What do you think are the most *important* games of all time?
@Toxodos6 жыл бұрын
You mean *video* game right?
@reallycool6 жыл бұрын
Of course. Otherwise, the most influential *game* of all time is probably Chess.
@chaoticwes4626 жыл бұрын
Life of Black Tiger
@sebastiaosouza89815 жыл бұрын
E.T. (Atari 2600)
@asmodeus58XX5 жыл бұрын
Zelda. Free roaming in Open World games? Progression through items? Streamlining the progression system, leading to "RPG elements" in almost every game? Almost every game that is addressed as "Open World", "Adventure" or even "RPG" was influenced, to an extent, by the original Legend of Zelda.
@niespeludo5 жыл бұрын
Super Mario changed everything, Zelda was the first to include a save system, Tetris changed the game for portable gaming and overall gaming as a whole, Mario 64 changed 3D gaming for the better, Ocarina of Time changed everything yet again, Doom and it's shareware model, Quake had unforeseeable influence, StarCraft became the national sport , System Shock was incredibly influential, Half Life changed everything yet again, Counter Strike changed online multiplayer forever, Halo changed console gaming forever, so did it's sequel, Half Life 2 changed PC gaming yet again both for Steam and it's design... Man there's so much to mention, and so many different types of influences. Great video.
@PolishGod12343 жыл бұрын
You can Say that Doom changed everything as well. If not For Doom Half Life would never exist, and so does Steam. It's the most important pc game of all Time.
@d.e.a.d.35273 жыл бұрын
You could also say that GTA had the biggest influence in future sandbox.
@jamesbrincefield98792 жыл бұрын
If I wasn’t alive back then to experience it myself I would never believe Nintendo innovated and set so many standards for video games as a medium for so many years. Modern Nintendo is basically the complete opposite of that.
@DigitalandDice6 жыл бұрын
I know that's it's supposed to be "Video" games but since the title says "Games" I'm adding Dungeons and Dragons to the list. Due to the influence it had on developing the way that RPGs and their mechanics were eventually incorporated into videogames, it truly deserves to be on any list of important and influential games.
@reallycool6 жыл бұрын
Very fair. D&D's influence in video games can't be understated. Maybe we can do a video about that together.
@DigitalandDice6 жыл бұрын
Absolutely! Hit me up and we'll talk =)
@NomadOfTheWoods86 жыл бұрын
look up forgotten realms that and SSI (computer games) strategic simulations inc they were the early adopters of D&D video games, Frankly the best video games in the 1990's and late 1980's . The impressive detail of video games way before final fantasy. D&D simply layed the ground work for RPG's in general. the HP and spells resting/camping fighters mages zombies goblins dragons. D&D and SSI are the hidden gems from the public that Might just have started it all (literally no joke). now owned by wizards of the coast.
@elxryt986 жыл бұрын
Legend of Zelda Ocarina of Time. Simply because of the lock on function.
@reallycool6 жыл бұрын
Zelda as a franchise would probably fit.
@tusk11424 жыл бұрын
Overrated
@TheHanniballo6 жыл бұрын
I thought Minecraft would be an obvious choice.For popularizing the open would survival genre, and showing the viability of selling a game before its official release.
@reallycool6 жыл бұрын
Minecraft for it's "Selling During Beta / Early Access" is a really good point.
@joeabernathy54026 жыл бұрын
Solid video. If there was a number 11 on this list, it would probably be Street Fighter 2.
@reallycool6 жыл бұрын
Yeah, it's always hard to cut something when you're working under constraints, but I didn't want a "Top 50"
@tooshay86 жыл бұрын
Mortal Kombat??? That game is the whole reason we have the ESRB and changed parental expectations and how parents monitor what their child plays
@elxryt986 жыл бұрын
Doom and MK basically caused it at practically the same time I think
@reallycool6 жыл бұрын
Yeah, Mortal Kombat and Doom were both rated at the same time. MK was the first Arcade Game given an M rating, and Doom was the first M console game.
@Yomellamocuchi19973 жыл бұрын
My list of top 10 1- Spacewar! : Same reason as you explained in the video 2- donkey Kong: a great arcade game which introduced us to the Nintendo world, profiting enough to make it's character "jump man" get a name for it self, which lead to the creation of super Mario Bros. 3- MegaMan: even though scrolling games such as contra or beat em ups games were already a thing, it introduced us to a very fast paced game with different guns, final bosses, God tier soundtrack and it still see releases nowadays. 4- Doom/Quake: both games did it's part, doom showed how games could be not only for children, and also help pump the industry of videogames on PC, quake I think it's also as important because they showed us a game which had a lot of movement options, including bunny hop, rocket jumps, etc, which are still used in modern FPS games 5- Crysis: as you said on your video they created more expectancy from people on new games, not just gameplay or story, but also hardware demanding graphics to show us beautiful and more detailed environments. 6- Street Fighter 2: this game launched fighting games to be what they are nowadays, fighting games used to be dull or just straight beat em ups, but this games changed the scene when they added a lot of special movements such as de hadouken (fire balls) and shoryuken (invulnerable attacks). Plus they also added the option to make combos, something which was a bug, but now it's a must in any fighting game. 7- Half-Life: not only a game changing shooter, but also a great story, something which many games lacked, it wasn't just a "go save a princess" kind of game, plus it was easy to mod, so it lead to other games being developed like counter strike. Also they added the cross hair before any other game. 8- Tetris: just a puzzle game which could be ported to literally anything, helped develope portable gaming with it's success in the very first Gameboy 9- pong: literally the very beginning of competitive games, nothing else to say. 10- Warcraft: one of the best known RTS games, it lead to many more RTS to be developed like Command and Conquer and StarCraft, also it was the game from which Mobas came from, every since dota to LoL, the biggest competitive Esports scenes nowadays
@tusk11424 жыл бұрын
10: zelda, save system 9: ultima, open world 8: DOOM, games are for all ages 7: mortal kombat, ESRB 6: halo, shooters work on console 5: GTA San andreas: pushed the boundary of what is acceptable in a video game 4: Halo 2, console multiplayer 3: half life, storytelling in an fps 2: half life 2, physics in an fps, graphical powerhouse 1: quake, 3d acceleration.
