Teenage Mutant Ninja Turtles: Shredder's Revenge Review - Better Than Turtles in Time or SOR4?!

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The Electric Underground

The Electric Underground

2 жыл бұрын

Teenage Mutant Ninja Turtles: Shredder's Revenge Review - Better Than Turtles in Time or SOR4?! Rejoice beat em' up fans, it has been a long time coming but the new Ninja Turtles: Shredder's Revenge by Tribute games has arrived! This is something I have been keeping an eye on for the past year. In other reviews, it has been hailed as a highlight of the genre and even better then classics like Turtles in Time and Streets of Rage 4. Being a dedicated player of both of these games as well as Beat Em' Ups generally, the big question for me was is this all hype? Is Shredder's Revenge really among the best of all time? IGN and Nintendo Life seem to think so. Nintendo Life went so far as to say it's "more enjoyable" than Streets of Rage 4. In this video, I dig into the Nintendo Switch port and analyze the mechanics, level design, enemy design, movement, combat, boss fights, and general gameplay in-depth. Does the game hold up to the scrutiny, or is it more nostalgia bate that we just can't seem to resist but lavish with praise? According to IGN its: "a prime example of how to breathe new life into a age-old genre."
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Пікірлер: 598
@Renegaiden_
@Renegaiden_ 2 жыл бұрын
I like this perspective on this game's review. It never really occured to me that reviewers and retro enthusiasts are only praising these new classic style games based more on the nostalgia factor and how it feels to play it rather than how it close it keeps to the formula and how well the mechanics are done to fit cohesively into the whole gameplay. That too is important! This generation of gamers & reviewers are of a different breed than the rest of us who get what real A-1 game design is by playing a game over and over. I noticed that the western indie scene has been departing from the best practices of making games in these genres, adding leveling up elements, rogue-like elements, strange movement controls and A.I. designs, TOO MANY LEVELS F0r an arcade experience, etc.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yep it's a concerning shift in my opinion.
@huevonesunltd
@huevonesunltd 2 жыл бұрын
I am sure it's a phase (or at least i hope) back in the NES era there was a time frame where every single game genre had to have RPG elements, then overtime that slowed down, i think it's the same thing today with roguelike elements and every metroidvania trying to be the next hollow knight It also can be that the games that don't follow current trends are simply hard to discover, they go under the radar or don't get the mainstream attention that they deserve, there's a bunch of those out there but it's hard to even run into them in a sea of games
@samuraicollector2903
@samuraicollector2903 2 жыл бұрын
I cannot agree so much. To me this game gets a 95/100, and just because the final boss, was kind of disappointing, I looks cool, but I just hate I cannot just attack and backflip, and have to keep waiting until there is a chance to attack, so this is the reason it gets 5 points less from my score, appart from this, the game is almoust perfect. Incredible graphics and is has smooths movements from he characters and backgrounds, so muchd detail. The music is very good, I didnt liked all tracks but after replying the game and playing the game over and over, now I like most of them. The controls are perfect, they got the basic moves, the have old moves back like throwing the foot soldiers to the screen, and the new movements, now the backflip is an scape button and you can counter attack after using it, the upercut, and the specials, you can do crazy long combos. They nailed the controls. Also the difficulty is nice, if you put it in hard is not as easy, and it is not unfair, you just have to get better at the game. And after completing the thropies/challenges/collectables, etc. What is left is to come back over and over, just like an old arcade. If you have the switch version this is the best, you have maybe to ride on an airplane, waiting outside the dentist, just play some ninja turtles at this moment. Now this game is a classic.
@MacuahuitlGaming
@MacuahuitlGaming Жыл бұрын
Just wanted to tell you the new updates added a lot of nice stuff, like s on throws and optional dissabling of taunts, etc on arcade runs. you still cant grab black foot soldiers but grab feels way more useful now.
@Mister_Domm
@Mister_Domm 2 ай бұрын
Surprised he didn’t respond to you
@aliveman420
@aliveman420 Ай бұрын
​@@Mister_Dommi don't think he likes it, he didn't even do a 1 year later like he did for Streets of rage 4
@Chris-yj7sr
@Chris-yj7sr 6 ай бұрын
It's been a while since my first comment... For some reason I decided to check out the DLC (about 6 months after it released) and I noticed that some of the things you've mentioned were actually fixed. The weird sliding animation after you stop running has been removed - I actually checked multiple characters to make sure it wasn't only for the 2 DLC chars. My biggest gripe with the vanilla version was the weird taunt/special system where especially in online, many players would pretty much do nothing but taunt special, taunt special... Now at least they've limited it somehow, so now you can fill up 1 special meter with a taunt and only if you have no meter to begin with, so if you have already 1 or more stacked, the taunt will not give you extra specials anymore. Still some idiots keep spamming the taunts in mutliplayer lol. The new survival mode is quite good also, although not as good as the one added in SOR4. The 2 new playable characters (Usagi & Karai) are an unusual choice but at the moment I actually prefer to play them compared to the rest of the cast. Survival mode also added a couple of new enemies. Overall the gameplay seems more fluid to me and I can pull off longer combos - I usually end levels with the highest combo plus most kills in multiplayer, so sometimes I get kicked when I play with casuals/noobs lol. I'm not sure if I can recommend the new DLC to you, knowing your unique take and taste in games, but I guess you could fire the game up again, to see if you like the fixes the devs made so far. Kinda sad though that compared to release, the game often seems dead when it comes to multiplayer. p.s. sorry if I made any spelling errors. My grammar is kinda limited too, since English isn't my first language... Anyway keep up the great work! Your vids are always very interesting, since you provide opinions which are far out of the box.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 жыл бұрын
Great review. This kind of analysis is what makes this channel great. I haven't really played Turtles much, but even before you mentioned Streets of Rage, a lot of the set pieces in the footage reminded me of it.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
yep it's pretty clear that they took a lot of inspriation from streets 4. I think they leaned too heavily into the toolbelt attack design though, where each attack has it's "purpose" and so the game is sort of built around matching your rock up to the enemies scissors.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 жыл бұрын
@@TheElectricUnderground I mean a number of those (and some of he enemies) basically look ripped out of SoR1. But yeah as far as your "tool belt critique," I feel like modem games get so carefully and thoughtfully designed that it can feel a little sterile and boring. Nothing is an unplayable mess in the same way you used to see, but the potential for novelty, surprise, or unintended interactions that turn out interesting is much less.
@kathleendelcourt8136
@kathleendelcourt8136 2 жыл бұрын
I think the inertia issue is a modern symptom of 2D games focusing too much on smooth animations. More frames is good but it will introduce inertia in your gameplay if you are not careful, sure a 5 frames animation for a dash stop or a turn around looks nice but it is also slower and impacts the overall responsiveness.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes I agree and I've had so many conversations about this with devs over the years, begging them, PLEASE, no more inertia, please ha.
@KrystianMajewski
@KrystianMajewski 2 жыл бұрын
Nah, plenty of old games have tons of inertia. A prominent example being the Super Mario Brothers series. Recently there has been a fantastic podcast series called "Into the Depths: Super Mario World" where they invited a bunch of platformer game designers to discuss SMW. They discussed this subject among many others. Nice and nuanced discussion. Highly recommended.
@sethsez
@sethsez 2 жыл бұрын
I think the inertia is a symptom of the devs being big Kunio-kun fans, as evidenced by their last beat 'em up, Scott Pilgrim vs. the World, which was a big sloppy (in more ways than one) love letter to River City Ransom and all its assorted siblings.
@JustFun-ho6qy
@JustFun-ho6qy 2 жыл бұрын
Sor4 has a lot more frames of animation than Shredder's Revenge and is still super tight. The devs of that game simply had a much better grasp on fundamental concepts like frame data and animation cancelling. Or maybe the Shredder's Revenge devs just didn't care all that much. Overall SR reminds me an awful lot of River City Girls (more so than Scott Pilgrim thank goodness. Hate that game) The gameplay is reasonably entertaining but what you're really here for is the presentation. It's a little unfortunate then that SoR4 - for me at least - easily wins on that front as well. What a stunning game that one.
@kathleendelcourt8136
@kathleendelcourt8136 2 жыл бұрын
@@JustFun-ho6qy SOR4 knew where to put more frames of animation and where not to.
@ShmupJunkie
@ShmupJunkie 2 жыл бұрын
Thanks for the really in-depth on this Mark. Super helpful for me. I'm sure I'll still play it when I get a chance, but I can take my time now. I've never been nearly the fan of beat em ups as you are for the reasons you stated, which is the lack of fast, fluid gameplay and interesting mechanics to keep you engaged. Just having a big move set isn't enough. It has to come together into being able to master them and dominate, or at least be really fun and not devolve into repetition and mashing. The original two Turtles games were always my all time favs to play for that reason. Not only fast and nimble, but the mechanics made it fun to wreck enemies across the screen and feel like a bad ass while playing. Most beat em ups feel too slow, plodding and stilted for my taste, even if they still have very solid gameplay behind it like Final Fight. So if this new TMNT doesn't scratch that itch I won't likely put much time into it aside from the nostalgia hit with my son or a friend.
@AlchemistTongueDrums
@AlchemistTongueDrums 2 жыл бұрын
Honestly, you may wanna try SoR4. On the harder difficulties there are MOBS of enemies moving very fast. At times it almost feels more like a fighter since you can juggle enemies against the walls which is a great modern improvement--knocking enemies off screen and sitting around waiting for them to come back on screen was rough on old beat 'em ups but SoR4 fixed this.
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 2 жыл бұрын
Is it weird that I always look for "mechanics to wreck enemies" in any turn based rpg?
@MuriloRiFO
@MuriloRiFO 2 жыл бұрын
Fight'n Rage turbo mode is what you're looking for, there's even a review on this channel to give you more information about it
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Hell yes! Glad we are of one mind here, wouldn't expect less from a fellow Ninja Gaiden fan XD One beat em up that defintely scratches that fast fluid combat itch is Fight N' Rage (my fav), so def check that out when you feel the scratch :-)
@TheSamuraiGoomba
@TheSamuraiGoomba 2 жыл бұрын
I know Mark shills it a lot, Junkie, but it sounds to me like you're craving Fight 'n' Rage. That game is all about being fast, masterful and dominating the opponents before they can do anything. You really cannot mash in Fight 'n' Rage, not unless you are bringing a bunch of friends or AI as a crutch.
