theta bands to catch a Jumpship before it recharges... so unless things move at the speed of plot (Star Wars), the BT Jumpship is one of the best sci fi FTL ships, even with that week recharge times. Puts the scale of the Inner Sphere into a bit of a new light when you start thinking of things like that. Just a fun thing that came up in a conversation. There are faster but we liked those three universes when we were discussing and well, those universes have maps that aren't trash!
@discipleofsound4565
@discipleofsound4565 4 күн бұрын
Well-said. Battletech does a great job of having an internal logic and system of rules that generally aren't broken (occasionally weird stuff happens, but they usually come across as rumours or exaggerations). It's impressive to see how much thought was put into this system of space travel without really getting too deep into the actual science of it all. Great video, as always.
@Veretax
@Veretax 3 күн бұрын
Except when economics are concerned. the logic breaks down there best not stress it
@oldyeller1111
@oldyeller1111 2 күн бұрын
Dude hell yeah. I absolutely love blackwater and aerospace stuff in Battletech, I know why they don't get more attention in the lore but I wish they did. It's just a unique take on FTL, especially when you throw in how FTL communications work in the setting This and hearing about all the epic space battles from your Reunification War, Star Leauge Civil War and 1st Succession War vids it really makes me want to get some WarShip minis even if nobody plays blackwater stuff lol. Also thank you for shouting out Stratops one of your big sources, that helps out immensely.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
I also love all the space stuff. Probably picked the wrong franchise if that's the bit that interests me. Learning about all this does recontextualise some of the naval battles I've described earlier in the history.
@marsar1775
@marsar1775 4 күн бұрын
i genuinely loved this video. i know it may not perform well, but you made nerds like me very happy i am thankful for your effort, and listing those sources. this has enhanced the lore. for example, the Malagrotta affair and Tintativa are now much more interesting. that many ships misjumping all at once has me wondering what happened at malagrotta, and now that i know just how risky pirate points are, the battle of tintativa is even more stunning. considering kf drives are a cornerstone of how the setting works, its suprising how little its discussed
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I'm really pleased you enjoyed it. I just realised reading your comment I haven't updated my source list in a while, so I've added in the relevant ones.
@MM22966
@MM22966 4 күн бұрын
There is a infamous real-world incident called the Honda Point Disaster where an entire US Navy destroyer flotilla ran themselves into rocks on the California coast due to fog and bad navigation. They were taking their nav instructions from the flagship. So if the Taurian admiral had everybody copying his FTL calculations, they'd all drop out into the wrong spot in Malgrotta.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
That would be an interesting possibility. I don't believe the sourcebook offers any explanation but I think at the time I imagined it was because of an anomaly lying along their specific route, kind of like how Far Country later explained how two JumpShips made it to the Tetatae system by jumping between the same two stars at a precise moment.
@MM22966
@MM22966 3 күн бұрын
@@SvenVanDerPlank I confess I have no knowledge/have not read Far Country, so I can't argue, but naval formations using identical instructions from the flag for movement is a common practice. There are good reasons to do it, but sometimes bad results.
@NomicFin
@NomicFin 3 күн бұрын
It actually is possible to jump in a replacement drive, it's just extremely difficult and expensive. You basically have to construct an entire temporary JumpShip around the new core (i.e. attach the drive, cooling systems, controls, and everything else you need to make it jump), jump it to the system with the stricken ship, disassemble the components around the core and tow it to the ship whose core needs replacing (after having removed and towed away the original core, as even broken the mass of germanium will interfere with the new core if too close). For understandable reason this isn't normally done since at that point you've already almost built another JumpShip already, but it could be practical to, say, salvage a WarShip whose core has been destroyed, as WarShips have a lot of other expensive and hard to manufacture components in addition to the core (chiefly the massive transit drives). Also, there is a theoretical possibility of taking advantage of the phenomena where misjumped ships sometimes end up emerging far outside their normal jump range by using a precisely timed activation of a LF battery during a jump to trigger a sort of controlled misjump, sending the ship across far greater distance than normally possible. However, since this would invariably destroy the KF core and would result in destruction of the ship if the calculations were even slightly off, by 3025 nobody has ever been crazy enough to actually test out that idea.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
That's an interesting theory on "super-jumping." Wonder if anyone will ever be mad enough to give it a go? I was aware of ways in which replacement drives can be moved through space, but it would have been a lengthy digression I couldn't be assed with. "Functionally impossible" was good enough for this script.
