Texturing in Blender Intermediate Tutorial - Part 1

  Рет қаралды 516,522

Blender Guru

Blender Guru

6 жыл бұрын

Blender tutorial showing how to apply basic texture maps to an anvil.
Blend file: drive.google.com/file/d/0B8PF...
Reference Download ZIP: drive.google.com/file/d/0B8PF...
Metal material: www.poliigon.com/texture/meta...
HDR Download: www.hdrlabs.com/sibl/archive.html
Principled Shader Tutorial • How to make Photoreali...
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Poliigon: www.poliigon.com

Пікірлер: 876
@sashamangasarov2903
@sashamangasarov2903 5 жыл бұрын
Helpful Hint for using the different files that you will download off of Poliigon; Battered_basecolor.tif is the same as MetalCorrodedHeavy001_COL file. (Color) Battered_height.tif is the saem as MetalCorrodedHeavy001_DISP file. (Displacement) Battered_metallic.tif is the same as MetalCorrodedHeavy001_METALNESS file. Roughness is Roughness. The Normal map that he is using is the same one that we made in the previous episode, and if you did not have it applied when you closed Blender, you wont be able to find it in your drop-down and you'll have to recreate the Normal map following the previous video. Hope this saves you guys some headache.
@ramidds
@ramidds 5 жыл бұрын
Thank you!
@kangsoo
@kangsoo 5 жыл бұрын
Thank you! We have to download "METALNESS" zip file
@The67Haga
@The67Haga 5 жыл бұрын
Thank you very mutch!
@valentinaconte8626
@valentinaconte8626 5 жыл бұрын
I have one question. Which file I have to choose for roughness among these files? MetalCorrodedHeavy001_NRM_3K_METALNESS.jpg MetalCorrodedHeavy001_NRM16_3K_METALNESS.tif MetalCorrodedHeavy001_DISP_3K_METALNESS.jpg MetalCorrodedHeavy001_DISP16_3K_METALNESS.tif MetalCorrodedHeavy001_COL_3K_METALNESS.jpg
@alienigenis1671
@alienigenis1671 5 жыл бұрын
thanks a lot
@adamgeorge37
@adamgeorge37 Жыл бұрын
I hope Blender Guru remakes this tutorial for more modern versions.
@harryroberts-percy4480
@harryroberts-percy4480 3 жыл бұрын
For those in 2.9 (possibly 2.8): The 'Texture Node Editor' is for all model textures, the colours, Principled BDSF, diffuse, normal maps etc. The 'Shader Editor' is used for HDRs and the environment. When you are on it, click the button in the top left corner of the editor panel that, by default, will say 'Object'. Change it to 'World' and then you can add in your environment texture and HDR.
@Somerandomnessvvv
@Somerandomnessvvv 2 жыл бұрын
Thank youuu
@hakimiarshad922
@hakimiarshad922 2 жыл бұрын
Thank youuuuu
@Tin047
@Tin047 2 жыл бұрын
not all heroes wear capes ..i dont suppose you do ..do you? :P
@SuperYanfranco
@SuperYanfranco 2 жыл бұрын
Still working for 3.0
@suicidetrick4585
@suicidetrick4585 Жыл бұрын
Not sure for the first part of your message. I stayed in shading tab (shader editor) for all model textures, the colours, Principled BDSF, diffuse, normal maps etc. Thanks for the second part of your message
@mattshu
@mattshu 6 жыл бұрын
To save anyone else frustration, you need to be in Perspective mode to see environment textures
@littleliop
@littleliop 6 жыл бұрын
yo tysm for this lmao I spend ages trying to work out why mine wouldn't show
@bruceredmon1273
@bruceredmon1273 6 жыл бұрын
my god ty
@orakhol7656
@orakhol7656 6 жыл бұрын
TY That was indeed frustrating me
@Baran_Korkmaz
@Baran_Korkmaz 6 жыл бұрын
You sir, you are a life saver :D
@drauc
@drauc 6 жыл бұрын
Thank you
@shaunakrawat
@shaunakrawat 4 жыл бұрын
There's a quick fix to get rid of the stone-like appearance of the anvil and make it more metallic in colour on Blender 2.82. 1. Finish the tutorial and on the final node setup add a mixRGB node (color>mixRGB) between the first Image Texture Node and the Principled BSDF node 2. Connect "color" on the Image Texture node to "color 1" on the mixRGB node, then change "color 2" to a grey colour. 3. Adjust the "fac" value till you think the anvil looks metallic enough. After considering some advice in the comments, I adjusted other values as well to make the anvil more metallic. 1. In the mapping node, I changed the scale to 6. (Edit: After finishing the series, scale value 2 worked for me better) 2. Reduced the strength in the bump node to 0.15. 3. Added a math node in-between the Metallic Image Texture node and the metallic parameter in the Principled BDSF node, changed the operation to multiply and set the value to 4. 4. For the math node affecting "Roughness", I set the value to 0.9.
@oreview
@oreview 3 жыл бұрын
Thank you, this helped me a lot.
@stevenh5510
@stevenh5510 3 жыл бұрын
What do you mean by the first texture node? The one connected to the base color?
@TehBunnieh
@TehBunnieh 3 жыл бұрын
@@stevenh5510 Yes that's what he meant, seeing it's about making the color match metal more, a MixRBG will help affect the color to become more of a grey color.