@reallycool4 жыл бұрын
That's a good Top 10.
@abovethelaw44173 жыл бұрын
Halo 2 had full health regeneration aswell. Gears of war popularised the cover based mechanics. DMC started the whole hack and slash genre. Prince of Persia had wall running and it inspired AC. AC popularised parkour.
@tusk11423 жыл бұрын
@@abovethelaw4417 AC never actually hit big until AC II mirror's edge is the game that did it.
@abovethelaw44173 жыл бұрын
@@tusk1142 Mirrors edge is also an important game for first person parkour
@scrumblesbumbles76922 жыл бұрын
Good list! It doesn't have a ton of overlap with mine, but even though I'd quibble with quite a few of your choices, all of them were very well reasoned. I find learning about video games and how they effect later games in the medium really fascinating, and I think it's an element of how we conceptualize the medium that most people sadly don't really think about. My one real gripe with your list is that I feel that it focuses a bit too much on market trends and developer practices over game design elements that certain games pioneered. There were certain games you included that I agreed should be on the list, but I felt that your reasoning as to why they were so important was incomplete. Super Mario Bros, for instance, was talked about in the context of reviving the video game market and making video games into a medium for boys, but you didn't talk about Mario's impact on how movement works in games. Mario set the standard for how a character should move in a video game, and every action game since has taken influence from that standard. I'd argue that that is the real impact of Super Mario Bros, but you kind of glossed over how that game, and many of the other games on your list, actually played. I don't know if I could come up with a list of ten games that I'm confident are the most important ever, but here's some you didn't cover that I think would definitely make my personal list: Donkey Kong: This game changed the industry in more ways than you might expect. Nintendo's first game to feature Mario was fun, flashy, and a technical marvel. Obviously, the game was the first platformer*, but it also innovated in a number of other respects. It was one of the first arcade games to present you with a series of levels that each presented a brand new challenge. When levels were used in earlier arcade games, each level presented a slightly harder version of the last one. Level 2 of Space Invaders started with the aliens a little lower, Pac-Man's ghosts increased in speed, etc. Donkey Kong presented four levels that each presented a brand new challenge to the player. Donkey Kong popularized this new format of each level being a new experience. If you're a fan of games that noticeably change as you progress through them, you can thank Donkey Kong for that. Donkey Kong was also massively influential in video game storytelling. It was one of the first action games to have an actual story. It's not a particularly great story, but that didn't matter. It gave you a villain to fight and enhanced the sense of progression throughout the game, and that was enough. Compared to earlier arcade icons like Pac-Man, the trio in Donkey Kong were the most charismatic characters in gaming up to that point. Donkey Kong showed that even if the gameplay is the main draw of a game, that gameplay can be elevated by the inclusion of even a simple story. Dragon Quest: A ton of people in the comments are saying Final Fantasy belongs on this list, and while I don't disagree, I think if any jrpg deserves a spot, it's Dragon Quest. I'd argue that it's a strong contender for the most important rpg of all time, rivaling even the games that inspired it. Dragon Quest wasn't the first role playing game made in Japan, but it was the first jrpg. The games that came before it in the Japanese market were well meaning, often ambitious, but ultimately confused, not quite sure what the made rpgs that inspired them like Wizardry and Ultima tick. Dragon Quest was the first to not only figure it out, but improve upon how those games functioned in many ways, making the beloved but relatively niche genre more accessible and causing a full-on rpg craze within the country. That would make Dragon Quest a very important game on it's own, but it also had a massive impact on genres besides rpgs as well. The massive craze for the genre caused developers from all genres to take notice, incorporating rpg elements into their own games. While the first action rpgs predated Dragon Quest, the games it left in its wake paved the way for all future games in the genre. One particular rpg element, inherent character progression where your character acquires new, permanent skills and upgrades as you progress through the game, was so widely used in imitation of its use in Dragon Quest and other rpgs that it transcended the genre and became part of the fabric of game design in general. *Incidentally, Donkey Kong is one of the few games I'm aware of that people commonly say started a genre that actually did. Most popular games that people say invented a genre really just built upon an earlier, primordial game that was the genre's true beginning, but I've yet to find a game that came before Donkey Kong that meets all of the criteria of a platformer. Space Panic and Frog and Flies come the closest, but Space Panic doesn't let you jump or otherwise propel yourself through the air, instead focusing on dropping from one platform to another, and Frog and Flies only allows you to jump between two spots in a fixed arc, lacking any means of controlling the trajectory or location of your jump. This isn't fully relevant, but it's been banging around in my head ever since I realized it, so I figured I'd share it here.
