Spellcasting and Legendary Resistance: D&D 5e

  Рет қаралды 26,679

Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

Пікірлер: 326
@Adurnis
@Adurnis 2 жыл бұрын
I really enjoy sticking a warlock’s hex on a target before an ability score-centric tactic like telekinesis or a grapple goes off. Hex doesn’t have to be useless at high levels! If it makes another character do what they do better, it’s worth more than that extra d6 per hit.
@almisami
@almisami 2 жыл бұрын
People don't understand just how valuable that disadvantage is.
@asdfniofanuiafabuiohui3977
@asdfniofanuiafabuiohui3977 2 жыл бұрын
hex doesn't work on saving throws, only ability checks. Telekentic: the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save. hex: The target has disadvantage on ability checks made with the chosen ability. bestow curse: While Cursed, the target has disadvantage on Ability Checks and Saving Throws made with that ability score. So whilst it doesn't work with telekentic, it does work with a normal grapple as that uses an ability check
@julianbertero3797
@julianbertero3797 2 жыл бұрын
@@asdfniofanuiafabuiohui3977 this does work with the telekinesis spell, as described in the video, but you’re right that the feat would not benefit
@ominous5409
@ominous5409 2 жыл бұрын
Why in the shit does it say your comment is from 3 weeks ago
@allanho1772
@allanho1772 2 жыл бұрын
@@ominous5409 patreon early release
@WexMajor82
@WexMajor82 2 жыл бұрын
"Otto irresistible dance", said my bard. "Ok, what's the save" said the DM. "No save" I said, "It's not called IRRESISTIBLE because you can resist it"
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
You can't stop the beat.
@WexMajor82
@WexMajor82 2 жыл бұрын
@@TreantmonksTemple In party with a fighter, a paladin and a rogue. That adult red dragon lasted a whole turn.
@RobKinneySouthpaw
@RobKinneySouthpaw 2 жыл бұрын
Legendary resistance is where your battlemaster and Monk shine. Burn legendary resistance vs trip and menacing attacks and stunning strikes. Battle master feels awesome, spellcaster feels awesome. Go team.
@brynwtsn
@brynwtsn 2 жыл бұрын
My first mention in a Treantmonk video. Thank you, sir, for this video.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
You're welcome. I hope it met your request.
@brynwtsn
@brynwtsn 2 жыл бұрын
@@TreantmonksTemple exactly what I was looking for.
@ChristnThms
@ChristnThms 2 жыл бұрын
Even at low levels, I mostly avoid single target save-or-suck spells. On every caster, I try to have at least one buff spell too, just in case I don't have a visible target.
@thefishking7582
@thefishking7582 2 жыл бұрын
The only times I have intentionally burned through a monster's legendary resistance were the times when killing the monster was not an option. For instance, the time an archdevil hijacked my party's teleportation out of hell into the mortal plane. There is no way we would have survived the battle long enough to drop its hit points to zero. So the two spellcasters on our team spammed Banishment against him until it stuck.
@TheRobversion1
@TheRobversion1 2 жыл бұрын
magic resistance and legendary resistance are the reasons why i don't like relying on save or suck spells on my builds, especially from late tier 2 onwards. i prefer core tactics are either skill check spells (telekinesis/bigby's hand), spell attacks (scorching ray, inflict wounds), no save spells (magic missile, wall of force) or sustainable spells that do something on a successful save (call lightning, spirit guardians). this way i never have to waste my action and resources trying to power through magic resistance and just eventually waste my turn to get hard shutdown by legendary resistance. i'm always do something effective while totally avoiding this mechanic.
@elementzero3379
@elementzero3379 2 жыл бұрын
Great video. Based upon my experiences, this one is widely needed. It seems obvious, but we've all seen (and probably been) that guy who tries to "burn through" Legendary Resistances.
@daniell1483
@daniell1483 2 жыл бұрын
The very first campaign I played this happened. We were a party of 4 at level 8 I want to say and I was playing a magic-user. Bossfight was on an elevated platform with a flying spellcaster and would take lethal fall damage if it lost the ability to fly, so I start casting Hold Person and it works, so the DM seeing I am about to destroy the boss gives it Legendary Resistance mid-combat. First time I ever heard of LR and was so disappointed. The DM was fine with other comedic failures but had a weird investment in this one guy we are trying to defeat so it felt like I was being singled out and have hated LR ever since.
@Suitcase08
@Suitcase08 2 жыл бұрын
Rune knight's storm rune appears to give you advantage on Intelligence (Arcana) checks, and the telekinesis spell allows you to make a contested Spellcasting ability (int for wizards) check against the target's strength check. I think the strategy you discussed using your Rune Knight friend for advantage, while very cool and reasonable in the course of battle at a table, may not be strictly RAW. Still a worthwhile contribution to a video about dodging saving throws, though, not to mention that one could still achieve this outcome if a friendly caster is willing to use Enhance Ability - Fox's Cunning for the strategy. Enjoying the content as always!
@parheliaa
@parheliaa 2 жыл бұрын
And he was quite lucky somewhat in that encounter. Monster has +9 Str, so even with advantage it could get out from Telekinesis
@blalockj7788
@blalockj7788 2 жыл бұрын
Read the second paragraph of Storm Rune. When you invoke the Rune you can give any Attack, Save, or Check in 60ft Advantage or Disadvantage as a reaction for 1 minute. It's super powerful.
@Suitcase08
@Suitcase08 2 жыл бұрын
@@blalockj7788 Damn Storm Rune's good. Yup I hadn't considered that far, thank you!
@eraz0rhead
@eraz0rhead 2 жыл бұрын
I also wonder why Rak just sat there and took it. Why not ready an action to dispel on the mage when he peeks around the corner? Or use his shapechange ability to turn into a humanoid with a teleport spell, or a Globe of Invulnerability (arguably, RAW, Rak would gain the spellcasting ability of Halaster, if he chose to change shape into Halaster).
@deltavictor8369
@deltavictor8369 2 жыл бұрын
I do wonder what the split is on DM's announcing "the enemy rolls a 21 and saves" vs "the enemy passes the saving throw" vs "the enemy fails the save, but uses a Legendary resistance to succeed." If players *are* going the route of using lesser spells to try to burn Legendaries before using their big spells, that little difference in how it is announced has a big influence on player strategies. Of course, non-saving throw based strategies like this video covered are generally a more effective strategy. Doesn't mean I haven't seen plenty of parties go for a "burn the Legendaries" strategy.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
I play mostly on VTT's now, and I don't hide my dice rolls, so they know right away if a creature I'm running uses LR.
@Ahglock
@Ahglock 2 жыл бұрын
I know it effects strategies at our table. I say they use their legendarys others DMs don't. While they don't necessarily go for a burn their legendarys strategy either way they factor it in and are more willing to use spells as at least know they burned the legendary. High damage save for half spells for example being used, if they use it fine they burn a use, if not hey I did high damage. And for a boss losing over 10% of its HP from a spell might be a good reason to, ignore that too many times and you are out of HP.
@Zhon66
@Zhon66 2 жыл бұрын
When I'm DMing, I always make it clear when a creature uses Legendary Resistance. Having your stuff not work feels bad, so it's important to make it clear to my players that their spell or ability did do something - it forced the enemy to spend a resource. It lets them feel like they're making progress against the enemy, even if they didn't do damage. It also helps them figure out which saves to target - a creature that keeps passing Dex saves naturally should probably not be Fireballed again, but a creature with 10 Dex who has to use Legendary Resistance each time is quite a different story.