@Jamhael1
@Jamhael1 13 минут бұрын
Possibly can work if we think in "heatsink" terms...
@thomasc.3832
@thomasc.3832 Сағат бұрын
Another great video, it's great to see the inner workings of the BT universe
@jasonfarley9025
@jasonfarley9025 3 күн бұрын
I wasn't going to watch this video, because I already know how these work, but I will listen to you talk about any Battletech stuff Sven. Cheers for another video!
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome. Hopefully it proved entertaining even if it was something you're already familiar with.
@foust117
@foust117 Күн бұрын
Ginally got around to watching this and, even though you lore videos mention the different jump points, it just dawned on me how much more use of the three dimensional plane the BattleTech interstellar travel lore uses. I think that adds to the realism, because its not just about getting from point A to point B, but rather also factors in the need to respect real life orbital mechanics at the two endpoints.
@bermea
@bermea 2 күн бұрын
This is great, never got a great explanation for space jumping in BattleTech!
@Bully_Bravo1382
@Bully_Bravo1382 3 күн бұрын
Absolutely outstanding Sven and well worth your research time!! A perfect blend of BT lore/cannon and our own current scientific knowledge. Special gratitude on including Lagrange points. When I first learned of them years ago my brain overclocked itself trying to calculate the 1000+ or more possible L points in our own Sol system. Kudos & Huzzahs!! Keep up the great work Sven and can't wait for next Succession war episode!!
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Thank you, really pleased you enjoyed it. I should say, while Lagrange Points exist between any two astronomical bodies in a system (Earth and Moon for example) the way the term is used in BattleTech fiction is almost exclusively in relation to a star and planet. On the very rare occasions something jumps into orbit, it's always referred to as a pirate point. So I guess a lot of those Transiet Points are actually the Lagrange of two objects other than the star.
@wraith7989
@wraith7989 3 күн бұрын
Jump ships and Dropships was a great book. It gave us the mighty Baron!
@Gregnier
@Gregnier 2 күн бұрын
what a lovely Monday Surprise! New Sven!
@mcinnisboy
@mcinnisboy 3 күн бұрын
A fantastic Battletech palate cleanse. Not everything is blood and thunder in 3025. Thanks so much.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
I guess this was a bit of a palate cleanser. I did my best to keep this focused on general usage and make as few references to conflict as I could.
@Archangelm127
@Archangelm127 4 күн бұрын
Masterfully explained. Thank you! ❤
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
You're welcome, I did my best to explain things clearly.
@NeroPrime
@NeroPrime 3 күн бұрын
Great video! I had the Jumpships and Dropships book, until a "friend" at university stole it with a few others books and BT games boxes....
@dominusau3064
@dominusau3064 4 күн бұрын
Well now i know what a Lagrange-point is and already ideas of how to use it in a sci-fi rpg is popping up. Great video as always.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Cheers, always happy to hear folks can draw inspiration from the videos.
@azou5th
@azou5th 4 күн бұрын
Long time no hear, thank you again for your dedication and work.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
You're welcome. It's been quite a while since the last upload. I've been pretty miserable trying to get the scripts for the next project finished but I'm hoping I can get going with those in early July.
@sebastiang.5032
@sebastiang.5032 4 күн бұрын
Sven, you're the man! Best low lore videos out here.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you, glad you like them.
@Bluehairedgirl89
@Bluehairedgirl89 4 күн бұрын
Thank you so much for all the time and effort you put into making this video! It’s deeply appreciated and I enjoyed the video. I knew some of the basics of this but I never realized how little I knew the jump drives and the ships that use them which a big deal because I like WarShips a lot.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome, I'm glad you're enjoying them. Thanks for your continued support.
@BK2207
@BK2207 4 күн бұрын
Welcome back Sven ! Good video to signal your return, as not everyone take the time to explain fully the basics of space travel in BattleTech.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you, good to get something published again. And yes, it's a topic that does require some explanation that I've neglected myself.
@connorschick9110
@connorschick9110 2 күн бұрын
Thank you for the information. I've always been curious about the zenith and nadir points, and their importance. Along with pirate points to. A lot of info, but very straight forward.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome. Happy to hear that I was able to provide a clear explanation.
@lukechaplin3263
@lukechaplin3263 4 күн бұрын
Amazing as always mate
@Nerd_Rage255
@Nerd_Rage255 4 күн бұрын
As always great work!!
@erwinzyx
@erwinzyx 4 күн бұрын
An awesome video! I have always preferred Battletech's take on interstellar travel than those used in other sci-fi franchises. It just seems more 'realistic.'
