The Longsword: Making this weapon work in D&D 5e

  Рет қаралды 71,714

Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

If you like what I do and would consider supporting this channel through Patreon:
/ treantmonkstemple
If you would like to know how I calculate damage or how baseline damage is determined, I go through it in this video:
• How To Calculate Avera...
Timestamps:
0:00 Intro
1:40 The Longsword
6:03 Solutions
8:22 Feats
16:12 Races
18:38 Spells
22:56 Classes and Subclasses
Join my discord:
/ discord
Follow me on Twitter:
/ chrishonkala

Пікірлер: 776
@Blueneoh
@Blueneoh 2 жыл бұрын
I blame GWM, Sharpshooter, CBE and PAM for making people focus too much on which weapon to use instead of just enjoying what they like.
@poilboiler
@poilboiler 2 жыл бұрын
Yes, definitely.
@deschaingames1851
@deschaingames1851 2 жыл бұрын
Yeah, but if they all played the same and didn’t have supporting feats, that would be pretty bland.
@DGenHero
@DGenHero 2 жыл бұрын
Need a feat for long sword
@Blueneoh
@Blueneoh 2 жыл бұрын
@@deschaingames1851 Meh, melee is pretty bland in general. Most of the time you just see people going "I attack twice". Adding "I use GWM to attack twice" doesn't make it less bland, same thing for bonus action attacks. The problem goes deeper than just weapon types. But at least changing the feats to something more flavourful instead of just power creeping would be a good start.
@certifiedfunnyguy
@certifiedfunnyguy 2 жыл бұрын
@@Blueneoh I kinda disagree. Nothing is bland for me when my character charges into melee and just brutalizes my foes.
@elizabethviolet8448
@elizabethviolet8448 2 жыл бұрын
If only there were a convenient houserule that let us apply the +10/-5 to all attacks made with the attack action... hey wait a second
@andrewkennedy5946
@andrewkennedy5946 2 жыл бұрын
I prefer +2xProfBonus/-ProfBonus
@elizabethviolet8448
@elizabethviolet8448 2 жыл бұрын
@@andrewkennedy5946 probably more sensible than the +10/-5 tbh, i've seen people like the Dungeon Coach recommending that variant of the +10/-5 features
@chopcooey
@chopcooey 2 жыл бұрын
I like the idea of that rule, but I think it creates the inverse problem where i don't see any reason to go for a greatsword anymore. Imo, something like +10/-5 for 2h, and +7/-5 for 1h seems reasonable
@jthompson7024
@jthompson7024 2 жыл бұрын
@@chopcooey This might be getting carried away (which homebrew often does) but you could also use the house rule where you add 1.5x your Strength modifier to heavy weapon damage rolls. That would keep the "big-ass weapon" feel while still allowing the power attack house rule for all weapons, but does give a bit of overall power-creep
@Shalakor
@Shalakor 2 жыл бұрын
@@jthompson7024 1.5x isn't particularly overpowered, while having a good playfeel to it. That's only +1 or +2 damage in most cases with 5E's limit of 20 in an ability score without special higher level play exception options, and has been in previous generations of officially published rules.
@JonathanMandrake
@JonathanMandrake 2 жыл бұрын
I love the animated intro!
@timovandervalk679
@timovandervalk679 2 жыл бұрын
The issue with the longsword, that in DND 5e it is a versatile weapon, that is not versatile. I played other systems, which are a bit more complicated, but put more weight on the properties of different weapons. Melee weapon range (Pike vs Dagger), weight and heaviness (for maneuvers which increase damage or accuracy) etc. had a much bigger impact on specific weapons. In such systems, the longsword is usually the most versatile weapon available, because you can swing it, stab with it, it is not too long but also not too short und you can use it more effectively to defend yourself than many other melee weapons. The result was that it became a generalist weapon. Were range matters, Pikes were good if one was severall feet away from the enemy, but terrible, if the Rogue already snuk up to you with his daggers, which are better in close range. On the other hand, light weapons like rapiers and shortswors are very swift and agile, while greataxes and greatswords are really heavy but therefore hitting harder. In most scenarios longswords were kinda the middleground weapon. There is always a weapon, that is better in certain scenarios, but the longsword just has the least weaknesses in all other scenarios. Now, I do not want DnDs combat system to become more complicated, because that would just extend lenghty combats even further. But it would be nice if the longsword would gain a property, that would make it truely versatile as a weapon.
@Johnny0Masters
@Johnny0Masters 2 жыл бұрын
Riddle of Steel, Blade of the Iron Throne or something else?
@Swimavidly
@Swimavidly 2 жыл бұрын
If anyone is looking to add more weapon mechanics to their 5e game, I recommend looking at the Duels module from Five Torches Deep.
@RobKinneySouthpaw
@RobKinneySouthpaw 2 жыл бұрын
Maybe make the longsword the only sword that can do either slashing or piercing as part of it's versatility
@defensivekobra3873
@defensivekobra3873 2 жыл бұрын
I mean in terms of what is preventing longsword in one hand, shield in the other the real culprit is the existance of bonus action attack feats that completely outshine the dps and what that's done to the system Also i hate how in pf2e, a weapon being able to be used with either two or one hands means that it is worse at both, and same with multiple damage types
@hamsterfromabove8905
@hamsterfromabove8905 2 жыл бұрын
@@RobKinneySouthpaw That would barely change anything at all. In 5e slashing, piercing, and bludging are basically the same. The only difference is some obscure monsters that aren't used very often has resistances that matter. However, slashing, piercing, and bludging damage are all just lumped together as non-magical damage.
@jthompson7024
@jthompson7024 2 жыл бұрын
I added a versatile weapon fighting style as an option in my games that when wielding a versatile weapon, gives a +1 to damage, +1 to AC if wielding it with 2 hands, and the ability to grapple or shove as a bonus action if wielding nothing else. This still leaves it non-optimal for damage as it's about tied with dueling, but gives a flavorful utility option (that shouldn't be broken as it's just a part of the shield master feat) to make using the weapon feel unique rather than just a strange unexciting middle ground
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
That seems like a bit of an inconsistent power boost compared to other fighting styles, especially gaining a new bonus action option. The most you get is a reaction feature like from Interception/Protection.
@micahiwaasa9304
@micahiwaasa9304 2 жыл бұрын
I kinda like this, actually! It would fit better in a game where encounters forced you to use the open hand more to climb, hold a portcullis open, pull a rope, and other such activities while fighting.
@micahiwaasa9304
@micahiwaasa9304 2 жыл бұрын
@@AnaseSkyrider Having a bonus action shove isn't that amazing beyond the earliest levels, though, since it abuts with other bonus actions.
@jthompson7024
@jthompson7024 2 жыл бұрын
@@AnaseSkyrider I think it's definitely inconsistent in design but not quite in power. It was meant to give a unique experience and allow for characters that don't otherwise utilize their bonus action (which is all but required for a strong character) to do so without it being overly strong. Also keep in mind grapple and shove only work on creatures one size larger so unless you're a Rune Knight (and only some of the time), large creatures are the biggest this feature affects. The main goal was filling in a perceived gap and adding style and flavor for a fantasy that is iconic but somehow underutilized. The hero that wields a sword sometimes in two hands, sometimes with a shield, sometimes while holding an enemy back or knocking one down to finish them off or go for a more important target. You know, having a versatile weapon that's... versatile
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
@@jthompson7024 Perhaps instead of a bonus action, it could benefit grappling in a different way. A bonus to grapple checks, advantage, perhaps a grappling related reaction since reactions exist in Protection/Interception... Perhaps it could be said to be 'unique' to the longsword because it's a versatile weapon, but I feel like throwing in all these abilities depending on wielding shouldn't be the goal either. While not all that complicated on its own, it steals from a little bit of every fighting style in a way I don't quite like when all the other styles do something simpler but still unique. And ideally, the style should not try to compensate for the lack of supporting feats. I'd be more okay with bonus action grapples by itself or maybe a defensive reaction that works on yourself instead of others, reducing damage. 1d8+PB damage reduction, or 1d10+PB+STR if wielding with both hands.
@Swimavidly
@Swimavidly 2 жыл бұрын
In my opinion, the weapon and armor options in 5e are oversimplified. There is simply not enough complexity to justify the variety. And feats exacerbate the problem by making some weapons dramatically better than others. When I read the design, it seems to me that the original intent was to make one-handed melee weapons pair with a shield. In other words, give up some offense for extra defense. The shield master feat seems to support this concept. But in practice, this means that all one-handed melee weapons get the haft (pun intended).
@zomgl2pnoobffs
@zomgl2pnoobffs Жыл бұрын
I think Baldur's Gate 3 shows something that D&D 5 could adopt: each weapon type comes with abilities (like spells) that you can do with it, such as "pommel bash".
