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Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

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Digital Foundry

Digital Foundry

Күн бұрын

Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it? Alex reckons that it all depends on which type of motion blur...
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@BrokenGamezHDR
@BrokenGamezHDR 6 жыл бұрын
Launch a game for first time. Step 1: Disable Motion Blur Step 2: Contemplate in your mind about how much you hate motion blur.
@tombraider200571
@tombraider200571 6 жыл бұрын
No matter how technical you get with it, the reason i hate motion blur, is cause it blurs. I like seeing everything as i move in full detail, Be damned frame skipping or gaps in frames.
@maui_idw7644
@maui_idw7644 6 жыл бұрын
Not only motion blur, but chromatic aberration
@ArabianFreedom
@ArabianFreedom 6 жыл бұрын
Launch a game for first time. Step 1: Disable Motion Blur Step 2: Disable Depth of Field Step 3: Disable FXAA
@worsel555
@worsel555 6 жыл бұрын
Blaxican Amen, I did a video showing how much Tekken 7 improved with chromatic aberration turned off, I have NO IDEA why developers put that junk into games, it looks terrible.
@TransformationalGaming
@TransformationalGaming 6 жыл бұрын
LOl!
@vesselinkrastev
@vesselinkrastev 6 жыл бұрын
Jesus, that was motion blur in GTA Vice City?! I always wondered what was causing that horrid ghosting effect.
@mrpix3l_colorist
@mrpix3l_colorist 6 жыл бұрын
Well, it is a BAD motion blur. Not all the motion blur is like that.
@alejandrojimenez4277
@alejandrojimenez4277 6 жыл бұрын
I had vice city on pc, it looked clear. My neighbor held a party and I played vice city on his xbox, I thought his tv had like 1 second response times or something lmao.
@BIadelores
@BIadelores 5 жыл бұрын
It is technically the correct type of motion blur in order to reflect how the human eye sees, it's just that, as mentioned in this video, in order to look right you need hundreds if not thousands of frames per second. The effect probably looks far better if you ran Vice City with 300+´fps
@DMitsukirules
@DMitsukirules 5 жыл бұрын
@@BIadelores No. To look correct, your eye needs to blur it.
@darkcat5823
@darkcat5823 5 жыл бұрын
This option was called TRAILS in the game menus. It's pretty accurate description of what's happening, but it didn't just do the frame work, it also changed the color palette making the game look more retro vibe-y. I think it was a pretty decent effect for old school CRT televisions.
@IdleDeity
@IdleDeity 6 жыл бұрын
From a N4G user: *_"The issue with motion blur is the implementation of the feature is based on a misperception of the human senses. We experience motion blur all the time in our everyday lives as we turn our head and look around. But the reality is we are unaware it is occurring. In games they have made the sensation overt and thus it is unrealistic. To many people it is annoying and for a few, sickening._* *_The same is partially true with headbob. In actuality, it occurs to varying degrees depending upon things as gait, skeletal structure, etc. But as we matured our brains rapidly developed compensation mechanisms such as your eye rotation almost imperceptibly up and down. They have made the sensation overt in many games and depending upon how it is instituted it can provide an unrealistic experience for the gamer."_*
@WesleyDW93
@WesleyDW93 5 жыл бұрын
This is the case with CAMERA motion blur. Not with Object-based motion blur, which is awesome and greatly underappreciated
@fg6971
@fg6971 5 жыл бұрын
Depth of field effects are like camera motion blur. Humans do not notice it. It may be there, but humans not notice it. Object motion blur is usally ok as it is localised to something actually moving like looking at my hand shaking fast. Then i get a game on PS4 and usually find no options to turn off camera and dof blur???? Are the game makers crazy, or lazy, or both?
@valletas
@valletas 5 жыл бұрын
@Vazazell we notice it but not all the time it is just like walking we doens't need to think about it
@restlessfrager
@restlessfrager 5 жыл бұрын
I fucking love head bob and never change it though, I find it to be a hilarious feature.
@tomstonemale
@tomstonemale 5 жыл бұрын
@@restlessfrager really? I get sick with the thing. The last game I try it with was Dishonored 2 and I'm never going to use it again
@ololreyalple
@ololreyalple 5 жыл бұрын
I like motion blur when you drive super fast, makes me feel i'm going even faster
@hi_tech_reptiles
@hi_tech_reptiles 4 жыл бұрын
Try a 144hz or higher monitor with motion blur off. Its even better.
@RockyRacoon5
@RockyRacoon5 4 жыл бұрын
@@hi_tech_reptiles But unrealistic
@ImplyDoods
@ImplyDoods 4 жыл бұрын
@@RockyRacoon5 no its not unrealistic motion blur is not a real thing
@RockyRacoon5
@RockyRacoon5 4 жыл бұрын
@@ImplyDoods How is motion blur "not a real thing" lol, having good motion blur is better than none at all.
@PixelPioneer23-q5p
@PixelPioneer23-q5p 4 жыл бұрын
@@ImplyDoods blur is not a real thing? Try moving your head fast
@MrAzazel666
@MrAzazel666 6 жыл бұрын
Per object motion blur is fine. But blurring the whole screen? Yeah, I always disable that.
@SeeASquaRE
@SeeASquaRE 6 жыл бұрын
MrMichaelXX Yeah, Particularly Last-Gen Games Have overdone Motion-blur and Bloom.
@wile123456
@wile123456 6 жыл бұрын
Too bad you can only adjust which type you want in 1% of games
@mmmcrispyful
@mmmcrispyful 6 жыл бұрын
Yup, I would love the option to select *only* per-object motion blur. Then I wouldn't have to disable it entirely.
@RyuRanXII
@RyuRanXII 6 жыл бұрын
The right answer right here.
@CaptViewtiful98
@CaptViewtiful98 6 жыл бұрын
In A Hat in Time, you have the option to turn on or off Camera and Per Object Motion Blur separately which I hope more games in the future can give us that option.
@SketchyChicken281
@SketchyChicken281 6 жыл бұрын
Motion blur is so good when it's turned off
@caymanhilldesigns453
@caymanhilldesigns453 6 жыл бұрын
This.
@Zeithri
@Zeithri 6 жыл бұрын
This. So much this. Very few games, are games I tolerate motion blur in.
@CryseTech
@CryseTech 5 жыл бұрын
@@Zeithri usually Motion Blur is very welcome in Racing Games, but in every other possible way just no, please no.
@mariuszj3826
@mariuszj3826 5 жыл бұрын
Motion blur is so aesthetically pleasing when turned off.
@potatochiknug1258
@potatochiknug1258 5 жыл бұрын
Wet Noodle na i think it belongs in games as long as its an option
@Captain1nsaneo
@Captain1nsaneo 5 жыл бұрын
My problem with motion blur is that in FPS games it adds to how long it takes to identify and prioritize targets in hectic situations and can make small hit boxes seem larger than they actually are. In short, it makes lining up enemy heads in fire fights slower.
@jollygrapefruit786
@jollygrapefruit786 Жыл бұрын
Motion Blur makes most sense on projectiles or enemies who leap at you, however it's still usually overdone in terms of the actual amount of motion blur
@mariobosnjak99
@mariobosnjak99 5 жыл бұрын
"Gta San Andreas" *shows footage of Vice City*
@Petar321_GT
@Petar321_GT 3 жыл бұрын
i ja sam primjetio xD
@callofdutyfreak10123
@callofdutyfreak10123 6 жыл бұрын
Motion blur can be beautiful when it’s done in moderation.... when it’s just spammed, it’s just an ugly mess
@AmazingLucasExposed
@AmazingLucasExposed 6 жыл бұрын
Basically motion blur in 60fps?
@callofdutyfreak10123
@callofdutyfreak10123 6 жыл бұрын
The Remix God not necessarily, I just enjoy motion blur in moderation. When literally everything is blurred, it’s just a mess and makes me nauseous
@ilovelctr
@ilovelctr 6 жыл бұрын
Jacob Melone Yes I generally detest strong blur effects, but one exception comes for me with Shadow of the Colossus, which is the kind of game that looks grander with heavy blur imo.
@MrBenedick14
@MrBenedick14 6 жыл бұрын
ilovelctr i don't think shadow of the colossus has heavy motion blur... Shadow of the colossus almost has a perfect motion blur especially on a remake version... But the heavy motion blur on ps4 when you play last of us un patched version of the game joel has double or triple image when you move left to right..but naughty already fix that problem
@diz096
@diz096 6 жыл бұрын
Jacob Melone object motion blur looks cool in some more cinematic games
@The-Steve-The
@The-Steve-The 6 жыл бұрын
Camera blur: No Per-object motion blur: Hell Yes
@rjswonson
@rjswonson 6 жыл бұрын
Basically the whole video in a single comment.
@seancostello8631
@seancostello8631 6 жыл бұрын
Per-object motion blur is eyegasmic
@PookaBot
@PookaBot 6 жыл бұрын
Nailed it.
@mehrad1983
@mehrad1983 6 жыл бұрын
Stephen Slack Yep, for example Horizon Zero Dawn feels good because of object motion blur
@pegasusdrive12
@pegasusdrive12 6 жыл бұрын
Stephen Slack obviously. Just look at state of decay 2
@eymed2023
@eymed2023 4 жыл бұрын
"WARNING - CONTAINS MOTION BLUR" I appreciate the sarcastic touch.
@SonderNashorn
@SonderNashorn 5 жыл бұрын
My vision is blurry I put on glasses. My game is blurry I disable the blur. If I am watching someone else play fine. I don't necessarily mind (like a cinematic Doom game play for example.) Best option is when you have an option.
@OofHearted
@OofHearted 6 жыл бұрын
Raindrops on the screen really pisses me off! You don't see raindrops on your eyeballs so don't put it in game unless it's ACTUALLY on glass. Also faux lens flare from the sun is stoopid in games too, for the same reason!
@JayJapanB
@JayJapanB 5 жыл бұрын
Depends on the game. A lot of characters where helmets, ballistic glasses etc. Also your eyes do see flares, and have a circular aperture bokeh depth of field. They aren't different from camera lenses. Flares can be super over done though. Especially in mods.
