The Glitch Fighting Games Kept

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TheoryFighter

TheoryFighter

3 жыл бұрын

No, this is not about combos.
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Music by Windhand:
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#fightinggames #fgc #glitch

Пікірлер: 571
@Ayyem93
@Ayyem93 3 жыл бұрын
Bro I never played Marvel but that plink dashing *is fucking terrifying*
@jestfullgremblim8002
@jestfullgremblim8002 3 жыл бұрын
Exactly, i though that competitive tekken/super smash bros melee dashes were busted, but that... that is a whole 'nother shit bruv
@mitche110
@mitche110 3 жыл бұрын
It's fun. Gives a level of free flowing movement that you don't really get in other games. Really hoping something similar gets found in Infinite.
@jpVari
@jpVari 3 жыл бұрын
I was trying to look up why umc3 is so much more popular than mvci and I think that told me all I need to know lol.
@galex3992
@galex3992 3 жыл бұрын
@@jpVari having no X-men and the bad art style were the main reasons IMO, gameplay was great in mvci
@kidvex5741
@kidvex5741 3 жыл бұрын
Its mahvel babey
@Brian_F
@Brian_F 3 жыл бұрын
Cool video! But I was waiting for when you would transfer from "glitch" to "mechanic", because for every game post 2008 it's definitely not a bug, it's a feature Maybe mvc3 plink dashing is an exploit. Everything in that game is a glitch it's hard to tell.
@TheOxiongarden
@TheOxiongarden 3 жыл бұрын
Exactly. Nowadays, you even see kara cancels in the game's trials.
@JaneViolet_
@JaneViolet_ Жыл бұрын
I always assumed plink dashing worked in MvC3 because of the leniency on dash inputs. You're supposed to press two buttons at once, but if you press them one slightly after the other it still works. So you press the first button and the game starts an attack, then you press the second button and the game goes "oh, two buttons = dash" and changes the attack to a dash instead.
@podgemurray4377
@podgemurray4377 16 күн бұрын
Don't listen to Brian he won't even play his electric guitar in a video
@PunchyStream
@PunchyStream 3 жыл бұрын
lol I was at that third strike tournament that clip is from. that dude's commentary energy was impeccable the whole night. I hope he's having a nice day.
@twurtz
@twurtz 3 жыл бұрын
hey i cant find this clip anywhere, what was the name of the event or a clip from it if u have it?
@OzzyCPT
@OzzyCPT 3 жыл бұрын
First time I've heard that pop-off and it was better than advertised 😂😂😂
@yandroskhaos
@yandroskhaos 3 жыл бұрын
clickbait idea: Change the title to "the OTHER glitch fighting games kept" so people dont think it's about combos and skip it
@vyor8837
@vyor8837 2 жыл бұрын
Combos weren't a glitch, just an unintended mechanic.
@vyor8837
@vyor8837 2 жыл бұрын
@Kenji RE a glitch is code not doing what it's supposed to. An unintended mechanic is when code is interacting in strange ways.
@vyor8837
@vyor8837 2 жыл бұрын
@Kenji RE ... anyone saying that is god damn stupid. A glitch is code literally not working. Period.
@vyor8837
@vyor8837 2 жыл бұрын
@Kenji RE Assassin's Creed Unity sold millions of units. Fuck yes I'm calling them stupid. Half of them argue over what corporation they can suck off better and 80% of them don't know an ALU, FPU, and TPU from one another.
@BearBoulder
@BearBoulder 2 жыл бұрын
@@vyor8837 I guess it takes an idiot to know an idiot. Thank god you speak for yourself
@YadonTheCat
@YadonTheCat 3 жыл бұрын
Never bothered to learn kara-cancelling until the Strive beta. Command grabbing your opponent from the starting position with Potemkin is just hilarious
@TouchDirt
@TouchDirt 3 жыл бұрын
It's so nice to see Potemkin have fear and respect after years of pain.
@dyldragon1
@dyldragon1 3 жыл бұрын
Literally me
@Ramsey276one
@Ramsey276one 3 жыл бұрын
Excuse meWUT “Okay, just keep away and-WHY AM I SEEING CLOUDS!?!?!” XD
@KonoDmaxda
@KonoDmaxda 3 жыл бұрын
@@TouchDirt literally only bad in Xrd I mean he was godlike in AC and still good in +R
@TouchDirt
@TouchDirt 3 жыл бұрын
@@KonoDmaxda correct and the only one I'd had the ability to play for the last few years was Xrd. I've been playing Potemkin since 2005 so I'm just at a point my brain won't learn anything else.
@aqgpandemic5406
@aqgpandemic5406 3 жыл бұрын
My favorite instance of Kara cancels is in Smash Ultimate with Ryu, because he originally didn’t have them and it’s still unknown if the patch that added his ability to Kara cancel his down smash was a bug or intentional. If it was a bug then that’s hilarious because they added in a SF bug into smash with Ryu unintentionally and if it was intentional then that’s also cool because what was initially a SF bug was elevated to the point where it was incorporated into Ryu’s design in a different game.
