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@Runesmith5 жыл бұрын
Download Amino and search to join Dungeons and Dragons Amino: aminoapps.onelink.me/4eRt/Runesmith Follow me: runesmith
@Rayne420695 жыл бұрын
On the worst attack spell, viscous mockery says “disadvantaged on the next *ATTACK ROLL*” while frostbite says “Next *WEPON* attack roll”. Meaning that frostbite might be worse because it’s situational while only doing one more average damage. 😘
@tk337h5 жыл бұрын
@@Rayne42069 and let's not forget the facts that frostbite deals a commonly-resisted damage type (which logan stresses is important with the shillelagh cantrip), targets constitution as opposed to wisdom, and isn'teven accessible to bards in the first place, so even if it were a technical direct upgrade that wouldn't even be relevant to the people who would take vicious mockery
@arvelyx5 жыл бұрын
I met one of my best friends on amino a couple years ago, and she killed herself (aka im not returning to amino)
@leichtgesalzener-kabeljaurogge5 жыл бұрын
9:55 so you are Poulty man? i knew it
@fireguardianx5 жыл бұрын
Okay, you can actually use true strike in a scenario in which its you and a rogue, and for rp purposes u want HIM to get the kill, so you do it so he gets advantage (and thus snek atk) on the targett to guarantee the kill, otherwise, let a cleric bless the dude.... PS: personally if I'm dming I let the wizard/artificer craft a simple enough magic item that make those cantrip that be useless cause theyre action into bonus action...
@michel0dy3 жыл бұрын
No one cares if vicious mockery is a weak frostbite, they just love it because they want to see their GM describing someone dying from an insult.
@euansmith36993 жыл бұрын
GM, "The Dread Lord of Doom, Doomlord Dread, clutches at his pearls, says, "Oh, sire, your words hath cut me to ye quick!" and faints dead away."
@spam15763 жыл бұрын
Worth noting that they attack different saves, too. Frostbite is a CON save, where Vicious Mockery is a WIS save. Cons is usually a good stat for opponents. Also, damage type: cold vs psychic damage. Cold is one of the more resisted damage types, where psychic is rarely resisted. Finally, there is the type of damage it gives disadvantage on. Frostbite gives disadvantage on the next weapon attack (emphasis on the WEAPON), so any attack without a weapon doesn't have disadvantage. Something basic like a troll or a bear that doesn't attack with a weapon is not affected. Vicious Mockery applies the debuff on the next attack roll, without specifying that it must come from a weapon. So, in conclusion, while Frostbite has a larger damage die, Vicious Mockery is still good (possibly better).
@iampierce74743 жыл бұрын
"Hey, Ygrithgar the Devourer.... Bitch."
@camerontroscianiec53203 жыл бұрын
I think the only thing really saving vicious mockery is the fact that it does psychic damage, which is barely resisted, vs cold which is pretty highly resisted
@conglyvo13323 жыл бұрын
So once I made an arrakocra commit suicide with vicious mockery soon to make a dragon do the same
@chrisschoenthaler51844 жыл бұрын
Runesmith: “Spare the Dying is trash. Just use a healer’s kit.” Also Runesmith: “Healer’s kits are worthless. Just use Spare the Dying.”
@cringerandomname99574 жыл бұрын
Sensable person: Just get healing
@Ghost32104 жыл бұрын
"Take the healer feat ... shit's broken."
@gigaswardblade72614 жыл бұрын
the moral of the story, dont heal. let your allies die because screw them.
@Venislovas4 жыл бұрын
Duality of man
@VimyGlide4 жыл бұрын
@@Venislovas brother?
@douglasphillips58703 жыл бұрын
Most importantly, two wizards with mage hand can high five from 60 feet apart.
@Attaxalotl3 жыл бұрын
Social distancing high five!
@funnyblog1003 жыл бұрын
I just think it’s funnier to use mage hand to flip someone the bird. XD
@NewgirlNola3 жыл бұрын
@@funnyblog100 Social distance insult!
@learncat87713 жыл бұрын
if they both have the telekinetic feat and mage hand, you can double that.
@veetijaakkola12003 жыл бұрын
Also a relatively light wizard can cast reduce on them selves to make them lighter than 10 lbs and fly with mage hand.
@sirGuy19953 жыл бұрын
Aside from the roleplaying value of Vicious Mockery, saying it’s bad because “Frostbite is better” is dumb because Bard CANNOT LEARN frostbite. It will always have value in a Bard build. Also, Guidance basically means your whole team has a 1d4 bonus to ALL ability checks. Yeah it ain’t much, but remember to use it and your team will thank you, trust me!
@greymatter54923 жыл бұрын
If this guy was good he’d know True Strike is objectively (and I will fight to say it is objectively ) the most useless cantrip in 5e.
@swiftdragonrider3 жыл бұрын
It is funny he says guidance is bad because in my play group we kinda banned it as adding a d4 to every single skill check is nuts. In the early levels it makes you proficient in every skill and the +2.5 on average is a ton for the dnd system. It pushes checks half a level down in difficulty. Also frostbite isn't better because it has a far worse saving throw.
@neilnum13 жыл бұрын
10/10 comment
@CalculusPhysics3 жыл бұрын
@@swiftdragonrider we rule that you can only use guidance if you anticipate the roll (e.g. "I'm gonna try to jump over the ravine" [Athletics] or "I wanna sneak past the guards" [Stealth]). Ability checks that just sorta happen (i.e. Perception, History, Nature, etc.) you can't add a d4, since you wouldn't know to cast Guidance for those. Makes it a bit less annoying, and kinda makes sense
@swiftdragonrider3 жыл бұрын
@@CalculusPhysics with these rolls it is one of the best cantrips in the game. As a d4 is around a +2 in early levels it makes everyone in the party proficient in all skills.
@InquisitorThomas5 жыл бұрын
Sure Vicious Mockery doesn't do the best damage, but killing a major antagonist by insulting his mother makes it the best spell in the entire game.
@2_salty8845 жыл бұрын
This comment now has 69 likes
@williamaiken38145 жыл бұрын
@@2_salty884 Wrong it has 70
@tigert20925 жыл бұрын
69 again
@williamaiken38145 жыл бұрын
@@tigert2092 You wish its 70
@theonlychickensama83535 жыл бұрын
*71
@seryntheon81954 жыл бұрын
DM: "The Lich is close to death." Tom: "How close if I may ask?" DM: "2 HP, the attack from Samuel almost killed it." Me: "I cast Vicious Mockery"
@killgaet62534 жыл бұрын
"you look like my mom, she died 20 years ago" lich proceeds to burst into flammes
@Jakkgusa4 жыл бұрын
Rolls one for damage
@konstantinemarkelia7593 жыл бұрын
@@Jakkgusa oof
@cooltrainervaultboy-393 жыл бұрын
"You're such an assless chap that I should be wearing you right now!" The lich withers into dust.
@HeartTheBacon3 жыл бұрын
@@Jakkgusa well fighting a lich....unless someone has royally fucked up should mean they are at least 5th more probably 11th level or higher....i.e. its 2/3d4 :P and yes im always this fun
@confderatechocolate46453 жыл бұрын
Logan: “Don’t plan for failure!” Me: Dude, have you played D&D?
@fluffball61423 жыл бұрын
If your a warlock with 4 spells, you want to make those attacks rolls count, make sure they land, true strike
@fluffball61423 жыл бұрын
@Rubedo Alaberti because some creatures or enemies can take half damage when they fail a save or take no dmg when they succeed a save, there are enemies certain campaign runs that can redirect attacks that they save. Of which why risk having your own attack redirected at you. Spell save attacks are amazing in most situations , but are not always the the right answer And lastly is dmg potential, some spell save spells fall short in comparison to attack roll spells in low levels at least
@camerontroscianiec53203 жыл бұрын
@@fluffball6142 good thinking but true strike can only be used for weapon attacks, not spell ones
@fluffball61423 жыл бұрын
@@camerontroscianiec5320 where does it say "weapon atttack" it says "Attack roll" . Read your spells before you try to correct someone
@Nikarus23703 жыл бұрын
@@fluffball6142 There's actually a few videos where I've seen the "weapon attack" claimed, and I frankly have no clue where this idea has come from. Far as it's usefulness. It's a touch silly to claim it as useless. Sure it will give a character overall less DPS in most situations. But for example. If you are a mage who is using some leveled spell that needs an attack roll instead of a save (Sometimes it's better to target an enemy's AC than their Dex save). Guaranteeing advantage on that roll can prevent oneself from "wasting" a slot on a miss. Similarly, I have played with a ranger who picked it up with Magic Initiate feat (they chose druid for Mold Earth and Snare, and the DM let them add Truestrike because it fit the "wilderness hunter/sniper" idea the player had) and would use while they were doing ranger shit out ahead of the party, to guarantee that they could land hits on enemy scouts and such. Naturally not the best thing at high levels... but it was fun while that campaign lasted.