@sand0decker
@sand0decker 5 жыл бұрын
I actually have abnormally dry eyes, including the inside. I do see lense flares, though it isn't well defined circles. You can also temporarily blind me by shining a light at me from the side. So, for those of you who are ignorant, turn off your highbeams when you come up to an intersection. The moment of 100% blindness is easy to avoid if you make an honest attempt to think about others
@ezequielmorales4221
@ezequielmorales4221 5 жыл бұрын
@@sand0decker I have kinda the same problem, but not because of dryness. We are a 0.01%, so, doesn't count.
@littlesnowflakepunk855
@littlesnowflakepunk855 5 жыл бұрын
Somebody clearly doesn't wear glasses
@FAQUERETERMAX
@FAQUERETERMAX 5 жыл бұрын
I love the effect because it looks good. It's not visually accurate, but your brain immediately associates the effect to being wet, which is something you can't experience otherwise. It adds a lot to the sensation of the game, if you ignore them as literal objects. Same as the blood/red effect which simulates pain in any side, or in general.
@SeanBires
@SeanBires 6 жыл бұрын
Alex: You should take a look at how *current virtual reality systems* handle motion if you want to examine how motion blur pertains to simulated realism. In a nutshell, they forgo all motion blur and use a "low persistence display", which only exposes time-slices (frames) to your eyes at the instant that they're relevant. What this does is it allows you to track a moving object across the area of the display with your eyes without it appearing smudged. In real life, a moving object tracked with your eyes would also not appear blurred. However, in a "per object motion blur" scenario, the object is necessarily blurred even if you're tracking it with your eyes, which is not realistic, however cinematic it may be. The ideal display, in other words, is a low-persistence (flickering) display synchronized to a locked frame rate. To achieve a locked frame rate, some VR systems (e.g. Oculus' "asynchronous space warp") generates predictive frames in the event of a frame drop. You make a good case for per-object blur sans camera blur on conventional displays, though by separating the two forms of blur, it ceases to be a simulation of a camera shutter and becomes its own idiosyncratic presentation.
@neliiinhu
@neliiinhu 6 жыл бұрын
I may be saying crap, because im not really into the tech or biology behind cinematic or real eye motion blur. but I think he was not trying to focus on reproducing a cinematic motion blur, a motion blur that emulates a camera's motion blur, but instead, a motion blur that emulates what our eyes do. I think a good way to start would probably be to pair eye tracking with motion blur techniques.
@SeanBires
@SeanBires 6 жыл бұрын
Yeah, but there's also predictive frame generation via motion vectors as well for PC-VR, kind of like TV-style "dejuddering" but actually useful. It can cause artifacts sometimes but it's preferable to seeing the whole world stutter around you in a moving scene in the event of a frame drop. It would be useful in conventional games as well, I'd imagine. Oculus calls their implementation "asynchronous space warp", not to be confused with "asynchronous time warp".
@ralphthejedimaster
@ralphthejedimaster 6 жыл бұрын
VR is a bit of a different case, since you're interacting with what's happening on screen much more directly, the LCD motion blur would make you sick very easily. hell, it already does make some people sick even on regular monitors
@JulianDanzerHAL9001
@JulianDanzerHAL9001 5 жыл бұрын
that's a rather general problem - to perfectly implement motion blur as well as depth of field you would need a very advanced eyetracking system - then overlay the motion of the eye onto the motion of the camera and use that motion to render motion blur so that tracked objects are "still" while not tracked objects are blurry - that's how it actually works in real life - in order to implement that without an eyetracking system developers would somehow have to anticipate what you are looking at - again same with depth of field - which is why these effects often look more annoying then anything else
@rtyzxc
@rtyzxc 4 жыл бұрын
You are right and what VR is doing is the right direction if realism is concerned. The thing is, it's impossible to create realistic human eye motion blur to fill the gaps of of low frame rate image, because it depends on where the user is looking at. If you are looking at an object that moves relative to the screen, there shouldn't be any motion blur, because when tracking a moving object there wouldn't be any blur in real life either. But, if you look at something else, and low framerate object zooms past, then motion blur would be useful in filling the gaps. So, the only accurate way of representing reality is as high fps as possible. Low persistence displays / blur reduction / backlight flicker already fix eye tracking motion blur where you only need framerate where flicker isn't visible, but it won't fix frame gaps in peripheral motion. The video is kind of wrong, because actually peripheral camera motionblur is the useful one, and eye-tracked objects shouldn't be blurred.
@JackLe1127
@JackLe1127 5 жыл бұрын
Jokes on you. I have my hand showed up as discrete pictures in front of my crt monitor.
@mortache
@mortache 5 жыл бұрын
CRT best framerate
@darkcat5823
@darkcat5823 5 жыл бұрын
Mine appears like that too. It's actually on a decent LCD monitor, I guess it's the refresh rate of the back light causing the effect.
@flaviohaggis4817
@flaviohaggis4817 5 жыл бұрын
@Micah Lall-Trail it can happen but it'll take a lot of juice
@ZeroB4NG
@ZeroB4NG 4 жыл бұрын
then your CRT has a too low refresh rate, 100Hz CRT = smooth handwaving, 60Hz CRT = "descrete hand pictures" and also a headache after a few hours.
@Totone56
@Totone56 5 жыл бұрын
I started loving good motion blur when i first played Crysis. That per-object blur blew my mind. It was insane 12 years ago. To sum it up : Camera Blur = Meh, Per-Object Blur = Love
@eduardoavila646
@eduardoavila646 6 жыл бұрын
Well.. if you can switch off or on anytime, there's no problem with it...
@aussieknuckles
@aussieknuckles 6 жыл бұрын
Ahem console owner's can't
@eduardoavila646
@eduardoavila646 6 жыл бұрын
aussieknuckles From what i remember they actually can, in the games that have it. In options in the menu. I dont remember what game was in my x360 that had it, but i instantly turned it off. There's been a long time since i played my xbox games. But usuallt console games come without that, as this kinda maked the game heavier
@aussieknuckles
@aussieknuckles 5 жыл бұрын
@@theholypopechodeii4367 not every game has an option to turn off motion blur.
@belldrop7365
@belldrop7365 5 жыл бұрын
The problem with accepting it is that, turning it off is not always an option.
@Phobos_Anomaly
@Phobos_Anomaly 5 жыл бұрын
@@belldrop7365 Yes, which is why he said "IF you can switch it off at anytime."
@Shezmen88
@Shezmen88 6 жыл бұрын
Always GREAT videos from you Alex, keep up the good work! :)
@jippalippa
@jippalippa 6 жыл бұрын
Matthew Shezmen anche te un connoisseur di digital foundry vedo. adoro il canale
@Dictator93
@Dictator93 6 жыл бұрын
Thank you matt! I am really happy you enjoyed it. Best, Alex
@xShxdowc
@xShxdowc 6 жыл бұрын
Dictator93 😂😂
@CarbonOtter
@CarbonOtter 5 жыл бұрын
You forgot one entire type of motion blur, which almost all games since 2010 have implemented due to low resource requirements and I think might be the source of the hate. This is linear blur post-filter (framebuffer) motion blur-where a game takes the current frame and applies a simple Photoshop style linear blur having the angle and intensity determined by the position of the right stick (or the acceleration values of the mouse, even is not using acceleration for gameplay). The entire Crisis series is notorious for introducing this technique, which is easily seen in the tritium sights of guns trailing behind *and yet also proceeding forward* the actual frame. This was particularly bad in Crysis 2, due to the game having a bad framerate on console and needing blur to hide it. Turn with a stick and laugh as apparently the motion blur can predict the future! As bad as it sounds though, the most annoying part is that the blur shifts as you change the motion angle without leaving previous blur in place, so you can spin the stick and make your own blurred helicopter blade out of your gun. This effect is barebones but also has been optimized to use close to no resources-making it very attractive to console developers that can barely push 30 FPS. The general rule is that if stage demos show careful, deliberate, and slow camera motion on a console controller, that game likely uses post-filter motion blur. The point is to hide the ugly steps in angular rotation of the camera, which looks great externally but feels horrible to the player. For those wondering, this motion blur method works on the same principle as FXAA, which also developed at the same time. You can render the frame, then apply a blanket filter to it afterward in the framebuffer prior to display. FXAA essentially performs a gaussian blur to the image, where newer implementations have used a mask generated from the depth buffer to control the amount of blur in different areas (and ideally only blurring jaggies on silhouette edges). Linear post-filter motion blur has seen a few improvements as well, but at the cost of more performance and as such it usually isn't implemented using newer iterations. As such, it looks jarring and can lead to motion sickness since it inserts additional, non-existent motion (the leading blur). The first complaint I hear when people turn it off is it makes them sick. Motion blur is good, but you can't cut corners. Per-object motion blur is great in general, but usually the most costly. Full frame / per pixel motion blur can also be good, but to look natural it needs to sample previous frames further back than most hardware and engines comfortably allow. Linear post-frame motion blur however is just cheap with close to no benefit, only designed to smooth camera rotation at the destruction of realistic motion.
@colemanlikes3947
@colemanlikes3947 8 ай бұрын
Do you know where I can find a list of games that use per-object motion blur?
@CarbonOtter
@CarbonOtter 8 ай бұрын
@@colemanlikes3947 Good question, actually. I'd love to stumble across a catalog of games sorted by implemented features. You've got me curious now. On the top of my head, I know the Just Cause series started using per-object motion blur in the second game and was one of the first published games to do so. I'm off, to search for a listing now. :)
@rolfathan
@rolfathan 6 жыл бұрын
You inspired me to give it a shot on Far Cry 5. It's better than it was on older consoles and games for sure, but my primary issue still persists. To try to see things, I tend to stop more, or keep my mouse more still. I think this is why the PS2 style blur didn't bother me as much, as if something was coming towards me, I still saw it easily in the distance. Yes, I saw four of it, but I saw it. With modern motion blur it's so smudgy that I might miss something entirely. It feels like I'm missing out on detail for it too. The option I really want besides on or off is "on for cutscenes only" as I feel it helps the more cinematic parts of the game.
@Blockbuster2033
@Blockbuster2033 Жыл бұрын
"On for cutscenes only" is an awesome idea.
@v00d00xtr3m3
@v00d00xtr3m3 6 жыл бұрын
I personally can't get enough of (high-quality) motion blur and depth of field in games. They make 3d graphics so much more vivid and "spatial"
@TheRockHardKeg
@TheRockHardKeg 6 жыл бұрын
Depth of field looks cool but it doesn't work well since the game doesn't know what part of the screen you are looking at. In GTA V at least, it just focuses on what is center of screen. With eye tracking it would be much better but there would always be some delay, which could be distracting. Personally, I'd keep DoF turned off for 2D games and just experience it naturally in VR games.