@777DxX
@777DxX 3 жыл бұрын
Thank you!
@StraveTube
@StraveTube 3 жыл бұрын
Absolute lifesaver. Things are looking pretty good now. I added even more nodes than you recommended, and... woof. It's getting to be quite a web.
@blakehodges395
@blakehodges395 3 жыл бұрын
Hey friends, if you're coming straight from the Anvil Normal Map tutorial, I'd recommend skipping the step at @5:10 of creating a new material. just use your existing material (with the normal map) from the previous tutorial and ADD all the nodes to the existing layout. For some reason I really screwed things up when trying to follow this video exactly and creating a whole new material. The only difference if you stick with the original material is that you will be changing the output of the normal map node, from going into the Principled BSDF node (from the last video) into the new Bump node via its normal input (created in this video). Hope that helps someone!
@dokuo9619
@dokuo9619 3 жыл бұрын
thanks man!
@jaredbasso3476
@jaredbasso3476 3 жыл бұрын
The first texture he applied under that new material didn't work for me. I tried as you said and applied the texture in the original material that has the normal map created from the previous tutorial. It ended up working perfectly, thank you!
@szotoxbeta2984
@szotoxbeta2984 2 жыл бұрын
THANK YOU
@zizibabylink
@zizibabylink 2 жыл бұрын
aww ty I was very confused for a sec till I saw this
@anarchycypher
@anarchycypher Жыл бұрын
you are the mvp of this tutorial no cap
@aaronjohnson8713
@aaronjohnson8713 5 жыл бұрын
When downloading the textures for the anvil make sure you select Metalness under the workflow tab. It's auto selected to Specular. The reason from what I understand is because he is using the Principled Shader. This will give you the correct maps. (Roughness, Metalness) Also for base color it is called Diffuse. And it is a free download.
@ArmoniteQL
@ArmoniteQL 5 жыл бұрын
Can't download the texture. It says file doesn't exist.
@martinnasiff5817
@martinnasiff5817 5 жыл бұрын
@@ArmoniteQL you have to register to his website, there are quite a few free textures. Try this one: www.poliigon.com/texture/metal-corroded-heavy-001
@tehkill3r
@tehkill3r 5 жыл бұрын
No wonder i couldnt find the damn thing after i unpacked it.
@silviabryan6228
@silviabryan6228 5 жыл бұрын
Thank you Aaron :-) this advise helped me a lot. Because I ran into all the other problems that the other ones had. at first the background image wouldn't show in the rendered view only in the final render. So I decided to copy the anvil and paste it into a new blender file and when I loaded it back in it showed. When dl the Metal corroded heavy I had chosen specular then I was completely lost of which one to choose. Then I decided to look into the comments and I found yours, and thanks to your advise I was able to get through this part of Andrews tutorial.
@themysteriousdude757
@themysteriousdude757 5 жыл бұрын
Aaron Johnson After downloading the metalness file I don’t know what image to choose after. He chooses basecolor which you said is called diffuse but none of the images mine come with says diffuse
@vcothur7
@vcothur7 3 жыл бұрын
One thing to note is when adding the bump node check the distance parameter. Mine was set to 1. It should be 0.1 for it to work properly.
@beijingrich5949
@beijingrich5949 2 жыл бұрын
The comment section on these videos are amazing. Every time I get stuck the answer is here!
@zsetsu
@zsetsu 3 жыл бұрын
For those who are having trouble figuring out which textures to use: On the Poliigon page, change the Workflow from SPECULAR to METALNESS before downloading. Notice the maps have changed. From there: COL - Color DISP - Height ROUGHNESS - Roughness METALNESS - Metallic
@Melcalide
@Melcalide 2 жыл бұрын
Thanks
@Wildash
@Wildash 4 жыл бұрын
Bro without the comments i would’ve never gotten this far
@hend2225
@hend2225 3 жыл бұрын
Me too, blender has changed soo much
@foreveryone1998
@foreveryone1998 Жыл бұрын
P
@foreveryone1998
@foreveryone1998 Жыл бұрын
P
@foreveryone1998
@foreveryone1998 Жыл бұрын
P
@foreveryone1998
@foreveryone1998 Жыл бұрын
0
@Guill0rtiz
@Guill0rtiz 6 жыл бұрын
I like your new beginning where you show the final result. Thanks for that.
@darksyner7682
@darksyner7682 6 жыл бұрын
This was worth waking up at 4am for, andrew is by far the one blender tutorial guy who actually explains how this stuff works and why we have to use this
@daniilgri8737
@daniilgri8737 6 жыл бұрын
I've seen almost all recent videos and almost a thousand times have heard about principled shader. Lovely!
@YevgeniyBoreesov
@YevgeniyBoreesov 6 жыл бұрын
2:57 When I switched the Node Editor to World data, it was empty. It turned out - as with any material when using Cycles Render - you can do almost nothing to the surface material and see no properties of it until you activate node usage. There is a button in the Surface section of the World tab in the Properties pane, called Use Nodes. Click on it, and you’ll immediately see the nodes just like in the tutorial. Hope this helps somebody.