@Joe-Rad
@Joe-Rad 2 жыл бұрын
So nice to watch reviews from someone is actually good at hard games and understands mechanics. Thanks for the review dude. Overall I think it's a fairly priced package and looks like a fun time. I will pick it up for sure. Looking forward to the Cowabunga collection more though.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thank you my dude! Yeah in order to dig into this stuff there is a certain level of gameplay literacy required! I am also looking forward to the collection, fingers crossed it s not full of input lag
@viewtifuljoe99
@viewtifuljoe99 2 жыл бұрын
I do like seeing actual mechanical breakdowns of games instead of the usual surface level first impression we get in launch day reviews. I've been playing this both solo and with a full group of 6 this week and have been having a great time even if it's not as great as Fight N Rage or SoR4. The game having 16 stages though is way too many. I can't imagine I'll be picking it up as much as those two games since an arcade run takes so long. I would've preferred branching paths like in Guardian Heroes.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah branching paths would have been better :-)
@Hiromu656
@Hiromu656 2 жыл бұрын
I like watching all of your reviews, even for games I'm sure I'll never play. There is a real lack of technical and mechanical analysis of games from reviewers. It's almost as if they're afraid to admit they like games, even though they're video game reviewers. It's like they think if they show that they care too much about video games someone might call them a nerd. It's very weird... Anyway, keep it up man.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
That s great! I do hope my reviews are set apart in that regard as most game reviews are shockingly devoid of actually talking about the gameplay mechanics. Honestly I m not sure why other than most reviewers like to follow along with each other s opinions. Like in this games case, I don't think you will find other reviewers saying it s anything of a Masterpiece
@armormodekeeg
@armormodekeeg 2 жыл бұрын
I'm also someone who enjoys a beat-em-up and is frustrated with reviews that can't really break down the mechanics, so seeing someone go in-depth with this game like this is nice. That said, as someone who picked up this game, I'd like to offer a different perspective on its mechanics that are why I found the game fun. First of all, I will agree that grabs are too weak (even beyond utility; they just feel limp!) and that the game is too long for an arcade-style beat-em-up. After that though... There is recovery on a number of attacks, but you hardly ever have to actually experience it because this game has SO many cancels. You can dash cancel most grounded attacks for relentless offense, and you can cancel pretty much every grounded attack into dodge, rising attack, or super (if you have it ofc) if you need to avoid damage. Specific moves may be less strong on their own but the way you can make them flow together allows for a very fast-paced style of play. On bosses in particular, you can very reliably avoid their counterattack by either dodging behind them (and then doing the dodge follow-up attack to start another combo) or doing your rising attack (and then dropping with the divekick to start another combo). These sorts of things also work for regular armored enemies, from the axe guys to the Triceratons. Apart from a small handful of bosses (mostly just the Turtle Tenderizer, Groundchuck, and Super Shredder tbh), you really don't have to be afraid of them or take it that slow; you can use the incredibly good cancel options to put everything together in a much more fast and fun way. It is very different from Turtles in Time, but I don't think it has to be as slow or boring as you describe. So if what I described sounds neat to you or anyone else who wants to give this game a try, then you might end up into it like I am. At any rate, thank you for making the video and spurring discussion! It's so tiring when the only talk about these games is about surface style and some vague reference to "quarter munching". P.S. Oh right, one more bummer: as far as I can tell the scoring is basically just "amount of enemies defeated" apart from finding the hidden sushi. I liked the dynamic of different kills being worth different points in SNES Turtles in Time so it was sad to not have something like that.
@sethsez
@sethsez 2 жыл бұрын
Agreed on all of this. I feel like this video mostly refuses to engage with the game on its own terms and fundamentally misunderstands how free-form the game actually is. It sees all the mechanics in play, but only ever in the context of "is this like the beat 'em ups I like" rather than in the context of forming their own coherent whole. There's tons of room for player expression in this game, but you can't just ignore half the mechanics and then claim it's constricting when you have trouble.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Oh great comment my dude!! So I do recognize that the game has options like this, with the dodge and the supers and such. But I don't particularly like this style of gameplay where the game nerfs your movement and grabs in favor of these command dodges and supers. What I think happened is that the devs really really wanted you to play in the manner you describe (lots of command input and specials) so they made all the bosses and enemies force you into this style of gameplay. Sifu is the exact same way. I think some players will find this fun, but I just don't think it holds up in the long run the same way. I m going to make a video about this idea in the future, but it s changing the genre into plug and play like pokemon, rather than a joust of hitboxes
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
@@sethsez hi Seth check out my reply below. I think it will help clarify where I am coming from
@sethsez
@sethsez 2 жыл бұрын
@@TheElectricUnderground I guess I just fundamentally disagree that the gameplay here is plug-and-play, or that classic beat 'em ups were ever just hitbox jousting. Any beat 'em up worth its salt always had elements punishing certain moves or encouraging certain approaches, including Turtles in Time itself, and this doesn't feel any harsher or more restrictive on that front to me, but it does expect you to use the full toolbox at various points, just like Turtles in Time did. You couldn't play that game while ignoring jumps or grabs and you'd have a miserable experience trying, and this is the same with the addition of dodging. I suppose my issue is that you keep saying the game requires a single play style to proceed, and I don't think that's accurate. It does discourage ignoring chunks of its gameplay, and grabs are certainly less powerful than they were in Turtles in Time (although grabs were absurdly overpowered in that game compared to just about anything else in the genre), but within that restriction there's still plenty of room to tackle encounters from a variety of different approaches (frequently including hitbox jousting). That said, one thing I'll absolutely agree on is the game's size. I have no problem with it for story mode, but I really wish arcade mode was eight stages with branching paths. The damn thing's too long for one sitting, even though that's actually not terribly unusual for home-based beat 'em ups, even in the classic era.
@john_c1
@john_c1 2 жыл бұрын
The overall experience for me is: the game is very frustrating to play, unsatisfying and hard to enjoy. I've been waiting for it since it was announced and I really wanted to like it. The fighting lacks flow, feels sluggish, slow and much more. April is best "turtle" they designed her faster and stronger 🙈. In conclusion for some ninjas they feel really slow and sluggish to me. Perhaps they should have also renamed it RTMT (Retired turtles).I completely agree with the point pressing in this video. Yes, they tried a different approach but that makes it harder to enjoy. Level design is also bad, some boss fights are ridiculous and most levels are quite boring, hence, little replayability
@garrz32
@garrz32 2 жыл бұрын
Finally, an honest review , too many youtubers looking at this through rose tinted glasses..great stuff man
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks so much my dude! Honesty and in depth coverage is the goal of the channel. Yeah the hype waves for these types of things can be overwhelming
@riggel8804
@riggel8804 2 жыл бұрын
That intro made my day. I'm ready for retro/nostalgia paradies.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha I k glad you liked it! It s my fav intro on the channel so far :-)
@CarmenOfSpades
@CarmenOfSpades 2 жыл бұрын
The beginning of the video was a spot-on recreation of every Gamespot/IGN/"Games journalist" review I've ever read, lol
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha yes the intro popped into my mind as I was literally reading the ign review XD
@finnmarr-heenan2397
@finnmarr-heenan2397 2 жыл бұрын
Bruh the flip isn’t primarily for movement, neither is the dash attack or dash slide, they are for cancling ur strings and combo extension. Ur whole video can be summed up as “ it’s not my turtles in time” try playing it like shredders revenge, the goal isn’t to quickly kill foot clan with slams and 4 hit strings, it’s to juggle the fuck out of the last guy on screen like a mvc combo. Btw the flip and kick is not only acts as a cancel for string but it’s also has homing / tracking which will give you that zippy diagonal movement ur missing. It’s fine if I prefer turtles in time, but ur acting like the game is flawed or poorly designed under the assumption that they tried and failed to remake turtles in time .
@finnmarr-heenan2397
@finnmarr-heenan2397 2 жыл бұрын
But you are right about the enemie design, boss fights and quality in the first half being better
@zom4775
@zom4775 2 жыл бұрын
I've had a problem with western indie dev design for a while now. They'll keep adding mechanics on top of mechanics to band aid the balance of the game instead of just building a solid foundation. It's like a restaurant spreading itself too thin with menu options instead of mastering one particular dish as a foundation to get people in the door. Great review and I couldn't agree more. Glad there are other old obsessive jaded boomers out here.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes extactly! I'm going to do a topic vid on the subject and call it "toolbelt" design. Because that's what it basically is. Everything becomes a "tool" and the game design is plug and play. X beats Y, Y beats Z, Z beats, X. BUT NEVER try to use X against Z, not allowed! It's like pokemon ha
@SylvesterInk
@SylvesterInk 2 жыл бұрын
@@TheElectricUnderground Yeah, I never cared for the paper/scissor/rock style of balance, because it just makes gameplay too formulaic. It's usually more interesting to have situational based mechanics, with just enough wiggle room that you could get away with doing ridiculous stuff in those rare instances where you timed it right.
@huevonesunltd
@huevonesunltd 2 жыл бұрын
I can give you one example, there's this indie game studio that i know , which is obsessed with Zelda. You can tell they don't play any other games that are not "the big thing right now" so when they talk about classic it's always Zelda or really obvious picks. So, in the games they make they copy paste stuff from Zelda directly even if it makes no sense. For example: They have this 2D platformer game, the main character has a sword and it's mostly focused towards platforming and finding a switch to spend doors like Zelda. BUT, you know how in Ocarina of Time if you fall from a relatively high height your character Rolls forward automatically? Well, they added that to their 2D platformer just because it's from Zelda. So when i was testing the game, i jumped off from a high platform in a "Jump of faith" kind of situation, when i landed i actually landed on the ground, and right in front of the ground there was a pit with spikes. So when i landed, the character automatically rolled forward and fell into the spikes, nothing you could do about it. For them the rolling forward thing is just for show but it actually severely impacts gameplay itself, and that's just one of many examples.
@paxhumana2015
@paxhumana2015 2 жыл бұрын
@@TheElectricUnderground , and speaking of tools...
@magicjohnson3121
@magicjohnson3121 2 жыл бұрын
The rolling forwards sounds like Donkey Kong 94. One of the few flaws with that fantastic game.
@ghoulsarefree
@ghoulsarefree 2 жыл бұрын
Tbh I think you started off by discarding two moves that a lot of the combat is based around just because these are not part of Turtles in Time, and this is why you ended up having such a "hit and run" experience. Most frame lag (including mid-combo) can be canceled into a backflip, and slide is powerful for knocking down groups of weak enemies. Against armor enemies slide will pass straight through (including block) and pass under projectiles for quick approach positioning. Jumping is much less useful in this game compared to the originals and this took me a few hours to get used to (unless playing as Leonardo who has a far superior high jump attack). In your gameplay footage it can be seen that you are totally overlooking clear opportunities in which a backflip is appropriate and would make a 4-hit combo safe (again, this is very important against armor enemies). The default button layout is slightly awkward since it places attack and backflip on opposite face buttons, so use a stick controller or put backflip on a shoulder. Well, this also feeds into your comments enemy design, since you seem to have been negatively impacted by avoiding the techniques for dealing with these enemies (which is exactly what good enemy design should do, force you to use more of the move set). I think the style of combat is supposed to be a lot of running and flipping around, even if this does not translate to literal faster pace of inputs compared to combo-based games or the originals. Personally I think it's good not great and unfortunate to have such a generic dodge roll in a belt-scroller, which has become all too popular a move since introduced by Super Smash Bros. It's good you talked about the moves in depth but I think more than 1 day is necessary to adapt, especially coming in with the mindset that this will be played exactly like Turtles in Time at a level of specificity which unfortunately would totally undermine the very broad appeal of the Turtles license.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I think the confusion here is that you think I don t like the combat because I don't understand it. That s not the case. I do understand the combat and how the dev wants you to use dodgeroll, uppercut, and super all the time. My point is that I don't like this style of combat design (sifu does the same thing) because it takes away from natural fundimentals to emphasize special attacks all the time. It s possible to understand a combat system and still dislike it s design :-)
@ghoulsarefree
@ghoulsarefree 2 жыл бұрын
@@TheElectricUnderground edit: Sorry, to be clear, I'm not trying to convince you to like the game. I understand the distaste for this style of combat and that after the time you have played you do not wish to play any further. As I mentioned, it is not my favorite either. However, from the perspective of understanding design, I believe it is important to take into consideration the full spectrum of mechanics, and while in general your review has done a good job of this, I think the response to the enemy design in particular reflects your comments about neglecting the backflip and slide move and finding those useless. So it is of course still a matter of taste whether the enemies are enjoyable or not to interact with, but to simply say that armor slows down the pace and generalize as hit-and-run is more just an observation that you can still survive without using the techniques that the game would like you to use (when facing armor, backflip out of a combo through the enemy for rear position). For me this particular failing of the game is in bottlenecking the player to force them into using these techniques or in having an abstract layer (scoring/timing) for using them correctly. The enemy design itself makes perfect sense and is well-fitting for the full set of combat abilities in the game.