@KuraIthys
@KuraIthys 6 жыл бұрын
Honestly, I've been an amateur dev for going on 20 years, and motion blur is one of those things that sounds good on paper, but which is kind of counter-productive in reality. In principle it exists to cover up the discrepancy between rendering an image as a sequence of discrete frames, vs what the visual effect is of the human eye which while limited in how fast of a detail it can perceive, is not picking things up in discrete 'frames', but rather when something is too fast it all just blurs. Cameras recording the real world also create this blur, because indeed the actual motion of objects in reality is a smooth continuous sequence, where in a rendered scene it's actually a series of small jumps between frames. (the intermediate motions never happen.) OK, so... What's the problem with this anyway? Why did we decide fake motion blur is a thing that we needed? Well, in the beginning it was meant to improve the look of games which ran at low framerates. To some extent, due to how we see things, what constitutes a 'low' framerate actually depends on how fast things move. A completely static non-interactive scene looks the same whether rendered at 1 fps or 1000 But as soon as things move, you get issues. 30 fps is an important number for perceptual reasons related to being able to identify individual frames. (the root cause of the '30 fps is enough'/'no it's not!' argument lies in people not actually comparing like for like. 30 fps has specific implications, but it doesn't cover every issue that results from low framerates. And often not the ones people pick when they claim they can 'see' faster framerates - which they probably can, but not for the reasons that 30 fps is relevant.) but moving objects are a different matter. As I said, in effect objects in virtual environments are teleporting, not moving. It's just that they teleport short distances at a rapid rate creating the illusion of smooth movement. But obviously, the higher the framerate, the less visible this 'teleport' is. An object that moves half the distance across the screen in 1 second, at 15 fps is moving 1/30th the way across the screen every frame, but at 30 fps is moving 1/60th the distance, and at 60 fps 1/120th the distance. (and at 1000 fps would be moving 1/2000th the distance, which is basically half a pixel at 1080p) So... What can you do about this to make this less noticeable? Well, in the real world when an object moves faster than a camera can deal with, it smears along it's direction of motion. Eg. Motion blur. Thus, if you were to fake this effect, perhaps things would look better? That was the idea anyway. Just one problem. faking motion blur turns out to be really expensive computationally. And, since the eye blurs together things that move too fast anyway, another way to solve this problem is just to increase the framerate. Given that the framerate is tied to the computational complexity of rendering in a very direct manner, motion blur is most necessary/useful at low framerates, but fake motion blur is expensive computationally, in almost every situation you can think of, you're better off without the motion blur and gaining the extra framerate, rather than adding motion blur, and making your framerate worse because of the workload this implies. In other words, faking motion blur is a solution to a problem that's worse than the problem it's trying to solve. Of course, if you have performance to spare and are somehow framerate capped... Maybe it'd help a little. (but only if the effect is well implemented. Which it often is not.) Say, if you have a computer that can easily render a scene at 200 fps, but paired to a monitor that is limited to 60 fps, then it might be worthwhile - in theory. But how often do you run into a case like that? Consoles often aren't hitting the 60 fps limit of televisions. Gaming PC's are often coupled with high framerate monitors... In general it is hardly ever a good solution to the problem it was intended to fix... (as a general concept for instance you might be better off rendering two frames and blending them together to produce a single rendered frame over specific attempts at producing a motion blur effect.)
@ripoutyourprejudice
@ripoutyourprejudice 6 жыл бұрын
You have a better argument against the effect, rather than the video is making for it.
@nfsfanAndrew
@nfsfanAndrew 5 жыл бұрын
This was a better explanation than the video.
@conorwhelan5767
@conorwhelan5767 5 жыл бұрын
Thank you for taking the time to type this out. Props
@gracefool
@gracefool 5 жыл бұрын
@Vazazell yes. That's why he's right in the video that some kinds of motion blur look good when done right, eg per-object and z-axis/peripheral.
@nextlifeonearth
@nextlifeonearth 5 жыл бұрын
Motion blur is not that expensive. You would be right if the higher framerate would be more than 10% (actually way more, but let's be generous here) and if it could fit in your monitor's refresh rate(typically 60 Hz. Some go up to 144Hz), but it typically is less than that, the games are already over 60fps (for consoles that's locked 30fps, unlocking is detrimental for picture quality) and in games like Doom it's negligible because their implementation is just really good. (making use of screen space velocity maps, the previous frame and an array of blur maps and the current frame with blur maps) They reuse these maps for multiple effects, so the motion blur's impact is near nil. I tried an implementation with OpenGL, and it checks out. The concept of blending multiple frames into one, is the PS2 type motion blur everyone loves to hate, because it's generally not good. (touched upon in the video) unless the framerate is insane (like in quake on modern hardware). Artificial motion blur is much cheaper, quite accurate (depending on implementation. Doom's is great for example) and its implementation can be used for other effects, like bokeh DOF and blurry, transparent objects.
@mrapter7
@mrapter7 5 жыл бұрын
Idk, I love motion blur. Makes everything seem more cinematic and can smooth out lower FPS. High FPS with blur like Doom looks awesome imo. Competitive games I turn it off but it’s a nice, low tax setting
@csnaber
@csnaber 6 жыл бұрын
Sorry Alex, it's still the first thing I turn off. You make a good case and I understand the technical need for it... But it just feels bad.
@Vorleh
@Vorleh 3 жыл бұрын
Cs yi burada da bulduk
@AngelboyVR
@AngelboyVR 3 жыл бұрын
omfg *facepalm*
@odinsplaygrounds
@odinsplaygrounds 6 жыл бұрын
Don't worry, you didn't convince me as I was already fully aware motion blur helps the image - as long as it's implemented properly. I never held a hate against it... but if it was shitty implementation in older games in particular, I would disable it.
@kaylee42900
@kaylee42900 6 жыл бұрын
Yeah screen space motion blur never looks good to me. Per object though I think looks great generally.
@johnward3807
@johnward3807 6 жыл бұрын
Odin's Playground I agree, game's with bad frame rate and poor optimization us it to hide that shit.
@madfinntech
@madfinntech 6 жыл бұрын
No matter implementation, I want it off in every case.
@jamesrouse3466
@jamesrouse3466 6 жыл бұрын
As much as I love the OG GameCube version of Resident Evil 4 because of the way it's combined effects added to the moody atmosphere, I was so glad to see they got rid of the smeary, smudgy implementation of motion blur they used when they "remastered" the Xbox One and PS4 verions... plus, at 60 fps, motion blur is a nice addition, but a little less needed because of the higher frame rate.
@dan_loup
@dan_loup 6 жыл бұрын
Screen space motion blur will never be realistic because your brain do everything to remove it pretty much. Tracking specific objects, "visual post processing", you name it. And the problem is that while this do work with reality and high frame rate, it don't with artificial screen space motion blur, so your brain gets upset and pissy. Now object motion blur is a lot less annoying for the brain.
@SteveAkaDarktimes
@SteveAkaDarktimes 6 жыл бұрын
you say its hated because of history, but the truth is that todays games still suck and the issues have not been solved. Motion blur is a promotional tool, so that footage and trailers look better and more cinematic for trailers. our Eyes have natural motion blur, our brains already smear and disregard unneeded information on the screen. I like to have the clearest and most detailed input into my eyes as possible. honestly, Motion blur solves a problem that does not need to be solved.
@randomnobody660
@randomnobody660 5 жыл бұрын
what about the problem with the sphere moving too fast? irl a sphere moving incredibly fast in a circle will appear like a blurred circle. Without motion blur how do you stop that from appearing like a few flashing spheres in distinct places on your screen?
@insanitynears
@insanitynears 5 жыл бұрын
@@randomnobody660 It will not be solved. However, super-fast moving objects can be simulated by motion blur while not-so-fast moving object are blurred in a satisfactory way imo just because of the sufficient frame rate games can achieve today. Maybe the problem with per-object motion blur is that for today's games it's more appropriate to blur the movement of spaceships, rather than moving characters that look unnatural to me. As said in the video, the only absolute solution is achieving unreal frame rates, that will come as close as possible to the limits of the human eye to distinguish frames.
@randomnobody660
@randomnobody660 5 жыл бұрын
@@insanitynears that actually sounds like a good idea, seems relatively easy to implement too. Only motion blurring an object when that object moved some distance or more does require knowledge of which frames will be drawn or discarded thou, that's one thing I can see that might be tricky.
@ThePhoenix107
@ThePhoenix107 5 жыл бұрын
@Vazazell Good point. Turning in a game shouldn't blur anything. Our eyes don't "see" when we move them. Our brains replace everything in between the starting point and the endpoint with the image we see at the endpoint. You can see this yourself when looking at an analog clock. When you look away and then at it, the first second always seems longer than the others.
@RockSolitude
@RockSolitude 5 жыл бұрын
Lol natural motion blur in our eyes from a thing on a screen. Are you daft? We are looking at a static screen.
@anthonybutlerblume8718
@anthonybutlerblume8718 5 жыл бұрын
One takeaway from this: didnt know I could center weapons in DOOM 2016, subscribing.
@theriffwriter2194
@theriffwriter2194 5 жыл бұрын
As someone who has experience in stop motion photography I can tell you the reason stop motion got replaced by loathed cgi is since there's no motion blur, it has that trademark strobing effect of any stop motion film. Right before cgi blew up, Hollywood was implementing several ways to add motion blur to stop motion. This is why I've never even considered turning it off in a game.
@Bertiebaby
@Bertiebaby 6 жыл бұрын
I always thought the motion blur in Crysis 1 looked fantastic and the game was less visually complete without it. That's about the only implementation I can think of that actually adds to the visual fidelity of the game.
@JapaneseWhiteKid
@JapaneseWhiteKid 6 жыл бұрын
it's honestly camera motion blur e.g. when the whole image is blurred, that I'm against as it gives me a headache. Object blur is absolutely fine if it's done right.
@devonmarr9872
@devonmarr9872 4 жыл бұрын
Thomas McGregor this type of blur in Red dead really helps sell the realistic image. Especially with lower than 60fps since it helps hide the missing frames
@bearpuns5910
@bearpuns5910 4 жыл бұрын
@Karamali Numberone Maybe so, but I found it also hides the artifacting/ghosting caused by the game's TAA. And since the blur strength isn't overwhelming, I prefer to have it on.