@djjimmaster8261
@djjimmaster8261 3 жыл бұрын
I think it was intentional because it was included in the patch notes at the time. Although I never realised it was a reference to this mechanic!
@ZeUbermeinsch
@ZeUbermeinsch 3 жыл бұрын
I wish it was a bit more flexible though, right now kara cancelled down smash can only really help tatsu (makes it go forwards a lot at startup, lets you zip across full screen real quick) since cancelling into fireball or shoryu just makes them go forward a really small amount which in other fighting games is a lot but in Smash the distance is pretty negligible.
@earlyman7439
@earlyman7439 3 жыл бұрын
@@ZeUbermeinsch my one major ploblem with ultimate, the game's tech skill is kinda like 65-70% movement optimization. Anything that isn't well applicable to that seems to fall into irrelevancy in the long run. Makes the game feel more limited than previous iterations despite the huge buff to movement all around. Well, to me atleast.
@oledakaajel
@oledakaajel 2 жыл бұрын
@@TalDreamcast Yeah Dacus was cool but boost grabs and stuff like instant back air still exist in Ultimate. You can even say that something like Up smash/special oos is Kara cancelling
@elmaionesosexo
@elmaionesosexo 2 жыл бұрын
i knew some one would remember, i love it but i feel its not that usefull, for Ken on shield its great but after that, not so much, still really cool
@ZeludeRose
@ZeludeRose 3 жыл бұрын
honorable mention to Sean in 2nd Impact who could kara cancel a whiffed normal into a 2nd whiffed normal & double his meter gain.
@Unit_00
@Unit_00 3 жыл бұрын
The doble meter build isn't a kara. You just hold back while doing a fierce and for some reason it builds more meter than if you didn't hold back
@Masque1419
@Masque1419 3 жыл бұрын
Back when Sean was actually a character
@worsel555
@worsel555 3 жыл бұрын
Back when Sean could also combo into his Super Art: Hyper Tornado off of his back throw... then 3S happened and he was nerfed into oblivion.
@tim.martin
@tim.martin 3 жыл бұрын
@@Unit_00 This phrase "for some reason" needs an explanation. Is it impossible that your unknown reason is in fact the kara cancel?
@Unit_00
@Unit_00 3 жыл бұрын
@@tim.martin well you made me boot up 2nd impact just to check it out. I did a single regular fierce and put the cursor on the meter it built (to compare). Then I tried kara-ing the fierce with something else, and if it failed to build more meter I loaded the state back to 0 meter. For five minutes I couldn't get it to do extra meter build (and I know how to do karas, I use them in combos). However I could do the extra meter build by JUST pressing fierce while holding back on the lever. It also works with back strong. When I said for some reason what I was trying to say is that this is likely a glitch (unrelated to karas) and I don't know what triggers it. I'm guessing this misconception about Sean's double meterbuild came from a Bafael video in which he was spectating 2I and said something like "I **think** that this extra meter build comes from doing a kara, I'm not sure what it is but you can't just press fierce and get it to work".
@justcallmeseth
@justcallmeseth 3 жыл бұрын
I've always loved Kara cancelling, as someone who played Sagat in SF4, it's great. Kara cancels really make things interesting
@karue7581
@karue7581 3 жыл бұрын
Kara cancelling was the first mechanic that really showed me how deep fighting games can be in the micro level. It's probably one of the reasons I ended up getting so into fighting games and I find that pretty cool.
@AkiraSatou
@AkiraSatou 3 жыл бұрын
You seem familiar.
@Ihavenolifeorvideos
@Ihavenolifeorvideos 3 жыл бұрын
Regardless of its metagame implications, it's also just a useful input leniency feature. In case you misinput a higher-priority action and perform a lower-priority action instead (e.g. you wanted a DP but you pressed punch on "down" instead of "down-toward" exactly), you get an extra couple frames for the game to spot the higher-priority command and correct it.
@Unit_00
@Unit_00 3 жыл бұрын
Kara cancels are literally a mechanic meant for input leniency. The extra applications (which are probably exploits more than glitches really) are a secondary aspect to them. Most people probably kara all the time without realizing it
@jimbo5266
@jimbo5266 3 жыл бұрын
I think one of the reasons it'll almost ALWAYS exist is because it often exists as part of a system that makes certain types of input easier. In a game where throws are two buttons, it may be hard for a beginner to press both buttons on the exact same frame. So, if a move's startup is cancellable into throw, they can perform a throw slightly more sloppily, perhaps pressing the buttons a frame apart. The move will be slightly slower, but they won't notice and will be glad the throw came out. This system can also make specials easier to perform if you're mashing the button. Say you're trying for a DP, but you press the button before completing the motion. Your character might start throwing out a punch, but if you finish the motion while mashing fast enough, the DP will come out by cancelling the startup of the the punch. I think it's interesting how a system can exist that makes the game much more forgiving for new players, but also adds a massive amount of depth for people that understand it.
@rin2012
@rin2012 3 жыл бұрын
i never knew what kara cancelling was never had it explained well to an understandable degree but this video gave a concise explanation cheers
@Unit_00
@Unit_00 3 жыл бұрын
This video gave a misleading explanation of what karas themselves are
@MoldMonkey93
@MoldMonkey93 3 жыл бұрын
@@diydylana3151 It comes from “empty”, yes.
