The Decline of Crowd Control Modes In Warframe

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NovaUmbral

NovaUmbral

2 ай бұрын

#warframelore #danteunbound #warframeupdate #tennocreate
We always talk about Overguard bad, but I think theres more to the picture of CC's declining state in Modern Warframe. Most notably, the shift of gamemodes and farms and how that has impacted Crowd Control.
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Thank you ‪@CoolKid369‬ for the insights and letting me make this video!
CoolKid369 / @coolkid369
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CC Videos
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Tactical Potato • Warframe: Kuva Bramma ...
Gryphus Tech • Warframe - Draco Farmi...
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Nytmaer • TON: Warframe - Rhino ...
Seigi Knight • Warframe T4 Void Defen...
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Grind Hard Squad • Warframe: BEST AXI & N...
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Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research
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PS The heirloom bundle was gifted to me during Christmas of last year by a family member.

Пікірлер: 269
@NovaUmbral
@NovaUmbral Ай бұрын
One thing I forgot to note with Arbitrations is having very high killing radius and extreme KPM yields more vitus as the loot progression is tied to killing drones, which further dampens CC's use even in game modes that are innately control focused.
@praneelprasad5042
@praneelprasad5042 Ай бұрын
DE’s made their meta and stuck to it since…KPM be like that… Tho personally, I don’t mind it so long as they can implement better team play since it feels like I’m competing with my fellow Tenno instead of working together to increase efficiency(probably cause it’s easier to play a aoe dmg frame rather than trying to make something different work/setup)…idk
@lookalike4805
@lookalike4805 Ай бұрын
That and the Drones are Immune to Crowd Control anyways....
@klutz8019
@klutz8019 Ай бұрын
I think interception, defense, and survival rotations should be changed to AABCCCCCC... like arbitration does. This would make people want to stick around longer for farming.
@matthewmartinez3550
@matthewmartinez3550 Ай бұрын
@@klutz8019 I'd add to it that every mode with non-unique drops should be AABC, CCCC... Basically anything except the corpus proxima survival (Ash) and defense (Nautilus), Sedna and Deimos Disruption (Gauss and Dante), Orphix (Debatable), Alchemy, Defection, Mirror Defense, Conjunction Survival, Infested Salvage, Sanctuary Onslaught and ESO, and the three void missions.
@ravenpotter5131
@ravenpotter5131 Ай бұрын
One thing I want to point out, the points brought up in the video are all valid for veteran players including myself. However I just brought two friends into the game, who would have their progression slowed down if they are locked out of the lower level slower farms. I also find running those lower missions fun again when going with friends rather than random people I can't talk to.
@LN_P
@LN_P Ай бұрын
Gotta love 5000 credits cache in an endgame mission
@Φλεγόμενη_Ζήλια
@Φλεγόμενη_Ζήλια Ай бұрын
stg im tired of damn credits everywhere
@triumphoverdeath
@triumphoverdeath Ай бұрын
What endgame?
@0Rosanna
@0Rosanna Ай бұрын
That literally needs to be removed from the game.
@Denisjaguar99
@Denisjaguar99 Ай бұрын
@@triumphoverdeath its a mistake, wrong word, you know endgame is fashion
@kingaxolotl262
@kingaxolotl262 Ай бұрын
Yeah lots of credits *says the guy with millions of credits already* it’s sooo helpful
@Helloworld.11122
@Helloworld.11122 Ай бұрын
the biggest issue with defence is that its too long, and you can get bs loot that many mid and late game players feel isn't worth the time, like the credit drops some game modes have is too small for steel path, when you can make that much passively in the same aount of time
@DawnAfternoon
@DawnAfternoon Ай бұрын
Funnily enough with Xaku some Defense mission can be faster than other endless mode but without Xaku Defense Missions feel as slow as it is
@zeeb2190
@zeeb2190 Ай бұрын
Xaku? Not nova? ​@@DawnAfternoon
@DawnAfternoon
@DawnAfternoon Ай бұрын
@@zeeb2190 Xaku yeah, Nova helps too
@wisnu7846
@wisnu7846 Ай бұрын
​@@DawnAfternoonhow? Is it the grasp of lohk build?
@MythicalWatcher
@MythicalWatcher Ай бұрын
I appreciate the new corpus defense slander. One of my friends came back after 4 years and that was our favorite tileset. To say the least he was depressed when we loaded into the new tile
@s_ludge
@s_ludge Ай бұрын
I feel the same way, I'm glad I can enjoy the old tileset in Mirror Defense but I don't like the game mode of collecting crystals because I have terrible ADHD and its overwhelming. Skill issue, I know, but the tileset that replaced it is the getting stuck on doors and corners meme that's existed since forever only it's literally the whole map and not just narrow hallways. It's pretty and nice looking, but I hate the functionality design.
@Demonwalkerproductio
@Demonwalkerproductio Ай бұрын
One thing I don't like as a point - Fissure Excavations are already nightmares if you have someone hard-on slamming in batteries into the excavators. At that point, you just don't have a single relic crack cause the excavators are done before you can get reactant.
@dankmemes8254
@dankmemes8254 Ай бұрын
Especially low tier excavation mission you anit cracking a lilth relic
@SimonLausch
@SimonLausch Ай бұрын
It would be nice if the excavators themselves gave reactant. Maybe give them some special effects or mechanics to make up for it, but that would make defense so much more important.
@jackgamer6307
@jackgamer6307 Ай бұрын
Same goes for lower level disruption missions. You can and often do clear iut all conduits while having 4 traces total
@techwizsmith7963
@techwizsmith7963 Ай бұрын
​@@SimonLauschThat's such a solid idea, actually
@mr.cuttystabby5331
@mr.cuttystabby5331 Ай бұрын
Excavation is a shitty game mode to begin with, what with piss poor balancing, courtesy of DE Glenn. I'd want them to rework excavs before seeing the content expanded on with any changes to relic cracks
@gailengigabyte6221
@gailengigabyte6221 Ай бұрын
If mobile defense should get the chance of a rework, i think taking inspiration form the deimos vaults would be a good start. The part where we have to defend Loid and Otak while they unlock the vault genuinely felt like a mobile defense mission, instead of 3 stationary defence points.
@justdillon5759
@justdillon5759 Ай бұрын
right the only mobile thing about the game modes us the players
@goshdarnchicken
@goshdarnchicken 21 күн бұрын
Isn't that just the Hijack game mode?
@jacobhurst7275
@jacobhurst7275 Ай бұрын
CC and the endurance running community died the moment void keys were phased out.
