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The Difference Between Thumb Ring & Ballistics | AoE2

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Hera - Age of Empires 2

Hera - Age of Empires 2

Күн бұрын

Пікірлер: 269
@HeraAgeofEmpires2
@HeraAgeofEmpires2 4 жыл бұрын
Day 9 of 30! Been messing around with different video styles, and trying to diversify my youtube content. Any other questions you guys want me to answer for the next video of this type?
@m136dalie
@m136dalie 4 жыл бұрын
Personally I struggle with deciding what exactly to do when I hit castle. Deciding between pure boom, boom with units or 1 TC is pretty hard. Maybe a video on castle age strategies would be a good one for you to cover? Love your vids btw
@dougie8747
@dougie8747 4 жыл бұрын
Totally not answering your question and this would probably be a pretty big project but I'd love to see a series of 'How to play X' videos. Spirit of the Law does great civ overviews but they don't really tell us how to actually win with those civs. It'd be great if you could do guides on the best strategies with certains civs in the current meta, e.g. what are the civ's win conditions, what strategies are you vulnerable to, etc.
@nathanrimel8396
@nathanrimel8396 4 жыл бұрын
I would really like to see how to micro archers vs archers. Usually when I micro it just makes it worse and I dont dodge any arrows. Love your content!
@lukas8385
@lukas8385 4 жыл бұрын
@Maxiluc Hey I am a noob in AoE2 but I watched a lot of videos and want to guess whats the main indicator. I think it depends a lot on the map and the enemy: -If you have an open map with forward resources you want to secure them with a lot of army and go for units first and maybe add tcs if you have secured res. -If your opoent isnt easy to punish(how our princess would say) you often want to wall and boom (like bf or arena) -If you got a good snowball going on from feudal you want to hold the position and make sure your oponent don't comeback and boom behind when you feel like you can push at the same time -> so all in all: make sure to secure res and try to build as much eco as possible while have at least an army to hold better to push ur enemy (a lot of scouting and understanding of units required), The rest is based on playstyle (Princess will be very unlikely to all in 1 tc push compared to vivi or hoang). now im curious how the "right" answer would be but maybe Hera even makes a video. have a good one
@mythology2467
@mythology2467 4 жыл бұрын
Do a video if castle age Teutonic BBT and Goths with two vils per farm take them out of the F grade and to where.
@alanbareiro6806
@alanbareiro6806 4 жыл бұрын
Hera of the Law
@Dollar-gc9in
@Dollar-gc9in 4 жыл бұрын
Aoe II canadian community is really strong in analysis apparently...
@HeraklitNorborakk
@HeraklitNorborakk 4 жыл бұрын
@@Dollar-gc9in you said anal
@MrKakbuhn
@MrKakbuhn 4 жыл бұрын
@@HeraklitNorborakk now you said anal too hah
@WebaaTheFirst
@WebaaTheFirst 4 жыл бұрын
@@thisguyhere1 surprise, it's common everywhere on earth
@WebaaTheFirst
@WebaaTheFirst 4 жыл бұрын
@@thisguyhere1 yeah in poor countries like namibia they don't have time for that :'D What' s your point, you think canadians are the only analyzing people on earth?
@EpicWink
@EpicWink 4 жыл бұрын
Summary: thumb ring reduces arrow spread to 0, while ballistics allows units to predict their shots (using target's current motion)
@rambolambo3441
@rambolambo3441 4 жыл бұрын
Thanks! That wasn't difficult to understand at all! Saved me 13 minutes xD
@nguyenhuyduc9151
@nguyenhuyduc9151 4 жыл бұрын
Take my 1 like. Hera sometimes make easy thing become confusing
@Jay_Sullivan
@Jay_Sullivan 4 жыл бұрын
Shut up! He said that it can't be easily explained within 30 seconds! Because of how the video started and its length, I thought something odd happens, but the first 10 minutes is just him explaining and illustrating the obvious. Thankfully, I'm watching it on KZfaq, where you can skip around and watch at 2x speed, rather than watching it live.
