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The Dance: Halo's True Design Logic

  Рет қаралды 21,010

Ascend Hyperion

Ascend Hyperion

Күн бұрын

At the core of Halo's gameplay experience is The Dance, a game design philosophy that has made Halo an FPS legend for twenty-years. I break it down here.
Follow me on Twitter: / ascend_hyperion
Halo spans across nears twenty years, three console generations and two developers. While each halo is different, each Halo game is very similar. They are united by Halo's real design, which encapsulates Halo's focus on mobility, player on player action and variability in game. In this video i break down the design of Halo.
0:00 Intro
1:25 The Golden Triangle
4:30 The Cornerstones of the Dance
7:21 The Symbiosis of the Dance
8:10 The Dance is in Every Halo
10:55 The Twenty Year Design
11:33 Conclusion
Disclaimer: All rights remain with respective owners. I do not claim the rights to the music in this video.

Пікірлер: 208
@AscendHyperion
@AscendHyperion 4 жыл бұрын
Like, Subscribe and SHARE SHARE SHARE! Can we hit 1000 views on this? That would be cool :D
@Determ1nat1on
@Determ1nat1on 3 жыл бұрын
You asked for a 1K We gave you 9K
@geesewantedforwarcrimes8911
@geesewantedforwarcrimes8911 2 жыл бұрын
Yes. Yes we can. Or we could give you 19
@MrNobleSix
@MrNobleSix 3 жыл бұрын
Noted: If they have a toxic rant, they wear cargo pant.
@ryanhammond5989
@ryanhammond5989 3 жыл бұрын
Yes sir
@2jzach
@2jzach 3 жыл бұрын
I dont ever rewind during these types of things but the last 4 minutes became hype as fhck with the music and analogies explaining maneuvers and tactics. Shit made me wanna play halo right then and there.
@crimsonquill4255
@crimsonquill4255 4 жыл бұрын
Wow. Seriously, this is a very enlightening video. I've seen so many talks on forums about 'gameplay mechanics' and 'abilities' and suchlike, but I never thought about Halo combat as a dance, nor did I think that it linked all the games in such a way. Now I'm looking to see what other things link the games as such. I also love how impartial and analytical you are. It is a welcome change from the bias that pervades the different sides of the fandoms, and I can't wait for more of these videos! :)
@roastingminer6919
@roastingminer6919 3 жыл бұрын
This guy ended all my negativity
@TheCatalyst01
@TheCatalyst01 4 жыл бұрын
Someone put it into words, finna send this to my cousin cause I tried to explaine this once and I did horribly.
@pfeilspitze
@pfeilspitze 3 жыл бұрын
2:10 Well Played. And great analysis of The Dance too. There's a reason that SWAT isn't halo 😏
@WarpSonic
@WarpSonic 2 жыл бұрын
true enough. It can be a fun mode tho
@pfeilspitze
@pfeilspitze 2 жыл бұрын
@@WarpSonic Sure; there are lots of fun things that aren't "core Halo". But I question whether those things will ever be as good in Halo as they can be in a game that focuses on them.
@oliverdowning1543
@oliverdowning1543 3 жыл бұрын
I really like your idea, it almost underlies the arguments other people have with regards to what does and doesn’t work in Halo because when you look at what they’re saying they tend to like development of this basic idea you are talking about and dislike additions that change how it works. Very cool
@emPtysp4ce
@emPtysp4ce 3 жыл бұрын
This dance exists in nearly every FPS arena game to some extent, but it's the specific interpretation of the relatively high TTK combined with the high engagement mobility/low general movement capability that sets Halo apart from boots-on-ground shooters that are slow to move and rely on who shoots first and from movement-centric shooters like Titanfall where the ability to get from one side of the map in two seconds flat plays a significant role in each engagement. Halo is a movement shooter for people who don't like movement shooters.
@derekk.2263
@derekk.2263 3 жыл бұрын
You're one of the 3 good halo content creators. There's you, Late Night Gaming, and probably one other guy I don't know about but I'm willing to admit he probably exists.
@juantsu2000
@juantsu2000 3 жыл бұрын
Halo Cannon and Installation 00 are also pretty amazing though they don't delve into the multiplayer or game design aspect of Halo as much.
@alphacraig2001
@alphacraig2001 3 жыл бұрын
@@juantsu2000 Don't you just love how many great Halo youtubers all exist right now?
@EA_SP0RTCENTER
@EA_SP0RTCENTER Жыл бұрын
I dunno, Late Night Gaming says Halo "never was" an arena fps and it's hard to take him seriously when he gets basic, Google-able facts about his supposed favorite franchise wrong.
@juice4419
@juice4419 4 жыл бұрын
Such a good video and very refreshing after watching bigger creators whine about sprint or warthog sounds all the time
@heftymagic4814
@heftymagic4814 3 жыл бұрын
even if sprint doesnt belong in halo, it does get boring and the content drought isnt helping
@stevefakeye9101
@stevefakeye9101 3 жыл бұрын
It's such a whiny community sometimes, this guy, who leaves emotion and opinion out of it, is so welcome
@foreverdm7000
@foreverdm7000 3 жыл бұрын
@@stevefakeye9101 How do you leave "opinion" out of discussing game design?
@Marzo7866
@Marzo7866 3 жыл бұрын
@@foreverdm7000 By only presenting facts and logic maybe?
@foreverdm7000
@foreverdm7000 3 жыл бұрын
@@Marzo7866 Are there facts and laws to game design that we have to follow or something? It's a pretty subjective field
@arthurcallahan4735
@arthurcallahan4735 3 жыл бұрын
The one song that starts in halo 3s first mission called "Another walk" emphasizes on Halo's movement speed being a fast paced walk and chief fights like he is in a dance.
