T3D Introduction | 3D Texture operators in TouchDesigner

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Josef Pelz

Josef Pelz

Күн бұрын

In this video I introduce T3D, an new TouchDesigner operator family I developed. It enables everyone who's familiar with TOPs to work with 3D Textures in a familiar workflow.
I go through the installation process and show a little example project.
You'll find the T3D Toolkit and the project file on my Patreon: / josefpelz
00:00 Intro
0:24 Installing T3D
1:31 T3D settings
3:09 2D Reaction Diffusion in TOPs
4:00 3D Reaction Diffusion in T3D
4:59 Rendering using T3D Surface
6:23 Outro

Пікірлер: 14
@showninja7947
@showninja7947 Ай бұрын
just casually dropping a geometry raymarcher that turns 3d texture back into a surface object like its nothing........ sick work seriously.
@jeremietoussaint4085
@jeremietoussaint4085 Ай бұрын
Tanks a lot for sharing
@unveil7762
@unveil7762 Ай бұрын
Maestro
@MechBullRodeo
@MechBullRodeo 12 күн бұрын
mind blowing work, congrats! I haven't tried them yet, but do u think this will be in some way similar to POPs operators?
@JosefPelz
@JosefPelz 11 күн бұрын
Hi, thanks! I think there's a misconception regarding Texture 3D vs POPs. They have a very different purpose and I'd say that they are rather powerful to use together.
@lihanfitz5561
@lihanfitz5561 Ай бұрын
So good. I tried following along but my shape is a lot more voxel like and not smooth like yours why is that? I've tried increasing the resolution of the initial shape but not much of an effect except frame drops.
@lihanfitz5561
@lihanfitz5561 Ай бұрын
So far my workaround is adding a blur right before the T3D_surface
@droojohnson
@droojohnson Ай бұрын
@@lihanfitz5561 Adjusting the first pass of blur to be higher helped to smooth mine. Something like 5 passes on the first node, and 8 on the second. Then I had to turn down the multiply just a bit, down to around 5.
@lihanfitz5561
@lihanfitz5561 Ай бұрын
@@droojohnson good idea. If I look at the display of the null I can see a sort of pixelation around the reaction diffusion pattern which makes me believe theres somewhere in the chain I can increase the resolution and remove those jagged edges. Imma keep plugging away, I feel like the Feedback T3D top may be limiting it but definitely not sure (it's 2d res vs the "3d" res of the rest of the nodes)
@piebomb101
@piebomb101 Ай бұрын
@@lihanfitz5561 Having the same problem here! feels like ive tried everything but cant get it as smooth as it is in the demo! Please let me know if you find a solution!
@JosefPelz
@JosefPelz Ай бұрын
Thanks! Be sure to use at least a 16 bit pixel format. And note that I connected the first Blur to the Surface, not the Null at the end of the feedback loop!
@charleshainsworth8299
@charleshainsworth8299 Ай бұрын
Can’t wait to play with this. Is it currently possible to create geometry based on a Texture 3D TOP?
@JosefPelz
@JosefPelz Ай бұрын
No, that's something that I might work on in the future though
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