@--WalkerGer--
@--WalkerGer-- 5 жыл бұрын
This video convinced me to give motion blur a try and I came to appreciate its effects in games. Although I didn't find too many games where I liked it to be enabled it certainly strengthened the gameplay for some genres. Well done
@TetFeMal
@TetFeMal 5 жыл бұрын
When I leave motion blur on sometimes I have a problem with it. When I turn motion blur off I never have a problem with that. Problem solved.
@realmarsastro
@realmarsastro 3 жыл бұрын
When I drive, I might get into a car accident. When I walk in the woods, I'll never get into a car accident. I only travel by foot in woods, problem solved. That's how you sound. If you only consider negatives, and not positives, then you're actively making things worse for yourself.
@TerranViceGrip
@TerranViceGrip 3 жыл бұрын
@@realmarsastro This is one of the worst possible comparisons I've ever seen. Comparing a visual quality with methods of travel is nonsense. Motion blur doesnt impact performance like walking would versus driving. Motion blur provides so little benefit(if there is any) that simply turning it off is both easier and likely to provide a more consistent experience.
@xxnike0629xx
@xxnike0629xx 6 жыл бұрын
I generally turn it off. My experience with motion blur was through the PS2 for the first time and it was distracting and I felt like it hindered performance. So well, I got used to playing games without motion blur and I'm fine without it.
@twistedsoul6204
@twistedsoul6204 6 жыл бұрын
also reso drops the more motion blur there is....makes no sence to have it, it only blurs lmao that helps nothing I don't get glasses to blur my vision
@jc_dogen
@jc_dogen 6 жыл бұрын
f7f8e392704bb9 0-60 in 11 seconds is hella slow lol
@PedoBear1811
@PedoBear1811 6 жыл бұрын
Twisted Soul Sure but that is real life. I playing a video game and don't want any blurs. Heck i don't even want them in real life.
@shedijon
@shedijon 6 жыл бұрын
Motion blur and depth of field I hate both
@Tomiply
@Tomiply 6 жыл бұрын
Twisted Soul Resolution doesn't drop when you use motion blur.
@PugLifeJM
@PugLifeJM 6 жыл бұрын
Isn't motion blur also used to hide poor performance / low framerates? And it's very powerful at that, too. I think it's a point that's missing in the video.
@giangbeta4444
@giangbeta4444 6 жыл бұрын
Since my budget pc can only get around 4x fps with new games on high setting, i always leave motion blur on in games that my pc can't get a solid 60 fps :D i notice a strong motion blur effect when playing games on my ps4 too
@Hugo-xo9dl
@Hugo-xo9dl 6 жыл бұрын
Giang Meow Motion blur won't actually increase your fps it will just look like it does.
@shuwan4games
@shuwan4games 6 жыл бұрын
sometimes motion blur makes your framerate worse
@theespatier4456
@theespatier4456 6 жыл бұрын
PugLifeJM Correct, however, it may also decrease your frame rate if your computer is weak, so it’s a trade off then.
@ThreeDaysOfDan
@ThreeDaysOfDan 6 жыл бұрын
actually motion blur makes lower FPS more pronounced
@krzysiekj2522
@krzysiekj2522 Жыл бұрын
i cannort believe that I had to like the vid praising motion blur. You've put to words what I was lacking in either knowledge or vocabulary. Thank you
@Thetrue777luck777
@Thetrue777luck777 6 жыл бұрын
Motion blur is like Internet explorer you only do one thing with each one. With Internet explorer you download another web browser. And with motion blur ya turn it off.
@JayJapanB
@JayJapanB 5 жыл бұрын
@2ndRateRSL You're not. The people who don't like it are just very vocal.
@restlessfrager
@restlessfrager 5 жыл бұрын
@@JayJapanB You probably don't play high-speed FPS games at anything above super casual levels if you love motion blur. It's nothing but a hindrance.
@restlessfrager
@restlessfrager 5 жыл бұрын
@2ndRateRSL Yeah here you go, that's why you don't mind motion blur. You don't need to track small targets on your screen and bring them to the center of the screen.
@Slickshadow11
@Slickshadow11 5 жыл бұрын
@@JayJapanB I DON'T LIKE IT!
@Petar321_GT
@Petar321_GT 5 жыл бұрын
Can someone explain how can this dude turn off motion blur with motion blur??
@coolbrotherf127
@coolbrotherf127 6 жыл бұрын
I'm not kidding when I say that just watching the clips of games with motion blur makes me feel a bit sick. I have to turn motion blur off when I play games.
@uranus5209
@uranus5209 6 жыл бұрын
theacp127 I must be lucky, video games have never made me sick.
@josh223
@josh223 6 жыл бұрын
Method Man some people are just more prone to motion sickness, are you going to tell someone with epilepsy to just get over their seizures?
@OggyTheTiger
@OggyTheTiger 6 жыл бұрын
Im going to tell them not to play games
@Hardware_Hermit
@Hardware_Hermit 6 жыл бұрын
I got the same effect when playing Destiny 2 for the first time with motion blur on made me sick to the point where I had to turn off motion blur. And I'm no old man.
@tulud
@tulud 6 жыл бұрын
joshcogaming nah youre just low test. Pick up some weights
@Pyke64
@Pyke64 6 жыл бұрын
Motion blur in racing games = on Motion blur in other games = off I really don't want motion blur unless I'm driving 150 km/h. It only makes sense there. It doesn't make sense to get motion blur when I turn my head ever so slightly
@ryanrhino2318
@ryanrhino2318 6 жыл бұрын
yeah racing games is the only acceptable genre where I would play with motion blur
@satellite964
@satellite964 6 жыл бұрын
It is because racing games move mostly at Z axis. It was mentioned in the video.
@Pyke64
@Pyke64 6 жыл бұрын
Nah it's because motion blur makes sense when I'm moving 200 mp/h in a fast car, not when I'm walking at 5mp/h
@sergeyakinin997
@sergeyakinin997 6 жыл бұрын
When you turn your head quickly, or spin around, you focus on specific points... if you just stop focusing on a point you'll see lots of motion blur, and probably get disoriented/nauseous. You can't focus on specific points in a video game, you can only move the camera... that's why camera motion blur just don't make much sense. Maybe a small amount when running and looking around, and I mean a small amount not the mess that's usually implemented. Per object motion blur is actually all right, but also when done in moderation.
@satellite964
@satellite964 6 жыл бұрын
Sergey Akinin we need eye tracking in video games
@marcomoscoso7402
@marcomoscoso7402 3 жыл бұрын
I'm a motion blur junkie, I'm always looking for it. This video is so beautifully explained
@Servenifer
@Servenifer 9 ай бұрын
Me too
@Nosferatu_BE
@Nosferatu_BE 6 жыл бұрын
Thanks, at least now I know which motion blur settings I need to experiment with. I would however like some more info on the computing cost of the different types of blur, as that is an additional reason why you would toggle them off.
@rafaeljerez6260
@rafaeljerez6260 6 жыл бұрын
I do love motion blur if is in the right moment, it makes the image looks better, more realistic and even could hide some framedrops so i think is very good, but only if it is used in the right spots!
@Overonator
@Overonator 6 жыл бұрын
What are examples of good motion blur other than the new Doom. I detest camera motion blur. I don't have a problem with per object motion blur.
@janisir4529
@janisir4529 5 жыл бұрын
There's is this game where you move around with the wasd keys, and look with the mouse. I forgot the name of the game, but there is a setting that makes it look gorgeous. I wonder what OFF stands for.
@JayJapanB
@JayJapanB 5 жыл бұрын
Crysis 2's DX11 motion blur was decent. Crysis 1s was alright too.
@JARKOV33
@JARKOV33 5 жыл бұрын
All of Metro series have a decent Motion Blur. Specially the Metro Redux Bundle.
@Kolyasisan
@Kolyasisan 5 жыл бұрын
Fast RMX. Perfect motion blur implementation.
@potatochiknug1258
@potatochiknug1258 5 жыл бұрын
Overonator warframe
@FrancohGZ
@FrancohGZ 5 жыл бұрын
I like Motion Blur in my games, it helps to convey the illusion of fast movement and fluidity. Makes it more immersive and realistic. To me at least. I kinda had a soft spot for that early 2000 PS2 effect, since all GTA games of that era have it, and I play them constantly. I don't know, maybe I'm kinda inmune to motion sickness.
@SendirianAja
@SendirianAja 3 жыл бұрын
Yeah, like for real tho majority of gamers hate motion blur, but I'd still prefer to have them on for some reason. Maybe there's something wrong with me, idk.
@AngelboyVR
@AngelboyVR 3 жыл бұрын
@@SendirianAja there is absolutely nothing worng with you, why would you think that?
@gracefool
@gracefool 5 жыл бұрын
I'm amazed that you actually convinced me that motion blur *can* be good in specific circumstances (per-object done right, z-axis/eye-tracked peripheral). But no game quite does it right so I think it's usually better off. Especially when it creates a framerate *cost* which tends to make it even worse.
@i208khonsu
@i208khonsu 6 жыл бұрын
The argument for motion blur is fundamentally flawed. The argument in this video is that motion blur is a worthy objective because it simulates the behavior of cameras or eyes; but that behavior is not optimal. It gets in the way of you being able to play the game more effectively. Especially PC gamers, who have control over whether motion blur is used, like shiny graphics but are ultimately concerned with playing the game as effectively as possible. Motion blur in cameras is something that the camera industry endeavors to remove. It's silly that game developers endeavor to add it. Natural motion blur is virtually imperceptible; unless you make an effort to see it. Going to the wavy hand example you only get that because you're NOT focusing on the hand. You're allowing for your perception to be blurred. If you spin your body around you generally won't see your environment blurred either. This is because you're rotating your hips, and your neck, and your eyes to focus on a single point and your brain is able to remove that blur from your perception. In a video game you can't turn around like you can in reality. You only have a mouse or a thumbstick to translate the experience of moving dozens of different joints and muscles that your body is effortlessly moving in a symphony of motion to avoid everything that motion blur is trying to achieve. When you're turning around in a video game, the renderer doesn't know what you're trying to focus on and stabilize, so it just blurs everything; it doesn't make a lick of sense. Motion blur might make sense once we have retina tracking monitors with foveted rendering; however you literally would not be able to observe the motion blur anyway.
