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The Bevel tips and tricks in Blender they never told you about!

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Artisans of Vaul

Artisans of Vaul

Күн бұрын

It's taken a good number of years to work out some issues that kept coming up with beveling in Blender and how to solve them. Now I use these all the time to make sure I can solve any issues quickly and easily.
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Пікірлер: 80
@gottagowork
@gottagowork 7 ай бұрын
Setting profile to Superellipse 0.75 creates better holding edges and does a better job smoothing out the curvature. A bevel with a Superellipse 0.5 (fixed) radius goes from radius whatever to radius 0 as a sharp transition, whereas Superellipse 0.75 changes the radius from whatever to 0 gradually. Use zebra stripes Matcap to check the difference in how reflections flow.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
I've tried using 0.75 and I always find while it gives a good shading it isn't as realistic for hard surface/machined parts. So I try to avoid it.
@gottagowork
@gottagowork 7 ай бұрын
​@@ArtisansofVaul It depends what kind of machining. If it's very small and/or machined strictly wrt economy, then yes, round fillets will be used. If it's machine for esthetics (large shiny panels) or handgrip or something like that, more industrial/product design principles come into play. Those guys love G3 continuity but will sometimes allow G2 continuity, where G1 (tangent only) continuity is pretty much shunned upon. Note that what's machined isn't up to the machinist, but the drawings or model file given to them. But sure, they may sometimes go "wtf are those stupid engineers/designers thinking?" 🤣
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
@gottagowork Lols. Thanks for what looks like a really expert level response (I can't say I know machining that well only what I see as a reference). I think your point about the ergonomics is really important as thinking about it your right? My laptop and handles probably are closer to that 0.75 bevel where as the legs on the table I'm at seem to be 0.5. I may do a video on that.... Its kind of pedantic but I love the way that level of detail and make something seem way more "real" when looking at a 3d design.
@eitantal726
@eitantal726 7 ай бұрын
7:28 About verts-on-verts: Auto-merge will prevent these from happening in the first place. It's that tiny toggle button next to "options". When enabled, every time a vertex has the exact coordinate as another one (when crashing into it, as I see it), it will automatically merge.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Unless something had changed since I last used it with a bevel auto-merge vertices doesn't work from bevels, only when moving or sliding verts into one another
@wyattblends7643
@wyattblends7643 7 ай бұрын
Auto-merge didn't work on the bevel case for me either.
@fixumdude
@fixumdude 7 ай бұрын
Love your videos! Seems like I learn some little time saving tip or control I didn't know about in addition to the actual video topic (shift + F7 in this case).
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😁 That's great to hear, both that you're enjoying them and that they are spreading new info 😁😁😁👍🏻
@vasylvoina6663
@vasylvoina6663 2 ай бұрын
Nice tips! Appreciate your efforts in showing people such a useful techniques.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
Thanks so much 😁👍🏻
@eitantal726
@eitantal726 7 ай бұрын
"Powers-of-2" is the term you're looking for
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Thankyou so much!!! I knew there would be a word for it.
@synthomuito
@synthomuito 5 ай бұрын
thanks i was rewinding the video constantly trying to get what was that being called!!
@EL_N0IR_2201
@EL_N0IR_2201 7 ай бұрын
You’re on a roll with these tips videos! Thank you.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Cheers. People seem enjoying them which is great. I think the one coming out today is really handy.
@sergeyandreev2599
@sergeyandreev2599 6 ай бұрын
Brilliant!
@ArtisansofVaul
@ArtisansofVaul 6 ай бұрын
Cheers 😁
@angulinhiduje6093
@angulinhiduje6093 Ай бұрын
because the ngon at the end triggered me a bit, you can take that face, inset it once, delete the inner face, select the edge and bridge fill. this will also create a face with the same orientation, its good quad topology, subdivides well and wont create render issues
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
Great tip if you need no ngons 👍🏻😁
@RogerWaggener
@RogerWaggener 7 ай бұрын
I like your idea of saving the circle at the top of the sphere. A long time a go- 2.?? I developed the habit of doing whole object scaling in edit mode and whole rotating in object mode to maintain the transform on the object. It's quick and easy to tab in or out of whatever mode, grab the manipulator and tab back to where you were. Sometimes, though, in complex processes that causes more trouble than it's worth. So I'll keep your trick in mind.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Cheers. Good that you found something that works for you. I really like that Blender has enough options/ways of doing things that people can make a workflow that suits their preferences
@mineralbrewer2289
@mineralbrewer2289 7 ай бұрын
You learn new things everyday!