@Hidole555
@Hidole555 2 жыл бұрын
I took a crack at this a while back. Here's my approach: The Board and Sword, or the Shield Master without Shield Master First, a Nov 17, 2015 Crawford tweet, a PHB Weapons excerpt, and the entry for Two-Weapon Fighting. Tweet: "An improvised weapon is, indeed, a weapon, but only the moment it's used as such. A chair/shield/etc isn't a weapon otherwise." PHB under Weapons: "Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance." Two-Weapon Fighting: "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative." Custom Lineage 17 STR, 15 CHA, 15 CON, (CON can be 14 if a 10 WIS is desired) Dual Wielder feat for "You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light." Class: Paladin. Level 12 will be our jumping point but 11 and 13 can also work. First we take the Attack action and make a melee weapon attack using our shield as an improvised weapon. In the moment of our attack, our shield is a melee weapon, satisfying the first condition for Two-Weapon Fighting because Dual Wielder has waived the Light requirement. Our other hand with our longsword is holding a melee weapon and thus can make a bonus action attack. Note that we cannot ever bonus action attack with the shield as it is only a melee weapon in the moment of an attack and not while just holding it. At level 1 our turn looks like this: Action: non-proficient Attack with Shield as improvised weapon. +3 to hit (because we still add our +3 Strength modifier) | 1d4+3 damage Bonus Action: proficient Longsword attack. +5 to hit | 1d8 damage (need the Fighting Style for TWF to add our Strength modifier to damage here, as a Paladin we get it at level 2) So level 2 we pick up the Two-Weapon Fighting style to make our bonus action attack damage a 1d8+3 At level 4 we pick Tavern Brawler to be proficient with our action attack and it bumps our strength up to 18 which means both our attacks have a +6 to hit and a +4 to damage. At level 5 we get extra attack. Note that only ONE of our attacks need to be made with the shield, so you can use one attack with the longsword and use the other with the shield to still use the bonus action attack. At level 8 we improve our strength to 20. At level 11 we get Improved Divine Smite for a +1d8 radiant damage every time we hit a creature with a melee weapon and we can look at our multiclassing options or we could take another level in Paladin to improve our Charisma score and a Paladin level after that would give us Find Greater Steed at level 13. If we're trying not to go too far below the baseline Treantmonk uses, we need these next 6 levels to put in some work. My choices are either 3 levels in Fighter for Rune Knight or dipping Genie Warlock. By level 17 I'll have both. Let's start with bumping up our Charisma and going Rune Knight for this example. At level 12 is a half-feat for +1 CHA. Fey-Touched can be picked up here for example which can be very advantageous. At level 13 1st level Fighter gives an extra fighting style. I would take Blind-Fighting as it can come into play more often at these higher levels. Dueling for the Longsword might work but I opt to bypass that conversation entirely. Level 14 gets us Action Surge and Level 15 gets us Rune Knight. Note that on rounds we first use our bonus action to activate Giant's Might we can skip using our shield to attack and just attack with our longsword as normal. This along with the extra d6 from Giant's Might if we land an attack helps offset the immediate loss of potential damage from not using our Two-Weapon Fighting bonus action attack and on our turn in the next round we can Two-Weapon Fight as normal while still benefiting from activating Giant's Might in the previous round. Level 16 1st level Genie Warlock gives us a short rest 1st level spell slot and the Dao's proficiency bonus bludgeoning damage to one of our attacks on our turn. That bonus is a +5 right now and will be a +6 next level. From here we could get another level of Warlock for invocations like Eldritch mind to protect our concentration which is not the best by any stretch, we could dip sorcerer for more slots. So the build ends up being roughly Paladin 11(12, or 13)/Rune Knight 3/Genie 1, and you can go up to Paladin 13 if you want your mount before jumping off as well as take more Warlock levels. A 4th Fighter level could give Resilient (Constitution) (good if 15 CON was chosen at char creation) and couple that with Genie 2 Eldritch Mind invocation to rapidly improve concentration albeit at a very late stage in the game. We attack two to three times a round, Rune Knight and Genie give us very reliable damage as we only need to hit once on our turn to apply affects such as Giant's Might, Fire Rune, and Dao's Genie Wrath and in the occasional case we miss all our attacks in a round, we have Action Surge in our back pocket as an insurance policy to still deliver that damage. Our smites also play a role in assisting our damage. From levels 2-4, we can save our smites for crits, generally using at least 1 or 2 on an adventuring day. Levels 5-7 we will be smiting a lot or finding ways our spells can be more effective than smites, even consider turning your Channel Divinity into a spell slot. Level 8 onwards about 4 smites with 1st level slots will be needed, maybe an extra one if the enemy succeeds on a save like the Rune Knight's Fire Rune Strength Saving Throw. All this assumes we are not fighting undead or fiends. If we're fighting those, then we're very happy as our smites are doing more, we don't have to use as many for the same amount of damage meaning more slots to use for our other spells. In summary, the answer to sword and board is Board and Sword.
@aidenauty9716
@aidenauty9716 2 жыл бұрын
Just so you know, paladins do not have access to the "Two-Weapon Fighting" fighting style
@Hidole555
@Hidole555 2 жыл бұрын
@@aidenauty9716 Good catch, ah well.
@aidenauty9716
@aidenauty9716 2 жыл бұрын
@@Hidole555 I went to make this build straight after reading this as I thought it was super cool, still is awesome I've just got to figure out .y spin on it now
@Malisteen
@Malisteen 2 жыл бұрын
Just swap the paladin & fighter styles, maybe move the first level of fighter earlier in the build if you're really worried about it. Stad mod * hit percentage damage once per round, and even then only when you aren't using your action or bonus action on anything else, isn't that big a deal. Paladins are already arguably the best dual wielders, even without the fighting style (divine smite, improved divine smite, feat/asi starved, etc)
@Domkhxiii
@Domkhxiii 2 жыл бұрын
I am SO glad someone finally said “if you don’t like asking your dm for favours with home brew”! I came from 3.5 where there was a legit option for anything you could imagine and it can feel limiting in 5e sometimes
@KnicKnac
@KnicKnac 2 жыл бұрын
They removed so many fun options in this edition. Not mad about it just more curious as to why? and why focus on only heavy and ranged weapons of certain categories? I still play and enjoy myself though.
@conradkorbol
@conradkorbol 2 жыл бұрын
@@KnicKnac I only use a long sword. It’s the only weapon I use cuz I like shields. Shields are actually why long swords are good but their bonus isn’t to wage or action economy so optimizers over look it. I still regularly out damage my companions with a long sword. So I don’t actually think it’s as much of a problem as people act like it is
@KnicKnac
@KnicKnac 2 жыл бұрын
@@conradkorbol I'm more of a bow person, but yeah I enjoy a good one handed weapon and shield. Exception to this rule is my current paladin with a maul because smiting hammer.
@conradkorbol
@conradkorbol 2 жыл бұрын
@@KnicKnac yeah bows are awesome. I just don’t think optimizing is always optimal. My group doesn’t optimize. I my characters are usually way better than theirs. So I have learned to choose technically worse options.
@aquamarinerose5405
@aquamarinerose5405 2 жыл бұрын
@@KnicKnac I think that... 1: They removed a lot of options for simplicity's sake. They wanted to simplify the game so they did. (which is why most martial weapons seem nigh identicdal) 2: The focus on ranged and heavy weapons was probably completely accidental. Since Shield Master is supposed to be the PAM / GWM equivalent for sword and board fighters, but it just isn't.
@gregoryfloriolli9031
@gregoryfloriolli9031 2 жыл бұрын
The sword nerds will tell you that the longsword was a sidearm used as a back up weapon or carried for self defense outside of battle and not a main battlefield weapon. That’s key to why adventurers might choose to use a longsword over other weapons. For the Exploration Pillar, a DM is well within his rights to ask a player to make Athletics checks at Disadvantage when the character is trying to climb, swim, or whatever while carrying a great sword in one hand. It might also affect the Social Pillar. Some cities or locations within cities might outlaw heavy weapons or at the vary least, openly carrying those sorts of weapons could attract unwanted attention.
@Szabla1595
@Szabla1595 2 жыл бұрын
As a sword nerd, that's exactly why my Paladin has a longsword. When fighting mounted with lance and shield it gives him the option to drop the lance and switch to a sword for closer combat. Fighting dismounted he also has the options of fighting sword and shield, longsword in two hands, or switching to a greatsword.
@h347h
@h347h 2 жыл бұрын
Depending on the era.* Migration era/viking era the frankish styled long swords were absolutely 1 handed main weapons. However thru were weighted differently(more weight to the end of the blade vs the hilt for later medieval long swords)and often were patern welded.(smarter way to achieve the same effect folder a sword over and over)
@hermittmog8697
@hermittmog8697 2 жыл бұрын
@@h347h Those aren't long swords. They are just swords, or "arming swords" if you need to put a name to it. Steel was folded a ridiculous amount of times to make up for it's inferior quality. An attempt to spread out/remove impurities/weak spots. A long sword is only a long sword because it is LONGER than the regular side arm. They came about as a combination of higher quality steel and forges and the improvements in armor so that you no longer NEEDED a shield. A long sword is a two handed weapon ALWAYS. A bastard sword is a "versatile" long sword.
@DmSereb
@DmSereb Жыл бұрын
​@@h347h you can specify that sword A has a short hilt and cannot be used in both hands, so 1d8 only, and sword B has a long hilt and long crossguard and is difficult to use with a shield, so two hands only and 1d10
@greghamilton9505
@greghamilton9505 Жыл бұрын
Sword nerds would be misinterpreting what “Longsword” means in DND. A DND Longsword is not long. It’s the weapon that was used with the shield for many centuries by many cultures
@stormkeeper1741
@stormkeeper1741 2 жыл бұрын
Not an optimizer myself as I tend to run more fun thematic builds but I love the channel! Great ideas and insights.
@Aaron-pj3ky
@Aaron-pj3ky 2 жыл бұрын
In going through the classes, I feel like you glossed over Battle Smith, Beastmaster, and Drakewarden. All of these give us a Bonus Action attack via their companion. It's not the best damage in the world, but it puts those classes on the same level as a standard Polearm Master and you don't have to make extra investments. They don't work great for multiclass dips, but they're just fine for the primary class.
@RayPoreon
@RayPoreon 2 жыл бұрын
Clerics can also do something similar with spiritual weapon. And since the spiritual weapon can also be any form of the casters choosing, it can also be a longsword.
@dragonboyjgh
@dragonboyjgh 2 жыл бұрын
Well not quite. You can't apply GWM to companion attacks.or basically any other damage bonus.
@RayPoreon
@RayPoreon 2 жыл бұрын
Something else worth mentioning that I left out of my original reply. Since there's no real drawback to using a small race with a longsword, you can also mount any of the companions the moment you get them(except the drake, which you can mount later on)
@PedroHISilva
@PedroHISilva 2 жыл бұрын
@@dragonboyjgh however, beast master companion gets extra attack at level 11, which is a decent damage upgrade.