@ArakishiTokugawa3 жыл бұрын
For "vicious mockery", remember Psychic damage is way less resisted than Cold damage tho
@shadedergu99212 жыл бұрын
Yeah, like how the Bear Totem Barbarian resists everything BUT Psychic That and VM has better effects, being able to hit without line of sight (you can kill hiding targets since they can hear you) and being able to disadvantage any attack roll, not just frostbite's pathetic weapon attack rolls only. Even Necrotic damage is more resisted than Psychic
@CleopatraKing2 жыл бұрын
it still sucks tho. theres much better cantrips. besides mindsliver has a better effect and does more dmg
@shadedergu99212 жыл бұрын
@@CleopatraKing disadvantage is much better than 1d4 subtraction later on. Earlier though you will feel a lot of good things from Mind Sliver, like how it increases the odds of hitting with mind sliver again. But potentially preventing a target from hitting an ally or getting a spell off is still something I would take over a 1d4 penalty to one saving throw. That is likely just preference there though. Mind Sliver does do more damage though, which is good and is Psychic which is great. Though the bigger difference is how Vicious Mockery is still a subtlecast spell and Mind Sliver is not, so a target will know they were hit by mind sliver versus nobody realizing you just hit someone with vicious mockery (insert everyone talking about insulting NPCs to death or dealing damage to opponents before combat starts and giving them disadvantage.) It is definitely a case of close enough for the situation to determine the better spell for the moment, not at all the Case of VM is total Dogshit that nobody should ever use because Frostbite or Mind Sliver. You are basically trading the chance of doing on average 1-4 more damage and 2-8 max damage and the slight increase in landing an effect on a target for the ability to drastically reduce the odds of a spell attack or weapon attack landing and the ability to harm people without realizing you harmed them and without anyone realizing you just slung a spell. I will say though that Mind Sliver is wonderful for Sorcerers with how they have a metamagic that increases their spell DC by like 5, being able to make that a 6-9 bonus is really good with them to the degree that not running Mind Sliver on a Sorcerer is probably a bad idea. To that extent Vicious Mockery really fits the Bard's ability to deny opponents opportunities and progress. Mixing enemy disadvantage with Bardic Inspiration (particularly cutting words from Lore Bards) can get really messy. Makes me want to run an Eloquence Bard with Mind Sliver and Vicious Mockery though so I can mix MS and Unsettling Words or use Vicious Mockery and other abilities as the situation desires (Magical Secrets is how that is possible). Also; what are the much better cantrips? Firebolt is useless compared to Vicious Mockery against a huge amount of the monster manual, frostbite is a worse damage type and effect. Unless you are talking specifically Eldritch Blast from specifically a Warlock (cause Bards can also get it) then sure, but no Attack Cantrips but specifically Eldritch Blast and as you said Mind Sliver are really comparable to a Psychic Damage mental attribute saving throw debuff attack. The only other ones I can even think of are Word of Radiance and other Radiant Damage Cantrips if you are looking for Raw Damage or Chill Touch for anti-healing or to deny undead. Unless you are talking utility cantrips of course which can be absolutely busted depending on your creativity. But trading a small amount of damage (realistically 1-4 in most cases if you factor in resistances outside of radiant cantrips which usually lack effects and eldritch blast) for the ability to prevent anywhere between 10-40 or even 50+ damage on yourself or a teammate depending on the creature. A lot of creatures also have much lower wisdom scores than Constitution, Dexterity, Strength, etc so it lands more reliably than all but maybe Mind Sliver which is an intelligence Save
@CleopatraKing2 жыл бұрын
@@shadedergu9921 cold dmg is a worse dmg type than psy, but its not a bad dmg type. its def worth the higher die. mindsliver is great for most casters bc while yes, its a -d4 mod, it does more dmg, is an int save, and i still belive a d4 is better than disadv even at higher levels. theres a lot of ways to get adv and just nullify the effect of mockery, while mindsliver helps in all situations. also best dmg cantrips are magic stone, toll of the dead, and eldritch blast. firebolt aint half bad with elemental adept either
@shadedergu99212 жыл бұрын
@@CleopatraKing Toll of the Dead is great, but I still would run Cold Touch instead just because undead would not be impacted otherwise, is good if your DM doesn't run undead though. It may just be my addiction to other effects that makes me avoid raw damage cantrips but I will definitely say that 1d4 penalty or disadvantage comes down to the situation. I will say though that disadvantage also cancels advantage; which is definitely worth reducing the odds of things like a crit from 1/10 to 1/20 alongside overall halving the chance they hit. Discounting it cause enemies can have advantage to cancel isn't really a big deal when you realize it is negating their advantage. I also am not saying 1d4 is bad in anything; 1 point is usually the difference between hit or miss and this can be 4; exactly why I main Bard on the rare occasion I am not the DM (DMing is fun), Bardic Inspiration can turn the tides of any battle when used right; that and a Lore Bard using Guidance and Peerless skill getting a +5 to +19 on Counterspell based on inspiration and guidance rolls is just cheesy. I just get a lot more use out of a 50% reduction in a chance to hit over a 5-20% increased chance for them to fail a saving throw. I am by no means a blaster so I do understand the value of saving throw penalties (Eloquence Bard for the win) and I can see the penalty's benefits, much like how disadvantage can save a lot of health in earlier and later levels (especially early on but still very much so later) saving throw penalties are good for increasing the odds of the attack hitting again and locking in a successful use of phantasmal force early on or getting bosses to blow Legendary Resistances at increased odds (just don't forget that boss monsters can still have advantage on saving throws; which still doubles their chance of success). I can definitely see how Magic Stone is good for blasters, especially since I recall bludgeoning damage resistance only being to weapon attacks where magic stones are specifically spell attacks so... It can still hit pretty hard later on if I remember correctly; I just again have an addiction to abusing spell effects (Psychic Scream, Phantasmal Force, Feeblemind (which combos insanely well as a follow up to Psychic Scream or the like), etc; which again would see use from Mental Spike provided an ally does not burn their penalty first). If anything this just makes me want to run a Lore Bard, Eloquence Bard, and Sorcerer Combo where the Lore Bard shuts out casters and other opponents, the Eloquence Bard uses a Magical Secrets spell to Mind Spike and Unsettling Words, and the Sorcerer adds a further DC increase of 5 to spells like Psychic Scream and the like to see what is basically a +7 to +21 Bonus to DC (if we count the saving throw penalties as DC bonuses instead in this). It just seems super cheesy, a 35 to 105% reduction in chance to succeed. Yes without Mind Spike it is 30 to 85% but that extra little sauce is always nice. It think for me it is ultimately just the flat percent Reductions that helps me decide what I would prefer. If 1 to 4 is a flat 5 to 20% reduction and disadvantage is a relative 50% reduction then for a low success scenario like 35% success or less (provided you roll max) is better, but until success rates hit 35% or lower you will always get better or equivalent results from disadvantage. If an opponent has to roll 13 or higher (40% success) then rolling a 4 on 1d4 is equivalent to disadvantage. Since rolling 13 or higher twice and rolling 17 or higher are both 20% chances, but as soon as they need 12 or lower disadvantage is always statistically better, even if it is to negate advantage. If an opponent needs to roll 14 or higher though, then 1d4 penalty is better provided you roll max (otherwise disadvantage is still better) If you roll average of 3 (2.5 rounded up) then 15 is the threshold of 1d4 being better always If 2 that is 16 If 1 then 17 And those are the penalty thresholds where no matter what 1d4 penalty is better than disadvantage, otherwise disadvantage is and will always be a better effect. Again, it is not entirely fair to compare a saving throw penalty and a general attack disadvantage since saving throws can range from the most detrimental things ever to just whether or not you take full damage, but in general even when factoring in advantage cancelling disadvantage disadvantage is usually far preferable. Of course there are scenarios where if the DC is high enough 1d4 can make it impossible (if you have it so only attack rolls crit); those are a roll of 17 or higher needed at 4, 18 or higher needed for 3, 19 or higher needed for 2, and a natural 20 needed to pass for 1. Sorry for the second essay, but I believe this is thorough enough to show why I believe what I do, but again 1d4 saving penalty is really good, just not nearly good enough in comparison to attack disadvantage to say VM is dogsh@t, especially when which is better is a matter of preference and disadvantages are significantly more likely to have an equivalent or greater impact than a 1d4 penalty to an immense extent. I also believe that this chance of effect is why Mind Spike is 1d6 to 4d6. Directly halving odds of success is more impactful than an average 2.5 penalty (75% of the time if you round down to 2, 70% of the time if you round up to 3) over twice as often. And as much as I would not quite call DnD 5e perfectly balanced; I can definitely see the devs balancing Mind Spike to Vicious Mockery by considering both the statistical chance of altering a result but also by considering how a saving throw is usually better than an attack roll (why it is 1d6 and not 1d8 as the difference in odds would suggest). Oh yeah, and the inherent Subtlecast that VM can do but that is only really beneficial to creative players who can factor subtlecasting in, but VM is by no means a bad Cantrip unless you are either a Blaster who only values by big damage and ignores secondary effects or you do not really value how statistically powerful imposing disadvantage is even if just to cancel advantage. For every moment that Mind Spike gives you that crafty edge and ends an encounter early, Vicious Mockery saves your allies health possibly every turn, prevents making death saving throws, and even prevents death And for 1d6 to 4d6 yeah; 1-4 average damage and 2 to 8 max damage each round adds up over the rounds, so does the easily 10 to 40+ damage every round you could end up saving an ally with attack disadvantages. The thing that makes Mind Spike a runner up for better is exclusively whether or not you are running and banking heavily on nasty saving throws; which is a lot more situational and comes much more down to your party comp and what you are fighting. It can be game breaking, Bardic Inspiration abilities bring DMs who play against their players (which is generally frowned upon) a lot of pain when a good Bard is at the table and one such ability is a 1d6 to 1d12 penalty to saving throws. Guidance is amazing with its 1d4 bonus (counting counterspell) if you are at a table with a DM who has you make important ability checks. Also; the only thing that prevents VM is if the target is deaf or deafened, immunity to being charmed is not something that impacts VM. There are not too many enemies that are deaf from what I can recall, and counting how this is inherently subtlecast a target identifying that VM is a spell to begin with and trying to deafen themselves in some way is also improbable and borders on metagaming from the DM (which is far worse than player metagaming) Sorry about the rambles, I just get carried away when I get to have fun talking about DnD mechanics
@genericprofile23814 жыл бұрын
*Bard used vicious mockery* Bard: "your dad lesbian" *goblin explodes*
@Funkytimebaybee4 жыл бұрын
Milan Marković that’s the joke
@DrFish-mq3qd4 жыл бұрын
Milan Marković and bi’s pan’s and aro’s
@bruhboss31414 жыл бұрын
Balse ward is great if you also know haste
@bruhboss31413 жыл бұрын
@Milan Marković Blade ward, sorry
@bruhboss31413 жыл бұрын
@Milan Marković No, it actually sucks when you use it that way because recharge abilities ALMOST NEVER deal piercing /ing or bludgeoning damage. BA spells makes it so the only other spell you can cast is a cantrip w/ 1a casting time.
@RurouniZakruo5 жыл бұрын
Ok, I just want to throw out there that you don't take vicous mockery for the damage. You take it for the style points.
@AzraelThanatos1910285 жыл бұрын
I took it for the Disadvantage. And the style.
@ShiningDarknes5 жыл бұрын
You take it because you are a bard and frostbite is not a spell you can learn without magic initiate. Besides unless the cantrip you are using is named fire bolt, eldritch blast, or toll the dead (really underrated, toll the dead is) you are not likely using it for damage, you are probably using it for the additional effect.
@sowhatgetalife25 жыл бұрын
I take it so I can make ogres cry. That happened once.
@Absolutely_Nobody5 жыл бұрын
"HEY YOU BIG DUMMY!" The best bard. Rest his soul.
@DkKombo4 жыл бұрын
Fucking mind games. Imagine an aboleth or a character able to create multiple sounds using it.
@Buchoue3 жыл бұрын
Imagine thinking being able to add a d4 to virtually every single ability check you or your party members will every make is bad.
@kirose3 жыл бұрын
Yeah, his reasoning was pretty spotty.
@Lastofthesigilites3 жыл бұрын
If you take guidance your imaging it constantly. The bards d6 + a d4 is an 5 average. That's a capped spark of genius right there.
@abrafo18913 жыл бұрын
Guidance is ranked the best cantrip in the entire game on every website I checked.
@purpleisdebeste3 жыл бұрын
Thank the lords, I have an extra 1!
@Buchoue3 жыл бұрын
@@purpleisdebeste you will when it saves you
@The3rdFist3 жыл бұрын
"Nobody uses defensive abilities anyways" Shield spell: Am I a joke to you?
@VidGamer1233 жыл бұрын
Absorb Elements spell: I am shocked and appalled.
@The3rdFist3 жыл бұрын
@@VidGamer123 ikr
@dodoschipper66353 жыл бұрын
@@The3rdFist true, those defensive spells are pretty good, but they are also reactions, while resistence or blade ward are a whole action. But I also think that they are nice additions and can be pretty cool for roleplay
@jerryalbus14923 жыл бұрын
I feel like people who think defensive abilities are trash are those that don't give shit about their team. I literally saved few of our entire campaigns because I'm the gods damned cleric/tank/main support. Imagine tanking 4 enemies all at once while all your friends are dead, with the last other person being just 2 hp left with a 13 AC? I hate it when people don't appreciate supports smh
@The3rdFist3 жыл бұрын
@@jerryalbus1492 ah, a man of true culture
@SuperParkourio5 жыл бұрын
This really happened to me. DM: He failed his save against Vicious Mockery and took the 4 psychic damage. What do you say? Me having not thought of something clever: Uh... "F*ck your father." DM: The thug shouts "NOOOOOO!!!" and dies.