@Unit_00
@Unit_00 3 жыл бұрын
@@diydylana3151 karas are an intended mechanic meant to give a bit of input leniency (for instance if you wanted to do LP + LK for a grab, but accidentally pressed LP a frame earlier than LK, the game will correct it to a grab). What is a glitch is using this hidden mechanic as a way of achieving something else (I would call it an exploit and not a glitch really, since it's just an unintended use of intended mechanics). Also, karas don't always work the same. What I mean by this is that 3rd strike karas are quite different from Alpha karas. In 3s, karas allow you to cancel the very first frame (and only the very first frame) of a move into something else of higher hierarchy (like the first frame of a normal cancelled into a special or a grab). Alpha's karas, as far as my experience goes, allow you to cancel any startup frame of a normal into a special. He called Akuma's forward MP "Akuma's kara cancellable overhead", which is very misleading since almost every single attack in the game is kara cancellable. Also the main focus of the video is actually mistaken and not just misleading. Akuma's kara demon in 3rd strike is more than likely not a glitch. You are not using the game's kara mechanic (cancelling the very first frame). Akuma is rather using a special type of cancel that's exclusive to his raging demon. Akuma can cancel any frame of any normal into his raging demon, on hit, block, parry and even on whiff. This is obviously a very deliberately implemented mechanic, since they were aware of the limitations of doing the input and being close to the opponent, so they left these "free cancels" for you to get creative with and find how to land the demon. Just as few examples: >if stand LP whiffs on their crouching hurtbox, you can stand near them and do LP LP, down forward, LK HP. This looks like doing crouch LK but juuust before it's going to hit, Akuma cancels into demon (kara crouch LK) >if your close HK gets parried, you can punish the parry by quickly doing a demon cancel, even though close HK is not really a special or super cancellable move.
@gigawhopper
@gigawhopper 3 жыл бұрын
I got clickbaited i thought we were gonna talk about "accidental throw invulnerable" moves lol
@denzellizasuain563
@denzellizasuain563 3 жыл бұрын
Combos used to be a glitch. Lot of features today used to be glitches
@GIR177
@GIR177 3 жыл бұрын
@@denzellizasuain563 missed the part where anyone asked
@michaelchallis4129
@michaelchallis4129 3 жыл бұрын
You wanted to watch something where you knew what the answer was already?
@gigawhopper
@gigawhopper 3 жыл бұрын
@@michaelchallis4129 Well i only know about akuma foward mp. If he was going in depth of other games that use this or why they exist. Then yeah.
@alexander_bido5924
@alexander_bido5924 2 жыл бұрын
@@GIR177 missed the part where literally anyone asked for your input
@wolfe204
@wolfe204 2 жыл бұрын
It was this bit of tech that made me fall in love with fighting games recently. Kara-buster on round start was the first thing to ever make me think "I need to sit in training mode and practice execution for 2 hours"
@yagami999913
@yagami999913 3 жыл бұрын
Chun-li's kara grab is definitely the most infamous one in the FGC !
@stolensentience
@stolensentience 3 жыл бұрын
Then I guess sf4 ken’s is the most famous
@spaghettioverlord3247
@spaghettioverlord3247 3 жыл бұрын
You’re the first person I’ve ever heard say that
@rud5101
@rud5101 3 жыл бұрын
I didn't even realize she had one. The one I always think of is Sagat's
@yagami999913
@yagami999913 3 жыл бұрын
@@rud5101 I'm obviously talking about Third Strike Chun-li
@shaunmcisaac782
@shaunmcisaac782 3 жыл бұрын
It was the first that had a major impact on gameplay as she loses a lot of power without it. Kara demon was fine but it meant using up two full bars, so you didn't have it available nonstop. The extra meter gain in A1-A2 was ok, but making your fireballs worse by several frames is not without cost.
@aaronp2542
@aaronp2542 3 жыл бұрын
I was gonna say during the vid "How can you have a vid about Kara Canceling and not even mention Roll Canceling in CvS2?" But the ending made me super hype.
@Drakkyr
@Drakkyr 3 жыл бұрын
My favorite instance of Kara canceling is Peacock’s cr. MK. If you do it fast enough, the ant will scurry off screen instead of getting being burned alive
@wutwut3200
@wutwut3200 3 жыл бұрын
Even better you can get multiple ants on screen all at once!
@warriordinag3921
@warriordinag3921 3 жыл бұрын
I’ve been doing this unintentionally for years and i never knew it was a recorded legitimate technique, and I certainly never knew it had so many different uses. You learn something new every day.
@rashot0m782
@rashot0m782 3 жыл бұрын
I come for the theory, stay for the doom metal. God bless your taste theory fighter
@allanbrado794
@allanbrado794 3 жыл бұрын
I was looking for the doom metal comment. Glad I found it
@MrPomegranX
@MrPomegranX 3 жыл бұрын
Remember that in the arcade version of 3rd Strike, Akuma gets throw invincibility with a Kara Demon Edit: Yes I mean his 6MP. It’s throw invincible in the arcade version (this includes fightcade), and not it console versions
@vdiddy3484
@vdiddy3484 3 жыл бұрын
Which version does he not? The regular demon itself has throw invincibility whenever you’re close enough and there’s no hit stun.