@ulyssesthedm
@ulyssesthedm Ай бұрын
Yeeeup
@Meowsamurai
@Meowsamurai Ай бұрын
Endurance survival is still popular, except players usually run it solo or with a good squad
@CryZii777
@CryZii777 Ай бұрын
​@Meowsamurai I cant get anyone to do more than 3hrs 🥲 everytime I've offered a 12hr run, I've had to go solo
@suschilegge1683
@suschilegge1683 Ай бұрын
​@@CryZii777I mean it's not healthy to do 12hr runs, maybe only once in a while to challenge urself but after reaching lv cap it stays the same anyway. Also in solo at least you can pause it if you need a break, in a team you can't and have to rely on teammates
@Reader999
@Reader999 Ай бұрын
​@@suschilegge1683honestly, this ^^
@wynterthesplit9554
@wynterthesplit9554 Ай бұрын
Mirror Defense was supposed to fix the issue with Defense taking too long. Never forget how long it took us to get Citrine ;-;
@Prettykooltbh
@Prettykooltbh Ай бұрын
ive been playing the game since before citrine came out and I was there when she was released and ive still never played mirror defense. Literally not once lol
@robertharris6092
@robertharris6092 Ай бұрын
​@@Prettykooltbh thats sad cause citrines one of the best framed in the game.
@RobertoCorsini
@RobertoCorsini Ай бұрын
Citrine wasn't that bad of a grind tbh.. just getting Everything those crystals give you from Otak takes ages.
@lookalike4805
@lookalike4805 Ай бұрын
@RobertoCorsini Getting The Arcanes though... Is a Completey different Story....😱
@RobertoCorsini
@RobertoCorsini Ай бұрын
@@lookalike4805 Exactly 💯
@haroldpedro726
@haroldpedro726 Ай бұрын
For eximus units, DE should make them like Demolishers. Make them susceptible to CC but they gain resistance as time goes on
@Cryoxiis
@Cryoxiis Ай бұрын
You're spot on that the value of CC has historically been influenced by the reward system of mission types. I agree a revisit of this system would help diversify the gameplay loop without devaluing the power creep of weapons that's occurred in recent years. Modern day Warframe needs game modes that incentivise things other than dishing out big damage quickly, and provides worthwhile rewards as a result of playing those modes. The power creep of weapons hasn't been the problem - it's simply highlighted the real problem - that the most valuable rewards are generally obtained from the same gameplay loop of dealing big damage quickly.
@lookalike4805
@lookalike4805 Ай бұрын
No... The Value of CC is more Influenced by the Mission Type than it is by whatever that mission DropS.
@NovaUmbral
@NovaUmbral Ай бұрын
But if said mission type isn't rewarding even though it leverages CC.... is it worth doing?
@lookalike4805
@lookalike4805 Ай бұрын
@NovaUmbral True.... But that was Never My Argument. The Point is Mobile Defense isn't going to Give Better Rewards or Faster Rewards if you Kill Enemies instead of CCing them even if it does mean people would Do Mobile Defense Less Often.
@Cryoxiis
@Cryoxiis Ай бұрын
Perhaps it's both then - we need game modes where CC makes sense as a playstyle, and there needs to be enough of a reason to play those modes.
@lookalike4805
@lookalike4805 Ай бұрын
@Cryoxiis Now we're Talking !!! 😍
@cavemanpretzel9520
@cavemanpretzel9520 Ай бұрын
Interception could be made more meaningful by having each intercept also reward "transmission fragments" which could be exchanged at a vendor for resources and one puchase per week things like a forma bp or exilus adapter bp(vendor could be suda, simaris, or some other new vendor). And have the number of fragments dropped have some sort of scaling so later star chart intercepts have more fragment drops or something and youd have a decent way to accomate new players and more late game players.
@CoolKid369
@CoolKid369 Ай бұрын
Fantastic video, I felt like your insight about rewards being an innate part of the issue was really valuable and something most other creators (myself included) completely overlooked. I don't honestly know if DE will ever enact any pro-CC changes as they currently lack any real incentive to do so, but I think videos like this do a good job of contributing to that conversation if the time ever does come for it to happen. As an aside, I feel like ESO was kind of the beginning of the end when it came to damage focused game modes, as it was the first I can think of that really pushed CC out of the question entirely. Add in damage just going up and up over time and even previously CC friendly modes like Defense have just buckled under our ability to blow up everything in seconds. Also, Ratchet and Clank music? Based, subscribing on 30 alt accounts.
@NovaUmbral
@NovaUmbral Ай бұрын
"Hey look Plumbers Crack!"
@Sci-Fi_Freak_YT
@Sci-Fi_Freak_YT Ай бұрын
Ngl I never considered the rewards part either.
@SenseofNoneYT
@SenseofNoneYT Ай бұрын
You know what? What if the planets all had relays with vendors that sell different stuff depending on which planet you're on, and those vendors can also act as pity systems for all the grinding? Maybe make it easier to get that one elusive vanilla Equinox part by buying it off of a vendor in a Uranus relay. Get those miter parts in a Ceres relay. Maybe even Mutagen Mass from Eris. On the side of CC, it honestly kinda hurts me that CC frames aren't even optimal in normal Defense missions. People wouldn't want to slow down enemies from coming because the missions lasts longer so CC frames are kinda unwelcome in a lot of cases. A Nova that speeds up enemies is somehow better for Defense. And I low-key think that means there's something fundamentally wrong in these "Defense" missions. It's really just stationary Exterminate.
@lookalike4805
@lookalike4805 Ай бұрын
Defense was always Doomed to End Up that Way because your Performance is Evaluated by the Waves of Enemies Killed Rather than the State of the Defense Objective. 👀
@thegreendude2086
@thegreendude2086 Ай бұрын
Vendors for each planet is what also came to mind for me.
@Leviathis_Krade
@Leviathis_Krade Ай бұрын
mutagen masses can be quickly obtained doing orb vallis bounties. its one of the cycling rewards though so its not something that can be done 24/7
@Dac85
@Dac85 Ай бұрын
I feel that the changes they've made to the Circuit - where you keep rewards up to the last wave you completed - should be rolled across the entire game. And then, after that, they can increase the rewards like you suggested, and lower the Defense objective HP back down - a lot. The reason I say this is that, even with rewards increased, there's really not a reason to take CC these days, even in those modes, because objectives are usually pretty beefy - you'd need to basically fully abandon most of them for them to have a chance of actually dying. You don't need to pay attention in today's Defense nodes. Note that SP Circuit WAS an exception to this, with a *frighteningly* fragile defense objective that practically necessitated locking down the location to secure its survival. You thanked your sweet Lotus when you hit that wave and had a Vauban/Khora/Frost etc. with you. But, after the buffs to the objective's HP scaling, SP Defense today feels like a freebie - like every other Defense node in the game. I feel that finding somewhere in the middle, perhaps just a bit more forgiving than the old SP situation, would be ideal. It could still feel hectic and dangerous without some control, then, but even if your objective did pop, with the other mentioned changes (and thus your previous wave rewards secured), you've at most lost a few minutes of effort instead of 15+. You make failure less painful, so that you can let players feel the threat of it more, and increase the value of diversity in your roster's capabilities. Oh, and eximus units should dampen CC effects on them, not cancel them completely. Thanks for coming to my TED talk.