@benjaminbeltran7004
@benjaminbeltran7004 2 жыл бұрын
You never fail with this indepth game mechanics-focused reviews. Thank you, this is great information.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thank you my dude!!! I m a big beat em up fan (was my fav genre for years) so I wanted to try and analyze the gameplay for my fellow players :-)
@dr_ubo
@dr_ubo 2 жыл бұрын
As the beat em up fan you are I wanted to ask about a few things. - There's an anti-air (DP kind of motion) attack, how are the aerial links/strings, landing lag and launcher options? I saw one of the turtles can do the Chun-Li pogo kick thing as well - As far as strings and links between attacks, is it Final Fight 1/Pretty Sailor Moon style with the cancel the finisher hit of the combo kind of style or is it more open (since you mentioned the cooldown and frame state at the finisher hit)? Can you cancel hits naturally (like... ducking or something) - I see there's a new roll move with some s... is there any dodge offset you can do from this move? That would give it a lot of variety and room to experiment if so. Also... is there any link up from dodge roll or does it always have the cooldown you mentioned? - Crowd control and strings/combos... how long is the "combo/chain meter"? Does it mesh well with usual crowd control tactics (especially turtle games in particular with the throws)? I'll see if the regional pricing has it at good price to try it out myself, but I'm curious to see your answers to this (I was waiting for your review and perhaps one of those "no hit" runs from icono) as well as bog's opinion. Thanks in advance.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ok here is the info! 1. yep you have a literal dp anti-air, you press attack and jump at the same time. You will use this often and honestly the game really like this move because you can also use it to launch. The game wants to be dmc at times ha. 2. sadly no fun turn around string cancels or guard cancels. You can cancel out of attacks pretty easily with jumps and dashes and what not, but really it actually doesn't matter because the enemies have armor anyway. So the strat is often get 3 hits in, and then dash or jump away. No fun stun locks or anything. 3. no crowd control in this game. Your throw is hella weak. Your best option is to dash around and hit and run people. no streets of rage style throw setups and what not.
@dr_ubo
@dr_ubo 2 жыл бұрын
@@TheElectricUnderground Thanks for the detailed answers Mark. I doubt it'll be on the level of Jitsu Squad, Fight'nRage or SOR4, but I kinda get where they were going with the DMC-lite in 2D thing. Check out Sinoc's new game as well, that one is going to really wow you Slave Zero X.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
@@dr_ubo OH thanks for the heads up! Gotta check it out!
@P1EX
@P1EX 2 жыл бұрын
Respectfully, you mention the dodge button is not useful or that you didn't like it but it is the solution to some of your biggest complaints, the armored enemies (dodge behind take them out in one combo) and getting out of the telegraphed boss moves instead of getting punished (you can dodge out of combos). I think you said it yourself you kept trying to play it like the old arcade games and this one is just a bit different. Do agree with a lot of other stuff you said except you didn't mention what a banger the soundtrack was!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
So your not wrong about this and so I'll try to clarify what I mean exactly. Yes the game def gives you "tools" to deal with all of the things the game throws at you. Hell you have one mighty sludgehammer (the super) that solves everything. So what my critique is more addressing is how the game limits you from engaging in the base combat. So in a traditional beat em up, they are not built around this modern toolbelt combat design where this option beats this option that beats this option, like rock paper scissors. Instead, in old school beat em ups you and your enemy have these hitboxes and you are jousting with each other to ram your hitbox into their hurtbox without taking damage. Maybe I should make a topic video on this because once the distinction is made clear many of my reviews will probably come more into focus.
@ruolbu
@ruolbu 2 жыл бұрын
@@TheElectricUnderground you should make that video yes. What you write here did not come through in your video at all if you ask me.
@P1EX
@P1EX 2 жыл бұрын
@@TheElectricUnderground I’m in my mid 30’s and while I love the classics I think I’d be a bit disappointed if it was just a cut-copy of the combat we have had in the older games for years already. I don’t mind having to approach some enemies differently than just hitting x on them all or optimally throwing every single enemy. I’m not saying your criticism is not valid as I see your point and understand where you are coming from - just that I don’t agree personally and maybe it comes down to what people expect from it. Im sure a lot of people were expecting turtles in time 2 with how they marketed it. It’s no fight n rage but it’s a fun casual romp especially in co-op.
@chrichtonsworld1
@chrichtonsworld1 Ай бұрын
​@@P1EXi am much older than you but while i loved playing this game I am a little disappointed that it doesn't offer more in terms of replayability. More or different moves is one of the ways to do that. Or why not offer the exact same moves and controls of the original as an alternative configuration? Once you get past the nostalgia there should be more.
@john_c1
@john_c1 2 жыл бұрын
Hi, the throws are nerfed as you said but most frustrating for me: you can't throw a lot of enemies and it doesn't make any sense. They made it so you can't rely on throws , I agree. Overall the movement and attacks feel nerfed and you even get hit during your super. That is simply to ridiculous
@tiger8559
@tiger8559 2 жыл бұрын
“Ralph”? “The Hockey Guy”? Wow.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I will never stop calling him Ralph ha, it s a nickname. I can t give a fictional character a nickname?
@GalkaLost
@GalkaLost 2 жыл бұрын
Great Review. I also experienced some problems with replayability, as if everything slows down any of your actions. SOR4 was also unhurried beatemup, but it was very pleasant to feel enemies there, and a great opportunity to perform nice long combos. In the turtles, it is impossible to catch the rhythm, as if everything works to break any long combination and pace. I even had a question about this, do you think that the mechanic problems that you described can be fixed in balance patches, or the core of the game is too broken to be corrected? I just see that the game has potential, and I want to play more in it, but only if the developers make a proper balance.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Hi great question! I do think that the issues could absolutely be solved with patches, but some pretty hefty ones ha. I don't think they will be though, because I don't think the devs necessarily want more fundamental combat. The will likely patch the super taunt spam though ha.
@nerdzone
@nerdzone 2 жыл бұрын
I for once love the innertia on the dash. Maybe it is because I am used to the Kunio-kun series where the characters tradionally had some form of innertia. And also, my platformers background makes me used to it and liking it. It creates a different dynamic, sure, but I think it is for the better. The running state is very powerful as it is. I feel the nerf is not uncalled for. I catch myself always wanting to run in beat em ups and here - not so much. I had to decide whether or not I want to do it. While it is a change, I felt it is a welcome change for me.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I think the way the designed the game is very western. Where, instead of looking to challenge the power of the run via enemies or level design, they just add this nerf to it. Personally I cannot say that I am a fan of this design strategy and I think it is how we end up with how modern western gaming works. Keep it slow and basically turn every mechanic into a "tool." Where each option has a counter-option like in pokemon or something ha. I like the old school arcade design where they either remove the mechanic or let it rock, rather than having this odd in-between
@nerdzone
@nerdzone 2 жыл бұрын
Having listened the entire review, I would agree that the game definitely wants the players in more considerate mode and not going all in turbo mode. I would not hold it against it though. Although I did not like how punishing it could be to have to commit to each and every action so much, I feel it does its own thing, it sticks to it and does not do it bad at all. It definitely is targetted more towards casual audience, as you stated, and thus these decisions the design team took feel actually premeditated and in place in this game.
@brightsuperstition
@brightsuperstition 2 жыл бұрын
As for your overall criticisms of TMNT:SR's fundamentals, I think that you can make a very interesting, long and nuanced group discussion about recent trends in combat design for action videogames like Sifu and TMNT:SR that overly controls, nerfs and restricts player fundamentals (mobility, speed, basic combos, etc.) for fear that the game will be called a "mindless buttonmasher". On the one hand, I'm always sympathetic to developers who want to do what they can to encourage players to actually use their brains and try out all the mechanics a game has to offer instead of just using whatever is easiest and autopiloting their way to victory even if it means the players will bore themselves to tears (I've seen this happen far too often). On the other hand, developers oftentimes go too far and overtune the player to the point where the basic fundamentals of the player's character feels so weak (which is the case with TNMT:SR). It's a difficult balance and there's no easy answer to it. I still like TNMT:SR, but I don't love it, and I do think they went too far in this overtuning to the point where it actively hurts the longevity of the game for replayability and mastery.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
We are thinking along the same line because I am going to do a topic video on this very subject! I am going to call it "toolbelt combat design", so be sure to keep an eye out for it :-)
@mariahanover9335
@mariahanover9335 2 жыл бұрын
You would think an easy way to make the turtles play different was like, have someone with uninterruptible combos, someone who can break armor, someone whose throw can't be interrupted. I dunno, I never designed a beat em up before. Also, Furi is 65% off on Switch. Get on that. It's a hybrid bullet hell soulslike. You'll understand once you start playing.
@brightsuperstition
@brightsuperstition 2 жыл бұрын
It's sad that even beat-em-up games are falling victim to the "longer is always better" fallacy promoted by mainstream consumers. The same even happened with Drainus. Then again, I don't blame the developers of TMNT:SR. Most consumers these days think a game with a campaign that is "only" an hour or less long is never worth the full price. Just look at Steel Assault. Its length and pacing for a full run was just right. There was no filler or repetitive content. But it got destroyed by tons of reviewers (both professional and amateur players) saying it wasn't worth the full price (or even worth any kind of a purchase at all) because it was "too short". Just look at like half the Steam reviews as evidence. Could it have used extra features like a scoring mechanic to promote replayability beyond a 1CC survival run? Sure. But in terms of main campaign length, it was just right. But mainstream reviewers and players disagreed, and the game I feel has financially flopped because of it.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Oh I m really happy you brought up steel assault. I love that game! At first I was confused if the steel assault team worked on this game, but they did not (which makes sense). Yes I really really liked steel assaults levels and didn't have a problem with it s hour long length, but a ton of people on steam were mad apparently. But what about MegaMan games then? Why is it a rule games must be 2 hours plus, not a great trend
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 2 жыл бұрын
"longer is always better" is something I less appreciate as I discover more game.
@RetroRulzMyTown
@RetroRulzMyTown 2 жыл бұрын
Well to be honest, I feel like the longer is better argument is more for levels than games themselves. With long levels, you have to commit to them for 10 minutes to an hour, and games like those get insanely tedious for me, especially when they put useless side content in the levels on TOP of that length. With a game like this on the other hand, it has short and plentiful levels which allows you to take a break and jump back in when you feel like it. For that reason, I feel they hit a sweetspot in this game. Not to mention the multiplayer being polish here helps.
@ShamanNoodles
@ShamanNoodles 2 жыл бұрын
Did someone say "quarter muncher?" Did IGN say it's "retro?" Did I just hear "arcade!?" TaKe mY MoNeY Much buzzword. Wow!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha the line between parody and sincerity these days is razer thin XD
@LittleBigKid707b
@LittleBigKid707b 2 жыл бұрын
I don't feel what the OP is saying is wrong, just doesn't coincide with my feelings of the game. Played beat em ups all my life and not everyone needs to be this "complex", hardcore experience. Just finished this game yesterday and LOVED every bit of it. Only complaint is that it's way too easy. I'll go back to it and maybe do a hard 1cc arcade clear. I am very happy that we're in a beat em up resurgence as of late. I am a big fan of Fight N Rage, SOR 4 and just recently cleared The Takeover. Love the genre and I want all of them to do well.