@ricniclas
@ricniclas 3 жыл бұрын
Did you meant his 6MP? cause it's throw invulnerable
@Unit_00
@Unit_00 3 жыл бұрын
30th is just emulated arcade version. The exact same mechanics apply
@Sin606
@Sin606 3 жыл бұрын
I knew about Kara but I didn't know all these things associated with it, thank you.
@knarfie0572
@knarfie0572 3 жыл бұрын
Always liked the idea of "feints" in fighting games it adds another level of complexity, like a boxer feinting a jab to get a reaction then coming in with a overhead right
@stolensentience
@stolensentience 3 жыл бұрын
Garou.
@Ticketman99
@Ticketman99 3 жыл бұрын
@@stolensentience FF2
@bannanafosho
@bannanafosho 3 жыл бұрын
Honestly, I really love the amount of regularity of your content. It enlightens me to a lot more of the nuance to these topics and are also great entry pieces for my friends on the outskirts of fighting games. Please keep them coming!
@kamatariedgar3603
@kamatariedgar3603 3 жыл бұрын
I remember watching Daigo do a Karademon with Evil Ryu, i started to practice that shit for days, landing that make me feel so much joy.
@stolensentience
@stolensentience 3 жыл бұрын
Try landing oni’s fwd mk one. Triply satisfying.
@kamatariedgar3603
@kamatariedgar3603 3 жыл бұрын
@@stolensentience I always tried to do Focus attack into electric gohado + air raging demon, never make it in time :( xD
@stolensentience
@stolensentience 3 жыл бұрын
@@kamatariedgar3603 it’s not too bad. Fwd mk is far more difficult/fast
@Ali-fs7ze
@Ali-fs7ze 3 жыл бұрын
Technically Kara Cancelling isn't a glitch, it is an exploit. It is the natural but unforeseen outcome of the systems used to improve game feel such as input leniency.
3 жыл бұрын
It was emergent from input leniency originally, say, in SF2WW, but since then it's an acknowledged "feature" as it is explicitly included now by developers. John Carmack did a similar thing in a version of Quake 3 where he fixed his vector math bug that allowed strafe jumping. That fix only lasted one build ;)
@Stumblebee
@Stumblebee 3 жыл бұрын
gang gang
@chaironathursday59knuckles54
@chaironathursday59knuckles54 3 жыл бұрын
how does he do it
@Kirafr0
@Kirafr0 3 жыл бұрын
exactly
@jestfullgremblim8002
@jestfullgremblim8002 3 жыл бұрын
Wha-
@odin3182
@odin3182 3 жыл бұрын
I just found ur channel u r doing a great job. I only play smash but I love fighting games discussions and interesting topics keep up the good work brother.
@NDV6845
@NDV6845 3 жыл бұрын
Thanks for getting me hooked on Windhand! Great video!
@wepeanutthree5553
@wepeanutthree5553 2 жыл бұрын
I haven’t seen this video yet but just glazing over your channel and videos, this is the yt channel I have been waiting for for a while.
@123jolak
@123jolak 3 жыл бұрын
Thanks for the description. I defiinitely came in here thinking that it was gonna be about combos
@TheKing-qz9wd
@TheKing-qz9wd 3 жыл бұрын
Cancels are the kind of thing that'll dislocate my damned wrists.
@georgegkoumas5026
@georgegkoumas5026 3 жыл бұрын
Those guys are talking about kara cancels and I'm still trying to input Power Geyser in KoF XIII XD
@TheKing-qz9wd
@TheKing-qz9wd 3 жыл бұрын
@@georgegkoumas5026 My deepest empathy.
@gatorssbm
@gatorssbm 3 жыл бұрын
Eh youll be fine, not only does it get easier to do but you find more efficient ways to grip a controller so the damage is minimal to your hands
@TheKing-qz9wd
@TheKing-qz9wd 3 жыл бұрын
@@gatorssbm And as I slowly crush my controllers in my ever more nerve damaged grasp.
@Llortor
@Llortor 3 жыл бұрын
@@gatorssbm "damage is minimal" as in you are still going to get carpal tunnel, but it will hurt for longer while it sets in
@HarrowingShadows
@HarrowingShadows 3 жыл бұрын
Hey man I'm new to 2d fighters and this is a really good explanation/tutorial to what Kara cancelling actually is thank you!