@WolforNuva
@WolforNuva 2 жыл бұрын
I only announce if the creature passed the save or not. I find it discourages this whole attitude of trying to whittle down legendary resistances before trying all their save or suck spells and instead focus on other ways to help the party. Instead of trying to cheapen the boss encounter by polymorphing them, they might instead use wall of fire which save or not will still do something, or they might polymorph another player into a giant ape, all a lot more interesting than wasting resources whittling down LR's just to turn it into a newt by the time the battle was pretty much over anyway.
@drskelebone
@drskelebone 2 жыл бұрын
The group I play with doesn't state that. It's just Player A: "Duke NecroPants needs a 37 to save against my Hedge of Hedgehogs!" DM: "Duke NecroPants passes through the Hedge of Hedgehogs, and appears to suffer no damage!" Player B: "Dang, this guy must have some legendary resistances!" It feels more like an epic story that way, to me. There are some hints about things ("Duke NecroPants gasps as the fireball engulfs him, and as the smoke and ash clears, you can see his clothing is clearly scorched, and large areas of skin are flaking off like a phone book in a fireplace."), but we avoid technical talk as much as we can.
@nathanaelpoole1369
@nathanaelpoole1369 2 жыл бұрын
And this is why I love heat metal. Damage dealing and debuffing, no save, turn after turn, my forge cleric loves it, doesn't work on big creatures but still a firm favorite.
@theichthyophile8836
@theichthyophile8836 2 жыл бұрын
Great timing on this video! This past weekend my group played a game where my level 6 sorcerer tried to catch a big boss with legendary resistance in a hypnotic pattern. After we found out it had legendary resistance, I twinned Haste on the other party members and we eventually defeated the beast. I can rest easy knowing Treantmonk would have approved. I learned, after the end of the session, the monster was homebrewed to have only 1 legendary resistance per day. Feels bad, man. I bet Removed 2 doesn't have to deal with stuff like this...
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
I would have!
@gray007nl
@gray007nl 2 жыл бұрын
I guess one kind of noteworthy spell that wasn't mentioned is Contagion, which is one of the few spells that has saving throws, but you need to succeed 3 of them to actually get rid of the effect.
@a99barnsey
@a99barnsey 2 жыл бұрын
Great video, but you forgot my favorite category- spell attack debuffs with saving throw riders. There aren't a lot of them, but they're great vs legendary resistance and f you can get advantage somehow (familiar help action etc) or inspiration/bless/etc then they will reliably land. Ray of Enfeeblement is only a 2nd level spell. For most big monsters it cuts their attack damage in HALF (str based attacks). At the end of their turn, they get a CON save to end the effect... perfect. That means you can bypass legendary resistance while ALSO potentially burning their LR. Vs a BBEG i'd be fine burning through 2nd level spells round after round to hit them with this until they use all their LR. Contagion is another spell to look at. If the target can be poisoned, contagion is a pretty devastating debuff that bypasses legendary resistance and lasts for a minimum of 3 rounds with the potential to burn LR. 3 con save fails is a literal death sentence, so while they might not use LR for the first fail, they probably will if they fail again before getting 3 passes.
@VTheTuber
@VTheTuber 2 жыл бұрын
I love when you talk about your own experiences and what worked like that story about the Rak Tulkesh. I love it when you talk about tactics like that in general. Although a strategy like that would probably be hard to pull off at my table because i'd have a hard time convincing my "frontline" rune knight fighter to stay in the back and buff me and let the range characters do all the damage. Also Why didn't the Rak Tulkesh hold his action or something for when you're characters came around to take pop shots at him. He would have still been rolled but it would have helped him.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
That would have been a good strategy. I guess the DM didn't think about it at the time (neither did I)
@ChaswellQuint
@ChaswellQuint 2 жыл бұрын
This set of tactics is amazing. I honestly never thought about it this way. very interesting.
@youtubeisawebsite7484
@youtubeisawebsite7484 2 жыл бұрын
i like the example(s) from your own game. they make the theory feel more concrete and actionable, and also bring your own experience to life
@calelaquidara8698
@calelaquidara8698 3 ай бұрын
The party movement that you mentioned previously is incredibly helpful. In my limited experience playing an abjuration wizard from 1-20 (only 17th-20 was 5th edition). Scatter along with Crown of Stars and others you mentioned helped allow me to aid allies and still help bring the BBEG's hit points to zero.
@aydensauvageau9393
@aydensauvageau9393 2 жыл бұрын
My personal issue with this topic is that a single spell that shuts down an encounter is generally unfun for everyone, regardless of how optimal if would be
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
I agree
@aurtosebaelheim5942
@aurtosebaelheim5942 2 жыл бұрын
That's an encounter design issue imo. I'm a Pathfinder GM so the numbers get a bit swingier but the same logic applies - the biggest threat will get shut down the quickest, players aren't idiots, it doesn't matter what you do they're going to go all-in on the most threatening monster and either delete it or nullify it as quickly as possible. My solutions have been: - Divide the power budget of the encounter between 2+ big threats. This is the obvious solution, it's harder to disable 2 weaker creatures in 1 turn than it is to shut down a single stronger one. Works better in Pathfinder where moving cuts into your attacks. - Make sure the minions have scary effects. Will the party nova the Lich when his Wight minions inflict max hp drain and will die a whole lot faster? 5e doesn't have many nasty long-term debuffs like other editions to my knowledge so your mileage may vary here, Wights with level drain tend to attract a lot of fire. - Dedicated bodyguard minions. Shield Guardian is the obvious one here but a cleric/paladin healbot/buffbot can work too, I'm sure you can work out other options. These creatures can be fairy individually weak so as not to take up too much of the encounter's power budget. - Compound encounters. This is my personal favourite. Have an encounter that's secretly 2 or more encounters. You start with 1 encounter worth of enemies then as soon as that one stops being a threat the second one busts down the door and joins in, or you put it on a timer so the party knows they need to burn resources to end the first fight quickly or things will escalate to unmanageable levels when the 2nd group joins. This is the best way I've found to get more encounters in per long rest.
@Ahglock
@Ahglock 2 жыл бұрын
I think it sort of depends on the odds. In say highish level 2e where a boss might have magic resistance of 50% and make their saves on a 5, it never came across as boring in my experience. It was rare enough that everyone had a blast due to the how unlikely it was. It was the type of thing people would mention years later rare. Now in 5e where something like bigbys or telekinesis is a auto win against say something like a demi-lich its not that fun. Having bigbys prepared isn't some weird i can't believe that spell worked eureka moment or a particularly clever tactic, its a great spell on its own and its obvious a tiny skull would be weak vs it. That kind of ends up boring. Though the demi-lich is pretty poorly designed for a supposedly CR 18 creature imo.
@kevingriffith6011
@kevingriffith6011 2 жыл бұрын
@@aurtosebaelheim5942 There is this fantasy of the party working together to fell a single massive monster that I think D&D/Pathfinder just really don't do very well... which is a problem: People want to fight the dragon, Not the dragon, six kobolds and a human cultist wizard. I completely agree that smart encounter design makes legendary resistance less necessary, but sometimes we just want the dramatic boss fight. Dragons, Beholders, The Tarrasque... I mean if the cult leader throws himself into the sacrifical pit to summon a demon prince I think it'd be pretty anticlimactic for the wizard to just cast Banishment. These are the times where I think Legendary Resistance is appropriate.