@TheGaboom
@TheGaboom 2 жыл бұрын
@@PedroHISilva Problem is; This is a level 11 feature. Basically every class gets something huge at level 11 If not access to 6th level spells; Its 33-50% increase in damage from a third attack (Fighter), +1d8 Damage to all attacks (Paladin), never rolling below 10 on skills (Rogue) Since your wolfs regular attack doesn't compete with an actual characters attack; Your Wolf getting a second attack is not very competitive Its attack does like, 10 Damage at this point - and isn't very accurate since you're either using classic Beast Master animal stats or relying on your spell attack modifier with the Primal Companion (Tashas)
@lordspaz88
@lordspaz88 2 жыл бұрын
The most baffling design choice in the entire game to me is that Rogues start the game with longsword proficiency
@collin6691
@collin6691 2 жыл бұрын
It's historical. Theives being one of the classes able to use magic swords was part of their early identity. 5e was afraid to remove anything 'iconic', so that vestigial proficiency remained.
@thecharmer5981
@thecharmer5981 2 жыл бұрын
I think there should be a rouge subclass that gets sneak attacks with any non-heavy weapon they are proficient in, something like a thug archetype. Maybe give them a bonus action frighten ability. If it’s to unbalanced, then any non two handed/heavy melee weapon would work fine.
@micahiwaasa9304
@micahiwaasa9304 2 жыл бұрын
Don't forget elves!
@thecharmer5981
@thecharmer5981 2 жыл бұрын
@@micahiwaasa9304 the one with elves is because it’s a culture thing for the race, it makes a lot more sense then rouges with longswords
@Darr6477
@Darr6477 2 жыл бұрын
It's not baffling that they start with longsword proficiency, it's bafflling that Rogues can't sneak attack with longswords.
@rg6637
@rg6637 2 жыл бұрын
I really like the problem-solving/concept videos that preview your next build video. It’s an interesting format
@crunkers_
@crunkers_ 2 жыл бұрын
To me the appeal of the longsword isn't the damage it deals but the defence I get by taking a sword and shield. Sure I could take a spear and go polearm master, but if I'm already focusing on defence I might not want to devote a whole feat to increasing my damage when I could have taken something with other uses. Slasher might not deal damage but it does control the enemy to a degree. Healer, ritual caster, and the the various defensive fighting styles gives even more utility. All this while still doing better damage than a monk or a cantrip user, and with a higher AC and probably better hitpoints.
@jthompson7024
@jthompson7024 2 жыл бұрын
I agree with all of this except better damage than a wizard. Strictly single target damage a fighter might pull ahead, but especially at level 5 and up the wizard has options that can decimate entire encounters
@crunkers_
@crunkers_ 2 жыл бұрын
@@jthompson7024 True a wizard built for damage does do more damage than a longsword. I was really only comparing it cantrip damage and assuming the wizard would use their spell slots for control spells. However that was a dumb assumption of me because a wizard could be using a spell like animate objects or dance macabre that deals significant single target damage. Longsword shield isn't a damage build like an evocation wizard. Its more for people who want to optimize damage with a one handed weapon while still taking tanking feats like tough and sentinel.
@Herbalizer28
@Herbalizer28 2 жыл бұрын
I agree, plus the cost of opportunity of getting a feat like PAM (to get a bonus 1d4+STR) is getting another feat (with defensive ability or other perks) or STR+2, which +5% to HIT and +1 to all attacks. So a Fighter with PAM at 5th level using a spear/quarterstaff with a STR=16, deals an extra 5.5 damage with the bonus action but uses a 1d6 for the 2 main attacks...If instead the fighter increase their STR by 2 (and use a sword), it increases their damage by 1 for the 2 attacks (hence +2), it already deals an extra 1 dmg per attack due to using 1d8 instead of 1d6 (for a total of +4) but it also increase both attacks chances to hit by 5%. So basically, by using a sword you're basically trading 1.5 damage per round for an extra 5% to hit...on top of that, if you use your 1st bonus action to cast Hunters' Mark, you'll deal an additional 2 damage on the 1st round using a sword, so it really takes more than 2 rounds to get even with a spear/quarterstaff with shield. Finally, good luck finding magical spears/quarterstaffs vs longswords...
@justinschmelzel8806
@justinschmelzel8806 2 жыл бұрын
Also Polearm master doesn't help at all if you already have a better use of your bonus action. Many Rangers (other than gloomstalker) utilize their bonus actions for spells, and subclass features. So Polearm master's Bonus action attack isn't great. Unfortunately they still fall off hard after level 10 because, like the monk, they only get their subclass features at level 11 while other classes are usually getting some sort of big boost (Barbarians are in this sad boy list as getting crap at that next tier of play).
@justinschmelzel8806
@justinschmelzel8806 2 жыл бұрын
@@Herbalizer28 Almost. Polarm master with the dueling fighting style is actually 7.5 damage with bonus action (they are still utilizing the weapon in 1 hand so they still get the +2 damage from dueling, this is the real issue and trick, damage add ons.)
@justinmichael9043
@justinmichael9043 2 жыл бұрын
I absolutely loved this video! Hearing a discussion of all the options, whether they’re good or bad, is just great!
@morkka
@morkka 2 жыл бұрын
Our table just lets PAM work with Sword and Board too, with the Bonus Action attack being flavored as a shield slam. Its still not optimal, but it does make it a lot more viable and fun.
@aquamarinerose5405
@aquamarinerose5405 2 жыл бұрын
Really, Shield Master should've already done this, and I blame that for being part of the issue.
@NeilBeforeZod
@NeilBeforeZod 2 жыл бұрын
You could also look at the Shield Master feat. It works with longsword really well, and I think @Treantmonk's Temple missed that in his Feat reviews here.
@aquamarinerose5405
@aquamarinerose5405 2 жыл бұрын
@@NeilBeforeZod Had mentioned shield master and I've heard so many mixed reviews of the ability that I just quietly assume it's bad.
@NeilBeforeZod
@NeilBeforeZod 2 жыл бұрын
​@@aquamarinerose5405 Its... • If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you using your shield. • If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity save made against a spell or other effect that affects only you. • If you are subjected to an effect which allows you to make a Dexterity save for half damage, you can use your reaction to take no damage, interposing you shield between you and the effect. . The issue is when the Bonus Action shove happens. It's been Sage Advice'd to happen AFTER the Attack, but it's a bit mixed on of this can happen between multiple Attacks. It's not bad, as Shove can make the target Prone. It can be good for shield and sword builds.
@andromedastormcrow3288
@andromedastormcrow3288 2 жыл бұрын
I like that very much
@poilboiler
@poilboiler 2 жыл бұрын
I'm very excited to learn the numbers for the different options. Really cool idea.
@Fenix31799
@Fenix31799 2 жыл бұрын
Love the video as always! Interested to see how you end up making this work in the next video
@coldfusion230
@coldfusion230 2 жыл бұрын
If that longsword was a holy avenger then I might be tempted. Even then I'd ask myself if I couldn't trade it in for a holy avenger greatsword instead...
@DvirPick
@DvirPick 2 жыл бұрын
I get that you start with "I want my character to use a longsword. How can I boost my damage?" But I would much rather look at character concepts that ask "what is the best weapon for this character concept?" And arrive at the longsword. Grapple based barbarian is a classic one. Attacking with a d10 while not grappling and a d8 when you are grappling is something only the longsword can do. If you go for a heavy weapon you would only be able to use it as an improvised weapon if you are grappling. The longsword is also the two handed weapon of choice for small races.
@goonuniversal981
@goonuniversal981 2 жыл бұрын
Attacking with a d10 while not grappling and a d8 when you are grappling is something only the longsword can do Warhammer and battleaxe would like a word
@DvirPick
@DvirPick 2 жыл бұрын
@@goonuniversal981 and TreantMonk's tips in the video would also fit those weapons too.
@Malisteen
@Malisteen 2 жыл бұрын
But a spear or quarterstaff gives up only one damage on this concept, which they will more than make up for with polearm master. You're still picking longsword for aesthetics & trying to make the most of it.
@vlungu
@vlungu 2 жыл бұрын
@@Malisteen you only get 1d4 once per turn; for 2 attacks per turn, 2d8 averages at 9 whereas 2d6 + 1d4 averages at 9.5; they're pretty similar at level 5 and longsword gets better at higher levels
@Malisteen
@Malisteen 2 жыл бұрын
@@vlungu You're leaving out the opportunity attack part of PAM, which will typically add a couple attacks per combat. Also, how does longsword get better at higher levels on a barbarian? If anything, spear/quarterstaff gets better at higher levels because you'll probably eventually have access to a magic weapon and PAM will multiply its effect - though admittedly if the DM rolls treasure at random you're more likely to bump into magic longswords than spears, so there is that.
@superdragonite1000
@superdragonite1000 2 жыл бұрын
This is coming from someone who played a paladin up to level 20 who focus on sword and shield. I don’t think focusing on damage is the best way to optimized characters. I think focusing on team work is a much more fun and interesting way to optimized.While my paladin didn’t have gwm like that fighter he did have something’s the fighter didn’t like the shield master feat. We had a lot of fun seeing the champion fighter used every thing he had on a prone boss. Crits on 19s even on 18s at higher levels,action surge, and gmw really melted bosses. Even our warlock joined in by casting hex giving them disadvantage to not be knocked prone. Dnd is a team game
@KnicKnac
@KnicKnac 2 жыл бұрын
I agree D&D is a team storytelling game. I usually make characters that focus on team based efforts. That is how I optimize.
@Agell
@Agell 2 жыл бұрын
You're correct, the best optimization is optimizing as a party rather than as individual damage output. Treating 5e as a combat mini game is a mistake.