@dr_ubo
@dr_ubo 2 жыл бұрын
Try Jitsu Squad and be on the lookout for Vendetta!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I do talk about that at the end of the review, where the game is perfectly fine if you are looking for a more slow paced casual sort of experience. I really think this is what the game is going for explicitly. However the electric underground is all about the hardcore, this is why the channel exists ha, so my reviews are going to be coming from this perspective. :-)
@LittleBigKid707b
@LittleBigKid707b 2 жыл бұрын
@@dr_ubo Yes. I'm getting the physical of Vendetta when I can get my hands on it. Never heard of the other one though.
@elijahdelapena732
@elijahdelapena732 2 жыл бұрын
@@dr_ubo I think Jitsu squad gameplay and mechanics is much better than TMNT
@mauriciowinston5293
@mauriciowinston5293 2 жыл бұрын
I'm with you.
@TurtleTitan03
@TurtleTitan03 2 жыл бұрын
There's a lot to be said here and it's nice that you are really going in depth here regarding what works and doesn't not really commenting to discuss whether I agree or disagree regarding Shredder's Revenge so much as I just want to out Turtles in Time as a dash attack simulator, I love that game to bits but like it's not without fault, the best option in every scenario is to dash attack due to the damage it deals, its priority, how fast it is(can be cancelled straight into another dash attack) how it can link into powerful, invincible throws, half the reason some people(me included) prefer Hyperstone Heist to Turtles in Time is because dash is mapped to a button, which makes accessing the true meta much easier. Who you pick barely matters in TiT because they all have the same dash attacks and if you're using the basic combo string that actually differentiates them pretty much ever, you're not playing optimally, special attacks also pretty much only matter during the final boss battle, really the only thing you're choosing in TiT when you play meta is stats (health, speed, power) I imagine a lot of the reason Shredder's Revenge changes the feel or way some of these work was purely to prevent it to boiling down to the same stuff TiT does ultimately. but what the hell do I know if you ask me those TMNT games based on the 2003 show are underrated, they each had identities of their own but the same fundamentals and while none were perfect they were largely developed by many of the same folks who made the arcade games and lessons felt learned in places, the Turtles played way more distinct than they do in either of the games discussed here, and the optimal playstyle for those games involved using your entire kit for the most part rather than one or two specific tools, this is speaking on behalf of both the handheld and console ones btw, they don't have much of a place in this discussion i know, but felt like giving them some kind of shout out since I don't feel most people really give them fair shakes, and I'm just saying I have alternatives to the classic games and SR lol.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah dash attack is hella good ha. I am open to adjustments to the core combat style of time (some one please make an enhanced romhack), but I don't like this special attack and dodge roll focused approach to shredders though. Hiest is really cool!
@zeroattentiongaming820
@zeroattentiongaming820 2 жыл бұрын
Gotta say this isn't just the best review I've seen of the game, it's by far the most in depth mechanical breakdown I've ever come across for a 2d beat em up. This kind of hyper focused mechanical attention to detail is what I expect out of die hard character action fanboys like myself. Rare to see it anywhere else except in discussion of fighting games. Though speaking of character action, what kind of timeline do we live in where we got love letters like this and DMC 5 but the Turtles game has inertia where it doesn't need it and DMC 5 took it away after years of fun with it in 4? Far from the worst timeline but not the best either.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I m really glad you appreciate the talk of mechanics here on the channel!! :-)
@caseywest9668
@caseywest9668 2 жыл бұрын
Thanks for the review. Good stuff, love to see in technical analysis that "professional" reviewers never bother to talk about.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I know right, it's kind of amazing how little they actually talk about the gameplay. The spend more time talking about IPs and that sort of thing.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 жыл бұрын
They can't talk about it because they don't understand it
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 жыл бұрын
Have you ever tried the beat em up sengoku 3 for neo-geo? I think the game is underrated and has also a combo system that you probably would like.
@superpowerman4354
@superpowerman4354 2 жыл бұрын
Sengoku 3 is top tier
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Not yet, but it is on the list for me to cover (along with armored warriors and punisher)
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 жыл бұрын
@@TheElectricUnderground punisher is quite easy. I remember finishing 1cc, altough most of the Times i would reach only kingpin.. You have to manage well the grapple system for croud Control and also have to exploit the armorrd bosses with specials, since their attacks only Lady a few seconds.
@franciscor390
@franciscor390 2 жыл бұрын
Always on point Mark and the spoof at the beginning was almost to accurate. I grew up on high dose of beat em ups and i played most of them in their time at the arcades, while i enjoyed the Konami beat em ups for their style many of them sadly tended to have this sort of annoying formula where most stronger enemies and bosses would constantly interrupt your string, you also couldn't rely on many special moves as the Konami ones stook to a rigid formula. This is where some other titles SLOWLY evolved the genre with a great pinnacle being noise factory's Sengoku 3 (for me at least) which has tons of special moves, juggles and combos. Problem is they took to long as this one came out in the early 2000's when arcades already dying down.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
The line between sincerity and parody on KZfaq is razer thin ha. I had to be extra creepy just to make sure people picked up that I was kidding XD yeah older Konami beat em ups are a bit jank, but I love the ones they put out on the SNES! It s not nearly as popular, but batman returns is an absolute gem and I have a mania mode clear with commentary kzfaq.info/get/bejne/Y9eaaKug1treqZs.html
@franciscor390
@franciscor390 2 жыл бұрын
@@TheElectricUnderground I completely missed Batman Returns for Snes (its crazy all of them were completely different games depending on the platform) had i known it was a Konami game i would have tried it out at the time. Now after seeing a bit of your playthrough i immediately got the style and strategy and was interested, so i will definitely be playing that.
@Ghenry
@Ghenry 2 жыл бұрын
Great review! I played this with a few friends, and while two of them were having a blast, me and a buddy were kinda iffy on the whole thing. You basically described why. Turtles In Time SNES set the bar so high back in the 90s, and SoR4 and FnR set the bar so high for modern standards. I can't help but notice it's by Tribute Games, whom I believe were responsible for the Scott Pilgrim beat-em-up. Now that game was supremely awful regarding its beat-em-up mechanics, so I'm not entirely surprised that Shredder's Revenge has so many flaws and lack of understanding in what makes a genuine beat-em-up.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes exactly!!
@2bussy
@2bussy 2 жыл бұрын
that first minute and a half was kind of terrifying how accurate it was 😳😂😂😂💀
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha glad you enjoyed it!!
@Chris-yj7sr
@Chris-yj7sr 2 жыл бұрын
It took a couple of days before I burned out on the game. I agree with your points regarding the grab system. It would make sense if we were not able to grab those foot clan soldiers with the big shield - ironically those are actually easy to grab, if I remember correctly. The taunt/special system is totally annoying imo. I just cant stand it when everybody uses nothing but taunts and specials in multiplayer. I wish the devs would restrict the taunts to one meter fill up per level. Arcade is a bit better, but still it seems obvious that they built the game around (over)using specials. Graphics and animations are probably the greatest strength of the game. The music is kinda dull in many stages and the sound effects are also nothing special imo - although it all fits the style of the game somehow. The difficulty range is also strange. I did a 1cc arcade run on first try without problems. When I tried again on gnarly, the difficulty spike seemed way too much. Almost like switching from normal to mania in SOR4. The boss fights mostly seemed way too easy as well. Most of them are easy to figure out on first try. I'm hoping for some patches which could take the game in a better direction, without taking it away from the casual players. At the moment I don't feel like picking it up again and will instead play Final Vendetta and SOR4.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Awesome comment Chris! Yes this is exactly my experience, after the novelty of the game wears off the flaws in the gameplay design are too heft to ignore. Like you say, the artist of the game is hard carrying it right into these high review scores ha.
@RanmaruRei
@RanmaruRei 2 жыл бұрын
Idk. Comparing TMNT game to the old games I have not felt that something is lacking, meanwhile with SoR4 I had. SoR4 lost running and side rolling and it feels, because of this, like the series went backwards in gameplay and mechanics: not improvement from SoR3, but going back to SoR2. And it's a bummer. TMNT, on the hand, feels complete. More likely because it's just different. Also, about armor. I have not any issue with armor in TMNT, because armored opponents are not that hard to deal with. Armor in SoR, on the other hand…
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I agree with the default character of 4 needing running and rolling for sure, that is one cool thing about the old characters within rage 4 I'd say, they can run and roll but don't have the op specials and stuff
@benjaminbeltran7004
@benjaminbeltran7004 2 жыл бұрын
Btw there's a guy in Steam forums that's mad because the game is ONLY two hours and he says it should be 10 hours long lol!
@Mark-nh2hs
@Mark-nh2hs 2 жыл бұрын
🤣🤣🤣 sounds like a modern gamer. I'm always shocked that many classic NES or SNES games are only 30mins to 1hr of game play when you see some long-play. And I'm there going "Lies all lies" I'm sure the game was way longer 🤣🤣🤣🤣
@benjaminbeltran7004
@benjaminbeltran7004 2 жыл бұрын
@@Mark-nh2hs Yeap, they were indeed short, but pretty hard.
@Mark-nh2hs
@Mark-nh2hs 2 жыл бұрын
@@benjaminbeltran7004 my god defo hard 🤣🤣 many I couldn't complete. When I watched a Megaman 2 playthrough I was going now way is that level that short get out of here..... Half the time I couldn't get of screen 2 🤣🤣🤣
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha that s great. Make it an RPG with forced cutscenes too
@Mark-nh2hs
@Mark-nh2hs 2 жыл бұрын
@@TheElectricUnderground 🤣🤣🤣🤣👍
@ruolbu
@ruolbu 2 жыл бұрын
I just played the game. I'm not the target audience for your channel, just got curious. I played the SNES version back then but not to the degree where I could certainly beat the story. So I would not have call myself good. Coming from that place, the new turtles game feels very much like a faithful adaption. You call it superficial similarities, I call it the entire depth of gameplay I ever knew. I recall I liked sprinting into enemies, I can do this here. I know I could jump kick and I can do this here. I Donatello was fucking slow but I liked the weapon and that's the same. So of course your lense is just as valid. I know the feel of a modern take of your fav game completely misses what made playing the original fun (Star Fox...). While I'm not sure how much of the game mechanics you like about the old game were intended vs just emerged, it seems obvious that this new developer moved very intentionally into a different direction. To me it seems like every situation and problem you encounter was judged by how you would solve it in the old game instead of what the new game offers you. Dodging is a primary tool to deal with armored enemies, sliding into enemies is an effective way of breaking them as well. In another post you mention that you dislike this rock paper scissors design, and that's fair. But disregarding half the tools and then being annoyed that the mechanics you prefer don't work well seems weird to me. Honestly I'm not a big fan of this new game. It's definitely too long. The later levels and enemy groups actively annoyed me. It feels like it relies on frequent use of the super attack and more crucially abusing the taunt to charge the super. Some of the character unlocks actively messed up how I liked to play until then. But I can't say I was a giant fan of the old game, and I bet I could say similar things about that one should I replay it now. So, from my point of view, this new game does an alright job and it's defintely a fun spectacle. I know beat em up fans like their combos but casuals like me just want a spectacle. And I think the devs definitely delivered that.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes, based on your description, I think you would fall into the target demographic of the game, and I think it s good on the grounds of casually playing along and taking your time with it. The real question is if you will play through the game over and over, or just a few times. Because, casually speaking, I m still fairly confident that the SNES turtles in time is still a better causal experience because it has a more polished design. So I say play the two back to back and see which you like more :-)
@TetsuoIronMan
@TetsuoIronMan 2 жыл бұрын
Mark, I’m going to watch this start to finish but if this ends with you thinking it’s overhyped when I haven’t played it, I’m going to be pretty heartbroken Edit: it’s not going well
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Well to soften the blow a little, I think when outlets are saying it's basically better than some of the best beat em ups of all time, that is a very high hurdle to clear. I think it's a solid game and a solid effort, so I think it's worth a casual playthrough. Just don't expect to have the juicy delicious combat of other games like SOR4, Fight N' Rage, or the OG turtles in time.