@stonem0013
@stonem0013 4 жыл бұрын
So how accurate is ballistics without thumb ring?
@afz902k
@afz902k 4 жыл бұрын
@@stonem0013 That's one case that wasn't in the video, but basically ballistics without thumb ring would miss a few shots due to arrow spread, similar to shooting a stationary unit with neither tech researched, plus you'd also miss some shots when the unit changes direction.
@tinyman1144
@tinyman1144 4 жыл бұрын
"Maybe that'll be for another video" Tomorrow: How to Micro Against Ballistics
@genericyoutubeaccount579
@genericyoutubeaccount579 4 жыл бұрын
Daut "Devs need to add second ballistics tech."
@maximilianmusterhans4659
@maximilianmusterhans4659 4 жыл бұрын
@@genericyoutubeaccount579 Heat seeking arrows?
@daa3930
@daa3930 4 жыл бұрын
Hello guys, Hera of the Law here. In today's video we are going to find out what is the difference between Thumb ring and ballistics. Let's check them out. *Cue intro music*
@m1st87
@m1st87 4 жыл бұрын
Thumb ring makes the archers land their arrows exactly where they're aiming (the thing is, with moving targets they aim at their current location, so by the time the arrow arrives the target isn't there anymore so they always miss), hence 100% accuracy is correct. Ballistics makes the archers calculate trajectory, so they aim at where the moving target is _going to be_ by the time the arrow arrives. So they will be more likely to hit moving targets (more likely doesn't mean 100%). Ballistics without thumb ring would be the archers compensating for movement, but without 100% accuracy, so the bottom line accuracy would be somewhere near what it would be with non moving targets. Ballistics has no effect on still targets because no trajectory calculation needs to be made.
@canadian__ninja
@canadian__ninja 4 жыл бұрын
Thumb ring, always hits where the unit is exactly. Ballistics, not guaranteed to hit but is aimed where the unit is going.
@PianoDome
@PianoDome 4 жыл бұрын
An - imho - important thing to point out is, that all sorts of mounted archers have a very low accuracy without thumbring, whereas crossbows already have a very good accuracy. So I think, if you play i.e. huns cav archers, its much more important to get thumbring earlier. Maybe not first, but I think earlier than with x-bows.
@jefffinkbonner9551
@jefffinkbonner9551 4 жыл бұрын
PianoDome Good point, also, cav archers can use their mobility to keep up with moving targets.
@krystofcisar469
@krystofcisar469 Жыл бұрын
True. They also got 1 less range so i believe its better to have thumbring and stable upgrades first and then build a university.
@PurpleBraveGiraffe
@PurpleBraveGiraffe 4 жыл бұрын
Hello Hera, great vid !!I do some coaching on the game and there is this one thing i'm having a hard time to help people with: - Where should be your army on the map ? Fixing those issues : - not knowing when to attack - avoid massing units at home because it feels safer - not knowing when to trade army for vills or enemy army (raid or fight ?) - not knowing what to do with your army when : - you are waiting for next age - you are waiting for a tech - enemy army has good counter units to your army I'm fully aware those questions do NOT have an easy answer to them and "it depends" might feel like the better answer most of the time, but i'm sure it is possible to draw some lines here and there to help out beginner players. I'd really love if you could share your take on those questions. Keep it up ! Thanks for the content, i liked and subscribed ;)
@HeraAgeofEmpires2
@HeraAgeofEmpires2 4 жыл бұрын
Ooh man those questions are so difficult to answer 111 However i do notice that alot of these questions have something in common. It relies on knowledge of your opponent. So to decide when to attack for example, it is about knowing where your opponents army is and what he has exactly. So in general i will just recommend you to send 1 unit around to scout your opponent constantly in the midgame, and make decisions based on what you see!