@Unit_00
@Unit_00 3 жыл бұрын
This isn't a tutorial, it didn't show/explain how to input most of the karas mentioned
@HarrowingShadows
@HarrowingShadows 3 жыл бұрын
@@Unit_00 I know it's not intended to be but it is the best explanation followed by demonstration of it as a concept I've ever seen
@kobasteele4965
@kobasteele4965 3 жыл бұрын
You just opened my eyes to a whole new world it took me 10 years to perfect my raging demon I never knew much about gaming mechanics the past 3 years I’ve been learning the various techniques of fighting games and now my raging demon will be unbeatable
@Unit_00
@Unit_00 3 жыл бұрын
A bit of misinformation. First of all, the karas themselves are not glitches (at least not in games from alpha onwards as far as I know). They are an intended mechanic meant to give a bit of input leniency. What IS a glitch is using this "hidden" mechanic as a way of achieving something else (like extra range). About Akuma's demon, the input doesn't require you to do forward + LK, you can do forward, release forward, then LK. It's more like LP LP forward LK HP, all of these in separate frames. The other demon setups outside of kara demon with forward MP are not gimmicks really. Dash demon can be quite good. "Akuma's kara cancellable overhead". Pointing out the fact that this move in particular is kara cancellable is quite misleading, since almost every single move in the game is kara cancellable. Also, the kara for the kara demon is quite different to the other karas mentioned (or well, to karas in general). Why? Because (at least for 3s) regular karas are just cancelling *the very first frame* of a move's startup into something of higher hierarchy (like the first frame of a special cancelled into a super, or the first frame of a normal cancelled into a special). However, for Akuma's kara demon the cancel that you are using is a special type of cancel that involves demon exclusively. Akuma can cancel any frame (startup, active, recovery, literally any frame) of any normal, on whiff, hit, parry or block to his raging demon. So the biggest mistake is saying this: "Taking a move that is kind of mediocre and turning it into an incredible practical and terrifying tool just because of a glitch is the sort of stuff I play FGs for". That's the thing. This is more than likely not a glitch. They programmed this exception to Akuma's demon so that you can cancel it out of nowhere. They were aware of the limitations of doing the input while being close, so they left all of these "free cancels" for you to get creative and find how to land the demon (for instance it also works if your normal gets parried up close, even if it's not supposed to be a cancellable normal).
@benjiroberts4434
@benjiroberts4434 3 жыл бұрын
The entire input system of 3s is some Michelangelo in the sistine chapel level-work
@GlitchanBlack
@GlitchanBlack Жыл бұрын
"About Akuma's demon, the input doesn't require you to do forward + LK, you can do forward, release forward, then LK." That is a lie, and I have tried it enough fucking times to know.
@jeremymore451
@jeremymore451 3 жыл бұрын
Thank you for the synopsis on this mechanic!
@AZUREREV
@AZUREREV 3 жыл бұрын
In the thumbnail, Ryu looks like he's gonna get slapped to hell.
@ott0ma71c
@ott0ma71c 3 жыл бұрын
I always called it kara cancelling if the move was cancelled before active frames (or if there are no attack frames on the action (IE cancelling teleport start up with Akuma's ultra 2 in USF4)) and whiff cancelling if cancelled after the attack becomes active but has not hit the opponent (yet (IE Breakers revenge Saizo in the vid)). Kinda like how all squares (whiff cancels) are rectangles (kara cancels) but not all rectangles are squares. Good to know it is all fits under the umbrella term of kara cancel, but I'll probably continue to use the 2 terms separately.
@myloemike
@myloemike 3 жыл бұрын
I'd love to see a video on roll cancelling! I'm super intrigued.
@Smitteys86
@Smitteys86 3 жыл бұрын
Oh, hey this is exactly the same as DACUS in smash (dash-attack-cancel-up-smash)! As a person who started playing fighting games with melee/pm and then slowly expanded into 'traditional' fighting games, i always find it interested when the two communities have different names for the same technique. Although, in smash you can only really do this with up smashes for some reason. Another example: in smash, an empty jump is most often referred to as a "tomahawk," most often in the case of empty jump throw. I assume this is because it was named after the player who popularized it (as with many other smash tech, e.g. Ken Combo, Haxdashing, Amsah Tech, etc), but i don't really know.
@beansprugget2505
@beansprugget2505 11 ай бұрын
Also Sheik boost grabbing.
@Guitar-Dog
@Guitar-Dog 5 ай бұрын
Smash terms are so good. Always reminds me of that meme; In America they have cars In Britain they have wobbly wheel wagons. Smash terms being the British
@plutohniumxo
@plutohniumxo 2 жыл бұрын
I was like "eh video is probably about combos but I'll check it out anyways". I check the description and the first thing I see if "No, this is not about combos." Amazing video!!
@fraidei2094
@fraidei2094 2 жыл бұрын
The most important glitch that fighting games kept is the combos. At the start combos weren't intended, and it was just something someone found out to be able to reliably connect an attack after another one
@mystey1
@mystey1 24 күн бұрын
Were juggles intended?
@partyendsat9235
@partyendsat9235 3 жыл бұрын
This well made, very informative video, made me sub
@spaceshipnayib
@spaceshipnayib 3 жыл бұрын
I'm very early but just making sure I understand: Would DACUS in Smash Bros be considered an example of kara cancelling?