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 жыл бұрын
You are defnitly right on many points. It is for the casual gamer, lacks replayability, it is easy. However there were things that you did not mention. The músic, graphics and Animations are superb. I almost feel i was in a cartoon. Plus the characters and enemyes have a strong personality Played a few levels, did nor have paticience as i fell it is boring, but probably Will end it just to see música, enemyes, etc. Also you did not talk about the colectibles, that i felt were pointless. They are only there to extended the longevity, plus the sub missions in each levels are repetitive and range from super hard (not being hot by enemies) to super easy (all the other submission) Still i think is a good game for what is aiming and for me the best TMNT game. Sorry, turtles in time may have Better combat mechanics. But for me is even more boring and repetitive and lacks the cartoon spirit that the new hás
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I do really like that graphics and presentation a lot, they were on point with that for sure. I guess because the game is being so widely praised on these aspects I didn't feel a huge need to dig into them when I felt there was a lot to discuss game play wise. I do agree though the game looks great visually, the artist is hard carrying the team ha.
@srduncanbyu
@srduncanbyu 2 жыл бұрын
@@TheElectricUnderground gameplay is king!
@yabo_san
@yabo_san 2 жыл бұрын
i thought dotemu made shredder's revenge and sor4. turns out they're just a publisher. sucks a lot of what made sor4 so cool to me as someone that doesn't like beat em ups isn't in shredder's revenge but i still had some fun
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah I thought they made steel assault as well, but they just published that too ha. Gotta start snooping through the credentials these days, it s confusing!
@samuraicollector2903
@samuraicollector2903 2 жыл бұрын
I am a huge tmnt fan, I always liked the original arcade and the turtles in time, I was so happy when they made a snes port of turtles in time, but since then we havent has a decent tmnt beat them up, then they announce this shredders revenge for like a year and a half, I was so much waiting for this game, and finally when I player I fall in love with this game. I give this game a 95/100, I agree about what you say, the final enemy you just have to find a safe spot and then you do a complete combo, and run away, si I feel this final battle could have been better. About the game, the graphics, the music, controls, everything is almoust perfect, I am so happy they got the original actor and put their voices to some attacks and screams for the characters. So this game was completely made for the fans of tmnt and for people who liked the konami, also remember this game is made by conoletely different company and not konami, so they where very nice to put cameos and references to the other games. You are saying this game is slow, thats inly because you are playing slow and not using the complete movements. You say enemies attack you from behind, in the middle of the combo you can just turn around and the next attack will become the bakc attack, you have another option to use the backflip, this makes you invincible for a few moments and after doing a backflic you next attack become a dash attack and you can continue your combo, also also any attack can be cancelled into a backflip, also if by chance you have special meter, you can activate the special so they dont hit from behind, also there is an upercut that you can do pressing attack + jump at the same time, and you can cancel any attack and turn it into an uppercut, so if an enemy from behind will attack , do can do the back attack, the backflip, the special or an upercut to scape. Also you are saying the bosses are boring and you can only do a full combo and scape, wasnt the turtle in time this way?, after doing a conbi you have to go away a wait a second before you can attack again, most beat them ups are like this, but actially there so many things you can do, do the 4 combo and the boss will do a counter, you can back flip and attack this way you will aboud the attack and you can dash and continue the combo, if he will attack again you can uppercut to scape the attack, then do an air drop kick, and continue the combo, by this moment you already have full special bar, so continue the combo and if he will attack you can do the special, so you connected like a combo of 15 hits. Also the snes turtles in time, they put the difficult to low, if you get to the boss and corner him with the special, you can kill him in 3 seconds, doing the special over and over, when you run low on health just pick up the pizza and again the special, you can kill most bosses in 5 seconds. And you say if you hit an enemy it gets stunt for about 3 seconds, this sounds to me like you like easy games, thats the reason I usually play the turtles in time arcade over the snes version. The super nes version is great, but it is just to easy, I finish it in around 25 mins without dying. Also the shield enemies I am so glad the exist, they make more interesting the game, there is so many ways to stop them, back flip atack from behind, usea a special, charge and attack, throw another enemy into them, run and do a dash. From the beginning of the game I selected the hard difficult, I am so glad I did, the game became way more interesting, it is hard and they kicked my shell many times, little by little I have become better and now I know how to take care of most of the enemies. I still cannot beat the arcade mode alone in hard mode, so far I have gotten to level 9. Just try the game in arcade mode in hard you alone, and try to get use to all the moves, you will see the game will get as fast as you want, attack, backflip, upercut, then at this moment do the special to kill many enemies n one second, then run to t he next part, do a dash, attack some more, do a backfli throw a foot soldier to the other enemies, at this moment you special bat is full, so use the special so uou dont even have to use the taunt button, just keep running.
@mrhobs
@mrhobs 2 жыл бұрын
Hey I'm around 10 minutes in or so and you're talking about the slippery inertia dash thing. Can you give me your short take on Donkey Kong Country: TP and how it compares to the original? Because I kinda feel like maybe the movement change is similar there, but I'm not sure. I want to love TP, but... its hard when the original is so snappy and fast. (Especially playing as Diddy.) I still think I'll like DKC:TP, but... it'll take time to get used to. Supposedly it can be a decent speed running game, so I have hope. (And I'm not referring to Funky Kong, heh.)
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
My very short impromptu review of Tropical Freeze is that it is a massive downgrade to the OG Donkey Kong Country games ha. I have a no death playthrough of DKC1 sitting on my hard drive that I need to do a commentary vid on. But yeah, I got tropical freeze years ago and played it about an hour before moving on.
@mrhobs
@mrhobs 2 жыл бұрын
@@TheElectricUnderground Awesome thanks man, I feel less crazy now (considering the massive amount of praise TP gets). I bought it for Switch years ago now, so I'll probably finish it, but yeah, just have to lower my expectations. And yes, please do post some DKC1 content, that'd be rad! 🤙
@GojiGuy
@GojiGuy 2 жыл бұрын
I appreciate the actual honest and in-depth review. I'm surprised you dig SoR4. I thought that game was ass (at least in its 1.0 state) and bounced off it. I heard it got better with patches, but never came back. Also why the hell don't more 2D beat em ups just offer dodges and dodge cancels? Parries? Maybe I'm too ruined by character action games but holy fuck I wish new beat em ups actually adopted design conventions introduced in the last 20 years instead of trying to make something "nostalgic." It reminds me of R-Type Final 2.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah 1.0 Streets of rage was pretty solid (blaze saved it), but the game def improved with patches ha. Yes R-Type Final Review vibes are strong on this one ha. Though I do like shredder more than final 2
@streetfightervsxenoverse1832
@streetfightervsxenoverse1832 2 жыл бұрын
I had more fun playing TMNT then streets of rage 4 that said one doesn't have to be better then the other , There both great games
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
What's funny is that even though they are from the same publisher, how the games are made and their design approach are very different. I'd say streets 4 is more of a meshing of the franchise with some added elements, whereas shredder is a rewrite of the gameplay with surface similarities.
@jackrussell3084
@jackrussell3084 Жыл бұрын
So...if this is in anyway faithful to the source material. Why oh why is April a playable character with fighting moves on the levels of a ninja turtle. She is the object to be rescued to move the story forward, not the rescuer.
@novalescabeza4931
@novalescabeza4931 2 жыл бұрын
Shredders revenge is brawl, while turtles in time is melee, and arcade game/manhattan project is smash 64. Valid criticism Mark, but I still enjoy it as I did with brawl, for casual play with the family and friends. Funny how I can play this and streets of rage 4 (easier modes) with the nephews, but not fighting rage, as it is way too complicated for them.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
excellent analogy! That is exactly right ha. This really is the brawl version of Turtles in time. That's great ha. Even stuff like the nerfed movement and inertia matches up XD
@novalescabeza4931
@novalescabeza4931 2 жыл бұрын
@@TheElectricUnderground Imagine if someone did a project m like mode or arrange to fix all the issues. Wont happen but one can dream, right?
@rev0lu7ion
@rev0lu7ion 2 жыл бұрын
I'm glad I got to hear a different perspective. The amount of hype and praise for this game has been insane.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I know and what's gotten under my skin a bit is that all of these interviews and reviews talking the game up keep thumbing their nose at turtles in time, like it's an outdated POS or something. There's an interview with the dev where he says as much: www.latimes.com/entertainment-arts/story/2022-06-16/teenage-mutant-ninja-turtles-shredders-revenge-is-more-than-just-retro-cool
@DurosTheBlade
@DurosTheBlade 2 жыл бұрын
Inertia is fantastic in fighting games. Very good for extending the range of your moves and leading into pressure strings. And when the momentum carries into jumps, it can make for nasty jump-ins. I imagine that's where they snagged the idea from. I can see inertia being awful for beat'em'ups though given how tightly you may want to zip from left to right. A lot of it depends on the run animation. How long is the start-up? What's the top speed? What moves can you cancel the dash into (ideally the normal combo or a throw I imagine). Either way I appreciate the review. I'd have to try the game in my own hands. It's hard to convey the things you're discussing, but you do a good job.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks my dude!!! :-)
@DurosTheBlade
@DurosTheBlade 2 жыл бұрын
@@TheElectricUnderground After playing the game through, I can say you are 100% vindicated. The game controls like ass for a 'fast' beat 'em up. It ONLY works if you play it the way they intended you to play. The controls aren't tight. How you make a 'faster' beat 'em up than SoR4 but instead implement slippery/delayed controls is a mystery to me. This was either deliberately designed badly or made by someone who legitimately does not play fighting games/beat 'em ups. I'll just go through my list of how and why things are awful in this game: Taunting for specials. This is an easy one. Very abusable . The grabs. Oh my god the grabs in this game are AWFUL. As you said: there's no invulnerability frames. This is a sin in fighting games and beat 'em ups as far as I'm concerned. The entire appeal of grapplers in most fighting games in being able to have invuln frames on your grabs. That's what makes them good up close. That's why they are threatening: because if they grab you, they will win neutral. This is what makes tick-throws in fighting games so dangerous. If you wanna know why Mike Haggar or Max from SoR2 are so popular, the invulnerability frames during grabs/throws is partly why. But on top of that: the throws DON'T EVEN DO DAMAGE! Raphael's german suplex DOES NOT ONE-SHOT THE EASIEST ENEMIES ON NORMAL DIFFICULTY. This is insane, because his throw is easily one of the longest in the game. Why? He can one shot with his dash attack, but not is throw. Who made this game? I am genuinely laughing trying to understand how anyone thought this was good design. Throws are pretty much useless. And when you add in a lot of enemies that can't be grabbed, I honestly don't even know why throwing is a part of the game. There is not a single instance in the game where I wanted to throw an enemy. This is a beat 'em up. How? HOW!? AUTO-AIM IN A BEAT 'EM UP. Yes, this beat 'em up has AUTO-AIM. I thought maybe it only applied to dodge-attacks (circle+square), but it actually applies to ALL ATTACKS. Even your bread and butter four-hit combo has auto-aim. Your character, if you look closely, will literally slide along the ground to center himself in front of the closest enemy in the middle of of your four-hit string. If that means you slide into a pit -- well, congratulations, I guess. Even your slide and dash attacks will home in on enemies. I had a situation where I did a slide attack against a distant enemy, but because an enemy I was not lined up with was TECHNICALLY CLOSER, I slid down along the y-axis and slid between the two enemies and hit neither. Dashing in general only works if you are going for a slide attack or dash attack. This is not a game where you dash. You are a mounted knight. You JOUST enemies. You dash into a slide attack or a dash attack. That is it. If you try to pull out of a dash you started, you are getting a super awkward Flintstones-style running in place delay. If you go for a normal attack, you will instead get the dash attack -- you have to STOP your dash first...which leads into the Flintstones-style slip and slide. Dashing exists SOLELY for the dash attack or slide attack -- both of which can only be executed from dashing. Dashing is not in the game for actual movement. Especially since, as you pointed out, you can't really move up and down on the y-axis while dashing. Speaking of dash attacks, I can see what you mean by the ridiculous inertia. It is comical how far forward your character slides with his dash attacks. Even if you do a micro-dash into a dash attack (dash for a split second and cancel into the dash attack), your character will slide across half the screen. If you want a good laugh, do this with splinter. I could not stop laughing seeing him do his dash attack but still slide forward like 15 feet after the attack was clearly done. The combo system in general for this game is extremely rigid. The game expects and is designed around you performing moves in a certain order. If you don't: you are going to be at a severe frame disadvantage/delay (AKA you are open to attacks). I'll give you examples: The four hit combo. The last hit of your combo has a lot of delay. It's unsafe on hit. You are open to attacks. You are stuck in place for far too long. You can't move for a long period of time after performing it (trying to explain it clearly for anyone else reading this). However, you can cancel your fourth hit into your rising attack (jump+attack) and be safer. You can also cancel the fourth hit into a dash or slide attack. It's extremely rigid. Four hit combo -> Normal movement? NO Four Hit combo -> Dash attack? OKAY/SAFE Dashing is the same way. Dashing for movement? NO Dash -> Dash Attack/Slide attack? YES. SAFE. Hell, even Dash and slide attacks are the same way. If you aren't going into your normal four-hit combo after your dashing/slide attacks, you are going to be open to punishment. There's a lot more that could be said about this game -- the super-armor enemies are a pain in the ass for characters not named Raphael. The bosses aren't fun to fight and, as you said, basically feel like they were designed to have specials thrown in their face. I dunno. I'll play it for a bit more because I enjoy beat 'em ups but playing as characters asides Raphael feels like the suffering. His high damage and speed make the game bearable. I tried leonardo, but his signature spinning aerial attack has so much recovery on it, it's abysmal. And unlike everything else in the game, you can't cancel the recovery frames of his spinning sword attack into a different attack or even the dodge roll.