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I'm with you. Obviously it's all make believe so there's nothing more or less realistic about it, but I love how introducing extra limitations/complications to space travel has an impact on so many other aspects of the setting.
@ShaneGrimes-pi3vf
@ShaneGrimes-pi3vf 4 күн бұрын
What do you think of warhammer 40k ftl
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Well I'm only loosely familiar with 40K lore but travelling through the demon-infested warp to get anywhere is a fun concept that fits perfectly with setting.
@Seraph062
@Seraph062 4 күн бұрын
So maybe things are different in the BattleTech fluff, but in ours the L1 Lagrange point isn't the point where the gravitational pulls equalize. In the case of the Sun-Earth L1 point the Earths pull is tiny compared to the Suns pull. Which makes some sense when you remember that objects at Lagrange points should be orbiting the sun, and orbits require gravitational attraction to work. You can do the back of the envelope math really easily: Earth-L1 distance is about 1.5 million kilometers. Sun-L1 distance is about 150 million kilometers (i.e. about 100x the Earth-L1 distance) The Sun is about 330,000x the Earths mass. Gravitational attraction is proportional to M/r^2. For Earth at L1 we can call this "1" (1 Earth mass / 1 Earth-L1 distance) For the Sun at L1 this is 330,000/100^2 = ~33 (330,000 Earth's mass / (100 Earth-L1 distances)^2)
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
That is completely my failure to explain it properly and not realising what was actually happening until you made me question it. It's on a slower orbit that would normally have it fall into the sun, but the gravity of the planet adds another force bringing it into a more stable orbit.
@stephenclark1128
@stephenclark1128 4 күн бұрын
Really enjoyed this. I’d be very interested to see more videos about specific items of technology and their evolution through time.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I have thought about making a video on the early development of WarShips or BattleMechs and discussing the evolution in design. It's an idea I might return to in the future.
@captainteutonica5474
@captainteutonica5474 4 күн бұрын
Great video, well worth the wait! Thank you so much sir!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
My pleasure. Glad you enjoyed.
@ebla83
@ebla83 3 күн бұрын
Excellent work Sven!
@shiryuyamamouto9141
@shiryuyamamouto9141 4 күн бұрын
Good to see you back and awesome video. Thanks so much for all you do.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Cheers. It's good to get back to this after a bit of a break.
@christiancook6742
@christiancook6742 3 күн бұрын
I'm so glad you did this! For the longest of times I didn't quite understand how it worked. I knew it was different than lightspeed for Star wars and other such things, but I couldn't quite grasp what the difference was. This dose a great job of explaining it. And in many respects I actually like this system better than say Star wars or Star Trek because it feels more grounded believable. Plus the extra rules in place add restrictions that are fun to play around with, mechanically speaking.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
I'm glad you found the video useful in explaining how these things function. Like you say, adding a handful of extra restrictions on its use makes the technology so much more flavourful than its peers from other sci-fi.
@jeffd7976
@jeffd7976 2 күн бұрын
thank you so much for doing such an important video. for all the work you are doing establishing game canon, please spend some more time in warship classifications and all things regarding the space-side of the game because it simply hasn't gotten enough love
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome. I might look into doing a video about the development and evolution of WarShip designs in the future since it is a topic I'm interested in, but for the time being I want to get back to my history series.
@jameshiggins5686
@jameshiggins5686 4 күн бұрын
Great video as always. Glad you're back brother.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Cheers. We'll see if I'm back for good next weekend depending on if I can get another video out.
@jleszuk
@jleszuk 2 күн бұрын
Hell yeah, new Vanderplank
@KMCA779
@KMCA779 4 күн бұрын
I thought the Lagrange points WERE the pirate points... I'm learning! Fantastic video and something I've only ever picked up in bits and pieces from lore videos talking about other things.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
There are plenty of examples in the lore where the terms Lagrange/Pirate points are used interchangeably, but the rulebooks that focus on this aspect of the lore are quite specific in saying they're different.
@CraigSteinhoff
@CraigSteinhoff 4 күн бұрын
Awesome video!!! I love it!!!! More of these would be great!
@blackspade1
@blackspade1 3 күн бұрын
Awesome!!
@ilkoderez601
@ilkoderez601 4 күн бұрын
Great video! Thank you!