@oliveoily6945
@oliveoily6945 3 жыл бұрын
Yes
@jetfantastic
@jetfantastic 3 жыл бұрын
In Melee onwards, there is a literal kara throw in boost grab, depending on the character dash attack canceled grab can be similarly or significantly better than their normal dash grab. My favourite use of this, personally, is sheik in melee/PM, especially pm, because of the incredible range she gains in an instant. In PM, due to the existance of Brawl's pivot grab systems, she can dash through and grab from the other side you were originally coming from, making for really interesting throw situations in combination with her down and bthrow (and the dacus mixup). I believe the literal reason for why Dacus exists might be similar to why Karas originally existed, and you could definitely call it one, but I believe that it is a combination of mechanics working in unintentional ways in a different way to how karas traditionally work, unlike boost grab which seems to be a direct kara analogue. (Dacus uses your sliding momentum unlike boost grab, which halts it. Additionally it's an extremely strict input in the games that they originally work in, even with their comparatively large input buffers.) I'd have to ask someone knowledgable about how and why they work in brawl, but that's my perspective anyway.
@tootsie_
@tootsie_ 3 жыл бұрын
Man DACUS snake is so cool
@OberynTheRedViper
@OberynTheRedViper 3 жыл бұрын
No. Because Smash is a party game and not a fighting game.
@NBDbingo5
@NBDbingo5 3 жыл бұрын
@@OberynTheRedViper that's a close-minded viewpoint that hinders conversation and serves only to instigate
@TheDimsh
@TheDimsh 3 жыл бұрын
I dont know if anyone has mentioned this in the comments, but initially I thought the video is going to be about basic cancels, reminded me of how canceling was accidentally created in SF2 and was kept and used ever since. Pretty funny
@MCJdiz
@MCJdiz 3 жыл бұрын
Love the Vids TheoryFighter!!! You Rock!!!
@puffypuff3144
@puffypuff3144 3 жыл бұрын
my thoughts on glitches in fighters is mostly that i think theyre healthy if they benefit the depth of gameplay, ie, arent themselves centralizing. Melee's a platform fighter but it still works for this argument as it has both glitches that do and don't accomplish this well. For instance, Mario in particular has the ability to wall jump out of his recovery move, which while tricky and situational, adds some extra reward and capabilities to him when offstage on stages with walls without making the entire mario matchup be about that glitch. It adds something to the character without detracting from any core element of the game. On the other side, an oversight regarding grab releases allows Ice Climbers to wobble, getting a zero-to-death true infinite off of a grab as long as the AI climber is still alive. This centralizes the characters' metas by making grabbing a win condition by itself and is overall unhealthy for the meta and makes the character unfun to play against or watch.
@MultiLucas0000
@MultiLucas0000 3 жыл бұрын
I heard the stoner doom in the background and went to check my other tabs. Good taste, good theory.
@mrpinguimninja
@mrpinguimninja 3 жыл бұрын
"A lot of videos have a theme: I start talking about something and halfway through it, it's a SFxT video" All jokes aside, amazing video as ever. Your content is great. Even though I knew about kara cancel and understood the term conceptually, having this in-depth explanation helped me a lot in understanding its uses. Now I need to practice. Edit: I just read your description and thank you SO MUCH! The "combos were originally a glitch" story has become so old at this point and yet there will always be a game trivia channel making a video about as if it's something new. When I saw the title of this new video in my notifications, I was scared, but it was a very pleasant surprise.
@odisclemons9700
@odisclemons9700 3 жыл бұрын
I'm hyped for that upcoming RC video
@ShamanSZN
@ShamanSZN 3 жыл бұрын
Thank you for reminding me of that pop off.
@ofdiscord
@ofdiscord 3 жыл бұрын
Loving that Windhand music choice man
@PopcornBunni
@PopcornBunni Жыл бұрын
Even Super Smash Bros has karas, though they usually go by other names. In Melee, you can cancel your dash attack or initial jump animations with a grab, called a boost-grab and JC grab respectively. With a boost grab, the initial momentum increase of the dash attack caries into the running grab like a traditoinal kara cancel. For a JC grab, it allows characters to perform a less laggy standing grab out of a dash by inputting grab to cancel the jump start up. There's also the "DACUS" or dash attack canceled up-smash that similarly interupts the start up of a dash attack with an up smash attack. In the case of some characters, the window for the cancel actually overlaps with the first hitboxes of the attack, letting them link together, while others like snake and sheik, have such a huge boost to their momentum they can slide across an entire stage with the cancel. And there's "Glide tossing" items, where characters cancel the start of their roll animations with an item throw, resulting in similar huge slides for various characters. Similarly, roll-cancel grabs exist in some games, and similar to dacus there's the increadibly stupidly named "Dash item throw cancel item throw," which cancels the start of a running item throw into an upward item throw with the same methodology of the DACUS. You could argue even more variants of karas exist as far back as smash 64 with its "teleport" technique that cancels the running turn around animations of samus and jigglypuff with a jump to slide forward, and, being a jump, can be further canceled with Up- smash or special attacks.
