The Epic Return of Autocrafting

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cubicmetre

cubicmetre

7 ай бұрын

We were certainly met with a pleasant suprise when Mojang announced that autocrafters would finally be implemented in the vanilla game. The topic of autocrafting was one of the founding fields of this channel and so having the opportunity to dig into the past and bring up memories of old technical innovations was certainly a treat. We will also get a brief look at the new and improved capabilities of Mojang's implementation of this groundbreaking feature.
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Пікірлер: 878
@asierx7047
@asierx7047 7 ай бұрын
We've entered a whole new age of redstone. From the piston, to the Observer, to the Crafter age.
@pokemonfanmario7694
@pokemonfanmario7694 7 ай бұрын
Basic crafting systems can be added to Iron and Gold farms for 9x and 81x storage compactness!
@kiz__
@kiz__ 7 ай бұрын
@@pokemonfanmario7694yeah that’ll be nice
@jeanlou3
@jeanlou3 7 ай бұрын
Forgot the hopper before the observer
@ppeez
@ppeez 7 ай бұрын
Hopper was the most impactful redstone addition. This is the next one
@gaberil
@gaberil 7 ай бұрын
do not forget the wireless redstone age
@wscamel226
@wscamel226 7 ай бұрын
Finally! we can make fully automatic dried kelp XP farm that uses only kelp! Both as fuel and materials.
@Closer2Zero
@Closer2Zero 7 ай бұрын
This finally makes their removal of 1tick bamboo farms worth it
@AzureBlade07
@AzureBlade07 7 ай бұрын
yeah that would be a huge pain removed
@combot2001
@combot2001 7 ай бұрын
Omg I never even thought of that! Thats gonna be OP
@coobik7973
@coobik7973 7 ай бұрын
Ive seen a KZfaqr built a huge kelp farm but he forgot that he has to manually craft blocks so he tore it down now he can rebuild it again
@thebush6379
@thebush6379 7 ай бұрын
I remember in my bedrock world when theres an xp glitch with smelting. Just a couple smokers running continously generated more fuel that needed a whole chest row section for it.
@qnonymou5
@qnonymou5 7 ай бұрын
Imagine mojang making a single block that can replace entire redstone machines
@cooperhardi4324
@cooperhardi4324 7 ай бұрын
fr
@unnecessaryoccupation3115
@unnecessaryoccupation3115 7 ай бұрын
Command blocks
@MrBrineplays_
@MrBrineplays_ 7 ай бұрын
Idea (kinda unbalanced): Something like a singular block that functions like a whole flying machine. You put it on a build and make it move without spamming slimes and pistons and observers. Idea: vertical redstone 🤯 Edit: OYMYGOD FLOATATER FROM APRIL FOOLS 2024 MY DREAM HAS COME TRUE
@qnonymou5
@qnonymou5 7 ай бұрын
@@unnecessaryoccupation3115 that aint vanilla bro
@homeholer
@homeholer 7 ай бұрын
​@@qnonymou5that is vanilla bro 💀 no mods required
@Teenkling
@Teenkling 7 ай бұрын
When I saw the autocrafter in the Snapshot, I instantly thought: Cubic is gonna make an epic video about it
@lolmuffen8604
@lolmuffen8604 7 ай бұрын
Same
@MayeulVarin
@MayeulVarin 7 ай бұрын
Same
@bengaraffa1523
@bengaraffa1523 7 ай бұрын
Same
@braulioacosta6816
@braulioacosta6816 7 ай бұрын
nice when is he releasing it
@bart_grasmat889
@bart_grasmat889 7 ай бұрын
😮
@patrick3168
@patrick3168 7 ай бұрын
This is the best thing since hoppers and pistons Also I’m glad Mojang made it only work with external circuitry because I fell like it would be boring if it you could just set the recipe in the crafter
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
I mean, you still kind of can if you just use a slower redstone clock and load the crafter manually the first time.
@DukasFiguliras
@DukasFiguliras 7 ай бұрын
​@@AtaraxianWistyou still need a circuit
@rustyshackleford234
@rustyshackleford234 7 ай бұрын
Honestly the crafter is probably the most revolutionary thing added since arguably the piston. It single handedly made 1.21 a 7/10 for me.
@Nico_com_c
@Nico_com_c 7 ай бұрын
Observers are way more revolutionary, they changed redstone completely. The Crafter is a little more niche as the observer can be used on anything from a farm to a flying machine.
@humusstealr9982
@humusstealr9982 7 ай бұрын
Even hoppers are more revolutionary
@ItsDeveloper_
@ItsDeveloper_ 7 ай бұрын
ok chill it’s still pretty cool
@celivalg
@celivalg 7 ай бұрын
@@Nico_com_c disagree, yes observer changed redstone a lot, but they didn't change much fundamentally, BUDs where and are still a thing, crafter changes what can be automated, observer allowed things to be more compact. Hoppers and crafters are above observers in my book in terms of impact as they both fundamentally changed mechanics (arguably, comparators were a bigger changes than observers too)
@CDSide
@CDSide 7 ай бұрын
​​@@Nico_com_cobservers were cool i guess but pre-1.11 we just used bud powering. the only reason we got the observer is because bedrock had it and bedrock *doesn't* have bud powering. we can live without the observer. on the flip side, crafters and hoppers both store and move items to different locations. the only change being crafters need a pulse to do so and it crafts things too. we can live without them, but id prefer not to because it limits capabilities, while observers do not.
@bennik8845
@bennik8845 7 ай бұрын
I think you realized this by now, but I'm still going to say it: Creating a universal autocrafter is completely possible and surpisingly easy. This is because the auto crafter always tries to distribute the items evenly instead of stacked. I'm pretty sure that there will be amazing systems that go beyond what was possible with modded autocrafters before.
@parrazarre1773
@parrazarre1773 7 ай бұрын
It's speed is the issue tho
@user-yd2wm6gt5k
@user-yd2wm6gt5k 7 ай бұрын
@@parrazarre1773 its not that hard to craft most of the items at the hopper speed
@parrazarre1773
@parrazarre1773 7 ай бұрын
@@user-yd2wm6gt5k yeah but mass crafting can't run at hopper speed
@user-yd2wm6gt5k
@user-yd2wm6gt5k 7 ай бұрын
@@parrazarre1773 as i said,it could.Use multiple dropper lines instead of hopper lines.