@benchandler4298
@benchandler4298 6 жыл бұрын
Thank you very much, I had this issue and hoped somebody posted the solution here. I'm very grateful!
@simonhilling
@simonhilling 6 жыл бұрын
So simple but I also had the same problem! Cheers Dude!
@CounterfeitSouls
@CounterfeitSouls 6 жыл бұрын
Yep, helped another one here. Thanks.
@bibbisbibbis
@bibbisbibbis 6 жыл бұрын
Thanks :)
@Edna-wl4si
@Edna-wl4si 6 жыл бұрын
Thank You!
@1Spacecore
@1Spacecore 6 жыл бұрын
Thank you, Andrew! I've been waiting so long for this and got uber excited as soon as I saw it in my feed!
@sadmansakib5302
@sadmansakib5302 6 жыл бұрын
Philip Hall uber excited ? XD
@bertvandenbosch3866
@bertvandenbosch3866 6 жыл бұрын
When duplicating all those image texture nodes, use ctrl+shift+D to duplicate but keep it's input sockets connected! This way you can not forget nor have to redo all mapping node connections! Great tutorial.
@Vimanikoos
@Vimanikoos 5 жыл бұрын
Славься Гуру!!! Ты очень наглядно показал... Как круто что есть ты!
@oceandrive3297
@oceandrive3297 6 жыл бұрын
Andrew, you are the best) the best lessons I've seen for Blender
@gtproductions3087
@gtproductions3087 6 жыл бұрын
ahhh....... the abilty to go from a to z is a beautiful thing thank you Mr. Guru
@Solarexistence
@Solarexistence 4 жыл бұрын
Man I learned so much from You and CG Geek. You are doing the world a huge favor
@code_monkey_steve
@code_monkey_steve 6 жыл бұрын
Please consider making the textures used in your tutorials free, at least for low resolution. The audience for these tutorials is most likely amateurs and students who don't need (or can't afford) access to a professional texture library, but will be working on tutorials for longer than the 30 day free trial period. You'll get that much more business from those of us that do go pro.
@tonnyabok4875
@tonnyabok4875 6 жыл бұрын
Very true Steve, like now I can't follow this tutorial because of that
@user-qu2jn5ni3s
@user-qu2jn5ni3s 6 жыл бұрын
Just some extra information for you. You can use low resolution pictures in blender. All you must do is run Waifu 2X.
@CorvusSpiritus
@CorvusSpiritus 6 жыл бұрын
He is too greedy ;(
@Zerbyte
@Zerbyte 6 жыл бұрын
Poliigon does have a free section with plenty of options. I found a nice one for an anvil there.
@linecraftman3907
@linecraftman3907 5 жыл бұрын
The one used in tutorial is actually free!
@mikeshane2048
@mikeshane2048 6 жыл бұрын
Finally the tutorial waited for two materials in the same object, by the way great tutorial as always
@modemhead6298
@modemhead6298 4 жыл бұрын
Awesome tutorial. This is what I've been looking for!
@sharkas9965
@sharkas9965 2 жыл бұрын
For those not liking the world texture math value output try out "multiply add" function. change add to change total exposure of the world and multiply to change contrast.
@-Rook-
@-Rook- 4 жыл бұрын
Excellent set of tutorials!
@jordanjardine2458
@jordanjardine2458 5 жыл бұрын
I've been following this series up until this point without flaw, so again really big props to Andrew. But at this point I can't say my results look anything like Andrew's, even with the shader and materials setup. Doing this in 2.8. Edit: After redoing the whole process I found that putting hitting the clamp option in the HDR's math node made the scene look closer to Andrews.
@schmuck924
@schmuck924 6 жыл бұрын
So awesome, man! Thank you for sharing this!!
@doomiesama4741
@doomiesama4741 2 жыл бұрын
I guess it really is time to update this tutorial.
@chairjacker
@chairjacker 4 жыл бұрын
So glad you added the blender file here. My first attempt of the anvil I messed up along the way by duplicating and had a fairly scuffed example at this stage X( Doing all this other stuff would not have been easy.
@curlydot
@curlydot 6 жыл бұрын
You are amazing, Andrew! Thank you so much!
@mark8664
@mark8664 6 жыл бұрын
Australians are cool creatures I love your great sense of humor, not that you were always cutting jokes or anything, just in general.
@scc1940
@scc1940 6 жыл бұрын
I've not seen this tutorials (yet) but i think it's a great help because it covers a lot of blender
@JuzekBanan
@JuzekBanan 6 жыл бұрын
Great video, as always ; ) And here's a little tip about automaticly setting up the principled shader (with node wrangler enabled) - first select principled shader node, than click ctrl + shift + t, it will open window where you can select textures, select which one you want to use (you can select multiple textures) and than click principled texture setup ; )
@Andersmithy
@Andersmithy 5 жыл бұрын
Couple tips for anyone reading: First: Switch to perspective mode (NUM 5) to see environment textures. You also need to click 'use nodes' in the properties panel > world before you can add them. Second: the linked textures are not the ones he's using, but they are free if you make an account. Third: the names are wonky. Here's what I found to be correct. COL: basecolor. METALNESS: metallic. ROUGHNESS: roughness. DISP: heightmap. and the bumpmap was created in an earlier video.
