The Engineer class | Star Wars 5e (SW5e) Beginner's Guide

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Jason St-Cyr

Jason St-Cyr

Жыл бұрын

The SW5e Engineer class! In this next installment of a beginner's guide to Star Wars 5e (SW5e) Chewie and I look at this pure Techcasting class. Want to build droids? Hack the planet? Juryrig a starship engine? Lots of options with this one!
More info about the class: sw5e.com/rules/phb/classes/En...

Пікірлер: 5
@twohorsesinamancostume7606
@twohorsesinamancostume7606 Жыл бұрын
You can absolutely run an Engineer as a straight caster but the specializations really let you get creative. I actually just started a campaign and my group needed a frontline fighter. Since I'd be the only melee fighter I decided to go as tanky as possible. So I'm playing as an Armormech Engineer with a quick splash into fighter and play it as a front line melee fighter. At level 5 I've got 23 AC, 45 movement speed (my species + armor mod that increases my move speed by 10), my species gives me Aggressive which lets me move my full movement speed as a bonus action as long as I move towards an enemy so combine that with moving and a dash action I can move 135 feet to close with an enemy and keep them out of my team's faces. My suit gives darkvision 60, permanent spider climb and full swim speed. I went with 20 str, 15 int and then just focused on tech powers that don't have a saving throw but are extremely useful. Stuff like energy shield, sonic strike, Kolto dispenser, smuggle (to at least make up for my clanky armor) resistance, you get the idea. Crafting my own armor and getting to install custom Armormech mods for free saved me a ton of money and let me kit out with every gadget I could think of, every week I pull out something new, my table calls my character a swiss army knife. My fighting strategy is the trip/sentinel/onslaught combo. I took shield style on my first level of fighter to let me use whatever melee weapon I wanted with a heavy shield and get a trip as a bonus action. Onslaught Mastery gives me a attack of opportunity when I knock something prone and Sentinel Style (which I get in 2 levels) will apply slow 4 on an attack of opportunity so unless what we're fighting can get rid of slow through a power they're not getting back up. And I still have my regular attack after the trip/opportunity combo. Throw a Sonic strike in there and everything around me will also take damage. I don't do the most damage by a long shot but the utility is unmatched.
@JasonStCyr
@JasonStCyr Жыл бұрын
That sounds like an amazing tank build! Almost reminds me of druid bear tank builds I've seen in other systems that weren't about damage but about staying alive and keeping everybody focused on you and away from the squishies. Very cool use of the Engineer class!
@twohorsesinamancostume7606
@twohorsesinamancostume7606 Жыл бұрын
@@JasonStCyr It's been pretty fun, but there are definitely gaps that I need to close. My dex saves are terrible and Engineer doesn't give me a big enough health pool to take hits so I may go for shield mastery instead of sentinel to help with my dexterity saves.
@Diodallamacchina
@Diodallamacchina 8 ай бұрын
is there any faq about the ARTIFICER archetype because I find myself using two hands to edit ADDITONAL BEAM PORT and I was looking for some FAQs on how to also use the GREATSABER ARRAY modification, since I use two hands anyway at this point in theory I should use double beam at 1d12 or one beam at 1d12 and one at 1d8
@JasonStCyr
@JasonStCyr 8 ай бұрын
I haven't dug into the Artificer deeply myself, and I've checked the usual Reddit community and Discord and there wasn't a lot of help there.
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