@celivalg
@celivalg 7 ай бұрын
@@parrazarre1773 kzfaq.info/get/bejne/eMl0bJV2r5OcZJs.html
@_gerg
@_gerg 7 ай бұрын
Very interesting point about the difficulty with filling the crafter with 9 inputs. Wonder if there is a strange work around
@SparkyFolf
@SparkyFolf 7 ай бұрын
Yeah, pretty simple actually. Just make a row of hoppers behind the crafter, then dispensers onto those hoppers, the dispenser closest to the crafter will be the item that lands on slot 1 in the crafter, dispenser number 2, connected to the next hopper in the row, will fill slot number 2 in the crafter and so on. As the items are inputed in a certain order.
@tacoterrorizer1862
@tacoterrorizer1862 7 ай бұрын
​@@SparkyFolfunfortunately this is unreliable unless you use a staggered dropper/dispencer line. Since redstone dust updates are unreliable and locational you can't simply trigger the entire line at once
@Code_DarkWolf
@Code_DarkWolf 7 ай бұрын
@@tacoterrorizer1862 powered rails and observers would solve that problem easy
@the_untextured
@the_untextured 7 ай бұрын
9:00 just add a buffer in hoppers. One hopper for each slot/item type. Once all necessary items have been inserted they will be sent yo the crafter. This can be slower but it's the only way.
@goldencreeper2551
@goldencreeper2551 7 ай бұрын
And you can make up for speed by having multiple systems running at once
@sebastiangrau8409
@sebastiangrau8409 7 ай бұрын
I already made another comment about this, but it is possible to feed all the ingredients for a piston into the crafter at dropper speed by utilizing more crafters. You can use a crafter that converts logs into planks to insert 4 planks into the crafter at once, and another crafter that alternates between uncrafting iron blocks and redstone blocks to insert 9 at a time so they don’t need to cycle as frequently. That leaves you with 4 faces for droppers to input cobblestone which is exactly how many you need. There will be additional logic required to skip the wood every 4th cycle and only add the redstone and iron every 9th cycle. You also will have to deal with the crafter having no available faces to spit out the items to, so it will have to use a face with a full container to spit it out as an entity, but it is doable. Alternative you could make multiple slower designs. You still are kind of screwed for recipes that require more cobblestone though, like droppers, dispensers and observers.
@rn8567
@rn8567 7 ай бұрын
@@sebastiangrau8409 the crafter's output can face any direction, including downward just in case you didn't knew
@sebastiangrau8409
@sebastiangrau8409 7 ай бұрын
@@rn8567 i did know, why do you bring this up?
@RavenAdventwings
@RavenAdventwings 7 ай бұрын
Does having an item go through more hoppers slow down the insertion of ingredients? Like, say, having each ingredient of a recipe be added into a stream of hoppers delayed by a couple of ticks so the first item gets inserted before the rest? Not an automation wizard, just a curious casual player whose most complicated redstone device is a basic bamboo farm.
@SF124-gy7hk
@SF124-gy7hk 7 ай бұрын
Automatic bartering farms are probably what I'm most excited for with this feature. So much potential!
@alexbenzler5327
@alexbenzler5327 7 ай бұрын
thats just op!! afk and get alll the goodies with a simple gold farm ^^ kinda unbalanced. but i want it
@waveluke5390
@waveluke5390 7 ай бұрын
And craft the iron nugget output back into blocks.
@BenCarnage
@BenCarnage 7 ай бұрын
I think that the limitations make it a fun design challenge. This block will be enough to get me interested in designing new builds and thus playing Minecraft again, even without the quality of life things most technical minecrafters have suggested. The idea of mixing farms for crafting purposes, re-thinking storage. I think the practical application is that it saves a very small amount of tedium and time for anything outside of mega-builds, since the amount of crafting you could do in the time it takes to add an auto-crafting setup is quite a lot. But for the imagination it is fantastic, and making your builds and farms interact more with eachother.
@wisnoskij
@wisnoskij 7 ай бұрын
I think the problem is the the limitations just mean you duplicate your design multiple times to make it faster instead of making the redstone more efficient.
@BenCarnage
@BenCarnage 7 ай бұрын
@@wisnoskij well yes. If you can't solve a problem through efficiency you solve it through scale :)
@Madara_uchiha.......
@Madara_uchiha....... 7 ай бұрын
Now these contraptions going to start a new era of minecraft.
@CommentPositionInformer
@CommentPositionInformer 7 ай бұрын
Tbh, this is absolutely incredible. It could start a whole new Redstone Era. The only thing I can think of that would revolutionize redstone on the same level would be a block placer.
@ivancastellanos2405
@ivancastellanos2405 7 ай бұрын
Or actual item pipes 🤔
@iiiethan
@iiiethan 7 ай бұрын
@@ivancastellanos2405 cool, but not really necessary because there are many ways to move items automatically
@dustinbrueggemann1875
@dustinbrueggemann1875 7 ай бұрын
@@iiiethan They're mechanically ham-fisted, ugly, and cost-disproportionate. They also require extra space due to wasted functionalities that limit your design options. Your argument is like saying pickup trucks shouldn't exist because we already have sports cars and tractor trailers.
@bengtnowak8702
@bengtnowak8702 7 ай бұрын
@@dustinbrueggemann1875 still not necessary since although the ways of transportation are complicated, there’re still possible. Auto Placing blocks and auto crafting isn’t (at least not yet). Tubes also wouldn’t change things enough to lead to a new era, which was the main point.
@dustinbrueggemann1875
@dustinbrueggemann1875 7 ай бұрын
@@bengtnowak8702 you are only considering your own perspective on the issue. Item pipes would simplify an enormous number of my build ideas and allow for space optimizations that just aren't possible with the workarounds we have now.