@minine6508
@minine6508 2 жыл бұрын
Absolutely
@SaintDaisley
@SaintDaisley 2 жыл бұрын
This runs into another structural problem with the dedicated martial classes (fighters and barbarians, rangers to some extent).....they have diddly squat other than combat. They have no subclasses that make use of Charisma God Stat, or even Wisdom, just some shades on Intelligence, and no magic, so they universally suck compared to practically everyone else if you want to do something absolutely crazy and unreasonable like....open your mouth. So because the martial classes don't give you any way to more meaningfully engage with RP, you pretty much get railroaded into building on top of what you do get, which is combat. The whole game becomes a combat minigame because the megabrains at WotC loaded damn near everything into charisma, and gave you absolutely nothing to work with in your class features and other stats (because as we all know, Matthew Mercer with his huge charisma stat is definitely effortlessly more intimidating than *Mike Tyson* is). I can only do combat. Therefore, I should be the most combatty combat combatter who ever combatted. The way 5e is built to give the martial classes absolutely nothing to work with in terms of the RP aspects of the game creates a psychological hole for people to fall into, where they build on what they have instead of spending perks mashing social features into a character who will be frustratingly worse at it regardless. And so....the focus on doing as much damage as superhumanly possible.
@Agell
@Agell 2 жыл бұрын
@@SaintDaisley hot take: your character stats don't define your RP options.
@celphiro9372
@celphiro9372 2 жыл бұрын
Would've liked some more discussion on the smite spells that can be cast as a bonus action, but this was a great video for outlining the general options a longsword user has.
@adriangoetz5108
@adriangoetz5108 2 жыл бұрын
I fully believe the math you ran on it, but as a player I'll never take GWM over sword and board. -2 AC from no shield? -5 to hit to gain the main benefit of the feat? Giving up an ASI for a feature that only effects your attacks? That said, everyone I play with has preferred a much more RP-heavy game and we rarely have more than one combat per session (in fact we've gone multiple sessions with no combat at all). It's always interesting to me how many different perspectives there can be on d&d and that all of them are valid.
@harjutapa
@harjutapa 2 жыл бұрын
Something I realized watching this video. Not relevant to most tables, but the longsword becomes much better if you're playing at a table that doesn't use the Feats rules, which are TECHNICALLY optional. So I guess if your table ever decides to try a no feats game, longsword becomes much more viable.
@thecharmer5981
@thecharmer5981 2 жыл бұрын
They are technically optional, but playing a martial character without any feats is incredibly boring. Feats are (almost) what balances martial and casters, it’s why fighters get so many. Personally I can’t imagine playing 5e without any feats, they are a big part of the game even if they are *technically* optional
@bleddynwolf8463
@bleddynwolf8463 2 жыл бұрын
@@thecharmer5981 same tables do do it, Dungeon craft doesn't, but he uses loads of weird house rules
@thecharmer5981
@thecharmer5981 2 жыл бұрын
@@bleddynwolf8463 well you know what they say, what ever makes the game more fun for their table
@bleddynwolf8463
@bleddynwolf8463 2 жыл бұрын
@@thecharmer5981 thats actually a thing that shows up in dungeons crafts comments loads, cuz some of his house rules are ODD
@thecharmer5981
@thecharmer5981 2 жыл бұрын
@@bleddynwolf8463 there are also ways to get dex to damage in pathfinder 1e, either feats or being an unchained rouge. Although rouges can also sneak attack with any weapon in pathfinder, which made my barbarian rouge with a Lucerne hammer (basically a bludgeoning/piercing glaive mechanically) an absolutely machine in a fight. I made zombies explode
@Christ_and_Shaun
@Christ_and_Shaun 2 жыл бұрын
Thank you so much for delving into this! For the last week I’ve been wondering how to make a sword and shield type character in an effective manner, maybe doing something else, like tanking, enemy movement etc. while still doing at least a decent amount of damage.
@yesanderson
@yesanderson 2 жыл бұрын
Wow, I am playing my second session as a Shadar Kai Padlock on Monday and am really looking forward to your next video.
@dlingeman1
@dlingeman1 2 жыл бұрын
I love when you make videos that are about how to make things like spells and weapons work best. There are a million channels reviewing latest books and ranking subclasses. Very few channels put together these kinds of videos that are actually useful as a player.
@andrewschouten6166
@andrewschouten6166 2 жыл бұрын
Great timing - I was just thinking about how to make a decent longsword build for a set of characters I'm writing up that are a group of adolescent monstrous kung-fu tortles. Looking forward to watching this after work
@deanofett
@deanofett 2 жыл бұрын
This video is just a really nice video for how to do something other than polearm master + GWM with a melee character. Very useful.
@authorindisguise5173
@authorindisguise5173 2 жыл бұрын
I think I would focus on the Shield Master feat if I was trying to make the Longsword work, and that requires finding a way to make the Prone condition stick. Maybe a Net to get restrained, then draw and hit with a Longsword? Hex could be used to give disadvantage on Strength rolls both to resist the shove and the Net. This requires more thought. Edit: I'm an idiot. Prone would be wholly redundant with Restrained. Also, Prone movement cost doesn't seem to work the way I thought it did.
@sunname6252
@sunname6252 2 жыл бұрын
I am surprised Shield Master never came up since Sword and Board is the iconic duo. Shove on BA means potentially free advantage attempt (maybe, see a certain sage advice) but at least if we've got another melee friend they can potentially get that advantage even if we don't. A 2-5 boost to all dex saves which is nice on it's own, coupled with the weaker evasion means we can be a fair bit tankier than most other melee builds.
@Soupdude338
@Soupdude338 2 жыл бұрын
I definitely agree that this video didn't really go over the benefit of having that extra 2 ac from the shield and the uses of the shield master. if I need to be the front line for my party, I probably don't want to take a polearm (except spear, but that is stupid and I cannot be fought on this) or gwm, because I want that extra ac. Certainly is also very useful in a game where feats are not allowed, and while our assumption is that feats are allowed, that is not every table.
@TheEmperorGulcasa
@TheEmperorGulcasa 2 жыл бұрын
I'd honestly go with shield master being focused on party tanking over the whole shove prone thing. 5e sorely lacks effective ability to actually use your defense to benefit your allies. Something like a taunt or a reliable attack interception is really what it needs over better personal defense and a so-so shield bash. Also I think they could expand on just one handed with an empty hand. A feat supporting it could give like thief fast hands, letting the empty hand do utility things with your bonus action to up your utility in combat. In this way sword and board and one handed solo fighting both have unique niches that don't just compete with heavy weapons for dps.
@Hitlinemoss
@Hitlinemoss 2 жыл бұрын
@@TheEmperorGulcasa One benefit of sword-and-empty-hand is that you can pretty easily try to grapple, without needing to stow a shield or sheathe a weapon or anything.
@TheEmperorGulcasa
@TheEmperorGulcasa 2 жыл бұрын
@@Hitlinemoss Sure, though I think you can do the same with most two handed weapons, as you can take one hand off like a polearm to grapple with and not have to also be stuck with just a long sword when not grappling.
@arcee9810
@arcee9810 2 жыл бұрын
I did a longsword Bladesinger so I was happy to see this included. Got around the strength issue by using a belt of hill giant strength.
@BriConRPG
@BriConRPG 2 жыл бұрын
Baldur's Gate 3 went with the homebrew route. Different weapons have different extra abilities you can utilize with them and the longsword absolutely has a pommel strike option. I agree that reskinning is just... it just doesn't feel right. Great solutions offered here overall though
@gunndygaming
@gunndygaming 2 жыл бұрын
Optimization is not only all about damage and doing the most optimal damage. The longsword is just as viable a pretty much any other d8 weapon for characters that cannot or do not want to use 2 handed weapons. GWM is not an option for small races, as they cannot wield heavy weapons without disadvantage. So 1h Versatile weapons are great choices for them. Choosing a d8 weapon in order to gain the advantage of +2 or more armor class if your role is to draw attacks away from your allies, choosing a longsword is pretty optimal. Spear or Quarterstaff are valid options for sword/board characters and do allow you to take PAM for the bonus action attack; but attacking with your bonus action is not universally the optimal choice. It you are optimizing for damage it may be, but as I said, optimization doesn't always mean maximum damage. I don't think you make it clear enough that you are only referring to the longsword only being a problem when talking about its damage capabilities vs other options. Longsword + ShieldMaster can be very effective and potentially a more optimal choice, as it gives that ability to get the bigger damage die if you want/need to (assuming you don't have Dueling fighting style). Even with dueling fighting style, on a critical hit versatile > dueling.
@livingeclipse
@livingeclipse 2 жыл бұрын
I had to homebrew GWM for longswords. Makes it better for me. Excited to hear your ideas.
@FaustTheThird
@FaustTheThird 2 жыл бұрын
enjoyable breakdown, thanks!
@mochristie5419
@mochristie5419 2 жыл бұрын
I like the magic item point, I think it's also good to know that your DM can sometimes offer magic items that aren't just straight upgrades or require a choice, like giving someone a worse type of armor but +2 or something can be kind of interesting. But on longswords I guess it makes even more sense if you are playing a module, because that way you aren't likely to change a characters sword that it wields into a cross bow or quarter staff (which tbh I wouldn't typically anyway, it feels weird for a weapon that in canon is a bit niche to be magical over the common and trusty sword).
@user-mb1ym5ck8v
@user-mb1ym5ck8v 2 жыл бұрын
I get what you mean, but this armour example won't work, since in the end you compare ac, not just armour types most of the time (so just slapping a +2 on armour will literally be either an upgrade, equal, or a downgrade, not a sidegrade) xd
@mochristie5419
@mochristie5419 2 жыл бұрын
@@user-mb1ym5ck8v yeah tbh not my best was somewhat off the top of my head, I just think the way to encourage build diversity is to offer benefits for taking alternative routes from the typical, meaning those changing stuff feel good, but those building traditional still get the options.