@MasterChiefJohn-jk8fh
@MasterChiefJohn-jk8fh 3 жыл бұрын
Absolutely amazing, I never realized any of this before, the dance was always there. I agree that the dance is the true design philosophy, and as long as halo sticks with it, they can't go wrong.
@frazzledapplesvr124
@frazzledapplesvr124 3 жыл бұрын
3:39 ah yes the language of halo its generally a 4 year old yelling NI-
@AlejoConejo-vb8ln
@AlejoConejo-vb8ln 3 жыл бұрын
NI what? NItrogen? NIpples? NIght? I'm confused, are those bad?
@KopperNeoman
@KopperNeoman 2 жыл бұрын
GER is a misspelling of beloved Invader Zim character GIR.
@ravensailiata
@ravensailiata 3 жыл бұрын
This is why I enjoy halo Because I've known the dance since my ce days I'm so familiar with the combat and I'm so used to the gunplay I know that I can turn a fight on its head and not any other shooter gives me the empowering feeling of my split second decisions being able to turn the odds from against me to in my favor. The factor alone that the fight can also turn against me when i have the advantage is what makes me keep coming back. The dance is the reason why I enjoy each halo game. At its core, halos combat will always stay the same *but the combat continues to evolve*
@alphacraig2001
@alphacraig2001 3 жыл бұрын
That's what's truly great about Halo, is that it's not a mindless shooter. Whether fighting other players or AI, the game is intrinsically based on the player's decision making deciding whether that player won or lost a specific fight. And that part you said at the end about how Halo's Combat Evolves gave me chills. A lot of people talk about how CE's name is stupid but in all reality Combat Evolved is not just a dumb tagline, it is the definition of the series itself.
@Gleem90
@Gleem90 3 жыл бұрын
I’ve been trying to come up with a way to explain this for years 😂
@Ducain_Plays
@Ducain_Plays 4 жыл бұрын
My problem is I can't dance ;) Another great video Ascend! Keep up the good work :D
@S590573
@S590573 3 жыл бұрын
I would also add: the two weapon system (a big differentiator from it's shooter predecessors: half life, doom, and quake) weapon choice is super important, additionally: halo has traditionally focused it's gun play around orthogonal unit differentiation: each gun operates in an effective role. Bungie even mentioned this in a vidoc that it's hard to add guns without stepping on another gun's useful area. This also means if you see someone with a shotgun, or a sniper you have a good idea of how they're going to play. It allows for meaningful choices and planning on the player's part. Finally, the original 3 game"s multiplayer design revolved around power weapons. This was a tool that allowed good teams to consistently win if they understood the map and did a good job of controlling it. Just my .02 cents
@stephengrapes3208
@stephengrapes3208 3 жыл бұрын
this might be the greatest video I've ever seen 😂 you've synthesized and articulated what, I think, a lot of long-time Halo players have "known" but been unable to express in any real way. well done!
@newsflashasshole7205
@newsflashasshole7205 3 жыл бұрын
Your channel is absolutely awesome and in my eyes the best halo related channel keep it up man
@fredriddles1763
@fredriddles1763 3 жыл бұрын
Between this and the Gungoose video I've finally decided to subscribe. ---------------------------- I've always enjoyed the Halo series, but it wasn't until recently that I decided that it truely is my all time favorite shooter franchise. Prior to this I spent four years playing Overwatch and managed to climb to Master rank but it just wasn't fun. One of my biggest issues with the game is that some characters are more fun to play than others and if you want to play a character you like you have to either be a god tier player with them or you have to be willing to put up with your teammates hatred if you refuse to switch and can't meet their unrealistic expectations. Halo is different though. In Halo there is only one character to play, but that character is insanely fun to use no matter what position you are in or what weapon you are using. It doesn't matter if you're sitting in base puppy guarding the flag or if you're running on the front lines trying to get the flag in the first place, Halo is always fun. Win or lose, rain or shine, the game feels great to play and thats something you don't get with character/class based games like League or Overwatch.
@hungiie
@hungiie 3 жыл бұрын
This is one of the most beautiful halo analysis videos ive ever seen. Why is this buried underneath so many hours of thirsty infinite news coverage and pure vitriol over how fast the master chief runs. This video should be what halo analysis content looks up to
@SuperGoose42
@SuperGoose42 3 жыл бұрын
I discovered your videos this week and you've already earned my subscription. Bravo!
@GSCSTRYDER
@GSCSTRYDER 3 жыл бұрын
Love the MK V in that thumbnail
@carrotmaster8521
@carrotmaster8521 3 жыл бұрын
8:10 this segment is so powerful
@mrtoad8630
@mrtoad8630 2 жыл бұрын
This may be one of the best takes on Halo I've ever heard. Good work!
@HazopGaze
@HazopGaze 3 жыл бұрын
This might be the best put explanation for why I enjoy all of the Halos and have a very hard time picking my least favorite or most favorite. Except 5, which I can't speak to because I haven't played it
@copm4260
@copm4260 3 жыл бұрын
you really should play halo 5 it has some of the best gameplay of any of the halo's in my opinion. the stuff the game lets you do with its enhanced movement is amazing it allows for so much more active use of weapons that normally get a bit shafted by things like the br. also this is probably just a me thing i like that in the campaign the enemies were a bit more gameified, they gave the prometheans weakpoints and stuff which made them far less of a giant bullet soak and stuff on legendary if you could hit the right spot. the campaign was a bit hit or miss for some people i liked it and i mean it's all adding up to inifinite, i just wish they put halo 5 on pc with the rest of the games
@clipsmasterproductions7479
@clipsmasterproductions7479 3 жыл бұрын
Sounds solid. Very interesting; I definitely see how the “Dance” is what really defines Halo.