@deffdefying48034 жыл бұрын
If it hits you can basically just say anything tbh, it's hilarious
@vocalvortexstudios20584 жыл бұрын
"I also cast a minor illusion of a very unfriendly crab"
@BronyTimeProductions4 жыл бұрын
My bard killed a dragon with Vicious Mockery. Fun moment to DM
@Zerpderp04 жыл бұрын
Honestly one should make their players say something first, then see if it affects the enemy
@tenshiaraki4 жыл бұрын
My DM ask me yo say something first, if it's really clever, he give me adventage, if it's dumb, disadvantage.
@quackmcduck66464 жыл бұрын
Yes vicious mockery is pathetic. However, when one of your players kills an enemy by saying "Updog." And it dies as it tries to say "What's up-". You're definitely going to rememeber that more than eldrich BEEEAAAAAARGH Edit: remember
@bru93834 жыл бұрын
Is that a "Crap Guide to D&D" reference?
@thelastcoolguyonearth48584 жыл бұрын
reMEMEber
@sinnerthesinful5524 жыл бұрын
@sum body it's not that. Vicious mockery does 1d4 + disadvantage Frostbite(another cantrip) does 1d6 + disadvantage
@mikec.24494 жыл бұрын
@@sinnerthesinful552 Sure, but two things. 1. Psychic > Cold damage. Cold is one of the more resisted damages, psychic is one of the most. 2. Frostbite only gives disadvantage to weapon attack rolls, and VM is all attack rolls. IMO a 1 point average difference isn't a big deal and VM wins out over all.
@edg4rallanbro7534 жыл бұрын
You should get a crit if the DM laughs.
@CountryMusicMann3 жыл бұрын
No one ever remembers to cast guidance? That’s practically half of what my group’s cleric does outside of combat!
@ozpin83293 жыл бұрын
My College of Spirits bard gets it with a range of 60 ft. It's our party's most used spell.
@senyasalonge2 жыл бұрын
Same here lol
@XarmenKarshov3 жыл бұрын
To be fair, Spare the Dying is really useful on a Grave Domain Cleric. Being able to be 30 feet away and cast it as a bonus action is really helpful.
@bornie___87585 жыл бұрын
I appreciate that everyone universally agrees that Vicious Mockery, if anything, is the best spell
@Turd_Rocket4 жыл бұрын
For real. We're not all meta-gamers. Some of us actually play to have fun, and that's why spells like Vicious Mockery exist.
@Zerpderp04 жыл бұрын
@@Turd_Rocket I mean, all movie action stars use vicious mockery. Why do you think attacks rarely hit?
@Turd_Rocket4 жыл бұрын
@@Zerpderp0 For real. They rock it so hard, even explosions can't quite reach a true action hero. Not even when they walk away in slow motion.
@Zerpderp04 жыл бұрын
@@Turd_Rocket that's what we in the business call a nat 20 on the Dex Saves for fireball
@Turd_Rocket4 жыл бұрын
@@Zerpderp0 Haha! A great way to think about it. 😄 That happened with an elf barbarian in one of my games. She got fireballed and rolled a 20 for the save, a few city guards were incinerated though. The next turn was hers and her attack roll on the cultist sorceress was also a natural 20, which ended up killing her. Madness! I described it as the barbarian walking out of the explosion of flames and staring the cultist in the face just long enough to let it sink in (the player was kind of shy and would get bashful about RP), then with a savage battle cry hacking the top of the sorceress' head off at the jaw with her greatsword, the sorceress tried to put her hands up to deflect the blow, but those got sliced off as well. And she fell to the floor of the cistern amidst spurts of blood and sickly gurgles, as Rysha the barbarian elf stood over her slain foe, still steaming with heat from the fireball, her eyes burning with rage and feral triumph.
@LnPPersonified4 жыл бұрын
I _adore_ prestidigitation. One time, a thief was making off with some of my party's valuables, and I gave chase. He ducked into a crowded market and threw up his hood. Problem: It was raining that day, and everyone in the crowd had their hood up. This was a poorer part of town, so everyone's cloak was more or less the same drab material and brownish color. I was about to lose him and we'd never see our stuff again. Prestidigitation to the rescue! I simply made a patch on the back of his hood bright orange, and was able to follow at such a distance that he thought he'd lost me. Yeah, he was really surprised when me and my party showed up at his door demanding our stuff back.
@Darkkfated3 жыл бұрын
One of our groups had a Druid, a Warlock, and an Arcane Trickster Rogue; we combined Thaumaturgy, Prestidigitation, and Druidcraft to spook the bandit leader's right-hand man and his "elite" guards into scattering to be picked off one by one because of the "ghost" that suddenly appeared over the table they were sitting around.
@nightfall5983 жыл бұрын
I used it to convince a bugbear that I was a god in mortal form (He asked me to prove it and I made the symbol of the god I was pretending to be on the cave wall and making a shower of sparks over him) He believed me and let me take my only other party member, who was unconscious, the hostage, and his treasure. (I stayed I was the god of justice, and that for his crimes he would give me these people and things to make up for his crimes)
@SoyDrinker3 жыл бұрын
You were about to lose him but you were close enough to cast prestidigitation? It's only 10 foot range.
@nightfall5983 жыл бұрын
Steven Bonnell It was a pretty small cave, I was backed against the wall and he was about 5 or so feet from me
@SoyDrinker3 жыл бұрын
@@nightfall598 Yours seems more realistic, the question was towards the original commenter who seems to have misread the range of the spell
@pikariocraftf28023 жыл бұрын
Minor illusion: cast it to make a dragon in front of a farther background, but distort the depth perception on it so that the 5ft illusion looks like an enormous dragon coming right at the target.
@the_duck_watching_you9153 Жыл бұрын
Or you could create a noise so loud it ruptures eardrums and causes internal bleeding because SCIENCE
@jebkerman5422 Жыл бұрын
I've seen a player who uses it to create a barrel around him and duck inside, giving him full cover, as far as the enemy knows, leading most decently intelligent creatures to attack other targets instead.
@the_duck_watching_you9153 Жыл бұрын
@@jebkerman5422 or if you crouch down you can create a five foot by five foot cube of invisibility for you or anyone else to hide in, it will annoy any dm but its fun because it works within spell parameters and is completely broken.
@jebkerman5422 Жыл бұрын
@@the_duck_watching_you9153 yeah but how usefull is invisibility, if it requires you to not change your position which is already known to the enemy. Of course the enemy doesn't know that you are still there though.
@the_duck_watching_you9153 Жыл бұрын
@@jebkerman5422 that is fair I usually use it when sneaking up on people, slowly moving up on them and trying to be quiet
@alextheslightlyaggravating57473 жыл бұрын
I made a bard that specialized in illusions, and the DM was so mad at me. I would fool almost every creature I encountered, and with proficiency in deception, intimidation, persuasion, and performance, I was unstoppable.Thank you, prestidigitation.
@shigekax2 жыл бұрын
I had the same build and died to a fireball making a building fall on the party Me and the rogue died instantly, having the least hp and being lvl 4. I made another spell caster that specialize in damage and dexterity saving throws.
@zombieteenager0075 жыл бұрын
Vicious Mockery is the worst damage cantrip in the game?! What?! Name one other spell in the game that deals damage for saying 'yo mama' jokes.
@DHTheAlaskan5 жыл бұрын
Have killed someone by calling someone shrimp dick in German with this spell
@theesamnightingale24745 жыл бұрын
Words do hurt apparently
@LemonMoon5 жыл бұрын
Power word kill?
@zombieteenager0075 жыл бұрын
@@LemonMoon It's one word. :^(
@LemonMoon5 жыл бұрын
zombieteenager007 just imply it very heavily with one word
@Rohckenrhool5 жыл бұрын
Vicious mockery : bards can't learn Frost bite, WIS save is BY FAR less common than CON save in monster stat blocks Guidance : works on initiative rolls !
@jonathanshi93674 жыл бұрын
Guidance in general is just freaking amazing.
@gingerinajacket85194 жыл бұрын
@@jonathanshi9367 Guidance has a +2.5 average value to a roll, or succeeding 12.5% more often.
@sandrols74 жыл бұрын
the 'works on initiative rolls' is really only applicable when you expect combat... and when you are visibly casting a spell, an already hostile creature might just initiate combat anyway, so... it may not be as useful. And if you attack first on a creature that can't see you anyway, loudly proclaiming you are there will not be a good thing to do. I would not allow it to work like that as a DM.
@lampostsamurai25184 жыл бұрын
Don't forget psychic damage is resisted far less often than cold is.
@SodaPopBarbecue3 жыл бұрын
Ya gotta touch somebody to use Guidance unless you're playing with UA Spirits Bard and/or Bilgewater's Wild Card Rogue at 9th level from D&D Beyond. That might set off some mental alarm bells.
@willowbillow20783 жыл бұрын
Idea: Create a male character with children and convince your DM to give you vicious mockery to kill people from cringe from your dad jokes
@kratze17383 жыл бұрын
My mage once used Prestidigitation to "soil" an unreadable set of words scratched into stone. It caused the letters to stand out in high relief, allowing her to clearly see it provided a magic way through the wall. She used the cantrip again to erase all traces after she and her party had climbed through the escape rout. She uses the clean/soil aspect of the cantrip every...single...game. Sometimes multiple times per game.
@garyco7662 жыл бұрын
Easily the best RP cantrip. Your character is always dry, food/drink always tastes good and is warmed/cooled to desired temp. I've kept my party warm in cold temps by heating their clothes, instantly dried when climbing out of a pool, cleared a room with the smell of skunk, provided myself with a scented mask while moving through a sewer, and on and on.
@mattnykamp28614 жыл бұрын
Guidance isnt a cantrip you should use in combat. It is entirely a out of combat spell. In the game I play in, almost all ability checks get the extra 1d4 from guidance
@gingerinajacket85194 жыл бұрын
Right? It is like the phrase "Utility" Only applies when it is something that never uses a die itself. 1d4 roughly equals a utility value of 2.5, or gaining 12.5% more successes when used than fails.
@azathoththe3rd4 жыл бұрын
@@gingerinajacket8519 exact reason why I always pick up bless if I can. 1d4 to EVERYONE on attacks and saving throughs.
@jeepersmcgee34664 жыл бұрын
I was very surprised to see that in here. Guidance is very often the difference between failing and succeeding on a check in my experience
@93harry4 жыл бұрын
You can use it on initiative rolls so if you have time to prep it can make a difference.
@Aedi4 жыл бұрын
I've also had 1 time when we were stuck in a situation with a big spellcaster we needed to stop, me and the cleric cast concentration buff spells and then turtles, cleric guidancing me and me counterspelling the spellcaster. guidance works on those checks
@isaiahwilson81194 жыл бұрын
I love Guidance, it's basically: everyone in the party has +2 to all ability checks
@ceazer68573 жыл бұрын
My party has +5
@isaiahwilson81193 жыл бұрын
@@ceazer6857 how? Advantage?