@Samwise-go4gu
@Samwise-go4gu 4 күн бұрын
One of my favorite videos you've done! Very interesting! I'd love to see a follow up on any of the different weapon types; how the tech was invented and evolved to the "modern era". Battlefield uses and limitations. Your videos are some of the best I've seen, in depth and extremely detailed. I've loved the game and setting since I was a teenager in the 80's. Several friends and I still play tabletop at least once a month. I can't wait to see what you have next time.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Thank you, I'm pleased you found it interesting. I may do some more tech breakdowns in the future, but I want to get back to the main history for now.
@Samwise-go4gu
@Samwise-go4gu 2 күн бұрын
@SvenVanDerPlank I'm very excited for your take the 3rd succession war.
@Wrangler-fp4ei
@Wrangler-fp4ei 4 күн бұрын
Thank you for making this video, it's wonderfully detailed. You're diligent video maker!!!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
No problem, Wrangler. I was surprised to learn just how much information there was on this topic when I first started doing the research for it. The more I found out, the more detail I wanted to include either because I've seen others get it wrong or it was something I was mistaken on myself.
@TheGiggityG
@TheGiggityG 3 күн бұрын
Great work as always.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Cheers.
@andy7614
@andy7614 4 күн бұрын
Thank you for this video! It was most enjoyable.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome.
@unintentionallydramatic
@unintentionallydramatic 4 күн бұрын
Sheeeesh. This is EXACTLY the topic I've been ruminating about this past week. Thank you.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Well hopefully this dispelled some of the mystery around the topic for you.
@chrisgibson6061
@chrisgibson6061 4 күн бұрын
Well done sven, this is actually a super cool video
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you, glad you thought so.
@jefaus06
@jefaus06 4 күн бұрын
Ahh @Sven van der Plank. You are doing the seminal aspects of the Battletech Universe that make it different from all other SF/Game Universes. These both limit and give it greater depth. I expect you will soon cover other such videos, such as for Communication and Water. This can then lead on to one of the aspects of Battletech that long-time players take for granted, but new players find hard to wrap their heads around - the Neo-Feudalism found in the Inner Sphere and Periphery.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you very much for the donation, jefaus. I really appreciate it. As you say, interstellar travel in BattleTech has a unique flavour to it compared to other sci-fis, and it's something that feeds directly into the rise of feudalism in the setting.
@JRufu
@JRufu 4 күн бұрын
Very well done. Thanks for the great work.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
You're welcome.
@devalk_
@devalk_ 4 күн бұрын
These videos on the internal mechanics of the setting are really useful Especially with how spread out information on a lot of stuff in BattleTech can be.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
One of the key goals of this series is to try and bring all that information together in one place and summarise it (lol, 24 hours already) for people to catch up with 40 years of lore.
@devalk_
@devalk_ Күн бұрын
@@SvenVanDerPlank 24 is not that bad so far considering just how much there is, Really appreciate it, especially for some of the more obscure stuff
@glynny99
@glynny99 3 күн бұрын
The Kearney Fuchida drive works very well thank you
@GabrielGABFonseca
@GabrielGABFonseca 2 күн бұрын
I believe you might have made a mistake (by omission!) during the Lagrange point explanation - not all Lagrange points are valid for K-F Drive usage, only the L1 points. This is elaborated upon in _Strategic Operations: Advanced Aerospace Rules_ on pages 122 and 123, which states: "Anyway, the short of it is this: in any set of LaGrange points, only the L1 point-well, a place near it-is a valid jump point. The actual jump point will wiggle around the real L1 point due to the influence of the local stars and planets." Earlier the text explains that this is due to the fact that, of all the Lagrange points, the L1 is the only one where the gravitational pull of the planet and star _actually_ balance out, which is what matters for the K-F Drive to do its K-F-y things.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
That line about L1 is a mistake. Just put it down to that section being spoken by a character giving their own presentation. There are countless examples in the lore that contradict that, and as another commenter pointed out, my explanation of L1 is incorrect. It's actually closer to the sun than the point where the two gravities equalise. It's just close enough to the planet that its gravity stabilises it's trajectory into an orbit whereas it's natural velocity would have it fall into the sun. So if what you said was correct, none of the Lagrange Points would be valid, which is obviously not the case.
@CarlitoAnimacoesStudios
@CarlitoAnimacoesStudios 4 күн бұрын
Nice Video As always
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you.
@CarlitoAnimacoesStudios
@CarlitoAnimacoesStudios 4 күн бұрын
​​@@SvenVanDerPlank No Plobem 🤝
@MitchellWillingham
@MitchellWillingham 3 күн бұрын
As always.... wonderful
@billyrandell
@billyrandell 2 күн бұрын
Thanks, this was really fun to watch
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
You're welcome, glad you liked it.
