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Tear's of the Kingdom's Biggest Failure

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Nayru

Nayru

Күн бұрын

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Thank you to ‪@TylerTownsend‬ for recording some of the footage for me! Check his channel out here / @tylertownsend
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Video Credits: docs.google.co...
Tears of the Kingdom is finally out and we've had a full month to play it. I've enjoyed quite a lot about TotK, including the new powers like using Ultrahand to craft new vehicles, and using Fuse to craft new weapons. But if Legend of Zelda: Tears of the Kingdom does have one major weakness, it is the Sky Islands. Unfortunately, the sky is just not very good, especially compared to the Depths. There just isn't much to find other than Shrines and Koroks. It feel similar to the islands in Skyward Sword. Tears of the Kingdom is still a way better game than Breath of the Wild, but the sense of exploration in the sky could have learned from BotW.
#Zelda #tearsofthekingdom #totk #legendofzelda #nintendo #nintendodirect

Пікірлер: 412
@RatikusuCh
@RatikusuCh Жыл бұрын
The sky islands have been built with the same design philosophy as the shrines. Mostly one and done.
@NayruYT
@NayruYT Жыл бұрын
Yeah, at least the shrines have more diversity!
@naughtyNuGetzz23
@naughtyNuGetzz23 Жыл бұрын
Honestly most of the game is like that
@APsGTG
@APsGTG Жыл бұрын
@@naughtyNuGetzz23facts lmao
@sean-keykong5090
@sean-keykong5090 Жыл бұрын
You mean son and done!
@chambeet
@chambeet Жыл бұрын
“Mostly” is a stretch. They’re COMPLETELY one and done.
@Grazzyy
@Grazzyy Жыл бұрын
You're spot on, I completely agree. I think it would've been better to focus more on either the Depths or the Sky Islands instead of both, because I feel like they are both repetitive and underdeveloped in similar ways. I feel like the depths are unnecessarily massive compared to how much they have to offer and how useful they are, so I honestly wish they cut back on the depths to focus more on the sky islands. Most of the depths are empty and repetitive so I would GLADLY trade better sky islands in exchange for less of the depths.
@NayruYT
@NayruYT Жыл бұрын
I really enjoy the depths so I'd be sad to see them go, but it would have been a worthy sacrifice for actually decent sky islands The wildest part is that in a recent interview, they talked about how there were even more islands that they cut out of the game to reduce clutter. Just imagine how barren they would be! Thank you for the comment Grazzy!
@FatYoshi504
@FatYoshi504 Жыл бұрын
me like depths 😢
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
Really good take, i kind of like how large the depths are, they feel dangerous and out of scale which makes sense for a place that’s basically the upside down But i would not mind having less depths and more sky at all, i think that’s a good idea, maybe if the depths had a mix of claustrophobic confusion caves and large expensive caverns, and maybe get rid of the whole mirrored overworld thing, i just dont get it, maybe theres a lore reason but it made it feel like i knew what would be there already and took away from the unknown One last thing, I REALLY wish there was at least one more sky island around the size of the great sky island, maybe above the gerudo region? Oh! What if it was a rainforest island! That would be awesome, like avatar or something… ok this comments to long ill stop
@NoNameNPC-bu5kr
@NoNameNPC-bu5kr Жыл бұрын
lets be real, the depths are only there for the amiibo stuff
@danytalksmusic
@danytalksmusic Жыл бұрын
6 years of development is enough to make BOTH a great underworld and sky world. they've got millions of dollars and the best designers in the world. If From Soft can do it, so can Nintendo.
@BonkyBoko9
@BonkyBoko9 Жыл бұрын
It was so sad to jump off the great sky island when you finished it, just to rarely go back to it. Then there was basically no other sky islands…
@bdhuffman42
@bdhuffman42 Жыл бұрын
I had the same thoughts. The amount of marketing showing the sky does not equal the amount of content that we got. Similarly, the underground was basically not marketed and yet it's insanely huge.
@NayruYT
@NayruYT Жыл бұрын
Yeah a bit of a letdown for sure!
@mattmas6628
@mattmas6628 Жыл бұрын
And insanely empty
@ummidk757
@ummidk757 Жыл бұрын
its huge size wise but its super empty and only really have amibo stuff
@56ty_
@56ty_ Жыл бұрын
I… agree. It was pretty disappointing. I ended up enjoying the game anyway, but the actual experience was completely different from the one I had imagined based on the marketing
@NayruYT
@NayruYT Жыл бұрын
Yeah the game is great despite the sky sucking so bad
@daniel8181
@daniel8181 Жыл бұрын
"I had imagined" Lol Lmao
@LawfulBased
@LawfulBased 8 ай бұрын
My biggest _"L"_ for the game is the absence of Shieka tech. Something which pretty much defined this Hyrule's timeline. The Kingdom of Hyrule fell overly easily to just a mere "giant shade" of the true calimity, only because it could override the guardians, which then dominated big parts of Hyrule's openworld for a 100 long years due to how dangerous they were. 💀 And when Link reawakens after his grievous injury finally healed, he soon activated a mechanism that spawned monumental Shiekatower landmarks. Yet when we visit certain locations in the game, they are all just... *GONE* !?!?! Something like that is impossible! Where are they? It doesn't look like much time has passed since the first game, maybe a year or so, which totally would not be enough to just make all of these towers disappear like that. Wether the Hylians would have dismantled them for ressources, or even if they had retracted back in the ground. But even there visible influence is missing. 🤨 Like *_" NO. "_* Noooooooooooooooo! 😨 My IMMERSION, 😫 this utter sense of disbelief! This ugly reminder that we are just in a videogame! And not in a real world with realistic consequences to it's timeline. Even if they would not serve much of a function anymore except for the immersive aspect and a cosmetic one! I wanted to see a few more ruined Guardians, maybe a few Shiekatowers getting slowly overgrown by nature! Or even destroyed by a falling sky-structure! Nintendo what the hell! Give me something damn it! But no... nothing. °sigh° What for a disappointment.
@ratedn
@ratedn Жыл бұрын
Repetition is by far the biggest flaw of the open air games so far. I don't think it is an inherent issue that will forever plague the format, but it's fairly obvious Nintendo was a bit inexperienced, and also seemingly over encumbered by the load of developing these gigantic worlds and regions for BotW and TotK. It is very obvious where the games struggle and why, and it always seems like the issues can be sourced back to the fact they made the world too large and spent too much time emphasizing that fact.
@NayruYT
@NayruYT Жыл бұрын
It is kinda wild they've miffed islands in four games in a row!
@ratedn
@ratedn Жыл бұрын
@@NayruYT For real, I cannot fathom what the issue is sometimes lol. Especially with this game in particular having basically an entire year of play testing and bug fixing. Stuff like this has happened too many times for it to be only a coincidence, I feel like it's a symptom of their broader dev philosophy and what the supervisors and higher ups on the Zelda team tell them to focus on.
@quillion3rdoption
@quillion3rdoption Жыл бұрын
Repetition is a problem with open world games in general, but the Wild Saga handles it better than most other games despite the Zelda team's "inexperience" IMO. There's absolutely nothing inherently wrong with repetition, there just needs to be ways to handle it well.