@Sulicius
@Sulicius 2 жыл бұрын
@@TreantmonksTemple I wish more high level spells did something on a save, like Feeblemind. No matter how little it is, it should do something!
@juliendrainville4149
@juliendrainville4149 2 жыл бұрын
Super useful video for higher-level play. Thanks Chris!
@Thamer4life
@Thamer4life 2 жыл бұрын
I'd like to see legendary resistance in a more gradient form. Failed rolls can be turned into successes by the boss, but instead of expending 1 resistance, they whittle away at a secondary HP-like pool by an amount equal to the difference between the roll and the DC. The bigger the bad, the larger the pool. It's one more thing for the DM to keep track of, but that's not a huge obstacle.
@HouseLyrander
@HouseLyrander 2 жыл бұрын
A more direct option would be to have Legendary Resistance cost HP instead of being "x/day", that way everyone is whittling away at the same pool
@Sulicius
@Sulicius 2 жыл бұрын
@@HouseLyrander For sure. It is already very close to this in reality, as LR has an HP tax of 10/20/30 hp as per the DMG's chapter on making monsters.
@dylanba5251
@dylanba5251 2 жыл бұрын
Sounds like Pathfinder 2e with Incapacitate and it also removed save or die spells too by having 4 stages of success with Critical Success and Critical Fail on saves.
@archmagemc3561
@archmagemc3561 2 жыл бұрын
Thats why I like legendary resistance. I HATE magic resistance being on top of that though, just increase their save DC by 3 and remove magic resistance.
@Sulicius
@Sulicius 2 жыл бұрын
@@archmagemc3561 you sound like you HATE enemies succeeding on saving throws. Also wouldn’t that DEcrease a DC?
@YGOcruzer67
@YGOcruzer67 2 жыл бұрын
Great vid! I was just thinking about this since our party fought Strahd in CoS a few weeks ago. Also, didnt know you were Canadian!! Huzzah to fellow Canadians 🙌
@itspabbs
@itspabbs 2 жыл бұрын
Great video! As someone else that lives in an area that gets plenty of ice, that crap is certainly opaque!
@BlueMoonX79
@BlueMoonX79 2 жыл бұрын
Thank you for this video! As an artificer in my current campaign, I've been struggling on how I was going to be able to assist better with the final battles coming up, but now this gives me a few more ideas!
@admcleo
@admcleo 2 жыл бұрын
These are the same steps I use to get around legendary resistance, but I feel thats the problem. The game is more playing me than Im playing the game. Its like going to an ice cream shop with 31 flavors but a kid with you is lactos intolerant so you have to get sherbert, and even though I love sherbert it just makes one wonder what is even the point of these other flavors.
@agilemind6241
@agilemind6241 2 жыл бұрын
But that's how the game has variety, because so many save-or-suck spells are so much more powerful than anything else. I mean at least a third of them can just end the encounter then and there if you're fighting a single enemy. At which point what was the point of going to the ice cream shop? IMO the issue is much more how DMs design and run combat. I've been DMing for 1.5 years now continuously on a West Marches server, and I've finally figured out how to design a good combat encounter that is satisfying and enjoyable to both casters and martials. A single BBEG is not a good combat encounter, nor is a single BBEG with a bunch of minions, but this is counter intuitive because all the TV shows and books and legends and stories we so often draw inspiration from all come down to the mano-e-mano heros vs the BBEG - so IME most DMs design combat encounters with one BBEG, or maybe one BBEG and a bunch of minions it's best to just ignore. Good satisfying combat encounters for Tier 2 and higher of 5e NEED to contain at least 3 different types of enemies: 1) Grunts with teeth - these guys should be CR 1-3 (or higher for Tier 3+), they should be simple for the DM to run (1 type of attack and 1 special ability) and have low saving throws BUT deal enough damage that the party can't just ignore them. 2) 1-3 Simple Casters - these should be about the same level as the party, have 2-3 go-to spells, some utility spells to rescue allies hit by control effects, and one "spell like special ability", bonus points if you give each of them a theme. The casters should be of CR equal to party level or 1-2 points below. 3) BBEG - they should "feel" like a Gish with some kind of special movement, melee, and ranged options. Depending on their identity they should lean into a different flavour / style - e.g. a more caster-y gish, a more melee gish, or an archer-y gish. The BBEG should be CR 2-3 points above the party level. Finally include interesting terrain for the encounter. This terrain should offer a way for both villains and heroes to get full cover from some of their enemies but not all of them.
@archmagemc3561
@archmagemc3561 2 жыл бұрын
@@agilemind6241 Don't forget to mention there should be less casters than grunts, unless the casters are the grunts, at which point you have far, far less grunts than casters. And while you can add more and more grunts, casters you gotta be careful with since enough casters and you shut down the party.
@blcolon
@blcolon 2 жыл бұрын
Great video! Good to get us to think more tactically with spells. As a DM I have a home rule where Legendary Resistance can nullify a critical hit so it doesn’t feel like it is always only penalizing the casters.
@none-of-your-busi-ness
@none-of-your-busi-ness 2 жыл бұрын
A big thing about legendary resistance in how I run it is that I make it visual, and stand out the green dragon, covered in trinkets and stone slabs with runic inscriptions is targeted by a spell and has the slap absorb the energy and splitting in two A goblin chieftain might interpose a minion between him and the fireball, killing the minion, but saving the chieftain an aboleth might have human faces upon its slimy hide that suck the magic out of the air, before closing their eyes in dormancy players are a lot more willing to accept things not working if they see it had an actual effect on the creature, and that they're making progress
@blalockj7788
@blalockj7788 2 жыл бұрын
Rak Tulkhesh should be able to target itself with Dispel Magic to dispel the effect of Telekinesis. Rak Tulkhesh is the target of the Telekinesis spell (it has a 60ft range, not a range of self). Sorry if someone already brought this up. I didn't see it in any of the first 50 or so comments. Overall though, I absolutely agree with the point of this video. I've been telling people this for ages.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
We discussed whether dispel on himself would end the effect. The DM decided that the telekinesis comes from the caster...but could have ruled the other way just as easily.
@eraz0rhead
@eraz0rhead 2 жыл бұрын
​@@TreantmonksTemple I was wondering the same thing. I could go either way on that, myself. On the one hand, the spell reads like it gives the caster telekinetic powers (and the caster is the target). On the other, those powers are "magic affecting a target". Also, on the one hand, it says you have to see the target to affect it, but it's not clear if you have to keep it in view at all. It's possible you might not have to even pop out every round to maintain the contest. (I could go either way on that point too). Although if you _do_ need to pop into view on your turn to renew the spell, Rak would have been better off readying Dispel Magic to cast at you, since he could do little else. Alternatively, he could have Shape-Changed into a Spirit Troll (a giant), which is immune to Restrained. That would have helped forestall the inevitable a little. Maybe make the fight slightly more interesting. Alternatives include a Cloud Giant or Githyanki Gish (misty step 3/day from innate spells). Githyanki Enlightened (teleport and plane shift 1/day innate). etc
@zazikel1885
@zazikel1885 2 жыл бұрын
This is why you need a monk to demand Con save vs. stun every round. When your opponent gets tired of the monk's constant stun attempts, then your mage can blow him up.