@ceazer68573 жыл бұрын
@@isaiahwilson8119 guidance can stack. 5 casters who all know guidance
@manilhmd27383 жыл бұрын
@@ceazer6857 That doesn't work, since the same spell can't stack with itself; "The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect - such as the highest bonus - from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap. For example, if two clerics cast bless (or guidance, in this case) on the same target, that character gains the spell's benefit only once; he or she doesn't get to roll two bonus dice." -PHB p.205
@barcster20033 жыл бұрын
@@ceazer6857 Actually it can't its the same spell so it should not do that. However it can combine with someone else casting enhance ability on the same target.
@argenteus83143 жыл бұрын
Spare the dying is still perfect for doing what it says though: Sparing your enemies from dying. Saying it's not great for healing your party members is kinda beside the point IMO since that's not really what it's for.
@euansmith36993 жыл бұрын
Yeah, turning a potential murder rap into simple robbery-with-violence is a useful trick, and your opponents might return the favour one day.
@hunterhiner7693 жыл бұрын
Just make a medicine check
@NeokoNewman4ever3 жыл бұрын
@@hunterhiner769 a medicine check has a chance at failing though.
@Nikarus23703 жыл бұрын
@@hunterhiner769 Unskilled there's a 50% chance of failing that check. And depending on your DM, that might mean immediate death of someone.
@firebladeentertainment57393 жыл бұрын
its still perfect to stop a dying player from actually dying. sure, it costs you an action but you ensure that your parties healer wont die when they got knocked out by a crit again while you deal with the enemy (extra usefull if you got it as a part of your classchoice) also not every party has always healing potions on them, especially early on, ESPECIALLY ESPECIALLY if they dont get a herbalists kit to produce them during long rests/downtime. it has its uses in "Shit, our healer is down!"-scenarios
@chronostech7263 жыл бұрын
Once I used minor illusion to create a fake double to sit outside an NPC’s window and act like I was watching them. After they realized it was an illusion, I simply switched places with the illusion. I don’t think they were expecting an illusion to punch them in the face that hard.
@danielluc4433 Жыл бұрын
Minor illusion cannot create creatures
@chronostech726 Жыл бұрын
@@danielluc4433 No, but it can create objects. Objects such as the hooded cloak my character wore, making a convincing enough silhouette. ...also why are you posting on a year old comment just to play rules lawyer?
@BansonOfficial5 жыл бұрын
Vicious Mockery is one of my favourite cantrips for one reason....the style! Small D&D Story: In this world, to be an adventurer you needed a group and a license. We got our group together in, classically, the local tavern and set out to pass our Adventuring Licence exam which consisted of a small dungeon that we had to clear. In the final room we came up against an animated suit of heavy plate armour and an animated greatword, both independent of each other. The suit of armour got rusted away, but not until I, the lowly 6HP Human Bard, was the only party member still conscious. I couldn't roll high enough to cause physical damage to the Greatsword and, being the actor that I am, I had no cantrips or spells that could do damage other than Vicious Mockery. After rolling a natural 20, I went on a tirade against the Greatsword, pointing out its flaws, it's knicks and dents and how it was abandoned here because it "wasn't good enough for a real adventure." I then shouted that it should be ashamed because it's "mother was a butter knife!" The sword stopped at that. It contemplated what I had said. Although it could not speak, it looked almost sad...almost. It turned around, floated towards the nearest fire and threw itself in, melting to nothing. TL:DR I insulted a floating Greatsword about his mother being a butter knife until it decided to kill itself. I love D&D.
@ShiningDarknes5 жыл бұрын
but you do not roll for vicious mockery...they do
@BansonOfficial5 жыл бұрын
@@ShiningDarknes That is news to me 😂 That's how we've been playing 😂
@ShiningDarknes5 жыл бұрын
@@BansonOfficial yeah it has the target make a will save as opposed to you attacking. It is fine if that is how you have been playing, ultimately it boils down to the same thing really and at the end of the day RPG table tops are all about having fun so as long as a misread rule doesn't make a game not fun, it doesn't really matter. The best game I've ever been in was almost purely roleplay with roll only occurring if you know what you want to do but can't describe it well enough.
@timothymuscat17285 жыл бұрын
>Adventuring License Was this campaign set in 21st century Britain ?
@BansonOfficial5 жыл бұрын
@@timothymuscat1728 Sadly it wasn't, but we are all British 😂
@Johnny-vi7oq4 жыл бұрын
The best use of minor illusion: Make a large box. Metal Gear your way around, 1 round at a time
@keksjanik21384 жыл бұрын
You cant move it tho?
@gideonmele15564 жыл бұрын
Recast each round
@Mr_Maiq_The_Liar4 жыл бұрын
Too bad A: it can’t move. B: verbal components to recast
@terrariangamer53354 жыл бұрын
You can always make some movement mechanism
@keksjanik21384 жыл бұрын
@@terrariangamer5335 Not with a MINOR illusion. You can rule it like that, but it is not in the spell description.
@krabbekage21243 жыл бұрын
Creative uses for Minor Illusion: - Turn pebbles into coins and bribe NPC's. - Cover your body in fake wounds to fake your death. - Start a bar fight by making a sound saying something insulting. - Scare someone away by making a sleeping bear appear. - Haunt people by constantly making them hear voices.
@_ion043 жыл бұрын
Coins wouldn't work since it goes away on touch
@Mantorok123 жыл бұрын
@@_ion04 but prestidigitation can make a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. As long as they pocket it within 6 (12?) seconds, you should be fine.
@Reddotzebra3 жыл бұрын
It specifically says that physical interaction reveals it to be an illusion because stuff can pass through it, not that it vanishes on touch. It's basically like a hologram, so one use is to create scenery you can hide behind or inside. Like a box or a big rock.
@tri4ce2882 жыл бұрын
Thank you for your service
@KaosFireMaker2 жыл бұрын
@@_ion04 Slip the "coin" straight into their pocket.
@danamon013 жыл бұрын
i really like that tasha's cauldron actually makes spells like blade ward and true strike actually slightly viable with the bladesinging subclass for wizards, and the ability to switch out cantrips on a long rest with wizards makes experimenting with different spells safe
@OTnvJuna4 жыл бұрын
You can not convince me that Vicious mockery isn't the best spell. Dealing damage and causing a disadvantage by insulting somebody opens up the best RP moments period
@mikeockhurts9044 жыл бұрын
Vicious mockery isnt funny, the joke is set up for you, it's like the knock knock joke of spells.
@stm78104 жыл бұрын
@@mikeockhurts904 no, that's magic stone or Shilali, this is more close to a pun.
@IAMDARKWOMAN4 жыл бұрын
The dislikes come from many angry bards. Dude, the fun of vicious mockery is making up insults for your foes and actually hurting their feelings with it.
@scabberdabber25974 жыл бұрын
Ashley s or you could reflavor yourself as a bard who practices the art of puns and viscous mockery could just be really bad puns and they take crindge damage
@rb41214 жыл бұрын
Our bard does his very best to come up with appropriate insults for any foe, and it is actually so much fun
@AnaseSkyrider4 жыл бұрын
You can use Shakespearean insult generators or just quote lines from Monty Python.
@rb41214 жыл бұрын
Anase Skyrider but it’s also fun to tell an Ankheg „No wonder you’re underground all day, I wouldn’t want for anyone to see this face either“
@scabberdabber25974 жыл бұрын
It actually mechanically makes up for it as well since it does physic damage and is only a verbal component
@Jediknight4043 жыл бұрын
So one time I as the wizard was doing some scouting(Yes I was the most stealthy person in the party) and when I came back I decided to be a bit creative and use minor illusion to create 3d map of the area I saw.
@miss_baphomet3 жыл бұрын
3:38 to be fair, I don't think there are any cantrips that actually heal in 5e, so it's sort of an "actually heal" vs "cast at will" thing
@KazumiKiguma4 жыл бұрын
"A d4 should never be rolled for anything besides Magic Missile, a thrown dagger..." But Bane and Bless tho.
@thesouphour84264 жыл бұрын
The Great Goblin Wizard Kazamaraz and tavern brawler/monk punches
@Attaxalotl4 жыл бұрын
And caltrops.
@azathoththe3rd4 жыл бұрын
In my humble opinion, I think bless is the better of the two.
@davidstratton6964 жыл бұрын
Cyclopian Flock But bless isn’t for ability checks only attacks and saving throws. Now if u were saying it’s better then resistance it definitely is (obviously lol). Hell even out of combat bless is amazing, if the whole party is about to make a saving throw or two just cast it on everyone and your good (bless is op lol).
@davidstratton6964 жыл бұрын
Cyclopian Flock Wait I just realized, we’re u talking about how u think bless is better than bane? I feel stupid if so 😂
@gwensmith74395 жыл бұрын
Guidance is busted. Everyone constantly has 1d4 outside of combat for every single skill check
@maj.peppers33325 жыл бұрын
For real, if you are someone who remembers to use it, everything gets a 1d4 bonus, what's not to like? Side note: one of our players had it for a small two-session story and used it ALL THE TIME, and it saved our asses in those moments where we were just barely shy of succeeding
@josipivka89335 жыл бұрын
Absolutely. If anything guidance should be in top 5. It's fucking incredible. It's like he's rated it as if it'll be used in combat.
@l3akedPotater5 жыл бұрын
Last campaign I played as a druid, I would cast guidance on myself or any PC before they did any ability check. Including shit like jumping across a cavern. I would cast it one by one as they went to leap over the cavern.
@thegreatestpepe4 жыл бұрын
Guidance has a vocal and somatic component and takes 6 seconds to cast, so if your DM is on top of things, you should never be able to use Guidance when: 1) You are trying to be quiet or stealthy in any way, so no stealth or slight of hand 2) You are trying to be deceiving or persuasive, because casting spells in conversation is generally a no-no. So no charisma checks 3) You are caught by surprise or making a passive check. The spell takes time and forethought to cast, so it wont help you spot the trap you're about to step on or the figure darting by your vision. Guidance is great for when you need to make any kind of non-stealth, non-social check like intelligence for deciphering or medicine for stabilizing. But in any high-intrigue campaign or stealth/rogueish campaign it sees far less use.
@SpearHeadTheAssault4 жыл бұрын
@@thegreatestpepe Virtually none of that is true. Since when does Guidance take six seconds to cast? It's casting time is one action, meaning no longer than a few seconds at most like any other typical action. 1.) Guidance is easy for stealth. Why are you assuming that you're always in vocal distance of the person you're attempting to hide from? Say it's a bustling environment and I'm trying to blend with the crowd, or say I'm already a good distance away but need to get closer. These are common scenarios and Guidance works perfectly in both of them. 2.) Guidance is easy for charisma. Why are you assuming that I have to cast the spell right in front of their face? It may only last a minute, but that can be plenty of time for the 18 - 20 charisma bard to get something of value from someone as it can easily be cast in advance in any number of circumstances. 3.) Guidance is easy for traps, and even for some passive checks. Do you or anyone else at your table never anticipate traps? If I'm already anticipating and spotting for the presence of traps (and who the fuck doesn't?), then I can literally have this spell active at all times. I re-cast it every time it ends. A high-wisdom PC with this spell active can and will render any door-based traps obsolete, since those are some of the most common items that PCs search. As a DM I could never just casually gimp a spell like this. It all ultimately comes down to player creativity and I can easily see this spell being used in every type of situation. It doesn't really require much imagination.
