One of the example showcased here remained me magnetic fluid , it would be to hack ardinio sensors to mimic behavior real physical magnet momement into visuals.
@adrianaonen20 күн бұрын
You are the best! Thank you for the tool, gonna create awesome art with that <3
@AWalk-ud8gs24 күн бұрын
<3
@MechBullRodeo25 күн бұрын
mind blowing work, congrats! I haven't tried them yet, but do u think this will be in some way similar to POPs operators?
@JosefPelz25 күн бұрын
Hi, thanks! I think there's a misconception regarding Texture 3D vs POPs. They have a very different purpose and I'd say that they are rather powerful to use together.
@h3mangislive118Ай бұрын
Sick
@blankensmithingАй бұрын
sooo sick!
@unveil7762Ай бұрын
Compute shader paradise!
@unveil7762Ай бұрын
Maestro
@tom.konxompaxАй бұрын
so cool!
@lihanfitz5561Ай бұрын
So good. I tried following along but my shape is a lot more voxel like and not smooth like yours why is that? I've tried increasing the resolution of the initial shape but not much of an effect except frame drops.
@lihanfitz5561Ай бұрын
So far my workaround is adding a blur right before the T3D_surface
@droojohnsonАй бұрын
@@lihanfitz5561 Adjusting the first pass of blur to be higher helped to smooth mine. Something like 5 passes on the first node, and 8 on the second. Then I had to turn down the multiply just a bit, down to around 5.
@lihanfitz5561Ай бұрын
@@droojohnson good idea. If I look at the display of the null I can see a sort of pixelation around the reaction diffusion pattern which makes me believe theres somewhere in the chain I can increase the resolution and remove those jagged edges. Imma keep plugging away, I feel like the Feedback T3D top may be limiting it but definitely not sure (it's 2d res vs the "3d" res of the rest of the nodes)
@piebomb101Ай бұрын
@@lihanfitz5561 Having the same problem here! feels like ive tried everything but cant get it as smooth as it is in the demo! Please let me know if you find a solution!
@JosefPelzАй бұрын
Thanks! Be sure to use at least a 16 bit pixel format. And note that I connected the first Blur to the Surface, not the Null at the end of the feedback loop!
@charleshainsworth8299Ай бұрын
Can’t wait to play with this. Is it currently possible to create geometry based on a Texture 3D TOP?
@JosefPelzАй бұрын
No, that's something that I might work on in the future though
@showninja7947Ай бұрын
just casually dropping a geometry raymarcher that turns 3d texture back into a surface object like its nothing........ sick work seriously.