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System Shock Remake History, Comparison and Analysis

  Рет қаралды 10,716

Snuggleduck

Snuggleduck

Күн бұрын

Пікірлер: 85
@Marksnus
@Marksnus 9 ай бұрын
comment to boost this chads algorithm
@AwesomeRepix
@AwesomeRepix 3 ай бұрын
It's not always fair.
@Tdizzle647
@Tdizzle647 29 күн бұрын
Done
@chaoticexistences
@chaoticexistences 2 ай бұрын
As someone playing system shock for the first time through the remake this is a nice recap of a history I knew little to nothing about, keep up the work
@Unpetraccable
@Unpetraccable 9 ай бұрын
That was a very thorough comparison between the two games and a nice little history lesson about the genre. Keep up the good work!
@madcat789
@madcat789 2 ай бұрын
This game boots up and plays perfectly on my original Xbox One. Its beautiful. Yeah the elevator and tram rides are long, but thats fine.
@FatherElaijah
@FatherElaijah Ай бұрын
The ending made my day :D Thank you for the video!
@sebastiansatorius3242
@sebastiansatorius3242 2 ай бұрын
My dad bought the original back in the days, with me and my brother being allowed to play it (I guess he did not really check what the game was about). We set the difficulty basically to zero, as we did not have any clue what to do and how to fight, but the atmosphere was still amazing! Loved the game ever since 🤩
@phillippi2
@phillippi2 5 ай бұрын
One correction that I can't tell if it's already been stated in the comments: The original System Shock does NOT use static lighting. It had to be dynamic, due to Intels 486 platform shipping without a feature. I forget which one exactly. So, all of the lights are dynamic, but extremely limited in their context. Looking at the released source code, you can see that the lighting works by assigning an emission value to a single pixel, and then fading between that and the base texture over a given number of frames.
@JackieGC
@JackieGC 2 ай бұрын
I bought the remake on sale and with someone who grew up playing the original, there were a lot of nitpicky things I didn't like about the remake. I actually found the original more atmospheric than the remake. It's not a bad remake, but it did make me go back and play the original one again which I'm enjoying it a lot better.
@RugsterClaps
@RugsterClaps 22 күн бұрын
I loved the remake and was hesitant to try the original because EVERY review went on and on about the bad controls and cyberspace. I absolutely love the original. It plays fine and cyberspace isn't complicated at all. They both do certain things better but overall, both are incredible
@catascopic9542
@catascopic9542 9 ай бұрын
Shodan's voice has been burned into my memory since I watched my dad play System Shock 2 as a kid. Is anyone else unsettled by hearing her normal voice? I feel like if I met in in real life I'd either run away or do whatever she says.
@hfc2x
@hfc2x Ай бұрын
The remake's markers do contain a note feature. Once you place one on the map, a text field appears at the bottom of the screen, where you can type a note. It's pretty unintuitive, so it's understandable you missed it.
@frooktoviy
@frooktoviy 2 ай бұрын
There is a way to add notes. Just start typing after you add marker to the map. I used it all the time during my walkthrough. But maybe it was added after your video.There's no visual indication though, like a blinking cursor, so I found out about it by accident.
@aceshighdueceslow
@aceshighdueceslow Ай бұрын
I think they did have a missed opportunity in keeping the "your memos are terrible" enemy ambient noise
@aiodensghost8645
@aiodensghost8645 Ай бұрын
17:15 I did this for the achievement, and then started to back away from the machine, only for SHODAN to go "sMarrrt Hacker" and kill me with an Exec bot she spawned behind me in response. Good grief, SHODAN, I know you want me reduced to a husk, but I didnt know that you had plan C ready when your prank failed!!
@haalybod
@haalybod 9 ай бұрын
DUDE AMAZING VIDEO, I hope the algorithm blesses you pretty soon
@ThisBirdHasFlown
@ThisBirdHasFlown 4 ай бұрын
Supremely excellent video. Well done. One of my biggest criticisms towards this game is in hit feedback. Enemies don’t obviously react differently depending on ammo type as they’re still bullet sponges regardless and have no differing effects. They also generally just stand there and take it until going instantly limp in a really unsatisfying and amateur looking way. Your mic sounds really nice, by the way.
@gregoryberrycone
@gregoryberrycone Ай бұрын
big points for the neuromancer reference, i guess its not an obscure novel or anything seeing how its easily the most influential cyberpunk novel, but still its nice to see a gaming youtuber whos actually read a book
@Draknfyre
@Draknfyre Ай бұрын
One thing I wish they'd kept in was the visual static when you're irradiated or contaminated. Sure there's a note in the upper right saying you are but the random red (radiation)/green (biohazard) static lines indicating your cyber rig was glitched was not only a nice touch but gave you instant feedback before you saw your health start diving and you didn't need to look for the message to know to GTFO of that area.