@adamcheung603 жыл бұрын
One of my favorite uses of prestidigitation was when my party and i entered hades and made us do a saving throw, everyone but me succeded so i became a larva. Anyways, as a larva i was supposed to make everyones life worse without harming them, so for the rest of the session i hurled many insults and made plenty of riddles (as a larva i knew everywhere of hades, so i was the only source of information for my party), then when they annoysd me back or failed a riddle i would cast prestidigitation to soil their clothes and make the smell lile rotten eggs. Now that i think about it, i shouldn't of been able to cast the spell, but the spell made this session much more fun. At the end if the session my party disintegrated me, that was my favorite session ever.
@DotTiuri3 жыл бұрын
Viscious mockery is good because the description literally says its hidden, to any bystander or even the target it just looks like a sling of insults not an attack which goes in handy for incriminating others or easily claim self defense Combine true strike with assassin or sharpshooter and you'll see its massive use. Resistant's as a cantrip can be recast every minute to have the bonus against traps, not even mentioning the moments where you're actively parkouring or traversing dangerous environments Mage hand... really just poke that mimic with a spear or throw a cantrip at it... Any other cantrip! With spare the dying... you could use it to have lots of incapacitated targets for easy, experiments, thralls, summons, curses, prisoners, information. I think you're underestimating the uses for incapacitated enemies. Any cantrip can be very useful in its own right but some ask some setup.
@euansmith36993 жыл бұрын
"I think you're underestimating the uses for incapacitated enemies." Well, that just got very dark :D :D :D
@DehJarlorNoob3 жыл бұрын
True strike still sucks though, Assassins should get advantage already with either surprise or being hidden and the true strike has 30ft range so the sharpshooting would go to waste, pretty much. And the fact that you just could shoot twice for the same effort.
@coreywest95973 жыл бұрын
@@DehJarlorNoob It wouldn't go to waste if you have the spell sniper feat. Ranged sniping mages with 1 assassin level are loads of fun lol
@shadedergu99212 жыл бұрын
Also Vicious Mockery does a better damage type (Psychic debatably being the best in the game with how you can count those who resist it on like 1 hand) It also does better disadvantage, penalizing all attack rolls over just weapon attack rolls, so spellcasters can get thwacked by it too It also only needs your target to hear you, so you can attack hiding targets or even just spout VMs as you travel to disadvantage any ambushers, that also means if an enemy runs and hides you can hit them, none of the line of sight bullshit that requires you to run from cover to hit a target like Firebolt and Frostbite require. With Vicious Mockery your enemies have to come to you, they cannot even hold actions for you to leave cover since you can VM while remaining behind cover. Vicious Mockery is not Dogsh#t, it is absolutely gamebreaking bullsh@t. Being able to snuff spell attack rolls and have enemies die from insult damage is amazing with the ability to attack hiding targets and disadvantage ambushers by random chance. You never even have to abandon your position once you get an advantageous one. Vicious Mockery should do less damage from how absurd its effects and versatility are. Its only downside is its lower damage, but if it lacked that downside (that is nothing in the endgame where firebolt and frostbite basically become useless against a large majority of enemies) it would be way too strong
@keishii26485 жыл бұрын
"Vicious Mockery" > "Frostbite" Frostbite require a Con save, but Vicious Mockery a Wis save... 99% of all creatures have high Con, but many more creatures have low Wis (or at least lower than their Con)! Also, if your DM like the joke they may give them disadv on the save, so be funny and creative!
@emmanuel86795 жыл бұрын
Ehhhh like all spells they can be better or worse depending on your game or DM
@Xane8755 жыл бұрын
@@emmanuel8679 I mean the difference between a d4 and a d6 is somewhat negligible so the save type can be important. Vicious Mockery is a fun spell at least.
@divinitydoe5 жыл бұрын
Not to mention the incredibly important detail that it's a hard exclusive Cantrip and other than vicious mockery the /only/ damaging Cantrip bards get is Thunderclap, which is equally garbage in its own ways.
@l0ker5075 жыл бұрын
There are like 50 time as many monsters resistant/immune to cold as there are those r/i to psychic. And while it is not _that_ significant, Vicious Mockery also doesn't require somatic components. But of course, Vicious Mockery is only for bards, or magic initiates/pact of the tome-warlocks.
@ollie64585 жыл бұрын
@@patathatapon Vicious mockery is not a bonus action
@prestonjones16534 жыл бұрын
Bandit Guard: "Bastards are probably taking my cut of the loot." Angel: *suddenly appears* "I AM THE ANGEL STEPHEN, SENT FROM AKU TO GIVE YOU THE MESSAGE OF THE ONE TRUE GOD!" Meanwhile, around a corner. Barbarian: "Are you sure you should be using an illusion to start a religion?" Wizard: "I'm not starting a religion! He is! Now while he's having his epiphany we can walk in the front door!"
@EricGreenFrightened-Crayfish3 жыл бұрын
@Ela Pierce considering actual angels are terrifying and assuming the wizard knows what one looks like. I doubt the bandit cares that it's within a 5ft cube
@calebsmith79133 жыл бұрын
Walking into an arena, my warlock used minor illusion to play an intro theme.
@mydude69933 жыл бұрын
I think spare the dying is good because sometimes people run out of spell slots and it's good to at least have something that can save your stupid sorcerer who got downed every round of combat because they insisted on using True Strike
@deamon66815 жыл бұрын
"Spare the dying is crap, every heal spell is better" ok show me the cantrip that restores HP, I'll wait.
@TaloonTorneko4 жыл бұрын
Lay on Hands
@briangronberg65074 жыл бұрын
John Siddons, LoH isn’t a cantrip; it’s a class ability. It also cannot he used at will. It’s a finite resource and once all uses have been expended, they only come back after a long rest (much like spell slots for all but warlocks).
@TaloonTorneko4 жыл бұрын
@@briangronberg6507 my mistake. You are right. Since it is an automatic ability, and doesnt take a spell slot I thought it was a cantrip.
@briangronberg65074 жыл бұрын
John Siddons, no worries. I confuse things like that all the time!
@psyche5994 жыл бұрын
Bloodbridge?
@fallingfloor69244 жыл бұрын
Minor illusion some fog over your Caltrops. Minor illusion your paladin on fire Minor illusion a ballista to pull dragon aggro Minor illusion a bribe _wine, gems, alchemic ingredients_ Minor illusion an exposed spiked pit for area denial.
@neohedron51264 жыл бұрын
Or pull a solid snake and put a nonsuspiscous illusory box in the same space as you or a party memeber.
@kannonball57894 жыл бұрын
Balistae are too big for minor illusion.
@SolarFlairIsBestPony4 жыл бұрын
Oh these are good.
@AndrusPr84 жыл бұрын
The minor illusion is not mobile and the size of a box. You might be thinking of silent image.
@SolarFlairIsBestPony4 жыл бұрын
@@AndrusPr8 Size of a 5ft cube at maximum. Could still probably manage a lot of these for the small windows of time they'd be useful.
@upgradr3 жыл бұрын
In a game I played in, our Gnomish Spellcaster used mage hand to literally FLY since he was less than 10 pounds.
@brush50043 жыл бұрын
It’s notable that monsters tend to have VERY high con, which is why vicious mockery is still better than frostbite
@Steir128 ай бұрын
Yeah and monsters who do a lot of dangerous WEAPON ATTACKS usually have notoriously high con save like i dunno ogres or bugbears. Frostbite sucks outside of very few specific scenarios like fighting ailing elf swordmaster.
@HeavensOfMetal5 жыл бұрын
Spare the Dying comes packaged with grave clerics, has 30ft. range, can be used as a bonus action & when grave clerics heal unconscious people they get max health. Good for at least one cleric class.
@mort03035 жыл бұрын
The Sea Of Thy Soul i have attacked a fellow pc who had 1hp just to heal them after with max roll
@Robbie_Reed5 жыл бұрын
@@mort0303 the only correct use of a Grave Cleric 😂
@Brokensnowball5 жыл бұрын
but spare the dying doesn't heal them, so they just stabilize as normal, even as a grave cleric
@dynamicworlds15 жыл бұрын
@@Brokensnowball the range is nice though
@thevoidcritter5 жыл бұрын
@@Brokensnowball I play a grave cleric and it's good for situations in difficult boss fights where two of your party members are downed. You use Healing Word to bring one back up, but as per RAW, if you cast a spell as a bonus action, the only other spell you can use on your turn has to be a cantrip. So you stabilize the other party member.
@montythepython5355 жыл бұрын
Prestidigitation: You mean Level 0 Wish? (srs though this cantrip has saved the life of my entire party)
@SpaceTrump5 жыл бұрын
I burnt down a Druid Village with this cantrip... :) Tada!
@debreczeniarpad99565 жыл бұрын
May i create poison in my hand that is covering someones mouth whyle its asleep?
@montythepython5355 жыл бұрын
@@debreczeniarpad9956 No. You can make a harmless sensory effect (so like a squirt of bitter liquid) or make an illusion, but not poison.
@WhyYouMadBoi5 жыл бұрын
@@debreczeniarpad9956 You can make poison taste amazing really. Like some sort of juice or whatever.
@tigert20925 жыл бұрын
You can make a vial of Poison or poison needle with the handheld object feature
@katze3163 жыл бұрын
An additional point about Mage Hand: if you're playing as a small-size creature, cast Reduce Person on yourself, then cast Mage Hand. Congratulations, you now weigh less than 10 pounds and can literally FLY with your own Mage Hand by grabbing your collar. Great for dramatic entrances, narrow escapes, and thwarting your DM's sad attempts to stop the party with walls, chasms, etc.
@Tote_Mich3 жыл бұрын
Minor illusion to make a chair. Mage hand on the back of the chair. Someone puts their hand on the mage hand and then tries to sit in the chair. Mage hand can’t supply their full weight so they fall through the illusion. Rip grandpa.
@AnnaTheFallMaiden5 жыл бұрын
In defense of Blade Ward: Eldritch Knights gain the ability to make one weapon attack after casting a cantrip. So you can resist 3 damage types for an entire combat while still dealing damage
@fairystail15 жыл бұрын
ALso good if the enemy fighter/archer/what have you is focussing on the wizard. He can be resistant while the rest of the party kills the bastard.
@SeanUlam5 жыл бұрын
Blade Ward is also a beast for Boss Monsters who have Legendary Actions.
@satibel4 жыл бұрын
@@SeanUlam BBEG: I channel all my power into that swing of my deadly sword of killing death cleric: I'm about to ruin this man's whole career.
@CaptainCarthex4 жыл бұрын
Oh shit, I guess that is also a case for True Strike in a way? Actually not, just looked it up. You get one attack as a bonus action. So you could be attacking 2-4 times on one turn as a Fighter. Or you could do Green flame blade/booming blade.
@thesouphour84264 жыл бұрын
You can use it with metamagic too but you need to use sorcery points
@WolfyLix4 жыл бұрын
SO i'm playing a Warlock and my friend is playing an arcane trickster, and we keep using our mage hands to Greet and high five one another when we get good rolls xD hahahah
@leonardoraele3 жыл бұрын
But his is invisible :| How do you know he's high fiving and not trolling you?