@NavJack27gaming
@NavJack27gaming 6 жыл бұрын
i208khonsu if games wanted to be more realistic then they would black the camera out when you turn really fast like our eyes do
@Zeratuhl
@Zeratuhl 6 жыл бұрын
+NavJack27 The brain doesn't black the image out either, it stops processing the visual information. It's an absence of new visual data rather than your field of view going black, which is a very important distinction and not something a monitor can replicate.
@NavJack27gaming
@NavJack27gaming 6 жыл бұрын
Zeratuhl yeah sorry I was being simplistic
@nesstea3141
@nesstea3141 6 жыл бұрын
"Motion blur in cameras is something that the camera industry endeavors to remove"..... ummm no
@MarioManTV
@MarioManTV 6 жыл бұрын
Just wanted to add, there is definitely value in being able to perceive motion vectors on fast moving objects, such as the example ball in the video, which would otherwise be impossible to track. Outside of that, motion blur is really just a preference.
@icedcapplord710
@icedcapplord710 6 жыл бұрын
When it's used in games that require fast movement, (Sonic Generations, DOOM, Wolfenstein II), it can look cinematic and exhilerating. But it can become tiresome if overused. I personally like how Panic Button has used Motion Blur to their advantage when porting DOOM and Wolfenstein II, to make the games look smoother than how it actually runs.
@QuantumSeanyGlass
@QuantumSeanyGlass 6 жыл бұрын
This made me think about ray traced graphics which might become practical for games in the next two or three graphics card generations. Since each pixel on the screen receives many rays, it would be possible to do extremely high quality motion blur by simply varying the time rays are simulated at and using simply interpolation on in-game geometry. I think you're ignoring the real reason people don't like motion blur: Almost all current iterations hide information. In a shooter, people aren't actually looking for realistic graphics when they choose their settings, they're looking for the settings that let them see the most clearly. The only case where motion blur is useful is when it allows you to understand the motion of something that would otherwise be going too fast to tell, and even then, it's best to blur the object itself as little as possible, and simply leave a blur in front/behind the object.
@MCHellshit
@MCHellshit 5 жыл бұрын
You nailed it. This is the number one reason people hate it, and I think Alex got too caught up in the technical reasons for it to realize it.
@sand0decker
@sand0decker 5 жыл бұрын
In realistic racing games, they could day ray casting to reduce the demands on the system
@TrendyWhistle
@TrendyWhistle 5 жыл бұрын
The issue isn’t whether or not we can blur it properly, the issue is developers don’t know how to use it right and well. I’m a videographer and there are so many mistakes in this video that’s promotion motion blur on its own. Motion blur in video is already complex enough a subject, but in an interactive video game? It’s crazy. You can’t account for every case of blur in games with a blanket solution with motion blur, and that’s why motion blur is usually not great. Camera motion blur is a huge culprit to hate because it assumes your eyes are glued perfectly to the center of the screen like your eyes are the simulated camera. But it’s not! You’ll be looking at an object on the right side of the screen and deciding to turn your camera to it, as you turn the camera to it, your eye will track the object from right to center. The problem arises because the screen blurs the object left to right assuming your eyes are the camera, but your eyes really should be seeing the object in perfect clarity as you’re tracking it in real life - what you end up seeing is motion blur on the screen amplifying the distortion caused by lack of frames. You can see this effect in real life too, if you’re sitting in a car at night, try staring at the pillar of the door on the side (something fixed to the car), you’ll notice that the things outside the car and the street lamps will smear and be motion blurred out - this is what a game would render (or a camera running st low shutter speed) BUT if you instead look out the same window, but follow the street lamps with your eyes, you’ll notice that the street lamps are no longer blurred, but the inside of your car is - because in your eye, relative to your looking motion, the street lamps stopped moving, and the car started moving. The game cannot discern between these two cases and as such, most of the time,’ motion blur causes such problems. There are only a few instances where a developer can guess that a player most likely will not be using their eyes to track the object that’s blurred, things like, a spinning wheel on a car, or the spinning barrels on a mini gun. In some cases, the passing road texture on the ground etc. but there’s no real telling of where the player is really going to look at to appropriately blur the motion. So the solution IS motion blur, but other than guessing on what to blur, we’d have to use eye tracking solutions to figure out how to blur the correct things properly. But of course it will never solve the problem fully. If an object flies across the screen and you track it, your eyes will see the objects get blurred on the screen already (the object isn’t moving smoothly but stopping at every frame at a position, as your eyes track it smoothly, it smears the object between the furthermost points of its jagged motion.) there is no way to blur the screen to unblur the image your eye receives (VR uses low persistence screens to half solve this issue. It’s a little too much to put in this comment so if you wanna find out more please google it!)
@ImplyDoods
@ImplyDoods 4 жыл бұрын
its not worth the time the prossesing power or the Frames for motion blur since everyone will just turn it off in my opinion its a shit thing that should stop being the default setting leave it for people who like it but all most everyone who actualy play's games turns it off
@roadent217
@roadent217 4 жыл бұрын
@@TrendyWhistle "You can see this effect in real life too, if you’re sitting in a car at night, try staring at the pillar of the door on the side (something fixed to the car), you’ll notice that the things outside the car and the street lamps will smear and be motion blurred out - this is what a game would render (or a camera running st low shutter speed) BUT if you instead look out the same window, but follow the street lamps with your eyes, you’ll notice that the street lamps are no longer blurred, but the inside of your car is " Aren't you just talking about Depth of Field?
@dylanrhynard4140
@dylanrhynard4140 10 ай бұрын
Ok, fair enough. I always tend to turn mb off because my eyes naturally blur the picture when moving the camera. However, per object mb is something I can definitely get behind. Will have to see how it plays out in games to come. Thanks for the info!
@Banderpop
@Banderpop 6 жыл бұрын
In the real world, when your eyes track an object that is in motion relative to you, it will remain sharp. For example, road signs remain readable even in the split second when driving past them. This is why I dislike it in games, except when used as a dramatic effect as in Virtua Fighter 3, Shenmue or Ridge Racer Type 4. Even if motion blur is done so perfectly as to reproduce a film camera exactly, it's still a distracting immersion breaker for an interactive 3D game, because you shouldn't ever see it when deliberately tracking something.Having said that, Gears of Wars still looks amazing for a 12 year old game. Better than many popular 2018 games still.
@alfonsomaesa329
@alfonsomaesa329 6 жыл бұрын
Some games though without a proper implementation of motion blur looks really choppy
@mrpix3l_colorist
@mrpix3l_colorist 6 жыл бұрын
ZPBander, but you are wrong. Yeah, the signal is sharp, but everithing else have blur. Thats why the motion blur in portal is PERFECT. The problem is not the effect, it is how they use it. And this effect is being bad for a long time, but there are some games that understand how it works well.
@nerd1000ify
@nerd1000ify 6 жыл бұрын
Yeah, the operating word in the OP was 'track.' If your eyes are tracking an object they're also keeping it in the middle of your visual field, so it isn't 'moving' across your view. Thus, no blur. Other objects that are moving across your view are blurred. Fun fact: unless you're specifically tracking a moving object, your eyes move in 'saccades' to scan the area in front of you- basically they slew very quickly from place to place, stopping to focus and capture images in between. The angular rate during a saccade is so fast (up to 900 degrees per second!) that any image taken during the movement would be a useless mess of motion blur. Your visual processing system solves this problem by ignoring all blurred data from your eyes during the saccade, then hiding the evidence from your conscious perception by filling in the gaps with the current scene after the movement finishes. The net effect is that we're blinded for a fraction of a second every time our eyes move... but we never notice it happening.
@sunyavadin
@sunyavadin 6 жыл бұрын
This is why motion and depth blur in games will never be any good until we have a reliable eye tracking system feeding data into them. Which isn't happening any time soon.
@nightmare4eVerr1
@nightmare4eVerr1 6 жыл бұрын
Your comment is a more usefull conclusion than this 20 minute long video
@CaptnDeadpool
@CaptnDeadpool 6 жыл бұрын
Motion blur, depth of field and lens flare really gets in the way of you actually seeing the game you are playing, so they are set to OFF from minute 1.
@cherrydashzero5619
@cherrydashzero5619 6 жыл бұрын
I don't mind depth of field and lens flares. Most games do it right.
@rbenne6
@rbenne6 6 жыл бұрын
Depth of field has been done well for the most part, IMO.
@gabrielst527
@gabrielst527 6 жыл бұрын
It amazes me that you didn't said film grain.
@ethanswitz5686
@ethanswitz5686 6 жыл бұрын
Most games dont have film grain
@gabrielst527
@gabrielst527 6 жыл бұрын
Old games yes, new ones? Every Unreal engine 4 game has it.
@JiGGdoGG
@JiGGdoGG 6 жыл бұрын
I always appreciate well implemented motion blur.
@vitor900000
@vitor900000 5 жыл бұрын
My eyes have natural motion blur My screen wile being a good one still have a very small amount of ghosting Why would i want another ghosting ("motion blur") effect over the 2 above?
@sand0decker
@sand0decker 5 жыл бұрын
Why not just put a max frame rate on and going below the new computer people obsession with 60fps. You could also use the program that reduces the resolution when doing demanding things like turning or swinging. I actually find it to be a great way to play some games on my older laptop (not American, can't just go out and build a desktop) and has by far the best motion blur effect for slower games. In real life, don't fully rely on my eyes and that is pretty much what happens when I do demanding movements
@RockSolitude
@RockSolitude 5 жыл бұрын
Did you even watch the whole video? Also you're looking at a static screen, not a moving object.
@vitor900000
@vitor900000 5 жыл бұрын
@@RockSolitude Yes i watched and the screen is static but the picture isn't.
@Godofcheese.
@Godofcheese. 6 жыл бұрын
The first thing people think about when they hear "Motion Blur", they think about Camera Motion blur. And that kind of motion blur is trash. Only Per-Object Motion blur is acceptable. Devs should give us more options to choose what kind of motion blur we want active in the game, instead of turning it off all together. ofc, you can dive into the config files and do it yourself.... but why should we have to do that.
@lolol123lolol100
@lolol123lolol100 6 жыл бұрын
If a game is running at 30, camera motion blur is the best solution to prevent juddering. With 48-60fps we don't see juddering, so we can turn off camera mb.