@kagemara277
@kagemara277 2 жыл бұрын
Amazing breakdown. I actually love the levels and enemy diversity, but I agree on the lazy boss designs and the dodge has too long cooldown- that’s my biggest issue-I definitely kept pressing the dodge at the right time but kept taking hits. My other complaint would be that they could make the turtles feel more different- like Leonardo has a special air and charge that covers his front and back too. Michelangelo has fun front charge and the bounce attack, but Raphael and Don don’t have anything that distinguishes them- so all the moves are copy and paste from T in Time- so they were not very creative on that part. I love the level design overall but bosses are too easy and boring gameplay wise.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks so much! Yeah the super and dodge spam aspects of the combat definitely start to wear in the back half of the game
@SpScarletSpider
@SpScarletSpider 2 жыл бұрын
Nah, Raph and Donnie have a lot of differences that distinguish them from their brothers. Someone actually did the research and figured out all of the different mechanics that each of the turtles have: preview.redd.it/cidch9lnzf691.png?width=1534&format=png&auto=webp&s=c10ca21b0f23ff5c7ff955ee79786d9d0111acdf
@magicjohnson3121
@magicjohnson3121 2 жыл бұрын
I am curious on what you’re thoughts on Treasures Guardian Heroes?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I need to try it, I do love treasure. They can get kinda crazy with some games, but i d love to give it a try soon
@magicjohnson3121
@magicjohnson3121 2 жыл бұрын
Yeah it’s crazy
@darylward7273
@darylward7273 2 жыл бұрын
Great seeing you play Final Vendetta, I thought you might like that better! btw have you played the demo to Yurukill? Do you reckon you'll review the full game?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes final vendetta coming soon! I don't think I'll review yurukill because it has all these story and puzzle elements ha.
@TheDandyLionsUK
@TheDandyLionsUK 2 жыл бұрын
@@TheElectricUnderground fair play... though the shmup sections can be played as it's own game.... just thought it'd be interesting to get your take on what is essentially a stealth release of a new G.Rev shmup, wrapped in a visual novel... but i'll take a Final Vendetta review! EDIT: They are also doing a high score competiton with the demo, if you get a high score you can win the game! I know you are a more of survival guy though :) twitter.com/NISAmerica/status/1534241281278242816
@tetris3606
@tetris3606 2 жыл бұрын
I'm sorry you didn't like the game as much! I agree with some of your complaints, but I disagree with quite a few of them. It is your opinion of course and while I believe this is a phenomenal game I don't blame you for not liking it. I almost with that you could review it without comparing to Turtles in Time as much seeing as it really is a completely different game. Also in your gameplay you didn't make use a of a lot of the great mechanics that were added. Maybe give the game another shot through a different lens or don't if you don't want to. Either way I did enjoy the video and your commentary as always.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Hey my dude, thanks for the awesome comment. So this review is going to be a bit of a dividing line when it comes to taste because there is a very clear shift in how the combat is designed, and you may or may not like this shift. I personally don't hence why I'm pointing out all the places that I ram my head up against the design. Maybe a useful way to understand is that I'm not critiquing the game from lacking "tools." The game has plenty of tools like you say the charge attacks and such. Hell, the game has one mighty tool that overcomes all in the form the super you can charge constantly, so it's not a question of not having an option. What I am critiqueing is what the game does NOT allow, which is the more traditional style of japanese beat em up combat. In most beat em up games, there is no toolbelt like you see in this game. You're not playing rock paper scissors with the enemies like it's pokemon. Instead, you have your hitbox, the enemies have theirs, and you are jousting with eachother via positioning and movement and you are flowing together your attacks in these beautiful combo strings. This game shuts this style of gameplay down completely, which I think is a shame considering it is the hallmark of konami style beat em ups.
@josephmartinez3266
@josephmartinez3266 2 жыл бұрын
They marketed the game as Turtles in Time +, it's a perfectly reasonable comparison. I think it's false advertising and will be going with the standard release instead of the bigger version I was planning on.
@tetris3606
@tetris3606 2 жыл бұрын
@@TheElectricUnderground thanks for the response! I appreciate where you’re coming from and from that perspective I totally understand what you mean. Can’t wait for your next great video!
@chris-n
@chris-n 2 жыл бұрын
Awesome deconstruction/analysis!!! Are you going to review Final Vendetta next?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
people are recommending it so I'm very tempted to!
@chris-n
@chris-n 2 жыл бұрын
@@TheElectricUnderground Excellent; will keep my eyes peeled for your take... It's a tough 1CC game (!)
@naejimba
@naejimba Жыл бұрын
Thank you, I knew I wasn't crazy. First, just how much I love Turtles in Time for the SNES; it wasn't too long ago as adults my brother and I sat down and played through it like we did as kids. Second, how I was disappointed with the new game by comparison. I hope you have a Turtles in Time review; the fact that you go into technical and mechanical analysis saves hours of having to do that myself, and beat 'em ups are a genre that I enjoy. After things like SHMUPS, non realistic racing games, and platformers it's one of the easier genres to make. Even better, it is a good genre if eventually you'd like to make fighting games. You can avoid multiplayer altogether (which especially if we're talking online increases complexity and time to develop by orders of magnitude), they tend to be slightly less complex mechanically (although there are more technical ones), and instead of a nightmare to balance the goal is to make the player horribly overpowered and the enemies weaker (a great way to learn about what makes a move good or bad).
@BBrecht
@BBrecht 2 жыл бұрын
19:10 I totally agree about the length of the game. As someone who plays arcade-style games witht he aim of either 1ccs or score runs, having the game be sixteen stages long is just ridiculous. I can't imagine sitting down to 1cc this game knowing that each attempt might be a two hour+ investment. If the devs had have halved the number of levels they could have had a tight, well-paced game instead of this drawn-out snoozefest between levels 8 and 13.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I agree with this analysis exactly. 10 stages would have been a lot better, and they could lengthen the stages a little. 16 short stages is just odd. I remember getting the mania+ clear in streets 4 and each attempt was 2 hours long, brutal ha. The game was fun enough to justify but even there I wish they trimmed some levels
@rhiethreal
@rhiethreal 2 жыл бұрын
The dodge is great because it has s and you can attack out of it. The dodge covers a large distance and the attack you can do from it also cover a huge distance, then you can chain that into your basic combo. So like do your basic combo, the boss goes to counter attack, but you roll through it, kick them, then start another combo.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes for sure, the devs really want you to use that dodge roll like it's dark souls ha. The reason I'm not a fan of it so much as the gameplay feels very simon says rather than placing more emphasis on positioning and such.
@rhiethreal
@rhiethreal 2 жыл бұрын
I feel like a lot of games are going that route these days. I felt like Elden Ring and Monster Hunter Rise did the same, where positioning isn't as useful as it used to be in older games. They want you to use s and such instead.
@RetasAF
@RetasAF 2 жыл бұрын
@@TheElectricUnderground like other dude said in other comment, give rabi ribi a try its all about positioning as there is no dodge button, a lot like a shmup without all the newage darksouls BS, you just have to look past the cutesy art but it seriously puts most games to shame in boss design
@viniciusvbf
@viniciusvbf 2 жыл бұрын
One thing I disagree about the mechanics is about what you say about the charged enemies. I felt the same in my first playthrough. But I completely ignored the evade/roll button in my first play, and seeing your gameplay apparently you're not using it too. Once I started using it it all made sense. You are supposed to evade at the right moment to fight these charged enemies, and once you get the hang of it it's fun. Learning how to use it properly will change your gameplay completely.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I wish I made this a bit more clear in my review, it's not that I don't understand that the game wants you to dodge roll the armored enemies (hell you can just super them with the taunt exploit), what I'm trying to explain more in the review is that the game's combat is very pointedly designed to force you into this style of play. It is the "correct" way to play and I think that's not the best combat design. Sifu does the same thing. Simon says combat the makes sure to nerf alternative options to force you to use this lame dodge roll all day.
@walterbiggenback4678
@walterbiggenback4678 2 жыл бұрын
Lot of what you're describing reminds me alot of how bayonetta 2 fell short of the first game. I definitely feel like a lot of modern combat systems are very 'gated' by souls-game influence, by adding these sluggish inertia based attacks they equalize things down and make it easier for casuals to understand combat but then really get rid of that snappy flourishing upper level play that makes mastering combat so fun. Great review as always, keep it up my man o/
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I am glad you brought this up! Yes this is the underlying problem we are going to keep running into it seems. The thing about dark souls is that it is an action RPG so many of it s combat mechanics are made to approximate turn based combat, which makes sense in an RPG. In an arcade action game however, these are an awkward fit and slow down the gameplay for no reason ha.