@lookalike4805
@lookalike4805 Ай бұрын
I didn't read all of that so don't thank me... But that first part is Correct. Why is it that if I Do 10 Rounds and Fail on the 10th Round that now my previous 9 Successful Rounds Suddenly Don't Matter? It's Shameless Gambling at Best and Daylight Robbery at Worst. 🤔
@atticlion7648
@atticlion7648 Ай бұрын
Defense being reduced to 3 wave rotations like in Circuit would also be a nice bandaid fix.
@TheKingIzumi
@TheKingIzumi Ай бұрын
Void Armageddon definitely needs some changes, its so cool, and to make it even more cc focused I wish you could upgrade turrets so they scale with higher level enemies, the reward changes could be good too
@Doku71
@Doku71 Ай бұрын
Personally, Defense and Excavation, I did enjoy them in their hayday, and in current day I feel like they should get some form of addition that speeds up the excavation like collecting the void globules and depositing it into the machine, and perhaps a drone type that signals for stronger and faster enemy spawns during defense waves. Even Modile Defense, I feel this game should allow for players to interact with the machine and do the hack minigame to help speed up the progress or eliminating an enemy and bringing a module that expidites progress, doing so in turn increasing enemy density.
@3thirtyDr3amz
@3thirtyDr3amz Ай бұрын
Point A - People will optimize the fun out of anything. Or don’t care to begin with. This is true, and exists. But idk, 15 minutes in public matchmaking and there isn’t any crazy shortages in basically any mode. Xini fills up as easily as the Void Marduk or Apollo. (Berehydnia also exists, and can be solo’d by Vauban turrets, go figure). Xinis new tile honestly makes interception easier then the old one, with easy straight shots for Void dashing, or if you make A the hard point forcing enemies to take a long path into a choke box. Void Capture or Disruption might be “optimal”, but repeatedly running to a red marker and doing a weapon DPS check before they escape/explode (might as well not use powers as many Capture targets are immune, and Demos are a mix of immune and nullifying) is mind numbing. If the measuring stick is simply optimal farming of relics, then might as well say Warframe are irrelevant since you can complete Void Capture with an unmodded frame and 0 Forma Braton (Disruption puts a bunch of bells and whistles yes, all totally irrelevant to what you actually do. Other then that DA mutator, which does bring CC back onto the field, at least until it combos with DE’s inability to follow their own design on that other OG-everything mutators, see Coolkids vid for that detail) Point B - Rewards. Guaranteed and Specific rewards will out perform random ones. Correlate Point - DE are the ones who electively abandoned what they said was a prototype or test run at the time for CCCCC… potentials and retroactively decided to keep it specific to Disruption (a DPS check mode) Void mission - Guaranteed Relic. Disruption- Guaranteed relic. Except for the ones that don’t. Which people don’t generally play unless farming Gauss/whatever. Apollo would be inarguably inferior to Kappa (no Nullifiers lol, or annoying front shielded bursa demos) for Axi relics except Gauss breaks the focused rewards logic. Other Endless Missions - Kind of hit and miss. Lots of silver or even not so good gold mods, endo (not terrible) and credits. Other missions- Other then Spy, most of them don’t even haven’t reward pool. Occasionally lacklustre bonus caches, or spectre blueprints for Rescues There’s obviously myriad ways to address that of course. Pity systems, only having evergreen rewards, or copying the ability to stay in a single reward pool. All of which have some implementation concerns to design stores, or relocate non evergreen rewards. Because you do need somewhere for new players to get their original copies. Another obvious one would be splitting off some specific rewards from existing pools into those missions that don’t have any. Point C - Lack of Efficiency Boosting Kill Objectives - Defense, Disruption, Alchemy, etc all speed up with kills. CC or “true” defense objectives…., do not speed up. By anything really. Survival kind of a middle ground. Both help, neither makes you more efficient though. But yes, kill based missions reward performance. Non kill based missions do not. As simple a change as having timers go 2x speed but only if the objective has active shields would immediately go a long way for Mobile Def, Mirror, Excavation. Or keeping enemies out of area (though DE has developed an obsession with the opposite for whatever reason) Interception is the only one that sort of does this, but only by a half step. You can have 50 enemies on the point as long as you shoot whichever 1-2 dudes are on the terminal In hybrid missions, or strategy. Kills often complete the victory condition, while CC (and tanking) avoids the failure state. Warframe is so ludicrously easy that the latter often falls by the wayside. A combination of power creep, forcibly bowing to solo player demand (remember Railjack got “dumbed down”, twice. Once before even release.), and an unfortunate but backed up by dev quotes criticism that they can’t seem to handle balancing in a non-binary non-reductive manner. That said, I wouldn’t say CC is “dead” in stuff like Defense/Survival. If, and this is a huge if when we take the broader playerbase, your squad is hyper optimized skilled endgame players, then yes. The DPS will largely outperform. In the probably 90% PUG squadding, that is a drastically lower certainty. Even less so if you aren’t chasing speed laps in the fastest easiest farm possible and deliberately engage in stuff like SP fissures.
@spencerowen7614
@spencerowen7614 Ай бұрын
Cryotic to rare resource shop (Tellurium, Argon Crystals, etc.) would be a huge W
@user-bx7wv2xz1i
@user-bx7wv2xz1i Ай бұрын
All I can tell about CC. Steel path Interception...
@jr9529
@jr9529 Ай бұрын
Steel path interception is... Hell. I'm in hell whenever I try it XD
@user-bx7wv2xz1i
@user-bx7wv2xz1i Ай бұрын
@@jr9529 would not be so bad if at least team if two played it. But because no one plays it no one plays it... Actually it is hard to find teammates in steel path at all
@user-bx7wv2xz1i
@user-bx7wv2xz1i Ай бұрын
As a harrow main I am something of cc player myself
@jr9529
@jr9529 Ай бұрын
@@user-bx7wv2xz1i that is something I've noticed. I've never been able to have a team on regular s.p. missions to clear the star chart. Only special events like incursions or archon hunts
@jr9529
@jr9529 Ай бұрын
@@user-bx7wv2xz1i see I'm a gauss main so.... XD
@yamnbam4346
@yamnbam4346 Ай бұрын
Anyone else saw this video coming when Nova made those community posts a while back? I realized the modes he kept asking about were more cc friendly than others.
@Kannibole
@Kannibole Ай бұрын
Void Armageddon sucks, the fact that dudes spawn after the next one activates and youre already on your way is just stupid, and on SP they pretty much get three shot or less.