@Bronugget
@Bronugget 4 жыл бұрын
Great video, very logical and well worded.
@kevindugayofficiel862
@kevindugayofficiel862 4 жыл бұрын
Really good vid!
@EthanRom
@EthanRom 3 жыл бұрын
This is why I like Halo 5 it has turned the dance into rapid tap dancing. I love it, it's chaotic and insane. Can't wait for Halo Infinite. Great video!
@SiphonRayzar
@SiphonRayzar 3 жыл бұрын
Not everyone enjoys the crazy pace though...
@EthanRom
@EthanRom 3 жыл бұрын
@@SiphonRayzar I can understand that, it can be a bit sweaty at times, but I think it would be a waste to throw away such great mechanics. Actually even I am finding Halo 4 a bit too fast too these days in MCC.
@SiphonRayzar
@SiphonRayzar 3 жыл бұрын
@@EthanRom Personally, I much prefer no sprint, but from what the demo shoed in July, Sprint has been heavily neutered, which is fine with me.
@EthanRom
@EthanRom 3 жыл бұрын
@@SiphonRayzar it did look like a nice jog and slide/thruster has been adjusted into a sorta duck/dodge move, which is okay in my books.
@emPtysp4ce
@emPtysp4ce 3 жыл бұрын
I've always been a fan of mobility meta, which is why Halo 5's gameplay sandbox wasn't something I hated. I can respect people who believe the mobility pillar of the dance should be default at less mobile than H5, and honestly they're probably right, but it's not something that bothers me.
@Adamizer-2000
@Adamizer-2000 3 жыл бұрын
You must have done really well on school presentations
@Kobalent
@Kobalent 3 жыл бұрын
I absolutely love your videos! You're such a reat part of the Halo community, thank you so much!
@angelgun9107
@angelgun9107 4 жыл бұрын
More people need to hear this
@JonGhostz
@JonGhostz 3 жыл бұрын
I got chills at 9:40 with the music in the background
@AllFiction418
@AllFiction418 3 жыл бұрын
Hey, look. Exactly what I've been saying since Reach. Good job on the vid. Very nice.
@vilerrify
@vilerrify 3 жыл бұрын
LEGENDARY VIDEO
@extremelyboredtatsumaki.495
@extremelyboredtatsumaki.495 3 жыл бұрын
Halo 3 and below is a simple tapdance. Simple, efficient but still fun. Halo Reach and forward are a full ballet routine mixed with some hip-hop. Neither are bad, just different.
@exotictrash2234
@exotictrash2234 3 жыл бұрын
Easily the best explanation of bungie vs 343 halo. Good stuff!
@blakjewellio1407
@blakjewellio1407 3 жыл бұрын
I could not agree more with the combative statement it’s something that plagues the community
@thalia.viraldreams5737
@thalia.viraldreams5737 4 жыл бұрын
this video is fire 🔥🔥🔥
@UglyBoyForeverLonelyAgain
@UglyBoyForeverLonelyAgain 3 жыл бұрын
Can't help but notice you forgot to talk about the other important design aspect of bullets for Heath plasma for shields
@emPtysp4ce
@emPtysp4ce 3 жыл бұрын
That's just counterweighted weapon designs, even if there were no plasma weapons the central functions that make up engaging in The Dance wouldn't change
@SirBenjiful
@SirBenjiful 3 жыл бұрын
leaving a comment for the algorithm, you deserve it
@zachaustin5225
@zachaustin5225 2 жыл бұрын
I love this idea of how refined Halo is if you take a moment to look past the normal gameplay but it makes me wonder, how will the increased presence of equipment impact Halo infinite? It has more usability and prevalence than it ever did in 3 or even reach so, chances are it will drastically modify the very idea of the dance. If the dance defines Halo, will Infinite be Halo? Still super excited about infinite though, change isn't always bad!
@henryfleischer404
@henryfleischer404 3 жыл бұрын
I like halo's movement. It's a nice change of pace from the bunny hopping and running around that I'm used to. I don't prefer it, but it's a nice to have a change of pace every once in a while.
@Matter_Of_Fact
@Matter_Of_Fact 3 жыл бұрын
This was sick
@christiangransbury9396
@christiangransbury9396 4 жыл бұрын
Dude absolutely mind blowing very big brain
@CurtisJensenGames
@CurtisJensenGames 3 жыл бұрын
Makes me wonder why the ttk hasn’t gone down, even in Infinite. Titanfall titan fights and OverWatch tanks are probably the only comparable games in terms of prolonged fights, but those seem a lot slower and clunkier, rather than evasion prolonging as well.
@roberthollingsworth557
@roberthollingsworth557 3 жыл бұрын
I don't see why there is so much opposition to armor abilities and equipment that actually fits the lore/cannon of the Halo universe that has been established since before CE even was released (The Fall of Reach novel). Yes it changes the gameplay a little but that isn't necessarily a bad thing. I haven't played halo 5 yet but I have only seen 1 place in MCC where you actually have to use a jet pack and that is a very small part of the campaign on Reach. Sprint is also completely optional in Halo 4. However I have also seen players use plasma grenades and rocket launchers in place of jet packs and sprint in Halo 1-3 to launch themselves across the map for a quick kill or to evade a group of enemies. Also Halo has a different game balance than most other FPS games with longer time to kill and often having the ability to counter opponents that get the initial jump on you, enhanced mobility, armor abilities, or equipment, are meant to make players have more control and increase complexity as well as rewarding skill mastery for something other than fast reaction times and headshots. If there is too much focus on limiting gameplay to the "golden triangle" then what you will have is basically COD with extra health and different maps/cosmetics instead of Halo. Also "the dance" is slightly different in each halo title as the game mechanics were tweaked to try to achieve a better balanced game and move forward with better game console technology but after a few minutes of playing it has always been easy to adjust to with the exception of CE for me, the gameplay on CE feels really strange and and floaty and at times unresponsive compared to the other games but I am certain that was due to limitations of the game console technology at the time it was made.