@johncox7169
@johncox7169 2 жыл бұрын
Every round? Heck, use it on every attack. At 5th level, is a monk is willing to spend the 5 Ki necessary, it can force 4 Con saves on one target (assuming all 4 attacks hit) in the same round. And if the opponent chooses to let any of those stuns through it is as good as dead. I mean sure, most BBEGs have good Con saves, so it probably isn't going to fail all 4 saves, but even getting rid of 1 or 2 of its LRs is a huge boon to the Spellcasters.
@pranakhan
@pranakhan 2 жыл бұрын
Lots to think about here! Playing my first wizard since 2nd ed (who died @ lvl 4) after the end of my current campaign. I'm using your Graviteurgist build as my template; I love grappling, and the gravity wizard feels like the greatest grappler there is
@gaberobison680
@gaberobison680 2 жыл бұрын
Melf’s Minute Meteor is another great choice. You force two saves per turn as a bonus action and still can cast normally with an action! Also glad to see Rune Knight get love! I’ve always seen it’s potential but it’s often overlooked. I actually gave my DM a rune knight character to use as a villain because I didn’t end up playing my Viking Goliath
@kurga9790
@kurga9790 2 жыл бұрын
Thanks, great advice as usual.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
My pleasure!
@MultiClassGeek
@MultiClassGeek 2 жыл бұрын
Burning through Legendary Resistances is why people think Monks are OP. Flurry/Stun/Stun/Stun, a lucky monk could burn off all those LRs in one turn. Statistically unlikely, sure, but the monk can force so many saves per turn (if they’re willing to burn their ki… A proviso/drawback that’s been repeatedly addressed on this channel) that the balance of probabilities start to kick in. And if there’s one condition that the BBEG Dragon doesn’t want, it’s Stunned, so you bet they’re burning LRs to stave that off.
@gaberobison680
@gaberobison680 2 жыл бұрын
Spot on! Just got to think of LR as something to burn first. A lot of spells have repeated saving throws and unless your DM really hates you they will always use them on fails, so you can burn them with things like Web
@theforgottenranger
@theforgottenranger 2 жыл бұрын
How to beat legendary resistance: 1. Cast conjure animals [bonus points if Shepard] 2. Wall of force [if it doesn't teleport] 3. Bless 4. Pass without trace 5. Basically any good ally buff class/sub-class feature [Aura of protection, Emboldening Bond, Bardic Inpsiraiton] 6. Spike Growth [if it doesn't fly or teleport]
@Lycaon1765
@Lycaon1765 2 жыл бұрын
Why pass without trace?
@kingdarkstalker7247
@kingdarkstalker7247 2 жыл бұрын
@@Lycaon1765 Pass without Trace basically gives everyone in your party the ability to almost always surprise an enemy as long as there are places to hide (so like a dungeon or forest or smth). No save or anything cause its vs passive perception, so everyone gets a free turn!
@PiroMunkie
@PiroMunkie 2 жыл бұрын
Legendary Resistance is something that I feel needs to be redesigned. I understand its importance, but unless you're in a caster-heavy group burning through resistances is not a good strat (and even if you're in that situation you could probably be doing something more effective). As a result casters get pigeon-holed into these kinds of strats (which there's nothing wrong with) instead of just casting the spells they want to. I feel like if I were to homebrew a solution off the top of my head, a legendary creature gets 1 legendary resistance against each player. If you as the DM don't want your extraplanar BBEG to get cheesed by Banishment, give them a narrative ability or magical object that anchors them to the current plane and makes those kinds of spells ineffective. For example, the entire demiplane of Barovia in Curse of Strahd prevents spells like Banishment or Planeshift from working because no one is allowed to leave as long as Strahd is alive.
@jakubgauszczynski7790
@jakubgauszczynski7790 2 жыл бұрын
I mean that's kinda A point of it no ? It's pretty anticlimatic if you turn Lich into sheep due to game mechanics allowing some spellcasters to break the game with immposible saving throws. If your dm is good, he will allow spells like bane or whatever not gamebreaking to hit despite legendary resistence. Rule was made to create saveproof in rulebooks instead of dm needing to make excuses. It's perfectly fine as it is right now due to written rule - creature can choose, and 3 chances are ok number if players rly want to role Play that way.
@mattgopack7395
@mattgopack7395 2 жыл бұрын
Good examples of useful spells to use even with legendary resistance! That said, I find that it does matter a *lot* on the DM/party. Some DMs use legendary resistances very early on, against even small instances (like using it against spirit guardians/cantrips) - where a few spellcasters can spam out the legendary resistances with a few small spells early on. Alternatively, with a bunch of spellcasters in a party (and with decent amounts of rests), it can be comparatively easy! 2-3 spellcasters using Tasha's mind whip can fairly quickly burn through legendary resistances in 1-2 rounds.
@kevingriffith6011
@kevingriffith6011 2 жыл бұрын
It really depends on the game master. In major "boss monster" encounters where there is only one or possibly two targets I"ll tend to apply legendary resistances: This is a big moment, I don't need it to land with a thud because my boss monster failed a con save against quivering palm on their first turn. That being said, I'm very particular about the kinds of effects that I burn legendary resistance on. I'll let spells like Polymorph and Banishment rock: These spells are only moving the fight forward in time (Even if the creature is extraplanar, it'll find it's way back and it'll have a grudge)... but spells like Hold Monster that give the PCs potentially multiple free turns to wail on this thing with free crits can do far more damage. I'm more worried about Stunning Strike than Mind Whip. While personally I would rather have multiple minions in play alongside the boss monster, I also understand the game is Dungeons and Dragons. Not Dungeons, Dragons, and the assorted lackies that the dragon has amassed to make the encounter more interesting. There is a fantasy of the one party of brave adventurers against a singular, powerful monster that is attractive, and that's what legendary resistance is around to preserve. (Also you need a *really* big bad guy to make 1v4 a challenge in D&D 5e)
@Gafizal1
@Gafizal1 2 жыл бұрын
Really good vid!
@jonathanhaynes9914
@jonathanhaynes9914 2 жыл бұрын
Interesting. Also yay, Chris addresses a question I asked on the discord that he didn't answer.
@Adurnis
@Adurnis 2 жыл бұрын
Deserved a full video!
@jonathanhaynes9914
@jonathanhaynes9914 2 жыл бұрын
@@Adurnis my question was about Crusader's Mantle on Conjure Animals or other summons
@flamingbull3438
@flamingbull3438 2 жыл бұрын
My group was fighting a dragon in our last session. After watching this session, I decided that buffing my ally with Haste and using every spell slot I had to ping the dragon with 3rd and 2nd level Magic Missiles was best, since by the time I would have burned through its legendary resistances, the fight would have been over. We barely scraped by! But the extra guaranteed damage I could throw in definitely helped our party win.
@imjustsotired2127
@imjustsotired2127 2 жыл бұрын
Great video, as always. Ever since 5e came out, I have ruled that monsters use LR to burn their first three failures, regardless of the spell level. Yes, this does mean I’ve have dragons burn a LR to succeed against Sacred Flame. The way I see it, a monster isn’t consciously aware of LR in the same way PCs are consciously aware of hit points, feats, and class features. So they can’t “choose” when to succeed and when to fail.