@jefffinkbonner9551
@jefffinkbonner9551 4 жыл бұрын
While “outpost rush” might be a meme strategy people only joke about in stream chats, sparing 1 villager to just go build outposts and houses while they’re at it definitely helps with visibility. Also, ya gotta anticipate and preempt your opponent’s counters. For instance, if your civ is renowned for a certain kind of unit (Britons=archers, Franks=heavy cavalry) you can anticipate that your opponent will be coming with skirms or pike/monks, respectively. Britons can mix a few knights in to slay skirms and Franks can even mix in a few (yes, objectively bad) light cav or scouts to pick off monks before they can mass throwing axemen.
@AdobadoFantastico
@AdobadoFantastico 4 жыл бұрын
Really appreciate the situational reccs at the end. I was wondering about that last night trying to push back a big mass of crossbows and realized I wasn't sure which of the two to get first and how unit comp should bias my choice.
@FalcoII
@FalcoII 3 жыл бұрын
Also case worth experimenting - Thumb ring - no - Ballistics -yes Test on moving target, how the thumb ring affects this (besides shooting speed). But what to but was nicely explained in part 3, good job :)
@ageofnumbersyt8557
@ageofnumbersyt8557 4 жыл бұрын
Amazing video! The only thing you could have added would be the accuracy in dependence of the angle the crossbows are shooting at their target.
@HeraAgeofEmpires2
@HeraAgeofEmpires2 4 жыл бұрын
True didnt even consider that :/
@satyakisil9711
@satyakisil9711 4 жыл бұрын
I will try my best to explain the difference - Imagine yourself trying to throw a dart to a moving board. You are allowed to hit anywhere on the board but the bull's eye is in the centre, so you adjust the direction of the throw based on where the centre will be when the dart lands but more often you will hit the moving board instead of throwing at the front where the board initially was without adjustment. Ballistics make you hit the board all the time. Thumb Ring makes you hit the target(bull's eye) if it is stationary. Ballistics and Thumb Ring together make you hit the target even if the board is moving. Note that only primary arrows(arrows dealing full damage)a re affected;secondary arrows of Chu Ko Nu, Castle, etc. are not. Also, Elephant Archer and War Wagon have 100% accuracy without Thumb Ring and Thumb Ring doesn't affect Janissary and Conquistador. Other natively 100% accurate units include Throwing Axeman, Gbeto, Mameluke and Turtle Ship.
@Geissson
@Geissson 4 жыл бұрын
You don't hit 100% of the time even with ballistics if the target changes direction just after you threw/shot.
@tusharjamwal
@tusharjamwal 3 жыл бұрын
Important! TC and castle are affected by ballistics so the hit much more accurately too. Extra benefit against raiding cavalry.
@kevinlecavalier9720
@kevinlecavalier9720 4 жыл бұрын
I knew both of those upgrade but it really help to clarify when to use them or what it really looks like in exemples, you're killing it Hera!!
@herbseasoning81720ha
@herbseasoning81720ha 4 жыл бұрын
Something I've understood intuitively but never really rationalized or put to an actual test. Great vid Hera.
@berksuduman
@berksuduman 4 жыл бұрын
Even thought i know diffrence very well i watched it untill the end. Good explanation man.
@HeraAgeofEmpires2
@HeraAgeofEmpires2 4 жыл бұрын
Thanks man!
@FeAbou
@FeAbou 4 жыл бұрын
Wow, this video was really very clarifying, man! Thank you very much for sharing your knowledge, I'll start to watch all your videos from now on!
@najarvis
@najarvis 4 жыл бұрын
"Technology tree, bringing back NAC3 memories already" 1111111
@alexanderderler5900
@alexanderderler5900 4 жыл бұрын
So the question is thumb ring or ballistics first. Hera recommends Persians.
@thegeopoliticalanalyst1660
@thegeopoliticalanalyst1660 4 жыл бұрын
Hera recommends villagers. always attack boar (stationary/moving) with 100% accuracy.
@Crawsack
@Crawsack 4 жыл бұрын
Great stuff, Hera. Keep up the great content. I love the mix of videos you're putting out.