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😁I'm glad to be able to help with that
@JoseJBronze
@JoseJBronze 7 ай бұрын
Bought messhmachine about two years ago and never touched it because it looked too complex. (I'm still recouperating from the 2.57 upgrade LMAO). If you're advertising for them... it's not working. Not that I regret buying. It's a lot of work and the maker(s) deserve a cup or two of tea, but I rather keep B3D vanilla.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
I'm only "advertising" what I use. Mostly so I can do workflow videos as I would normally work and then refer to other videos covering how to use certain tools so the videos can be a reasonable length. If people don't feel inclined to use the workflow I do that's totally up to them/you. I think it's important in Blender to use what feels most comfortable for you. If you are ever tempted to use Mesh Machine (as you already have it, no sales pitch 🤣) I have a playlist breaking down how it works here: kzfaq.info/sun/PLnqmLZKRm5CbXvERNjPPdu7jvZ6eCQUxr
@JoseJBronze
@JoseJBronze 7 ай бұрын
Thank you@@ArtisansofVaul !
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
@JoseJBronze My pleasure man. Even if its for the offset cut feature I linked you to in the other video it has some amazing tools that can totally save a lot of time.
@joelwalden5504
@joelwalden5504 7 ай бұрын
Great tips! Thanks for making the video!
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Glad it was helpful Joel
@darrennew8211
@darrennew8211 7 ай бұрын
Awesome set of tips!
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Cheers man.
@wyattblends7643
@wyattblends7643 7 ай бұрын
Great video. Learned 3 new things.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😁Awesome. That's what I love to hear.
@jordenc8417
@jordenc8417 7 ай бұрын
would it be possible to do a quick video on how to bevel on a complex object, im doing a mech leg that ive used box cutter to make the shape but i cant seem to get the bevel im after to smooth out the edges, or alternative tips to beveling awesome content as always
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
You might want to check this out to see if it helps: kzfaq.info/get/bejne/hK-Xf8th2NDYj4k.html If not could you possibly provide a picture or the file so I can help with something more specific?
@Ademar440
@Ademar440 7 ай бұрын
Set flow had an update last month btw, a couple new features came with it.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Oh thanks! I'll have to check that out!
@mipe7755
@mipe7755 7 ай бұрын
Personally, for all bevels, arc, circles, ellipses etc. I like to use the number of segments that is a multiplier of 6, because it's both even and dividable into pairs and triplets. It's just more flexibility.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Hmm... I'm not quite convinced as if you get to lower numbers it will cause issues as you can't go from 6 to 3 easily without impacting one of the holding edges. But if it works for you all good 👍🏻
@mipe7755
@mipe7755 7 ай бұрын
@@ArtisansofVaul Why not? If I have 6 edges and I wanna "loop down" to 3, I will use checker deselect and set "selected" to 2, while keeping "deselected" at 1 🙂
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
@mipe7755 That's fair. I guess I wouldn't want to drop the number of segments to 1/3rd of what is was in one step most of the time. But if it works for you that's all good 👍🏻
@DonC876
@DonC876 7 ай бұрын
FYI: It's called power of 2 not byte number though i kinda like that term
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😅 Thanks so much. I knew there would be a correct term for it!
@matttd9490
@matttd9490 7 ай бұрын
Game changer!
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Thanks Matt 😁👍🏻 I'm not sure why some of these aren't mentioned more in tutorials, especially the first
@pedrokayzergarcia6932
@pedrokayzergarcia6932 7 ай бұрын
could you do a video on scales.. on a snake and dragon?.. one is clearly a tube.. but the dragon has loads of shapes.. would be nice to see how YOU would approach these situations.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
I do have one that's a nice technique here but it depends on your use. kzfaq.info/get/bejne/mtGddrp0p6-Vc30.html
@rbettsx
@rbettsx 7 ай бұрын
Enjoying your videos.. a printer's perspective is just that bit different from a renderer's. Something I hadn't noticed before you made me look... a geekily annoying inconsistency between Align View, which aligns to the *active* element in Edit Mode, and Custom Transform Orientation, which doesn't. If you can arrange for your selection to have no active element, though, by selection method or . eg. , switching edges to verts, they're the same.. any 3 vertices make a plane, or 2 make an edge. It's nice to have, but you don't need to keep your face to align to.. You could Shift-7 align to the normal of your active pole-vertex, if there was one, or Shift-1 down any edge. or Shift-3 to view the edge abeam.. etc.. all worth checking out, for speed, IMO.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
All good points, especially using the vert on the top to align to. I just find the shift 7 option faster for making quick tweaks.
@eitantal726
@eitantal726 7 ай бұрын
4:00 mesh-machine changed the geometry as a side-effect of re-fuse. See how the center of the rounded bevel just moved
@evilotis01
@evilotis01 7 ай бұрын
fyi, you can change the "tension" setting to change the shape of the geometry, either to alter it on purpose or to prevent accidental alterations like the one you point out
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Yep, it has a value of 0.75 but can easily be changed back to 0.5. I should actually go see if the default can be changed.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
👍🏻 Yep. Just didn't show it in this video as it wasn't the focus but I have that on other videos.