@jasminehere92256 жыл бұрын
These Talks continue to be awesome. I never realized how influential Madden was and its effect on the gaming industry till I watched your video. That was actually pretty awesome. The only game that I would add to your list would be Legend of Zelda ... and possibly one of the Final Fantasy games for their influence on JRPGs. Can't wait for the next Talks and as always great job, Moriarty, Eren and War.
@BraxBox6 жыл бұрын
Jasmine Here Those two are what I said too before I even saw the video!
@reallycool6 жыл бұрын
Probably just my bias against JRPGs, but I'd put Ultima. Ultima is the one game I think should be on this list that wasn't, because it is responsible for bringing RPGs to Japan, and then they made 'their take on it' with Final Fantasy. However, I want to do a video all about Ultima one day.
@jasminehere92256 жыл бұрын
Great mind think alike ;)
@jasminehere92256 жыл бұрын
A video about Ultima would be awesome for sure.
@minimme6 жыл бұрын
lists get me rock hard M thankyou for real though great work the flow of this is good shit. i almost want to play crysis again, almost.
@reallycool6 жыл бұрын
Thanks mini, praise from the king of lists
@Uncleskele6 жыл бұрын
Minecraft was a game changer. It exploded independent gaming ever since its release.
@reallycool6 жыл бұрын
I would argue that Braid was a lot more influential for indie gaming than Minecraft.
@coreym1625 жыл бұрын
Micro Transactions didn't revolutionize the gaming industry. It's killing it. It only revolutionized how how much more corporate the video game industry as become. Much like the crash of 83"
@reallycool5 жыл бұрын
While I didn't use that word, I would actually agree that they DID revolutionize the industry. It's important to remember that most revolutions aren't bloodless or beneficial.
@astroaustin5163 жыл бұрын
I would put in Mario 64 for nailing 3D, and the original Zelda for its open world themes.
@reallycool3 жыл бұрын
Which games would you remove from the list to add those?
@astroaustin5163 жыл бұрын
I would probably say Call of Duty, because Medal of Honor did it first in the same genre, and Halo came out before modern warfare. Also Crysis isn’t that important in my opinion. But it’s obviously subjective
@Alianger Жыл бұрын
Ultimately the answer depends on your tastes unless you're going for the most likely to be influential on future games, which is usually the most popular games and those there are numbers on so no reasons are needed. In some cases we can make an educated guess or find revealing info in developer interviews about the games that influenced the biggest hits in each genre. Some 1980s games I think are important: Quest For Glory I: So You Want To Be A Hero (PC, 1989) - Merging contemporary adventure games' interactive dialogue w/ RPG conventions and an open world w/ avoidable encounters. This and Indiana Jones and the Last Crusade (PC, 1989)'s dialogue trees seem to have had the most impact on changing later WRPGs. Ultima IV (Multi, 1985/C64, 1986/AMI, 1988) - Also pivotal in making RPGs interesting Super Mario Bros. (1985) and Mega Man (1987) - Led to better platformers and action platformers Adventure (Atari 2600, 1980) - Led to Dragon Slayer (PC-88/PC-98/FM-7/X1, 1984)(according to Jeremy Parish; Some other sources say Tower of Druaga and Panorama Toh are DS's main inspirations and the former was in turn based on Wizardry, D&D and Pac-Man) which combined it with Sokoban, and that in turn led to Zelda 1 (with some additional influence from Ultima and Black Onyx, possibly also Hydlide) Knightmare II: Maze of Galious (MSX, 1987) - CV2->CV: SotN via Zelda, possibly Wonder Boy 3/Monster World 2 (WBiML/Monster World 1 was influenced by Wizardry as well as Tower of Druaga and Dragon Buster which Nishizawa wanted to improve upon) and Zillion (was probably also influenced by Impossible Mission), La-Mulana Starflight (PC (1986/MD, 1991) - Star Control 1-2, Mass Effect, Dwarf Fortress Laser Squad (Spectrum/C64, 1988/AMI, 1989/PC, 1992) - X-COM (via Civilization and Populous)->Fallout Thunder Force II (X68K, 1988/MD, 1989) and Zanac/Zanac EX (MSX, 1986) - Their success helped lead to more accessible and fun shoot 'em ups like the Aleste series, Gun Nac, Elemental Master, rest of the TF series, Hyper Duel and the of Thunder games, plus the hybrids Guardian Legend and Golvellius Tempest (ARC, 1981) - Buck Rogers, Major Havoc and Gyruss which then led to Space Harrier, After Burner, Galaxy Force II, etc. Populous (PCs, 1989/SMS, 1991) - SimCity 2000 and Powermonger, X-COM's perspective Knight Lore (PCs, 1984/FDS, 1986) - Solstice, D/Generation, Landstalker, Light Crusader, Mario RPG, Dark Savior, Alundra 2 SimCity (AMI/PC, 1989) - Dune II, Warcraft, Caesar series Military Madness/Nectaris (PCE, 1989) - Langrisser, Dune II Kid Kool (NES, 1988) and Psycho Fox (SMS, 1989) - Sonic the Hedgehog (acceleration style, multiple routes, water skipping, springs, anthropomorphic player char)
@SmokeBreakGaming6 жыл бұрын
GTA 3 for sandbox gaming. Ultima online for mmos. Quake, and to an extent quake 2, for online deathmatch. Outrun for arcade racing.. and to an extent Daytona USA. Final fantasy for popularizing nearly every single jrpg trope around. Daggerfall for building the first real lived in feeling open world. Wave race 64 for water physics. Gran turismo for sim racing. Rainbow six for squad based tactical combat. Also the first ghost recon.