@xram6673
@xram6673 2 жыл бұрын
You're underrated bro
@WaveWonder1
@WaveWonder1 4 жыл бұрын
Really like this and the Valhalla video. Your design vids are on point
@WarpSonic
@WarpSonic 2 жыл бұрын
Great vid. That should shut up the Halo 5 haters for a while. Watching this and comparing to my experience in Splitgate, it kinda has a similar "dance" that's different but still has a lot of similar aspects.
@TommyGC96
@TommyGC96 3 жыл бұрын
yo también agregaría los mapas, buen video :D
@itsJoshW
@itsJoshW 3 жыл бұрын
How I know you actually play Halo and don't just have "a few memories with a few friends playing in their couch": You understand situational gameplay mechanics that define Halo, you mention each component had a symbiotic relationship that doesn't change with title, and above all else, you understand that a player "good at Halo" isn't limited to one title. Sure, one title may favor them with the tricks that title poses, but "good at Halo" really just is an end-all term. A pro player, for example, can compete in any of the Halo games and hit pro status, assuming their team is good. Their individual skill is STILL top notch in any of those games, and translating between each title isn't a chore, it's more like learning manual from one car to another. It's the same thing, just slightly different. As for the other Tubers who mention the triangle, this is possibly the most correct topic there is on it. Using it to state "this is why Halo 3 is the best" is sort of misleading. Halo 2 disrupts from the original (to those people) triangle, so does H3 verses H2. And so on. They're missing the other portions which play a role, and that's what you highlighted. I do personally not like 4, but 5 is a good title. I just think they dumbed-down 5. I hate hitmarkers, the extreme amount of assists, and all that jazz. Here's to hoping Infinite is a title that can unite a fractured community.
@dezkiir
@dezkiir 4 жыл бұрын
Absolutely loved this video, so refreshing to see someone point out that even though Halo has evolved its core has not changed. I also never knew I was looking for and engaging in the Dance until it was pointed out. Very informative and enjoyable!
@reptilemark7346
@reptilemark7346 3 жыл бұрын
I try over and over again to explain to my friends why halo is more complex than most shooters. They think battle royals and cod are so good. While in halo a single jump has more to it than cod has for example. I'm glad I came across this video
@EA_SP0RTCENTER
@EA_SP0RTCENTER Жыл бұрын
Oh wow. Try playing UT or Quake. Your mind will really be blown then.
@Xtraior
@Xtraior 3 жыл бұрын
Amazing
@hamsterwolf
@hamsterwolf 3 жыл бұрын
smart man the next time i have to explain why halo is halo to someone I will use this video.
@LivingManuscript
@LivingManuscript 3 жыл бұрын
Damn this is good
@RednekGamurz
@RednekGamurz 4 жыл бұрын
Well yeah, each FPS Halo game follows this design logic, but modern Halo titles gave more power to the movement part of the dance, which is why a lot of people tend to dislike those later games. In the original trilogy, the dance was decently well balanced, but once more movement options were given to players, movement was given more prominence, and the dance was thrown off balance from what people expect. You could argue all shooters have their own dance (as they all have combat, movement, and health), but the balance of those 3 elements in the original trilogy are different from what Reach-5 were.
@AscendHyperion
@AscendHyperion 4 жыл бұрын
So, a couple of the typical issues in this comment. First, the assertion that people don't like higher mobility is down to subjective opinion. In the same way you could get someone to say they don't like, you could get someone to say they do. You could even flip the coin and get those who DISLIKE lower mobility and so on. (See the part about weaponized analysis) Two, You're asserting The Dance is thrown off balance but by what reason? Are you still strafing? Are you still using the golden triangle? Are fights still varied in length? Are jumps and crouches still key? You're trying to view The Dance as though it's limited to one or two titles. The best part about it is that it's transitive. It isnt defined by, or contained by one or two games. Each game has a mutation of The Dance. There was never a singular version. Third, I could give you a whole video about how each title modifies The Dance, down to each cornerstone. Difference is not exclusive to HR-H5. But that isnt the point. The point is to highlight and describe how the cornerstones of The Dance not only appear in each title, they do so all while retaining their value while allowing for variation.
@RednekGamurz
@RednekGamurz 4 жыл бұрын
@@AscendHyperion I think you're misinterpreting my comment a bit. All I was saying is that every Halo game has the Dance, but different games lean into different aspects of the Dance more than others. The classic trilogy were all fairly similar, while HR-5 naturally leaned more into the movement aspect of the Dance, due to Spartan abilities, sprint, armor abilities, etc. Yes, you're still jumping, strafing, etc, but you can't deny things like sprint, the jetpack, thrust, slide, and so on can substantially alter the balance more in favor of movement. Not saying that's a bad thing, but there's a reason why some Halo fans favor the games with a smaller focus on movement, and why others favor greater movement.
@AscendHyperion
@AscendHyperion 4 жыл бұрын
Oh well yeah I 100% agree. Enhanced mobility does really morph the Movement cornerstone quite a bit. I was reading your comment as you saying that morph was inherently negative. That I would contest because liking one thing vs the other is subjective. I dunno if there is a "favor" towards movement per say. Weight might be a better word.
