Рет қаралды 9,425
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Table of Content:
00:00 - Unit Intro
01:20 - Ability Improvement
03:09 - Combat Improvement
04:37 - Closing Statement
05:58 - Cat Library Entry
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HOW IS TALENT SCORED?
There are 4 main parameters that affect Talent Priority Score:
1. Improvement. How much benefit you gain from purchasing this talent. The benefit is seen in collective scope rather than in individual scope.
2. Authenticity. Talent's influence within meta gameplay.
3. Relevance. How often this Talent is used within unit's niche.
4. NP Cost. Is it Talent worth for their NP Cost.
WHAT DO THOSE SCORES MEAN?
5 - Highest Priority. This Talent what molds current meta gameplay and often become core on many strategy build. Must-buy Talent.
4 - High Priority. This Talent significantly improves unit's performance, but not as demanding as Talent in above score.
3 - Medium Priority. Neutral score. Talent is good, but you can survive large portion game without it.
2 - Low Priority. This Talent doesn't stand out much mostly because it is rather situational or has better replacement over them.
1 - Lowest Priority. This Talent is only useful on very specific situation or gives too little benefit that doesn't justify their cost.
0 - DO NOT UNLOCK. This Talent either gives zero improvement or straight up make units worse.
Black Bar - Contextual Talent. This Talent can give positive or negative effect to the unit, depending on your playstyle and circumstance. Score on the black bar reflects on its positive value. Otherwise, it has 0 score.
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Music used:
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