@s39ab
@s39ab 7 ай бұрын
I suggested on the feedback site that it might be good if the crafter kept the 0-9 strength for filled/locked slots but then gave 15 if the items inside make up a valid recipe. That would be something of a best of both worlds, and would also allow things like, if you're using filler items, detect strength 9 as the cue to unlock the hopper below to pull the filler items out. And it would even unlock a way to do things like sort shulkers by colour by seeing whether the shulker plus a particular dye is a valid recipe or not! (Currently that wouldn't work because for some reason it _is_ valid to dye a shulker to the colour it already is, but that seems like it could probably be changed pretty easily)
@parrazarre1773
@parrazarre1773 7 ай бұрын
Good idea !
@Thomas-ev4gm
@Thomas-ev4gm 7 ай бұрын
I really like this idea however if you ever put a single iron in the crafter it will give signal strength 15 so both the negatives and positive would have to be considered
@parrazarre1773
@parrazarre1773 7 ай бұрын
@@Thomas-ev4gm both a full crafting grid and a valid craft would be required for the 15 strength signal then
@Thomas-ev4gm
@Thomas-ev4gm 7 ай бұрын
@@parrazarre1773 ah that would work! So for the shulker thing you'd block out all squares but 2 so when you had a different coloured dye you get 15 but I only 9 when it's the same
@Thomas-ev4gm
@Thomas-ev4gm 7 ай бұрын
@@parrazarre1773 maybe that could be implemented as a valid crafting recipe adding 6 signal strength
@AndrewBrownK
@AndrewBrownK 7 ай бұрын
personally I like the 0-9 redstone strength because it is more awkward to have irregular jumps in redstone strength, and 15 usually implies filled to the brim (even per stack) while it is more useful to count on "slots occupied" rather than "inventory space filled" in this case.
@cubicmetre
@cubicmetre 7 ай бұрын
After speaking with craftymasterman a good compromise might be to output ss15 when there is a valid recipe and output 0-9 depending on the slots filled otherwise.
@SioxerNikita
@SioxerNikita 3 ай бұрын
​@@cubicmetreThat could be terrible as well, some recipes have "duplicates" that only needs some of the ingredients when placed left to right top to bottom You could have the compromise when all slots are filled to be 15 1-8 and then 15.
@SioxerNikita
@SioxerNikita 3 ай бұрын
​@@cubicmetreFrankly better. 9 = full, 1 stack, 10 = full 2 stack, etc. that also makes it easy to use it as a filter, so you don't have to time input
@austro2153
@austro2153 7 ай бұрын
the fact the crafter can loop around when being filled means we dont have to have timed output and stuff. we could just left an item in a slot and turn them into a filter. neat, im really excited about this feature
@GIRGHGH
@GIRGHGH 7 ай бұрын
I think they want it to be limited on purpose. When they implement requested features they often nerf them heavily.
@AK-qn4jp
@AK-qn4jp 7 ай бұрын
Which is stupid because what would make having tile entities move and quasi effect a crafter be so broken.
@moodlethenoodle
@moodlethenoodle 7 ай бұрын
The auto crafter is obviously designed with the idea of non-universal crafting In mind.
@asdfoifhvjbkaos
@asdfoifhvjbkaos 7 ай бұрын
@@moodlethenoodle someone will still make it work
@evilness3404
@evilness3404 7 ай бұрын
​@AK-qn4jp I think they're keeping it purposefully as a parity difference between java and bedrock. Java has QC and Bedrock has movable tile entities. Considering how important both are to their versions respective redstone machines, I think its fair.
@asdfoifhvjbkaos
@asdfoifhvjbkaos 7 ай бұрын
@@evilness3404 i think that they don't want to add qc to bedrock because bedrock is now the "official" version of minecraft and they don't want janky behavior. basically, they see QC as a mistake (which it literally is) and they can't fix the mistake, but they can decide not to add it into anything new (which also explains why the crafter doesn't use it) as for moveable tile entities i think the same philosophy applies, april fools update has clearly shown us that java can have moveable tile entities, but they don't wanna actually implement it because they see it as changing java redstone too much and possible breaking some people's worlds
@namarrkon
@namarrkon 7 ай бұрын
You and all your videos on auto crafting was my immediate thought when I heard the announcement of the crafter! I even have some of your auto crafters in my world all ready!
@lionclaw5026
@lionclaw5026 7 ай бұрын
yep, same!
@anon1963
@anon1963 7 ай бұрын
all ready? your autocrafters are ready?
@namarrkon
@namarrkon 6 ай бұрын
​@@anon1963Consider it an unintentional double entendre
@31kachenkondiii39
@31kachenkondiii39 7 ай бұрын
the fact that his favorite thing became vanilla is WILD
@tacoterrorizer1862
@tacoterrorizer1862 7 ай бұрын
I think the main reason they havent done movable tile entities yet is because of the backwards compatibility issue, think of how many builds would break thatbuse containers around slime and honey. I think blackstone variants of droppers and dispencers would be a cool solution...
@parrazarre1773
@parrazarre1773 7 ай бұрын
Kinda true but they also changed a lot across the years that makes older farm designs unusable nowadays
@WilliamGerot
@WilliamGerot 7 ай бұрын
It would be cool, but probably not Minecraft-y, since it wouldn't make sense for some tile entities to be moveable and some not, especially since they would be made of just a different, arguably denser looking stone.
@OlaNordmann123
@OlaNordmann123 7 ай бұрын
Things break with every update my good sir
@wisnoskij
@wisnoskij 7 ай бұрын
Maybe, but like updates break builds constantly, no server that allows encourages auto farms auto updates
@idontcare_wtf
@idontcare_wtf 7 ай бұрын
I like the idea of having variants. Same way a piston and a sticky piston behave. Atm I don't think what item can be used to make those variants in a cool way tho. Should work for chests, redstone components, etc..
@Kallyn
@Kallyn 7 ай бұрын
Once the copper bulb comes out, you NEED to explore the data storing capabilities from it's bistable nature. It's a 1 block t flip flop, and if it could be movable you could literally make a computer with external storage in bits (or even use a base 4 system since it has 4 states on its own)
@Decommissioned
@Decommissioned 7 ай бұрын
Glotz asked gnembon if he can add qc to the crafter and he said that only 2 of the java devs know how qc works.