@reallycool6 жыл бұрын
Oooo, those are some interesting choices. I'm surprised you selected Daggerfall out of that series. What did you like about it, specifically?
@SmokeBreakGaming6 жыл бұрын
CryMor Gaming daggerfall, even now, has the biggest open world out of any elder scrolls title to date. Not to mention twice the npcs and books/lore of any other game in the series. It's huge. I also failed to include alien resurrection for ps1. It was the first dual analogue stick shooter ever released for consoles. Predates halo by a couple of years.
@SmokeBreakGaming6 жыл бұрын
Oh, and the original Xcom should get a nod for just being amazing and perfecting that style of turned based combat.
@fredriklandin3 жыл бұрын
Final Fantasy, Baldurs Gate, Daggerfall (yeah daggerfall had books filled with lore long before deus ex), Star Craft and World of Warcraft
@omega52796 жыл бұрын
Great video! I think Street Fighter 2 is definitely a game that's worthy of a mention, a look into that game compared to the first is pretty interesting.
@reallycool6 жыл бұрын
Yeah, SF2 was on my list but didn't make the cut.
@PolishGod12343 жыл бұрын
Doom is much more important than Half Life. If not for Doom - Half Life and Steam would never exist.
@MrTNT60006 жыл бұрын
I would say Elite is quite important
@reallycool6 жыл бұрын
Elite would be on the list if it were longer. Don't think I didn't think about it, it was my dad's favorite game.
@lunareclipse5115 ай бұрын
Halo ce mot being on here is crazy especially the way it helped evolve console fps
@tsp1999 Жыл бұрын
Nice vid. I'd like to mention that COD doesnt really become COD until 4MW and Madden doesnt become Madden until the Genesis/Mega Drive game
@TheGoldenBolt6 жыл бұрын
Ha, the "millennials of gaming" line got a laugh from me. Glad you covered a list of games rather than focusing on just one! It's interesting that shooters took a plurality of this list - potentially because of them often being your preferred genre? Each one deserves recognition though, don't get me wrong! I will say that your focus on CoD for its narrative is one I'd disagree with in particular. If anything, I would give credit to Medal of Honor for that shift in focus that _led_ to CoD, and then give CoD separate credit for absolutely blowing the genre to the stratosphere when it came to online multiplayer. Others off the top of my head that could use some love: GTA III, Shadow of the Colossus (if nothing else than for starting the precursor to the games-as-art movement), and obviously Life of Black Tiger.
@reallycool6 жыл бұрын
I don't think shooters were added here because they're shooters, but because they tend to be the carriers of major change. Tell me more about how you view Shadow?
@TheGoldenBolt6 жыл бұрын
At the same time, focusing on the influential shooters may somewhat skew away from other potentially influential games. I don't think it's necessarily true that Crysis is directly influential (as much as I love it) on gaming overall as much as it was on PC gaming specifically. Yeah that trickled to a lesser extent down to the console market over time, but in the same year we had a BioShock, or a Portal, a Shrek: Ogres and Dronkeys or an AssCreed. Not that any of those are ones I'd argue are specifically worthy of replacing it, but they're all big influences on the larger gaming sphere as opposed to one subset, y'know? Move back a couple years and you get an RE4 in there as well, which is usually considered incredibly influential on the market and on how future games would be made after it. As for SotC, there's not much I can say that hasn't been said before. You can see its or Ico's influence in quite literally dozens if not hundreds of games, indies especially. Both games' attempts to tie narrative into the core gameplay (while also keeping a minimalist style) had a large effect on shifting games from the 6th gen into the 7th gen towards being a form of art beyond just a plaything, essentially beginning the correction of that Boys' Club stereotype that Nintendo and Mario 1 had pushed towards.
@farthuffington78146 жыл бұрын
Awesome video. I'd say that metal gear was a big one too.
@reallycool6 жыл бұрын
I think we'll have -more- -to- -say- about that title.
@TheRetarp6 жыл бұрын
Great list! I would add Command & Conquer (RTS), Diablo (RPG), Everquest (MMORPG), and Mortal Kombat (Fighting)
@reallycool6 жыл бұрын
Some of those are great options, though I'd question why you'd suggest MK instead of Street Fighter or something along those lines.
@youngkingdom81312 жыл бұрын
Not sure how you avoided any MMO titles that were groundbreaking and revolutionary for gaming in their time.