@harbingerx7793
@harbingerx7793 4 күн бұрын
Great to see another educational vid. Thank you so much!🎉❤
@harbingerx7793
@harbingerx7793 3 күн бұрын
Sidenote: great solar charts. Really assists in the explanation of safe jump points.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Thanks Harbinger, glad you enjoyed it. The solar chart in the thumbnail isn't mine. It's in both Strategic Operations and 25 Years of BattleTech Art.
@SkeinChug
@SkeinChug 4 күн бұрын
Love these types of videos!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thanks, glad to hear it. I do want to focus on the history ones, but it is nice to talk about a more specific topic every now and again.
@RouterChain
@RouterChain 4 күн бұрын
Welcome back!
@Vagabond820
@Vagabond820 4 күн бұрын
Great summary
@ThatSlowTypingGuy
@ThatSlowTypingGuy 4 күн бұрын
I'd been wondering about use of Lagrange points after some of the warship battles of the early succession wars. The risk of there being more mass there than your jump could otherwise displace is a pretty good reason to avoid them normally.
@enddhabzen9278
@enddhabzen9278 4 күн бұрын
Always happy AF when I see a new BT video drop from you Sven
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Cheers, sorry it's been a while since the last one.
@enddhabzen9278
@enddhabzen9278 4 күн бұрын
@@SvenVanDerPlank Quality over quantity brother!
@thunderbug8640
@thunderbug8640 4 күн бұрын
Love your vids.
@mikea2363
@mikea2363 4 күн бұрын
Great episode. I would love a few more like these, maybe focused on the basics of battlemech technology, warships, fighters, and the like. Altough i understand the main focus of the channel is on history.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I did have an idea to explore the emergence of new military technologies and starting talking about the evolution of design in the early centuries. It's something you might see on the channel at some point down the line.
@captainteutonica5474
@captainteutonica5474 4 күн бұрын
Yay new video, thank you sir!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Hope you enjoyed it. Sorry there was a wait with this one.
@captainteutonica5474
@captainteutonica5474 4 күн бұрын
@@SvenVanDerPlank I found it very insightful and therefore loved it. It's always an excellent experience getting to learn the hows of a things function, especially FTL travel in a setting like battletech. It helps to make many of the other things click better, and come together more tightly. So thanks again for the high quality video and don't worry about the time it took. I would be a fool if I thought that you didn't have a life, and doubly so if I thought that life didn't take precedence over my entertainment. Which is to say I'm grateful for your work, your effort and want you to take care of yourself.
@mbp1652
@mbp1652 Күн бұрын
About time somebody made this up.....
@lexington476
@lexington476 4 күн бұрын
Good video.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you, Lexington.
@franksmedley8619
@franksmedley8619 4 күн бұрын
Hello Sven. A very nicely made video, and informative. Even to us old 'Grey Warriors' that have been around for 4 decades. The L-4 and L-5 jump points are not used as often as the polar points of the target star, even in solar systems where the orbital paths are well known, and maps are highly detailed. The systems where this is done regularly are, in the vast majority, highly developed and with substantial space-based infrastructure, military outposts, and military bases. Although 'safer' than using a 'Pirate' point, it is 'risky' to use such jump points in a system that is now well documented. This has not kept various military uses for such jump points from being leveraged to shorten the time needed to transit to a target. It can take upwards of a week or more to boost out to, or inwards from, one of the Polar jump points for interstellar transit. Jumping to the L-4, or L-5 points results in a far shorter transit time to the target planet or space-based target. The reduction in the transit time from Emergence Point to Target makes it worth the risk of using such jump points for military purposes. Civilian cargo shipping though, usually uses the Polar Points for safety reasons and takes the 'hit' on transit times between a planet and a jump point. It is just better to take longer to deliver goods than risk the ship to an accidental mis-jump. Civilian Jump Ships that do use the L-4 and L-5 points are usually crewed by personnel that have extensive databanks about the systems they will most likely jump to, or have former military personnel that have experience using such points. After the initial newness of Battletech wore off on my playing group, we all started to keep records of our battles, salvage, money, etc. About 7 years after the initial release of Battletech, My Mercenary Company had been successful enough to buy a 'spare' Overlord Drop Ship, which they towed out to the L-4 point in a fairly busy solar system. There, they outfitted it with the equipment necessary to recharge jump ships