@sethsez
@sethsez 2 жыл бұрын
@@TheElectricUnderground "The thing about dark souls is that it is an action RPG so many of it s combat mechanics are made to approximate turn based combat" That's... certainly a claim.
@walterbiggenback4678
@walterbiggenback4678 2 жыл бұрын
@@TheElectricUnderground I wouldn't necessarily say its to approximate but definitely create a nice middle ground for people who don't normally get into action games proper like bayonetta. Which ultimately leads to this issue were we kinda are regressing on pure action combat because players think you need gating mechanics like stamina bars which limit the moves you use when all you really need is proper frame data. I like a lot of action rpgs but man I love character action games more and we solved this problem ages ago!
@realmiltonbradley8365
@realmiltonbradley8365 2 жыл бұрын
Thank you for an honest and thoughful review. I really appreciate the fact that you don't say things just for the sake of pleasing people (for your own benefits) like everything is now 🙏 I personally enjoy this game A LOT but you are on point about everything you said. Love your channel dude ✌️
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Hey thanks so much! I'm really glad you enjoyed the review, I do think people get caught up in these big internet hype waves too much ha.
@GurdevSeepersaud
@GurdevSeepersaud 9 ай бұрын
Just recently gave it a try and I have to say it's really interesting that you didn't find the cartwheel useful. IMO, it kind of rules the meta of the game. Just dodge into an enemy, hit em from behind, repeat. I suspect this is why they nerfed the rest of the moves because the cartwheel and your basic attack is all you really need
@maaramori3404
@maaramori3404 18 күн бұрын
Yeah, he somehow missed the core mechanic
@andyauthor2007
@andyauthor2007 2 жыл бұрын
I probably won't get this. I remember the experience I had with SoR 4 and I don't need that crap again.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah if streets 4 turned you off, steer clear on this one ha
@Mingodough
@Mingodough 2 жыл бұрын
Lol the intro is basically what I hear from mainstream reviewers from my filter. The inertia for the sliding is there in streets of rage 4 a little with the running characters and that’s a little annoying. From what I can tell the game is just different which I expected because I don’t think any of the original devs are working on this and the company making it while passionate, they seem to have been given a job and they have a different mindset when it comes to the gameplay. It looks like they just took all the moves from one play through they did of the arcade/snes game and went off with that without comparing them back to back with arcade game. In one of sor4’s documentaries, they had an Xbox controller connected to sor4 and sor2 to compare timing so it felt sor. In here they didn’t seem to do that looking at the documentaries they made. This game still has my interest aside from it being different feeling gameplay wise. It seems like it’ll be a Scott pilgrim the game situation for me where I love the aesthetics but the game play is just annoying (this game doesn’t seem as annoying as Scott pilgrim though). I hope the cowabunga collection has the original music of the games but I doubt it’ll have all of it.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
So i didn't bring it up in the review mingo, but there is a very ILLUMINATING interview with the devs on how they designed the game and they basically think that the old school design is outdated and their great new modern design is the bees knees. www.latimes.com/entertainment-arts/story/2022-06-16/teenage-mutant-ninja-turtles-shredders-revenge-is-more-than-just-retro-cool
@Mingodough
@Mingodough 2 жыл бұрын
@@TheElectricUnderground aside from game length and some level design they just mostly have to fix inertia when running, start up times and cool downs. They could change it, I remember sor4 released and the day dudes who breath fire had super armor and in an update they took away their armor and fixed axel’s speed and stuff. So maybe they’ll make it better? Still sucks that they have to “fix it later” but this is 2022 and no one can just release it good. But nobody is complaining other than a small portion of people so who knows
@BlackBeltGamers88
@BlackBeltGamers88 2 жыл бұрын
The absolute worst offender for the bosses having ridiculous evasion time was the Arcade boss ironically... 3 hits fight 2 mini bosses, 3 hits fight 2 mini bosses, repeat for a long time... That fight takes almost twice as long as the entire stage itself to get there.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah I heard that arcade mode runs get absolutely silly with stuff like this
@BlackBeltGamers88
@BlackBeltGamers88 2 жыл бұрын
@@TheElectricUnderground That's true too but I meant the actual arcade boss within the game that shredder summons, Tempestra. On Gnarly difficulty she's the most egregious. You so much as touch her with damage she phases out and spawns the Burping Wolf and Armored Turtle. Which basically as you said rewards the player for taunting to fill meter and spending supers to damage her rather than basic combos... I loved the game as we were playing it but now after beating the story on Gnarly and doing a full clear of arcade I can see ALL of the shortcomings. The other biggest thing missing from the Snes Turtles is the ability to combo your basic attacks into throws by holding up or down. Unless that was a thing in Fight N Rage and I can't remember the Snes version as well as I thought.
@arcadedbeast
@arcadedbeast 2 жыл бұрын
Does it have a CRT filter?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Not that I'm aware of, but I didn't check this time around.
@ac2jones
@ac2jones 11 ай бұрын
Fight' N Rage guy needs to get in with DotEMu guys and do the Sequel or some DLC for for more TMNT
@TheElectricUnderground
@TheElectricUnderground 11 ай бұрын
that would be awesome, i'd def check that out ha
@ciaranmccarthy
@ciaranmccarthy Жыл бұрын
Have you played much of Streets of Rage Remake? It's my favourite beat 'em up by a mile.
@TheElectricUnderground
@TheElectricUnderground Жыл бұрын
A little bit! I talk about it a bit in an upcoming video :-)
@ciaranmccarthy
@ciaranmccarthy Жыл бұрын
@@TheElectricUnderground cool, looking forward to it! Really enjoying your videos, keep up the great work!
@mig_zvm
@mig_zvm 2 жыл бұрын
Slightly off topic, but I would like to say that I believe the Stern TMNT Pinball machine to be excellent. If you like pinball and you like the turtles I think you will have a lot of fun, assuming you can find a machine nearby.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Oh that s awesome!!! I d love to play that at some point. I m not that great at pinball (funny enough) but I do enjoy the machines!
@superpowerman4354
@superpowerman4354 2 жыл бұрын
Really appreciate the honest review. I hope you found the game decent enough to go for a 1cc clear with commentary : )
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah I can see it being a fun causal playthrough, and on those grounds I think it works. I just don't think it will stand the test of ... passing moments ... like Turtles in Time has. I think the modern review hype machine needs to calm itself down a little ha.
@superpowerman4354
@superpowerman4354 2 жыл бұрын
@@TheElectricUnderground Yo you gotta check out this Shredders Revenge Review kzfaq.info/get/bejne/nspkjNGGksCzj5s.html.
@Mister_Domm
@Mister_Domm Ай бұрын
What do you think of this game after the patches?
@KrystianMajewski
@KrystianMajewski 2 жыл бұрын
Interesting to hear a critical opinion among the praise. Something I noticed in your footage is that you basically never use the roll. Is that something you aren't doing on purpose because you found it flawed or are you just not in the habbit of doing it? You have some strong opionions on what deep beatemup game design means and it's fascinating to hear that. It's a bit of a shame that these insights don't have equally strong follow-ups. I don't think that intro does your argument any favors. Have you thought about digging deeper and inviting the devs for an interview? Surely, they considered all those subjects carefully. It would be interesting to hear the other side of the issue - how they arrived at this specific design. I'm having a blast with the game but it seems like I'm looking for different things in these games. So I did appriciate hearing your opinion. Keep it up, Mark!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
The intro is awesome though! :-) yeah I do talk about my thoughts on the design where I don't agree with the design philosophy of the devs. Where instead of having strong fundimentals mechanics - attacks, throws, movement - they instead opted to nerf all these options in favor of plug and play special attacks (the dodge, the super, and the uppercut). I fully understand that this is what devs want you to use these mechanics and the game is very clearly designed to push you into using them, but I m not a fan of this style of design. It feels very limited and repetitive to me
@ps3inquisition441
@ps3inquisition441 2 жыл бұрын
Everything you say is true, I still had some fun with it though. Played through it online, with a couple other people. It’s definitely too long and pretty easy, but pretty entertaining at the same time. Multiplayer is more fun than trying to go alone.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah I mention at the end that I don't think the game is bad or anything, just much more of a casually designed experience, and obviously intentionally so. So I don't think it's not worth a recommend if that's what people are looking for. I just don't think it lives up to the heights of stuff like the og turtles in time or SOR4, but those are high bars for sure.
@ps3inquisition441
@ps3inquisition441 2 жыл бұрын
@@TheElectricUnderground You’re right there, it’s not the revolutionary “best ever” game some people are saying, but I can see putting it on when I have a couple friends over and having some mindless fun.
@Azzabajam
@Azzabajam 11 ай бұрын
Have you done a review of streets of rage remake?
@amerigocosta7452
@amerigocosta7452 2 жыл бұрын
But at least this time April does something other than telling us that we have her support.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
April went from supporting character to the main star. It should be called April's revenge ha. She s a cool character so I get it, but it does show how the property has lost a lot of steam I think when the human stand in ends up as the star
@RewdanSprites
@RewdanSprites 2 жыл бұрын
Have you played streets of red? I quite like that one. Would be interested to see what you think about it! As I really like Fight N' rage and streets of rage 4 too! I did enjoy playing this one with family but I did also notice a lot of what you say as well. Its fine to have some fun, playing online is pretty funny.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I haven't! I m playing final vendetta right now actually!! Gonna review it
@RewdanSprites
@RewdanSprites 2 жыл бұрын
@@TheElectricUnderground Oh cool. Looking forward to seeing that! This is the first I've heard of it!
@pwnswoggle
@pwnswoggle 2 жыл бұрын
Haha another great video! The opening was spot on!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks so much!
@Alianger
@Alianger 2 жыл бұрын
The game references the two arcade games but it's not a version of either of those, it's a new game.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
All millennial art references other stuff ha, we can t help ourselves these days. XD
@Catchafire2000
@Catchafire2000 2 жыл бұрын
How does this compare to fight n rage?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I like fight n rage a lot more :-) most fast and fluid combat, less reliance on toolkit dodgeroll design ha
@mishikomishiko9088
@mishikomishiko9088 2 жыл бұрын
Your review was worth the wait! 👍🔥
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I'm really happy to hear that. Holy crap this review was a marathon, since I don't get early copies I had to pull 2 all nighters to get it done in a timely manner.
@viniciusvbf
@viniciusvbf 2 жыл бұрын
Great review, even though I disagree with few things here and there. Overall it's a fun game, it works particularly well as a party game, but basically that's it. If you want a more complex and polished beat'em up just go play Streets of Rage 4. My main criticism about this game is that it kind of feels like the developers never played any arcade games in their lives. I first finished the game in story mode to feel how the game plays and etc, and I couldn't believe how it just kept going on and on forever. 16 stages is just too much. After clearing the game (clearing all the stages in my first try, which is kind of ridiculous, and I'm not even that good at beat'em ups) I tried the arcade mode, thinking it would be a nice challenge... and I was too bored to go all the way to the end. I had 5 lives at stage 9 and just quit, I didn't feel like playing another hour or so. Arcade games are supposed to be hard to beat and short, and you should actually have to play multiple times to learn how to properly play it and beat it with one credit. This is not the case here. I will eventually try 1CCing it, but being this long it feels more like a chore.
@guyunderwood2297
@guyunderwood2297 2 жыл бұрын
Great review. Love the deep dive on the mechanics.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thank you my dude!!