@jackiexkh5 жыл бұрын
What about Pac-Man? He was gaming’s first mascot, paving the way for other game mascots.
@reallycool5 жыл бұрын
Pac-Man would certainly follow up in a longer list, but I can't think of what I would remove to make room for him. Which of my choices would you take off the list?
@jackiexkh5 жыл бұрын
CryMor Gaming PROOOOBABLY Super Mario Bros. Maybe. I just say this because Super Mario Bros. was directly inspired by Pac-Land, a game in the Pac-Man series. So without Pac-Man, we wouldn’t have Super Mario Bros.
@armandogavilan18152 жыл бұрын
Here's a list: pong, pacman, Mario (of course!) tetris, metroid, zelda, doom, metal gear, mario64, demon minecraft, demon souls.
@Madrigos4 жыл бұрын
Aww, no love for Thief? :( Honestly, I feel as if Looking Glass themselves were a massively influential studio, just because of the ideas and gameplay options they put forward.
@reallycool4 жыл бұрын
Thief is actually my favorite series, and Looking Glass was hugely influential in a lot of ways. Absolutely right.
@Madrigos4 жыл бұрын
CryMor Gaming A-ha! There are dozens of us! Dozens!
@SOLIDPEDINI3 жыл бұрын
Metal Gear Solid pushed the industry further than any other game till this date. Id say the holy trinity of game influence would be super mario bros street fighter 2 and metal gear solid
@cryorus16 жыл бұрын
Nice video man, teached me all I didn't know in very short time, except pdp 1 measurements tho.
@reallycool6 жыл бұрын
There's a lot of interesting stuff in gaming history. I barely touched half of it.
@cryorus16 жыл бұрын
@@reallycool please do more this!
@angelmusicvideos6 жыл бұрын
awesomeness loved this so much :D
@reallycool6 жыл бұрын
Aw, thanks =) What's on your list of most important games?
@angelmusicvideos6 жыл бұрын
depends on my taste but I do enjoy a build up character game that influences the player and the achievement received throughout gameplay a lot of games lately leaves me feeling empty XD
@EuropeanQoheleth6 ай бұрын
5:00 Who unfortunately didn't ocver them as well as they could have.
@sacta2 жыл бұрын
I do wonder how much is actual influence and how much is just... The first ones to do something that would always have happened anyway. For example, I can't see Madden NOT having happened at some point, or with some other sport. Although I wouldn't consider Street Fighter 2 that broadly influential (it stablished only one specific game genre which didn't have that much influence to other genres), I can definitely see how, without it, fighting games as we know them now (with their depth, charismatic characters, competitive focus, melee focus, 2D face-to-face combat, motion inputs, COMBOS...) might have not even been a thing. So I say all this to preface: I don't think Half-Life is nearly as revolutionary as people say. I might even say it's rather overrated and that its influence on the gaming creation might have been more annoying than helpful. I know, if someone reads this comment despite the age of the video, I've probably already been swatted and I'm about to be dragged into the street and shot. But before my inevitable, imminent demise, I'll try to defend my statement. Half-Life's innovations are a deeper, more engaging story as opposed to just an excuse to shoot demons what fight good in hell, and said story being told fully in-game. Is that really THAT influential, though? In this medium that blends artistic and technical ambitions, nobody was ever going to get tired of lackluster stories in FPS and try something more engaging? I don't think Half-Life's ambitions were innovation, they were an inevitability. Besides, whenever story needed to be presented, you still were in control of the character... but that's WORSE. I can skip a cutscene. But in Bioshock, or Fallout (3 and onwards) and so on, when I'm being presented with narrative fluff, I can't skip it. I can only just move the camera or maybe my character if I'm lucky, and just hop around while I wait for everybody to shut up and let me get back to the gameplay. I'd rather have skippable text boxes or cutscene over that.
@FoxTwoGaming6 жыл бұрын
Actually surprised you didn't include System Shock (and 2), as I would say they're both big titles, though of course, it's a debatable point. I certainly appreciated the Deus Ex bit, as it was, is, and will always be one of my favorite games of all time for a multitude of reasons, from the depth of the character development and storyline arcs right down to the tiny bits of sarcasm and humor throw in amongst the serious conversations (IE the skul-gun, if you know of it). Another I would be curious about your thoughts on would be the Grand Theft Auto series. What started simply and evolved has, in my opinion, become one of the biggest benchmarks for making an open world that is alive and believable for a player to become lost in. Perhaps an idea or talking point for the future?
@reallycool6 жыл бұрын
Deus Ex was the perfection of System Shock's...uh...systems, over the year after SS2 was released. GTA is a title that probably belongs on this list, along with one or two others, but I didn't want to expand the scope too far and 10 felt like a good cutoff. I wouldn't remove anything from the list to add GTA, though it could be pretty hot swappable with COD.
@abovethelaw44173 жыл бұрын
System shock is the reason why we have bioshock. Batman Arkham developers took inspiration from bioshock
@draugnaustaunikunhymnphoo69784 ай бұрын
The most important game of all time would have to go to Deus Ex, undebatably.