via the use of microwave beaming of power. After a few more years, another Overlord was obtained and the two were mounted base to base (engine area to engine area) and spun for 'gravity'. Since neither had workable engines and had to be towed into place, the engine areas were useful for the resulting 'space station'. To make things 'easier', I had caused to have built a 'connector' that the two Drop Ship hulls would anchor to. Accessible via the axis of spin, since the 'connector' looked like a 'tin can', and had docking ports built at the zero Gee axis of spin points of the 'can'. Over the years, these two former Overlords were extensively refitted as spin-gravity habitats with all the 'bells and whistles' one could want in space. Accommodations, hospital, aid stations, gardens, hydroponics bays, power generation decks, etc. After a couple of character decades, this 'station' was making more money than the Mercenary Company itself, and the profits were used to 'tide things over' when contracts were either sparse or proved less than profitable. Since this 'station' was not in a high-traffic solar system that already had extensive space-based infrastructure, it did well for itself. Further expansions to the L-5, and L-1 points were invested in, with a deal with the planetary government and an understanding with the planetary militia. The resulting solar system became my 'base of operations' for what was now a Mercenary Regiment, and the planet became the 'home' of the Regiment's dependents. The technical staff were split between the various stations and planet-side bases. By the time we 'gave up' playing (sometime during the Dark Age) as a group, my Mercs had expanded operations to include several other stations. Including extensive ones at the Polar Jump Points. The unit also was engaged in extensive mining efforts on several of the available moons of the other planets, as well as mining a fairly extensive asteroid field. I figure that by the time the game got to the ILKhan Era, that solar system would be a major trade hub, and the Mercs would have expanded to upwards of three Regiments in size, as well as their 'spin-off' corporations investing in building a manufacturing facility to build Jump Drives out at the System's edge. By the way, the System in question is located outside the Inner Sphere, and just past the nearer Periphery governmental areas.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you, Frank. Interesting to hear about a group who delved into that aspect of the lore when I imagine so many handwave it away in their own adventures.
@franksmedley8619
@franksmedley8619 4 күн бұрын
@@SvenVanDerPlank I think it was mostly due to the players wanting to have the battles they played mean something. That, and the fact that almost all of us had firm backgrounds in roleplaying games with continuing characters.
@hollysand-pg9xw
@hollysand-pg9xw 4 күн бұрын
welcome back :D
@primafacie5029
@primafacie5029 4 күн бұрын
Good stuff
@TroySeward
@TroySeward 4 күн бұрын
Great video.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Cheers
@knighthawkS86
@knighthawkS86 4 күн бұрын
Super well done vid... defintely expands my understanding of the BT universe. Also, the idea of a ship misjumping and arriving in some unknown Time/Location makes for a fun story in my head (not sure if thats something that been explored by anyone officially...)
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
The Living Legends sourcebook is the only canon instance I'm aware of (2784 to 3058) but the Strategic Operations sourcebook describes it as a very rare event, which maybe suggests it's happened more than once. Travelling backwards is just conjecture from that same book and may not be possible.
@b.s.864
@b.s.864 2 күн бұрын
@@SvenVanDerPlank And the Novel Far Country if you are willing to tolerate intelligent aliens in the BT universe. Admittedly in a far off unknown section of the universe where they will never/cannot interact with the main plot.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
They didn't travel in time. We know the dates of the two misjumps and when they get to the planet, the earlier arrivals tell them how many hundreds of years they've been there. Since it all matches up, the only other possibility is they both time travelled the exact same amount as well as arriving at the same destination.
@JosephMitchell-zw3db
@JosephMitchell-zw3db 2 күн бұрын
Good job thanks
@krinsbez
@krinsbez 4 күн бұрын
First episode I get to watch when it drops, yay!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Well I'm hoping to get back to regular weekend uploads in July.
@krinsbez
@krinsbez 4 күн бұрын
@@SvenVanDerPlank Yay! Also.
@plaguegroup7066
@plaguegroup7066 2 күн бұрын
I thought this was great. Thanks for this, I love it
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Glad you enjoyed it.
@brunovalente17
@brunovalente17 4 күн бұрын
Yei! You are back with more videos! Happy I am! 😁
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Glad to hear it. Hopefully more to come in July.