@RednekGamurz
@RednekGamurz 3 жыл бұрын
@You're fake and gay Jetpack was extremely useful to gain higher ground, and made it borderline essential on some maps, camo's meh, but I much prefer it as a map pickup, and armor lock is hella annoying. In team games, if an opponent armor locks, there's a good chance their teammate(s) will come around and finish you off while they stay safe, and in FFA, a similar situation happens where another opponent will finish you off if you're fighting someone and they armor lock. That's not even counting how unfun it could make BTB matches be.
@Gleem90
@Gleem90 3 жыл бұрын
I think you missed the point of the video , it’s the fact that every halo does have the dance, the variations of the dance don’t really matter, yes people prefer pre halo reach gameplay but I think a lot of those people are just stubborn and unwilling to learn new mechanics, it is easy to write spartan abilities off as useless but that really isn’t true. Spartan abilities just added even more mechanics to the dance and these abilities have influenced so many games afterwards. I think classic halo fans are just unwilling to learn or use new mechanics in the the games after halo 3 which leads them to not get the full experience and enjoyment of those multiplayers.
@LucasSouza-xp1zg
@LucasSouza-xp1zg 4 жыл бұрын
Nice video, gave a like because of How its well done but I don't agree with a single word you said, anyway good job keep It up 👍🏿
@andyfriederichsen
@andyfriederichsen 2 жыл бұрын
Combos should kill the fastest, BUT that does NOT mean a weapon shouldn't be able to kill on its own. Remember that the golden triangle is the methods of attack, not its own method of attack. Too many people believe that players should be forced to use combos and that only precision weapons should do decent damage.
@TravellingHalo
@TravellingHalo 3 жыл бұрын
I just wanna point out that hype ass revelation section about the dance being in every game is accompanied by Halo 5 music. Not Halo 3. Halo 5. Big brain.
@heftymagic4814
@heftymagic4814 3 жыл бұрын
oh it is in every game, but watered down and much less impactful, especially in halo 5. its not really a triangle more like some gross miscalculation
@TravellingHalo
@TravellingHalo 3 жыл бұрын
@@heftymagic4814 Oh, I meant that the part where Ascend talks about the "dance" has Halo 5 music, not H3. The dance is definitely to be found in every game :)
@LemosArt0987
@LemosArt0987 4 жыл бұрын
Excellent video and great way to call out the echo chambers in the Halo community.
@Grunsto
@Grunsto 4 жыл бұрын
Great Video ! You relevant a very good point. This is Halo ! GG
@ArturBloodshot
@ArturBloodshot 4 жыл бұрын
Inspring video as always! That's the homeslice style
@tomokogrey7825
@tomokogrey7825 3 жыл бұрын
I couldn't hear your voice when you started playing the Halo theme at the end.
@dossiebigham6916
@dossiebigham6916 3 жыл бұрын
Honestly map control could be the forth part of the diamond instead of a triangle but i guess thats more movement ot power weapons. Yeah anyways map/area control is very important not just in halo but a lot of games but halo especially do to power ups vehicles and power weapons. Like if you get the energy sword and shotgun you where king of CQC. I recall being so good with it in fact i made people rage quit because it took forever or at least till they both ran out of ammo an charge to kill me. ahhhh good times.
@killermustache5043
@killermustache5043 3 жыл бұрын
i wanna see spellbreaks core gameplay broken down
@BiomechanicalBrick
@BiomechanicalBrick 3 жыл бұрын
THIS!
@effen_aey_man
@effen_aey_man 3 жыл бұрын
Doom Eternal does jumping REALLY good
@dominicscreativefilms
@dominicscreativefilms 3 жыл бұрын
I'm typing a review of Doom Eternal right now and I couldn't help but compare it to Halo's dance. The game even has its own golden triangle, but with farming pickups like ammo, armor, and health off of enemies. Chainsaw for ammo, flamethrower for armor, and executions for health. And those three are essential for surviving in that game.
@soulhandler2227
@soulhandler2227 4 жыл бұрын
Great video!
@Slender_Man_186
@Slender_Man_186 3 жыл бұрын
You were looking at the wrong CoD to compare to Halo 5. CoD AW’s super jump sent you higher and further with the use of boosters than Halo 5’s from what I’ve been able to see.
@perrytran9504
@perrytran9504 3 жыл бұрын
I won't deny that I dislike the newer Halo games (though I will give a shoutout to 5 for what I consider the most balanced sandbox since CE... before the big nerfs anyway.) Still, I enjoyed your video a lot - objective and easy to follow. I do still believe those videos you alluded to missing the big picture still have a purpose though - if you just focused on the big picture of "the dance" you'd miss the smaller details of how its implementation differs between the games (and how that affects player enjoyment.) And that I do believe is worth debating over exactly because it's always been a contentious topic even before Reach.
@Zimzilla99
@Zimzilla99 4 жыл бұрын
If the dance is what defines halos gameplay then it can be extrapolated which games have a more intuitive dance. There is also vehicle gameplay as another part of this dance. Looking at the small intricacies of each game. Weapon balance, map design to accommodate the flow of that games dance, etc then we can see where the dance falters.
@ToaDrakua
@ToaDrakua 4 жыл бұрын
Vehicles tend to float around in the nebulous soup that is “The Dance.”