@valentinaconte8626
@valentinaconte8626 5 жыл бұрын
Hi Daniel, I have these files: MetalCorrodedHeavy001_NRM_3K_METALNESS.jpg MetalCorrodedHeavy001_NRM16_3K_METALNESS.tif MetalCorrodedHeavy001_DISP_3K_METALNESS.jpg MetalCorrodedHeavy001_DISP16_3K_METALNESS.tif MetalCorrodedHeavy001_COL_3K_METALNESS.jpg which I should choose for Roughness? I don't understand this thing...
@cdreid99999
@cdreid99999 5 жыл бұрын
I swear every 3d app company should hire you. Your tutorials are logical and tell us what we need to know. 99% are useless
@BlackSwordGaming
@BlackSwordGaming 6 жыл бұрын
man every time i see your videos i give you a like awesome work :)
@jerrytheobnoxiousmouse.ser6161
@jerrytheobnoxiousmouse.ser6161 5 жыл бұрын
Blender tutorials summed up in one phrase : ''Now this does look good, but...''
@3V1L5H0073R
@3V1L5H0073R 4 жыл бұрын
"... let me just get a drink here... "
@JufBoeliewoelie
@JufBoeliewoelie 6 жыл бұрын
"Oh dear." xD I love everything about these tuts Andrew ^_^
@beezow7113
@beezow7113 5 жыл бұрын
I just watched this video at 12 I’m the morning the whole way through. Have no intent of ever texturing an anvil or anything it sure why it was recommended. I am very satisfied with my 30 minutes spent
@hez03
@hez03 5 жыл бұрын
If the files you downloaded from Poliigon don't have the same names as his, here's the solution: When you go to download the texture files from Poliigon, you have to change the "Workflow" from "Specular" to "Metalness"
@user-eo3lu1ci3b
@user-eo3lu1ci3b 5 жыл бұрын
thanks! was wondering why my anvil is so dark at start phase of this tutorial :)
@hez03
@hez03 5 жыл бұрын
No problem!
@Pendulum_photography
@Pendulum_photography 5 жыл бұрын
Thank you. You just saved me from rage-quitting this tutorial
@SurplussMan
@SurplussMan 5 жыл бұрын
thx!!
@andrewg3196
@andrewg3196 5 жыл бұрын
I did that and I still don't have the same names.
@HikikomoriDev
@HikikomoriDev 6 жыл бұрын
Wow just in time for me as I am in learning stage of texturing.
@avian980
@avian980 6 жыл бұрын
You are a good person Andrew , may God bless you and your family with the richness of grace
@Nikolas22389
@Nikolas22389 2 жыл бұрын
In version 3.2. 2:57 you need to open the Shading tab. The workspace is divided into three parts. In the lower part in the upper left corner, press the Object (cube) button and select World. I hope someone will help.
@anarchycypher
@anarchycypher Жыл бұрын
isnt this whole part just outdated ?
@Nikolas22389
@Nikolas22389 Жыл бұрын
@@anarchycypher She's updated
@itsstolenmemes
@itsstolenmemes 9 ай бұрын
thanks you are life saver
@LeNeutron
@LeNeutron 6 ай бұрын
thank you so much
@stunningkalakaar3490
@stunningkalakaar3490 3 жыл бұрын
Can you please make the anvil series again for beginners who have just completed your donut series as the settings have changed and the places on which the tools were first are now changed.
@borisesakov8404
@borisesakov8404 6 жыл бұрын
Very pleased! Many thanks!
@virus464
@virus464 6 жыл бұрын
its a minor problem i guess but the rendered view doesnt show me the HDR image but the f12 render does. also the backgroud color changes to plane colors if i rotate with middle mouse button in rendered view. are there some world options i need to change? did i forgett to add a plugin? -----fixed by switching from orthographic mode back to perspective mode (numpad 5)
@laventanasel
@laventanasel 6 жыл бұрын
thank you!
@paniemathos188
@paniemathos188 6 жыл бұрын
Thank you!
@DuckHuntish
@DuckHuntish 6 жыл бұрын
This was bugging the hell outta me! Thanks!!
@patricevicbabicevic
@patricevicbabicevic 6 жыл бұрын
thanks!
@mackenziebliss4874
@mackenziebliss4874 6 жыл бұрын
virus464 Thanks! I was about to ask the same thing!
@tondann
@tondann 6 жыл бұрын
Haha! I really appreciate that you saw my comment with the T-Shirt :D
@crustyplunger8738
@crustyplunger8738 6 жыл бұрын
Andrew please make a series on game assets and rigging and animation!
@thomasleak
@thomasleak 4 жыл бұрын
great tutorial, my favorite part "forGIVE me!"
@trodat07
@trodat07 6 жыл бұрын
I use that exact industrial HDRI. Though the background is a bit grim, it provides a very nice illumination for many kinds of models. The Tokio mall is also very good, specially for standing characters.
@KevinCastillo-hh1fn
@KevinCastillo-hh1fn 6 жыл бұрын
great video :D, this series of tutorial are cool!, keep doing it. saludos xD
@Woodsman1980
@Woodsman1980 3 жыл бұрын
And I think this one brings my Blender journey with the Guru to an end, for now. Using 2.92 I have completely different results following the instruction. what with super fast instruction and Polygon file names begin different, it is difficult to tell what is the correct procedure. The last tutorial I could only figure out using another content creators advice. its been fun!