@mbii7667
@mbii7667 7 ай бұрын
If you think these are repetitive/boring open-world games... can I introduce you to Ubisoft?
@DaileyDoseOfJoseph
@DaileyDoseOfJoseph Жыл бұрын
I think I mostly agree. Wind Waker's islands were each more interesting. But of course, the ones in TOTK aren't meant to be inhabited, and once you don't have NPCs, it gets a little harder to design increasingly interesting, always new concepts around the islands.
@NayruYT
@NayruYT Жыл бұрын
That is true, though I think they could have at the very least had some visual variation.
@DaileyDoseOfJoseph
@DaileyDoseOfJoseph Жыл бұрын
@@NayruYT yeah, there's def more they could have done. Instead now we gotta put in extra work for koroks missing their friends
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
Good point, maybe if there were more friendly constructs that gave you stuff to do, like the diving mini game and the paraglider mini game
@magsley579
@magsley579 Жыл бұрын
They really should have added more construct variety, or had ruins of old Zonai settlements to explore. Imagine you find a Zonai village with unique loot and lore. But for some bizarre reason the devs decided to handicap the whole Zonai race by making Rauru and Mineru the last two... so that severely limits the environmental storytelling potential. TotK is truly a game made of really baffling decisions.
@michaellane5381
@michaellane5381 Жыл бұрын
While on the Topic of NPC's... Why are the NPC's there? We have massive flux Constructs defending Islands with no military importance other than a treasure chest, and Gleoks as literally the only monsters on ANY Sky island... Except for I think 1 or 2 Like-Likes and Chu-Chu that are somehow on the GSI... And then we have the quest temples with Aerokuda and 3 boss's... Why are no other Islands being invaded or like a "demon prison" with hidden bosses inside a labyrinth we have to fight our way inside as it is being raided by monsters and defended by constructs? Say a temple with Ganondorf's sealed weapons they removed after he himself was sealed?
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
I was hoping they would've given more Zonai based lore or something, also adding more islands cause it just doesn't feel like there's enough. It would've been cool to either find well preserved journals from zonai or ancient hylians.
@NayruYT
@NayruYT Жыл бұрын
Yeah it was a bit of a letdown how story and lore-sparse the sky was
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
@@NayruYT Considering how much they advertised the darn things
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
That would be cool, i think it would’ve been cool to have more buildings like different houses and temples, i love ruins
@rockowlgamer631
@rockowlgamer631 Жыл бұрын
@@nerdwisdomyo9563 Also make more islands since the middle part of hyrule and the northeastern part feels a bit too barren. (Though maybe the middle is barren due to the final finale boss fight)
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
@@rockowlgamer631 the gerudo region REALLY needs more islands, the desert literally has like one island and the desert was like the perfect spot for another giant island
@regiboi7709
@regiboi7709 Жыл бұрын
I wish it would have worked like game levels. Each region would have a Great Sky Island except for Hebra and Zora's Domain I don't know what rehion that's in. But imagine, The Great Gerudo Sky Island, full of puzzles to drain sand or a bunch of tricky traps! The Great Eldin Sky Island, an action-packed minecart extravaganza! There was so much they could do.
@Annishark
@Annishark Жыл бұрын
I agree, the problem is also they all use the same asssets, there is no frozen skyisland or a hot one, they all are the same tiny rocks with golden grass and trees on them... it feels like the sky in skyward sword, and also after the intro the story never goes realy back into the sky, yeah the wind and watertemple are there but there is no real point for them to be in the sky, so the sky only exist to exist... But the underground isnt much better, since its just the overworld inverted (everything that goes up in the overworld goes down in the underground), even the shrines are nearly identical with the roots... its just not interesting to explore, when i have explored the overworld i know nearly exactly what is in the underground, so what is the point, it doesnt even have some storypoint...
@NayruYT
@NayruYT Жыл бұрын
I definitely disagree about the Depths, but I totally agree with the Skyward Sword comparison
@TheRealNintendoKid
@TheRealNintendoKid Жыл бұрын
I loved my experience with the depths, but what really sucks is that there are no OG labyrinths down there. It's all the same old mine. The central mine is pretty big, but there's not much there still. It's a lot of interesting looking ruins, but not much in the way of actual gameplay or lore. There's the observation deck and the factory, but the main factory building is mostly empty, and the parts you visit are tiny and mostly disconnected. I still enjoyed doing it, but this game always left me wanting more lore, more "here's what happened" environmental story telling, if not a few surviving zonai to actually talk to or something.
@KokiriTheory
@KokiriTheory Жыл бұрын
Totally agree about the sky’s missed potential. If they were only going to design a few types of islands, at the very least I wish they’d have peppered in some interesting lore content, having more constructs bopping around with some Zonai fun facts would have helped as a reward. The depths definitely made up for it to me though, so I’m not too mad about it. 🤷🏻‍♀️
@NayruYT
@NayruYT Жыл бұрын
Yeah I should have touched on this in the video, but it was utterly bizarre how divorced from the narrative the sky islands were
@TheRealNintendoKid
@TheRealNintendoKid Жыл бұрын
Yeah but then the depths were repetitive too with not much to actually find.
@helenwhs
@helenwhs Жыл бұрын
@@TheRealNintendoKidthey literally reversed the topography of the surface for the depths and made everything monotone 😂
@tylerwagner1978
@tylerwagner1978 6 ай бұрын
There were actually Hylien tablets up there you had to take pictures of that gave some lore. There's one of those that was so high up that I struggled with.
@wizcatcheslightning
@wizcatcheslightning Жыл бұрын
The Sky Islands boasted a lot during the marketing campaign and definitely left a lot to be desired after playing them. I only pursued them at the end of the game to get all of the shrines. So yeah, apt video!
@NayruYT
@NayruYT Жыл бұрын
Much appreciated!
@wizcatcheslightning
@wizcatcheslightning Жыл бұрын
@@NayruYT yessir 😎
@gigas115
@gigas115 Жыл бұрын
My big issue with the sky islands is that it feels like the "intended" methods of getting up to them (balloons and the falling rocks) don't really work. Like, balloons run out of time before making it up most of the time, and the falling rocks don't stop far enough in the air to make it to the islands, or are so far away that it's not possible to glide to the island, which means alternatives, and the only real option there is fanbike.
@ameliastar_7267
@ameliastar_7267 8 ай бұрын
I always thought that was really weird, yea😂
@gigas115
@gigas115 8 ай бұрын
@@ameliastar_7267 Just wish the fallen rocks were a bit bigger/more even so like springs could be used to gain that bit of extra height. That, or balloons needed to last longer so they can actually reach the islands.