@SirButterlegs
@SirButterlegs 2 жыл бұрын
Telekinesis and Bigby's hand might be the best spells in the game for fighting huge or smaller creatures with legendary actions. There is a surprising number of creatures who aren't immune to restrained condition.
@NZESP
@NZESP 2 жыл бұрын
Excellent job - you converted me from a LR dissident!
@futurecaredesign
@futurecaredesign 2 жыл бұрын
At 13:00 you speak about using Telekinesis to wreck an enemy whilst not allowing to use legendary resistances. The Warlock's Hex spell allows you to give them disadvantage on ability checks. So if you have a Warlock in the party and this might come up as a tactic, let them know so you can make this work.
@danielsoltesz1997
@danielsoltesz1997 2 жыл бұрын
Criminally underrated
@reespewa
@reespewa 2 жыл бұрын
I think there may be an effective way to burn through legendary resistances quickly, but it's not a spell caster option: battlemaster. If they unload all of their battlemaster dice on a single round (multiple attacks, action surge) they can force a creature to make a save several times in a single turn. Menacing attack is a pretty debilitating option for a lot of creatures if a they aren't immune to fear, and trip attack is great for flying enemies. It might not be the most optimal approach out there, but I think if you want to burn them all on a single turn/round of combat this is the way to do it. There's also a possible monk/battlemaster multiclass which stacks stunning strike with this approach to overwhelm the monster with saving throws. Again, maybe not optimal, but a better approach than using spell casting.
@johncox7169
@johncox7169 2 жыл бұрын
The Monk doesn't even need to multi-class. Starting at 5th level a Monk can force 4 Con saves against a single target in 1 round, assuming all 4 of their attacks hit. (Does burn 5 of their Ki points though.)
@reespewa
@reespewa 2 жыл бұрын
@@johncox7169 a multiclass works better. For 3 fighter levels you get 2 additional attacks from action surge and 4 superiority die which can target better saving throws (strength or wisdom) which can complement the monks con saving throws. 4 battlemaster die for three levels is arguably better than gaining 3 ki for three monk levels besides the other benefits. Could even be 5 if you use superior technique. However I think going Open Hand Monk would be a solid option as flurry of blows can add another two saving throws to the mix.
@agilemind6241
@agilemind6241 2 жыл бұрын
@@reespewa Open Hand Monk + 3-Battlemaster can dish out an ungodly number of saving throws in one round if they want to.
@reespewa
@reespewa 2 жыл бұрын
@@agilemind6241 yep! I made this point on an earlier reply. I think a way to push it further is with three levels of dread ambusher for the initiative bonus (hit the enemy before your allies) and get the extra two attacks with action surge. Now it's starting to look like a full build!
@devin5201
@devin5201 2 жыл бұрын
Even if someone wants to do the whittling away at LRs tactic that's something you can't just do by yourself, strategize with your party so you don't burn your big spell slots just to break through an enemy's resistance.
@mochristie5419
@mochristie5419 2 жыл бұрын
i kind of think of legendary resistances as a second health bar against instant kill or disabling effects more than anything- i feel that more creatures should have them (not 3 but like, just 1 or so on smaller things). but that also means having a slightly more balanced creature design which honestly... is a lot to ask from wotc
@cdnarmymedic
@cdnarmymedic 2 жыл бұрын
Thinking about that Telekinesis/Spike Growth combo. If a party member has Hex, that could be devastating. Target Strength and now the enemy has disadvantage on the checks. And if they burn a Legendary Resistance it's not the end of the world, and potentially not very expensive if it was a 1-2 level Warlock dip. Congratulations, you've used a LR on a 1st level spell. :D
@CharalamposKoundourakis
@CharalamposKoundourakis 2 жыл бұрын
Spike growth isn't strength saves?
@cham888
@cham888 2 жыл бұрын
@@CharalamposKoundourakis but telekinesis spell is a str check.
@CharalamposKoundourakis
@CharalamposKoundourakis 2 жыл бұрын
@@cham888 Aha! To break free!
@perrinsilveira6759
@perrinsilveira6759 2 жыл бұрын
I just want to add that cloud of daggers is a monster of a spell and shines vs legendary resistance. No save to it unlike moonbeam, it just does damage and very consistent damage at that at the cost of not being able to move it. Even if you are just casting it every turn instead of holding it, it barely loses out to magic missile, and has the added benefit of not being countered by shield. I believe its only real counter is dispel magic (and failed concentration saves but that can become a non-issue with standard feats). Plus if your dm actually follows RAW, you can fully hit two squares with it for double value if there are enemies close by. (Mine doesn't and it is still fantastic)
@floorbored
@floorbored 2 жыл бұрын
our cleric insisted on “burning” our enemy’s legendary resistances. combat lasted 4 turns and he got off one bane spell.
@jjsquidbeard4831
@jjsquidbeard4831 2 жыл бұрын
Do you think you could make a build for each and every class that can reliably get it's best features back on a short rest, and/or is able to survive without long resting (but not sleeping) for a long time? A simplified example for a wizard would be an abjurerur and their ability to rebuild their ward with ritual casting alarm. Bonus points for not multiclassing
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
That would be pretty tough for some classes. Sorcerers are the first class to come to mind.
@agilemind6241
@agilemind6241 2 жыл бұрын
Artificer - Battlesmith Barbarian - you're stuck, everything is tied to rage and rage is LR Bard - Swords Bard or Valor Bard, throw up single concentration spell then go for weapon attacks - preferably bows Cleric - Arcana get some decent cantrips to spam plus a long-lasting CD, or Nature for Thorn Whip + Spirit Guardians, or Twilight b/c CD is all you ever need to be as powerful as most other characters. Druid - Moon and go Wildshape-martial or Shepherd and max your concentration to keep summons around as long as possible. Fighter - Battlemaster - everything comes back on a SR Monk - any everything comes back on a SR Paladin - Conquest use that fear aura CD then pick them off one by one with standard melee attacks Ranger - Hunter - most of your features are unlimited Rogue - any except Phantom/Tickster all of their features are always on. (Swashbuckler is the best) Sorcerer - Wild Magic - get can get a lot of stuff back from Wild Magic Surges from Tides of Chaos to sorcery points Warlock - any focus on EB and concentration spells Wizard - Enchantment - they get good non-spell abilities that don't run out.
@jjsquidbeard4831
@jjsquidbeard4831 2 жыл бұрын
@@TreantmonksTemple I think it would probably come down to Feats like Healer, Inspiring leader, and may even require some feats like the Abberant Dragonmark feat. That way you at least feel like you're actively contributing every time you short rest. The other half of it would probably be using races that have abilities that recharge on a short rest, like the pre Monsters of the Multiverse version of the Firbolg
@redacted6251
@redacted6251 2 жыл бұрын
That's why I take spells like dissonant whispers, blow that resistance on a 1st lvl spell or eat a booming stack, and 2 AoOs from the paladin and EK.
@Jamesdalf
@Jamesdalf 2 жыл бұрын
Woo! Fellow Canadian!
@CK-ys3tu
@CK-ys3tu Жыл бұрын
This seems so obvious, but these are all things I hadn’t previously considered
@Kitusser
@Kitusser 2 жыл бұрын
For your enchantment wizard build, what would be a good option for circumventing legendary resistance? Sleet storm? Maybe taking tasha's mind whip?