@TheGlitchRoom
@TheGlitchRoom 7 ай бұрын
@@zetaggwp8473 "It was revealed to me in a dream"
@whateverIwasthinkingatthetime
@whateverIwasthinkingatthetime 7 ай бұрын
Makes sense considering it is _a_ bug and not intended
@Decommissioned
@Decommissioned 7 ай бұрын
@@zetaggwp8473 On jovrp’s last live stream.
@towelcat
@towelcat 7 ай бұрын
Isn't qc just a result of reusing the code that doors use to check if they're powered? Surely it's not that complicated.
@anon1963
@anon1963 7 ай бұрын
​@@towelcatisn't sending a rocket to space just lighting a big big fire under a pointy stack of steel? surely it's not that complicated.
@electronpie
@electronpie 7 ай бұрын
Very cool video! Though I still think that the crafter shouldn't be quasiconnectible since usually most of its faces would be occupied with other redstone blocks, especially hoppers, that would make, say, powering the topmost hopper much less easy and the whole setup much clumsier
@izckk
@izckk 7 ай бұрын
The red border thumbnail made me think I had already watched the video
@cubicmetre
@cubicmetre 7 ай бұрын
Noted, changed it to white
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
I've actually already built a universal autocrafter in Java, using subtick hopper priority to fill the grid in just three redstone ticks. I made it originally for dispensers, but then realized I could do it with anything. Just need to put a clock on it.
@johnirby8847
@johnirby8847 7 ай бұрын
That's not a universal auto crafter! I gave up on java and tried bedrock and it turned into a tape like thing he showed with his mod. You just input what you want to craft, press a button, and it automatically moves the items from the sorter and spits one out. A lever flick holds the recipe to continuously spit out. Until you have a one input that can be hooked into a shulker unloader and item sorter, you don't have a true autocrafter. Right now, only bedrock can do this easily, I tried on Java. Instead of moving the crafter or chests/hoppers like bedrock, you have to make a diagonal pattern of immovable crafter that drop and refilter all the items back into the sorter.
@tabletopjam4894
@tabletopjam4894 7 ай бұрын
I would be interested in seeing a video for it, I’m sure universal designs are around the corner
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
@@tabletopjam4894 In going to record one this Saturday. It will likely be really poorly edited and messy sounding as I've never done this. And it won't drop for a bit after that, as I'll need time to edit it.
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
@@johnirby8847 It kind of is, though. There are nine inputs, one for each slot. You can hook shulker boxes to those inputs, and you will have a lever that keeps it from crafting before you're ready. The new decorated pot mechanics mean I can even sort out any mix of unused items (once one of the slots has nothing to put in) and return them. Admittedly, once you get into shaped, non-3x3 recipes, the inputs beco e less intuitive, but it will still sort them perfectly into the correct slots without any beed for nine block faces. Subtick hopper priority is *really* powerful.
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
@@johnirby8847 You literally haven't even seen my design.
@denzilserrao779
@denzilserrao779 7 ай бұрын
YESS He's Back and in full energy. I could just sense the redstone community celebrating when they announced autocrafting. Glad to see your up to the challenge.
@Hens1123Minecraft
@Hens1123Minecraft 7 ай бұрын
The design I made can autocraft anything in the 3x3 but the real issue is disabling slots for specific recipes. if you want an all recipe auto crafter you would need to have multiple crafters with different amounts of slots enabled.
@iamsushi1056
@iamsushi1056 7 ай бұрын
The crafter can be quasi-powered, but it's locational and directional
@wetnoodle5471
@wetnoodle5471 7 ай бұрын
The locations and directions also change whenever you reload the crafter.
@SunHunter27
@SunHunter27 7 ай бұрын
I think the limitations of the autocrafter can make it a more interesting block in the long run. The modded implementations were made by people in the technical community who likely set out to make it a mechanic as useful and convenient as possible. This highly effecient design philosophy can remove some of the tinkering required to make it work the way you need it to. Similar to how dispensers give a random trajectory to the items they shoot out. I could see a technical minecraft players' implementation of dispensers remove this feature for the sake of reliability. I am looking forward to all the contraptions you come up with using the autocrafter! I'm certain I'll be amazed!
@asdfoifhvjbkaos
@asdfoifhvjbkaos 7 ай бұрын
i think the crafter was kinda designed to be easier for the average player to be able to use. which is why you can lock some slots instead of having to put in dummy items
@somerandomdragon4655
@somerandomdragon4655 7 ай бұрын
For recipes like dispensers or pistons, the order that items enter the crafter is extremely important. The 9 signal as opposed to 15 allows the crafter to activate the next dispenser with the next item only when the item that should be before it actually is in it. For that the 9 max signal makes more sense because it allows a row of dispensers over hoppers to self regulate their input into the crafter and prevent items from entering it the wrong way
@RiffTopp
@RiffTopp 7 ай бұрын
6:18 Mysticat has a good system in his autocrafter video where the detection of a full crafter is handled by a lectern, comparators, and observers; Have a lectern on page 8 and comparator running into a piece of dust with another one from the autocrafter, when the autocrafter's full it'll raise the power to 9 which can be detected by an observer.
@cubicmetre
@cubicmetre 7 ай бұрын
The problem is the observer pulses twice every time the ss it reached which could stuff up a lot of recipes
@kendallbein5616
@kendallbein5616 7 ай бұрын
For the signal 15 issue, we just need to give it a +1 signal per extra time all the item slots are filled - when they all have 2+ items signal 10, when all have 3, signal 11. When all have 7 signal 15
@ArenSpace
@ArenSpace 7 ай бұрын
For the 0-9 issue, using a lectern and a comparator fixes it super easily, just set the lectern to page 8/15 EDIT: a full composter also gives an output of 8
@wetnoodle5471
@wetnoodle5471 7 ай бұрын
Yeah, but signal strength 15 has the property of overriding comparators which are reading containers. This allows you to easily have a 1wt check for signal strength 15, which is not possible in the same way for signal strength 9.