@mcmcmify
@mcmcmify 2 жыл бұрын
Cool review! It's funny seeing other youtubers gush over this game compared to your review. Have you played Sengoku 3? It's super technical.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Ha I can imagine the stark contrast :-D I have a tiny bit but I ve heard really great things so I def need to dig into it
@Galaxy40k
@Galaxy40k 2 жыл бұрын
I do agree that Shredder's Revenge doesn't hold up to the truly amazing beat em ups like SoR4, but I still really enjoy it a lot. Way more fun than soooo many other games releasing right now, and even if it's not SoR4 level, I'm really glad to see a beat em up make headlines and help contribute to this little resurgence of the genre we've been having lately, with stuff like SoR4, Ninja Warriors, Fight N Rage, and the Scott Pilgrim re-release. Definitely gonna grab the physical copy of this when it comes out (especially because licensing issues mean this is gonna be pulled off digital storefronts in 10 years probably lol)
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah it s def cool to see a beat em up receive mainstream coverage and praise (don t get used to it ha). For this channel though beat em ups are part of my wheelhouse so I don't really allow the landscape to influence the meat of my reviews. It s fun at the time to ride the hype wave, but 3 months from now the tides can shift and I want my review to stand the test of time as much as possible :-)
@InitialDL84
@InitialDL84 Жыл бұрын
I haven't played this one yet, it's still on my wishlist on Steam. But I was similarly critical to Streets of Rage 4 comparing it to the older SoR titles. SoR4 grew on me the more I played it to where I appreciated the game more separately from the older titles, but I was peeved by the limited mobility options that the 3rd iteration introduced that made me love it so much. Still going to purchase this one, but great in depth review!
@lan.goblian
@lan.goblian 21 күн бұрын
i love the opening lmao, this is basically what it feels like every time i see a review of any sort of arcade-inspired release, it makes me feel like im going insane. good review, i had fun with this game but its longevity is definitely held back for me especially when SoR4 came out within the same timeframe.
@jeremiahgraham1108
@jeremiahgraham1108 2 жыл бұрын
Wow bro that insane pose you looked like damien echols great review bro keep it up
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks so much my dude!
@TheSamuraiGoomba
@TheSamuraiGoomba 2 жыл бұрын
I was very skeptical of this game, because it seemed to be riding on the nostalgia factor and its fantastic visuals in the marketing. There are so few people out there who really understand what makes a beat em up great, and who bother to engage with the genre on a mechanical level. So most of the new beat em ups that come out seem, to me, to be made by people who like the idea of beat em ups, or like what beat em ups represent from a historical perspective. AKA "party game where a bunch of friends beat shit up together." The old, classic beat em ups had much more intentional design than that, though. Games like Vendetta have stages and bosses assembled almost like puzzles to solve. As jank as older brawlers can be sometimes, they usually had some internal logic to allow the player to progress using skill instead of resources.
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 2 жыл бұрын
Reading the newer comments makes me wanna try this game. Some say that TEU missed alot of stuff that he didnt apply properly and the review didnt dug deeper. Still, I am truly glad to see more opinions about this game.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yes great analysis my dude. I think the same here. There is an illuminating (though frustrating) interview with the dev of this game where he basically says, yeah old school beat em ups are jank and their gameplay should be tossed
@sethsez
@sethsez 2 жыл бұрын
@@TheElectricUnderground I read that interview and he was almost entirely positive about old school beat 'em up design and absolutely didn't say it should be tossed. The only really negative thing he said was that there was more jank than people sometimes like to admit and that some quality-of-life upgrades are a good thing. And whether you think they achieved that or not here, I don't think it's an inherently disrespectful or unreasonable way to approach designing a new game in an old franchise. I can think of another time an outside developer took a beloved Konami franchise and rethought major elements of it to bring it up to date and smooth over the jankier bits, and I recall you enjoying Gradius V quite a bit.
@chasepalumbo2929
@chasepalumbo2929 Жыл бұрын
@@sethsez holy copium. Go find another channel to nostalgia-jerk on, this isn’t the one.
@Kyle_Riel
@Kyle_Riel 2 жыл бұрын
Great review dude. I have been trying to look for non-simp reviews. I got it Day 1. To me the fighting is ok, but the levels are totally uninspired and cookie cutter. And the sound effects! When you hit an enemy (especially bosses) in Turtes In Time, the sound effects gave such *weight* to the hit. In Shredder's Revenge I just feel like I'm hitting the enemies with a wet noodle. Still an okay game, just disappointed and don't understand the 8.5 - 9/10's. PS: can we talk about how you don't know Casey Jones' name? Whuddufug?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I m glad you the review. What you are describing of the game being ok but all reviews calling it a masterpiece is the cognative dissonance around the genre I want to avoid. I don't think it s healthy ha. Like if this is the best beat em up, are beat em ups that good? I could see people asking that question. I vaguely remember Casey Jones, I kept calling him Casey Anthony in my mind though ha! Is he April's boyfriend? Even as a kid I remember thinking *does April have a boyfriend?* Ha
@brucewayne9699
@brucewayne9699 2 жыл бұрын
I agree with almost everything you say here. I was a huge fan of TMNT IV : Turtles in Time on the SNES and I was really looking forward to this, but I can't help but be a bit disappointed. IV was really great to play and it was satisfying and felt skillful to play through, since there was a high level of precision within the movements and attacks, although Shredder's Revenge seems on the surface to be faster and smoother gameplay, it's actually far more sluggish, less precise and has this kind of floaty feel to it. The other thing is that the special attack system they've implemented trivializes a lot of the game. I don't know if you've played it online, but often times the strategy for players just seems to be to just use their special attack as soon as a group of enemies appears, wiping them all out with ease while also being completely invulnerable to damage. Only to then recharge before moving onto the next screen. In story mode this is worse, since characters can level up and get multiple special attack bars and when you add in multiple players, it just becomes a mess with zero skill or thought to the gameplay. The only thing I don't fully agree with you on is the length of the game, I think the game suffers from two problems with regards to length and that is that Arcade mode is far too long and that Story Mode is far too short. It's funny but a world map and some type of story mode were things that I actually wanted when I heard about this game being developed, so I was surprised when they actually added them. I was expecting some kind of beefy game mode with lots more levels, and in some ways they kind of delivered on that, since it is longer than IV, but I still feel like it was far too short and somewhat lackluster. It only took me 2 hours to get through it. I personally would have liked more levels, but then to have them separated into chapters for Arcade Mode to be able to play through them casually and in one sitting. Like maybe 6-8 levels per chapter and 3-4 chapters in total. Something like that which would suit both game modes. I'm also a bit disappointed in the levels themselves, they're nice to look at but they're also very whimsical and light-hearted in a lot of ways, I would have liked to see some levels with more atmosphere, have it raining or some weather effects going on or with more dynamic elements, a level at nighttime in the dark that could make use of light or something, just something more interesting and more memorable. Again IV had much more memorable levels, the opening level overlooking New York at night on the skyscraper construction site, the train or the pirate ship. And lastly I feel like the game should have had more content to unlock, it only has Casey Jones. Okay it has 7 characters, but for a modern 2D game I expect more, or some alternative outfits, even recolors would have been nice and surely easy to implement. I kind of feel like Splinter and April should have had to of been unlocked as well to at least prolong the length of the game. They could have also had a survival mode to be unlocked, recreated levels from Turtles in Time or had filters you could unlock, like a CRT mode filter, or had retro music to be unlocked, etc. Lots of potential things, but only 1 unlockable, it's disappointing and makes me think the developers lacked imagination. I could go on and complain about the bosses too, or the sound effects not carrying enough weight to them, but maybe I'm just expecting too much, I still think it's a decent game, it's just frustrating since they obviously tried and in some ways it's worse that the game is almost close to being something that could be great, because you can see the potential it has and it has a lot of positives, but it just fails to hit the marks due to a variety of reasons :P
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Excellent comment my dude! That s an interesting point you brought up about story mode where they could have made the story this long drawn out campaign (a quest mode type thing) but then condensed it down into a best of for arcade mode. That s a cool idea actually! I haven't seen it done well at this point, but it would be cool if someone pulled it off
@sladejosephwilson2300
@sladejosephwilson2300 Жыл бұрын
You are so much better than most reviewers. You are like a critic except you know what you are talking about and are a great guide.
@heiner5945
@heiner5945 2 жыл бұрын
Great objective review. Going straight to the mechanics.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
yes exactly, if I read one more review that mentions quarter munching and watching the 90's cartoon my head will explode in a volcano of blood.
@guyunderwood2297
@guyunderwood2297 2 жыл бұрын
@@TheElectricUnderground Game publishers often give out a list of things to mention when they give out review codes for a game. I've never seen it so blatant as with this game but I also avoid most games media since I'm mostly a retro and indie gamer.
@mrhobs
@mrhobs 2 жыл бұрын
You're doing the gaming world a great service here, thanks for your work!
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
I'm glad to hear that! Thank you for the kind comment 😊
@Skelta75
@Skelta75 2 жыл бұрын
Hmmm, pretty indepth review, nice work. I wasn't blown away by their previous game SOR4 which felt slow and too technical for me. Guess I got too much into Capcom's AVP which plays much faster and fluid imho. Maybe you want to do a review about AVP one day;-)
@sethsez
@sethsez 2 жыл бұрын
The publisher's previous beat 'em up was SOR4, but the developer's previous one was Scott Pilgrim.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
That would be awesome! That and the x men beat em up from back in the day
@mechanicalpants
@mechanicalpants 2 жыл бұрын
This was interesting, it makes me want to check out the SNES version of Turtles In Time now. Are you also going to do a review on River City Girls one day?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thanks for tuning in! No plans to review river city and am currently working on final vendetta review!!
@mechanicalpants
@mechanicalpants 2 жыл бұрын
@@TheElectricUnderground Guess your not a fan of that one? Will be keen to see the Final Vendetta review soon, thanks :)
@metroid2099
@metroid2099 2 жыл бұрын
About how many hours of gameplay is the story?
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
2 hours I would say. Story is just a stage select mode basically ha.
@Mark-nh2hs
@Mark-nh2hs 2 жыл бұрын
2 hours is slightly longer than many classic SNES fan favourites lol
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 Жыл бұрын
3:44 why? Why is there no hard mode clear??
@RxMxG
@RxMxG 2 жыл бұрын
That opening is 100% gold
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Thank you so much! it was fun to put together.
@finnmarr-heenan2397
@finnmarr-heenan2397 2 жыл бұрын
Watching u end every string with a 4 hit ender is painful, just dash cancel the 3rd hit into Literally anything. U can dash attack, start the string again , slide, jump attack, flip. U said ur self the game is more like dmc than turtles in time, but u refuse to stop playing it like turtles in time, yes do dmc combos they game is way more fun like that
@sethsez
@sethsez 2 жыл бұрын
The commentary combined with the gameplay footage does occasionally feel like watching someone make fun of Kotaku and then spend half an hour critiquing how Cuphead took the wrong lessons from Contra III... with all of that overlaid on that agonizing VentureBeat Cuphead video. Kiiiiiinda takes some of the wind out of the sails.
@Phantom_Zer0
@Phantom_Zer0 2 жыл бұрын
great review, I'm tired of this modern reviews, always bland and positive, you explain in detail what you didn't like and don't let nostalgia get in the way.
@TheElectricUnderground
@TheElectricUnderground 2 жыл бұрын
Yeah I think what helps me is that I actually kept playing these games and turtles in time all through my life, so I don't have that childhood association with the games exclusively. I just got a hard mode no death clear earlier this year ha
@Phantom_Zer0
@Phantom_Zer0 2 жыл бұрын
@@TheElectricUnderground congratulations, that has to be tough 👍.
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