@mrkisukes
@mrkisukes 4 жыл бұрын
A better way to describe what Thumb Ring does is that it increases precision to 100%. Accuracy is about hitting the intended target while precision is about narrowing down the spread of what you hit to a narrow point (irregardless of whether or not you're actually hitting the target). I'd like to have seen the Ballistic without Thumb Ring experiment, but from the sound of it, it operates off a programing that functions on anticipating where the target will be only while it moves. This is why the few shots that missed were at the turned points, The program calculated where the target would be at the moment of impact while continuing to the right, but since it started moving left after the arrow was already fired, the target was no longer moving towards the anticipated spot and thus it missed. If I were to guess what Ballistics without Thumb Ring would look like, it would be a wide hit spread around the move target as oppose to behind the target.
@mangudaiofficial261
@mangudaiofficial261 4 жыл бұрын
Nice insights! A potential suggestion for future vids: would it be possible to produce kind of a how to micro certain units video?
@joaobras3836
@joaobras3836 4 жыл бұрын
He kind of did that 6 months ago
@mangudaiofficial261
@mangudaiofficial261 4 жыл бұрын
@@joaobras3836 ah thank you, didnt know :)
@atthadassi835
@atthadassi835 4 жыл бұрын
@Hera you are the best! Sharing all your knowledge with no signs of stinginess. Always keep that quality with yourself. :)
@thevagabond85yt
@thevagabond85yt 4 жыл бұрын
This is worth $10 video. 11 I am 1580s on voobly and I thought I knew all about these researches. but wow that was really an EYE OPENER. When you see such video somethings get imbibed in you and you dont have to press hard next time. THANKS a TON. However, it ud have been interesting to see SCENARIO #4 : (+) Ballistics (-)Thumb Ring
@asaadb1
@asaadb1 4 жыл бұрын
lol - restart scenario and do the ballistics no thumb ring :)
@chtyldubreux5950
@chtyldubreux5950 4 жыл бұрын
Dude your quality is getting so good! I just became a regular watcher of your channel next to Viper's and SotL's.
@0344478
@0344478 4 жыл бұрын
Hi Hera - good vid man - thanks. Q for you - In the Ballistics description, it says "Archers" - does that also include skirms or no? P.S. U got me - I subscribed. :-)
@AcordesRafa
@AcordesRafa 4 жыл бұрын
This is the best explanation about those technologies, thank you Hera 👍
@krystofcisar469
@krystofcisar469 Жыл бұрын
Nice vid. Was curious how the difference looks like actually... Playing Tatars learned me to take thumbring everytime i have it when playing archers - it work so well that i usually forgot to research ballistics until early imp age :D
@greenjelly01
@greenjelly01 4 жыл бұрын
If you are DauT, get ballistics. Otherwise get thumbring.
@fernandodanielramos5184
@fernandodanielramos5184 4 жыл бұрын
Nice video Hera! Good job and many thanks for your contribution to the AoE community!!!!
@ianschleh8488
@ianschleh8488 4 жыл бұрын
Great job, good to hear it from your perspective!
@gmwdim
@gmwdim 4 жыл бұрын
Another minor difference is that ballistics affects non-archers such as castles, towers and galleys. If you're on a mixed land/water map, or a messy map like nomad involving lots of tower fights, ballistics is more useful than thumb ring.
@ahmxtb
@ahmxtb 4 жыл бұрын
I want to OUTMICRO Ballistics. Give us that in the next video pls Hera!
@AhaanM
@AhaanM 4 жыл бұрын
Theory: move after the shot is fired Practical implementation: wait for Hera's video
@mosatsoni4324
@mosatsoni4324 4 жыл бұрын
you have to move your units at the same moment when enemy archers fire, because at that moment they fire according to your trajectory and if you change your direction then they miss. But you have a very small window to do that. Also, if enemy archers don't all fire at the same time, then you'll only outmicro the few that fired at that very instant.