@AscendHyperion
@AscendHyperion 4 жыл бұрын
So, to clarify, "The Dance' is best understand as a foundational piece, or a shape piece, onto which additional and different mechanics and features are attachable/insert-able. Even between Halo CE and Halo 2, you can observe BIG changes in the GT, Movement and Health cornerstones. I even acknowledged several of the ways different titles affect the components of "The Dance" in this video. The beauty and strength in the logic of "The Dance" is that is allows for variation BY DESIGN. You can think about it as margin for error/growth depending on you life view haha. It naturally accommodates changes while retaining a similar shape, especially at the core. To call it a falter is a misunderstanding of the logic. Core symbiosis on mechanics is retained, The Dance is functioning as intended. EDIT: You are very correct in acknowledging vehicles and their own influence. I'm not neglecting them just cause. But because they require a breakdown our their own system and then that systems RELATION to everything else. TLDR: Video too big haha.
@c00lhand208
@c00lhand208 4 жыл бұрын
Ascend Hyperion I perceive Vehicles as falling into a shared space between Weapons, Grenades (or Explosives), Melee, and Mobility. Vehicles are essentially “Weapons”. Some may contain “Explosive” destructive capabilities or allow for it. I believe all of them can be used to splatter opponents as a form of CQC similar to what “Melee” provides. They all inherently include a “Mobility” component. Heck, even the Equipment or “Abilities” manage to fall into the shared space within the foundational combat Tetrahedron or “Dance”.
@realizewave1513
@realizewave1513 3 жыл бұрын
Devs mentioned the dance in the latest halo infinite blog
@AscendHyperion
@AscendHyperion 3 жыл бұрын
And people act like I don't know what I'm talking about 🤪
@derianefrain5745
@derianefrain5745 4 жыл бұрын
I was expecting that someone was going to make this video someday, i wasn't able to explain to a lot of people how Halo still feels like Halo and that's why i play it despite enhanced mobility and new things in general, there is nothing in the market that plays like Halo.
@AscendHyperion
@AscendHyperion 4 жыл бұрын
It's an unfortunate trend in Halo where people will obsess over change to the point where recognizing and acknowledging what really ties Halo together is the road less traveled. Here's to changing that!
@Gleem90
@Gleem90 3 жыл бұрын
Try apex legends I think it’s the only other game that plays somewhat like halo. It kind of has its own dance if you will
@Bane_questionmark
@Bane_questionmark 3 жыл бұрын
I think this is a decent video, however I think you oversimplify and brush over a lot in order to come to the intended conclusion that all 7 games have the same core formula and that nothing in them interferes with it. Most obvious example of something that directly interferes with this dance is armor lock, to use the more specific analogy it directly alters the damage golden triangle, health, and movement all at once and in drastic ways. To be more broad, if the dance really is a formula coming from an interaction between damage methods, movement, and health, then it seems natural to say that changes to any of these will affect the overall formula. Yeah it's still *a* dance, but it's a different dance, sometimes only slightly different and other times dramatically so. Also this analysis only covers the moment to moment gameplay. I'd argue things like vehicles or map control are almost as core to Halo as the moment to moment fights if not equally important, and these things exist totally outside this dance framework and have also been heavily affected and altered over time.
@MonteMind
@MonteMind 3 жыл бұрын
It's obvious this video is specific to combat, movement and health.
@Bane_questionmark
@Bane_questionmark 3 жыл бұрын
@@MonteMind I know, I'm saying that the "core" of Halo is more than that, the specific examples I gave are vehicles and weapon/map control. Yeah he only talks about those three things, but what the video is truly about is "Halo's True Design Logic" right there in the title, pointing out something that is included in that but wasn't touched on in the video is a reasonable point I think.
@christopherbland2598
@christopherbland2598 3 жыл бұрын
a senpai period
@killistic8
@killistic8 4 жыл бұрын
2min in and I fw it heavy!
@anomymous1286
@anomymous1286 2 жыл бұрын
You’re totally correct, but also totally wrong? “The dance” as you define it is what makes Halo, Halo. For sure. But implying that the later titles with faster ttk, separation from top movement speed and the golden triangle, worse maps that aren’t fun to traverse, shit weapons that lead to flowchart decisionmaking, clamber leading to overly forgiving verticality, and so much more aren’t effecting “the dance”. It’s nice to bring a message of unity, but 343lo is unacceptable and NOT cut from the same cloth. At this point, all you can say is “it has weapons, melee, grenades, movement and health” but when all of those things are thrown out of wack… it ain’t it, chief.
@hamish-k
@hamish-k 4 жыл бұрын
Nice video
@hairymcclairy3694
@hairymcclairy3694 4 жыл бұрын
THANK YOU! finally someone says it!
@disfuncionexe
@disfuncionexe 3 жыл бұрын
my main issue with halo (1-3 reach and odst, I haven't played 4 or 5 as their not on PC) is the movement, I don't mean a lack of sprint or sliding or wall running I mean how fast you move and how quickly you change directions. the movement in halos engine(s) feels very sluggish and floaty compared to movement in the source engine witch I am used to. if halo had the source engines snappy movement (plus the jump height) it would make me a very happy boy
@SpartanChief17C
@SpartanChief17C 3 жыл бұрын
You know, in custom games you can change the base movement speed, jump power, and map “gravity”. Of course, this works best if you’re playing with a big party of friends or if you’re doing splitscreen on Xbox. Still, the options are there.