@mochristie5419
@mochristie5419 2 жыл бұрын
Idk but I prefer working to optimise characters (if I can obviously, I'm not the best) on the fly following benefits and options for the moment rather than always building to a specific goal and ignoring interesting opportunities for challenge in build making
@user-mb1ym5ck8v
@user-mb1ym5ck8v 2 жыл бұрын
@@mochristie5419 ye, I get what you mean, just thought it was funny
@SGRODmaster
@SGRODmaster 2 жыл бұрын
I like the reskin idea. In a recent one-shot, I played a fighter with a really long katana a la Sephiroth, but it was functionally a halberd.
@benjaminstoute
@benjaminstoute 2 жыл бұрын
I love that you included a picture of the ulfberht!!!!! The lightsaber of long swords! A true +3 magical sword of ancient times!
@SuperSorcerer
@SuperSorcerer 2 жыл бұрын
ב"ה With cleric domains you also have the death domain with the channel divinity that increase melee damage. Actually, I've seen a pretty powerfull Eldritch Knight 6/Death domain Cleric that did pretty well with a longsword (eldrtitch knight was for the shield spell and higher spell slots). At level 11 he got spirit shroud, at level 12 he got a second channel divinity, at level 13 he could upcast spirit shroud, at level 14 he got divine strike and at level 15 he got holy sword, so these were levels he got some decent things (though when facing multiple opponent he still used spirit guardians for his concentration, and the spiritual weapon did contribute to his damage too). Tough at our table, when we have 7-8 encounters in a day there are at least 3 options for a short rest (sometimes even more), so the channel divinity was probably more effective than it could have at your table where you run only 1 short rest in a day of 8 encounters (or at least how you calculate damage if you don't actually play this way).
@arcangellord5372
@arcangellord5372 2 жыл бұрын
This series has my full support
@mban2748
@mban2748 2 жыл бұрын
Great information, I look forward to the followup. I optimize, my party not as much. For balance, I gave my tank a sword and shield to mitigate his damage until other characters catch up. I'm sure he'll end up with a glaive or some two handed weapon eventually.
@ricardopadulajr
@ricardopadulajr 2 жыл бұрын
Just realized that Poisoner could synergize really well with Grasping Arrow from Arcane Archers! Thx for that
@micahiwaasa9304
@micahiwaasa9304 2 жыл бұрын
On the point of magic swords tending to be longswords, I found it surprising as a player how many magic swords in 5e are greatswords, including some that historically are longswords.
@VimyGlide
@VimyGlide 2 жыл бұрын
considering greatswords in 5e don't have reach (they tended to be about the same height as their WIELDER), i'm about 90% sure wizards thinks greatswords are longswords
@deathtoexistance
@deathtoexistance 2 жыл бұрын
Looking forward to the follow up. I'd suggest making the comparisons to optimised options clear to set up a potential discussion about why longswords and by proxy other unoptimised choices are bad and what would need to happen to bring them more in line, especially while keeping the flavour of the weapons. I understand that most of the issue with other options is the lack of +10 damage feats and bonus action attacks, but other homebrew feat options for a different feel could also be interesting. Maybe an opposite, -5 damage +10 to hit, or things like doubling strength modifier or applying a debuff or extra damage, perhaps with certain conditions. I think that would make an interesting topic as part of this.
@Aktuvor
@Aktuvor 2 жыл бұрын
Thanks a bunch for this video. As a huge fan of martial shield using classes I am really saddened that it's damage options are as poor as they are. Really looking forward to the next video and see which combos work and how.
@xdecatron2985
@xdecatron2985 2 жыл бұрын
I’m currently trying to optimize the first D&D character I made about three and a half years ago. The game is a real slow burn, we’re level 4. I recently found out the magic Longsword my DM gave me at chargen is a Moonblade and I’ve just unlocked one of its four or five abilities. I’m a half-elf Hexblade. I’m thinking of making it my hex weapon, keeping my pact weapon (as a Longsword as well). I already have the dual Wielder feat (which I know is not as great as having a great weapon, but here we are). Next level I get Thirsting Blade and Eldritch Smite, then I’m gonna jump over to Fighter and pick up Two Weapon Fighting, Action Surge, (maybe) Battle Master with trip attack and then get Elven Accuracy. No one else in the group is very optimized, either and I think this will eventually make me an all right crit fisher, allowing me to do some burst damage with my smite. Can’t really think of a better use for my longswords, at least until I know what else my moonblade can do.
@aaronarndt5956
@aaronarndt5956 2 жыл бұрын
I really like the idea of optimizing suboptimal builds. Longswords and melee Halflings are two of my favorites.
@roscoeivan8739
@roscoeivan8739 2 жыл бұрын
Thank you for talking about poison. Even if I think there were details missed or you downplayed certain parts. At least it was more than most youtubers would do.
@t_wayne
@t_wayne 2 жыл бұрын
I’ve been very vocal about the Trident in the past. It’s a damn shame it was left out of the Polearm Master feat. It doesn’t have anything unique to it whatsoever. I figured the Triton race would’ve been proficient with it and maybe even increased the damage die? Nope! Lol. You can throw it and pair it with the Artificer Infusion, the Eldritch Knight BA ability, or even the BattleMaster Quick Toss maneuver, but still very lackluster all together. I just wish there was a dedicated Retiarius subclass - the classic trident and net gladiator. So, please Chris would you mind dedicating a video to our boy the 🔱?
@phelps6205
@phelps6205 2 жыл бұрын
The trident is literally a step down from the spear, same damage, same range, same properties, but you need martial weapon proficiency and it weighs more if your DM is taking encumbrance seriously.
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
@@phelps6205 And no polearm master.
@aetherkid
@aetherkid 2 жыл бұрын
The trident was never an effective weapon. That's why it was used in sports entertainment- it looks cool, but it's not actually as deadly as a real spear.
@jugglejunk
@jugglejunk 2 жыл бұрын
@@aetherkid If you look at the way it was used in East Asia, like Korea, China etc they used it to hunt tigers. It's an area denial weapon and meant to make it harder to close the distance. It's also used in the Mandarin duck formation, try looking up the Muyedobotongji (historical Korean weapon martial arts manuscript).
@dmeep
@dmeep 2 жыл бұрын
@@aetherkid technically its three times as deadly ;)
@fjwald
@fjwald 2 жыл бұрын
I don't think I heard it in the video, but an upside of versatile weapons is that they can be used with grapplers. Two hand attack for more damage, then switch to one hand when grappling someone. Not sure if that helps though
@nessesaryschoolthing
@nessesaryschoolthing 2 жыл бұрын
But so can a spear or a quarterstaff, and they benefit from Polearm Master
@fjwald
@fjwald 2 жыл бұрын
@@nessesaryschoolthing sure, but for lower damage dice each
@jamielennard3388
@jamielennard3388 2 жыл бұрын
I think the way to go is a custom lineage battle master with the slasher feat, 18 Strength, 13 Constitution, and 13 Dexterity at level 1 and the shield master feat at level 4. You could use a combination of trip attack followed by a shove to move them back 5ft. and run back out of range of their reduced movement or attack normally, use the bonus action to shove prone, then action surge to use pushing attack to knock them back 15ft. Get 20 Strength at level 6 to make sure you're hitting often and pick up Skill Expert at level 8 to get +11 on the Athletics checks (+13 starting at level 9) and round out the Constitution score. At level 12, pick up Resilient Dexterity to round out the Dexterity score and pair with the 0 damage on a Dex save feature of shield master. From there, you've got 3 more feats to choose from (maybe Lucky, Tough, and Alert, but there are a bunch of other good options) and other than that it's just more attacks and better bonuses on everything. You're not going to outdamage other fighters, but you're not going to get hit as much and you can keep enemies away from the rest of your party pretty well.
@ZarHakkar
@ZarHakkar 2 жыл бұрын
0:28 I would say the problem is that he's using a shield and spear in the same hand. Either he forgot it when he calculated his AC or he's trying to slip something past his DM.
@tomislavtomic5085
@tomislavtomic5085 2 жыл бұрын
Hi Chris! Amazing analysis as always, hope they listen carefully to you when they rebalance combat, feats and weapons for 5.5e. A question please: In your video about "three house rules to fix D&D" from three month ago, you suggested allowing the -5 to hit +10 to damage option for every weapon, without needing a feat. This obviously helps martials, especially those that didn't qualify for feats like GWM. But you also admitted it shifts the balance from two-handed weapons to weapon + shield being optimal. What about this variant: "You can choose to take a -5 penalty to the attack roll. If the attack hits, you add damage equivalent to the die of your weapon to the attack’s damage." --> Two-handed weapons would unsually add 12 damage, one-handed weapons would usually add 8 damage. Both would be be viable, with a relevant but not crippling difference when using a shield. Longswords would benefit more from their "versatile" property.
@nraah4707
@nraah4707 2 жыл бұрын
In a campaign I'm in now I'm using a sorcerer/hexlock. Even with those classes I'm still focusing on my weapon. Buffs, invocations, bonus action booming blade. I'm doing my all to deal damage. And with the decent defense of medium armor, I do well.
@recurve7
@recurve7 2 жыл бұрын
You can also do a Shadowblade Bladesinger or Warlock. Flavoring Shadowblade as a Longsword is less of a stretch than reflavoring a Spear as a Longsword, for example.