@shandhi5391
@shandhi5391 3 жыл бұрын
How did you do the baking? Did it work?
@BeratTurkbkmaz
@BeratTurkbkmaz 6 жыл бұрын
Awsome tutorial series. I'm follow you in a long time. I work in a vfx studio in Turkey. In the near future we will seriously consider passing to the maya to blender. Thanks to you ;)
@AirborneGeek
@AirborneGeek 6 жыл бұрын
I like your videos before even watching them.....Thanks for all your videos man :) Keep them coming :)
@AndrewOBannon
@AndrewOBannon 6 жыл бұрын
that's called 'I'm a simple man'
@AirborneGeek
@AirborneGeek 6 жыл бұрын
lol
@SaxumFilmProductions
@SaxumFilmProductions 6 жыл бұрын
Haha, same
@coreyshaw3701
@coreyshaw3701 6 жыл бұрын
The link for the Metal Texture leads to a different texture than the one you are using. It takes me to Metal Cast Iron 002 which has none of the "battered" named images in it you have. You showed Metal Corroded Heavy 001, so I downloaded both metalness and specular but neither had anything named like what you have. None of them have the height map either. I did try looking up battered metal but nothing showed up in the results. What am I missing here?
@chrisk1227
@chrisk1227 6 жыл бұрын
I think the names of the maps are just different. I used the displacement map as the height map.
@coreyshaw3701
@coreyshaw3701 6 жыл бұрын
Chris K That would make sense. I'll give that a try. Thank you! Not sure why I didn't think of that.
@MrRationalThought
@MrRationalThought 6 жыл бұрын
I'm having the same problem... What did you use for the image texture at 8:09?
@lewiswood2140
@lewiswood2140 6 жыл бұрын
What about the height map. I’m persevering with the wrong texture pack that’s linked, but don’t know what to use as height map? Any idea guys.
@bendparker
@bendparker 6 жыл бұрын
I used the "COL_VAR1" in the Metalness pack of Metal Corroded Heavy and it seems tow ork okay.
@matheusfernandesferreira9351
@matheusfernandesferreira9351 5 жыл бұрын
Hey man, i'm from Brazil. Ur tutorials are awesome ! Think you don't imagine how you helped me and the community. Keep the work please. Hope one day I can reward you for this !
@MikkaBMIKKAZX
@MikkaBMIKKAZX 6 жыл бұрын
Wow, looks great! Have you done a POM/tesselation tutorial? I think this would be a good next step...
@pliniocefet85
@pliniocefet85 6 жыл бұрын
Nice Tutorial. I follow all
@TamsosPadaras
@TamsosPadaras 3 жыл бұрын
I followed all the tutorials... until now... you completely lost me at this one :D
@laurencewithey15
@laurencewithey15 6 жыл бұрын
What's with the linked download having different files? It doesn't include the base colour .tif needed in the tutorial at 7:55. I also went and downloaded the 'Metal Corroded Heavy 001' texture, and had the same problem. Where are we meant to get the files you're using?!
@mixikpixi6123
@mixikpixi6123 6 жыл бұрын
Same here :(
@naveen_devinda
@naveen_devinda 6 жыл бұрын
he mentions in the video that he is using a different texture, coz they haven't uploaded it to poliigon yet! Actually I am not sure what we should use as the base colour, but I think the file that is named MetalSpottyDiscoloration001_COL_1K_METALNESS is the one, I am not sure, but I think COL stands for colour, just like NRM stands for normal map, and etc.
@NeWx89
@NeWx89 6 жыл бұрын
Why can't they use proper names. I hope DISP was the height image, because I really don't know.
@gregoryfenn1462
@gregoryfenn1462 6 жыл бұрын
I have a similar problem. All of mine are called "MetalCorrodedHeavy..." I'm guessing there is a bug with the website where it changes the texture that that weblink sends us to every now and then :/ grr
@lucasjutras640
@lucasjutras640 5 жыл бұрын
I found that the MetalCorrodedHeavy001_COL_3K_SPECULAR.jpg file makes the same effect than the file he uses
@leoprin5792
@leoprin5792 4 жыл бұрын
Hey ! If you're having troubles with finding textures, know that the "basecolor" that he uses is the diffuse (if you only want this one, you ca deselect everything and just select difuse. Actually, the file is named COL in your computer and by the way, make sure to select METALNESS and not SPECULAR.
@Katniss218
@Katniss218 4 жыл бұрын
Baked dellicious normals, that pun, gotta love it!
@YesNo-ui7bh
@YesNo-ui7bh 6 жыл бұрын
let‘s be honest this guy explain better than cgcookies and makes more sense even though all tutorial are free good effort man 👍!
@ArmoniteQL
@ArmoniteQL 5 жыл бұрын
He actually doesn't. The staff of cgcookie is on a whole different level, they will actually ask your questions and will teach you how to make your own texture from scratch without needing to spend on 3rd party sites to "make" one. cgcookie is worth every cent and after watching this crappy ass series i'm renewing my sub.