@soylentgreenb
@soylentgreenb 6 жыл бұрын
Per object motion blur is unacceptable. The motion of the ingame camera is not the motion of your eyes. The relative motion between your eyes and the object is what should determine the amount of blur to apply, but it doesn’t, so it looks like ass.
@DrTheRich
@DrTheRich 6 жыл бұрын
I think per object motion blur is even nessary in some cases. Like the wings of an helicopter look just weird without motioblur. You expect to see a blurry disc when looking at those wings but all you see is spokes. Or for example an arrow flying across the screen without motionblur you might not even see it since the arrow flies to fast for the fps to catch it on screen. Or a sword swing where the animation takes only 2 frames (video games have often snappy attack animations) often this is faked by giving a sword swing a smear VFX effect. But this makes it more fantasy
@DrTheRich
@DrTheRich 6 жыл бұрын
soylentgreenb yes but you miss the point that the screen refresh rate is an extra filter. Your eyes IRL take an exposure of time, so when an arrow flies across your vision. You see a streak, even though the arrow might go to fast to be seen individualy. But if an arrow flies across the screen fast, then it might happen that it's not visible at all, let's say in the case that the first render point is right of the camera and the second is left of it. Hence the arrow didn't appear on you screen at all. And your eyes can't see what is not there.....
@DrTheRich
@DrTheRich 6 жыл бұрын
soylentgreenb also you seem to mix up per object motion blur with Camera motrion blur. Per object motion blur does not blur the movement of the camera. It only blurs objects that it's applied on (devs actually have a setting for saying which objects should be blurred) so they can say that a car should not be blurred, while a flying rocket should. Or for example just the wheels of the car but not it's movement.
@swiftyunknown
@swiftyunknown 6 жыл бұрын
No
@janisir4529
@janisir4529 5 жыл бұрын
@@MadLustEnvy 30fps is unplayable anyway, don't ruin the image even more
@restlessfrager
@restlessfrager 5 жыл бұрын
@@astreakaito5625 He actually hasn't?
@alexvillela3765
@alexvillela3765 5 жыл бұрын
That "PS2 motion blur" i´ve seen it before in N64 Perfect Dark when they punch you or hit you with narcotic gun.
@javimania111
@javimania111 5 ай бұрын
One of the games that implemented motion blur very early was Trackmania Sunrise (2005), a racing game, they managed to introduce a Per object motion blur (Not camera motion blur) in a fantastic way, although a bit rough because of the low number of samples... but for the year it was, it was really good. Also, the game has a replay editor where you can add camera motion blur to make cinematic shots.
@DennisRamberg
@DennisRamberg 6 жыл бұрын
I love the per-object motion blur in Doom 2016, it makes both the game and animations seem like they are rendered in much higher frame rates even on a 60Hz display. I share and love motion blur when it is done right. :) I can see that there's still alot of negativity regarding motion blur in the comments, but I definitely think everybody should give it a shot, at least in Doom 2016 where it is superbly executed (start at "low" setting). For those experiencing motion sickness, perhaps it's a side-effect of the motion becomming more realistic. The basis of motion sickness is the difference between percieved motion in your brain and your body. It's likely that the gap between frames actually help the brain to isolate the image to something superficial instead of "real motion". While people that don't get motionsick generally experience a more fluid natural motion with well implemented motion blur.
@elu9780
@elu9780 5 жыл бұрын
I've been playing Doom for the past few weeks, and no, motion blur is not done right. It is not needed in such a fast-paced game, plus it makes my eyes hurt. I don't suffer from motion sickness, so it's not the realism that puts me off - it's the lack of it. My eyes already blur things nicely when they're moving on the screen, so it makes no sense to turn on motion blur.
@termitreter6545
@termitreter6545 5 жыл бұрын
I've actually heard the same and tried motion blur in Doom. Activated it, went into combat. Tried to focus on an enemy while strafing, but the level, including the enemy, got blurred over while doing so. And if something becomes blurry while you concentrate on it, then that is NOT realistic. Nothing about bluring things in your focus is natural.
@velocirock7421
@velocirock7421 5 жыл бұрын
Amen, and DOOM is so much less exciting without it.
@demongrenade2748
@demongrenade2748 6 жыл бұрын
I still turn it off 99% of the time. Most games even today do not do it correctly and it hinders performance. I'll always take visual clarity over an obtrusive screen effect. Especially if I'm playing a shooter.
@tallscreengabbo
@tallscreengabbo 4 жыл бұрын
I legit laughed out loud at "Wave if you love motion blur!"
@mohdsalmand1385
@mohdsalmand1385 2 жыл бұрын
I always turn motion blur on and i like it for 3 reasons. 1. It makes the game look more cinematic. 2. It hides frame drops making it look smoother. 3. Without motion blur PC/Console game loses it's charm and for me it feels more like a mobile game without it.
@The_RedVIII
@The_RedVIII 6 жыл бұрын
Anyone else feeling kinda sick after watching this video? lol (Great video though)
@alinepiroutek8932
@alinepiroutek8932 6 жыл бұрын
RedVIII I'm feeling sick just by watching for 10s.
@gartgartsman478
@gartgartsman478 6 жыл бұрын
Yeah, big time! I'm going to go lay down for a second.
@Winnetou64
@Winnetou64 6 жыл бұрын
What gets to me is that Gears of War footage... that horrible shaky cam. God damn, couldn't play God of War because of that, too.
@PookaBot
@PookaBot 6 жыл бұрын
Yeah old full screen Blur makes me feel sick. Per object and newer implementations don't bother me as much, though. I actually leave it on in Doom, Forza Horizon 3, and some other games.
@Slitheringpeanut
@Slitheringpeanut 6 жыл бұрын
All 'obvious' camera based motion blur makes me ill. Old or new.
@KevinBesnier
@KevinBesnier 6 жыл бұрын
The first thing I always disable is film grain, it makes the game look so horrible...
@therealeatz
@therealeatz 6 жыл бұрын
Kevin Besnier film grain is awful!
@KevinBesnier
@KevinBesnier 6 жыл бұрын
exactly what I'm saying.
@aaaaaaaaaaaadddd
@aaaaaaaaaaaadddd 5 жыл бұрын
what is film grain ?
@MarioManTV
@MarioManTV 5 жыл бұрын
Kevin Besnier Film grain helps hide color banding issues. Of course, proper driver-level dithering would be better, but film grain as a post-processing effect is seemingly all we get for now.
@janisir4529
@janisir4529 5 жыл бұрын
I turned it on once. It made up for the shitty textures of mass effect. But then I found the 4k texture mod that put andromeda to shame
@alyx4436
@alyx4436 Жыл бұрын
This is 100% correct. I used to really dislike motion blur most the time. I say most the time becasue there were moments where I digged it like Killzone 2 and 3. But by the time last gen rolled around I had moved 80% on to PC and I would always turn motion blur off. Importantly, I will mention that last gen it was pretty affordable to build a PC that completely destroyed the consoles, so there I was having a ball of a time on a 1080Ti. But this gen, I find myself playing a lot on my PS5(despite having a 4080) ever since I found out how good filmic motion blur is now in games. I often choose the "Quality" mode rather than the "Performance" mode on console because the look of 30fps with long exposure combined with per object mb can be so good that I just go for the higher resolution + RT. Of course if it is a fighting, competitive or fast paced FPS then more frames the better but even character action games like DMC, I am fine with Quality mode + filmic motion blur. It looks, dare i say, c i n e m a t i c.
@Chasm9
@Chasm9 10 ай бұрын
This. I used to dislike motion blur because people on the Internet said so.. I didn't even give it a fair shot. Now, after watching DF's explanations why certain visual features are important, I always first try it out and see if I like it. Most of the time I leave it on. I only adjust the strength depending on what frame-rate I get in a given game. I'm sure there's ton of people who simply dislike the effect because some prominent KZfaqr said it's bad (like Linus does all the time).
@grandsquanchrum
@grandsquanchrum 5 жыл бұрын
So to sum things up: 1. Motion blur has a bad rep because it was implemented poorly. 2. Motion blur is still implemented poorly, but better than it was before. 3. There's only maybe 2 games with well implemented motion blur. 4. Motion blur gets in the way of gameplay due to interfering with conveyance. This video didn't make a good case for motion blur. The problem with motion blur is that it will likely never take into account where I have my eyes. Sure, they could remove it from the center like you suggest but that doesn't mean that's where I'm focused. When I don't focus on my hand and wave it in front of my face it's blurry as it passes but if I focus on it (i.e. follow it with my eyes) then it's no longer blurry. So if a game has motion blur whether or not it's per pixel or per object it'll never take into account that I'm focusing on the movement of the object since it doesn't have that information. If I follow something that's moving on the screen with my eyes and it's blurring due to motion blur effects that's immediately unnatural and distracting. Consider the amount of processing power motion blur takes. I'd much rather get the extra frames than I would use up frames for the motion blur effect. I prefer more frames of information conveyed plainly over more frames of information smeared on the screen. I think there's a future to motion blur in VR considering the future of the tech is going to be on the shoulders of eye tracking for foveated rendering but it doesn't have much of a place in regular gaming outside of low refresh rate TVs paired with consoles.
@ImplyDoods
@ImplyDoods 4 жыл бұрын
no VR motion blur would make every one sick they need super high FPS rates to feel even remotly right motion blur would make it even worse
@Dissaxter
@Dissaxter 6 жыл бұрын
When i play games to win i turn it off but when i play for fun it´s on to enjoy the beautiful vistas!
@RobloxSugarFanta
@RobloxSugarFanta 6 жыл бұрын
the only good motion blur is Freeman's Mind motion blur. too bad we will never achieve that one.
@DimeTree
@DimeTree 6 жыл бұрын
Get Half-Life Source, enable motion blur, look up the console command to intensify the effect and change it until it looks like the videos. Another game with very high quality motion blur that adds to the realism and experience is Far Cry 3. Both object blur and camera blur are applied very tastefully and effectively, and frankly it feels weird playing the game without it.
@NiGHTSnoob
@NiGHTSnoob 6 жыл бұрын
Nope, the way Freeman's Mind achieves motion blur is the same way Dario's Sonic Generations post-edit videos work. He plays back the game at 1/4 speed, but still at 60 fps. Then he blends the 240 fps footage together down to 60 fps. I'm not actually sure if Ross uses 240 footage, he might go even higher. It's not something you can actually achieve in real time in the engine.