@freddygerngross2909
@freddygerngross2909 2 ай бұрын
I’m glad to be here on the ground floor - may you make a gazillion KZfaq dollars
@matninja123
@matninja123 2 ай бұрын
I use the same strategy for every boss. Berserk patch, reflex patch, EMP, laser rapier, win.
@EtherBotGames
@EtherBotGames 3 ай бұрын
this was a rly comfy and interesting video :>
@invisuu6280
@invisuu6280 3 ай бұрын
I actually love the bridge. Yes, it's very different, but i found it also extremely oppressive, that was not an area where I felt good in at all and just wanted to finish it. Not sure if it was the architecture or the overall dark tone. But I understand how it could be seen as a letdown coming from the original.
@RugsterClaps
@RugsterClaps 22 күн бұрын
Seeing how shodans bio experiments turned out in the second one, it would have been cool to at least have a room or two have that look from the original. I do enjoy it as is too
@AugerHybrid
@AugerHybrid Күн бұрын
28:00 Good point. Although it's pixel graphics this game looks sharper and runs better that many UE games these days :D
@lunchbox997
@lunchbox997 4 ай бұрын
This video is really great, I hope you get some more view man, you deserve them.
@SimplexPL
@SimplexPL Ай бұрын
28:20 System Shock uses DLSS2 which upscalee from lower resolution (at no added latency) not generate frames - this is done by DLSS3, not present in the game.
@SolarMechanic
@SolarMechanic 25 күн бұрын
I disagree with upgrading the inventory being a "minor" benefit. It's a small upgrade in that each expansion only provides a few extra squares each, but precisely because there's so little space to begin with, this small expansion is hugely beneficial.
@SmoothEmJay
@SmoothEmJay 10 күн бұрын
Anyone else NOT see that animation for the Grove on PS5? 😦
@Modenut
@Modenut Ай бұрын
Excellent video.
@vinicius-yk1cq
@vinicius-yk1cq Ай бұрын
great review
@invisuu6280
@invisuu6280 3 ай бұрын
Fantastic video. Great job!
@genuinesaucy
@genuinesaucy 4 ай бұрын
Glad to see I'm not the only one who headbangs to the Reactor theme.
@csutate
@csutate 9 ай бұрын
Subscribed, keep up the good work!
@CaveyMoth
@CaveyMoth 9 ай бұрын
7:09 I'm so glad that you mentioned Malba Tahan's mods, as they really were pivotal to bringing System Shock back, making it run flawlessly on modern systems..shockingly. Yeahh. All that was missing was support for the music, which Night Dive fixed. I wonder if Malba ever collaborated with Night Dive. I never heard anything about him since he released those mods... Night Dive really needs to streamline the item recycling mechanic. The auto vaporizer function could be built into an item or cyberware. Sacrificing a small amount of inventory space and/or energy would be worth it to make the task of vaporizing items less complicated. And I still can't get over the fact that item/corpse vaporization via energy weapons isn't possible in the remake. How is Plug N Play Man able to vaporize items in his inventory anyway? Lemme shoot stuff with the sparq to vaporize them! It's one of the funnest parts of the original! I prefer a clean station, thank you.
@denkho6118
@denkho6118 6 ай бұрын
I actually wonder if NightDive, with all credits due, just took System Shock Portable made by the System Shock community and distributed for free, repacked it and released commercially as an Enhansed Edition? It was kinda bummer, wasn't it?
@RugsterClaps
@RugsterClaps 22 күн бұрын
​@@denkho6118I've seen signs that they're doing that with ss2ee too
@catcadev
@catcadev 4 ай бұрын
I very much want to see a System Shock 2 remake. I would love to see the dreary style and what Nightdive does with it
@Jimmawww
@Jimmawww 2 ай бұрын
Excellent video! Really interesting are all the minor changes, the only thing from the original I’d really want is the bio circuit bridge aesthetic, the feeling that Shodan is actually making her way into our world than just ruling it from afar, that being said I also enjoy the cathedral theme in the remake! For once a fantastic remake!
@faraway3943
@faraway3943 9 ай бұрын
maaan 31 views... u deserve better for sure prayin on YT algorithm to praise ur content up keep goin hard bro
@impairedtrout6917
@impairedtrout6917 2 ай бұрын
Yall comment to boost the algorithm. By the way Im looking forward to buying the game
@2eviljake
@2eviljake 6 ай бұрын
The bridge has unused concept art for the hr giger esque elements and there is cut dialogue for a more fleshed out SHODAN fight let’s hope they patch it like they said
@wifelessyt
@wifelessyt 9 ай бұрын
Good video
@GovernorMan
@GovernorMan 8 ай бұрын
Great analysis!