@Reoh0z
@Reoh0z 2 жыл бұрын
Legendary Resistances exist to be milked. It's just a boss tax. IMHO mini boss resistances and attacks should be more common. If toned down from the major ones, perhaps call them epic reactions and resistances.
@Cthulhuftagniaia
@Cthulhuftagniaia 2 жыл бұрын
If I'm playing with a party that relies on saving throws for their effects I sometimes drop a contagion on the boss on an early turn. It's threatening enough to use LR on and it requires multiple saving throws to actually shake, all the while it is suffering from poisoned which helps my allies survive.
@PhiIipz
@PhiIipz 2 жыл бұрын
Nowadays I reduce the number of Legendary resistences of monsters down to 1. That's one oppertunity it has to prevent something that would otherwise take it out in an anticlimactic way. Afterwards everything is fair game. Most of my players do not play optimised characters, or do not play their characters in an optimised way.
@Notsogoodguitarguy
@Notsogoodguitarguy 2 жыл бұрын
I'm surprised neither you nor anyone in the comments mentioned Maze (or maybe you did, but I honest to god did not hear it). A high intelligence check that requires an action, or the boss has to use a spell that shifts them out of the plane, but doesn't even guarantee they'll return to the same place probably. Meanwhile you dispatch of the minions and then gang up on the bbeg. Maze is awesome.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Yep, I answered your question as to why Maze wasn't featured at 7:00
@Notsogoodguitarguy
@Notsogoodguitarguy 2 жыл бұрын
@@TreantmonksTemple okay, thank you! Well, I'll just leave the comment up, in case anyone hasn't stumbled upon Maze yet. Thanks again, and keep up the amazing work!
@LurchLand
@LurchLand 6 ай бұрын
My sorlock recently got Agonizing Blast, so for the cost of 2 sorcery points i can hit it twice. Thanks to Charisma of 22, plus an item that increases damage rolls by +1, my bolts deal 1d10+7 per bolt. I could be dealing 70 damage in a turn from it since I'm level 11. I also have Greater Invisibility and Storm Sphere to either have advantage on those eldritch blasts rolls or repeated lightning strikes with my bonus action each turn.
@lord6617
@lord6617 2 жыл бұрын
Attack roll spells are good if you have advantage or can inflict restrained. Otherwise just party buff if in doubt.
@LordOz3
@LordOz3 2 жыл бұрын
Legendary resistance - the DM revenge for the shield spell. The problem is many spells are an "I win" button, so if there wasn't legendary resistance by boss fights would be over in an anti-climatic instant. I like giving mid-range bosses a single use of legendary resistance.
@comfortablegrey
@comfortablegrey 2 жыл бұрын
Cast smarter, not harder! Know your enemies, target their weaknesses.
@cameronkirby9479
@cameronkirby9479 2 жыл бұрын
You mentioned there's a lot of spells that can get round legendary resistance, more than you could mention in one video. Any chance you'd be up for publishing a list of these per class?
@jasprops
@jasprops 2 жыл бұрын
I agree with everything in this video. I will say, if you are in a large party with multiple spell casters (I am in two weekly games that meet this discription) having each of your casters burn 1 or 2 spells to get by the 3 legendary resistances has worked well in my groups, and does not end up burning a bunch of spell slots for 1 player. This obviously does not work in small parties with 1 or 2 spellcasters. But in one of my groups with 4 catsers we can often burn all 3 resistances in one round.
@conradkorbol
@conradkorbol 2 жыл бұрын
Those still have to be your higher level slots. As a gm I never waste my legendary resistance on low level spells
@Kitusser
@Kitusser 2 жыл бұрын
@@conradkorbol So not even on a low level spell that disables the creature? Like hideous laughter or tasha's mind whip?
@johncox7169
@johncox7169 2 жыл бұрын
Or a Monk can burn through all 3 resistances in 1 turn, because no DM is going to let Stunning Strike go through without resisting it. Yes, the BBEG gets to save and will probably make a couple of saves without burning a LR, but it is still using up a couple of LRs, and the Monk is still doing damage with her attacks, so win/win for the party. And if the party gets really lucky, and the BBEG fails all 4 saves that the Monk can force in a round, then it is Stunned, and the party destroys it.
@Kitusser
@Kitusser 2 жыл бұрын
@@johncox7169 Good luck actually breaking 3 resistances and getting them to fail a 4th save with your 13 DC.
@johncox7169
@johncox7169 2 жыл бұрын
@@Kitusser You would be surprised how often I successfully stun things with my 14 DC.
@smile-tl9in
@smile-tl9in 2 жыл бұрын
have you ever played or heard about the video game divinity original sin ? It's a video game, a crpg. But it had an interesting system. On top of the normal hit points creatures have something called physical armor and magical armor. They act as secountary hp pools to be depleted by actual hp. Physical damage like being hit by a sword deplete physical armor while spells like lighting bolt deplete magical armor. And the main and est part is, all the very nasty spells, the CC, have no effect unless they it ann enemy with it's physical/magical armor stripped (depends on the effect in general physical effect like being trapped in a web demands physical armor stripped, while magical effects like being frozen or paralysed demands magical armor stripped). I'm sure it is possible to make a system like that. Like all legendary monsters have a secondary pool of magic resistance points and all spells deals a certain amount of damage to this magic resistance. And saving against the spell halves the effect. the creature can choose to et a spell pass hoping he will save . In fact some monsters may have weaknesses to this resistance, spell that can go through or do extra damage to it, like a vampire being weak against light based spells
@MrABK108
@MrABK108 2 жыл бұрын
Oh, and for Legendary Resistances: instead of the usual 3 resistances, I prefer just giving the monster a Reaction to use a legendary resistance for free, as long as it is not "bloodied". After they are down to 1/2 HP, they are fair game for a save or suck.
@TheBlackLibraryOriginal
@TheBlackLibraryOriginal 2 жыл бұрын
You assume the caster is at full by the time they get to this foe. Its usually late in the adventuring day and casters have held there big hitters for the foe. The best option is to use the heavy hitters early and use these type of spells for the BBEG.
@RobKinneySouthpaw
@RobKinneySouthpaw 2 жыл бұрын
After seeing the whole video...nice. All I got
@Reoh0z
@Reoh0z 2 жыл бұрын
OMG I played in a group with a grappler and they were kind of amazing.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
I've been playing more grapplers lately and LOVE IT
@agilemind6241
@agilemind6241 2 жыл бұрын
Grappling has to be the most underrated action in 5e. It can be so powerful it's not even funny, if comboed with Silence you can cripple even mages.
@jamesgasik3424
@jamesgasik3424 2 жыл бұрын
The one time I had to deal with legendary resistance as a player, the DM was so worried about spells that he completely ignored my Battlemaster trickery. Which made the fight -much- easier.
@aegisvald5093
@aegisvald5093 2 жыл бұрын
As a side note, I happen to like playing monks and often they can really help by spamming stuns which force the enemy to expend legendary saves. I know this isn't the point of the video but it also bears mention that the first tactic you mentioned although suboptimal becomes better when non-spellcasters get in on the action to assist in clearing the way for the full spellcasters. It's not a great tactic but as a team game too often the party doesn't work as a team and this is the real cause of issues.
@Sulicius
@Sulicius 2 жыл бұрын
Don't expect Treantmonk to understand that multiple characters can force a monster into saving throws or that monks have something strong about them. It's all about the one wizard.