@jackdeviluke3969
@jackdeviluke3969 Ай бұрын
Mainly the playerbases fault for crutching nuke builds so hard and also the devs fault for overbuffing enemies in some content while not allowing crowd control to have a niche
@TPCvsJDU
@TPCvsJDU Ай бұрын
Defense is my favorite mission type but I will settle for survival since that's a lil more popular 😢
@Maverick2736
@Maverick2736 Ай бұрын
While you're right, I'd say the playerbase growing so addicted to nuke builds is also DE's fault, because of how difficulty curve is *_entirely beaten_* by simply getting stronger equipment with stronger mods, compounded by how trying to take unranked and/or powercrept equipment to higher level missions leads you to into a hard brick wall of zero damage, which feels especially horrendous in a horde shooter like Warframe. All of that *_teaches_* players that meta is king. If the enemies in Warframe, instead, were programmed like the enemies in... say, the Xbox-era Ninja Gaiden games--enemies that are difficult not because of level and stat numbers, but rather because of their movement patterns and dangerous movesets with telegraphs that can be learned around and beaten by the player's toolkit--we'd have a much different way of growing the playerbase around the difficulty curve, because there would be a bigger emphasis on player skill and reflexes over damage numbers, instead of the other way around like we have in Warframe. Another example is Tera: that old MMORPG had a myriad issues and is dead for a reason, but one of the biggest points of appraisal that old game used to get was its combat system that let players easily beat enemies multiple stratospheric dozens of levels higher than the player (something generally unheard of in other MMORPGS like Warcraft in which trying to fight anything close to 10 levels higher than you is a guaranteed instant death) by simple virtue of letting players dodge and parry around the enemy's telegraphed attacks, while keeping player damage always just high enough for the fight to actually be beatable in a satisfying amount of time that doesn't feel like it takes forever.
@thegreendude2086
@thegreendude2086 Ай бұрын
​@@Maverick2736Absolutely,I'd love that. I have the impression that they have tried making enemies that need more skills. For example a therapy flying through the air is a hard pattern to shoot at but it is a pattern that can be learned. Doesn't make a difference though when I can't damage it.
@sosa8549
@sosa8549 Ай бұрын
Yea blame the players because the game is easy asf and I mean EASY. My half assed builds since MR 10ish have cooked SP easily. It's 100% on DE for power creeping the game to hell. I had a harder time playing WF when arbi was considered endgame. The game has only gotten easier and easier over the years and I realized that from starting over.
@jackdeviluke3969
@jackdeviluke3969 Ай бұрын
@@sosa8549 nice bud but its on both because some of the brain dead response de did was in response to people like you using busted builds
@lilollypump
@lilollypump Ай бұрын
really great topic and suggestions
@Tarudizer
@Tarudizer Ай бұрын
I love how many videos Ive recently seen on this topic, hoping that opens DE's eyes to the problem a bit
@noahboddie3482
@noahboddie3482 Ай бұрын
Im glad you're talking about it from this angle, i recently started using qorvex in mirror defense and its actually so fun, but he's not always as effective everywhere and im starting to realize what frame mission compatibility feels like
@alcrye6002
@alcrye6002 Ай бұрын
babe wake up novaumbral posted another wf video!!!
@derekspringer6448
@derekspringer6448 Ай бұрын
Thanks dude bro, got your notification. Just woke up. Love you bromosexual.
@lordrefrigeratorintercoole288
@lordrefrigeratorintercoole288 Ай бұрын
I wish DE would add the void Keys back, as an addition to relics. Like void only and the rewards are completely random, you could get like anything that was primed before.
@pandgames3982
@pandgames3982 Ай бұрын
Crazy stuff right there
@fluffdafire157
@fluffdafire157 Ай бұрын
I still run interceptions for void relics with my homies as it lets us relax and just vibe
@Twinkletoastable
@Twinkletoastable Ай бұрын
I played 1400 hours of Warframe from 2013-2015. I remember when the tipedo was nerfed. We used to ride that bad boy for miles! Unlocking CC and building around it was the key to get higher and higher in Survival/Defence, meaning better rewards. Every time slot had orokin rewards! It's a shame to see CC get gutted so bad. Frost Prime with a small but strong bubble and max duration with Loki dropping weapons to have your Ember and Excalibur doing huge AOE damage (before their reworks, when you could have infinite uptime with max damage on Embers World on Fire. This only worked because of Loki dropping weapons, or if you didn't have a loki, you could have a max range ember with energy reduction spamming accelerant. Thank you for the video!
@nulls5408
@nulls5408 Ай бұрын
Genuinely, the problem with the non-meta mission types is that: why would I do this mission that takes 5-7 minutes to get through when I can do this mission that drops the same amount in less than a minute. A idea that I have had to deal with the cc problem is to do what the new netracells have done and give people bonus loot or affinity for playing less popular frames and weapons. On top of mutiplying the drops from cc central mission types by default. Not so much it makes speedrun missions completely unoptimal, but enough so you don’t feel like your wasting your time. Some other changes I’ll include are: Add loot bag enemies similar to what you see from the bag enemies in BL 3. So void missions are more reliable, and you can farm certain things like riv slivers from them. With bonus loot given if you cc the enemy and take the loot before they die. Excavations - rather than power charges keeping the excavator going for a set time, they extend the time and cause loot fissures to appear. But it’ll cause competely invincible creatures to appear to try and destroy the excavator that can only be stalled with cc.
@AGrumpyPanda
@AGrumpyPanda Ай бұрын
If your goal is to prioritise CC over damage in a game mode, the first step is always divorcing progress from killing enemies. Someone in another comment pointed out that for a lot of current content, damage is how you win, and CC is how you not lose, but the state of DPS is such that losing isn't really an option if you're playing well. Imagine a game mode similar to defence, where you have a static objective in the center, while also having side objectives that grant bonus rewards that spawn every 2-3 minutes on the outer edge of the map. The mission is to protect the objective, you fail if it's destroyed, but your wave progress goes up faster if there's no enemies in a radius around the objective. You don't have to kill a single enemy to complete the mission, for best results you just have to play keep-away. For a mission like that, you could very well see a solved composition of a support frame and a CC frame holding the central objective to make sure no enemies get in range, while the other two take mobile DPS frames to dash out for the secondary objectives.
@AnymMusic
@AnymMusic Ай бұрын
I was SO sad that when DE started talking about neglected status effects, they just completely omitted CC. Like yeah cool, blast will be more blasty, but with the armor changes and easier strip, it just puts even more fcking focus on DPS. I wanna be able to at least somewhat use my kit without a Saryn immediately wiping the entire universe with a cast of 4 🥲. Like, DE, you want us to actually play the game and not create a boring braindead playstyle but.... THAT IS WHAT THIS DPS META IS!