@NiGHTSnoob
@NiGHTSnoob 6 жыл бұрын
And he also explains why it's something you can't really achieve in practice in that example. It's far too resource intensive which is why he had to use such an old game like Quake. Even games that are 10 years old are still too much to achieve good framerates with that method at that level of quality.
@Dictator93
@Dictator93 6 жыл бұрын
With a modern i7 and a good GPU, you can get a nice 500 fps in early source games or quite a bit in gold source games. THe problem is, GOld Source has gameplay problems when scaling to ultra high fps - enemy turn rates are completely broken so they never ever can attack you really.
@AdrianMuslim
@AdrianMuslim 6 жыл бұрын
Are we talking about Morgan Freeman?
@obamacheck3567
@obamacheck3567 3 жыл бұрын
4:40 We need 1000fps to get rid of gaps in motion Doom Eternal and a NASA computer: now this looks like a job for me
@lasz1979
@lasz1979 11 күн бұрын
Motion blur shot my parents in front of me while walking through the alley behind a theater.
@Torrumaka
@Torrumaka 6 жыл бұрын
1. Disable Motion Blur 2. Disable Depth of Field 3. Disable Chromatic abberation 4. Disable grain filter 5. Disable any hell-blurring anti-aliasing 5. - Now you can play properly.
@AlexDisibio
@AlexDisibio 6 жыл бұрын
You forgot lens flare
@JayJapanB
@JayJapanB 6 жыл бұрын
Disable particle effects and soft shadows too.
@cpypcy
@cpypcy 6 жыл бұрын
You're god damn right!
@LeonardoMuniz
@LeonardoMuniz 6 жыл бұрын
Jesus, you like to play games with stair steps all over the place. Yuck. Anti-aliasing is necessary.
@AlexDisibio
@AlexDisibio 6 жыл бұрын
He didn't say anti-aliasing in general, he is just talking about post-processing anti-aliasing like which just blurs everything like FXAA. MSAA or SSAA are fine.
@DrLilo
@DrLilo 6 жыл бұрын
I can't remember the last time I went into a video with one very strong opinion and came out with a completely different one. Great job!
@DrLilo
@DrLilo 6 жыл бұрын
Earthplayer this video is from June... And I didn't even say all that much in my comment oO
@MakkoMaegistear
@MakkoMaegistear 6 жыл бұрын
DrLilo He's just copy-pasting that same response everywhere
@DavidStrencsev
@DavidStrencsev 5 жыл бұрын
Awesome explanation of motion blur in games. I usually turned off blur because it made me dizzy, but in today's best engines it looks good and enhancing the experience. So 100% agree with your video.
@leonidlazarev6141
@leonidlazarev6141 5 жыл бұрын
I still remember how I played Lost Planet for the first time and was blown away with how cool object motion blur looks. It felt like I'm watching awesome action movie. That was 12 years ago... Motion blur is a great effect when implemented right. Sadly, not a lot of games do that.
@tennicktenstyl
@tennicktenstyl 6 жыл бұрын
I really like motion when it's subtle, yet makes the movements so smooth. You can run the game at 40fps and it doesn't hurt your eyes so bad. Otherwise you would have to run the game at solid 100+ frames per second.
@Tryhardfann
@Tryhardfann 6 жыл бұрын
_I like motion blur. It just makes everything look smoother, just as long as it's not too strong._
@zybch
@zybch 6 жыл бұрын
Makes things look smoother because it 'smooths' out all the fine details. No thanks.
@pegasusdrive12
@pegasusdrive12 6 жыл бұрын
Mikey C details over gaps in time. That's a deal breaker for me but I understand your view.
@xFlared
@xFlared 6 жыл бұрын
Vsync makes things look smoother too, yet it's absolute shit for input and slows the game down considerably. Turn the gimmicks off. All they do is limit the game's potential.
@ZombieBarioth
@ZombieBarioth 6 жыл бұрын
Vsync isn't really the issue though, its that a lot of games tend to use triple-buffer Vsync with no option to turn the former off. This is one area where the GPU settings can actually do a better job. That's how it is with a lot of these 'gimmick' settings, most games are stuck with a particular version with no way of adjusting it. I imagine that's a big part of why people hate them, it'd be like spicy food only coming in mild or habanero.
@aolson1111
@aolson1111 6 жыл бұрын
Admiral Ackbar You don't know what you're talking about. Vsync does not "slow the game down."
@coruviel
@coruviel 2 жыл бұрын
I always get shit on when i say i like motion blur, everyone immediately thinks that it blurs your screen entirely, only older games did that, i'm glad i found this video to know I'm not alone.
@omarcomming722
@omarcomming722 5 жыл бұрын
I’ve never understood the overwhelming hate for motion blur, all of a sudden every second person has motion sickness tendencies
@ellisargamer9248
@ellisargamer9248 3 жыл бұрын
I get motion sickness from some games, mostly FPS games, normally it's tolerable. I get motion sickness far worse from VR, this is normally tolerable (although much worse than flat games) as long as I don't play too long, or try to stand in a game with full movement. I don't remember getting motion sick from a game until after the PS2 era. Perhaps as graphics have become more realistic our brains are more likely to be tricked into thinking we are actually moving, and since we're not we get that motion sick feeling.
@TimvanHelsdingen
@TimvanHelsdingen 6 жыл бұрын
I'm the odd one out here, but I much prefer motion blur being on. Just looks way more natural. Probably has to do with me working in 3d animation/vfx as well, because vfx without motionblur just looks bad. Motionblur these days in games is quite good most of the time so for the most part you can just leave it on. The way motion blur is done this days is similar to how vfx handles it a lot of times as well (you don't always render it, since doing it in post gives more control in compositing) You write out a velocity pass for each frames which is a 3 gradient image for each velocity axis (red for x, green for y, blue for z) and you use it to add blur in post. Now, in vfx there are ways to fix the comon artifacts, like masking with object id's (or using depth data) and applying motion blur on different seperate layers. So I assume in the future you could also do this in games. Probably too taxing right now.
@AKSBSU
@AKSBSU 6 жыл бұрын
Do you have any insights as to why the games that use the so-called "temporal injection" technique tend to have fantastic looking motion blur and look far smoother than you'd expect from the frame rate figure? Ratchet and Clank and the Shadow of the Colossus remake are possibly the smoothest looking 30 and 60 fps games I've seen. Motion blur really adds a lot to those games. Or perhaps it's just a coincidence or some other reason they look so much smoother than you'd expect from those frame rate figures? Thanks in advance.
@TimvanHelsdingen
@TimvanHelsdingen 6 жыл бұрын
AKSBSU Well, the whole idea of motionblur is to make something look smoother and more natural, since we're used to see fast moving objects with blur. Movies are also only 24fps, yet they still look smooth and natural due to the blurring. Fun fact: in movies where they want action to feel faster and more rough they use a higher shutter speed, that way you get less motion blur and action looks more intense and clean. Saving Private Ryan started that and you see it a lot nowadays
@pkaulf
@pkaulf 6 жыл бұрын
Temporal injection is for antialiasing and/or upsampling, and it causes ghosting (somewhat similar to the very earliest accumulation buffer motion blur effects). A side effect of that is it will smear any motion blur a little bit more.
@johnn7232
@johnn7232 6 жыл бұрын
You're not the odd one out - you're just one of the few people who actually uses knowledge and reason to arrive at an opinion instead of being a sheep who jumps on a bandwagon 'cause they see a bunch of loud-mouthed gamers who think they're a LOT smarter than they actually are all riding that bandwagon.
@xLightcrystalx
@xLightcrystalx 6 жыл бұрын
I absolutely adore motion blur. I love that shit so FUCKIN much that I can't play games that don't have it.
@Sglman
@Sglman 6 жыл бұрын
Except motion is entirely believable without motion blur
@AngelboyVR
@AngelboyVR 3 жыл бұрын
not all motion. take a fast spinning wheel for example, without it might look like its rotating the other way which is not how it would loook with your REAL EYES
@edsknife
@edsknife 5 жыл бұрын
Guess motion blur at 144FPS is better than regular 24FPS
@dl_supertroll
@dl_supertroll 3 жыл бұрын
Came here for advice Got a history lesson
@xShxdowc
@xShxdowc 6 жыл бұрын
I’d say input delay is our biggest enemy x3 it takes away the realism of things when gaming some tvs are really bad upto around 200ms> (edit: never expected so many likes xD)
@aolson1111
@aolson1111 6 жыл бұрын
OUCHIExDAxEL1TE Get a monitor.
@jolejolevv
@jolejolevv 6 жыл бұрын
kinda bullshit,i bought my TV last year and it has 14,7ms in gaming mode
@ladderlappen4585
@ladderlappen4585 6 жыл бұрын
too much u need 1 or 2
@LennartC
@LennartC 6 жыл бұрын
I've stopped using my TV for gaming. It's relatively new (1 or 2 years old) but has an insane input lag. I haven't measured it but it feels like it's 500ms or more..
@jolejolevv
@jolejolevv 6 жыл бұрын
Happens when u dont watch the specifications for a tv, a real 100hz panel and under 20ms lag input is a must if u wanna play PC games on it.
@thecanucklehead3034
@thecanucklehead3034 6 жыл бұрын
When i move my head super fast, i dont see anything even resembling what motion blur is supposed to simulate. So basically, i turn it off and my eyes do the work and i get natural motion blur. Idk if that makes any sense at all
@ATomatoIsAFruit
@ATomatoIsAFruit 4 жыл бұрын
It doesn't make sense because your explanation is wrong. Our eyes are very good at tracking and focusing on particular objects. When you move your hand in front of your view rapidly, if you focus on your hand, it never really blurs, only the extremities of the fingers that move just a little bit faster than what your eyes compensate for - and even then, it's hard to recognize the effect because our brain is also good at filling the gaps in our imagery. If you quickly wave your hand in front of you, but try to focus on another static object behind it, like, say, some furniture, then your hand *will* be blurred, because your focus is on the background, and your eyes are not tracking your hand's motion. One problem seldom mentioned about videogame motion blur is how there's no eye tracking simulation in games at all, so everything is treated at video camera level or worse. A modern 60fps camcorder turning after a car driving fast by its side will see the rest of the scene blur, while the car remains mostly sharp save for the wheels. The opposite happens when the camera is pointing at static scenery in the same situation: the car gets blurred entirely by various amounts, depending on its speed of travel and its shutter speed. Note that our eyes don't have a "shutter speed" per se, and we don't see things in 60, 120, 144, 240 etc. frames per second; we see in real time. Motion blur is a natural product of depth, object tracking and velocities. We have this in real life and never pay mind to it, because we rarely ever look specifically for it, and when we do, we're just as likely to draw the wrong conclusions. In image sequences like films, blur is captured from the same elements again. In raster graphics, they have to be somehow added in, because computer imagery is "perfect", and no amount of high refresh rate and fast motion will ever truly create motion blur in your eyes; at best, your brain momentarily holds the previous defined image in memory. I think games can only benefit from a smart implementation of motion blur, but we're far from an accepted delivery of it. Many titles that use even the more favourable "per object blur" still are either too sensitive (starting to blur just from a slow pan of the camera) or too strong (when it does kick in, it makes the screen a smeary mess).