@stevesmith4600
@stevesmith4600 2 жыл бұрын
I think you missed three key advantages to Longsword that likely won't make their use top-tier, but they will do contribute to making a much better PC than you portray. 1) Using a shield - a shield is +2 to AC. This is basically "give your opponents a -10% chance to hit debuff". It's always on, and it uses no additional resources. This should get some recognition, because as you have said in the past, a dead PC does 0 DPR. 2) Shield Master Feat - in addition to bonus to Dex saves (+2 typically ... and you usually say that you like to make your saving throws, and Dex is a very common saving throw to have to make) and the ability to use your reaction to take half damage on a failed Dex save (no limitation on number of times you can use, beyond having or not having a reaction to use), the feat allows you to make the shove action as a bonus action. On a successful check, you basically can knock your opponent prone and gain advantage on your attacks. You touted the Archery fighting style over Dueling as +2 to hit is better than +2 to damage, and I agree. Advantage, simplistically, is +5 to hit. Yes, you do have to win an ability check, but you're a strength-focused character. You will be winning this check with the same consistency as spell casters using a spell vs any other DC check. 3) No dependency on Short/Long Rest features - The benefit of this is going to be campaign/DM dependent. I'm use to playing in situations in which you generally get 1 long rest per day, and 1-2 short rests per day ... and occasionally you come across scenarios where you go for a long time without resting, or you get the "you can rest here, but it's not really all that safe" from the DM resulting in the possibility of the rest being interrupted with a combat. At high levels, this usually isn't much of a problem for many rest-dependent classes (as you typically have enough resources to budget them out for most combats). But, at low or the bottom half of mid-level characters (which, as you often say, is where most people play their games), this can (often? depending on your DM) come into play. Yes, a Shield spell give you +5 to AC compared to a +2 AC with the shield, but you're burning a spell slot for that. It's not uncommon to see spell casters whittle their slots on defensive actions, only to be turned into a cantrip caster for the rest of the combat. Then after combat, their asking to take a rest, while your warrior roles his eyes and wonders why ... we just rested two combats ago. I know you often have the conversation between optimization and role play or fun ... but, I think sometimes you down-play survive-ability. Not always. You definitely have made some survive-ability builds, some which outshine the out-of-the-box fighter. But, if you're going sword-and-board, your top focus isn't on DPR; it's on survive-ability. I'm sure we've all seen a player at our table, whose character just died, and they're like F*** it, I'm getting plate and a shield on my next PC. Another great feat to consider for the longsword + shield user is Healer ... that way they can stabilize and wake up the rest of the party after the fight is over. At the end of the day, if spell casters aren't being force to expend spell slots on defensive mechanics, and the party can just rest whenever and where ever they want, then the DM isn't really doing their job (they're not making any challenges), and the types of benefits that come with a sword-and-board character become basically pointless.
@Sharkakaka
@Sharkakaka 2 жыл бұрын
1)Actually he talked about the shield... and as he said you could use a shield and a spear for example. 2) this is not a point for the long sword, its for the shield, like a shield and an axe (used by the "Vikings") shield and spear (Greeks and Roman armies used this all the time) or shield and mace (used in medieval times by priests and poor fighters when plate armor started getting more popular and cheap) or any 1 handed weapon + shield 3) again a shield argument, you haven't talked about the sword at all, just the shield that just to reinforce the point CAN BE USED WITH OTHER WEAPON THAT CAN BE USED WITH ONE HAND
@helixxharpell
@helixxharpell 4 ай бұрын
Chris, while watching this video i dont believe youve said the words, "there's an obvious trade off here..." Dgmw Chris. I think what you do is highly admirable, I do! What i find over & over in your videos tho is the lack of reasons given why there's trade-offs in these rules. That said, i still enjoy & appreciate your efforts to find reason in a very vague ruleset.
@VileScarMind
@VileScarMind 2 жыл бұрын
Great vid and lots of good ideas. You missed battle rager for barbarian sunclasses. Bonus action attack that can be made while sword and boarding. It's not a great subclass but it does synergise with sword and board, and does increase DPR. Shield master gives you a bonus action control option, and potentially increased damage to target if you or the party can take advantage of prone. Not optimal but it is control you can use every turn that isn't available with great weapons. As you've stated before, DPR is a blunt tool and misses a lot of the actual ebb and flow of combat. The minimum +2AC from shields increases time to die in many combats. In some situations one can do lower DPR but more damage per combat by staying on your feet another round or two of a 4 round combat.
@YotamGalli
@YotamGalli Жыл бұрын
An elegant solution for longsword is to take one of the "pet" classes. The BA attack by the pet, which generally scales well, solves much of the damage gap, and then together with the base classes (ranger and arti) give us a lot of little damage boosts and powerful utility that aid us contribute much more that just damage
@bobbugoff7216
@bobbugoff7216 2 жыл бұрын
Also worth mentioning for war cleric is getting divine favor. Bonus action cast, don't need to move to new targets after leaving bonus action for those extra bonus attacks
@Alexcmlindquist
@Alexcmlindquist Ай бұрын
A rogue with the dual wielder feat can attack with a long sword, then sneak attack with a finess weapon in the other hand, (optimally a rapier, but a short sword or knife isn't that much worse). It's an interesting build option, (if not exactly optimal) especially since it means building into strength. I like the idea of pairing it with lizardfolk since, as a race, lizardfolk dont provide all their features to any PC that uses armor and doesn't have both stength *and* dexterity. I mean the only real reason to use a longsword instead of two rapiers is to have access to more magical weapons, but maybe lean into that. Go with thief, get use magic device at 13 so you can ignore class restrictions, steal a paladin's holy avenger, and now you're the holy avenger swordmaster thief who occasionally bites people. Now there's a character concept!
@robertgalvez9551
@robertgalvez9551 2 жыл бұрын
Can we get a follow-up to this on the Whip? I keep watching Castlevania and it REALLLYYYYY makes me want to use a good whip build
@poilboiler
@poilboiler 2 жыл бұрын
If you don't mind removing the word good, technically a monk can make a whip a d10.
@danboud8135
@danboud8135 2 жыл бұрын
The Dungeon Dudes touched on this in one of their streams. Short answer? Rogues and Monks (specifically Kensai) are your best bet.
@punishedwhispers1218
@punishedwhispers1218 2 жыл бұрын
You could maybe do some Dedicated Weapon/Kensei Hijinks with it to, the solutions here work with the whip
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
A character wielding a whip has 2 ranges for provoking opportunity attacks [both 10’ from the whip and 5’ for an unarmed strike or a non-reach weapon] -which could be put to good use on a rogue, paladin, war caster or sentinel build.
@fortunatus1
@fortunatus1 2 жыл бұрын
The vid seems to define optimization as the ability to do damage but you can optimize in many different ways. You can optimize for social encounters, for exploration, and for Defense rather than offense. The longsword user is normally going for Tank options/defense with the shield. So the optimization should not be focused on how to improve their damage but on how to improve their defense and other tank related options: Sentinel, Slasher, Shield Master, and appropriate subclasses, etc.
@Saikool64
@Saikool64 2 жыл бұрын
Tanking in the traditional way we think of the term from video games is simply not a thing in D&D. There are various reasons for this: 1. Sentinel is bad because it only effects one creature. Holding down a single creature does not a tank make. If 1 creature is somehow strong enough to challenge an entire party, then the "tank" will not last long in melee with it. 2. Shield master is simply a poor feat. Shoving creatures prone as a bonus actions means your damage dealers with SS now have disadvantage. Simply halving a creatures speed isn't enough to stop it from getting up and continuing targeting party members that pose a threat. Which certainly excludes this "tank" as they do not deal an intimidating amount of damage via opportunity attack. If the attack does it, then the feat is still useless as it is redundant with sentinel. 3. The party members in the backline tend to have better defenses than the "tank", as shields, medium armor, the shield spell, absorb Elements, and the dodge action all easily out weight the benefits of a few more hit points a level.
@northernhorror8773
@northernhorror8773 2 жыл бұрын
@@Saikool64 your second point assumes the ranged allies have 0 other targets to hit like lol. also plate armor and a shield is 20ac far more then mage armor or medium armor will get you and absorb elements etc. require spell slots a resource which the shield item doesn't require. not to mention shieldmaster makes you amazing at dex saves one of the most common saves in the game. also high ac is the best way to face high dmg single enemies so your first point is weird. the dodge action being better then a shield is funny what a joke of a comment you lack a fundamental understanding of combat. another thing people dont realize is the dex addition from shieldmaster scales with +'s on your shield so a +2 shield gives +4 to dex saves its a super good feat.
@elizabethviolet8448
@elizabethviolet8448 2 жыл бұрын
If you want to be a defensive weapon user build, you could just use a one-handed polearm (quarterstaff or spear) with a shield and still take polearm master for the bonus action attack and occasional reaction attack while still getting the benefits of dueling if you didn't take defense. The longsword still wouldn't be close to the best choices for a build using a shield since it only does 1 more average damage on a hit (so it's 0.65 extra damage with a 65% chance to hit) and comes with neither of the two possible attacks that can allow you to kill the enemy much faster. Treantmonk actually did a spear paladin build one time: it's a pretty cool video outlining how polearm master and dueling and improved divine smite can combine pretty well to do great damage. kzfaq.info/get/bejne/pKljdJpnvcfMhKM.html
@aprinnyonbreak1290
@aprinnyonbreak1290 2 жыл бұрын
Polearm Master with a Spear or Quarterstaff is probably the best defensive option. PaM, Sentinel, and Crusher for use with the bonus attack are pretty obnoxious for overall defensive presence. The problem with most Strength 1h options is that Polearm Master works with Spears.
@fortunatus1
@fortunatus1 2 жыл бұрын
@@aprinnyonbreak1290 and @Elizabeth Violet These are excellent suggestions but I limited my comments to the longsword cause that's what the video was about. Tho I would say that polearm master is better for the Sentinel/Reach attack combo than for the bonus action attack. That bonus action attack conflicts with the Shield Master bonus action shove, which can potentially be better for battlefield control for your tank. But it is nice to have the option for an attack if a shove isn't going to be useful.
@EdBurke37
@EdBurke37 2 жыл бұрын
I am very happy to see this video.