@ShVanesMusic
@ShVanesMusic 3 ай бұрын
Very decent analysis
@henrysmith8163
@henrysmith8163 3 ай бұрын
Any thoughts on the 1.2 update? Excellent video btw
@sogoth9592
@sogoth9592 2 ай бұрын
Well done.
@MrSawok
@MrSawok 6 ай бұрын
Greaet video. Need more views, system shock rocks!
@minecraftboi58
@minecraftboi58 Ай бұрын
System Shock remake is really good
@neonnsteel
@neonnsteel 2 ай бұрын
They way you pronounced emulator made me think of an Emu Terminator.
@Tdizzle647
@Tdizzle647 29 күн бұрын
Done
@andrewcooke4251
@andrewcooke4251 2 ай бұрын
Good shout
@qaulthir4894
@qaulthir4894 4 ай бұрын
I know it's a minor gripe, but I really wish they'd kept Diego's original voice actor. The new one leans way too hard into the bland, evil, stereotype. The original VA may not have been a professional, but he embodied the 90s power executive perfectly.
@RugsterClaps
@RugsterClaps 22 күн бұрын
Eehhh, as much as I appreciate the campy resident evil style of the original, he just sounded like a young college kid. The remake sounded like a person that would be in charge of experiments and losing his mind
@madcat789
@madcat789 2 ай бұрын
Ah, someone new to subscribe too.
@MrFYGY
@MrFYGY 8 ай бұрын
Niiiiiice!
@nonameguy96
@nonameguy96 3 ай бұрын
Quality vid
@MICKEYrenraw
@MICKEYrenraw 3 ай бұрын
1:07:20 MF, i beat the chess game and wondered why there was no reward, well... back to Beta Grove :D
@pengindoramu
@pengindoramu 9 ай бұрын
Comment boost, u do good stuff on older games
@DanteCrysis
@DanteCrysis Ай бұрын
1:10:43 A special screw you for that one, ha, As soon as you said Ladders taking forever, in the back of my head, I knew, but it still got a chuckle. Also, the mix reviews to me came down to one simple thing, People thought "Oh a space cyberpunk shooter, wait, what do you mean I will need to use my brain and remember things" *insert droopy "that makes me mad" meme here*
@gkbrickworks7924
@gkbrickworks7924 Ай бұрын
Yeah. The reason the game got so many negative reviews is simply because of people expecting it to play out like your standard shooter. It's not one of them. If that's what you want, skip system shock altogether and play dead space instead.
@MAJ0R_TOM
@MAJ0R_TOM 2 ай бұрын
I know the VA is often pretty bad in the original, but I genuinely like the way it sucks. The delivery in the remake is too serious imo. Changes the tone too much.
@RugsterClaps
@RugsterClaps 22 күн бұрын
While I liked it I also agree. Every log is packed with the dramatic sighs and the weird stuttering that you only hear in video game voice acting. Dead space did a similar theme more effectively. They were horrified but believable
@MICKEYrenraw
@MICKEYrenraw 3 ай бұрын
56:05 "Why does Tri-op have the mandate to detain random citizens anyway?" ... i imagine they don't... :S
@ju_scy
@ju_scy 2 ай бұрын
Actually they're the only ones allowed to do that. North America as the continent is completely owned by TriOptimum. A "government" exists but has only some minor tasks. So the police and every other enforcement and political branch is entirely owned by TriOptimum and thus they definitely can and will detain random citizens when they break their rules. Actual quote from TriOptimum: "We value human life, but corporate secrets must be protected at all costs".
@ice010
@ice010 9 ай бұрын
what patch version were you reviewing here, please?
@PokeMaster22222
@PokeMaster22222 8 ай бұрын
0:33 Doesn't count - Let's Go Pikachu/Eevee is moreso a remake of Pokémon Yellow, rather than of FireRed/LeafGreen. For one, it sticks with the original 151 (plus Meltan, Melmetal, and Alolan regional forms for some reason), when FRLG had Johto and Hoenn Pokémon also in their code (and thus they could be traded in, which isn't possible with LGPE). For two, LGPE lacks content that FRLG added to the base Kanto experience, such as the VS Seeker, and most importantly, the Sevii Islands (as well as the ability to rematch the Elite 4, with stronger teams that include non-Kanto Pokémon). For three...the whole Pikachu/Eevee-as-starter was only done in Yellow, where the rival gets Eevee (the only Poké Ball on Oak's desk) and the player of course gets Pikachu (freshly caught). FRLG, on the other hand, goes with the classic Bulbasaur/Charmander/Squirtle choice, not Pikachu or Eevee. For four, the game lacks battle mechanics that FRLG had, such as held items - when Yellow, being a "Gen 1" game alongside Red/Blue, also lacked held items (they weren't a mechanic until Gold/Silver, or Gen 2). Additionally, LGPE's Candy mechanic can be seen as an analog to Gen 1/2's "Stat EXP" system, allowing every stat to end up maxed out - when by FRLG's release, the 510-EV cap (and 255 in a single stat) had replaced Stat EXP, making it impossible to max out all stats.