@aliasd5423
@aliasd5423 7 ай бұрын
@@wetnoodle5471i would rather that than have it messily skip some power values to make it to 15
@ArenSpace
@ArenSpace 7 ай бұрын
@@wetnoodle5471 With the composter and comparator way, the comparator would be running into the one checking the crafter which would be in subtract mode. this makes the main comparator only output when the crafter is full of items. the only issue is that there's a bug with it right now that when the crafter crafts it's item, the comparator doesn't get updated until the next item goes in the crafter, activating it twice :/
@EnderMega
@EnderMega 7 ай бұрын
The was a really good and indepth analisys of the Crafter. Nice job!
@EnjoyVoid
@EnjoyVoid 7 ай бұрын
In school rn, but I'm really looking forward to seeing this. You always manage to make something epic.
@LunizIsGlacey
@LunizIsGlacey 7 ай бұрын
One suggestion I've seen floating around is a signal strength 15 output for a completely filled crafter (i.e. a stack in every slot). This allows the usage of signal strength 15's unique properties for one-wide tileables or just compactness in general, it allows easy ways for a crafter to remember the recipe it is being used for (activating it on ss15 rather than ss9 or a timed circuit), and would be very intuitive for newer players to redstone, and keeps the intuition of the current ss9 functionality. Interested to hear what you all else think!
@NotSoMax
@NotSoMax 7 ай бұрын
You know, now that we can use crafters as basically large storage for unstackables, couldn’t we now use it for tnt farms/ contraptions using tnt mine carts? Because they’re exactly centered on a block when dispensed. And mine carts are just easier to align than tnt
@anthonycannet1305
@anthonycannet1305 7 ай бұрын
6:27 it’s actually really easy to get a clean solution to this, take a comparator output from the table into a single piece of dust. Then on the opposite side of the dust put another comparator going back into the dust (both comparators pointing at the same dust) and put something like a composter so the second comparator gives a signal strength of 8. If you put the dust on top of the face of an observer, it will flash when the crafter fills and when it empties. The red stone dust will change from signal strength 8 to 9 when full and then back down to 8 when you use the observer’s signal to power the crafter. The 2nd flash should be fast enough to not cause any issues with accidentally crafting the wrong recipe.
@evesing1281
@evesing1281 7 ай бұрын
I knew you will do a video about it! Love it.
@johnirby8847
@johnirby8847 7 ай бұрын
Pushing and pulling chests, hoppers, dispensers, droppers in bedrock. My design turned out a lot like that tape thing you showed.
@theok7423
@theok7423 7 ай бұрын
A universal autocrafter is still possible (see mumbojumbo's video for an example) by sequentially sending items into a hopper line, just not at the scale that the carpet version can achieve due to timing requirements.
@cubicmetre
@cubicmetre 7 ай бұрын
Such a crafter would be so slow it wouldn't even be worth using, my universal autocrafter from over 2 years ago can do 18K operations per hour, a line of droppers could do an operation every 36gt or 2000/h which is 6x slower. Scaling up the speed then becomes a logistical issue with item distribution.
@Xacris
@Xacris 7 ай бұрын
ngl I was pretty happy to see that the crafter can't be powered via QC. QC messes up so many designs that *should* work, were it not for this unintuitive bug that I keep forgetting about
@parrazarre1773
@parrazarre1773 7 ай бұрын
QC is rarely encountered if you are making redtone machines yourself on a more basic level. Plus, block updates are easy to produce to fix most QC issues with a well placed piston.
@Xacris
@Xacris 7 ай бұрын
@@parrazarre1773 QC has more often broken my designs and forced a redesign than it has solved a problem for me. I don't like it and you will not convince me otherwise, it's unintiitive and makes learning Redstone harder
@parrazarre1773
@parrazarre1773 7 ай бұрын
@@Xacris Skill issue then...
@Dark_Pulse
@Dark_Pulse 7 ай бұрын
I could imagine that a different solution to not being able to have 9 inputs could be that the auto crafter could pull from hoppers out of order. We see that it will fill each slot 1 at a time. So they could make it pull the correct item from the hopper when it needs it even if it's not the first thing in the hopper
@rhueoflandorin
@rhueoflandorin 7 ай бұрын
I actually like the output signal equalling 9 for a full crafter. it's a signal strength of +1 for each slot that is either locked or contains items, meaning, everytime the crafter (REGARDLESS of recipe) outputs a redstone signal of 9, it is ready to craft. And there is "direct" translation beetween the redstone signal and "how many slots" are NOT empty.
@amp4105
@amp4105 Ай бұрын
They should add a special new piston that can move entities, call it a heavy piston or something
@artemis_furrson
@artemis_furrson 7 ай бұрын
I've been refreshing you and Ilmango's channels for days waiting to see autocrafting things.
@LunarTFM
@LunarTFM 7 ай бұрын
I think the Crafter could be revolutionary, especially for farms, wheat farms can auto craft into hay bales, iron farms can auto craft into iron blocks (and for those who don’t want to waste poppies, red dye), and many more uses
@geekygamer1763
@geekygamer1763 7 ай бұрын
I mean, the crafter doesn’t necessarily have to be moveable for universal crafting, you could simply order the items in hoppers. Granted this would be slow, but you could scale it up to happen with multiple crafters
@geekygamer1763
@geekygamer1763 7 ай бұрын
So I tried making one, and there is one drawback to this approach, you have to manually disable slots if your recipe doesn’t call for an item there
@CriticalCipher
@CriticalCipher 7 ай бұрын
​@@geekygamer1763what about uting a precise timing circuit with some or gates that when a slot is left empty you just out the filler item in and remive it 1 tick before you craft it. Might need parrelsation to make up for the speed lost
@geekygamer1763
@geekygamer1763 7 ай бұрын
@@CriticalCipher that also works. The main problem with that approach is it is a lot more redstone to achieve the same result. I’m currently working on an idea similar to a large scale furnace array using the same gates approach with hopper mine carts.