@nicka3697
@nicka3697 2 жыл бұрын
Hex blade dip and swords bard could be worth a look. Both use charisma and seem to complement each other well and you get a lot of spells to bolster your fighting
@DrAndrewJBlack
@DrAndrewJBlack 2 жыл бұрын
Great video
@gavinerickson9392
@gavinerickson9392 2 жыл бұрын
You channel character and background just make me think of Elden Ring now.
@crownlexicon5225
@crownlexicon5225 2 жыл бұрын
One feat I feel you missed was Dual Wielder. It gives you a reliable bonus action attack with a longsword.
@bgdragon99
@bgdragon99 2 жыл бұрын
I definitely made a house rule for the Dual Wielder feat, so that it was playable, and people could wield longswords. It still falls behind GWM and PAM as far as damage. But I modified it so Dual Wielding doesn't take the bonus action anymore, and that allowed more flexibility for their builds, so what they lack in damage, they make up in versatility. It also allowed them to attune to 2 weapons as though they were only attuned to one, so they wouldn't fall behind on an attunement slot just because they dual wielded.
@alexmiller1800
@alexmiller1800 8 ай бұрын
Really, I think PAM would still be a really fair Feat choice if you removed the BA attack. Opportunity attacks on an enemy entering your weapon’s range is still a solid boost. You could then make a “Medium Weapon Master” Feat with a BA pommel attack for 1d4 and maybe add in a Parry ability because 1) The Parry feat sucks, I have never seen it used and 2) It only works on Finesse weapons. This expands it to work on Longswords, Battle Axes, and Warhammers to make them work better. It also makes Dueling better since that +2 damage will apply to your BA attack while not removing or negating the power of SS or GWM. PAM takes a hit, but I think it’ll survive as it combos EXTREMELY well with both Sentinel and GWM.
@aarons.8161
@aarons.8161 Жыл бұрын
I think you might have overlooked one Feat/Fighting Style. Duel Wielding. The feat remove the restriction of only light weapons, so you can then duel wield Long Swords, and the Two Weapon Fighting style adds ability mod to Bonus Off-hand Attack. So, there you are, a Fighter in Full plate, with two long swords, possibly magical at that (Paladin can wield a Holy Avenger with a second magic long sword, or two holy avengers if DM feeling overly/insanely generous) with one or both possibly coated in poison.
@Malisteen
@Malisteen 2 жыл бұрын
I would have loved to see proper support for versatile weapons including the longsword, in both feats and combat styles. Oh, well. Maybe we'll see something in 5.5.
@andromedastormcrow3288
@andromedastormcrow3288 2 жыл бұрын
I think they should have there own feat or fighting style
@yuvalgabay1023
@yuvalgabay1023 Жыл бұрын
@@andromedastormcrow3288 you have duel style
@KnicKnac
@KnicKnac 2 жыл бұрын
Re-skinning for flavor is always welcome at the table. I reference that gnome sorcerer with magic missile chickens all the time.
@disnark
@disnark 2 жыл бұрын
When I looked at making a longsword character, I did put together a 1 fighter/X undead warlock that, using grave touched and spells like spirit shroud, was mathematically able to consistently perform at that 50%+ above "baseline" damage benchmark with a longsword while still having the complement of warlock spells and invocations for fun party tricks in and out of combat, though the stat split undeniably complicated matters. Top damage, no, but a perfectly worthwhile and reliable combatant.
@zeedar412
@zeedar412 2 жыл бұрын
Great video! Honestly, with a longsword character i would focus on defense and utility, rather than damage. Play a swarmkeeper, grab shieldmaster, maybe slasher. Prone enemies, reduced movement speed, forced movement, Web. Sounds good to me! I can also imagine going rune knight, grappling huge enemies with my free hand (no shield with this one) and generally be useful with my runes. It seems like a losing battle to get the damage to keep up with GWM, or ShSh.
@oneoftheboyz1538
@oneoftheboyz1538 2 жыл бұрын
28:18 maybe even a level 7 dip to paladin for the extra aura could be of help, not necessarily in the cause of this video but for general paladin survivability
@preechr
@preechr 2 жыл бұрын
Artificer: Armorer Armor Model Beginning at 3rd level, you can customize your Arcane Armor. When you do so, choose one of the following armor models: Guardian or Infiltrator. The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can add your Intelligence modifier, instead of Strength or Dexterity, to the attack and damage rolls.
@markhunter3533
@markhunter3533 Ай бұрын
Watching again after two years! You can take a ranger, dip it into war domain cleric and presto! All the problems are solved! Now you have an extra attack (2-3 times per long rest), you get hunters mark to boost your damage! And you get the feeling that you could litteraly play using a longbow and be 100% better!
@benjloh
@benjloh 2 жыл бұрын
Not sure if it's been mentioned here, but I had a Sorcadin character Paladin 6/Sorcerer X that I wanted to be tanky (leaverage heavy armor and shield and the shield spell) as well as hard hitting (smites, dueling style and quicken spell on top of that for a bonus action booming blade from time to time). It worked out fairly well, and while multiclass options might not be in the remit, I think it was the first time I was legitimately 100% satisfied with my choice of longsword as a weapon (doesn't hurt for damage that I upgraded it later to a Flametongue).
@Ishn01
@Ishn01 2 жыл бұрын
Using a long sword and shield with the dueling fighting style gives you an extra 10% chance to be missed and an average damage of 6.5 plus whatever other pluses you get. Using a great sword with great weapon fighting style makes your average damage 8.33, and a greataxe averages 7.33, plus whatever other pluses you get. Great Weapon Master might be a big boost, if you can hit with the -5 to attack. That's an extra 25% miss chance, though. If straight up damage is the only thing you care about, then yeah, using a sword and shield isn't the best option, but you can't land hits if you're knocked out, and once you get into magical items, every plus on that shield is an extra 5% chance you're not getting hit, while every plus on the weapon is the same whether it's a longsword or two-handed weapon.
@ZeroKitsune
@ZeroKitsune 2 жыл бұрын
I don't think it's accurate to say that every +1 on the weapon is the same for a one-handed and two-handed weapon, though. Yes the extra damage is +1 either way but the +5% hit chance equals more average damage for a heavy-hitting weapon than a ligher one (what happens when you DO hit is different, and this changes the likelihood that happens.) But I do agree with you that people are too focused on pure damage-per-round and ignore all other factors. Shields are really nice and that is meant to be what you are giving up to use a bigger weapon.
@jonathanhaynes9914
@jonathanhaynes9914 2 жыл бұрын
Thanks Chris
@KaitlynBurnellMath
@KaitlynBurnellMath 2 жыл бұрын
I would like to make a small correction--yes, archery is the best fighting style, but ONLY if you have something like Sharpshooter to take -5 to hit and +10 to damage. If you aren't using sharpshooter or GWM, dueling is arguably better than archery. Here's some numbers: 5 str + d8 with 70% accuracy: 6.65 damage 5 str + d8 + 2 dueling with 60% accuracy: 6.9 damage If you get advantage, obviously it tips more towards the +2 to damage (8.65 damage for +2 to hit, and 9.66 for +2 to damage).
@panpiper
@panpiper Жыл бұрын
I need a weapon and shield fighter for a game a few years ago. He was going to be the ONLY front liner, so his ability to survive was crucial, hence the shield. I asked the GM if I could take the UA Brute as a subclass. He allowed it. In the game we were also allowed to commission enchantments on items (for an exorbitant cost). I got flaming put on my weapon. So I had my 1d8 base damage, a 1d6 for flaming and an extra damage die from brute (die depending on level). I got my strength to 20 quickly. The end result was that with my bonus attacks added, I was easily out damaging anyone else in the party.
@josephrion3514
@josephrion3514 2 жыл бұрын
Wow, they need to put out longsword content and I did not even realize.
@TheGraviox
@TheGraviox 2 жыл бұрын
The best idea I have is an old errata that got undone. Shield Master (Which we sometimes reflavor as just a larger gauntlet on the arm or a dueling cloak.) Using that bonus action to shove (ie knock prone) before the attack action. Used to be you could just take the bonus action before and that get advantage on melee attack rolls, but then it got changed around by an Errata. My table ignores that. You can use the bonus action to shove, but you are locked into the attack action too.
@leodouskyron5671
@leodouskyron5671 2 жыл бұрын
Quick points to help feed The Algorithm. Poison also can be done with plants so you can make a case for herbalism and using it can be a Poisoner Kit use. That means you can off load that onto a background as standard. (DM agreement as always). Kensai do use a sword as an option even if they are a monk and getting dueling is painful outside of a dip but a 2 level dip would really need to be done. (Mention that for completeness not optimization because I have a feeling it is not going to be great). Lastly and slightly off topic (but there is a point at the end), you could go two weapon long swords. Admittedly this requires a feat (Dual Wielder) and a fighting style to have any chance of being nearly effective and for it to be survivable you may need second defensive feat. But for completeness I have to mention it because the Drizzt in everyone’s head is saying what about just using two. And that is why there was no way to really use a long sword in the game as well as you can other weapons (IMHO). They expected this to be the power option for the long sword. I have a lot I want to say about two weapon fighting and dueling combat but I am not a KZfaqr and better (and better looking) folk can do that. See you next week and all the people that are traditional Bladesingers and followers of Eilistraee sing for your success to redeem the most iconic weapon in history in D&D.
@brettmajeske3525
@brettmajeske3525 2 жыл бұрын
What game really needs is a sword master feat, bonus action attack with a pommel and extra damage once per round would go a long way to my mind.
@brettmajeske3525
@brettmajeske3525 2 жыл бұрын
Ok, I thought about it a bit more, and here is my version of a Sword Master feat: When using a sword type (short sword, long sword, rapier, scimitar) weapon in making an Attack Action, you can make a pommel strike as a bonus action for 1d4 damage. Longswords are considered a finesse weapon for you. Once per round you can add your Proficiency Bonus to the damage of a sword type weapon. This bonus damage is doubled if using a longsword with both hands. I don't think that breaks anything, but would allow sword weilders to feel some love.