@chtyldubreux5950
@chtyldubreux5950 4 жыл бұрын
@@AhaanM Or if you're far enough: stop moving after the shot if fired. This even gives your own unit(s) the opportunity to fire.
@fubamf88
@fubamf88 4 жыл бұрын
Thank you for taking the time to explain this to us. Have an amazing day!
@chrlsmarr20
@chrlsmarr20 3 жыл бұрын
Thanks Spirit of the Law Jr!
@Buronn98
@Buronn98 4 жыл бұрын
Thumbing: You always hit where you aim, but you aim where te unit is, not where is going to be. Ballistics: You shoot where the unit is going to be based on his current movement. Thats why without ballistics you get your shoots when they turn back, because you dont consider they move and tend to shoot behind them. While with ballistics you miss then they turn back, because you tend to shoot ahead them.
@CraigH999
@CraigH999 4 жыл бұрын
This is extremely helpful! Thank you for doing this, Hera. Greetings from British Columbia! :)
@vinconssier4224
@vinconssier4224 6 ай бұрын
That answers my question. Thank you!
@mandrewsf
@mandrewsf 4 жыл бұрын
Awesome videos Hera, keep them coming! A question I have is whether thumb ring is more useful than ballistics for cavalry archers, given that cavalry archers only have 50% innate accuracy, versus the crossbowman's 85% accuracy?
@zekleinhammer
@zekleinhammer 4 жыл бұрын
One thing you didn’t mention is that missed arrows can hit other units for slightly less damage
@EagleWarri0r
@EagleWarri0r 4 жыл бұрын
Thanks for the video, helps a lot!
@funkykriz21
@funkykriz21 4 жыл бұрын
THX ! :) But by watching the tournaments and e.g. your games it was pretty clear that BALISTICS is a KEY upgrade for shooting units :) but nevertheless thanks for the explanation !
@XtReMz98
@XtReMz98 4 жыл бұрын
Cav archers is the unit that benefit the most from Thumb ring as they have an innate accuracy in the 69% (giggidy) range as opposed to xbows which are at 90%. Thus Thumb ring gives you 30% for CA, which is quite noticeable. All of these are from max range, as when you get within a certain distance (unit dependant), you end up with 100% accuracy anyways. So very rarely would you prioritize thumb ring over ballistics.
@breitsight3167
@breitsight3167 4 жыл бұрын
I always forget thumb ring when I play mayans and produce plums from the castle but I still get by most of the time... while playing, ballistics just seems to make more of a difference..
@tylerhalley6927
@tylerhalley6927 4 жыл бұрын
Didn’t know you grind content took 9 days for me to get your stuff recommended via KZfaq algorithm I watch a lot of t90 daut and viper. Keep it up! You put too much time in the game to not capitalize on KZfaq checks haha
@Jabroney
@Jabroney 4 жыл бұрын
good info thanks Hera
@McM0m0O
@McM0m0O 4 жыл бұрын
thanks for the video Hera, u r the best
@lenjohnson4610
@lenjohnson4610 4 жыл бұрын
Nice vid. Does the direction the target is moving make a difference (ie if the target is charging at you in a straight line do you still need ballistics to hit more? Will thumb ring only hit more shots at a target charging at you directly?)? Ta
@nemes1s_aoe
@nemes1s_aoe 4 жыл бұрын
Surely enjoying the 30 days of thumbs up. I was here for the part 3 section and I was indeed enlightened. P.S. Could you simply restart the scenario and do ballistics first?
@thays182
@thays182 4 жыл бұрын
Thanks for the video! I was wondering about this...
@HaiNguyen-hn5jm
@HaiNguyen-hn5jm 4 жыл бұрын
Nice one my friend. And I'd love to have you and Viper collab for a vid talking about the most common tatics and strategies in AOE2. And remember to roast Viper about everytime he killed his heroes in Campaign Map 🤣🤣🤣
@federicodigioia4463
@federicodigioia4463 2 жыл бұрын
I think the true value added from thumb ring is the fact archers shot faster. In reality you dont experience much static targets and also for most of units the accuracy rate is already high even without the technology. Balistics is critical technology instead, arguagly the most important offensive technology in Castle Age for ranged units
@FeAbou
@FeAbou 4 жыл бұрын
Also, it's relevant to say that there's a difference between the words "accuracy" and "precision". Just type "accuracy and precision" on google and search for an image and you'll get it.