@monatp1
@monatp1 7 ай бұрын
I didn't tested this yet, but if the autocrafter doesn't inputs items in random slots, then one could simply use the comparator signal to build a dedicated autocrafting machine for the most used redstone components by using a hopper filtering system on the input, connect it to a item counter, and make an amount selector using redstone hopper timers
@Soutame
@Soutame 7 ай бұрын
I think the redstone should be more accessible without a visit to wiki almost every time. 0-9 pulse strength making much more sense in general. Although quasi connectivity is beneficial in many circuit, it is a lot more confusing in general. I agreed with movable block entity. But again, it’s a problem with block entity itself in java not the crafter. If the crafter came out like the Gnembon’s suggestion video a while ago where you have to do many specific circuit just to use it properly like remove the dummy item. It will be lot more worse.
@parrazarre1773
@parrazarre1773 7 ай бұрын
0-9 is useful for a single auto crafter but as he said 0-15 simplifies things greatly for tileable designs. Redstone is not designed as new player friendly and its system as a whole would need to be changed to achieve this. However, one of the most fun parts of redstone is learning more about it through the wiki and videos. Minecraft itself couldn't be fully understood without learning mlre about it outside of the game.
@mrono1910
@mrono1910 7 ай бұрын
Minecraft has now finally become a real automation game like Factorio and Satisfactory and technically competes with games like that.
@pinkfluffyant6335
@pinkfluffyant6335 7 ай бұрын
Funnily enough factorio was directly inspired by the minecraft mods like gregtech, buildcraft, and industrialcraft, and satisfactory was directly inspired by factorio so it all kind of comes full circle
@cewla3348
@cewla3348 7 ай бұрын
problem: factorio is a DIFFERENT GENRE THAN MINECRAFT. With thousands of mods, you can get close, but it isn't optimised and will run like shit. There will *never* be a Space Exploration for minecraft. SE is too much - you need to render multiple surfaces all at once which all produce items, these items need to be instantly transmitted between surfaces and there needs to be space trains that conserve momentum. It needs to have no loading screens between surfaces (space train shenanigans) and multiplayer compatiable. All of that, running at 60fps/ups. All of that, while theoretically rendering in a whole planet. All of that, with no loading for a single surface (because otherwise the factory will turn off). All of that, with good looking sprites. All of that, with easy building. All of that, with copy+paste. Infeasible.
@professorvatcraft
@professorvatcraft 7 ай бұрын
With just a few more changes to the crafter, this block could be game changing. Excited to see what you can do with this block Cubic :D
@eris902
@eris902 7 ай бұрын
After playing around with it for a while I was able to make a nice 3 deep / wide universal crafter design; but it runs at 1/9th hopper speed because it relies on feeding in the items in order top left to bottom right. Though I think it actually runs at 1/nth hopper speed where n is the number of items in the recipe, for single item output recipes. So Shear would craft at 1/2 hopper speed, while Natural Stone Slabs would run at 1/3 hopper speed.
@anon1963
@anon1963 7 ай бұрын
so we have n, what is th then? you are multiplying n by th
@eris902
@eris902 7 ай бұрын
@@anon1963 Ah, sorry for my layout there. I'm saying n'th like you'd say fifth. So 1/5 in full words would be "one fifth", 1/nth is "one n'th"for whatever value n is. Totally get the confusion, hopefully that explanation helps :)
@alextilson9741
@alextilson9741 7 ай бұрын
Storage tech is about to blow the f* up
@roasted.cheese
@roasted.cheese 7 ай бұрын
my passion
@joda7697
@joda7697 7 ай бұрын
Imagine how many shulkerboxes you can store in shell+chest form! Shulker loaders for bulk storage will never have been more compact of a solution! And shulkerfarms (as well as wood farms) are so fast that shulkerboxes purely for this purpose may become disposable, definitely feasible.
@rhythmatician4411
@rhythmatician4411 7 ай бұрын
QC would actually be radical for crafters. It's not immediately obvious but if they give us QC for crafters, we'll see eventually see some really sleek designs throughout the community
@7HEMUFFINMAN
@7HEMUFFINMAN 7 ай бұрын
I just thought about something that will be so good, but also so hard to implement If you add the crafter to the giant storage system at the Wavetech server, you can make it so if someone needs a crafted item, they press a button and the system automatically crafts a shulker of that item using the right ingredients and sends it to the player
@whocares2277
@whocares2277 7 ай бұрын
A universal crafting setup is trivial with this new crafter. You can let 9 droppers feed items into a hopper chain going into the crafter. If you need more speed, just build multiple instances of that setup.
@PlasticSpork_
@PlasticSpork_ 7 ай бұрын
Landmark video and update Cant wait to see what you make
@aliasd5423
@aliasd5423 7 ай бұрын
I actually really like 0-9 signal strength, since it means it doesn’t skip a value, it’s also not too difficult to detect, just use a signal strength stabilizer
@moodlethenoodle
@moodlethenoodle 7 ай бұрын
Sagittarius A*
@tyronorxy5646
@tyronorxy5646 7 ай бұрын
Imagine if Mojang purposefully implements the quasi connectivity bug for the crafter, just to make it consistent with droppers...
@notimportant221
@notimportant221 5 ай бұрын
Now all we need is a Placer block and we could probably make a Von Neumann Machine in vanilla Minecraft.
@yoavravid7893
@yoavravid7893 7 ай бұрын
The issue of filling the crafting table with different items can be solved with a dropper/hopper tower
@applegamer20
@applegamer20 7 ай бұрын
1.21 is already shaping up to be a revolutionary update and there is likely a large percentage of the update thats yet to be revealed
@wisnoskij
@wisnoskij 7 ай бұрын
It is interesting how simple it is to make a machine to make a single unchanging item. I think the most practical technical use for this is not a general purpose auto crafter, but you can literally have a single hopper tower that fills a crafter tower. It is slow but takes 3 blocks per auto crafter and you could just be crafting every recipe in the game 24/7
@AndrewBrownK
@AndrewBrownK 7 ай бұрын
One way they could enhance this block is add a switch/toggle to the GUI (comparators have subtract mode) that prevents the crafting if any slot only has 1 item. A lot of people are requesting better ergonomics for fixing the recipe and limiting what can go in, and this would be a solution. There are edge cases for non-stackables like the bow in the dispenser, but almost all other cases could take advantage of it. Or maybe this toggle can be per slot.... So each slot is either disabled, open always, or open but disables crafting if only 1 item.