@Abb-overseer
@Abb-overseer Ай бұрын
Nice profile pic you got there I’m going to subscribe
@junktin1750
@junktin1750 Ай бұрын
5:00 THE GASPAR MUSIC DUDE I LOVE THIS
@a_thief
@a_thief Ай бұрын
ah man.. I remember running limbo or banshee in interceptions… I miss void keys q__q
@deadsorceress
@deadsorceress Ай бұрын
About mechanic creep, the last week EDA had survival, on which you could get a lot of air support from killing necramechs, and also you could summon one by yourself, which on kill lowers timer, and whole survival at this point turned from afk kill everything you see mode to the mode, where you need run around the map and kill big guys when they are spawn, and I think is good idead to use this system to speed up defensive missions and make them more interesting play. In my opinion core problem of CC missions that this is unrewarding way to play, not in terms of loot or something, but in terms of skill expression, you drop your cc abilities and that's all, now you can just sit and wait for the timer, no way you can spped up the mission or do like l iterally anything that changes outcome of the mission, so I think i'd be cool if they add big chonky guy that you can summon on mobile defense mission or interception, that on kill will speed up the mission, and spawn him far from the object of the mission like on disruption, so you could just wait before he comes, or you can find him, but to defend object while you are away you should use cc abilities or something like that.
@ednotari1345
@ednotari1345 Ай бұрын
Well, maybe if there'd be a new currency gained from doing CC focused modes in general maybe have Darvo either be the vendor or associated with him. So there's reasons to actually bother going to his shop. Maybe have something for some of modes where there's in mission modifiers that can be turned on. Like, normally there's very few Eximus units for a defense and then turning on a modifier adds a bunch and does something like doubles the reward or something. Or double the reward for getting something akin to a demolisher or mini boss showing up for a rotation. Maybe a modifier so Defense and Void Armageddon can also grant Cryotic so they're more tempting.
@ababil2408
@ababil2408 Ай бұрын
When I see the thumbnail, my brain automatically read the title as "the decline of pvp modes in warframe"
@Apprentice_of_Epitaph
@Apprentice_of_Epitaph Ай бұрын
The eximus changes damaged a lot frames because if your whole kit is cc and you cant controll anything this just lets you put some frames to rest
@Sci-Fi_Freak_YT
@Sci-Fi_Freak_YT Ай бұрын
Not exactly because even Limbo is fine because you can still rift eximus units and stop their bullets from attacking things (which is the primary threat since abilities from them are easy to dodge in general). The real problem I feel is that most cc powers don’t feel good/ rewarding to use in a mission unless it’s a cc focused mode or playing solo due to damage being a bit overtuned.
@foulmoodcentral2830
@foulmoodcentral2830 Ай бұрын
Eximus are still a work in progress... overguard still isn't hammered out. and feels undefined with where the concept is going. they're supposed to be difficult. but the mechanics that come with them are still a little skewed. some of them are definitely better in execution then others. and some are pure bs that most players can't seem to outpace or understand in the span of time between them fighting the thing and dying to it. toxin and arson being the ones i'm referring to. as ever... things aren't defined to stay as they are. but some abilities on older frames should really get a modernising treatment that comes along with keeping up with such new enemies.
@xXSonyKilerXx
@xXSonyKilerXx Ай бұрын
I really love the new endless gamemodes as far as disruption (ofc the OG ones too), I wish that endless bounties were a thing where I could go void cascade for example and get a new bounty reward after each round and not just the first round. I feel like the majority do not stay for long runs because said missions do not refresh the bounty reward on subsequent rounds. Another example is farming disruption for Dante but make it so every round I'll get a new bounty and not just the first one.
@ethangnasher3848
@ethangnasher3848 Ай бұрын
Defense should have something like challenge mods, every 5 rounds a row of challenges available will show up which have variable numbers of stuff it can reward when completed, people can choose 1 to make up a total of 4 mild rewards or the 4 choose 1 to have the full reward of that challenge at the cost of being extra hard, but proportionately so.
@alhawkex
@alhawkex Ай бұрын
I played before steel path was released and raids were where the “CC is king” originated. Not to try to be snide, but with steel path and the update of everything, it’s surprising that folks somehow didn’t see that coming. Warframe has evolved from 40-50-60 wave defense game to a bit more fast paced with far more varied content. Its overwhelming and borderline crazy for sure, but I’d take open world fishing over spending 100+ hours looking at bars fill up
@TimesOldRoman
@TimesOldRoman Ай бұрын
One thing that I feel should be a part of CC-based missions is some "speed up" mechanic, like in Deep Archimedia mirror defense. (Kill a necramech to drop 45 seconds of defense) You mentioned something like that going about mobile defense, and I feel that helps a bit, because you aren't simply waiting and are rewarded for having a proper defense going, good enough, that you may be able to take up other tasks. Now again, loot is a giant problem and needs to be looked at as well, because no matter how fast it goes - if it isn't that relevant - then what's the point.
@PrimedLaundrySauce
@PrimedLaundrySauce Ай бұрын
Even if these modes were buffed to compensate its still tough for me to enjoy certain modes where i spend time just waiting, disruption is by far my favorite since you can ramp up its pacing to extreme amounts with good optimization, while other modes im just sitting around and waiting, after ive optimized doing disruption fissures by a lot its hard for me to really play any other mode cause it just feels good to be fast.
@Zhantzher
@Zhantzher Ай бұрын
About Mirror Defense, didn't Rebbeca said it was an experiment and it has concluded, so they won't bring any more MIrror Defense nodes?
@hartantoanggoro
@hartantoanggoro Ай бұрын
Used to have my clanmates farming a lot of Carbides at Ceres and Cubic Diodes at Europa in defense mission because the resources only dropped in that mission. Needed a ton of them and actually it's bothersome while nice enough to spend times with friends rather than waiting for Railjack mission availability 6 months later. Then DE cut the cost of those 2 resources in half which refunds the effort my friends and I did to build Railjack and again near the release of The New War while revamping the Eximus units to drop those 2 resources, I guess the fun in Defense mission is over.
@olivierdols5556
@olivierdols5556 Ай бұрын
for excavation you should be able to overcharge your excavator by giving it more power cells
@zero_karma0496
@zero_karma0496 Ай бұрын
Don’t know how many people will see this but after I think 170~ days I finally got all the necromeche pieces crafting
@prpl_
@prpl_ Ай бұрын
Cc modes require certain fres with certain builds that people dont want to play like nova and mag. Whereas a lot of the cc frames can be built for damage which is more convenient for players who want to play the frame they’re interested in
@xero9082
@xero9082 Ай бұрын
My friend i can tell you listen to funk and i love you also yes with the new updates such as netracells we love rewards all together rather then going through a rotation constantly only to get 1 part espesially for warframes but relics to are a exception but its been the same for years the only 1 you can get alot of relics on is survivals or defense and id rather wait 5 mins then 5 waves to get my rewards but yeah relics also need a improvement on their gamemode
@jannol1269
@jannol1269 19 сағат бұрын
If they buff all basic missions closer to level of new missions and alerts, you would have harder time to find squads. Thats why having around many rewarding missions of each type is a bad idea. You want to concentrate players to new missions and alerts. Here is list of changes that would help: 1) Players can only do the same alert 5 times. This change nerfs fast mission maximum effectivity, while still allowing them to exist. 2) You now always find fissure mission of each popular type. There will also always be avaible one mission of the less popular types like archwing, the car ride, hive...
