Symphonic Metal Drum Compression - Orchestral Music Mixing Tips #39

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Joël Dollié

Joël Dollié

Күн бұрын

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Пікірлер: 4
@DjorMil.CineMusic
@DjorMil.CineMusic Жыл бұрын
Thx for the Video. Would you mind sharing how do you handle mixing bass ve kick bass? Is it that you leave sub-bass on both (all bellow 100hz) and just scoop eq for the other to be more dominant? How do you handle EQ on both? I have feeling that, when i mix, i have issue expressing drum kick enough unless i clean the bass line enough. Perhaps i just dont use compression properly or should try layering more kicks…dont know. I avoid usinng side chain when it comes to orchestra - just sounds incorrect. Thank you!
@sonicconscience
@sonicconscience 2 жыл бұрын
Thank you!! Question: Do you place the drum in the concert hall (with the orchestral elements) or does it have it's own room? I am asking because the problem I generally face is that the metal elements (mostly the drums) feel more up-front than rest of the orchestral instruments.
2 жыл бұрын
Hey! So generally not, because long reverbs tend to mess with drum transients. Now it's not always the case, Seventh heaven is pretty smooth. If you want to use halls on drums, try to avoid having too much bass in the reverb and use a reverb that doesn't create a ''rattle'' echo with the transients. In order to make the drums more distant, the best solution would be to reduce transients and attack (tape saturation can help) and making sure that the snare has a nice long tails, Overheads can too, but in that case I would recommend using a limiter on the overheads to kill the snare transients and mostly use it as a ''cymbal mic'', in which case the OH could also take more hall reverb. Basically I would try to avoid putting the hall on the close mics too much, but use other techniques to darken, smoothen the attack of the close mics. Just because hall reverbs on sharp transients generally don't sound too good. Of course there are a hundred ways to mix drums but my fav mostly seems to be having more tail on the snare and having the rest sound more like it's in a room.
@sonicconscience
@sonicconscience 2 жыл бұрын
@ Thank you. Sorry for the late reply as I had to try everything to understand what you said 😅. So, just to summarise, the snare transients should cut through and the snare should have a long tail to avoid frequency masking. (Using a plate reverb in parallel and blending the original with the parallel should help avoid the masking and get the snare to cut through.. with a HPF on the reverb). The body of the drums (the shells mainly) in the mix should be mostly from the room mics with the close mics adding texture. The kick should be treated as its own entity. And for compression.. Short attack (let's say 10ms) with medium release (50-60 ms) should help with the sustain. I mostly used sample libraries which are designed more for conventional metal/rock than symphonic stuff but I guess the concepts should remain the same.
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