@meowmeowcat99
@meowmeowcat99 Жыл бұрын
Spoiler warning: mention of one of the sages typically found later game. Dragonhead island had to be my favourite island to stumble upon *pre-removing the thunder storms*. I got up to there when I had 4 hearts aka no heart upgrades and getting to the shrine inside (Joku-u Shrine) felt truly unique while navigating the almost no visibility I had. Combined with the music being great, while I did do energy upgrades elsewhere (Lookout Landing) I only ever did every upgrade for energy and health on that island next to the giant door requiring a certain amount of heart containers to get through. The feeling once I finished the energy wheels and went on to heart containers, checking every time to get through the door.. only to not have enough hearts until finally I did. It was great. I then got that door opened and interacted, leading to what I didn’t realize was anything Sage/Mineru related. A part of the magic to finding and starting Mineru’s quest was getting to that island early, not knowing that I was doing a Sage quest. I had only done Tulin sometime shortly before Mineru was actually my second Sage I found. Yet now being late game just hunting Koroks and so on.. I eventually did the quests leading up to removing the storms on the islands and.. the magic just wasn’t there. What made the island special isn’t there anymore. I know not everyone else used rockets and fans to fly up to those islands and get there/Mineru early but it was what made it more special. I am just glad I only ever cleared the storm there after retrieving the final Main Quest/the one for Final Boss. Also: getting to Dragonhead island before even doing a single Regional Phenomenon goal truly made me think that there would be more Strength-Heart Container test doors to make progress in areas of the game… which was disappointing.
@geminisfl
@geminisfl 11 ай бұрын
I went there early too... and it's still my favourite part of the whole game ♥
@Drakenwild
@Drakenwild Жыл бұрын
My experience with Sky Islands essentially boiled down to this: - ooooh, Great Sky Island is cool, can't wait to explore more! - wait, these are tiny and barren. Are we doing a Skyward Sword again? We're doing a Skyward Sword again, okay and from that point I proceeded to barely interact with them at all for majority of my playthrough. After finishing the story, I've made a lap, stopping at each I haven't visited yet, purely to pick up Shrines and armour. Felt more like a checklist than proper exploration. You've pointed out that the Sky is more of the same style of exploring as BotW offered but I disagree - much like I've stated in that one discussion we've had before, it is actively worse than what we had in BotW. Sky offers less visual variety, less terrain variety, less rewards variety, less enemy variety, just... less. As a bit of a sidenote, I think one aspect of BotW that went largely undiscussed throughout its lifespan is just how much traversal options bring to the table when exploring. BotW would scatter points of interest around the map and whenever you saw something you liked it would ask "how do you get there?". Addition of climbing, Cryonis and rafts for crossing bodies of water, gliding and shield surfing to usual running, horse riding and swimming movement options expanded your toolbar, resulting in gameplay decisions centered around traversal. Do you climb this mountain to get to the other side or do you look for a way around? Do you want to find a route you can bring your horse through? It doesn't feel like much but when the only movement option is flying, I do feel the lack of these moment to moment routing decisions. Maybe it could be more interesting if there were more large islands you want to get to but with limited battery you need to plan accordingly and stop at smaller ones along the way but there weren't enough sky islands even for that. There are clusters separated by long stretches of nothing. I suppose you are meant to only come up briefly when you get a tower and then come back down soon after? Idk. All in all, the sky was very disappointing to me. Like, even the Crystal Shrine Quests - you've said they've been all unique but that's honestly being too generous. I'd need to check to know for sure but I remember one and a half crystal delivery quests with a unique setup. The rest were one of two options: either the crystal was attached to a Flux Construct on an arena conveniently located below the destination island (once the arena was almost level with the destination island though, as a plot twist!) or the crystal was hidden behind some vines, on an island floating slightly higher than destination island, with a large hollow tree stump at the top. Inside the island, besides the Crystal, there'd usually be a wing with some fans and a steering stick. When I was doing my Shrine lap it got so bad that sometimes I'd cut out the middle man and go straight for the crystal, without triggering the quest first - why would I need to do that if I knew exactly where the Crystal was anyway? All in all, I agree with you on your criticisms. The sky is a missed opportunity and its such a shame.
@NayruYT
@NayruYT Жыл бұрын
I appreciate your comment, and yeah you are totally correct in saying that island exploration is worse than in BotW. Because at least experiencing a new environment for the first time in BotW is enjoyable, whereas the sky islands are all the same. And yeah, the joy of traversal is markedly less exciting when it is all done via the same method of locomotion.
@Drakenwild
@Drakenwild Жыл бұрын
@@NayruYT Yup, exactly. Would be nice to at least have some different shapes and biomes around the sky but alas :C Btw, do you also find it odd that upper layers of sky are only cold above cold areas? It makes sense for it to not be freezing in the middle of the day above the desert but there are plenty of climates that should be fairly cold at those altitudes. Makes snow area on the Great Sky Island even weirder, since there are lots of islands both higher than it and floating above cold zones which don't get any snow even though they should. It's a bit of a disconnect.
@veggiedragon1000
@veggiedragon1000 Жыл бұрын
​@@DrakenwildToo high for snow, perhaps?
@babyturtleshoe8451
@babyturtleshoe8451 Жыл бұрын
No cause honestly it’s the same yellow terrain and it’s so taxing to get all the way up there to find basically nothing
@Drakenwild
@Drakenwild Жыл бұрын
@@babyturtleshoe8451 I really liked the yellow terrain up until I realized there is nothing but yellow terrain :/
@crossmets28
@crossmets28 Жыл бұрын
The sky islands had so much potential. I wish there were more of them, and they were all basically the same thing, and if they were bigger.
@frewtlewps1152
@frewtlewps1152 Жыл бұрын
The sky islands feel like an extension of Hyrule rather than its own world, which disappointed me. I was also disappointed with the depths after realizing most of it is empty and the mines are boring. The sky and depths have a few interesting locations, but I just wish that we would discover awesome things all the time in both worlds.
@wert556
@wert556 Жыл бұрын
One I wished they kept was the high amount of cloud barrier!!! It feels very empty without it. Once the cloud disappears it's gone permanently. They also should of kept more islands. 1st trailer had so much but "Aoyuma" (dont know his name) said it looked like a mess littered everywhere. I rather have so many islands with construct enemies too. :( I love being up in the heavens and calling it Aether tho sky island needs more floating islands
@NayruYT
@NayruYT Жыл бұрын
Agreed!
@tylerwagner1978
@tylerwagner1978 6 ай бұрын
I loved exploring the sky islands and how you had to figure out how to get to some of the higher islands. There was one of the tablets you had to take a picture of and it was the highest island. And getting to the labrinths in the sky was also super cool. The exploration was the best part about it even though the reward wasnt always up to the same caliber.
@michaellane5381
@michaellane5381 Жыл бұрын
I like Oasis Islands for restocking Fairies, something quite useful having lost both Mipha's grace and most easy land locations with Fairies(Fairy fountains don't have them often anymore) and with so many 1-shot monsters before you upgrade armor.
@TylerTownsend
@TylerTownsend Жыл бұрын
At least the islands are pretty lol
@NayruYT
@NayruYT Жыл бұрын
Yeah they nailed the one and only terrain type haha
@SapphireRavenmoon
@SapphireRavenmoon Жыл бұрын
I have enjoyed exploring the sky but I do agree that there should've been a lot more too it considering how much it was advertised, like there's whole chunks of sky that ust have nothing in it, I wouldn't want it to be too crowded or anything but more varied/bigger islands would've been great
@NayruYT
@NayruYT Жыл бұрын
Yeah I'm fine with the island count, I just wish what is there was more interesting!
@shaqtaku
@shaqtaku Жыл бұрын
The repetitive issue is not jsut with sky islands but also with the depths too
@Shrimp_404
@Shrimp_404 Жыл бұрын
For me it kinda feels like they put so much attention on the sky islands in the trailers just to show off something new without spoiling the reveal of the depths. As you said, the sky islands feel kinda tacked on and lazy and are in fact not at all that important to the gameplay and I feel like the devs didn't really prioritize them during development. It's a shame, because they could have been extremely fun to explore.