@HoboWithAShotgun4 ай бұрын
Zelda 1 invented the save system in cartridges and wasnt complete garbage like ultima. It had a world to explore and items to collect and bosses to fight. And then OoT did something similar but in 3d. Z-targeting changed 3d gaming Mgs is super important (for all of the wrong reasons) but it was still super important. It left its mark Gta 3 was huge as well considering so many games strived for "open world" design. I dont even like those last two but they're importance cant be understated And lastly Halo ce. Its the backbone all console fps games are built on. It had a story, huge levels, varied vehicles, and great multiplayer, it was as important of a game as any on here. And it wasn't clunky.
@RKroese6 жыл бұрын
Transport Tycoon. Obviously.
@reallycool6 жыл бұрын
Yeah that's a really good option. I did talk about it a bit in my recent video about Two Point Hospital.
@tudord47155 жыл бұрын
Metal gear solid should be on this list
@reallycool5 жыл бұрын
We talk about MGS here: kzfaq.info/get/bejne/hrV3la2Gt7fbpJc.html
@saiyanc1375 жыл бұрын
Pong Super Mario Minecraft Space Invaders
@sargieboi93156 жыл бұрын
I'd make an argument for Knight Lore or JSW on the ZX Spectrum. How about Elite on the BBC?
@reallycool6 жыл бұрын
The ZX itself is probably the most important computer. Elite would be on the list if it were longer.
@cryorus16 жыл бұрын
I'm unclear on how small the pdp 1 was. Weird measurements, are those country specifics?
@reallycool6 жыл бұрын
You so funny, Mario
@StarRider2533 жыл бұрын
Good list but I find not including Super Mario 64 and Halo CE questionable
@reallycool3 жыл бұрын
Which two would you remove to add them
@StarRider2533 жыл бұрын
@@reallycool oh you specifically wanted it to be a list of 10, I didn't think about that
@reallycool3 жыл бұрын
There has to be a cutoff somewhere, right?
@roboticmonkeygaming23986 жыл бұрын
This list needed to be longer. What about Twisted Metal inspiring vehicular combat? What about Guitar Hero's impact on the world? Dragon Quest's impact on console RPGs?? Very well done video, but too much focus on certain genres with such a short list.
@reallycool6 жыл бұрын
It's difficult to limit yourself, and I feel that placing restrictions (i.e. 10 games) allows me to really sort through how important I believe a title is. There are plenty I regret not adding.
@roboticmonkeygaming23986 жыл бұрын
It would probably add a few minutes, but what about doing a quick fire of games that didn't quite make the list, but deserve some mentions? Also, if you do like that idea, throw them up before announcing your #1 pick? Or even scattered throughout.
@reallycool6 жыл бұрын
I felt an Honorable Mentions would compromise the flow of the video.
@korianderbadger6 жыл бұрын
Wow this was fuckin awesome, keep doing more essays like these and I'll put you in my top 5 gametubers Mandaloregaming Superbunnyhop Ross's game dungeon MrBTongue Darksydephil
@reallycool6 жыл бұрын
We do what we can. If you like it, share it! ;)
@scottnoseworthy9756 жыл бұрын
What about halo? It made the xbox what it is
@reallycool6 жыл бұрын
Halo was super influential, more than just on the XBOX. It also changed how we view AI enemies, altered the meta to two guns you can switch out, and popularized recharging health (ala shields).
@0ptimuscrime2 жыл бұрын
Street Fighter 2 babyyyyyy
@foxtaunt6 жыл бұрын
Feel like you gotta add a MMO.... Classic WoW would've been a good fit.
@reallycool6 жыл бұрын
If I had gone past 10, Ultima and EQ/WoW would've been on it.
@10gamer643 жыл бұрын
Classic Wow shouldn't be on the list, either MUD, Habitat, The Kingdom if Drakkar, Neverwinter Nights, or Meridian 59
@dontwanttogetaname6 жыл бұрын
I would have probably included Dark Souls, as it set the stage for masochistic video games.
@reallycool6 жыл бұрын
We'd probably talk about Mega Man or Metroid, which heavily influenced the Souls games.
@armandogavilan18152 жыл бұрын
Remember quite well about the fps craze in the 90's just got into pc gaming early 90s and played doom and its clones a lot. Won't ever argue against its influence and important, but going back to it I really feel is an average game, it was the blood, the carnage and demons what made it fun, but then again I'm not keen on fps, with the exception of Bioshock which I love, I think are games for crazy hyperactive kids, and at worst recruitment tools sponsored by the government (call of duty).
@iconian13876 жыл бұрын
I think I'd have have to have the first Final Fantasy and The Legend of Zelda: The Ocarina of Time on the list. I don't have a great depth of knowledge about the gaming industry, but I do know those two games were very influential. I think the gaming world would be a very different place if neither of them had existed. Not so sure about some of the other titles on your list.
@reallycool6 жыл бұрын
Final Fantasy has a huge amount of influence. Which game would you take off the list to add it?