@disfuncionexe
@disfuncionexe 3 жыл бұрын
@@SpartanChief17C o shit imma go do that now. wait does that work in mcc
@SpartanChief17C
@SpartanChief17C 3 жыл бұрын
@@disfuncionexe yes it does. It’s been on MCC ever since 2014 when it released, and it’s been in the Halo games ever since Halo 3. In 3, 4, 5, and reach, when you are setting up a game in custom multiplayer (it is not online unless friends join your party), you can change the in-game settings. This will give you freedom to alter weapons, ammo, health, shields, radar, score, respawn timer, movement, EVERYTHING
@SpartanChief17C
@SpartanChief17C 3 жыл бұрын
@@disfuncionexe again, these settings do not apply to Combat Evolved or 2 Classic. Only 2A, 3, Reach, 4, and 5
@disfuncionexe
@disfuncionexe 3 жыл бұрын
@@SpartanChief17C oooo000000ooo00oo0o0o if only my frends played halo. imma make some wacky shit
@albino1761
@albino1761 4 жыл бұрын
The dance is designed to always give each player a fighting chance at winning the duel. got shot first? throw a well aimed nade and boom now you got health advantage, or strafe a corner and use it as cover. Hell even crouching to remove yourself from the radar to get a ninja works wonders as well! But nothing gives you a more satisfying "Hell yeah" then when you deflect a rocket with a gravity hammer. Thats a great example cuz if you are good enough to time your swing, the other guys "one shot kill weapon" is now useless :) great video, very educational.
@RS-ny8my
@RS-ny8my 4 жыл бұрын
Dude this is such an incredible analysis. Love it. One thing I’d like to add to ‘The Dance’ is player cooperation. With the high health mechanic, movement and weapons, the way that teams engage one another is a deciding factor in who wins and who loses. Cluster together? Increase your firepower but vulnerable to AOE. Flank? Risk getting team-shot by clustered opponents. Protect your teammate while he obtains new tools for the weapon triangle - or drop a bubble shield for your buddy to recharge. Cooperation is key in Halo, especially in high-level play.
@crosbylandau5549
@crosbylandau5549 3 жыл бұрын
Thousandth like
@kaiserium8551
@kaiserium8551 3 жыл бұрын
nah Halo 4 and Halo 5 are COD games still is what everybody is gonna say still
@lordelectron6591
@lordelectron6591 4 жыл бұрын
Is there fall damage in halo 5?
@AscendHyperion
@AscendHyperion 4 жыл бұрын
No. Similar to Halo 2 and Halo 3 there is no fall damage in Halo 5. Unlike those two however, Halo 5 does have height stun, depending on drop height.
@ButteryGoodnessINC
@ButteryGoodnessINC 4 жыл бұрын
There is fall damage, though you need to be at the top of the ceiling in forge maps like tidal. It isn't much but it's there.
@Avera9eWh1teShark6
@Avera9eWh1teShark6 3 жыл бұрын
Bungie Purists: 343 doesn't understand Halo! Rebuttal: This vid.
@heftymagic4814
@heftymagic4814 3 жыл бұрын
its not being a purist to say that 343 doesnt understand halo when theyve shown time and time again that they just dont
@Avera9eWh1teShark6
@Avera9eWh1teShark6 3 жыл бұрын
@@heftymagic4814 sure if you ignore how none of their changes to the formula ever broke the core gameplay like bungie did. Art style isn't the only thing that defines the series, and if it is, Bungie is an equal violators that regard when moving from CE to 2. Don't BS me when you don't know what you're talking about.
@coopergreil6235
@coopergreil6235 3 жыл бұрын
This is exactly why I strongly disagree with the argument that Halo 4 “is a good game, but not a good Halo game.” Like, okay, custom loadouts and ordnance drops conflict with the philosophies of same starts and map control, but the dance is just as present in Halo 4 as it is in Halo 3. Above the sandbox, above the art style, the dance is what makes Halo, Halo.
@bigpapi5343
@bigpapi5343 3 жыл бұрын
I’d agree with the last part more if mechanics like dash and sprint didn’t directly affect player agency during “the dance”. Your ability to turn the tides of any battle is crippled greatly if someone who is exposed at a range can easily sprint into cover before they die, or if they can avoid the effective range of your grenade by just dashing/running into another direction. Halo 5 is fun and all, but you get way less of those “turning the tides by outsmarting your opponent” moments simply because the stakes of any given action are lowered by the fact that now you have all these movement mechanics at your disposal. Play a match of halo 3 and halo 5 and you’ll see what I mean: Halo 5 encourages more aggressive, risky plays that would NEVER work out so well in any of bungie’s games, because it allows you to slither your way out of unfavorable odds and not-so-stupid decisions. That’s the main problem, because you can just use movement mechanics to get out of dicy situations in Halo 5, and the overall grasp of actions on the tide of a battle is weakened both ways due to it, your aren’t as encouraged to use your wit in the same way you would in a bungie game. I’m also tired of people complaining about sprint, but we shouldn’t just ignore how greatly it affects “the dance”.
@warmasterjade8663
@warmasterjade8663 4 жыл бұрын
This makes me want to play halo MP but I know that I'll get my ass handed to me if I hop on
@krazyivan9733
@krazyivan9733 3 жыл бұрын
Ok I'm gonna come clean with you here I did not like the DMR in Reach because: A: You almost always spawn with it. That's boring and it makes AR's, Plasma Rifles and Plasma Repeaters basically useless. B: It makes close range combat (one of Halo's biggest strengths gameplay wise) much less prevalent. C: Makes every vehicle much less useful, especially ones with little driverseat defense. It sucks to get into a falcon and then get peppered by constantly respawning DMR users. It should be that you get to rain hell down until someone on the other team finds a sniper or rocket launcher and saves them all from you. Also, why would you go for a cool carjack when you could just shoot the guy out of the drivers seat? D: Spending 78% of your gameplay scoped in is not very cool. It sucks. E: Scope camping is way easier if you don't have to look for a scoped weapon (I would prefer if all players played 'Halo' and not 'click on heads simulator 2011')
@imza5535
@imza5535 3 жыл бұрын
Ce was basically click on heads shooter with the magnum
@andyfriederichsen
@andyfriederichsen 2 жыл бұрын
Don't forget that automatic weapons are peashooters in Reach.