@Enfant666Terrible
@Enfant666Terrible 4 жыл бұрын
Can you patrol basically in one point (just one unit turning around all the time) and make all or most arrows with balistics miss?
@ArutaretiI
@ArutaretiI 4 жыл бұрын
The whole problem reminds me of accuracy vs. precision debate. It seems that Thumb ring improves precision, regardless of whether the target is moving or not (since the arrows are fired at the exact position of the target at the moment). The description, therefore, seems to be a bit misleading. Ballistics, however, seems to do exactly what the description says - improve accuracy against moving targets. Maybe there would be a little less confusion about those two if the Thumb ring description stated that it eliminates the spread or something along those lines. Also in the other example (ballistics, no thumb ring), you would see majority of the shots on moving target hit, with occasional missed shot, there would be no effect on a stationary target I believe.
@tkzsfen
@tkzsfen 4 жыл бұрын
Hera, is Krepost rushing your opponent a realistic option for Bulgarians? btw, your tier list for the 35 civilizations was insightful and well done.
@RolfReibach
@RolfReibach 4 жыл бұрын
the impact of thumb ring can be found easily at AoE Wiki and its specific use depends a lot on the unit!
@maxvericel4512
@maxvericel4512 4 жыл бұрын
Hey Hera, great videos, i had one question, concerning thumbring that you did not mention in your video, does Thumbring affects mangudai, and cav archers in general? and if yes, is it really worth making it as one of the first upgrades? thanks for the videos
@martinmorande657
@martinmorande657 4 жыл бұрын
Could add that Thumb ring only affects archer units, and Ballistics affects archers and buildings, which gives it more value over Thumb ring
@sofnaji
@sofnaji 2 жыл бұрын
Hera of the Viper
@ramb0nat0r
@ramb0nat0r 4 жыл бұрын
Hey hera, I love to see your stuff. helped me already. Are you up to make a video of team games with my friend and tell what you would have make differently?
@richardn1181
@richardn1181 4 жыл бұрын
Interesting video. I always assumed Thumb Ring always hit the target. To me, thumb ring should say that 'archers fire with 100% PRECISION' - i.e. the arrows go exactly where the archers want them to go, and not 'archers fire with 100% accuracy', which would mean they hit their target 100% of the time.
@casamir1
@casamir1 3 жыл бұрын
This is really nice video series
@Ruichen8104
@Ruichen8104 Жыл бұрын
very good explaination thank you
@Ahmadabdal_
@Ahmadabdal_ 4 жыл бұрын
amazing job hera keep it up proud of ya
@mihailkondov4773
@mihailkondov4773 4 жыл бұрын
you made this video way longer than it should be
@cnordmann13
@cnordmann13 4 жыл бұрын
The thumbnail is the first time i've seen the thumb ring tech graphic up close and im shocked to learn it isnt a pine cone.
@thegoldengunman
@thegoldengunman 4 жыл бұрын
Great video and awesome job!
@neoplante
@neoplante 4 жыл бұрын
ballistics are more useful also because they affect buildings which is much more valuable than affecting just units
@mo_not_salah9752
@mo_not_salah9752 3 жыл бұрын
The question of which to get first depends on one factor only: which I remember that I haven't researched first.
@serhattunca5342
@serhattunca5342 4 жыл бұрын
Hera, you are so great ❤
@Rejtysan
@Rejtysan 4 жыл бұрын
That was great ! More of these senpai ;)
@Qfungi
@Qfungi 4 жыл бұрын
Spirit of the La Hera
@abhishekjain3148
@abhishekjain3148 3 жыл бұрын
11 i just remembered how spirit of the law explained this. he said Thumb Ring increases your accuracy to 100%. so when u shoot at a moving target, they will miss the shots faster and with perfect accuracy! "Microsoft Message: Task Failed Successfully !"