@UnauthorizedExpression
@UnauthorizedExpression 6 жыл бұрын
Great tut as always Andrew. I'd love to see a video on how to make albedo textures. I think they are images with all the lighting properties of a texture baked into the different channels of the image AND then a second texture for the diffuse and another for the normal map. I think that's how it works. Eve Online uses them and I have a program that extracts their models and textures. They look like no texture I've ever seen anywhere else, though I think it has become the new standard in video games.
@MegaVek
@MegaVek 6 жыл бұрын
Albedo maps are just like diffuse maps, but without any additional light information baked in, so think of it as a neutral, flat color information of the object. Then you have Occlusion, normal, metallic, smoothness/roughness, emission, height, and whatever else you might want. The idea here is to pack as many of those maps into as few files as you can, so you can save on loading textures into memory, and then on texture lookups in the shader. So, if you have 1 file, you have 4 channels available for you (R, G, B, A), and what maps you put where depends entirely on your needs. so you can have RGB be color (albedo), A can then be transparency, or occlusion, or smoothness/roughness, or anything else entirely, like a map of how sticky the surface at this point should be to particles ( I don't know, I just made it up) So there's really no standard way of packing maps into textures - that entirely depends on what you need in your game, how your shaders are authored, and what your engine can do. Each channel in a texture is a map of values between 0 and 1, and how those values are used changes a lot. If you need transparency, you might use your albedo texture's A channel for that, if you don't, then you have a free spot for a greyscale map that you can use for something else. I don't know what EVE does these days, but they used to use a 3 texture system: texture 1 had albedo (color) information in RGB channels, and Roughness in the A channel, texture 2 had Normals (just two of the 3 directions actually) in G and A channels, and Occlusion in B while R was unused, and texture 3 had stuff like emission, dirt, and some other stuff packed in there.
@UnauthorizedExpression
@UnauthorizedExpression 6 жыл бұрын
Rafal, thanks for the info. Yeah I don't really know much about these kinds of images.
@MegaVek
@MegaVek 6 жыл бұрын
Not a problem. One more thing, in case that isn't clear: The reason why those images look really weird sometimes, is just because whatever is in the R, G, and B channels, when you open the image, is interpreted as how much red, green and blue there should be. If whatever is in those channels has nothing to do with those colors and/or with one another , it's going to look weird. In Blender you can bake any map you want by just routing the nodes so that the output you want (for example, let's say stickiness) goes straight to a diffuse shader color, and then baking the Diffuse, selecting only the "Color" option. You end up with a (for example) greyscale image, that then you can put into whatever channel you want using Photoshop, or Gimp or some other software. I know it's a roundabout way of doing it, and there are other ways (such as baking directly glossiness, emission or some other mode if it's directly available in Blender) , but this was easy to explain briefly just to give an idea.
@888Manatsu
@888Manatsu 5 жыл бұрын
If you're having trouble using the .exr file for the environment texture (for me it was a solid color), then in Blender, on the bottom left, go to File>External Data, and pack it in Blender automatically (check the checkbox), and/or check for missing files in File>External Data. That did the trick for me.
@mohamedrafik9271
@mohamedrafik9271 6 жыл бұрын
Thank you so mcuh!!!!
@claytrongo
@claytrongo 6 жыл бұрын
I've been following the tutorials from the beginning of the donut tutorial, right through to this one, and enjoying them very much. this is the only tutorial of the entire series where I have been consistently lost. I think this is down to two things: 1) the textures from Poliigon simply do not align to the files that are used in the videos. I have tried multiple variations of "best guesses" in matching up the files I have to what are used, and I can't get the same effect. 2) Andrew is speeding through this tutorial and due to the tiny details of the nodes, some of it just isn't easily followed. I am getting dramatically different results than Andrew, and after watching the videos through several times and trying to follow, cannot seem to fix them. Frustrating.
@aebmyasz
@aebmyasz 5 жыл бұрын
I'm so agreed with you pal. On the donouts tutorial was easy to understand, now here Andrew was on a 1000 mph... please andrew slowdown a little!
@kreatra7188
@kreatra7188 5 жыл бұрын
One thing that might help is to watch the tutorial without following along. Then run it while you work, this way you have a basic idea of what he is going to do since you've already seen it.
@songlovers3426
@songlovers3426 5 жыл бұрын
try with a lower playback speed :)
@tw3229
@tw3229 5 жыл бұрын
@@songlovers3426 its not the speed of the video per-se. its the files used does not match the names nor the preview image.
@blakehodges395
@blakehodges395 3 жыл бұрын
Agreed. Things have changed enough by v2.9 (version i'm working on) where everything is just a tiny bit different.
@Uthu777
@Uthu777 5 жыл бұрын
Thx mate!
@jekplec6948
@jekplec6948 6 жыл бұрын
i love your stuff!!!! 🇦🇺
@saamarthyadobhal5778
@saamarthyadobhal5778 4 жыл бұрын
To all people who are not able to see the rendered environment take it's effect immediately in latest blender version, after you have connected environment texture node , with the environment node selected or no node selected go to properties and enable "view as render" by checking the empty box.
@mathieu235
@mathieu235 5 жыл бұрын
Really nice work ! I love it ! I have a question though : why the normal map texture has to be set to non-color data ? I thought normal maps had color information.... Thx anyway and keep doing great stuff like this !!
@joedoran4021
@joedoran4021 6 жыл бұрын
Brilliant as always. Cant wait for the next one.