@KuaEtus
@KuaEtus 2 жыл бұрын
Hexblade poison blade familiar sounds awesome :3. Costume lineaje for the poisoner feat and 3 lvls in warlock for the sprite or the quasit, nice. Wonder how it may look 🐍
@garyco766
@garyco766 2 жыл бұрын
We're kind of missing the forest for the trees. If you are using a long sword it's not because you aren't optimized, it's because you aren't optimized around weapon damage. To me the obvious use case is paladin (especially vengeance): wearing a shield lets you get a very high AC when combined with haste (even better with a hexblade splash for shield spell and cha to damage), you don't get a lot of feats anyway for GWF/PAM (elvin accuracy must be first, with a splash you aren't getting another feat until 9th or 10th, which you probably want to use on CHA), and your weapon damage is secondary to your smite damage. Using a longsword here makes sense.
@dragonboyjgh
@dragonboyjgh 2 жыл бұрын
Here's the thing about Poisoner that you weren't thinking on. Because it's a bonus action to apply, and only applies to the first hit after applying it, it is effectively capped at once around. So you don't need enough for every hit. Just enough for once a round. Pretty paltry addition to damage though, being once a round, especially because they also need to fail a con save or it's just wasted.
@emanuelepgnikzad8354
@emanuelepgnikzad8354 2 жыл бұрын
I know it's not stellar damage or anything, but a source of poison is the poisonous snake familiar: just a 2d4, CON DC 10 halves, so it can add a d4 to the weapon. Far from being worth a feat, but it's useful on a thief build, as a rogue enjoys a familiar anyway and can use the poisoner's kit as a bonus action without needing the feat
@tomraineofmagigor3499
@tomraineofmagigor3499 2 жыл бұрын
Using sorcerer can be interesting if you're able to choose any one magic item. Get some illusionist bracers then you can twin both for the same cost of quicken. If there's two enemies close to each other green flame blade would do massive damage able to hit each with both the primary damage and secondary damage 4 times. This can be started at level 1 if you take metamagic adept and allowed to start with the magic item
@DmSereb
@DmSereb Жыл бұрын
roleplaywise i'd say the longsword has a significant advantage before the halberd or the greataxe. You are not allowed walking along the streets of a peaceful town or enter a tavern having a polearm on resting on your shoulder. even if you don't plan to cause any trouble youmight unintentionally hutr someone, so big axes ang long spears are no-no, leave them with your horses or your cart. but a sword in a propper scabbard is ok, as it is not only a weapon but a part of your dress. and also rapiers, short swords, or even clubs, handaxes or daggers if they are propperly packed and don't cause disturbance among citizens around. simply said: all that you can't hide in your bag/sheath/pocket must remain with your horse, cartor what have you. if the plot leads you to the city to meet with an important NPC and things go nuts, the party might find itself weilding only dress weapons.
@mardshima2070
@mardshima2070 2 жыл бұрын
IRL combat optimizers: HALBERD!
@chrislyngar9081
@chrislyngar9081 2 жыл бұрын
I also think crusader's mantle might be worth a mention. I mean, it's still only a d4 but it is a damage boost and can boost the party too.
@certifiedfunnyguy
@certifiedfunnyguy 2 жыл бұрын
I once played around in a pvp server and I made a longsword wielding hexsorcadin and it was the strongest characteron the server. I was able to smite much more than a real character would be able to but I had a very strong ac and quickened booming blade filled my bonus action. And with smites my damage was comparable to a gwm character all while using elven accuracy
@Thorgard360
@Thorgard360 2 жыл бұрын
Tell me more about this pvp server?
@certifiedfunnyguy
@certifiedfunnyguy 2 жыл бұрын
@@Thorgard360 it was on r20 "isn't around anymore sadly" but it was fun
@Dilvega
@Dilvega 2 жыл бұрын
One advantage would be that longswords (without a shield) allow you to grapple with one hand, or use the d10 when not grappling. A build using Battlemaster(trip)+grapple could keep enemies on the ground for consistent advantage. Of course, this will depend a lot on how successful the athletics checks will be, and how much that will reduce your allies' chances to hit if they are ranged. But damage strategies based on AoE+grapple would require the use of a longsword (or other variant weapons).
@andromedastormcrow3288
@andromedastormcrow3288 2 жыл бұрын
I am not a super mechanics focused player. My current character is a ranger/warlock multiclass. But something that I have done for her is reskin a rapier as a cutlass dealing slashing damge. Since she's a dexterity based character and my charisma is only 14 I was kinda backed into using a rapier. And that didn't fit her style. Or a Scimitar which is just a handicap since she doesn't fight with two weapons. But the simple reskin and damge change would allow you to basically have a one handed longsword as a finesse weapon (an an arming sword or broadsword etc). That would open up the rouge and I think a rouge/battle master might be really awesome. I got the idea from the 5e lord of the rings book which had a broadsword in place of a rapier.
@Malisteen
@Malisteen 2 жыл бұрын
I generally go for longsword on support paladin. Damage isn't your main thing so low damage doesn't hurt ~as~ bad, you're feat/asi starved so not having a good weapon feat frees up a slot for other stuff you need anyway (or lets you play a race other than vuman or custom origin), and duelist/divine smite/improved divine smite lets your longsword deal some damage, when you need it to at least. Also dips/multiclasses well with either hexblade for hexblade's curse or sorcerer for quickened booming blade, which can help.
@lukeholbrook204
@lukeholbrook204 2 жыл бұрын
I noticed you didn’t mention Divine Favor, for which you’ve expressed some contempt in other videos. It’s less damage and duration than Hex/Hunters Mark, but it isn’t as BA hungry and comes with War Domain. Any use here? Also, what about Quick Toss as a way to weaponize a BA? It’s limited, but maybe combining it with War cleric gives you enough to get by. Last thing: as a thought experiment, I was wondering how much of a bonus is equivalent to -5/+10, e.g., how good a magic longsword (plus Dueling) would I need to convince me to give up GWM?
@killcat1971
@killcat1971 2 жыл бұрын
Bring back an old favorite, Cleave, "On a successful attack you may use your bonus action to attack another opponent within 5 feet", or since people are using a Longsword to use a shield (usually), have a house rule that you can use your shield to make an off hand attack using your bonus action, without losing the AC bonus, so something like "You may use your STR or DEX to make an of hand attack with your shield, this inflicts 1D4 bludgeoning damage unless the shield is modified to do other forms of damage, shield bonuses apply to the attack and damage but you do not gain the stat bonus to damage without the 2 weapon fighting style, if you have the Shield Mastery feat you may attempt the push as part of this attack".
@AnaseSkyrider
@AnaseSkyrider 2 жыл бұрын
The problem with that is that lots of classes, subclasses, and feats give you access to bonus action features. Hell, even TWF would be identical. Cleaves really need to be free EXTRA, but lower, damage that is only applicable in AoE to give it actual power. I've been working on a homebrew for all the PHB weapons, and I gave this to a bunch of slashing weapons: Sweep: When making a melee attack with a weapon that has this property, choose another creature within 5 feet of the initial target that is also within your reach. You deal damage to that creature if the attack also would hit it. The damage value in parentheses appears with the property. You don't add your ability modifier to the damage, unless that modifier is negative. The values I gave were 1d4s and 1d6s. No ability damage, no bonus action, it's not another attack, just some extra die damage to another adjacent creature.
@killcat1971
@killcat1971 2 жыл бұрын
@@AnaseSkyrider I was basing it off polearm master and crossbow expert, both of which use the bonus action.
My Monk puts on Full Plate: Here are the results D&D 5e
26:15
Treantmonk's Temple
Рет қаралды 57 М.
Spellcasting and Legendary Resistance: D&D 5e
22:46
Treantmonk's Temple
Рет қаралды 26 М.
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 6 МЛН
Жайдарман | Туған күн 2024 | Алматы
2:22:55
Jaidarman OFFICIAL / JCI
Рет қаралды 1,7 МЛН
Became invisible for one day!  #funny #wednesday #memes
00:25
Watch Me
Рет қаралды 54 МЛН
ОСКАР vs БАДАБУМЧИК БОЙ!  УВЕЗЛИ на СКОРОЙ!
13:45
Бадабумчик
Рет қаралды 4,5 МЛН
Making a Monk Archery build and failing: a cautionary tale D&D 5e
39:45
Treantmonk's Temple
Рет қаралды 62 М.
Darkness and Devils Sight: Problem combo D&D 5e
18:52
Treantmonk's Temple
Рет қаралды 52 М.
GM Tradecraft: Time and movement - Simplified
17:16
RPG Backpack
Рет қаралды 1,2 М.
Two weapon fighting: D&D 5e
26:22
Treantmonk's Temple
Рет қаралды 81 М.
Swords Bard - the ultimate Longsword build: D&D 5e
31:03
Treantmonk's Temple
Рет қаралды 106 М.
Crossbow Expert - Feats in D&D 5e
24:01
Dungeon Dudes
Рет қаралды 264 М.
All D&D 5e Weapons RANKED (by 9,000 Players)
16:41
Bob World Builder
Рет қаралды 110 М.
Which is better? Melee or Ranged weapons in D&D 5e
22:27
Treantmonk's Temple
Рет қаралды 35 М.
Forced Movement in D&D 5e
29:00
Treantmonk's Temple
Рет қаралды 25 М.
Let's Make A Pathfinder 2nd Edition (Remastered) Character
37:24
zigmenthotep
Рет қаралды 16 М.
ВСЕ КОНЦОВКИ И СЕКРЕТЫ ПОУ! Bou's Revenge
35:51
Family Play TV
Рет қаралды 316 М.