@aegisvald5093
@aegisvald5093 2 жыл бұрын
@@Sulicius To the contrary he understands fully but the video can't make all the assumptions that your group will be built in this way. He is putting out information based on the things he can account for and control. Party makeup is rarely in the control of a single player. Still it's a useful thought to put out there if one digs deeper than the video and starts reading the comments.
@ChaswellQuint
@ChaswellQuint 2 жыл бұрын
Storm Rune: Using this rune, you can glimpse the future like a storm giant seer. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you aren't incapacitated. Telekinesis: ... Make an ability check with your spellcasting ability contested by the creature's Strength check. ... I don't think these should combo. right?
@Whrait72
@Whrait72 2 жыл бұрын
I always was using Tasha's Hideous Laughter
@MrKyel17
@MrKyel17 2 жыл бұрын
Question that came to mind: is it metagaming to playing around Legendary Resistance like this? The characters in-universe don't know what this TTRPG mechanic is, and they don't know what are saving throws or AC. Is this just something the DM should account for and include in his worldbuilding?
@Sulicius
@Sulicius 2 жыл бұрын
It is 100% metagaming. Using out of game knowledge to change the way your character acts.
@kevingriffith6011
@kevingriffith6011 2 жыл бұрын
@@Sulicius You can justify it in character. I imagine in every wizard's academy and abbey they tell young potential spellcasters of creatures that are beyond mortal magic, that magic simply does not harm them. (And I mean, how many mages have tried enough to break through all three legendary resistances and lived?) While the people in the universe can't explain it, they are playing by D&D rules, so the implications of these rules are known to them. Changing your behavior to adapt to the rules of the game is not metagaming.
@Sulicius
@Sulicius 2 жыл бұрын
@@kevingriffith6011 sure, and your DM will be very happy you chose to bullshit your way out of it. You are not looking for a way to roleplay your character, you are looking for a way to use out of game knowledge to optimize your character's choices. Wouldn't that just make a wizard quit that school and pick up a sword if magic is useless against such monsters? Legendary Resistance are not a perfect solution, I agree, but if you ruin your DM's fun on purpose, you're forgetting they are a player too. If you want a "justification war", the DM wins, because that's what the rulebooks told them is their right. Just have fun with the game. Play dynamic, focus on the feeling and the social part, experiment with tactics.
@kevingriffith6011
@kevingriffith6011 2 жыл бұрын
@@Sulicius "Wouldn't that make a wizard quit that school and pick up a sword" Has the practice of wrestling died out because we don't stand a chance in a wrestling match with a gorilla? The definition of what is and isn't metagaming is going to change from table to table. I get that. As a GM I tend to subscribe to the same way of thinking about it as Matt Colville (he did a good video on it)... I'm not going to penalize my players for not wanting to waste turns doing things they already know aren't going to work. "Figure out legendary resistance" isn't the test, "Defeat the dragon" is. I'll absolutely call out "your character doesn't know that" if... say... a PC attacks someone out of nowhere because another PC in a different room learned that random someone was actually a doppelganger. That being said, I get where you're coming from. It can be frustrating when you want an RP focused game and your players came looking for Warhammer Quest. In the rare times I get to play (life of a forever DM and all that) I tend to mess around more than I should because I actually *do* have metagame knowledge that I don't want to leverage. It really depends on your table. Some tables you can get away with doing that, where others wasting even a single action could mean the death of one or more PCs.
@Sulicius
@Sulicius 2 жыл бұрын
@@kevingriffith6011 I literally tell my Chronurgy Wizard when a monster has legendary resistance so I don’t break his heart every boss fight. I want there to be a better way, I don’t want to watch my players roll dice and don’t allow my dragon to roll dice. Don’t wr all want drama? Don’t we all want edge-of-your-seat excitement? Optimizers are not looking for that. They want to, as Matt described it: solve D&D. They don’t want to defeat the dragon, they don’t care about it being a dragon. They just want themselves to be effective with every turn and make THE difference in every fight. As a DM I waste my monster’s turns ALL THE TIME. Because that is what makes it fun to the players. Last Wednesday a monster tried to fear the 19th level Conquest Paladin who has been immune to fear for over 10 levels. That is how the game is supposed to work. Your PC learns from experience, sure. They might learn that dragons are resilient to magic. They pc’s never learn how magic resistance works, because they never learn the word “hit points”. A group of PC’s is incredibly tough, and a tactical party can survive far more than any WotC combat building rules advise. Players want to win a combat in 1 turn, a DM should never.
@96samcosmo
@96samcosmo 2 жыл бұрын
It seems like most of the more powerful options to overcome legendary resistances come at spell levels 4 and up (with some exceptions). As a DM if you wanted to reduce the dominance of control based casters, would you introduce some enemies with a single legendary resistance between party levels 3 and 6?
@matthewporter7871
@matthewporter7871 2 жыл бұрын
Introducing legendary resistance before the level 9 mark is not good in my opinion. There are plenty of ways to get around early control spells. Hold person? Add more people. Slow? Have them surrounded so it can’t target but a few. If you’re really having trouble include spellcasters with counterspell or dispel magic (not too many, enough that the party can play around, but is forced to think a lot more). Countering in other ways will always be more enjoyable that your first spell just not working.
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
also due to lower proficiency and unmaxed stats, DC's are pretty low and slots are limited at that level, so it kinda sucks when one of your few successes get bypassed.
@PowderKeg3838
@PowderKeg3838 2 жыл бұрын
Twin Spell on Holy Weapon on a monk or Ranger with multiple attacks. That extra 2d8 on every hit adds up on two allies
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Expensive twin though. 5 sorcery points.
@PowderKeg3838
@PowderKeg3838 2 жыл бұрын
@@TreantmonksTemple It is a boss battle move post 10th level and worth it. Converting 2 level slots for more points at the post 10th levels is rarely an issue.
@alexwarlock5480
@alexwarlock5480 2 жыл бұрын
When ur warlock tries to help against a giant who straight up ignores all spells below 6 levels... And has multiple reactions per round.
@elinamauno8833
@elinamauno8833 2 жыл бұрын
Yeah I learned this the hard way in CoS XD we had 3 uses of Portent we were waiting to use to land final hit/make him fail against Hold Monster with no Legendary Saves leff… ended up only isinä 1 of the there Portents
@DesmondDentresti
@DesmondDentresti 2 жыл бұрын
Its true I think legendary resistance just requires chip damage to overcome. It is less fun when you cant used your cool ultra mega omega laser beam attack... but it is also less cool when the miniboss just gets one shot on turn one with nobody else getting a chance to do anything. As a side note, couldnt the Rak Tulekhesh still dispel magic your telekinesis from around the corner? You dont need sight on the target creature to dispel and telekinesis is a 60ft range compared to 120ft dispel. Something to remember.
@danielsoltesz1997
@danielsoltesz1997 2 жыл бұрын
I’ve always wanted to try doing a forcecage/Cloudkill combo so the creature can’t see to teleport. It would also constantly be taking damage.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
The problem with cloudkill is it moves each round
@petenell5807
@petenell5807 2 жыл бұрын
@@TreantmonksTemple depends on the DM interpretation if that's solvable. We rule it as moving away from the caster at that instance. So if the caster can run in big circles back and forth they can keep it wobbling back and forth in one spot.