@iconian13876 жыл бұрын
I was thinking about that very question yesterday when I wrote the comment. I know next to nothing about Space War, Space Invaders, and Madden Football, but anything that was highly popular and also came very early in gaming had to have a huge impact on all future games. At the other end of the chronology, I've never even heard of Champions League--not much of a sports gamer. And it looks like it only came out about 11 or 12 years ago, whereas Final Fantasy 1 was 1989 I think. So, as I said originally, I don't have a great depth of knowledge of the gaming industry, but Champions League would have to be my first candidate to drop off the list. I think the power of Final Fantasy--especially the Japanese art styles of Square--has permeated so much of gaming, and it's had much longer to do so. And the second game I think I'd want to take off is Deus Ex. I've heard a lot about it over the years, and it does sounds like the sort of game I'd probably enjoy, but I never got the impression that it had all that much impact on gaming. It would certainly be difficult for me to believe that it had more impact on gaming than Ocarina of Time. One last one: someone else brought up Age of Empires, and while it was big, I'd have to say that Starcraft was more important. I'd think about dropping Crysis off in favor of Starcraft--or possibly Command and Conquer. As far as industry-shaping titans, games that changed and influenced so much after them, I would have to guess Final Fantasy, Ocarina of Time, and Starcraft were more important than Champions League, Deus Ex, or Crysis. Again, I'm no expert, but I think it's especially important considering that two of those represent entire genres that aren't even featured on your list.
@reallycool6 жыл бұрын
Sound logic. Champions League is on the list because of its very wide impact on today's gaming monetization methods--it created the Wilson-style Lootbox (pay to win, progression and gambling based item drops) which are now in basically every AAA game. Deus Ex was influential because it furthered what are known as "451 games," including multiple playstyles through stealth, action, and conversation, the addition of nuanced morality, being on the forefront of ambiance-building environmental storytelling assets, and a lot more. Crysis made a huge step in that it almost single-handedly set the bar for 'next generation.' It normalized technology that no one was willing to spend the time and money researching since no computers around could even run them (and in fact, even today's hardware will have trouble with it on the highest settings). If you look at games before Crysis and games *after* Crysis, there is a clear and obvious demarcation. Almost every game today looks like Crysis, whereas before it every game looked decidedly..not. Age of Empires was hugely successful, but Starcraft was infinitely more influential, that's true. It was huge for eSports above and beyond anything else, and that's definitely a topic to touch on as we continue to become more of a Player-And-Viewer community instead of just a Player community. I will probably talk about this in a few weeks, since I'm planning to talk about it. Final Fantasy is an interesting one, but I'd probably replace even it with Ultima--the game that inspired it. In fact, Final Fantasy is a "Japanese take on Ultima," and *it* is a game I sorely think should have been on the list--but couldn't decide what to remove to fit it. As far as Ocarina of Time, the game borrows a lot of it's 3D Worldbuilding and 3D Combat from Mario 64 (and also takes a lot of nods from King's Field). That's not to say it wasn't influential, since it brought all those things together in a package that was unique and very solid--becoming the go-to example for all similar titles. It definitely made a lot of strides in terms of controls, and obviously was hugely instrumental in bringing about lock-on. It's music was also pretty influential. Again, I just don't know what I would *remove* to add it.
@iconian13876 жыл бұрын
I've gone back and watched the beginning of your video again, to try to pin down exactly how you're defining "important," as that seems to be much of what you're hanging the video and your views on, but I'm not sure I have it. In particular, how would you differentiate "important" from "influential?" To me, if a game is incredibly influential, then it makes up a great portion of the entire foundation of gaming. The games from your list that I can say basically with certainty deserve to be on a list of the most influential games of all time would definitely be Mario, Doom, and Half Life. After that I might also take Call of Duty, though I'm not as sure about it as the previous three. Of the remaining 6 I'm just too ignorant to say. But the way I see it, if Mario, Doom, or Half Life had simply never existed, the modern gaming industry would be vastly different--possibly even non-existent in the case of Mario, since I think you said something about it reviving the gaming industry. As far as all the other games on your list, I'm not so sure. And this is where I could also start to question the roles of Space War and Space Invaders, for example. If Space War had never been created, how different would gaming be, or would it exist at all? What was the total number of people that played that game? How many hours did they play it? How many of those people went on to create games themselves, and and how many of them would never have done so had they not played Space War--or how many of them would have made completely different games, and how would they have been different? And if someone hadn't created Space Invaders, would it have been something else that would have vastly influenced the industry instead? Those are the kinds of questions I'd want to have the answers to to decide how influential a game was. However, you're talking about "important" here--so how would you define the difference between an important game vs. an influential game?
@reallycool6 жыл бұрын
As I lay out in the video, "Important" means that it had wide-ranging effects on the industry as a whole. In the modern gaming industry, we might include Rolando for using and showing how the accelerometer can be used to great success in the early days of mobile gaming. "Influential" means that lots of people played it, it spawned lots of copycats, and became a staple in the gaming industry to the point that it might be the 'standard bearer.' In this same example, we might talk about Angry Birds, which was very influential (but probably not very 'important'). SpaceWar! as 'not influential' or even 'not important' isn't really an argument that can be made. It is the first multiplayer, competitive game, and the first action game too. It is literally the archetype for 'a video game': What it looks like, who plays it, what the medium is, even how it rewards actions. Before SpaceWar! there was no previous idea of people sitting in front of a computer to play games. It's a skill-based game which requires effort and time to become expert in, and was the basis of the first video game tournament. It came before Star Trek or Star Wars, and even had lore attached to mechanics, and was spread entirely through open-source and modding. The people who played it include Nolan Bushnell, Larry Rosenthal, & Steve Jobs. It indirectly led to the creation of Taito (now Square Enix) as a gaming giant. Just so much, man.