@mateuszreszka3033
@mateuszreszka3033 Ай бұрын
I would love to see new game mode, mobile defense with archwing, mobile defense on ground and then landing craft taking the point and flying with it on archwing to next drop point, give my archwing some more love!
@randomthoughtinstantiator
@randomthoughtinstantiator Ай бұрын
Mobile Defense needs to let you get multiple datamasses so you can activate multiple consoles. And it should have optional hidden consoles that grant special loot. Excavation should give you more loot the more power cells you supply to the excavators. Interception should have much higher enemy density so it can double as an affinity farm. It should also have floating nodes that orbit the map, and increased loot to compensate for the increase in difficulty. Finally, Overgaurd should be Damage Resistance + Damage Boost, not CC immunity. There’s no shortage of damage in the game. CC immunity is what the Nullifier Crewmen were for. When an Overguard enemy spawns, players should think: “Glad we have a CC teammate!”
@screaminseaman6121
@screaminseaman6121 Ай бұрын
Feel like each excavation should drop 2 or 3 reactant on competition too. Cant tell you the number I've times I've finished missions with 4 reactant because no more was spawning.
@Zwidu621
@Zwidu621 Ай бұрын
Game speed up and im happy of it, got bored same slow mission like 7 - 8 y ago. Btw. in EDA CC works great, for me it's enough, but I understand that there are people who want to use it more often.
@SocraTetris
@SocraTetris 29 күн бұрын
Mm. I've been followed this discourse. Personally, I wouldnt want a few of the changes you suggest, because it means doing away with missions that I physically enjoy the act of playing. You are the first i've seen approach CC from the perspective of game modes, as opposed to character builds. That's novel. I'm not sure any version of better loot / extrinsic incentives fixes the issue. Though i do like the idea that context-unique loot should translate into some more of those general, evergreen items that are hard to come by.
@bluepittgames3551
@bluepittgames3551 Ай бұрын
Void Excavation A mix between Spy, Mobile Defense, Defense, Excavation, Railjack, and Interception You must Spy or Intercept to get a coordinate, Fly there via railjack, then defend the excavator for a set amount of time. This would be an endless mission that isn't wave based or energy based like traditional excavation or defense. Loot table would include vaulted relics, arcanes, boosters, Endo, Kuva, SE, and primary/secondary stance mods. Thats my solution
@thegreendude2086
@thegreendude2086 Ай бұрын
After the poll I have decided to try out disruption again, everyone said it got a lot of love and people enjoy it. I just needed some somatic fibers to build voruna, I dont actually care what disruption rewards you with (I also dont have the time to farm prime stuff and therefore dont care about relics). Yes, the mission was way more approachable and finding the demolist was better, but honestly I found myself very bored. Run here, kill, put in, run there, kill and so forth. I was playing solo btw, in a group Ill probably wont get to participate as everything just explodes around me. This made me question if I generally dislike the damage meta focused content. I have been farming in the Zariman before and 2 things come to mind. Void flood is fun because I get to use the space ninja movement. Void cascade has to some extent CC, but isnt required (Killing the enemies in the bubble finishes the thing faster). DE delievers a lot of quality for free and I am willing to overlook the majority of missteps, but man there is so much fundamentally that I miss about the old gameplay. CC is fun, ragdolling enemies is fun, Melee combos are fun, most melee weapons feel like slob now, the only difference is the look or if it has a range mechanic. Im totally fine with defense not being engaging, Im just trying to relax and maybe hangout with my buddies, void cascade is stressful in comparison. The great thing is that the options are there to play old content, but as you said you aren't getting good rewards out of it. Im kinda fine with that, but I wish they would retouch those things. It really does feel like the gameplay side has been going downhill since the kuva brahma while the story and art has been going uphill.
@ananda_adi
@ananda_adi Ай бұрын
The thing is Interception, Defense or Mobile Defense feels ages to complete that why no one play them anymore (except for Hydron Tileset), with void cascade you can get 4/5 rotation is sub 20 minutes and don't forget those arcanes, that's is why Void Cascade so popular right now. Yesteday I try to do Lith fissure on Corpus Outpost tileset, shit so huge that first rotation takes 8 minutes to complete like what the hell
@Sajukhar
@Sajukhar Ай бұрын
Despite being a Voruna main, I'd indeed like to see CC being more heavily utilized. I primarily use Breach Surge for its Blind and rad prod to confuse more so then damage multiplier, along side a robo-doggo that is CC focused with manifold bond with cold gas rad (With forced electric pocs from its electric ball thingy ability) to control a room and prime her number 3. I rely on her stealth and CC ability to remain alive and the boost in her damage is secondary. As much as i like seeing Big funni numbers there's something satisfying for me personally to control a room.
@SmoochieRoo
@SmoochieRoo Ай бұрын
There aren't dead game modes, only players who get easily bored and frustrated.
@BunBros
@BunBros Ай бұрын
Mobile defense could have cache stacking mechanics. Basically make the defense aspect similar to spy vaults where we have to hit all 3 areas to finish the mission but success only requires one to complete the mission and we get a-b-c drop tables identified for each successful defense of each objective. My philosophy of it is mobile defense is a great mission but doesn't reward anything for us to play it naturally. We only play it if it's required to (ie sorties, bounties, archon hunts). This change I propose should in theory not change the core aspect of the mission but give us an outlet to reward us for playing the mission anyways. As far as rewards go, they could give us opportunities to get maybe element/status mods, maybe some new mods they want to introduce in the future something to give us incentives to complete all 3 defense points anyways.
@Male_Parent
@Male_Parent Ай бұрын
7:02 I completely agree here. I'm just not a fan of how vertical and spacious the new tile set is (for defense and interception, the rest are awesome). I basically just played them for steel path completion and never played them again. I would also like to see reward pools going AABCCCC... That's one of the main reasons people like me even run disruption for farming relics, you can spam rotation C rewards. There's little incentive to staying longer than a rotation C (unless it's void fissures which you at least get the extra boosters and upgraded relics). Maybe not repeating rotation C's for all mission types, but at least some of them.