@parheliaa
@parheliaa 2 жыл бұрын
Use Sickening Radiance. Exhaustion level on a failed save is a killer. Lierally
@matthewporter7871
@matthewporter7871 2 жыл бұрын
Dispel magic doesn’t require sight actually. A corner would not stop them, they simply need to know the magical effect exists within the range.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Full cover stops all spells as per the spellcasting rules.
@lord6617
@lord6617 2 жыл бұрын
I literally never use save or suck spells against any creature that might even have a hint of a legendary resistance. Maybe other people have combats where they can afford a couple dead turns in a combat, I do not. So from a player perspective, I see legendary resistances as nothing but a bad thing in 5E in their current form, because It artificially forces players to play their characters in a way they don't want to, pick only specific spells that aren't effected by legendary resistances. In equivalent, you are basically telling fighters that they can't use the good weapons they found or you gave them as a DM in all/every one of their big combats. Or clerics that they can't heal or cure afflictions. And that is just plain un-fun.
@k2k4
@k2k4 2 жыл бұрын
So, I put my party of 5 seventh level adventurers against a nightwalker and a mix of 30 skeletons and zombies yesterday and they won. I'm having fun seeing just what players can do, maybe arbitrary legendary resistance on the big bad guys
@CharalamposKoundourakis
@CharalamposKoundourakis 2 жыл бұрын
Legendary actions tend to be way more fun on both sides, I do recommend them for lower level bosses.
@goodgulfgas
@goodgulfgas 2 жыл бұрын
about the ice "I'm from Canada, don't @ me!"
@quonomonna8126
@quonomonna8126 2 жыл бұрын
in Solasta Crown of the Magister there are monsters with unlimited legendary resistance
@Ryoland
@Ryoland 2 жыл бұрын
Always wondered why folks didn't utilize non save spells more... Hell magic missile is insanely good...
@drskelebone
@drskelebone 2 жыл бұрын
Hey, hey! Spirit Guardians! The spell I actually stopped using because it felt like I was cheating every time I used it. Except in that bar, against those thugs. I'm glad my phantom dead, intangible skeletons dangling rotten death shrouds, wailing the symphony written by the sins of those they faced, killed all of them.
@drskelebone
@drskelebone 2 жыл бұрын
Also the examples are all concentration spells, so baddie with legendary resistances and Bob, the guy who's pretty ok at his bow, can still wreck these plans.
@guyanderson6805
@guyanderson6805 2 жыл бұрын
Me and a friend did a combo of wall of force and sickening radiance
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Death by exhaustion. Nice.
@wilfredofigueroa7970
@wilfredofigueroa7970 2 жыл бұрын
Need a best 3rd party wildshapes from tome of beasts 1 and 2
@darthwikkie
@darthwikkie 2 жыл бұрын
Hmm. So you're saying that instead of focusing on a single aspect of combat, we should make well-rounded casters, who can buff allies, debuff enemies, shape the battlefield, and maybe do some damage? Where have I heard this before? Kind of reminds me of a God Wizard build I read about this one time.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
Broken record.
@aldoushuxley5953
@aldoushuxley5953 2 жыл бұрын
please do the magic missile video :)
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
I likely will in not too long.
@MrABK108
@MrABK108 2 жыл бұрын
My experience with solid walls (stone, ice) is that they are easily broken through. Ac 12 or 15, for 30 hp? It usually means "eat the enemy action" for a 4th or 5th level spell. Kind of costly. I think walls should have much more HP, like 100 or so!
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
The base 6 inch thick wall of stone has 180 hp per 10 foot section. (Edit: The 30 hp is per inch of thickness)
@MrABK108
@MrABK108 2 жыл бұрын
@@TreantmonksTemple OH i missed that!!!! ... and it totally makes sense. Amazing, thank you!!!
@duelnomancy5128
@duelnomancy5128 2 жыл бұрын
I think cloud of daggers at least deserved a mention as a no save spell that benefits from forced movement.
@TreantmonksTemple
@TreantmonksTemple 2 жыл бұрын
There were lots of spells that are good against legendary creatures I didn't mention. Would have been a looooong video.
@kalamari1611
@kalamari1611 2 жыл бұрын
Anyone got ideas on a sorcerer ranger build?
@RobKinneySouthpaw
@RobKinneySouthpaw 2 жыл бұрын
One teleport that works for wall of ice or wall of stone is teleport to a space *above* the other side of the wall. Sure you'll take some paltry fall damage, but meh
@spottedot
@spottedot 2 жыл бұрын
Wouldn't wall of force block sight in the same way as wall of ice? It's a see-through wall, but doesn't it give total cover to the other side, still?
@elliotbryant3459
@elliotbryant3459 2 жыл бұрын
misty step/far step have a range of self with a sight requisite and Wall of Force is invisible, so no line of effect issues. Dimension door reads like it ignores cover and only requires you visualize the coordinates you want. A spell like blink or etherealness would be blocked due to blocking ethereal travel.
@alexrobinet7576
@alexrobinet7576 2 жыл бұрын
Can you true polymorph your familiar into a mind devourer? If so you could 0 int many monsters to stunned non sentience really fast.
Forced Movement in D&D 5e
29:00
Treantmonk's Temple
Рет қаралды 25 М.
Pass Without Trace and Surprising the enemy: D&D 5e
15:01
Treantmonk's Temple
Рет қаралды 24 М.
КАК ДУМАЕТЕ КТО ВЫЙГРАЕТ😂
00:29
МЯТНАЯ ФАНТА
Рет қаралды 10 МЛН
1,000 Diamonds! (Funny Minecraft Animation) #shorts #cartoon
00:31
toonz CRAFT
Рет қаралды 38 МЛН
Как бесплатно замутить iphone 15 pro max
00:59
ЖЕЛЕЗНЫЙ КОРОЛЬ
Рет қаралды 8 МЛН
Love these spells as a DM. Hate them as a player.
31:43
Treantmonk's Temple
Рет қаралды 36 М.
How to heal to full hp between combats D&D 5e
20:39
Treantmonk's Temple
Рет қаралды 29 М.
The Lunar Sorcerer - is it too powerful? D&D 5e
29:06
Treantmonk's Temple
Рет қаралды 75 М.
Which is better? Melee or Ranged weapons in D&D 5e
22:27
Treantmonk's Temple
Рет қаралды 35 М.
The problem with letting players choose their own magic items
22:28
Treantmonk's Temple
Рет қаралды 68 М.
Blasting in D&D: Not so Hot?
23:33
Treantmonk's Temple
Рет қаралды 30 М.
The Longsword: Making this weapon work in D&D 5e
33:21
Treantmonk's Temple
Рет қаралды 72 М.
How to Make a MAGE HUNTER
24:14
Treantmonk's Temple
Рет қаралды 41 М.
Why Prestidigitation is a BROKEN Cantrip (sometimes)
10:12
Deck of DM Things
Рет қаралды 171 М.
What They Don't Tell You About 12th Level Spells - D&D
17:56
MrRhexx
Рет қаралды 1,3 МЛН
РАТТЕ, почему ты меня ПРЕДАЛ?
5:04
• Gerand •
Рет қаралды 552 М.
КУПЛИНОВ УБЕГАЕТ ОТ РОДИТЕЛЕЙ ► SCHOOLBOY RUNAWAY #1
49:40
😰Майнкрафт, но Я Могу УЛУЧШАТЬ Катану!
22:22
FixPlay - Майнкрафт
Рет қаралды 297 М.