@NayruYT
@NayruYT Жыл бұрын
Yeah you are likely correct
@taha51617
@taha51617 Жыл бұрын
@@NayruYTI Hope they improve them for dlc. Maybe they could make like 4 more huge islands similar to the great sky islands and have them story related, or something like that
@UltimateTobi
@UltimateTobi Жыл бұрын
I am glad that we don't have that many sky islands. The underground and surface are already overwhelming if taken together (by sheer size).
@NayruYT
@NayruYT Жыл бұрын
I would have rather the underground been made smaller for better sky islands!
@UltimateTobi
@UltimateTobi Жыл бұрын
@@NayruYT Or that way around, sure. Either way, I think there can be too much in general.
@ChillstoneBlakeBlast
@ChillstoneBlakeBlast Жыл бұрын
I do agree that sky islands needed some more variations. It would have been cool to see islands off much more different color instead of yellow. They shoulc have easily made a Lake Hylia Sky Island and have multiple islands connect to each other and have a Gleeok guard the sky to stay grounded.
@elsiebartlett6808
@elsiebartlett6808 Жыл бұрын
I loved the great sky island. I had high hopes for the rest of the sky. The diving games were fun, the furnace was cool, but ultimately pretty inconsequential. The labyrinths were fun in their own way, but pretty easy also (a lot of the games “puzzles” were pretty easy and/or self-explanatory), but I definitely was hoping for more especially from the marketing. I found the sky to be like a giant puzzle of how to get around with only zonai devices and however much battery/charges you currently have. I liked getting the old maps, but as I realized that the chests would be there anyway in the depths even without getting the map, it just meant I needed to explore the depths thoroughly. A legitimate critique. Don’t get me wrong, I put more than 220 hours into the game and still play it periodically to get more of those ding dang koroks (as far as I know my only obstacle to 100% completion), but retrospect definitely highlights some of the failings, and the sky was mostly empty. When the patents came out I was hoping sky combat would be a little more nuanced than the haphazard aerocuda that can be easily taken out or just ignored if you’re on a device (the ones I’d run into would just bounce off the device itself). My only regretful exploration before the quest was when I flew into the eye of the storm above Faron only to pretty much land directly in front of the spirit temple quest room and little did I know ruin my experience of one of the last quests in the game 😔 Great video! Thanks for sharing your thoughts
@NayruYT
@NayruYT Жыл бұрын
Thank you for the comment! I relate to a lot of what you've written here 😅
@babyturtleshoe8451
@babyturtleshoe8451 Жыл бұрын
Same for me! They should’ve made it so you couldn’t go near the cloud because of the lightning. Huge mistake on their part because it ruined the narrative for me
@user-yo2oy6ko7o
@user-yo2oy6ko7o Жыл бұрын
It seems there WAS going to be “more” of the sky islands. I noticed in past trailers they showed Link near some big masses of sky islands that are above Hyrule. The thing is, some islands they showed are not even in the game anymore. It seemed they shrunk the sky islands. I felt like lots of the sky was just optional. I didn’t NEED to go to the shrines, I didn’t NEED to go to labyrinths, and so much more optional places. The only places you need to go is Dragon Head Island and the Dungeons. I enjoyed the sky but wished it was bigger and I wish there was more to do other than shines. I was hoping for tons of large masses of sky, they really sponsored the sky in all their teasers but it was just….eh.
@KanityOnePieceChill
@KanityOnePieceChill Ай бұрын
Exploring the islands covered in thunder clouds, relying only on lightning to see the way ahead, basically walking in the dark was the *absolute* highlight of TOTK gameplay for me and most fun I had in a while, finding a mysterious mask in the end, having no idea what this is, following that thread, again, blind - still can't forget how exhilarating that all was!! So for me sky islands delivered, just from this experience.
@NayruYT
@NayruYT Ай бұрын
Thunderhead was really excellent and I wish there were a lot more islands like them. (Also thank you for subscribing!)
@DjDeadpig
@DjDeadpig Жыл бұрын
The biggest failure was fucking up the Gibdo/ReDead debate lmao
@NayruYT
@NayruYT Жыл бұрын
They just specifically knew it would make my life miserable and put it in to spite me 😓
@BitchChill
@BitchChill Жыл бұрын
They're pretty much the same thing
@sledgen.
@sledgen. Жыл бұрын
Whilst I've been playing this game I've had this exact thought at the back of my head, but haven't thought about it much until recently. This was a very good analysis. I almost feel bad because this game is so brilliant, it just falls short a bit here. (still tons of fun though.) In an official Nintendo interview they gave one reason for the sky islands not being too big? "one day, the designers scolded us. They said we'd made the skies messy by adding too many islands. (Laughs)" And honestly I thought the skies could've looked messy after the February 2023 trailer, but yeah if they added some really high-up ones behind another cloud barrier that you can barely see (like GSI) I would've loved that. Because GSI or great sky island is one of my most treasured memories of playing this game. It was truly magical on release day. The cloud barrier looked beautiful. You also have a point with the islands in older games, as much as I hate to say it. The only islands that I think hit almost the same "magical" level of GSI for me was the thunderhead and dragonhead isles for the first time a few days ago. The music, atmosphere and limited exploration made it feel bigger than it was, and the aesthetic in the room where you get the Mineru mask is just breath-taking. But finally, what I agree with by FAR the most is biomes. GSI following the great plateau formula with a snowy region was on obvious choice from a design point of view, but it's just such of a let down to see this brilliant zonai sky aesthetic be so overused. They fixed this a little more in the depths with mines, groves, lava areas and other things, but I can't help but think about this game potentially having a sky village, or a depths village with inhabitants. Surely they'll fix this in DLC, right? xD
@NayruYT
@NayruYT Жыл бұрын
Yeah it really just feels like they wasted a lot of potential. Like we get these fleeting moments of brilliance with the sky islands, but they are gone as quick as they come and then we're back to monotony.
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
Man i wish they kept the cloud layer, I think the idea of having a cloud layer above all the sky Islands with bigger islands up there would be absolutely awesome… but that might be a little to much to ask for… but then again thats kinda want happened with the depths I personally wish that there was a giant island absurdly high in the sky the same size as the map, that just would’ve been sick
@PixelFlikss
@PixelFlikss Жыл бұрын
I definitely agree with this, I feel like the heavy advertisement of the sky was to throw us off from the depths, but then it definitely left something to be desired in the sky, that it didn't quite meet for me... still a great game tho, great video man!
@natesamadhi33
@natesamadhi33 Жыл бұрын
Which is funny because the Depths arent that impressive either when you really spend time down there: The *concept* of the Depths is interesting, and things were initially interesting when you first saw how dark it was down there & it made you wonder what horrors could be there--but after awhile, you realize that its mostly just the same copy-and-pasted enemies from the surface down there (except for the Frox), and there's no interesting civilization down there either. (Now fans of the game would say "the Yiga are down there", but...the Yiga have already been harassing me on the surface-world since BOTW. i dont need them being annoying down here too. Thats nothing new). The game-executives spent way too much time making the game "wide & spacious", but they didnt bother to make it "dense & rich." its like a mansion that looks big on the outside---but on the inside, its nothing but all-white with barely any furniture, pictures, or decorations; there's just two plants...and maybe some abstract marbles on the coffee-table.