@CYXXYC
@CYXXYC 7 ай бұрын
we also wrote an autocrafter on our server (bukkit/spigot, thus, vanilla clients), and it also filled in minimum slots, but we had no slot disabling, we had user input at least one of each item to determine the recipe, and i dont remember if it worked for unstackable items
@aidanbotham442
@aidanbotham442 7 ай бұрын
Here's to hoping movable tile entities is the next thing snuck in by gnembon
@1234567895182
@1234567895182 7 ай бұрын
I think it would be so much simpler if you could say, "set" the suto crafter with the items you need to craft. Say for example you want to craft a piston. You could set the planks at the top with 3 wood, the 4 cobblestone on the side, the iron and redstone. Then when you connect a hopper to it you can pass all the items it needs through one hopper and the auto craft would put the items in the spots you set. Maybe this is asking for too much, but I think it would make things very easy especially for those less redstone savvy as the current implementation requires some weird redstone to make complex recipes. That and moveable tile entities lol.
@AtaraxianWist
@AtaraxianWist 7 ай бұрын
You actually can, you just need a slower clock. I bet that will be one of the more common uses once the update drops.
@notapplicable7292
@notapplicable7292 7 ай бұрын
Great feedback (universal autocrafters are definitely possible btw, they are just a bit bigger)
@trainmaster2
@trainmaster2 7 ай бұрын
To play devil's advocate on the quasi-connectivity issue, think of all the recipes that form other recipes during "assembly" (e.g. gold nuggets before gold blocks). It could become really easy to accidentally quasi power the crafter early and make the wrong thing. That being said, I think it's a minor concern / a fun challenge. I do think the crafter should support quasi-connectivity and I can't wait to see what you do with it.
@nokkturtle
@nokkturtle 7 ай бұрын
5:10 just like using a chiseled bookshelf to make secret Redstone doors, we use the crafter instead as a number pad that has 0-9 and the crafter can also be placed at different angles and the top looks like a number pad
@syrelian
@syrelian 7 ай бұрын
Which inputs you flick doesn't matter, just how many you flick
@namensklauer
@namensklauer 7 ай бұрын
now all we need is a block placer (might aswell add that as a feature to the dispenser)
@Lumberjack_king
@Lumberjack_king 7 ай бұрын
The crafter definitely has potential and im looking forward to it i hope the implement your suggestions
@vlastasusak5673
@vlastasusak5673 7 ай бұрын
Next up: -Dispenser mimics all right click behaviours, like placing blocks, tilling dirt, and eating food. -Added a block breaker that can mine any breakable block upon activation. -Hoppers can transport items upwards. -Pistons have unlimited strength and reach. -Vertical slabs. -New dimension accessible via a glowstone portal. -Guns. -Removed the necessity of waiting for the new update. -Just play with mods, not like you can tell it apart from vanilla anymore.
@MaxGuides
@MaxGuides 7 ай бұрын
Everyone seems to be missing the insane power of template crafting. Massively simplifies the most basic auto-crafting setup to just leave one item in every slot rather than dealing with sequencing…then just count items coming in & pulse.
@toamastar
@toamastar 7 ай бұрын
i love the new crafter and i cannot wait to use it and see creators use it! But as much as i like the idea of movable tile entities, that could potentially break loads of old redstone designs that use droppers etc in place of obsidian!
@gmango1
@gmango1 7 ай бұрын
Always look forward to your videos
@trollchristianjb1233
@trollchristianjb1233 7 ай бұрын
This is such a huge powerspike. First pistions & repeaters Then slimeblocks and it was huge Then came observers Now. Autocrafters. A new era
@Seagaltalk
@Seagaltalk 7 ай бұрын
Quasi connectivity is a bug. also just use the comparator in subtract mode
@tetsujin_144
@tetsujin_144 7 ай бұрын
Well quasi-connectivity *was* a bug, but people found uses for it, and so at some point Mojang decided to keep it as a feature on Java Edition. Personally I play Bedrock, and I am super-happy QC isn't a thing there. Of course there are down-sides to the way Bedrock does a lot of things, but I like it. As for "the comparator in subtract mode" - if you're talking about the signal strength 9 thing, the issue there is that in a one-wide tileable machine it's relatively easy to detect signal strength 15, but harder to specifically detect signal strength 9 (unless you just make the machine larger...) To use a comparator in subtract mode, your machine can't be 1-wide.
@sebastiangrau8409
@sebastiangrau8409 7 ай бұрын
You can get all the wood into the piston crafting recipe simultaneously by having the input be another crafter which crafts logs into 4 planks. You can also have another side that switches between uncrafting redstone blocks and iron blocks to add 9 at a time so it doesn’t need to cycle as fast. That jus leaves 4 sides for cobblestone droppers which is the amount of sides you have left, and what do you know, you have dropper speed piston crafting by using the crafter to fill the crafter. Probably more complicated than making 2 systems at half speed, but it’s theoretically possible.
@chubby3726
@chubby3726 7 ай бұрын
A way to detect when it’s full is by having a comparator with a chest it barrel with a strength of 8, going into a rs dust that the comparator that is with the auto crafter is also pointing on it. An observer will detect it and power the machine
@hanchen267
@hanchen267 7 ай бұрын
FINALLY we can make self-sustaining kelp farms now! let kelp grow harvest with piston water stream/bubble elevator carries it to smoker dried kelp comes out the other end into the auto crafter turns into dried kelp blocks put into double chest hopper takes some of them and uses it to refuel the smoker
@mrmaxmondays
@mrmaxmondays 7 ай бұрын
Do you think this will allow for the change you mentioned to large storage systems, where instead of storing every item you store the parent items (logs instead of signs, for instance) and you can instead request certain items to be crafted on the spot for you?