@ziyyigotipyigo6833
@ziyyigotipyigo6833 4 күн бұрын
"I said I was going to do something with the article on jump points on Sarna back in October, and I've got this 12 kB text file of notes and references sitting on my desktop I haven't done anything with since then, maybe I should actually..." "Meh, it looks like nobody else has touched anything since then anyway. No rush. I doubt there's much demand anyway." --me, literally last freakin' Tuesday
@ziyyigotipyigo6833
@ziyyigotipyigo6833 4 күн бұрын
11:48 This diagram first appeared in DropShips & JumpShips. It's... misleading. In the Terran system, the "Non-Standard Transit Distance" only saves about 6% of travel time at 1G. 15:15 Something that doesn't get specifically pointed out much in BattleTech sourcebooks is that every pair of "primary" and "secondary" has these five points. There's an L1 between Sol and Terra, and there's an L1 between Terra and Luna. 1G transit time from the Sol-Terra L1 is about 7 hours, while time from the Terra-Luna L1 is about 3.25 hours. (Travel time from Terra to Luna is about 3.5 hours). (For comparison, BattleSpace mentions a "pirate point" [whatever that means!] about 11 hours out from Luthien, probably referring to one of the novels.) Also: The in-universe instructor in Strategic Operations seems to believe that only L1's (more specifically, a point *near* the L1, long story) are valid jump points. I think there are reasons to treat him as unreliable, though. 19:34 I'm going to sit on my hands here and simply point out that different pages in Strategic Operations (the latest version of the "space rules") disagree with each other on what is and is not a "pirate point."
@matthewmoser1284
@matthewmoser1284 4 күн бұрын
BABE! SVEN IS BACK! QUICK!
@DrendarMorevo
@DrendarMorevo 3 күн бұрын
Kinda wish you had made mention of how JumpShips, WarShips, and the like are internally arranged. While the function of the drive was laid out early in the IP many of the early artists didn't follow the "skyscrapers in space" concept and stuck to the old "space is an ocean" orientation for their designs.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
It's one of those things that doesn't make much sense that I just didn't want to get bogged down in. Like you say, the lore is quite clear that the larger vessels are oriented like flying skyscrapers, but the artists obviously didn't get that memo. There is an explanation given in one sourcebook I read that basically said during the early years of space exploration, the admiralty wanted their ships to look a certain way to align with classical ideas of how a vessel should look, and forced designers to pay homage to that in the placement of windows on the bridge, and then that style has just become ingrained over time. "It looks like that because that's the way ships look."
@wazup85
@wazup85 4 күн бұрын
love the tech lore
@oriffel
@oriffel 2 күн бұрын
awesome
@alphaecho3094
@alphaecho3094 4 күн бұрын
Great vid as usual. Also just to ask, while I love your battletech lore videos, I remember a while back you mentioned wanting to do other projects. Do you have anything in the pipeline?
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thanks. So earlier in the year when I was still creating the 2ndSW, I had a couple of ideas for other projects I wanted to work on. While I had a desire to start on them, I told myself it was important to get the 2ndSW finished, after which I could branch out. But once my plate was clear, burnout set in big time and I was struggling to even get the next BT project written, so I didn't make any progress with that. Until today, when I heard back from somebody I reached out to earlier in the week. They gave me permission to use their world map on the fantasy series I was eyeing up. I've got a folder full of art and the sourcebooks/novels on hand, so I'd like to make a start on writing that soon, but I'm so sick of writing after two months of nothing but that. So we'll see. It's deffo still the plan, but I don't have a date for it yet.
@KillerOrca
@KillerOrca 4 күн бұрын
The sheer amount of raw STUFF related to FTL travel in BT is one of the reasons I love it so. And more importantly, the lore NEVER flexes on this (except in some outliers, like Far Country, but thats Far Country) There is no "Last Jedi using a tiny shuttle to cross half the galaxy in less than a day because we said so" kinda stuff here, no. You're locked in by what is set before and the hard rules do not bend. Even stuff like the Fortress Wall for the Republic of the Sphere has a solid logic to it that works within the universe. Thats rare in sci-fi these days.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I agree in principle but I did sneak in a couple lines into the video to cover some of the novels I've read playing a little loose with the rules that the sourcebooks say are absolute. In Blood of Heroes, a GDL JumpShip does a double-jump to get from Glengarry to Skye then Mizar, both slightly over 30LY. And there's defo at least one instance of a vessel making a dramatic escape by jumping before the drive core is fully charged but I can't recall exactly where I read it. We'll say it was 99% finished.
@MM22966
@MM22966 4 күн бұрын
@@SvenVanDerPlank But KillerOrca's right: Not many franchises would repeatedly use the (very tedious) movement trope of a jump drive or a "pony express" chain to move their characters about, and do it with pride. Distances feel real and troubling vast in BT, unlike things starting with "Star".