@Raddish-IS-Radd
@Raddish-IS-Radd Жыл бұрын
​@@natesamadhi33dang that is a perfect way to describe it
@EmersonFlemingEmRock13
@EmersonFlemingEmRock13 11 ай бұрын
The Great Plateau was the start of something big, whereas the Great Sky Island was the end of something big. Sure, there's more to discover when you go down to the surface and below, but as far as the sky is concerned it peaks with the Great Sky Island in my eyes. I get that it's called the "Great Sky Island" and that implies it's going to be the biggest, but given the marketing of the game and the general expectation that this tutorial gives you, it gets you excited to continue exploring the other sky areas, to diminishing returns...
@ShadowWizard224
@ShadowWizard224 20 күн бұрын
I never understand why people say that the sky is completely empty with nothing to do. You have 32 shrines which all can be solved in different ways and some of the islands are difficult to reach which adds to the challenge and experience. You also have two sky dungeons, dragon scale isle which is by far one of the best moments in the game, enemies to fight like the King Gleeoks, koroks to collect, mazes to solve, diving challenges which takes you to the highest points in the sky and you get the diving outfit for completing all three, secrets to discover like chests which include hints to where certain treasure is in the depths and around the surface, and the final phase of ganondorf which also takes place in the skies and has a beautiful cinematic feeling.
@repingers9777
@repingers9777 Жыл бұрын
Agreed. I was imagining a boundless sky that reaches further and further into the sky where the clouds and weather may slightly obscure something interesting that you see. I was expecting air combat of some sort but the sky Islands are incredibley bland besides the great sky island. From the footage and screenshots we saw before the game came out what we now know is the temple of time in the great sky island which most people thought as a dungeon. I was expecting more unique areas in the sky 😢
@NayruYT
@NayruYT Жыл бұрын
Yeah I really do feel like it was a bit of a bait and switch
@repingers9777
@repingers9777 Жыл бұрын
@@NayruYT I was really fortunate with that stormy islands in faron ( the story related one ) I explored through the storm and couldn't see anything it was challenging but ultimately i fell off and landed in faron only to stumble across floating debris leading up to the main part of the island I built a balloon up there and landed in the dragon shaped head I was awe struck that I stumbled upon it and suddenly activated the story related thing without knowing that there was an entire quest that leads you there. It was one of the best moments in the game for me, the music too I was blown away 😂 but I wasn't happy that was the only interesting sky island..
@NayruYT
@NayruYT Жыл бұрын
@@repingers9777 Haha well at least you got a pretty cool moment out of it!
@wert556
@wert556 Жыл бұрын
I do hope they add more islands for DLC. Big chunk at least. I can say I taken too many screenshots up in the sky because it's just that beautiful 💀 They could of taken Minecraft Aether sky islands approach with different biome
@NayruYT
@NayruYT Жыл бұрын
Yeah the Minecraft reference is a good example!
@Peace.and.knowledge1
@Peace.and.knowledge1 Жыл бұрын
Literally one of the very best content creators ever ! Also it's about Zelda?! You my guy are a true hylian*
@CaptBurgerson
@CaptBurgerson Жыл бұрын
A million times YES SAY IT AGAIN FOR THE PEOPLE IN THE BACK
@NayruYT
@NayruYT Жыл бұрын
I have Burger support
@TheBreadPirate
@TheBreadPirate Жыл бұрын
I feel like this was specifically targeted at me and the conversation we had. 😂 14:57 But this was a really well explained video! I didn't realize how much I missed the Great Sky Island until you brought up the repetition of the other islands.
@NayruYT
@NayruYT Жыл бұрын
Your criticism definitely helped inform that section!
@Flaris
@Flaris 7 ай бұрын
Yeah, the sky lands were probably the worst part. The tutorial zone was fine. But it was pretty much the only sky island that they did anything with. So much of it was just...nothing. Minimal reason to check out anything in the sky. Which surprised me. They hyped up the aerial element of this sequel so hard. But outside of that first jump off the tutorial island...you could just ignore the sky almost entirely. It's like they got part way through developing them and just said "nah, just ship it." Despite it taking so many years to make the game.
@willverschneider1102
@willverschneider1102 Жыл бұрын
The next game, maybe: Purah: "Robbie, is that floatation device ready?" Robbie: "It sure is! Just gotta do a few tweaks and....it's done!" Josha: "I wanna push the button!" A massive earthquake happens, and all of Lookout Landing, Kakariko Village, and Hateno Village launch into the air as sky islands. Purah: "Robbie! Did you activate the devices while they were still underground?" Robbie: "Maybe.....It was her idea!" Josha: "Hee hee, floaty villages!"
@jessecohen5136
@jessecohen5136 Жыл бұрын
I agree completely. I think this, and a few other gripes I have with the game, all boils down to the source of most of my problems with BotW: overcommitment to the open design philosophy. I don't mean to imply that open world is bad or, for that matter, a bad fit for a Zelda game (I'm actually loving the openness in TotK, aside from the overly uniform experience in the sky and depths). It's just that it seems very hard to make big, epic, and unique gameplay experiences outside of the main quest when you've imposed the constraint that everything else needs to be essentially freely accessible at any time.
@NayruYT
@NayruYT Жыл бұрын
I absolutely agree! And I hope the next "open-air" world in a new setting doesn't feel the need to adhere to BotW's design philosophy so strictly, and perhaps will be willing to take on more traits from the previous games. My dream Zelda game is a halfway point between Twilight Princess/Ocarina of Time and Breath of the Wild.
@TheRealNintendoKid
@TheRealNintendoKid Жыл бұрын
Nah, the open design isn't the problem at all, they just need to fill it with more things. They did a much better job with the overworld this time, but then the new stuff suffered from the problems the last game's overworld had.
@babyturtleshoe8451
@babyturtleshoe8451 Жыл бұрын
@@NayruYTsame, I like it being open world but the story line got ruined for me BECAUSE I could go anywhere and do anything. I hope it has the same modern style but I wouldn’t mind if they sort of copied god of war with cutscenes and a story. The world building for TOTK and botw is lacking for me and story in general
@saulitix
@saulitix Жыл бұрын
After the tutorial, the sky looses all interests. They're jusy more puzzles, every single time, and the same could be said of the regular world: every secret, every question, every puzzle... can be answered with either a shrine or a Korok seed. It doesn't help that the main story is also bad.
@NayruYT
@NayruYT Жыл бұрын
Yeah the sky goes entirely downhill after the excellent Great Sky Island
@Yukielia
@Yukielia Жыл бұрын
I 1000% agree with you about the aky Islands. They over commercialized but ultimately under delivered on them.
@Scappo
@Scappo Жыл бұрын
(6:05) the practical use of "Oasis Islands" is they are fairy fountains. As far as I can tell, fairies don't loiter around Great Fairies anymore, they're up here on the pool islands in the sky!
@brandonhelcher3691
@brandonhelcher3691 Жыл бұрын
Not counting plot related areas, once you complete the zonai suit, glide suit and labyrinths, what's left? I'm assuming dlc will be a thing. Hopefully the sky can be improved.