@paulwoodford1984
@paulwoodford1984 2 ай бұрын
Final fantasy seven remake was garbage. Kingdom hearts fantasy more like. system shock had such a crap ending that ruined the game
@Ziomaletto
@Ziomaletto 7 ай бұрын
"ImMeRsIvE sIm" Ugh... Can we retire this fucking term already? It doesn't mean anything besides "a game that is combination of different genres" and looking at it nowadays, ANY modern game can be a fucking "ImMeRsIvE sIm". "Pixelated" style of textures will age better than ANY modern game. Artstyle is the key to game's eternal life, just ask Thief trilogy. The new voice actors are mostly terrible. They're doing whole "Let me do 15 dramatic pauses in one sentence" Oscar-bait horseshit that I'm sick of seeing in every modern movie. OG "VAs" may not have been good, but they weren't tryhards. 56:09 - Probably 'cause he hacked into their systems? I know I don't appreciate a security breach by some random asshole. 🤷‍♂ 1:04:22 - YES, IT HAS. If you had respawns at 0%, then it's probably a glitch.
@ThisBirdHasFlown
@ThisBirdHasFlown 4 ай бұрын
Your unwarranted anger and bitterness comes across as exceptionally juvenile. Whether you like the term or not, there are still aspects of gameplay one associates with an “immersive sim” that aren’t found in many games - modern or not. Yes, it’s a poor term with a poor definition, but through its consistent use regarding certain styles of games (and not others despite technically fitting its definition), one can grow a greater understanding of exactly what kind of game it’s referring to and in turn, the definition narrows. The pixelated graphics look dated on release, as opposed to regular textures taking much longer to date. Sure, the pixelation can help it in the long run, but in the short term, it looks gimmicky and ugly. It also just doesn’t gel well with a game that utilises all of these other modern rendering techniques and it actively hampers otherwise great looking assets. It has also become a serious cliche within games that are throwbacks to bygone eras and comes off as an excuse to be lazy rather than a genuine attempt to make the game age better two decades down the track. If the primary purpose of the remake is to make the game look better, then why would you actively prevent that by making it look like a garbled mess as soon as you get close to anything? I also think this is an out of date argument. This isn’t the age of early 3D anymore. I don’t believe games today are going to age nearly as poorly as those from the late 90s and early 2000s. We might be utilising 16K textures in the future, but we have more than enough polygons and high resolution enough textures to sell the effect now. It’ll be down to refinement at this point. Older 3D games only held up so poorly because their characters resembled a stack of blocks more than people and textures were so blurry text was barely decipherable. And while I agree about art style, I don’t see how it’s directly relevant as an argument, and Thief is a weird one to mention considering it always had filtered textures. I’d personally rather professional grade actors overplaying the drama than random people off the street sounding as if they’re voicing characters in a cartoon for infants. 56:09 that’s obviously not the point he was making. Corporations don’t enforce the law themselves. If you leaked Apple’s personal information, would you expect Apple themselves to come and break down your door? No, the police would... if you’re going to be a smug little prick, at least make certain you’re right. 1:04:22 WHY ARE YOU YELLING If it didn’t happen in the original, and it still didn’t in the remake, can you fault him for believing that it’s intended design? Especially when a lot of the game functions identically to the original? That’s only logical. He was also uncertain. Your petty passive aggression is yet again unwarranted. You come off like someone who watched way too many TotalBiscuit videos back in the day and now holds slightly elitist points of views irregardless of context.
@hitmanx200
@hitmanx200 3 ай бұрын
Grass touchy
@ZylonBane
@ZylonBane 2 ай бұрын
What sort of loon would think that pixelating art automatically makes it good? That's just sad.