@jamessmith5666
@jamessmith5666 4 күн бұрын
The Manassas from Living Legends is one such warship with an experimental Jump Drive that popped up after 300 years stuck in hyperspace from the Exodus. While the RPG adventure states that the vessel should be destroyed, crippled or captured by Com Star at the end, it's whereabouts are still unknown. If I ran this adventure again, I'd have it make another 'time-jump' from 3058 to.. maybe the Jihad, Dark Age, or Il Clan era. I whacky way to deliver your players from the 3050 on to the new eras.
@StefanAmarisDidNothingWrong
@StefanAmarisDidNothingWrong 4 күн бұрын
Whooo! Let's go!
@tillerzeit
@tillerzeit 4 күн бұрын
Hope you had a good break, thanks for the Friday upload
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
It wasn't a good break. Totally burned out, struggled to get anything written, then got really ill for a week. But I'm ready to move forwards again now.
@stefanreiterer6152
@stefanreiterer6152 4 күн бұрын
@@SvenVanDerPlank As someone struggling with health related issues since years now please prioritize your well being. We can all wait a week or too for your quality content but you only have one body. Keep up the good work and stay healthy!
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thanks for the concern, but it was just a really bad fever that took me out of action for a while. Confident it wasn't work or stress related, just an unfortunate virus or something. Receiving so many kind comments has reminded me how much I miss working on these videos so I'm looking forward to getting back to it properly in July.
@b.s.864
@b.s.864 Күн бұрын
OK, found the reference I was looking for about Rudolph Ryan and his fleets of iceships (AKA the Ryan Cartel). To solve the water shortages on many worlds, they would jump giant icecubes between stars. They would cut off chunks of asteroid ice 2km on a side. Tug them out to a jump point. Then a fleet of 16 ships in a precise formation (roughly globe shaped) would jump them to the system that needed them. This was in 2177. (House Kurita Source book p15-17) This should of course be impossible due to the core proximity issue. (this was published a year before the release of D&J so obviously like in so may other cases the details of story and technology had not quite been locked down yet)
@SvenVanDerPlank
@SvenVanDerPlank Күн бұрын
There's more about Ryan's Iceships in other sources. All those jump drives were controlled from a command vessel. Each was communicating with each other to create an overlapping field.
@entr0physt
@entr0physt 3 күн бұрын
Hell yeah. Not only did some of the authors offer contradictions, only a few of them explained it all correctly, and yet not as well as this rendition.
@SvenVanDerPlank
@SvenVanDerPlank 2 күн бұрын
Happy to hear I did a good job explaining things. Who knows, maybe this video will be used as a reference by some future writer for the series.
@robbybarbera
@robbybarbera 4 күн бұрын
Awesome video! Would not mind more videos of the various technologies of the BattleTech universe.
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
Thank you. I'm not sure how many other technical aspects have enough depth to make a video on. The construction of BattleMech armour and internals maybe, but I feel like that's a topic better suited to a channel that gives more focus to the machines of war than I do, whereas explaining jump travel nicely complements the history series I'm working on since it plays a part in the way interstellar government developed in the setting. I could do HPGs but that might get me into trouble with ComStar.
@robbybarbera
@robbybarbera 4 күн бұрын
@@SvenVanDerPlank the HPGs workings, operations, and placements would be real interesting, but as you say ComStar might not be to happy. 😆
@pete7872
@pete7872 4 күн бұрын
Waiting for the Plasma Rifle armed MF version...... Great video! \o/
@NotMyGoogleID
@NotMyGoogleID Күн бұрын
Can you somewhat expand upon it, and make a video on how a pirate/mercs raid on a planet would go? The process, how long will it take, etc. (and the time it will take for the reinforcement sent by nearby garrison after receiving the sos hpg to get there to help)
@MM22966
@MM22966 4 күн бұрын
Battletech jump drive: "You may randomly disappear or re-appear in the middle of solid objects in the course of a interdimensional jump." (Looks at Warhammer 40K) "On the other hand, you will not be required to traverse demon-infested hell dimensions to use it, nor let said dimension's madness and their extremely disagreeable denizens into sidereal space. So there's that."
@SvenVanDerPlank
@SvenVanDerPlank 4 күн бұрын
I mean, you say that... www.sarna.net/wiki/Philadelphia_(Individual_Aquilla-class_JumpShip)
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