@denizo92635 жыл бұрын
so football made suprise mechanics?
@reallycool5 жыл бұрын
Yes.
@kevinrhea73324 жыл бұрын
Tetris ? Street Fighter 2 ? Starcraft ?
@reallycool4 жыл бұрын
Which games would you remove from the list? What reason for any of those three?
@BraxBox6 жыл бұрын
I am surprised you didn't identify one game that set the stage for (j)rpgs. That is a huge genre and it felt like it was missing. Super video, though!
@reallycool6 жыл бұрын
Yeah, I want to talk about Ultima in depth some day.
@PedroElPolako6 жыл бұрын
I'd disagree with toys assessment. Handkerchiefs were originally make-up removal tools and then they naturally, by markets demand evolved into running nose remedy. Pre NES games already appealed mostly to males, so Nintendo didn't make flipping coin decision, it reacted to market with addressing games to boys. Modern attempt on appealing to woman get "reactionaries" not because of hatred mostly but because most people involve in protesting are aware of it being forced upon by vocal and easily echoing(being supported) in mainstream media ideologues.
@reallycool6 жыл бұрын
Ah, no, the "Toys" thing is a well documented part of the history of the NES.
@PedroElPolako6 жыл бұрын
@@reallycool Guess it's up for me not being American.
@reallycool6 жыл бұрын
That's possible. They didn't release internationally for another two years, so by then it was 'established.' However, when they released in Japan they did not make this distinction. It's something that was done exclusively because of the NA market, and it continued throughout.
@bakerfilmsTV3 жыл бұрын
Half Life 2
@Rossy1676 жыл бұрын
I remember ending up doing a project in early secondary school where I researched and wrote about Space Wars, what surprised me when I mentioned it was how few people know about it. Call me a Zelda fan person, but Ocarina of Time is pretty important. It's a lot less impressively systemic than say Half Life, but it basically defined 3D action/adventure game design. It's one of those weird games where everything shortly after it was a bold faced clone, and everything long after it doesn't resemble it at all but owes it a lot in subtle ways. You can see it in Harry Potter for the PS1 and the Last of Us on PS3. I think that's pretty important.
@reallycool6 жыл бұрын
OoT is definitely showing up a lot in the comments here. I probably would've done it as a Franchise entry.
@reginlief15 жыл бұрын
“Zelda fan person” lol
@xse9595 жыл бұрын
What about gta 3?
@hellishcyberdemon71125 жыл бұрын
Aw but sport games suck and EA charges 60 dollars for ever new game that is the same
@ronanreineck-star43645 жыл бұрын
WERE IS HALO CE if we didn't have halo ce we wouldn't have COD.
@iHandleNasdaq6 жыл бұрын
Half-Life 2?
@reallycool6 жыл бұрын
I wouldn't say that Half Life 2 was 'important,' though it was really good. What's your thinking about it?
@iHandleNasdaq6 жыл бұрын
CryMor Gaming I mean, it didn't have the impact of the original Half-Life but it really showed how physics can make a great game even better. Also, it raised the bar with graphics just like the original Half-Life did. It looked beautiful for the time and still looks decent today although it's a bit out-dated.
@reallycool6 жыл бұрын
Absolutely, that's all true! Which game would you take off my list to replace it with HL2?
@iHandleNasdaq6 жыл бұрын
CryMor Gaming I wouldn't really want to take anything out as much as I would want to add a slot for Half-Life 2.
@reallycool6 жыл бұрын
Haha! I like it. If only the video were "11 Most" =)
@hellishcyberdemon71125 жыл бұрын
I dont even know why you you put loot boxes on a fantastic list like this... yes I understand your trying to be objective but... holy fuck dude because of the success of that shit... its fucked up the industry for a decade or more.... ITS EVEN IN GAMES THAT COST MONEY TO BEGIN WITH..
@reallycool5 жыл бұрын
It's really not about being objective, or even being fantastic. These are, in my opinion, the most important games in the history of gaming. Loot boxes may be a 'bad thing,' but they've certainly changed gaming in a major way--similar to the others on the list.
@hellishcyberdemon71125 жыл бұрын
@@reallycool well your right in that case they have absolutely changed the market but not in a way like half life or crysis did
@lousyacrobat3 жыл бұрын
gta
@pippilangstrumpf8082 жыл бұрын
This started out great. But I think you lost your way. Bare with me... Call of Duty is POPULAR, but is it Important?... Can you really justify that?
@753383 ай бұрын
Missing Pac-Man, Street Fighter, literally ANY of the many RPGs like Ultima or Wizardry ffs. Did you ever play Tetris and read about its reach beyond 'gamers'? Donkey Kong. WoW.
@reallycool3 ай бұрын
While all of these are very important for different reasons, I had to cut it off at 10 and chose what I think had the largest overall impact on all genres and the industry