@GogiRegion3 жыл бұрын
(+Leonardo Raele) They have the option to be invisible. If they want it can be visible. It’s just usually more useful invisible.
@emmanuel86793 жыл бұрын
Dap me up
@kazebaret3 жыл бұрын
IMHO, you use True Strike (TS) whenever you want to be sure to land your next attack. In your example, you showed that TS is worse than attacking twice, and it is true, IF YOU ASSUME THAT THOSE ATTACKS ARE EQUIVALENT. If your second attack is very important and you are spending resources on it, you really do not want it to miss. Checking just the PHB, you will see that good candidates in the wizard and sorcerer's spell list are: (1st level): Chromatic Orb, Ice Knife, Ray of Sickness, (2nd level) Scorching Ray (1st ray) and Acid arrow. Not so many in the PHB, but it could be useful if you plan to use them a lot. In the Cleric's spell list (and bards and divine soul sorc as well): (1st lv) Guiding bolt, Inflict wounds, (2nd) Spiritual weapon (you could use TS as an action on your turn and attack with Spiritual weapon as a bonus action, every turn, with advantage!), and (5th) Contagion. Just this last spell, after the errata, could be worth to build your character around. Do you know that if you miss, it does nothing? A 5th level spell slot thrown into the trash? I can tell: I never felt sadder when it happened. Summing up: I think that TS is usually weaker than other cantrips because not easily spammable, but for some niche builds, it can be very powerful.
@arandombard11973 жыл бұрын
You would still be better off casting a cantrip and then the spell, in terms of average damage. So no, it still sucks. Stop trying to make true strike a thing.
@kazebaret3 жыл бұрын
@@arandombard1197 I do not agree at all, and I showed you above when and why it can be useful. You just wrote what you thought without explaining anything, provide any evidence that can support your idea of the world, as many people do in internet. To show some numbers: 5th lv character, 1st round cast firebolt (2d10) + 2nd round Inflict Wounds 5d10, 3rd lv spell), 65% to hit, dmg: 25.03. True strike + Inflict Wounds: 23.45. So much difference! The more high level is the second spell, the smaller is the difference. At high levels the difference is even inverted, and this is just speaking about damage. And oh boy wasting a high level slot is crap!
@arandombard11973 жыл бұрын
@@kazebaret I'm actually struggling to udnerstand your point and your numbers aren't making any sense. In your own example, using a cantrip does more damage than true strike. So you just proved yourself wrong. It's better to cast firebolt and inflict wounds (25 damage) than it is to cast true strike and inflict wounds (23) assuming you did the calculations properly. The possibility about 'wasting' spell slots is irrelevent, because the chances of missing is already included in the average damage. The loss of damage from the slightly lower chance to hit with the spell is compensated for by having an entire extra cantrip attack. "The more high level is the second spell, the smaller is the difference" and this is where you demonstrate your fundamental lack of understanding. Nobody is saying that true strike is never ever useful. Sure, if you really want to you can probably engineer a niche scenario to squeeze some value out of it. The real issue is that in order to take true strike, you are missing an entire other cantrip. This is a concept known as opportunity cost - by choosing true strike you're not getting a much much better cantrip that can be used in a wider variety of scenarios and provide more value consistently over time. The value of true strike (which is non-existent anyway) doesn't outweigh the cost of wasting a cantrip slot on it. Now regarding your niche scenario with inflict wounds, it's still overwhelmingly better to use those spell slots on much better spells. Why take true strike to make a spell hit when you can just throw a fireball at them AND cast a cantrip? Or a mass cure wounds and cantrip? If your motivation is to not waste a spell slot then there are much better ways to avoid that, that don't require gimping yourself with a useless cantrip.
@kazebaret3 жыл бұрын
@@arandombard1197 sorry man, I'm just walking and I saw all the messages I sent! Sorry for the spam.
@kazebaret3 жыл бұрын
@@arandombard1197 Yes, I was just doing a comparison with spells that can actually benefit from True strike, that's why I did not use Fireball. I agree that it is underwhelming as a cantrip, but it can have its niche uses (as I wrote in my first post). :)
@SkunkAnimations3 жыл бұрын
- me who spams guidance on every check on my team- Ehhhhh ._.
@JazzJackrabbit5 жыл бұрын
Well no, two floating hands can't fire a bow. No bow with 10 pounds of draw strength is going to do any damage. A crossbow on the other hand...
@Bentothethird5 жыл бұрын
Crossbow still requires two wizards. A sling on the other hand...
@elizataylor17265 жыл бұрын
Well with so many other hands they can spread the weight among themselves qnd thus fire the bow (badum-tsh)
@burgscratch63015 жыл бұрын
Now see, you can get two wizards to coordinate. But. My friends. You know that Twinned Spell can be used on Mage Hand, right?
@carsonrush33525 жыл бұрын
@@burgscratch6301, twinned spell allows you to choose 2 targets rather than just 1, and has been clarified by WotC to NOT make 2 objects, as with mage hand and flame sphere. Creative, though.
@burgscratch63015 жыл бұрын
@@carsonrush3352 Darn.
@memyselfandinobodyfromnowh90874 жыл бұрын
The kids I DM for frequently use minor illusion to create ‘walls’ and confuse enemies
@Attaxalotl4 жыл бұрын
They can create small effects that make them seem much more powerful, like a fake magic weapons overlaying their real ones. Or making it look like any gaps in their armor are somewhere they aren't
@sinnison233 жыл бұрын
Have a halfling sorcerer that used minor illusion while fleeing down a hallway to project a wall behind him as he ran. The one guy chasing comes around the corner, saw the wall and stopped... shouted, "WHAT THE FUCK?!" and stared at it for a second, then turned around and ran back the way he came. The second guy coming to investigate was smart enough to actually inspect it, but that was one round and a full dash action too late.
@Row.3 жыл бұрын
We were playing an evil campaign. Once we murdered a bunch of guys (they attacked us first) and there was only an halfling left, he was quite scared an couldn't move because of it. He wasn't really wise either. I casted minor illusion in a sphere around his head of such dimension and structure that it didn't matter how he moved it: it would always be in direct contact with his pupils, than made it so that anywhere he looked he could only see his friends' bloodied, chopped off heads piled, forming a single spherical wall around him, he couldn't see anything else, no matter what he tried, even closing his eyes was useless because of the structure of the illusion, then we started whispering in his ears and stuff, he stabbed himself to death with his own sword, screaming and crying as he descended into madness.
@mattsmith4573 жыл бұрын
Lol, it depends on your DM. Our DM can be annoying sometimes because he plays fully optimally, meaning minor illusion would easily be perception checked. However, having intelligent enemies can make combat much more fun.
@leontrotsky64303 жыл бұрын
@@Row. holy shit too much.
@gremlinlad36713 жыл бұрын
dude, if your campaign is rp heavy & you remember it, guidance can be pretty useful. my party’s artificer casts guidance constantly & it comes in handy whenever the party has to be stealthy.
@Izunundara3 жыл бұрын
True Strike is useful if you have a oneshot McGuffin of Twatslaying Arrow that you really don't want to waste, or if you're getting the drop on someone in an ambush you cast True Strike before the fight starts. Also sometimes you can't reach or see your target that turn, it can be worth it to buff up your next turn instead of wasting your current one
@jamesebbery37933 жыл бұрын
The range of True Strike is only 30 feet. I've really wanted to use it in a setup, but I really haven't found a ton of ways to use it practically. Its concentration with only a time of one round so if you don't make an attack or get hit and lose concentration, it's a wasted turn. I agree the idea of a one-shot attack that you don't want to waste is a good use for it, but teamwork would be needed so you aren't left vulnerable. And if you're hidden when you use it, wouldn't you have advantage from the surprise round anyways?
@Izunundara3 жыл бұрын
@@jamesebbery3793 oh wow I didn't even realise True Strike has a 30ft range in 5e. Wow someone on the D&D team has a hateboner for TS. That aside yes it's not very useful as opposed to just throwing acid on someone a la acid splash etc. But the point is that if you *really* need this one item to land when you need it, or you can't attack your target just yet, this is better than spending a move action to put your thumbs up your butt and wait for them to appear In Pathfinder it's not as atrocious and I recommend houseruling it as a replacement for 5e's TS, AKA away with the line of sight/range requirements and just make it a +20 insight bonus to your next attack roll, and ignore concealment
@jamesebbery37933 жыл бұрын
@@Izunundara I mean I understand, I get the point of it and think it's pretty viable for eldritch knight or maybe the odd monk (with Magic Initiative or something) that can run into range with thier massive movement speed, cast it, fall back and then strike next turn.
@Izunundara3 жыл бұрын
@@jamesebbery3793 also consider getting yourself a Swift MM True Strike wand, so you can give yourself functionally speaking one guaranteed hit a round with a one handed weapon (or two if you can get more arms or ways to hold and manipulate). Also if you can get a way to share spells with a target of self (Share Spells teamwork feat, etc) you can spread the wealth and make one of your allies, ideally one using Power Attack and every other form of "lower hit chance for more damage", into a mean ass sniper. Combines hilariously with Vital Strike. This is all still predicated on the fact that True Strike is NOT a good spell 95% of the time... but it lets you cheese some things, and that can be fun in its own right. Completely blow out your opponents in the country fair shooting range! Always land that grappling hook! Sheathe your sword by throwing it into the air! Shelve books from across the room! Treat True Strike as a way cooler Mage Hand and it's more FUN.
@onatkalkan49072 жыл бұрын
@@jamesebbery3793 It's better to take the doge action rather than TS tbh. More protection and more reliable
@fatlarry1613 жыл бұрын
One of the players in my group uses guidance every single time anybody makes an ability check. If you remember to use it, it can really help
@mrscechy86252 жыл бұрын
I do this
@lagg1e2 жыл бұрын
The only downside to guidance is having a verbal component. Otherwise you can literally guide yourself for deception checks, persuasion, intimidation, perception, insight and any physical or knowledge skill. Unless you only have dungeon crawls and even do traps and puzzle on a combat round timer, guidance is awesome.
@matteussilvestre85835 жыл бұрын
3:50 Y'all Paladins gotta watch where you Lay your Hands.
@travishunt20835 жыл бұрын
Lol
@timpind.82373 жыл бұрын
Best minor illusion effect I’ve seen: create a box in combat that fills up your entire square, then stand in the box. This does a few things, most notably: **Enemies now cannot have line of sight to you unless they share the same square as you** This means: they are considered blinded if they try to attack you, most (debuff) spells do not work against you, and if you’re already not seen, you can use that as cover to remain hidden
@SodaPopBarbecue3 жыл бұрын
All the have to do is move into the box or bait you out of it. It's a JPEG/GIF/PNG. Silent Image and above CAN move.
@epic48953 жыл бұрын
Weirdly enough I used spare the dying all the time on my warlock of the Undying. I was my party's closest thing we had to a healer. Healing potion guzzling and spare the dying were my jobs lol
@kevinpalmer41375 жыл бұрын
"Don't plan for failure" I consider this to be terrible advice
@THEPELADOMASTER4 жыл бұрын
Here's a better one: don't expect failure, but always plan for it.
@TaggedByTim4 жыл бұрын
@@THEPELADOMASTER Fortune always favors the prepared.
@Kreadus0054 жыл бұрын
Don't optimize for failure.