@n3onkn1ght
@n3onkn1ght 7 ай бұрын
3:10 You don't need an addon for this, that's what the "Smoothness" value in the Adjust Last Operation box is for.
@boozebeard9501
@boozebeard9501 7 ай бұрын
I just tried that it fucks it up along the the other axis.
@n3onkn1ght
@n3onkn1ght 7 ай бұрын
@@boozebeard9501 Depends on what you have selected. If it's just the edges on the sides, then it works. If you have something in the middle selected, then that will blow outward along the normals.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
I've had some not great results with this but maybe I was going something wrong. Either way I find set flow very reliable.
@6Demago9
@6Demago9 7 ай бұрын
Secrets of the uneverse unfolds in front of us once again
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
😅 Thanks man 😁
@Ukioda
@Ukioda Ай бұрын
I’m super new to Blender (and modeling in general) but I was wondering if there was a way to move the center position of the bevel? Almost like I want the deformed/un-applied scale. I’d want the bevel to be more on one side compared to the other, and I’m not sure I have the patience to run 1000 trials and error to find the correct un-applied scale. Is it really something only done in a customer profile setting?
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
@Ukioda For that I think the only way is to use the custom profile section. There are ways to manipulate it a bit using some tricks in combination with Mesh Machine (blendermarket.com/products/meshmachine/?ref=834) but that's quite a pricey addon if that's your only use for it.
@enviritas9498
@enviritas9498 7 ай бұрын
What's a good resource to learn how to model for 3D printing from start to finish?
@darrennew8211
@darrennew8211 7 ай бұрын
"Keep Making" on youtube has a playlist called "Precision Modeling" that does exactly this. Starts with "here's how to install blender" and "this is what a vertex is" and continues on till you're fully competent. That's for hard-surface. If you want stuff like wargaming figurines or sculptures or some such, you'd then need to find other resources, but you'll have the basics.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Darren's tip seems like a good one 👍🏻
@Slickstaff_Stainpants
@Slickstaff_Stainpants 7 ай бұрын
Fantastic video ! How did you figure out 0.085, and do you use it for convex bevels ? Is that just for hard surface modeling ? For Sub-D modeling I have found that having a maximum of 23 degrees between faces and Auto-Smooth at 25 works really well. (360 degrees / 16 = 22.5 ) + 2 levels of Sub-D which makes the angle 5.6 degrees which is easily smooth enough. I also manually add anchor loops so that Sub-D doesnt round off anything that is meant to stay flat.
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
I just put a convex bevel behind the location having the convex bevel and matched up the shape as accurately as I could and it's seemed reliable when I made parts to fit together. Nice tip on the autosmooth 👍🏻👍🏻👍🏻
@c.rutherford
@c.rutherford 4 ай бұрын
All I want to do is simply set the angle of a bevel. My search goes on.....
@ArtisansofVaul
@ArtisansofVaul 4 ай бұрын
When you say set the angle what do you mean? Do you mean just for a single bevel/chamfer?
@QCode11
@QCode11 2 ай бұрын
What was that "ctrl & -" thing? @05:55
@ArtisansofVaul
@ArtisansofVaul Ай бұрын
That uses Bool Tool to create booleans more quickly than setting up a modifier normally.
@QCode11
@QCode11 Ай бұрын
@@ArtisansofVaul thanks a lot for the info and very helpful tips!!
@aleclanter2177
@aleclanter2177 7 ай бұрын
Awesome video! I do have a disagreement with the need for your third tip, though. I made a video to explain it: kzfaq.info/get/bejne/aNCVaJuYqtStk3U.html
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
Nice video. As I commented there you may be right as this is more of a possibly "bad habbit" to speed up my workflow for making minor tweaks.
@richardokeeffe8375
@richardokeeffe8375 7 ай бұрын
On it with the click bait titles now I see 😂
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
🤣🤣🤣 I thought it was fair in this instance. I never see these things in tutorials and I find then really important.
@wyattblends7643
@wyattblends7643 7 ай бұрын
"These Bevel Options Will Save Your Life" lol
@ArtisansofVaul
@ArtisansofVaul 7 ай бұрын
@@wyattblends7643 🤣And they will make you millions $$$$!
@robertburns7877
@robertburns7877 2 ай бұрын
You move too fast. I can't follow you.
@ArtisansofVaul
@ArtisansofVaul 2 ай бұрын
If this is too fast this may be a bit above the level you are currently at. I have a range of videos in terms of their complexity and how suited they are from beginners to intermediate. etc so it may be some of the other videos are more suited.
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