@NayruYT
@NayruYT Жыл бұрын
Not much at all unfortunately!
@EshaneDetroit
@EshaneDetroit Жыл бұрын
I was just talking about this yesterday! Cut and paste islands everywhere. I'd say there is only one time to go to the sky from each tower. Get your Sage's Will, Shrine and Maps then go back to the ground. The only other thing I could see useful in the sky is the hearty radishes and the fairies at the "oasis".
@IntrovertMaxxing
@IntrovertMaxxing Жыл бұрын
The depths was never marketted because... IT HAS NOTHING TO SHOW.
@linusmccoejcjwiKb
@linusmccoejcjwiKb Жыл бұрын
I feel everything you say bro. Felt the same way
@SlinkiestTortoise23
@SlinkiestTortoise23 Жыл бұрын
They totally missed a trick with the Sky Islands - they could have done loads more with variation with the islands.
@a.3160
@a.3160 6 ай бұрын
Maybe the switch just couldn’t handle more assets
@JustJeff777
@JustJeff777 11 ай бұрын
I Agree with everything you've said. The sky islands were a lot of rinse and repeat. Now what I LOVED and still love are the caves. It seems like no one talks about the caves.
@Mythical5158
@Mythical5158 Жыл бұрын
I agree with you by so much. I was very angry to finish most of my sky island shrine hunting just to realize that Nintendo overhyped it. It almost makes me feel like they were just trying to hide the depths if you ignore previous islands within the franchise. I was so excited to explore the skies sweating that'll I'll fall off a lot due to the amount of enemies that could've been up here but in the end it's just the same old robots, one shot baby dragons, and random middle to late game bosses that is too easy to get used to. I hope the future dlc gives much more diversity up there compared to the depths and te surface combined. But in the end, this game is still amazing and winning a game of the year
@connors.8618
@connors.8618 Жыл бұрын
I wish they would have doubled down on the sky islands and scrapped the depths. We didn’t need all that. Twice as many sky islands alongside the caves would have given us plenty to explore.
@ThereIsNoSpoon678
@ThereIsNoSpoon678 Жыл бұрын
The sky will be a nice place to plop down new DLC lore candy bites.
@Handbuilt1
@Handbuilt1 8 ай бұрын
Not just the skye islands was repetitive and boring , the whole game was , so much so that for the first time of all the zelda games I have played , this is the first one that I never bother finishing
@jumbalaya6531
@jumbalaya6531 Жыл бұрын
This is an interesting take. I actual feel this more applies to the depths than the sky islands. The first few hours in the depths felt amazing. I thought there would be a lot of story elements that took place there. But once you start exploring, you find that most of the depths just reuses the same ideas constantly. And tbh, this may just be a problem with the whole game. I loved it and felt the high moments of the game were far better than in Botw, but I admit that once I discovered most of the main story contents and beat the game, I grew bored and stopped playing. The rest of game just reuses a few ideas with disappointing rewards. Those ideas are fun but I lost interest after a few hours of them.
@LilBrownieD
@LilBrownieD 10 ай бұрын
They had different plants in the sky but didn't even have cool and great ones to motivate me to keep gathering up there. Sky mushrooms suck. A dlc could simply add those missing islands back, as a start
@romanaww
@romanaww Жыл бұрын
Ngl I went into the game thinking there'd be lots of places like the great sky islands scattered across the sky, I was so disappointed as I uncovered the sky map and had to realise that most sky islands are just sky pebbles. They really gave you the best first and I routinely forget to explore the sky islands bc of it
@davemarx7856
@davemarx7856 Жыл бұрын
I was a little upset when I got to the absolute highest island, found nothing and couldn't even lay down a Travel Medallion
@ramonmujica3193
@ramonmujica3193 Жыл бұрын
The problem with the sky islands is that in this type of game you only have enough memory to have a certain amount of assets loaded at a time, and in the sky you can see the entire ground world which is already pretty big. A lot of those things get culled off or replaced by simpler LOD assets, there is still a lot so the amount of memory left for the sky islands is pretty small. This could have been solved with better hardware or by making the overworld simpler.
@a.3160
@a.3160 6 ай бұрын
Now we can see how important adequate hardware is.
@garvensman
@garvensman Жыл бұрын
Rumors say that there WERE more sky islands previously, but that Nintendo thought it looked too cluttered and convoluted, and scaled them back in number.
@Jan12700
@Jan12700 Жыл бұрын
It's only the second thing for me, the biggest miss is the reused music
@NayruYT
@NayruYT Жыл бұрын
Eh that doesn't bother me much, Majora's Mask had tons of reused music too so I didn't think TotK would be different. I thought the new music was really great too.
@matthewrichardson2533
@matthewrichardson2533 8 ай бұрын
I liked totk. I understand that feeling you get once you've explored everything it feels there wasn't enough diversity in the sky or depths but that's still after dropping 60+ hours enjoying everything which is more than most games.
@gpt6
@gpt6 Жыл бұрын
100% Agree and the worst part is, that no one asked for islands in the first place. Nintendo marketing just made them THE thing in TOTK and they absolutely succeeded. I love the idea now of floating island, that you have to build vehicles for to get up there. And the great sky islands are soo well designed, so beautiful, probably the or one of the best parts of the game. Only to then find out, that thats it... The rest is basically just floating shrines. It's cool to have the Depths as a surprise, but it should go like "You expected A? We give you A and B" not "You expected A? We give you B"
@WellToastedBagel
@WellToastedBagel Жыл бұрын
As an extension of the land, rather than a sprawling chain of independent ecosystems. I do rather enjoy what the islands accomplished despite very clearly being capable of more. Finding a way to each island in the indended way to do so was always fun to me. Since you can go anywhere to start, I assume they littered each Island with Zonai parts so that regardless of what part of the islands you start out in, there is always an opportunity to explore nearby islands at the beginning of your adventure. This is also helpful later on in the game, since not everyone is Zonai device farming, and travel independent of your inventory was a very big relief more than I could realize. The main enemy in the way being Zonai Soldier constructs was a smart decision. Them being every where just makes sense in regards to the lore. But it is the main way to farm Zonai charges. Charges always being near a device dispeanser means that devices are never to far away from the player. Which speeds up the rate of exploration a considerable amount even with just a few battery upgrades. Incentivicing exploration of the depths with treasure maps was a smart choice for early game progression. Being curious to go down there eventually forces even the most timid of players to discover Zonite is everywhere down there. Since it is the best place to increase not only your battery, but your armor options it inevitably creates a progression loop that would probably make even the most casual of players confident in taking on some of the more challenging areas of the game. The larger Quests and challenges that were up there all were fairly entertaining. Making the Mazes a triple decker journey was rather shocking the first time going about it, and was fun even on the second and third time around. Since all of the sky mazes are extremely isolated, and finding a way there with the limited battery I was working with was a bit of a puzzle in itself. The mystery of the thunder head islands still aludes me, and I'm sure finding the riddle to clearing up that mess will be satisfying, considering what I have already discovered lays within them. Lastly, the skydiving challenges were solid. Since the reward achieved for completing them is worth it imo. The outfit has helped me conserve stamina and be more comfortable in my ability to reach further distances while gliding from place to place. With that being said. The sky islands really do feel copy and paste once you really take a moment to analyze them for a while. Theres too many that have that rotatable launcher, a Zonai device dispenser, a shrine and either a boss fight island or an island with a "hidden" cave that houses the green rock inside it. If I had to guess what percent this particular sky island structure is of the total islands. It has to be near 40% man, stg.