@jeepersmcgee34664 жыл бұрын
@@Kreadus005 thank you! There's a huge difference between being prepared for shit to go wrong and actually investing in that possibility. Invest in good prospects, not against bad ones
@Bluecho45 жыл бұрын
I have many problems with the disparagement of Spare the Dying, mostly because it assumes ideal conditions and mistakes. 1) No one can predict when they'll be in a situation where they're out of spell slots, potions, healer's kits, etc. A person is not stupid for getting into that situation, nor is it helpful to insult them for it. You take Spare the Dying so they always have the option. Unlike spell slots, healer's kits, or potions, Spare the Dying never runs out. 2) "Planning for Failure" is a poor objection for anything. You could use the same logic to say that home-owners should never insure their houses against fire, flood, or accident. Failure is inevitable. Having contingencies in place to deal with unexpected problems is not defeatism, it's smart planning. 3) Saying players shouldn't invest in Spare the Dying because potions/healer's kits/healing spells exist is like saying the Light cantrip is useless because torches can be used. Torches run out, do not work underwater, etc. Taking a magical spell that can do it for you, with perfect success rates, is a completely valid choice in character creation/advancement. 4) Sometimes the party might want to keep NPCs alive. Not just fallen enemies, but non-hostile ones. Quest givers, PC loved ones, friendly folk, or even randos. No one is going to expect the PCs to use their precious healing spells, potions, or healer's kit charges on non-player characters. 5) Low level games are highly dangerous to player characters. More so, because characters who CAN heal have, as yet, very few opportunities to do so. A 1st level Cleric has exactly _TWO_ spell slots to get her through the whole adventuring day. Those healing spells need to compete with other spells the Cleric might want to cast, as well, making them all the more precious. And NO ONE is likely to have potions, unless the DM is being very generous. That Spare the Dying cantrip is by no means flashy, but it's the best way to keep a PC from biting it before they even really started their adventure.
@Scorpious1875 жыл бұрын
#4 is so accurate... In the campaign I play in as a cleric, we were level 2 and had a quest to explore this cave and clear out the goblins. We found the goblins' leader and two hostages they had taken. When we started combat the goblins killed one of the hostages right off. The only reason he survived was my cleric running by and hitting him with Spare the Dying in the middle of combat until we finished off the enemies and she had a chance to heal him with a potion because she was out of spell slots. (We were level 2 at the time.) Saving *that* NPC made the other NPC we saved trust us even more, and she ended up joining our party and now is the caretaker of our small village we've founded. Plus I was able to use my cleric's big girl spells for heals on the party, keeping everyone up and alive.
@MrEzioCraft3605 жыл бұрын
Agreed with everything on this comment
@blookyhasmusic44005 жыл бұрын
I agree with the part of not having potions, in most games you rarely have a potion unless A. Your rich, B. You have a herbalism kit, or C. Your DM was generous enough to give you one as a treasure or reward for completing a quest.
@CephalonF4 жыл бұрын
Finally voice of reason!
@gingerinajacket85194 жыл бұрын
Not even to mention that HEALING POTIONS ARE ALMOST ALWAYS FUCKING EXPENSIVE. I don't know why, but every time I have ever seen health potions for sale I don't have much more than the starting gold and a few copper and they are anywhere from 20-30 gold. Unless you are a dragon killing machine with a foolproof method to kill them without you taking damage, having something to protect you from death saving throws is almost always welcome. Not to mention the other glaring problem with what he said about it. He mentioned the Healer feat. An optional rule. An optional rule that is only given at 1st level if your DM is generous, and otherwise requires one of the 4 Ability Score Improvements you get in the whole fucking game just to use a piece of equipment that functions like this cantrip, but not guaranteed. An optional rule that he admitted to saying that Novice Caster could be in the exact same fucking spot. Unless he thinks that we dont need ability score improvements for the first 8 levels (which we do, unless we are taking a feat for special purposes), he is essentially a Sorceror of gatekeeping. "Why not just take (insert really expensive thing here) instead of (insert cheap, easy to use thing)? It is sooo much better." Also, agreed with #3. like half of the spells in this game are redundant in one way or another, in addition to also being created in other forms too. Why use Goodberry? Just pack enough rations. Why use levitate? Just use ropes and/or ladders. Why bother with Wish when you can just be a Wizard and have all of the spells?
@angriestjoker3 жыл бұрын
Or, hear me out, you take spare the dying and healing spells so you have in turn, planned for success and failure 👐🏽
@Phoenix94623 жыл бұрын
Or use spare the dying on a cleric who is okay with torture to ensure the victim never dies until the party is good and ready for that to happen. Takes a certain party to do something like that and not feel bad, though.
@IronMaiden11643 жыл бұрын
At lower levels fairly reilalbly giving enemies disadvantage is huge, seeing as most enemies don't have high wisdom. Frost bite has slightly better damage but its not going to go off a lot of the time because enemies often have higher constitution.
@papersamurai004 жыл бұрын
I find it funny that our party warlock will proclaim "Guidance!" whenever anyone she can see/reach uses a skill. She's on it. XD
@kzeriar254 жыл бұрын
everytime there's a character with guidance in my table that happens lol. But how does she have guidance as a warlock?
@ratscnaccs70464 жыл бұрын
@@kzeriar25 pact of the tome maybe?
@kzeriar254 жыл бұрын
@@ratscnaccs7046 yeah that's what I thought
@strionic7704 жыл бұрын
Honestly, mood. If you remember to use it Guidance can be broken lol
@weirdmovies11134 жыл бұрын
@@strionic770 you can even use it on yourself. You basically buff up all your skill checks. Also that 1d4 difference could decide whether you sneak past a dangerous guard or not
@bread19585 жыл бұрын
Guidance is actually great for any non combat roll you have a turn to prepare for. At lower levels it's about as good at having proficiency or expertise. It's basically infinite bardic inspiration just slow and with a smaller bonus. You can spam it like the help action. Guidance the rouge before they sneak off, pick a lock, or disarm a trap. Guidance the face before an important conversation. Guidance people before they have to make a jump or climb. Guidance before investigating a room. Guidance to help a knowledge roll. Did you know that initiative is an ability check? Guidance to go first in combat.
@peridoodle26442 жыл бұрын
The warlock in my campaign remembers to cast guidance on skill checks for himself and allies all the time and it has really helped them. Like you said for spare the dying. Don't plan for failure. Not taking it because you think you'll never remember to use it is planning for failure.
@Xman34washere3 жыл бұрын
*i just burn everything with Firebolt and that is the extent of my magic*
@jamesgeorge75795 жыл бұрын
I ran a game where the whole party just followed our wizard with a passive perception of 17, as he groped everything in the dungeon with mage hand, nothing got past this guy.
@ShiningDarknes5 жыл бұрын
DMs have to realize passive perception does not pick up everything, just because you have a dude with a 24 passive does not mean he will notice everything. It is best to tell the players at the outset how you use passive perception and investigation. For instence if you don't want your players to instantly notice every trap in a dungeon just because one of them has high passive, you can just rule that some traps are more subtle than others (like a pressured tile or a trapped door) and they may have to actively search for traps. Of course if you don't really care if your party has the god of perception with them and will never be surprised that is fine too.
@bananajoe1135 жыл бұрын
If a trap is a perception check DC of 15, the trap should be a passive perception check of 25. Thats how passive perception works. Things are easier to find if you're actively searching. Groping everything in a dungeon shouldn't set off all traps either. Some traps are pressure sensitive, some traps are light sensitive, some traps require almost 200 lbs of pressure, etc.
@Tooterbooter4 жыл бұрын
“I’d pelt them with eggs.” “Two mages can combine their powers and shoot a floating bow.” Legit want to do both of these.
@xthebumpx4 жыл бұрын
Two mages could only shoot a bow with a 10 pound (minus the weight of the bow) draw weight. You'd need 10 or 12 Wizards to shoot a reasonable hunting bow and possibly as many as 36 to shoot a full powered war bow.
@johnathanera58634 жыл бұрын
@@xthebumpx totally worth it. 36 level 1 wizards are basically only worth a longbow anyway.
@Kusuriurite4 жыл бұрын
Hopefully you don't have a DM that knows anything about archery then....10 pounds of draw weight is only enough for a children's practice bow...maybe, if they are malnourished.
@Tooterbooter4 жыл бұрын
Lmao yeah plus you couldn’t really aim with that. However, if you happen to get say a flintlock pistol... 😏
@trondordoesstuff4 жыл бұрын
@@Tooterbooter Gun mage.
@neeb.3 жыл бұрын
Grave Domain Cleric actually makes pretty good use of Spare The Dying.
@Luffy-un5du2 жыл бұрын
Rune: The best combat cantrip is shillelagh. Everyone who's ever taken 2 levels in warlock: Man i love going up to enemies with my +1 con mod smacking them with a stick not even having extra attacks.
@alivecoy4 жыл бұрын
Runesmith: Says druidcraft is exclusive to druids Me: *laughs in nature cleric*
@MrJonjon6364 жыл бұрын
Me: Laughs in Magic Initiative.
@joelritter13364 жыл бұрын
Me: Laughs in tomelock
@Ouvii3 жыл бұрын
Cries in "nature cleric has features that center around it using melee for some reason so you should pick up shillelagh instead I guess?"
@jasonandrews17703 жыл бұрын
Laughs in lore bard
@glenmurie3 жыл бұрын
Laughs in warlock Pact of the Tome.
@atomsorcerer83564 жыл бұрын
Hey come on- You literally cause physical harm to your enemies by insulting them hard enough. How can you not love that??
@Tonatsi3 жыл бұрын
Atom Sorcerer psychic not physical
@aidantheraider63243 жыл бұрын
Flavor over effectiveness
@fusel58833 жыл бұрын
I am currently playing in two campains. In one, if you kill an enemie with vicious mockery, their head explodes or their brain gets squished due to the psychis demage. In the other one, enemies commit suicide as the insults hurts them that deeply
@swiftdragonrider3 жыл бұрын
It is also probably better then frostbite as frostbite is a con save and mockery is a wisdom save.
@geniumme25023 жыл бұрын
@@swiftdragonrider Exactly this. That difference alone gives mockery approx a 10 to 15% higher chance to hit, in early levels even 20%. Dont forget that successfully applying the secondary effect of hitting is most important when using either one! Mockery also affects ANY attack roll, frostbite only a weapon attack making it even more situational. Another advantage of Mockery is its psychic damage, frostbite is cold dmg. Mockery is V only, compared to V,S of Frostbite. All of that for 1 damage on a hit. An average of ~0.6 dpr... great. One of many examples (and not even close to the most egregious ones) where this video is so incredibly uninformed that it hurts.
@jeremywang57543 жыл бұрын
My favourite minor illusion example: Sebastian Crowe form dungeons of Drakkenheim using it to pull a solid snake (putting an illusory barrel around himself)
@thedapperassassin37174 жыл бұрын
Runesmith: No one remembers to cast guidance. My players: I beg to differ!
@minivergur3 жыл бұрын
Guidance is actually one of the best cantrips
@JF-di9yh4 жыл бұрын
Shillelagh over eldritch blast? Bold move, Cotton
@TheOneMiffy924 жыл бұрын
They're part of different spell lists - eldritch blast is basically locked to Warlock (unless feats) and Shillelagh is in both druid and wizard spell lists, making it slightly easier to get your hands on (again, unless feats). Eldritch Blast is literally an OP cantrip, but it's OP because Warlock.