@maximeteppe7627
@maximeteppe7627 4 жыл бұрын
that's because your eye almost instantly locks onto the next area you want to look at. motion blur ever only occurs naturally for out of focus objects. so say you shake your hand in front of your face. If you focus on something behind your hand, your eye doesn't move, so you see motion blur on your hand. If you focused on the hand instead, the whole background would blur, but the hand would be fairly sharp. On a screen you don't really get natural motion blur because the movement happening on the screen isn't continuous, it's a certain number of sharp images. Yes, our brain is capable of stringing images together as if it were a continuous movement, but fast movement can create discontinuities. For a good example, look at something like 2D cartoons, that, for budget reasons, have a low amount of frames (generally 12 per sec, each one doubled to fit the standard 24) the solution is to draw "smear frames", which is a handdrawn equivalent to per object motion blur., that help our brain ease up when stringing together this staggered motion that it creates inbetween frames. the same applies to video games. If say, a bullet has no motion blur, you 'll see several several images of the bullet at once, whereas motion blur can make you se a fluidly moving streak instead.
@Phiidyn
@Phiidyn 5 жыл бұрын
You've done an amazing job explaining how motion blur works and how it is has been implemented in games through the generations. I had no idea it was this complex, I just thought every implementation was camera-based motion blur that was used to blur a frame by reducing pixel count during high motion scenes to lessen GPU load and maintain steady frame rates on lesser hardware (consoles). Per-object motion blur is incredible and can really add to the impact of events, like when an anime character winds up and punches something at high speed and that blur effect ends upon impact into a high resolution scene. It can really add "oomph" to your actions in a game. Now that I know the effect is implemented differently through the use of different techniques by each individual developer I will most certainly try turning it on. You've got me wondering if I've been missing out on some visual fidelity in certain titles that use it in striking ways, such as was shown in your Doom footage with that chain gun. That looks nuts! The way the bullets blur as they're fed into the gun and the barrel churns them out in a blurry mess. Now THAT'S good use of motion blur!
@labdG
@labdG 6 жыл бұрын
I agree with all of it. I used to hate motion blur and AA in games because it looked bad, was blurry and unclear in the games I played. Since I got a new PC I tried using more advanced graphics options in games since the new PC was alot more powerful than my old one. I realized that most games I tried then with motion blur and AA looked amazing and now I allways try it and I'm dissapointed if it's not good.
@jerrodkilla23
@jerrodkilla23 6 жыл бұрын
Great video , but i still don't care for Motion Blur.
@mitcHELLOworld
@mitcHELLOworld 6 жыл бұрын
Danny D. Stickin it to the man
@gagatai
@gagatai 6 жыл бұрын
Play State Of Decay 2 and think again.
@Daniel-yz3zf
@Daniel-yz3zf 6 жыл бұрын
Gavin Tai yep, that game is a perfect example of how not to implement motion blur
@nathanddrews
@nathanddrews 6 жыл бұрын
Agreed. Motion blur: off. Depth of field: off. Grain: off. Chromatic aberration: off. Push those fps to the max, refresh to the max, and let my eyeballs/brain figure out how to blur it.
@mwfcod0932
@mwfcod0932 6 жыл бұрын
nathanddrews lol
@TheGaluMoD
@TheGaluMoD 6 жыл бұрын
Awesome video! :) People are about as openminded as I've come to expect from this comment section. Anyway, my take is this: Per object motion blur yay, camera motion blur nay.
@mickael486
@mickael486 8 ай бұрын
Great video. The only thing missing is a couple of examples of object motion blur both on and off side by side comparisons.
@OrkhanJulfa
@OrkhanJulfa 5 жыл бұрын
I like good motion blur. Engines like CryEngine or Unreal have a really good motion blur and it add very natural visual feeling.
@dashmeshsingh564
@dashmeshsingh564 6 жыл бұрын
How can you even put "Focus" and "Motion Blur" in the same title??
@DRYstudios1994
@DRYstudios1994 5 жыл бұрын
He's focusing on the topic of motion blur.
@gabenewell3955
@gabenewell3955 5 жыл бұрын
Daniel Yerkes whoosh
@Magnymbus
@Magnymbus 6 жыл бұрын
Camera motion blur doesn't need to be condemned, it just needs to be applied in a vignette, where the effect is less extreme as you get closer to the middle of the screen, up to no camera motion blur at all in the direct focus region, which could be a simple scaleable oval. And don't tell me this is hard on framerates, pixel shaders already have examples of low frame impact gradient application in many titles. A simple radial gradient should be no problem, especially with the hardware in systems currently being sold, even the Switch could take it.
@alexanderbattaglia6048
@alexanderbattaglia6048 6 жыл бұрын
Yes! Definitely! I really think the vignette application is something I wish we saw more often. Halo Reach as highlighted in this video does that, for example. Best, Alex
@DMitsukirules
@DMitsukirules 5 жыл бұрын
but your eyes already do this
@JJSideshowBob
@JJSideshowBob 5 жыл бұрын
At the risk of repeating myself, you guys are really, REALLY good at explaining things. Like... in a structured, non-repetitive, entertaining manner. Compared to the fire-and-forget style of other channels I'm used to. It's almost as if you actually research and prepare, lol. Anyway - quality content once again. Thanks!
@shrinivasexe
@shrinivasexe 11 ай бұрын
I usually leave it on cause I can see gaps between the frames with fast camera movement, even in 60fps.
@Kuhfladensammler
@Kuhfladensammler 6 жыл бұрын
you didn‘t convince me, since i am experimenting with motion blur in every single game - most of the time to end up by turning it off. But did you really make a 20min video where you talk almost a third of that time about ps2 without any mention of SSX?! i mean, come on!
@JustFrameAltF4
@JustFrameAltF4 6 жыл бұрын
Mr Roboto what games are you playing? I tried it with Warframe and the effect makes the game look so much better
@Kuhfladensammler
@Kuhfladensammler 6 жыл бұрын
I play many single player games. I can't remember every single one of them, but at least in Uncharted 3, maybe the last of us (if there was an option) and Metro 2033 I had to turn it down or completely off. By the way: I am playing Shenmue right now, and the use of motionblur is so silly - at least nowadays.
@Kuhfladensammler
@Kuhfladensammler 6 жыл бұрын
The Master Procrastinator doom and quake are too fast for me. i think i wouldn't see a difference, even if i was playing these kind of games. aren't they fps monsters? how does the frame prr second ratio effect on motionblur?
@JustFrameAltF4
@JustFrameAltF4 6 жыл бұрын
Oh yeah, Uncharted 3! The blur in that game was awful. Just try anyway and see if you can tell, just think about how clear/blurry it looks (be sure to look at it in 1080p 60fps). I think it has a small effect on framerate, but not much. I think i go from 110 to 100fps average in Warframe, so not much to split hairs over.
@rbenne6
@rbenne6 6 жыл бұрын
In mass effect the motion blur was just as bad as like gears of war...smearing ALL movement especially when I'm doing a critical turn to fill the enemy with cosmo-bullets. LOL
@gytux0258
@gytux0258 6 жыл бұрын
I always disable motion blur. Makes me feel slightly sick when its on.
@LoStraniero91
@LoStraniero91 5 жыл бұрын
Motion blur was first experimented with some PS1 games which manipulated the framebuffer to blend frames and create the "accumulation blur" effect. Metal Gear Solid and Rollcage Stage 2 are a perfect example.
@TetraSky
@TetraSky 3 жыл бұрын
If I wanted butter vision, I'd just spread butter in my eyes. I want to be able to look at the nice visuals of the graphics in the game. Especially in games like Far Cry 4/5, where you can immerse yourself in the world, run through foliage and what not.
@daniloberserk
@daniloberserk 4 жыл бұрын
This video is absolutely brilliant! And in my opinion it's one of the most important things to address in 3D gaming. It's such a shame that it's way to easy to do a bad implementation and there's way to many variables going on with the LCD technology itself. Even playing in full 240Hz / 240 FPS can be a mess (with or without MBR) because of the lack of properly implemented blur, the "emptiness" between fast moving objects is extremely distracting for me, it is obviously better then 60Hz but unless we have crazy FPS values (like 1000 FPS and continuous lightning), we'll probably need better solutions to improve this experience. It's such an divisive topic that there's a lot of games who lacks any implementation after all. My favorite competitive fast paced game is OW, and even at 240Hz it is extremely distracting to play sometimes because of that. It's a shame it's an underrated and misunderstood topic. A good analogy for me is just the way it feels to see a low FPS movie recorded with a fast shutter speed. It is extremely distracting and feels completely unnatural. 3D gaming in general feels always like this and you nailed the reason in the very first part of the video why.
@parapsycho13
@parapsycho13 6 жыл бұрын
"More realistic" isn't always better. All your technical jargon doesn't change the fact that games look aesthetically better without motion blur (or depth of field, for that matter).
@ImplyDoods
@ImplyDoods 4 жыл бұрын
@Rolling Macarolli or maybe its cause the switch is a fucking hand held its not the size of a small pc and sounds like a jet yet it still use is over 10 year old harware from when it came out
@cadetri9716
@cadetri9716 5 жыл бұрын
I think motion blur is excellent for single player games like DOOM or BioShock, but when it comes to mutiplayer I always want my view of the battlefield as uninterrupted as possible, where perhaps immersion takes a backseat to gameplay. Not all of the time, though.
@thoreberlin
@thoreberlin 3 жыл бұрын
I really value your takes on technology. Since i saw your video 2 years ago, i try out motion blur in every game. Have changed to OLED screen meanwhile. But i'm still in "motion blur is the devil"-club.
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