@CHULAKable
@CHULAKable 3 жыл бұрын
Great content brother keep it coming :)
@SamOnMaui
@SamOnMaui 3 жыл бұрын
Looking forward to the CvS2 video :)
@fairystick2164
@fairystick2164 3 жыл бұрын
video suggestion, a video on over heads and lows and the mind games those bring
@weedandwater
@weedandwater 2 жыл бұрын
That pop off was legendary
@AuntBibby
@AuntBibby 3 жыл бұрын
the fact that you can whiffcancel e. honda's 5mp xx 3hk target combo into a hundred hand slap or a command grab in street fighter 4 AND street fighter 5 is an interesting karacancel factoid for the triviabooks
@g3neralrevan27
@g3neralrevan27 3 жыл бұрын
It'll be cool to see your take on CvS2
@DaRealJGRIF
@DaRealJGRIF 3 жыл бұрын
I was expecting combos but kara cancelling is way more interesting
@PaygunFGC
@PaygunFGC 3 жыл бұрын
That would have been the more obvious and safe choice for a “glitch that ended up being more refined”, but luckily for us Theory Fighter likes exploring more unique ideas and I’m all for it 👌
@DaRealJGRIF
@DaRealJGRIF 3 жыл бұрын
@@PaygunFGC exactly it was a great watch as per usual
@DoomRater
@DoomRater 3 жыл бұрын
We gonna talk about 2G in Soul Calibur 2 anytime soon? I know Aris covered it but it's a technique I missed out on and never heard about until well after it stopped being played competitively.
@yeetkunedo
@yeetkunedo 3 жыл бұрын
2G was one of those techniques that really separated the players from the competitors, but wasn’t so broken as to where it created an insurmountable wall.
@Zenondikar
@Zenondikar 3 жыл бұрын
That gutter trash pop off is fucking awesome. Love demon tech in third strike. I've been trying to perfect the "tick throw demon" where you hide your 2 light punches inside a single low short by holding down HP so they don't come out (another weird akuma glitch) walk up then finish the input without a kara. Barely telegraphed and feels awesome.
@jaykelley103
@jaykelley103 3 жыл бұрын
Godlike content with a godlike soundtrack
@Cake989
@Cake989 Жыл бұрын
Man those scanlines are so pretty
@BoltofShadow17
@BoltofShadow17 3 жыл бұрын
Kara grabs are fun. Ragna's 5B in BB moves him forward a little bit on early startup. Barrier in BBCF pushes you far enough away that after a barrier'd 2A, you're out of range for a throw. However, kara 5B/Throw works, and barrier/throw OS is very common. You can still jump/mash/fuzzy jump, but the range on kara 5B helps him keep probably his most consistent mixup available even after barrier. Naoto and Susanoo have it too and a few other characters iirc.
@jorge4572
@jorge4572 3 жыл бұрын
good old hazama dashing everyone of his moves so he has absurd range, god how much i love BBCF
@ricardoredway
@ricardoredway 2 жыл бұрын
VERY INFORMATIVE ALWAYS WONDERED WHAT KARA WAS
@KhyoteJinkens
@KhyoteJinkens 2 жыл бұрын
@7:09 Akuma: “eeeeYAAA!!!” *the SLOW MOTION raging demon actives* Ryu: “Nani???”
@OttoniSaulo
@OttoniSaulo 2 жыл бұрын
I like that you've mentioned V's Sagat. In his trials, there's intentional use of short Kara upper by the devs.
@Masamune_Shadow
@Masamune_Shadow 2 жыл бұрын
@7:39 Heeeyyy I know that voice. That's my boy Indy. Glad to know he's still doing well and commentating 3rd strike. He always loved that game.
@bustoo
@bustoo 3 жыл бұрын
I learned about kara cancel specifically in dragonball fighterz. It's most useful in quick startup moves into grab so your opponent sees a move coming but then it's really a grab. With gogeta ssj4 you can even make the sound of his ki blast come out then kara cancel.
@ThirtyfourEC
@ThirtyfourEC 3 жыл бұрын
This and Leon Massey's fighting game channel are in my top 5 favorite FG related channels of all time. I hope to return and spam these channels soon
@xxXKillTheRedsXxx
@xxXKillTheRedsXxx 2 жыл бұрын
5:28-6:12 that was the single longest stretch of neutral I've ever seen in any MvC game ever
@ImmaNarutimate
@ImmaNarutimate 3 жыл бұрын
Kara cancelling is even one of the core mechanichs of 2D Narutos, and that's awesome!
@Athorment
@Athorment 3 жыл бұрын
Ryu has kara cancelling in Smash Ultimate. He can do Down Smash and charge it as a way to mask "True inputs" for Shoryuken and other moves. This was my introduction to Kara-cancelling and i never really understood the level of application it could have until this video. Thanks! On a similar note, the closest thing i can think of that gives Smash bros this level of freedom is obviously the Wavedash in Melee, but I would also like to point out edge-cancelling as the one thing that adds incredible depth to a platform fighter.
@Sora2314
@Sora2314 3 жыл бұрын
I learned something new today :)
@Demonstormlord
@Demonstormlord 3 жыл бұрын
Nice video! I'm just a little sad that you didn't include the "d-d-d-d-deeemooon" clip when Mr Naps hit Justin Wong with a Kara demon in USFIV.
@StrangeCoincidence
@StrangeCoincidence Жыл бұрын
something about getting fighting game mechanics explained while listen to metal is awesome
@Grotesk
@Grotesk 2 жыл бұрын
I love the use of my favorite stoner metal band in the background for a 4/20 release.