@santiagobolivar6932
@santiagobolivar6932 4 жыл бұрын
Great content! Thanks Hera!
@treehugger3615
@treehugger3615 4 жыл бұрын
Having a little bit of spread against moving targets can actually be beneficial as shown in these tests. What's the point of having 100% accuracy on a target that isn't there anymore?
@EchoingHorror
@EchoingHorror 4 жыл бұрын
Don't the arrows that miss hit other nearby units? Or if someone with crazy skills fools ballistics by rapidly changing direction, can missed shots hit them anyway? Maybe thumb ring is a trap.
@MeinNamemit20Zeichen
@MeinNamemit20Zeichen 4 жыл бұрын
Stray shots do less damage. I think it is half.
@GambitChess
@GambitChess 4 жыл бұрын
It's a feature for Arambai, haha.
@EchoingHorror
@EchoingHorror 4 жыл бұрын
With a big mass of units when the other guy is dodging, half damage ain't bad
@heisencore
@heisencore 4 жыл бұрын
Thanks Hera! What unique units do profit from ballistics or thumb ring? Mangudai and camel archers yes? Arambai, war wagons?
@anghainguyen9951
@anghainguyen9951 4 жыл бұрын
Thumb ring: Anything that have Archer class expect the Spanish UU ( sorry dont know how to wirte they name.. They just got CA class as a neft since DE.) Ballistic: All range unit i think.
@Dollar-gc9in
@Dollar-gc9in 4 жыл бұрын
@@anghainguyen9951 except for the canon ( on the picture of the tech ) only the spanish canon galleon is affected by balistic... Talk about a huge thumbnail : /
@satyakisil9711
@satyakisil9711 4 жыл бұрын
@@anghainguyen9951 Janissary don't get affected by thumb Ring.
@anghainguyen9951
@anghainguyen9951 4 жыл бұрын
@@satyakisil9711 i think they and hand cannoner a gunpowder units than an Archer. They do have Archer class but have gunpowder class o top of it...
@anghainguyen9951
@anghainguyen9951 4 жыл бұрын
@@Dollar-gc9in not the Portuguese ...
@ramosfelipe
@ramosfelipe 4 жыл бұрын
great vid. Thanx!!!
@lechinc5634
@lechinc5634 4 жыл бұрын
Merci Héra !
@HolyShitNew
@HolyShitNew 4 жыл бұрын
great explanation
@JayVal90
@JayVal90 4 жыл бұрын
There is a hypothetical situation where researching Thumb Ring can actually make you miss more against moving targets, because there is less spread.
@jrk1666
@jrk1666 4 жыл бұрын
spirit of hera
@jonavuka
@jonavuka 4 жыл бұрын
also does the speed of the unit's movement affect the accuracy as well? like a vill strafing causes less accuracy compared to a scout because the scout moves faster? or the speed of the unit doesn't matter?
@dovahkiin2
@dovahkiin2 4 жыл бұрын
dosnt matter
@TheZetaLink
@TheZetaLink 4 жыл бұрын
Hera ma boy, can you explain this situation? If you actually don't have ballistic, so you miss against moving targets, but u're shooting a big mass of units. Let's say u right click one of them (just to make this example clearier). Can the missed arrow on the target that u right clicked hit the adjacent unit like for example mongonel can?? Like the real question is: if the missed arrow you see in the ground is just an animation effect or if it actually lands in that tile (that is not the tile u wanna hit in theory). Thanks in advance
@mingsiu9936
@mingsiu9936 3 жыл бұрын
i study this harder than my school test
@matthewmcneany
@matthewmcneany 4 жыл бұрын
Thumb ring rate of fire increases: +11% for CA, war wagon, Kipchek +18% for archer line, longbow, mangudai, plumes, elephant arch, genoese, camel arch, rattatan +25% cho ko nu
@lathamtk
@lathamtk 4 жыл бұрын
but Britons with their longbows don't get thumbring at all?