@novaprime2297
@novaprime2297 Ай бұрын
I think the thing that drives home your point the most here nova, is the fact that defense missions is the literal worst mission type for almost all farms, the ironically one of the few times where nova’s “cc” with 10% strength is invaluable
@derpmorederp1417
@derpmorederp1417 Ай бұрын
I'd like to point out that eximus fortress in sorties especially interception, can payout 6 digits, up to 500k credits easily with no booster. This blows both the index and veil railjack out of the water. You can finish the sortie and farm it to your hearts content.
@espwonder5135
@espwonder5135 Ай бұрын
2:29 Me too man, me too.
@AK-mf7fw
@AK-mf7fw Ай бұрын
14:00 new mods with cc effects included
@derpmorederp1417
@derpmorederp1417 Ай бұрын
The only modes I can actually enjoy is void flood and Tyana Pass. I only do excav fissures for ducats.
@IplayTeemoasaWard
@IplayTeemoasaWard Ай бұрын
While this video is mostly about CC, I definitely agree 100% on every gamemode critique offered in this video. I think when they released Steel Path I thought for the first time: "Damn, I dont wanna continue any of these planets because all the remaining nodes have incredily annoying gamemodes. Since then its been very up and down with new gamemodes, Defection, Citrine game modes, the void one with turrets (holy shit its so slow) and as other people mentioned Relic Excavation that you have to do very carefully, unless you wanna walk out with 0 Relics opened. Over the years our toys have become better, more fun, more efficient, more stylish and TBH Its been fun. But the playgrounds we use them on still are incredibly hit or miss and IMO its one of the biggest things that keeps me from endlessly enjoying the game. (Except the circuit, that shit was the bomb!)
@vaylinwindsor4571
@vaylinwindsor4571 Ай бұрын
I love the new mirror defense on deimos; killing the rogue mech to speed up the timer was the best thing they could have done imo.
@Inari_28
@Inari_28 Ай бұрын
The power creep is real
@liamspruyt
@liamspruyt Ай бұрын
i want CC back, but i mean it takes 20 minutes to get in survival, but even longer in defence. excavation is still decent i think but the defence is the main issue. they should do it like the other one and make it 3 waves each round. also i would solve cc to give us soft CC and hard CC, black hole, hard CC, lighting pellets from vauban, low CC. screaming in someone face with valkyr soft CC. and so fourth. it would make some CC frames which get countered by overguard more useful. so more god of destruction travelling other realms be thwarted by random butcher with flame suit on!
@mrhat1073
@mrhat1073 Ай бұрын
I wonder if all the Excavation enjoyers are newer players. There was a time when it was a lot of fun, but Glen stepped in and neutered just about everything about it. For a much older player like myself, it just isn't the same anymore. The history of Excavation might be an interesting video idea.
@noahedenborg4221
@noahedenborg4221 Ай бұрын
i like that also blade and whip thats an anchor
@sleihbeggey1992
@sleihbeggey1992 Ай бұрын
Ehh they’ve shown that they can make modes were CC is useful. Alchemy does require kills to drop amphores but the drop rate is plenty high and the enemy spawn rate is basically maxed. You need to add the amphores as fast as they drop to do the mission quickly and that’s time you’re not DPSing. There is value in having CC so your runner(s) can focus on progressing the alchemy objective. They just need more objectives in missions that aren’t solely tied to killing enemies as fast as possible to get your reward
@Metaknight145
@Metaknight145 Ай бұрын
There's a difference between CC taking the backseat and CC being bound and gagged locked in the trunk.
@dsvdaniel9031
@dsvdaniel9031 Ай бұрын
I think a way to make CC gem mode better is to reward players by keeping enemies alive as players complete the mission objectives. They can do this by making loot better for less enemies spawn in the mission
@darkumineru1681
@darkumineru1681 Ай бұрын
the CC problem is amp up by CC being free for any frame to get is massive ranges and effect from endless lullaby with baruuk subsume or condem from harrow so if cc ever is good mesa can slap it on her saryn can slap it on her and so on
@lookalike4805
@lookalike4805 Ай бұрын
Why Would they Do That ? 🤔
@J2001JoelTV
@J2001JoelTV Ай бұрын
Been playing Warframe since 2015 and I can't agree more. All I see now in 2024 is constant nuke builds and it has totally taken the fun out of the game for me. I miss having an actual difficult mission, everything now is way too easy and makes the game boring now.
@lookalike4805
@lookalike4805 Ай бұрын
There's no Such thing as "Difficult" in Warframe... You're Remember things Wrong 😳
@Xhadp
@Xhadp Ай бұрын
Scarlet spear was not around during the same time as helminth!
@Ant-i-Freeze
@Ant-i-Freeze Ай бұрын
CC died when afk auto play became an issue even thought its specific to certain region more than others, still suffer rest. And as you said defense mission is more like hunt enemies down before they get the chance to attack objective, and hope while you aways 1 tap doesnt happen.
@UNGGodYT
@UNGGodYT Ай бұрын
Indeed. with power creep and the introduction of KPS competition, CC aka slowing the flow become undesired, so far the only places where it is desirable is interception and excavation, more when it is a high level like archon, so far the only solution i can think is to change how CC is done completely, which will piss of CC frames or make specific mission where keeping enemies alive or requiring CC to be able to do massive damage , but those would need to be on par with disruption or people would not do those missions. Btw , no one talks about spy anymore, worst mission atm, bureaucratic, slow if you want to be stealthy and rewards are minimal, only deflection is worse afaik.
@s_ludge
@s_ludge Ай бұрын
For the longest time in earlier years of playing WF (like, pre 2019) I thought that Defense, Survival, Excavation, all repeated C rewards after the typical 20. 20 minutes, 20 waves, 20 Excavators, you get the idea. I understood going to 20 for the first C rotation then restarting was the most efficient for most players as you deal with lower level enemies, making the farming more chill. Yet I always wanted to go past 20 and the first C, not because im into endurance runs, I just thought marginal increase in enemy levels for the next few 5 would be worth it because the same builds that gets you to 20 can last till 30 or 40, maybe even 60. Why keep resetting for A and B rewards? Those were my thoughts at the time. And while it wasn't the point of the video, considering updating older modes that were designed with CC in mind (which I miss) I think a clearer understanding for how those rewards roll would also be great. Either Codex or on the mission node hover like they plan on with the weakness rework, put the rotation code on there too. AABABC or whatever it might be. Adding to that, the top comment is a joke about 5k credits rewarding for endgame. I think that itself proves your points, which I wholly agree with. As you said, DE is busy, but part of why I've quit so much and haven't played in a long while it's because of what you and others have brought up. I loved CC, I dislike the pure damage nuke meta, but what has me not playing is being funneled into repeating the same missions for a chance at a super specific reward. We have 2 whole Starcharts (including Railjack), third if they ever introduce the Tau system. Spread it out!