@fbiagentmiyakohoshino8223
@fbiagentmiyakohoshino8223 7 ай бұрын
real also nice tf2 reference with saxton hale in your banner
@Satepin
@Satepin 7 ай бұрын
I've seen an implementation where we feed a hopper line with the items in order and feed them all in sequence We would be missing on speed but it seems like a simple application for complex recipes
@runekongstadlarsen7569
@runekongstadlarsen7569 7 ай бұрын
One of the First videos on only the auto crafter, And what it can do. Nice very Nice
@-ion
@-ion 7 ай бұрын
It would also be nice to be able to disable slots in other inventories such as hoppers.
@aerbon
@aerbon 7 ай бұрын
you can send the items into a hopper or dropper line with the correct delays such that they end up in the desired order at the crafter.
@parrazarre1773
@parrazarre1773 7 ай бұрын
Ticks get skipped tho
@pixelqiwi
@pixelqiwi 7 ай бұрын
Now that they've given in, I'm waiting for them to add the Breaker and Placer blocks for full measure.
@nighteule
@nighteule 7 ай бұрын
If you don't mind the player putting the initial items in the crafter to encode the recipe, a universal crafter is feasible. Simply don't trigger the crafter when it would run out of items, leave at least one set in there. Then you can use just one hopper as input, drop items into it in sequence
@JackBettey
@JackBettey 7 ай бұрын
After the whole playerbase called mojang lazy, I bet they felt real good implementing this just for everyone to realize they single handedly killed an entire technical community who’s been doing this for 10 years
@bengoodwin2141
@bengoodwin2141 7 ай бұрын
It *is* possible to make a universal auto crafter with more items than the table has faces, and its been done already, by queueing items in a line of locked hoppers/droppers. However, each individual crafter will function rather slowly when its done this way.
@LessThanPro
@LessThanPro 7 ай бұрын
Now I'm not much into redstone, but I have a potential solution to the universal autocrafter issue you mentioned, not having enough sides to feed the item. You could first take one item from each shulker box to establish what the stacks are (like reserve it for each item). Then use a hopper minecart for unloading the rest of the items one shulker at a time, and then repeat for each stack, or find a way not to craft the reserve item.
@killa5963
@killa5963 7 ай бұрын
This guy. This guy is the puppeteer behind the strings.
@justbeanss
@justbeanss 7 ай бұрын
A universal crafting setup is still possible: it just requires some kind of programming that stores recipes (something we can already do) and a dispensing system that loads items into the crafter one item at a time (also something we can do). You could even read the item we need for the recipe, dispense it from main storage into a water stream, hopper it into the crafter, and then wait an arbitrary amount of time before dispensing the next item in the recipe to avoid timing conflicts. It may be slightly bulky, but it should actually be relatively simple in concept.
@moekitsune
@moekitsune 7 ай бұрын
I don't see how you'd get around the issue of requiring player input to lock slots. The best solution would be to have redstone input from, say, the back lock the next available slot.
@nosanity
@nosanity 7 ай бұрын
Im disappointed at the lack of a rant about all the new copper variants increasing the need for a multi item sorter but i guess we have to wait for a storage tech video for that
@andre_601
@andre_601 7 ай бұрын
To clarify, the crafter fills slots like this: - Go left-to-right and top-to-bottom - Prioritize empty, open slots - Prioritize slots with the same item that has the least amount of it (So if you craft a chestplate and all slots except 8 have 5 iron and slot 8 has less, this one is filled first) Also, regarding the 0-15 signal strength aproach: How should locked slots be treated? Like a full stack (64)? And how does the mod handle different stackable items (i.e. minecarts for crafting chest minecarts)?
@camer5371
@camer5371 7 ай бұрын
surely you dont need to have that piston feed tape for this becuase it can have multiple in a stack. you just leave one recipe in there as a recipe filter and then dispense all your items into water stream that feeds into a hopper that goes into the crafter and then you set a pulse delay of how long it takes items to get into the hopper and bam pulse goes off crafts 1 of the item and leaves the recipe filter intact. and because of the nature of even distribution for items when using hoppers and because items cannot go into slots with items of different types your filter will never be removed. (a note for wearyness when developing this system is that the order that items are put in and distributed thought the crafter does reset when exiting the world especially in single player so there would need to be a failsafe implemented for when you log out to make sure no auto crafts are running during that time (discovered by xisumavoid))
@ScenicFlyer4
@ScenicFlyer4 7 ай бұрын
Personally I don't think this will ever become a 1-wide design. There's just too many combinations and shapes of recipes. I think it will end up being you have one crafter that you change to your needs, and you have a bunch of one use systems in farms to compact items, or make different items. Also I disagree and think that the 0-9 signal is fantastic. If it was 15 that would be very difficult to do things with. If 15 is filled with 9 stacks, then a signal strength of 4 could be made from a few stacks of items, and one of the items you need to craft could be missing entirely. And how would you know if a recipeis finished? With the 0-9, every single recipe will be created at signal strength 9 as long as you block out every other part you don't need. All you do is use a comparator subtracting 8 from the side. Which you can use lecturns or another crafter if you want. It will activate when it's ready to craft. Also I have already seen a 1 wide tileable by mysticat, however that is for strictly one ingredient recipes. Like iron nuggets, trapdoors, etc.
@KilianKlein
@KilianKlein 7 ай бұрын
Wait, wouldn't a hopper suck in objects in order of when they were dropped? My point is that if you would have a grid of 9 droppers representing the crafter's 9 slots, and you would power them in order of placement, you could funnel the output of all dispensers towards a single hopper into the crafter to add each item at each slot (especially thanks to the non-stacking feature of the crafter which would not add the same item to the same slot when encountering a new one ?
@GIRGHGH
@GIRGHGH 7 ай бұрын
The issue with this is that hoppers empty from left to right, so if you have multiple of the same item they would stack together. You would need the dispensers to fire in sequence as slow as a hopper.
@KilianKlein
@KilianKlein 7 ай бұрын
​@@GIRGHGH True, this would make the system slower, but would still be a possibility, just less efficient right?
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