@matthewmcneany
@matthewmcneany 4 жыл бұрын
​@@lathamtk I guess the rate comes from if you give Britons thumb ring in a scenario or full tech tree games.
@matthewmcneany
@matthewmcneany 4 жыл бұрын
​@El Bottoo Data was from the AoE 2 wiki.
@matthewmcneany
@matthewmcneany 4 жыл бұрын
​@El Bottoo Not at all as the first two do melee damage and the conqs works like the hand cannon, but if you want to know for yourself tings like this go to the tech tree and mouse over the unit - it tells you what upgrades they are affected by. If a unit is affected by thumb ring it says accuracy (Archery range) in the upgrades. If it's affected by bloodline it says Hit Points (Stable) etc. you sometimes have to do a bit of thinking to work out which upgrade is which.
@matthewmcneany
@matthewmcneany 4 жыл бұрын
​@El Bottoo No problem, have a nice day and keep safe.
@GambitChess
@GambitChess 4 жыл бұрын
Let's say I'm an archer civ like Mayans or Vikings. About when, game time, would you recommend getting these upgrades? Or put another way, should I prioritize getting up to imp faster or getting thumb ring for those castle age fights?
@mr.mcfife4131
@mr.mcfife4131 4 жыл бұрын
You should have reloaded the scenario and tested getting ballistics first. Also give data on how much the fire rate increases from thumb ring. That way, this would have been a complete video. Also maybe should have given some numbers such as dps tests.
@Peter-kp6be
@Peter-kp6be 4 жыл бұрын
If there are for example 2 archers a, b vs 2 archers c, d. If a,b have thumb ring and shooting at c, but c,d are walking away, would a,b hit d, if d is at that place, where c was, when a,b were shooting? Thanks for the video.
@gf.ferreira
@gf.ferreira 4 жыл бұрын
Great content, Hera!
@CptManboobs
@CptManboobs 4 жыл бұрын
What is this, a Spirit of the Law video?
@marcelotononBR
@marcelotononBR 3 жыл бұрын
Great content!
@OytheGreat
@OytheGreat 4 жыл бұрын
Hey Hera, unexperienced reader here. Just letting you know I love these vids, but you're free to be more casual and meme-y; this isn't a school presentation :D
@FernandoTakeshiSato
@FernandoTakeshiSato 4 жыл бұрын
so to micro against ballistics you need to change directions / move / stop moving after the arrows are released, right?
@sherwinthiessen472
@sherwinthiessen472 4 жыл бұрын
So are you saying that if you get Ballistics, your xbows will still miss a knight just as regularly if it is standing still? for example in the first scenario you had aout 4 missed arrows in approximately 20 shots, but if you would have had ballistics would. your xbows still have missed those 4 times against that knight if it's just standing still?
@BroadwayScar
@BroadwayScar 4 жыл бұрын
9:40 sry mate, but thumbring indeed does improve hitting moving targets in combination with balistics, coz arrows will still stray with balistics only :) sry felt this would be sth important left out
@TDPCMcpho
@TDPCMcpho 4 жыл бұрын
He was talking about them separately
@andraskincses5292
@andraskincses5292 4 жыл бұрын
@@TDPCMcpho but the example still not valid, becouse he did not show ballistic only on moveing targets
@HeraAgeofEmpires2
@HeraAgeofEmpires2 4 жыл бұрын
I did say i left that out. I simply couldnt show every combination without restarting the scenario which woulda been really cluncky
@BroadwayScar
@BroadwayScar 4 жыл бұрын
@@HeraAgeofEmpires2 all cool man, im rly enjoying your content:) like i said i just thought it would be good to notice for newer players. just backing u up basically x)
@austex1996
@austex1996 4 жыл бұрын
How do you do all of this without a script. You are super knowledgeable and I am learning alot as a noob.
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