@AndrewChicken
@AndrewChicken Ай бұрын
For me, Defense has always been a slog because it forces you to exterminate every enemy in the wave, and the mission won't progress until you do so. If I'm not nuking, then I'm forced to run around the map finding that one lancer who's hiding in a corner, and it sucks. If you slow the enemies down with CC, you slow the entire mission down, and that's bad. I think if Defense were worked to function similar to Survival with a stream of enemies instead of a wave based system, that would make the mode more engaging and also allow CC to shine much better. Defense could have a rotation every 5 minutes like Survival, but it would still be different to Survival because it forces you to defend the objective and bunker down, rather than have everyone run around with an absurd KPM to keep the life support up. By making Defense time gated instead of enemy gated, you could stall the enemies with CC, but Eximus would still punch through your defense requiring you to kill them. You could also give players a bonus reward for achieving a certain kill threshold to make it so the mode isn't stale, or summon a Demolisher every round who can seriously threaten the objective. I think this would strike a nice balance between CC and damage while also making the mode more engaging to play. What do you think?
@kingkobra4910
@kingkobra4910 Ай бұрын
Cutting loot intervals in half would help endurance runs, lot of dead air in defense or survivals
@ciaranhenderson9464
@ciaranhenderson9464 Ай бұрын
Lethal league music spotted
@matthall2734
@matthall2734 Ай бұрын
Butter Dog ( The Dog With The Butter)
@foulmoodcentral2830
@foulmoodcentral2830 Ай бұрын
I love doing most arbs, I'm weird that way... what I don't like is knowing that if its an excavation that shows up, no-one will stick around or even participate because those excavators just can't survive the amount of bs thrown in their way. everyone ran around like headless chickens trying to murder immunized npcs that had their arb-drone with them, and I have to jump in with a weapon that has enough damage and fire-rate to get the thing to be removed... its the weirdest experience being with people who have an 18 to 23 to even higher mastery rate and still seeing them just not understanding what we're supposed to do to succeed.
@thelord58
@thelord58 Ай бұрын
Atlas video when
@vidyastuff3509
@vidyastuff3509 Ай бұрын
How to fix most mission types: Make every wave a 5 minute timer by default, enemies spawn endlessly with small breaks between waves. Get rid of the "kill all the straglers" part from interception and the like. Killing enemies reduces the timer up to 2 minutes per wave total with sufficient kpm. Apply this also to mobile defense, interception, etc. Reduce the number of waves for reward cycles by 30% pretty much across the board. You now have a mode that rewards fast killing but having CC doesn't make it take an eternity. Make rotations for ALL modes be A, B, C, C.
@alfonsobenitez1269
@alfonsobenitez1269 Ай бұрын
We will probably see more and newer eximus before we see crowd control looked over
@lookalike4805
@lookalike4805 Ай бұрын
Finally.... Someone who Understands how Operates. ♥️
@derpmorederp1417
@derpmorederp1417 Ай бұрын
Jade eximus units
@TopHater29974
@TopHater29974 Ай бұрын
Defense should be every 3 rounds per rotation
@justsayin2085
@justsayin2085 Ай бұрын
dont remove the silver mods on the reward pool, those are for the newer players to farm on, just have the new rewards be on High tier maps or on SP.
@MoonChild8189
@MoonChild8189 Ай бұрын
I think defense should be changed not to be permanent c after 20 waves instead after wave 20 it should become BBC but you also always get an a roll. Then after 40 it's cccc with an extra a and b roll.
@kuruhona7903
@kuruhona7903 Ай бұрын
Valkyr waiting room…
@ShikaRoddy
@ShikaRoddy Ай бұрын
Ayy got here early gang
@steampunkheart6530
@steampunkheart6530 Ай бұрын
I like the points you addressed here, but you did miss a BIG factor of why Void Cascade and Disruption are popular: level cap. They scale FAST, and fighting enemies stronger than most will ever see = bragging rights and/or views. People who play for level cap won't bother on a node that doesn't scale, survival is a good example of this. Worse still, if defense, excavation, etc did in fact scale well, the objective would be gone in seconds. If there's going to be a fix for these mission types, they need a fundamental change from the ground up, or they'll still be ignored, regardless of how fun they can be at low levels.
@Legendaryrobot64
@Legendaryrobot64 Ай бұрын
Might just be me, but I feel like CC being dead is not that big of a deal these days, speaking as someone who used to despise overguard making CC even more irrelevant. Warframe evolved into a different game and it's ok. You could say the game prob lost a bit of its identity along the way and it became more like every other looter shooter but... looter shooters are great. For me, current Warframe is like a more mobbing focused live service Borderlands game with mechanics from all of them and more playable characters than all Borderlands games combined. Which is awesome, because Warframe has more variety and MUCH better writing Still, I definitely agree with bringing older, slower game modes up to pace and improving rewards would make a massive difference. Other than making defend type missions duration based so CC has relevancy, imo they should also give them a significant buff in rotation rewards. Just doubling what's already there, or changing how rotations work won't be enough. We should also get guaranteed resources of all types from the planet the mission node is on. AND they need to be big chunks of resources, at minimum on par with doing an SP survival for 5min with a booster. With helminth being a massive resource sink I think giving out resources would be pretty useful regardless of where you are in the game. It would help encourage CC as well because the resources you get at the end of a round would be enough to make up for the reduced amount from killing enemies and overall slower rotations
@gothfalcon
@gothfalcon Ай бұрын
I think that it would be better if defense ran as AABBCCCCCC... so that it has a ramp up and investment, but then there's a return on that investment after a bit, similar to disruption. Endless missions should reward the endless part more and reward the early investment some less. It would also be nice for the defense missions where you cycle between objectives to be separate instead of a random chance at certain nodes, then you could make them into an endless version of mobile defense where you defend each point for a time instead of a wave of enemies, then have to go unlock the next spot, but it can still stay endless with maybe 3 waves per reward to match mobile defense
@lookalike4805
@lookalike4805 Ай бұрын
All that does is Solve People Playing Defense Less... The Mode is Still Evaluated By number of Enemies Killed hence it doesn't Help Crowd Control.... All it does is Bring those Sweat Disruption Nerds to Try Defense for Faster Rewards.
@Sci-Fi_Freak_YT
@Sci-Fi_Freak_YT Ай бұрын
I think it’s less so CC is bad to use because it really isn’t, I mean I wouldn’t be maining Limbo if i didn’t find him fun/ engaging. But it’s more so like you said it isn’t engaging and rewarding enough to run CC or CC focused missions if you’re going strictly for the loot. Which is the sad part because I don’t want these kinds of tactics to be removed/ neglected. Because it is a Sandbox and I can understand that some tactics can be better than others but you shouldn’t make 1 method MILES better than another.
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