@carlosloayza9484
@carlosloayza9484 6 жыл бұрын
AWESOME! i'v just finished watching the others part ;D
@ty-sir6564
@ty-sir6564 3 жыл бұрын
If you want this setup even fast, add the new material with Principled BSDF shader, highlight that node, and with node wrangler enabled hit CTRL+SHIFT+T and select all the files used(color, metalness, roughness, normal/displacement) and node wrangler will set everything up for you. Just make sure the files are in the correct image texture node afterwards as the naming of the file can get things out of whack.
@matthewsmith400
@matthewsmith400 4 жыл бұрын
I am fairly new to blender, probably 2-3 weeks or so and i have been following your tutorial series, but the new blender has been released(2.8) and since upgrading it is basically a new program.. I am finding it very difficult to follow along (Also the files you have placed in the description do not match the ones in the video)....You have been a wonderful instructor/ teacher thus far. It would be nice for you to link some "updates" for some sections of the tutorial OR a new series.This may be a lot to ask.... annddd probably should've been emailed or something. Hope you see this and thanks again i really do appreciate it.. I will be putting this tutorial series on "pause" and try to find another one I can follow until this gets updated. Hope you see this. ( Im mainly interested in architectural scenes hopefully i have reached a place to follow along now)
@blender3dworld0
@blender3dworld0 6 жыл бұрын
there is no metallic and roughness map there.. what can i do now?
@shamanik1320
@shamanik1320 6 жыл бұрын
What is the reason for using two normal maps? And what is the effect of a bump and normal map? And not related to this video but I've seen videos where people mentioning using a displacement texture and a normal map. If displacement makes real geometry, what is the reason for faking depth with shading? Am I missing a aspect of cg graphics? I'm a little confused on that topic specifically.
@sarthakchoudhary9753
@sarthakchoudhary9753 3 жыл бұрын
Andrew Sir, your tutorials are great!! BUT the intermediate Anvil tutorial goes ballistic during texture part and I can't understand my mistakes due to major changes in Blender UI. Please make the Anvil texture part in the new Blender🙏🏻🙏🏻
@prakharsisodiya4138
@prakharsisodiya4138 3 жыл бұрын
agreed
@krsans78
@krsans78 3 жыл бұрын
Ive been following along since the start of the donut series, and I really enjoy them. I started using blender approx 9 days ago, and about 7 days ago I started with the donut. There is a lot of info going in very quickly, and the risk is that something basic falls out when new stuff goes in ;) One of the more frustrating things is that the guide is so old that the blender version ui looks totally different many times. Right now I cant seem to figure out how to insert the reference image like Andrew does. I can just use a free floating reference image in my scene, but that isn't how he does it. Any tips?
@Sebastian-vx9hz
@Sebastian-vx9hz 3 жыл бұрын
download PureRef
@oceanperch
@oceanperch 6 жыл бұрын
Андрюха Цена, всё как всегда здорово!
@Silent.
@Silent. 6 жыл бұрын
Кто Андрюха?
@DefinitelyAPotato
@DefinitelyAPotato 6 жыл бұрын
mashes keyboard in russian
@GilFavor101
@GilFavor101 6 жыл бұрын
Google translated to English: Andryukha Price, everything is always great!
@oceanperch
@oceanperch 6 жыл бұрын
its just ROFL in Russia
@papi1050
@papi1050 6 жыл бұрын
Google translated to English: Union of the indestructible republics free Great Russia forever. Long live the comrade's will A single, mighty Soviet Union! Be glorious, our free Fatherland, Friendship of peoples is a reliable stronghold! Party of Stalin - the strength of the people Communism leads us to the triumph of communism!
@richardholyoak5128
@richardholyoak5128 6 жыл бұрын
Where's the height map? The Metal Texture download link leads to the same looking material but it doesn't come with a height map. Oh, by the way, best tutor ever.
@reinoruotsalainen2309
@reinoruotsalainen2309 6 жыл бұрын
I hate the same problem.
@isaacdonley9874
@isaacdonley9874 6 жыл бұрын
It's in the file, just labelled as a displacement map. Look for the DISP16 :) Hope that helps
@sorayabraz
@sorayabraz 6 жыл бұрын
You can change for this map here, is similar and free www.textures.com/download/substance0100/130379?q=rust
@Kami-vn3ws
@Kami-vn3ws 6 жыл бұрын
Good one
@odn7769
@odn7769 5 жыл бұрын
For everyone whos frustatingly looking for the world-mode in the node-editor like me: You have to switch to "CYCLES RENDER"-mode very at the top of Blender! =)
@sci-ficat351
@sci-ficat351 2 жыл бұрын
its been 4000000000000000000000000 years (4 years) but the video is still helpful
@MRHGaming
@MRHGaming 5 жыл бұрын
i didnt notice that you removed the "viewer node" and was getting really frustrated about not getting anything remotely close to what you had despite the different texture. i tried to add a lamp to get any reflection but the lamp didnt work because of the viewer node, so i deleted it and attached the principled node to the material output node and suddenly everything worked. and looked amazing.
@CaptainBlaine
@CaptainBlaine 2 жыл бұрын
You really need to revisit this one. And the Ctrl+T shortcut needs its own tutorial lol.