@nerosteel77
@nerosteel77 2 жыл бұрын
Ryu-Son: Forgive me father, I was lured out in this haunted forest by Ken Shin-Papa-Akuma: Excuses again son? I am tired of excuses! *Mighty faceslap of a thousand child punishments* *Just what watching that thumbnail made me think of...*
@vashido1866
@vashido1866 3 жыл бұрын
I saw the thumbnail and I *immediately* knew what the video was gonna be about lmao
@r1konTheAutomator
@r1konTheAutomator 2 ай бұрын
7:08 - I think also a side effect of having the overhead come out as a kara before the demon is they can't jump out of it. Because of the way the move works, you can't jump to escape it once they throw that overhead out. So if that move comes out and you're caught blocking, that makes it inescapable (to jump out of)
@Ant_FGC
@Ant_FGC 2 жыл бұрын
Showed up for the theory, stayed for the Windhand.
@Dunkelschloss
@Dunkelschloss 3 жыл бұрын
Nice explanation. Now the real question: Where did you get that nice logo?
@Ashley-Slashley
@Ashley-Slashley 3 жыл бұрын
I’mma need to see the set that popoff is from right now
@Gensolink
@Gensolink 3 жыл бұрын
it's less kara cancelling and more whiff cancelling but I find it interesting how you could whiff a move in its entirety in skullgirls and be able to cancel it. What I liked to do was do a heavy chair throw but cancelling into gigantic arm before it went off. Effectively extending the i frames of the super while keeping the chair
@kevinwarsaw1793
@kevinwarsaw1793 3 жыл бұрын
-be me -come home, load up youtube, watch a fighting game vid -keep compulsively looking if I left a Windhand album playing on spotify from earlier in the day. -program is closed -also turned off computer before I left -wat? -keep hearing riffs -well this is it boys, the last cog in my mind slipped, I'm just hallucinating doom metal now I guess -fighting game video ends and music comes up -Ah, I see now you also like it slow and heavy. -insanity dodged yet again -all in a days work kings
@djfuvideo2
@djfuvideo2 3 жыл бұрын
Thanks for including the gutter trash clip. I used to run the event, did you always use to play ST at the HOG? I don’t know why but I think you’re that guy
@hollowsunlight
@hollowsunlight Жыл бұрын
Thumbnail made me think that he's talking about the glitch where akuma's throwbox disappears during his forward mp overhead, making move throw invincible.
@Ashgar225
@Ashgar225 Ай бұрын
We never did get that Roll Cancel video...
@bigredradish
@bigredradish Жыл бұрын
one of my new favorite kara cancels is andy bogard's in kofxv. you can kara cancel his stand CD into a heavy zan'eiken which can be FURTHER kara canceled into another special, be it his uppercut, his fireball, or a meterless launcher. its not super impactful but it is GLORIOUS
@teddy3k3
@teddy3k3 2 жыл бұрын
Kara demon turned Akuma into a terrifying monster. It really brought me back to the days I watched JR Rodriguez
@jimdaflynn
@jimdaflynn Жыл бұрын
My favorite Kara cancel is one that I'm not even sure if its a kara cancel. Basically in super smash bros melee you can actions into grab. The basic one is call jump cancelled grab, where u cancel your jump start up into a grab, this is useful while running because a running grab usually has extra recovery, but by jump canceling u perform a standing grab, a much safer option. The second is only useful on 1 character, sheik. It's call boost grab, u perform it by using your dash attack and canceling its start up into a grab, giving you a huge boost forward with your grab, and the distance of this boost is increased if you time it frame 1 of it 3 frame input window.
@Jose-xm3tq
@Jose-xm3tq 3 жыл бұрын
This reminds me of Parry cancel in MK Armageddon.. use Parry, cancel it with an attack. Made for some CRAZY Combos vids. What a gem.
@Point5_
@Point5_ Жыл бұрын
I love how they made pot's giganter kai go from an awful reversal to an incredible combo tool with just 1 change to the move and 1 universal change
@SyRose901
@SyRose901 2 жыл бұрын
I see no one mentioning this in Ultimate Mortal Kombat 3, where cancelling a High Punch into another High Punch enabled Touch of Death combos for Rain and Reptile, and enabled more damaging potential in nearly every other character. Modern MK games also have this, mainly MKX, where it's built-in. You can cancel certain charge moves into running, which can extend combos, frame trap, and sometimes avoid wake-ups.
@Benloadeon
@Benloadeon 3 жыл бұрын
I wish these glitches and techs would get adapted from devs when taking in consideration these mechanics into their designs. Imagine how great if Tekken would have Kara specific animations for it's characters or unique wavedashes
@faaltov
@faaltov 3 жыл бұрын
Came for the content, stayed for the soundtrack
@EdwinDPZ
@EdwinDPZ 3 жыл бұрын
I used to love getting random unintended throws while plink dashing. Made me switch to a team that could actually combo off it.
@Bigb671
@Bigb671 3 жыл бұрын
I like that they gave sagat kara cancels in sfv. It's fun to do
@Dyleniz
@Dyleniz 3 жыл бұрын
I like how this is even applicable to tekken when KBD was discovered
@lexluthor3890
@lexluthor3890 3 жыл бұрын
I had no idea there was an actual term for this.
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