@prons_gaming5083
@prons_gaming5083 Жыл бұрын
I find them interesting enough, if not, like you said, a bit repetative. Though the gameplay loop that i found myself in was aided by them being one and done. I would have plans for what to explore next, head there, find a tower and shoot up into the sky with it, then land on nearby islands and complete them first. Being able to "complete" a single island fairly quickly meant it didn't hugely interrupt my attention for too long, so i didn't feel like my progress was being halted. Plus, i got every shrine, and doing the sky islands slowly during the course of the entire playthrough was much more fun than it would've been had I waited and done them all in a row, because then it would've felt REALLY repetative
@linkeddevices
@linkeddevices Жыл бұрын
Dude. Forget about the sky fit a while and then go back. Once you get your batteries full and learn to make some drones it's much amazing going back up there. The way the sky has a troposphere and you can literally chase dragons around their paths and meet them off at their pre scheduled time.
@NayruYT
@NayruYT Жыл бұрын
I go back to the sky after a week of not playing, and am met with the same barren and copy-paste islands as before. Riding dragons is pretty cool for sure and the islands are visually pleasing, but that only gets you so far
@captain_unhinged4372
@captain_unhinged4372 Жыл бұрын
The flaws are infinite Materials and being able too cheese a lot of the content. My most hated part is buffs are locked into Gear. At least let us be able too choose the buff we want in gear OR stop putting buffs in gear and add new attachments likes “Rings and Earrings” seperate from your main gear like in Oot. It sucks that their was nothing cool too find in chest when Dupeing was a thing, Infinite M.Sword, and once you have a favorite gear all the gear you find is just clogging your inventory. The korok gps being locked behind the mask really sucks cause it ruins the look of link when i basically needed too wear it to make korok seeds easier to find. I just said f it because i had the infinite M. sword so inventory was pointless.
@NayruYT
@NayruYT Жыл бұрын
A valid point!
@ruffr4bb1t
@ruffr4bb1t 9 ай бұрын
Felt too similar to the skyward sword islands. Everything in the first place you go and then nothing. Saved the labyrinths for the end and the forge construct island was the only thing I was exited for and it was nothing
@krystalcasey
@krystalcasey Жыл бұрын
Id argue the reason why the sky feels so disappointing is because it took up a lot of the marketing. The depths which are far more intricate took up basically zero marketing. I honestly think that was the best move they could make because it made the depths even existing a much bigger surprise.
@thommsen8158
@thommsen8158 Жыл бұрын
Bruh the truth hurts , but you’re totally right. The depths have like 3 quests and the rest feels like copy and paste and randomly generated. I was baffled with the riot quest, the whole climb was a magic moment for me, but the rest feels bland
@alex1vid
@alex1vid Жыл бұрын
I actually get it with the sky islands. The Depths were the big secret Nintendo wanted to keep. The Sky Islands were a hint of what was to come & to also build excitement, create theories, etc. I also think the developers had an issue with how much - because to build the world and story, how to handle the 'shade' on the surface & it not totally being there in BOTW, etc. I appreciate that they really had to plan & code the world so it felt 'alive'. But none of that excuses the redundancy of the Islands overall.
@PalaeoJoe
@PalaeoJoe Ай бұрын
I don't have a source, but I have heard that they originally had designed many sky islands that explored several game play concepts. But they thought it made the sky too crowded, so they removed many of them. Maybe Nintendo Forecaset?
@Envy_May
@Envy_May 6 ай бұрын
the saddest thing is that they cut down on them from what they originally had and i don't find their reasoning convincing at all (in the sense that i don't think it was a good reason 😭)
@lui_frndo
@lui_frndo Жыл бұрын
I wished that they would have less but bigger sky islands, like 7 or so across the map but not being on top of the biggest landmarks so every part of the map has an impactful area. Either on the sky or on the ground. It would also make more sense because why would the sages have raised unimportant sky islands instead of the most important ones? That would also explain the emptiness of some areas on the ground because the important things that have been there before would have been lifted into the sky.
@blazingphoenix1000
@blazingphoenix1000 Жыл бұрын
Looking back on it they probably were marketing the sky islands like that because they wanted to make the depths more surprising
@Zet237yt
@Zet237yt 10 ай бұрын
I honestly am more disappointed by the Depths. There was so much potential for cool secrets that were kept from us before release but in the end it was just a whole lot of boring nothingness.
@IntrovertMaxxing
@IntrovertMaxxing Жыл бұрын
$70? Now i understanding the anger
@dankdudet1127
@dankdudet1127 Жыл бұрын
They focused on making the game big, not on handcrafting it. I'd rather the game was a quarter the size, but all handcrafted, rather than the size we got but with copy pasta
@kewa_design
@kewa_design 5 ай бұрын
The great sky island is the most linear thing in totk and definitely not even close as good as the the great plateau was o.O
@ashleyblack7419
@ashleyblack7419 Жыл бұрын
the labyrinths by the way can all be cheesed easily. All you need is 1 warp medal and a flying vehicle. Get ontop of the maze and put a warp point. Now the rest is a cake walk
@musicalmudkip2028
@musicalmudkip2028 Жыл бұрын
the art directors actually told the game designers to cut down on sky islands btw so i wish we coulve seen that version
@Some-guy-on-the-internet
@Some-guy-on-the-internet Жыл бұрын
I think this was their plan the whole time. Most companies would boast about something like the depths at every opportunity but for some reason Nintendo didn't. My guess is that the developers always intended for the depths to be the real highlight and the sky was just there to keep the depths as a surprise. The sky is quite barren and repetitive, as you have pointed out, but that did help the depths feel like a much more grand discovery in comparison. I have spent so much time exploring the depths that for most of my playthrough I've found more Lightroots than shrines, and I think that's something the developers wanted to happen in the first place.
@encompassthyeclipse7278
@encompassthyeclipse7278 7 ай бұрын
Just finished BOTW loved it so much I bought the DLC which was immediately so tedious and unforgiving I put the game down and started TOTK. Great Sky Island is absolutely terrible, I completely disagree with your opinion on it. If they wanted you to progress in a specific path they needed to make the path more clear, and making it so terrible to navigate is probably the worst part about it. Forgot a shrine? It’s only a 45 minute climb to the opposite side of the island! What an awful opener/tutorial. The game seems fine, but that level was a terrible introduction to the game. Stupid stupid stupid.
@alexandertkachenko1432
@alexandertkachenko1432 Жыл бұрын
Honestly, I wish there was just more variety in the sky. A problem that also occurs in the depths
@callinater6133
@callinater6133 Жыл бұрын
13:30 on top of what you mentioned regarding the depths, the game actually encourages you to visit the depths relatively often in order to stock up on zonaite so it feels like they worked the depths into the gameplay loop better than the sky islands.