@itsberzerker7311
@itsberzerker7311 2 ай бұрын
would love for you to do a updated anvil tutorial after watching the donut and chair and the earth videos I have found this one to be the most helpful but also the most complicated and stressful mostly due to the fact I'm watching this 6 years later still its super helpful there's just a good amount of stuff that has changed making it progressively harder to follow with each video I spent two days trying to get the normal map to work and the sculpting to function in the same manner and now I cant find the HDRI's or the textures there's just a lot of functions that no longer work the same and the UI has changed quite a bit so it would be great to get a updated version of this tutorial
@tomaspetruz7774
@tomaspetruz7774 3 жыл бұрын
13:23 in the newest version of blender it's SHIFT + RIGHT CLICK. Should it change just press and hold shift and see the available or possible actions on the bottom left corner in blender.
@RayAvidLebon
@RayAvidLebon 5 жыл бұрын
At the beginning of the video it says this is part of a bigger series- but the title says part one. For anyone else wondering all videos in the series are here www.blenderguru.com/tutorials/2018/1/17/creating-an-anvil-full-series . So parts 6 and 7 appear to be what this video is referencing.
@adbanor
@adbanor 4 жыл бұрын
With the poliigon texture, if you think the metal is too corroded, try to actually scale down the textures instead of up, and put a math node with multiply by about 0.3 after the height texture node.
@VoxelStudios
@VoxelStudios 6 жыл бұрын
The transition between this tutorial and the perfect normals doesn't make much sense, at the end of the normals tutorial we were getting the principal shader and such and our normals map set up and suddenly the nodes for the anvil are gone on this one, almost as if this were to come before the other one, I'm so confused.
@cmons7er471
@cmons7er471 6 жыл бұрын
I'm confused too.. Did you figure out what to do? Because except for downloading his blender file to continue the tutorial, wich i don't want to do, it doesn't work at all when i'm trying to use the environement texture nor any other steps??
@fatal510
@fatal510 5 жыл бұрын
He says during the video. "I know we had a material setup in the last video, but we aren't going to be using that. It was just for demoing the normals"
@juliocamacho8354
@juliocamacho8354 6 жыл бұрын
sweet!
@Deehn
@Deehn Жыл бұрын
If your anvil texture looks like white stone with some red highlight etc: - simply change the color space from SRGB to LINEAR. This will put it much closer to andrews texture. - Also tick Clamp in the math node of the world for some hdri lighting likeness.
@anarchycypher
@anarchycypher Жыл бұрын
could you please explin the logic behind that for a noob
@Deehn
@Deehn Жыл бұрын
@@anarchycypher not that experienced either, simply a quick fix I found for the linear color ^^ so I can’t explain why exactly for this one. For the clamp, as I understand it, it limits the value range on the object to be between 0 & 1 meaning that while your hdri can be at 4.6 like he put his to get that extra light and brightness, if you tick clamp, the object will retain a maximum value of 1. The result is a brigher hdri and lights with an object that is not over-exposed. For instance, if you had a value of 0.8 for the hdri and you click clamp, nothing would change since 0.8 is already between 0 & 1. Hope that’s clear ;)
@ihzanursyahbana7773
@ihzanursyahbana7773 2 жыл бұрын
Finally!!!!!!!! it worksssss. i will tell you how to use poliigon file on my replied comment.
@ihzanursyahbana7773
@ihzanursyahbana7773 2 жыл бұрын
1. you should install add on on your blenders. 2. install the Poliigon converter on there (use rar file to activate installation, dont extract it). you can download it on here :help.poliigon.com/en/articles/2540839-poliigon-material-converter-addon-for-blender 3. Extract your Poliigon texture file and make the folder with this name: (the name did you wanna use)_COL_4K or (the name did you wanna use)_COL_3K 4. if done, click the object than load and apply the materials. problem solved maybe you can more easily to understand it with this video explanation. kzfaq.info/get/bejne/a9VlZbGCvLLNgJs.html
@benoitayraud7675
@benoitayraud7675 3 жыл бұрын
Funny as your last tutos can upgrade this one: e.g. the way we can change, all together, the value x, y, z, of the scale (in the mapping node). Yep, we have to enjoy all the small things...
@sayantak5426
@sayantak5426 6 жыл бұрын
One question though.. can i use that less/more slider from your old PBR tutorial to control those nodes instead of math node? Will that be more accurate?
@heraxunhex1056
@heraxunhex1056 6 жыл бұрын
Could you please make a video guiding which kind of computer should a person use if they want to use Blender?
@ivanoutside
@ivanoutside 4 жыл бұрын
Hello Andrew, Can you re-post this part from version 2.8? seems node editor and world properties total different from 2.8...
@Hipopogruh
@Hipopogruh 6 жыл бұрын
I have a question about the textures from the Poliigon website. Is it possible to change the color of the textures ones applied? For example, I need a metal texture, but red. I assume it is possible with combining nodes, but I have not had the chance to tinker with them.
@murtadhaabddulkareem7913
@murtadhaabddulkareem7913 6 жыл бұрын
Anderw! I really enjoy learning using your tutorials! They're really understandable. The way you learn is really simple to our beginners to understand. Keep up the good work! Do not stop and do not get tired.
@blenderguru
@blenderguru 6 жыл бұрын
Cheers mate :)
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