@wuuduu609
@wuuduu609 3 ай бұрын
its stupd age of remakes, and remakes of remakes.... no new ideas
@hayden7525
@hayden7525 Ай бұрын
Wellz I believe games this old deserve a remake, not the last of us for example. System shock is 30 years old and needs to be remade to get the full vision of the og game
@user-zn5zr2ed3x
@user-zn5zr2ed3x 8 ай бұрын
Im big deus ex and bioshock fan yet i cant realy get into system shock, even new one
@JohnDoe-ip3oq
@JohnDoe-ip3oq 6 ай бұрын
That's because the new one is bad and fanboys like to pretend it's good. I'd instead recommend playing system shock 2, and then playing the updated original shock if you like 2. If you liked Deus ex, shock 2 was more atmospheric. The thing is the upgrade path is a trap, only hacker with certain upgrades are viable. Shock 2 then has an unofficial new game+ when you know the door codes because there's a certain door with weapons and armor early game you don't know the code until later.
@casanovafunkenstein5090
@casanovafunkenstein5090 2 ай бұрын
That's because they're completely different experiences. Bioshock is a pretty straightforward action game with very simple level design and Deus Ex has a lot more verticality, as well as filling the levels with non-combatants who you can talk to. System Shock is a dungeon crawler on a spaceship. There's nobody else there, it's just a big maze full of monsters, loot, key items, and traps, with the progression being focused on working out vague instructions to progress. If you don't like mazes or you can't handle ambiguity in the instructions you're given, you won't like System Shock. If you want to have a conversation with another character where you can ask them questions about what you are supposed to do, you won't be able to do that. I feel like the most obvious problem is that there's no such thing as an "immersive sim" in terms of game design, it's a really wishy washy term that is more descriptive of the underlying objectives when it comes to the level of interaction with the game environment that they're aiming for, but has nothing to do with how the game plays. If nobody had told you what an immersive sim was you'd never think that Thief, System Shock, Deus Ex, Ultima Underworld, Bioshock, ect. were remotely similar to one another.
@Kaaxe
@Kaaxe 4 ай бұрын
so I just finished the game and boy are there aspects about the game that feels like they just want to waste my time. Within the first 10 minutes I realized that in this game I will be garbage recycling hundreds of individual pieces of trash in such a slow clunky way. Feels disrespectful to the players time.
@JohnDoe-ip3oq
@JohnDoe-ip3oq 6 ай бұрын
Just no, the original was superior. I even think the voice acting is better, as the new actors suffer from actor drama and bad fake voices. I don't like the rebalancing changes at all, the map changes, the art style, none of it. I preferred the unity version, but overall not allowing texture filtering and being a worse game means I ultimately prefer the DOS game more. Especially the midi sound track. The remake is not what I wanted, and improves nothing. Worth buying on sale and playing once, but is completely a failure as a game and doesn't break ground like the original. You can PRETEND it's good all you want, but the game clearly wasn't a big success, and that's because the developers weren't faithful or broke ground. It's just another bad remake among numerous other bad remakes, and everyone is sick of these remakes done under developer "vision" that don't respect the original, add new content that's good, or respect what the fans wanted. Shock remake is solely what the developers wanted, which is why it failed. Meanwhile the guys who made palworld said they designed their game according to what the players would want, and that's why it succeeded. Duh.
@titsmcgee1538
@titsmcgee1538 6 ай бұрын
fuq is ur jib
@JohnDoe-ip3oq
@JohnDoe-ip3oq 6 ай бұрын
@@titsmcgee1538 common sense? Devs jumping off a bridge and wondering why they go splat. Maybe not jump off the bridge or use a bungie cord or parachute bare minimum? But if you make that suggestion, the devs act like reserve psychology contrarians and double down on bad decisions. Which is a problem with 99% of modern game devs who refuse to take suggestions from the community and ruin the IP. Blizzard, Bethesda, etc. The new games aren't even being made by the original devs, they got fired or left then the Corp hires a 3rd party from India to make slop with all the actual work being put into the store and how to monetize. Even if it's not outsourced, it's still different devs and the devs don't respect feedback or make the game good. The devs from Ubisoft complained about Elden Ring, and it's like maybe realize your concept isn't perfect. Palworld got it right, make the game something players want to play. Interplay's motto used to be, "By gamers, for gamers". Games aren't played by shareholders. Design the games for the players. I don't think the system shock remake is what anyone wanted, it's not a good remake for the old players or new players, it just sits in this middle ground area that alienates everyone. If I wanted to play shock 2, I'd play that, and I'd never buy a remake. Shock 1 was supposed to be action not horror.
@RugsterClaps
@RugsterClaps 22 күн бұрын
All of this rant is subjective. I love both versions. Oh, and it did sell pretty well. Not sure why you tried to throw that in there
@slayeralmighty
@slayeralmighty 9 ай бұрын
Good video
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