@skylarsorell9212
@skylarsorell9212 2 жыл бұрын
Not gonna lie chief, sounds like you're explaining how just about every fps game functions at it's core.
@EA_SP0RTCENTER
@EA_SP0RTCENTER Жыл бұрын
This. Halo content creators think that Halo is the only shooter or something. I've even had Late Night Gaming tell me that Halo "never was" an arena fps, but instead a party game.
@crunchybombed2614
@crunchybombed2614 4 жыл бұрын
Love your video. U are right about what you said but a game still has to feel like halo. 5 did not cuz everyone was constantly boosting around and felt out of place. New additions added like armor abilities gadgets sprint and gun mods were not implemented the best but still feel like halo
@ParagonGoetia
@ParagonGoetia 4 жыл бұрын
More than anything it was the poor sandbox design
@c00lhand208
@c00lhand208 4 жыл бұрын
Mostly agree. I’ve long believed that the “Golden Triangle” has always actually been an Tetrahedron in that the three combat components are each tied to mobility. Then on top of that you have the health system which incorporates a shielding component as well as a player health meter. There have been tweaks made to the overall health system per the title, but they’ve all managed to follow a similar basic concept that allows for extended combat encounters compared to most other FPS titles. This is primarily because of the shield system and the head damage multiplier of unshielded players. Your method of explanation is quite similar to my own belief. Now, I wouldn’t go so far as to suggest that each title has done a faithful job at upholding to the core principles, as I perceive them. And, to be clear, this isn’t a complaint about the inclusion of Sprint. In fact, I think the evolution of the Sprint mechanic has found a rightful and excellent place within the core design principle of Halo’s Mobility. The H5 design has done well to address the real issue that related to escape-ability. No, my issue has been with titles that ventured into unbalanced starts for Arena gameplay. Now, allowing for unbalanced starts in particular social environments is a different story because the mode and its environment should allow for expansion, or even some outright deviations, from Halo’s foundational principles of design. This can allow Halo to find new ways to capture consumer interest. Another such issue I have is with titles that expanded the amount of random variance within its gunplay and gameplay to lessen the control a player has over winning combat encounters. The sizeable amount of bloom in Halo Reach comes to mind; especially, pre-TU. And the random map Ordnance Drops in Halo 4 come to mind too; although, within a social environment it doesn’t present the same problem. Finally, particular Equipment or Ability tools which directly contend with the basic combat flow of Halo’s foundational Tetrahedron or “Dance” - as you describe it. The worst offender of this, IMO, has been Halo Reach’s Armor Lock (AA) which outright suspended combat for a period of time; especially, in its pre-TU version. To me, there are foundational principles even within the overall foundational principles that you’ve highlighted. Now, I’m sure this is the same argument many could use to point out their subjective issues with particular evolutions within the Tetrahedron or Dance, but I really try to stay grounded and objective on the matter as I apply it. Nevertheless, in the end, it’ll always remain a perception issue within the community that’s often tainted by personal subjectivity.
@AscendHyperion
@AscendHyperion 4 жыл бұрын
I can appreciate the acknowledgement of how different titles have different facets that affect our gameplay experience.When I present the idea of The Dance, it's more so as a foundation, or basis of Halo, onto which modifications can be found or attached. So without a doubt, if you alter that foundation to a degree or attach things to it you will get variation in initial shape. But despite these modifications and additions, I think it is observable that base level, even up several levels of gameplay, still maintain that core image.
@RS-ny8my
@RS-ny8my 4 жыл бұрын
Ascend Hyperion It is possible to ‘break’ one of the key aspects, however. Jet Pack is a prime example. As a forger in Halo: Reach, designing around jet pack is a massive pain because hard and soft routes no longer matter to them. Attaining power positions simply requires the tap of a button. In such a way, Jet Pack breaks the mobility aspect of the dance. It removes the necessity for a player to think about how they want to move, and oversimplifies it (want to go there? Just fly there!). This is not as big a problem in Halo 4, where the Jet Pack was massively nerfed, but in Halo Reach the Jet Pack completely breaks map flow and movement strategy.
@andyfriederichsen
@andyfriederichsen 2 жыл бұрын
Power weapons and vehicles disagree with a lot of what you said.
@3N1StaticGaming
@3N1StaticGaming 3 жыл бұрын
but then there's Spartan Charge and Ground Pound that completely ignores the dance. : / It's whoever hits who first if you use it.
@julink5279
@julink5279 3 жыл бұрын
Only Groundpound. I survived a lot of Spartan Charges, except the ones with swords. But yeah, I get it.
@EA_SP0RTCENTER
@EA_SP0RTCENTER Жыл бұрын
Hence why this video is cope and just facetious untruth
@sageryan25
@sageryan25 4 жыл бұрын
I would love to have equipment again, but not necessarily the old ones. The "dance" for regen was annoying.
@crunchybombed2614
@crunchybombed2614 4 жыл бұрын
11:17 alright don’t get carried away now Still great video
@johnnyboy5135
@johnnyboy5135 3 жыл бұрын
Seems like destiny has the dance too
@imza5535
@imza5535 3 жыл бұрын
Almost all shooters have the dance just in a different strain
@johnnyboy5135
@johnnyboy5135 3 жыл бұрын
@@imza5535 not really
@imza5535
@imza5535 3 жыл бұрын
@@johnnyboy5135 destinys got health, movement and the golden triangle. But the golden triangle now includes abilities like supers, grenade, and melee. Guns have different perks, and different stats affect amount of health and recovery of health. Movement is different from different classes eg. Warlock = glide, hunter = jumps etc. So yes Destiny has the dance too just a mutated version of the dance with all the inclusions of perks, and abilities.
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