@shirrenthewanderer414
@shirrenthewanderer414 Жыл бұрын
It would have helped if they condensed all the sky content into one "city" or equivalent per region with maybe 3-4 minor areas. The ground world has Hylia Castle, Gerudo, Zora, Goron, Rito, Hateno, Kakariko, Lumeria(the sea town), and if you want to include Kara Bazaar and the Yiga Clan Hideout as towns, as well as the Deku Tree. That's.... 11 areas with stuff in it (oh wait there is Tarrey town so it's 12). How many regions are there again? I mean I wasn't expecting too much with the depths but they had different areas (most of it felt copy/paste, but it wasn't too bad). There was no excuse not to put a city or two up there, probably and optional dungeon, maybe a flying boss robot you had to climb on top of and stuggle to stay on, or Air to Air combat. The depths when you found something, it was usually meaningful, not just another shield or weapon I don't really need. And you know what? I can fly in there. I can fly in there and zap enemys with my and gets my loots. And fight Yiga clan member and their boss. The sky is cool but it's not content.
@FiniteSteakMachine
@FiniteSteakMachine Жыл бұрын
It's interesting how in your first 20h of the game, you're blown away by just how many kinds of new content they are, and they all feel fresh at first -- sky islands, depths, caves, even wells -- but by the time you finish the game, whether that's at 50h or 150h, all of that content was so repetitive that it actually invalidates the good first impression. If they had picked just 1-2 of these things to flesh out properly, while it may have made less of a first impression, I think many people would have finished the game more satisfied overall. The optimist in me thinks they really wanted each of these things to be amazing but ran out of time and what was already done was a sunk cost. The cynic thinks they knew that reviews and a big round of purchases would be based on first impressions so optimizing for that was good business sense. Whatever their intentions, that's what ultimately succeeded and we can't be surprised if they lean in to that idea in future work.
@kd4n347
@kd4n347 Жыл бұрын
Totally i spent half the game thinking the forge island in particular would have some significance due to its size and height over the other islands, but i was disappointed when there was LITERALLY JUST A SHRINE. Absolutely nothing else there, just a little challenge to get to a shrine
@mrmwm5446
@mrmwm5446 Жыл бұрын
Definitely agree. The game loses a lot of its magic once you realize how many islands are copy/paste boss arenas and stone fetch quests. I hope whatever dlc they have planned is more of an expansion than a one time quest like in botw. Like maybe have skybirds and new islands inhabit the sky, and twili down in the depths
@vadoslink446
@vadoslink446 8 ай бұрын
The fact that people expect the game to come with three full-sized standalone overworlds is just ridiculous.
@NayruYT
@NayruYT 8 ай бұрын
It was their choice to make three mostly empty overworlds instead of two fairly full ones, so I don't think this defense really has legs. And again, I'd be happy if they slashed the number of islands in half, and made the remaining ones actually interesting.
@vadoslink446
@vadoslink446 8 ай бұрын
@@NayruYT I don't think calling any part of this game's world ''empty'' has any legs to stand on. One look at the interactive map objectively proves the exact opposite. Especially in comparison to overworlds that ARE empty, like Wind Waker, OoT, SS or TP.
@TheSupermario812
@TheSupermario812 8 ай бұрын
⁠​⁠​⁠@@vadoslink446 The game is boring with nothing but busywork The Depths: Loses its luster after 1 hour save for master kohga and the spirit temple fight the exact same 4 bosses you fought on the surface The Sky: Save for that one island with clouds and lightning surrounding it is just more busywork with getting the crystal to the shrine We should expect more from a multibillion dollar company + they worked on this game for 5 years
@vadoslink446
@vadoslink446 8 ай бұрын
@@TheSupermario812 Worst description of the Depths and Sky I've ever read. It's not only wrong, but also completely fails the see the connection between those layers and instead expects them to be standalone overworlds...which they aren't meant to be. You can also call any game "busywork". That's a meaningless buzzword.
@TheSupermario812
@TheSupermario812 8 ай бұрын
⁠​⁠​⁠​⁠@@vadoslink446 You’re making excuses for the multibillion dollar company that was working on this game for 5 years. What is there to do in the depths besides what I said and collect dlc armor that doesn’t do anything (save for one piece of armor)? Mine for Zonaite? What’s there to do in the sky? Fight gleeok and giant constructs? I can do that on the surface. A bunch of taking crystals to the shrine? Yeah nope.
@izme1000
@izme1000 11 ай бұрын
I think the non-important islands being bland and same-y is so the important ones stand out. They are stepping stones on your way to great discoveries.
@alex1vid
@alex1vid Жыл бұрын
There was a ton of promise with the opening of the game. But it was a bit deflating (spoiler to follow....) when the more you played, the more you realized you didn't really need to explore a lot with them - and that there wasn't a ton to explore. And that was tough because it wasn't necessarily 'fun' to go from island to island. At least not to me. And having the planes vanish - I get why, but it - and early not having a lot of energy - made it that much harder to want to explore the sky.
@dillonjenkins7895
@dillonjenkins7895 Жыл бұрын
I've just started a botw playthrough again to compare it to totk and I was just thinking about how the great plateau creates expectations that are met or exceeded during the game, whereas the great sky island creates expectations that will never be even close to met. After exploring every sky island, even the few unique islands, while cool, did not get close to the kind of islands I expected after the great sky island. The closest was the island where you drain the water and do the underground mirror puzzle in the west sky. I want dlc to add master mode and at least two new sky islands on the level of the great sky island, one in central hyrule in the big open area and one in the desert. Or one in eldin instead of central hyrule.
@philswaim392
@philswaim392 11 ай бұрын
So much missed potential. They spent a lot of time in the depths obviously but its just exploration. You dont really learn much about the depths. I wanted to learn way more about the zonai and see interedting facilities. I feel the sky temple from twighlight princess had more depth and lore to it which is really sad
@phelpsnodt5856
@phelpsnodt5856 Жыл бұрын
And in lore the reason for their existance is quite lazy and dumb: for the hero to awaken. Like... what? To develop something so absurd as floating islands just for someone to awaken? Why in the skies exactly? Couldn't it be somewhere easier to accomplish? xD
@NayruYT
@NayruYT Жыл бұрын
Yeah it was bizarre how infrequently the islands are touched on at all in the story
@phelpsnodt5856
@phelpsnodt5856 Жыл бұрын
@@NayruYT The beginning in both games is highly exaggerated. BotW: 100 years in coma to heal. TotK: create a technology to elevate dozens of islands to the sky across the entire land just to awaken and train the hero. Still love the games but thinking about these narrative details make itch sometimes.
@nworder4life
@nworder4life Жыл бұрын
@@phelpsnodt5856 Zelda team really needs help when it comes to story.
@martindubner4200
@martindubner4200 Жыл бұрын
The biggest problem is the ratio between map size and the number of unique assets. Nintendo is trying to build like a City, with only 3 unique bricks.
@Ifx-
@Ifx- 3 ай бұрын
The spirit temple should have been in the sky on the thunderhead isles or something
@_Life_1
@_Life_1 Жыл бұрын
Something that i really missed are caves on sky Islands. I loves the caves on the great sky islnd and also love them on the ground so for me its very weird why they didnt put a single other cave on the sky islands.
@shaqtaku
@shaqtaku Жыл бұрын
Sky Islands are my go to place to farm sundelions and construct materials, that said there is not much else going for them
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