@JF-di9yh4 жыл бұрын
@@TheOneMiffy92 Shillelagh is a wizard spell? Are you sure about that?
@giosmack493 жыл бұрын
@@JF-di9yh well its not a cantrip you get it with first level spell slots i believe but taking that over better spells like shocking grasp magic missle etc its kinda bad
@JF-di9yh3 жыл бұрын
@@giosmack49 Shillelagh is a druid cantrip and only a druid cantrip. Nature clerics can take it too with a class feature but it is not innately on any other spell list nor is it a leveled spell
@aetheo20353 жыл бұрын
Frankly, EB isn't a cantrip. It's a class feature that WotC wanted to pretend you have a serious choice not to take. (I say this as someone who mostly plays warlocks with no EB. It's intentionally handicapping yourself for barely any gain and a bunch of your class features [invocations] directly refer to EB when they should just say "damaging cantrip" or something.)
@Tesoro19963 жыл бұрын
Scanlan Shorthalt managed to kill multiple enemies with Vicious Mockery... I guess it takes a very talented bard to make this spell useful, hahaha
@rhyschurchill44633 жыл бұрын
Spare the dying is incredibly useful, for any situation in which you are out of healing, it can literally save PCs.
@littleblueclovers4 жыл бұрын
I underestimated prestidigitation until I had it. Turned my DnD campaign into a goddamn anime with constant sparkles and rose petals.
@Lh00004 жыл бұрын
Oh my god yes!
@mindlessscientist37724 жыл бұрын
@Jett Lucas Hayes Arcane Dickbag: I use invisible mage hand to smack the guard on the ass
@torva3604 жыл бұрын
I have used Dancing Lights every time my party has gone anywhere since I got it. It's a surprisingly useful and fun cantrip. My character juggles them when he's bored.
@Zerpderp04 жыл бұрын
Runesmith: I like creativity and don't focus on flat damage Also Runesmith: ViCiOuS mOcKeRy Is BaD bEcAuSe It DoEs 1D4 gUys!
@elbruces4 жыл бұрын
Someone stole all his d4's, that's why he's so salty about em.
@jaikthesnake62854 жыл бұрын
Also (Hi several months late here) psychic damage is WAY less commonly resisted than cold
@eviljoel4 жыл бұрын
And there are more monsters with high constitution than high wisdom.
@mikeockhurts9044 жыл бұрын
Vicious mockery also isnt really creative, the joke always just boils down to "ha ha he said funny thing" vicious mockery isnt creative because the joke is set up for you. It's like the knock knock joke of spells.
@Zerpderp04 жыл бұрын
@@mikeockhurts904 I am sorry you are too uncreative to utilize the full potential of the spell. Like using presidigitation to create sparkles only. Vicious mockery is an amazing way to flavor something and can even create a character around it as a premise. Are you aware of Court Jesters? Not those fools you see in those funny clothes at faires. Those are amateurs. A true Court Jester was a well educated and intelligent person who, in court, was legally allowed to commit lesse majeste and mock the king. The jester was the only person in court honest enough and can be counted upon to speak the truth while others lie and scheme. What better way to use vicious mockery than to build a powerful Bard whose employed by the King and is an intelligent and charismatic jester whose scathing words literally kills his enemies. Also a jester was usually a messenger and fighter, and was used to draw out hotheaded soldiers and knights during a battle. So yeah, get more creative you fool.
@TheLyricalCleric3 жыл бұрын
Mage Hand doesn’t work in combat well, because everything it does requires “your action”: You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. An action to cast, your action to use, an action to dismiss. Lots of actions there.
@keithkanin74422 ай бұрын
Arcane Tricksters get to control their mage hand with a bonus action.
@Attaxalotl3 жыл бұрын
I once used prestidigitation as a flashbang. And then used mage hand, oil, and more prestidigitation to set half of a dungeon on fire.
@usernameinvalid8244 жыл бұрын
Vicious Mockery: Sticks and stones may break my bones but words can literally kill you.
@shadedergu99212 жыл бұрын
And also do the best damage type in the game when it comes to not being resisted at all Also does better disadvantage and does not need line of sight, so you can kill someone who is hiding from you with it
@e4ehco212 жыл бұрын
@@shadedergu9921 no that would be force
@shadedergu99212 жыл бұрын
@@e4ehco21 force has exceptions though, such as Bear Totem Barbarians. Though Psychic having trouble against most constructs (not all) kinda outweighs that. You are correct about force being better though. But there are still cases where you would probably prefer to use Psychic (bear totem barbarians and a few other things). Basically, yeah I was wrong but psychic is definitely second place.
@e4ehco212 жыл бұрын
@@shadedergu9921 alright fair also what would 3rd place be ? Radiant ?
@shadedergu99212 жыл бұрын
@@e4ehco21 hrm, depends. If resistance alone I would say Radiant If we branched into secondary effects then I would move Necrotic and Radiant to about tied and have Force and Psychic tied cause Psychic is absolutely brutal when secondary effects are considered (probably why I made the initial mistake), so force for hitting almost everything for full damage and psychic for hitting a bit less and doing less damage but having some of the most broken effects (Psychic Scream, Phantasmal Force if the player or DM is intelligent about using it, etc). Resistance and immunities alone though, I would say radiant is third
@thepirateshpee54015 жыл бұрын
"Using 2 turns to do one attack is stupid!" "You can use 2 mage hands to fire a floating bow!"
@TheGruspastej5 жыл бұрын
Mage hand last for more than a turn.
@josipivka89335 жыл бұрын
It's like he's never heard of feats like sharpshooter or other abilities that make one single attack more powerful. Really wanna guarantee extra damage but can't overcome the huge to hit penalty?
@TheGruspastej5 жыл бұрын
@@josipivka8933 sharpshooter do not benefit from true strike. So you can either use sharpshooter twice or true strike and then sharpshooter. In both cases you roll a total of 2d20 but in the latter only one of them counts. The -5 is irrelevant. This assumes you don't have multiple attacks witch most that take sharpshooter have, with multiple attacks it gets even worse.
@Karsulmon3 жыл бұрын
Use minor illusion to make noises of a black dragon and make it loud enough for only (let’s say a shop keeper) 1 person to hear it He will run away and you take stuff he left there
@OliviaHenninger3 жыл бұрын
Spare the dying and guidance are two of the most necessary cantrips for any party build. Literal life savers
@jamesmiller31275 жыл бұрын
I should point out that Vicious Mockery affects ALL attacks including spells, while Frostbite is limited to Weapon attacks. So it's not THAT bad.
@WaveShock0075 жыл бұрын
And deals psychic damage. Very few creatures have resistance or immunity to that
@MessyGamer6165 жыл бұрын
@@WaveShock007 And its a wis save instead of Con
@wedlock945 жыл бұрын
And the damage avg difference is 1.
@smugli30125 жыл бұрын
Bigby's Hand is actually master hand
@mentallychallengedpokemon575 жыл бұрын
don't forget maximilians earthen grasp
@MisterSmith005 жыл бұрын
@@mentallychallengedpokemon57 Dirty Hand
@elementscity42043 жыл бұрын
Spare the dying is an amazing spell. You litterly stopping someone from dying as cantrip!!
@davidstratton6962 жыл бұрын
The thing is tho u can literally just spend 5 gold on a healers kit and not waste one of your very few precious cantrip slots. It’s just not worth it to have on it when it can easily be replaced by 5 gold. Because of this it’s easily top 5 worst cantrips (I’d put it at 5, maybe 4). It’s not terrible but honestly just isn’t worth it. Especially if u get the healer feat to make healers kits even better. Also theirs things like arcane tricksters, thieves, and characters with haste (maybe more but can’t think of any) that can interact with a healers kit as a bonus action or extra action. Yea theirs the cleric one one that can turn spare the dying into a bonus action and have 30 ft but it still just isn’t that good cause it just stabilizes them. Edit: spelling error.
@elementscity42042 жыл бұрын
@@davidstratton696 to use healer's kit you must be in 5ft of your ally with spare the dying you don't
@davidstratton6962 жыл бұрын
@@elementscity4204 As I literally said in my comment that is only with one cleric subclass. All other times it’s a touch spell. Even with it being a ranged spell it’s still not good cause it doesn’t bring them up. As I said before Healers kit actually has more ways to be able to use it as a bonus action/at ranged and with the healer feat it actually brings them back. It’s literally do u wanna spend 5 gold or use one of your very few cantrip slots.
@davidstratton6962 жыл бұрын
@@elementscity4204 Also another thing to keep in mind if u go down and someone has to stabilize u and u happen to have a healers kit on u (tho everyone should have one with how cheap they r) then they can stabilize u but they can’t use your spell now can they. So they would have to make a medicine check if u chose to have spare the dying instead of a healers kit. And from what I heard some DM’s say if u fail said check the character dies so….
@kayosiiii3 жыл бұрын
Couple of points true strike is useful in exactly one circumstance, the enemy is outside your attack range this round but will be in attack range next round meaning its basically giving you advantage once per combat for any combat that starts at a distance, occasionally more often. Particularly in scenarios where the player wants to guard an objective. The same logic applies for blade barrier. Using two mage hands to shoot a bow would only work for a bow with a draw weight of less than 20 pounds (a typical longbow has a draw weight in excess of 100 pounds)
@mroiddzhem73115 жыл бұрын
Guidance is like the best cantrip in the whole game. It's free, it gives you bonus to everything except combat roles and there is no risk in using it.
@MrRtkwe5 жыл бұрын
Yeah just say to your DM "I'm pretty much constantly casting guidance on myself..." boom free d4 on all your checks. It (on average) cancels out half the debuff of disadvantage!
@christianolsen78345 жыл бұрын
@@MrRtkwe Depends on DM. I have tried casting it constantly, but also tried not being allowed to cast it, but our party always use it whenever we can have any time to prepare for any activity that requires checks.
@jcbillman5 жыл бұрын
I agree but he framed the list as combat-specific in which case it isn't useful. It's more about the combat framing, otherwise this is so useful its probably broken.
@Sh1ranu15 жыл бұрын
I balance guidance and resistance by making them quick-play spells so they don’t have to waste a turn rolling a d4 And I make true strike a level 1 spell and a quick play spell I could all level 1 quick play spells if balancing requires it
@aetherblackbolt13015 жыл бұрын
Eh, if you're casting it all the time, which have verbal and somatic components, then every single minute you're making a commotion that others can notice, so hey, no stealth and people know you're doing magic. Also just the weird looks you get from allies when they just hear you constantly cast guidance every single minute while talking to them or walking past them. I really dislike players treating it as a passive ability that's always on. It's just the assumption that people can do so without consequence, even in high danger situations.
@WornTraveler5 жыл бұрын
Wow. Shitting on Guidance? Bold move bro lol
@talkingtaco8793 жыл бұрын
I like vicious mockery because my dm always asks “so what do you say to them” and that’s amazing
@BLOODKINGbro2 жыл бұрын
I like the dragon's breath spell with familiars. It isn't considered an attack, which is awesome for not provoking certain reactions. And it does some crazy damage not to mention you get to pick its damage type