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The Main Problem With HELL LET LOOSE - Looking ahead to update 8

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Wild Bill Jammin

Wild Bill Jammin

Күн бұрын

Пікірлер: 152
@nictigre03
@nictigre03 3 жыл бұрын
What if garrisons had to be linked somehow? Like you must build them 100 meters away but not further than 150 meters away but you could build them in enemy territory? That way the frontline can move forward but not behind (ninja garrison style) so easily. Love the videos!
@D22JWH
@D22JWH 3 жыл бұрын
If you love Truck Simulator you're going to LOVE Hell Let Loose!
@christopherharms9273
@christopherharms9273 3 жыл бұрын
the vehicle driving in this game is nothing like a truck simulator. The ignorance of the dev and that interviewer on what driving in this game is (ludicrously getting stuck on everything)
@EricVulgaris
@EricVulgaris 3 жыл бұрын
hard agree wild bill. I'm not playing because I'm waiting for a shiny supply trucks, I'm not playing because the game state sucks. Your point about the maps favoring teams based on location of points to grid lines is so smart. thanks for being so great.
@iamkloot215
@iamkloot215 3 жыл бұрын
Really well made points, totally agree. Get some new airhead footage smh
@theexiledjedi1207
@theexiledjedi1207 3 жыл бұрын
100% F True!!! GOD I miss the old meta!!!
@drunkbunny94
@drunkbunny94 3 жыл бұрын
Spot on, I think I must have written a few thousand words on the garrison topic across multiple forums about how it simplifies the game and highlights problems/clashes with the current map design. And I'm also nervous about trucks, I'm almost lvl 8 support but I don't like driving, and if that's what my class is going to become then I aint playing it anymore
@wildbilljammin
@wildbilljammin 3 жыл бұрын
haha I think you'll still have a job to do!
@el-fantasma21
@el-fantasma21 3 жыл бұрын
Supply guy will stil have a role, dont worry - and theyre making it so you can get supplies back without suciding - not all doom and gloom this patch bud :)
@johnnydoint8312
@johnnydoint8312 3 жыл бұрын
100% agree, hope they change the game for the better in the next update. Good stuff as always Bill, keep em coming!
@AchtBead
@AchtBead 3 жыл бұрын
I came to the game fairly late (just as U5 dropped) and became completely obsessed with it, but after hundreds and hundreds of hours I've stopped playing as a direct result of U7. While I initially wasn't opposed to a meta change, I distinctly remember after the first day thinking to myself "I wish I could have given Carentan a go with the old meta". The game is so punishingly unbalanced as a consequence of the new meta, you're completely right about the map layouts being much more of a deciding factor than the loadout discrepancies between Axis and Allies (although that document listing the e-sports results and how little the objective flipped during games was damning). The thing that surprised me most about U7 is how the meta change was a total surprise, everything leading up to the release was about the new map, the new animations, audio overhaul etc. and it's not disimilar with U8.
@realbr1koo
@realbr1koo 3 жыл бұрын
It is called gamemechanic, not "meta". God i wish this fucking word and its usage never existed.
@AchtBead
@AchtBead 3 жыл бұрын
@@realbr1koo respectfully I consider placing a garrison and spawning on that garrison as game mechanics, the meta is how the placement of garrisons affects gameplay.
@kore6763
@kore6763 3 жыл бұрын
This is 100% whats currently destroying the game. Even I said within the first 10 minutes of reading the patchnotes this would ultimately burnout the playerbase - my old friends over at WTH had the same thoughts. I mean we REALLY know this fucking game. We spent hundreds of hours testing, compiling meta data, making guides, making battle-plans, rewatching our own matches, watching other clans matches to get our team the tiniest edge over the enemy. I can only speak from experience when all the way back in Novembers, December 2019 when I was still in WTH we were loosing the first few clan matches hard and I mean it. Then we decided to take it more serious, alot more serious and long-story short, WTH climbed its way onto the top spot by winning the first Seasonal undefeated. Next one's gotta be Exodus tho x)
@sandwichdelta
@sandwichdelta 3 жыл бұрын
I'm worried the trucks won't even be used in most games because of the current map design. Right now maps feel mostly catered to infantry gameplay. A lot of the maps, especially the forest maps and most of Carentan, are very limited in the tank gameplay because of how difficult it is to drive around. You're stuck to the roads, which are almost always mined to hell and back, and if you try to drive off of them you almost always get your vehicle stuck on something silly like a tree stump. I once got my tiger stuck because I asked my driver to take a shortcut through a garden with 18 inch thin wooden stakes sticking out of it. And if you're attacking on offensive? Forget it. There's tank traps and mines everywhere. Driving past a point you just spent 20 minutes fighting over is a guaranteed mine detonation. Who's gonna want to drive trucks on those maps when the armoured warfare meta is currently about fighting the terrain as much as it is fighting the enemy, if not more so? They're putting all this effort into adding the trucks, but the tanks that are already in the game aren't getting used because of both incompatible map design and the punishing AT tools. I feel like they should've seen this coming after they added the recon vehicle. How often do you see the recon vehicle getting used? It's a brilliant tool, but I think people don't use it because it's so hard to navigate around the maps. If you drive into an area where you get stuck on everything, which is most places, you're going to die in one shot. I think trucks are going to suffer the same fate once the new shine wears off. And you're very right about the static front line problem. I haven't been able to put my finger on exactly why the new meta felt so stale, but you nailed it. I hope they widen all the maps to a 10x10 grid instead of 10x6. Not to put even more capture points on the edges, but to give some breathing room for the attackers to flank. Those edge points always feel like such a slog, whether I'm attacking or defending. It almost always devolves into a slugging match, which, like you said, feels more like trying move Field Marshal Haig's drinks cabinet six inches closer to Berlin than it does a proper WW2 battle. I hope update 9 is a big overhaul to vehicle gameplay and the overall spawn placement meta. Those problems feel like the biggest holes in the game right now.
@Xiang_Ganger
@Xiang_Ganger 3 жыл бұрын
Damn Wild Bill, a shout out in the dev brief is pretty awesome! Keep up the great work!
@patientzeropoint5271
@patientzeropoint5271 3 жыл бұрын
As someone who bought the game right when update 7 dropped, i find it kinda hard to relate because i simply don't know any better. For instance, i love Airheads and hate how underused/poorly utilized they are. Get two or three squads behind enemy lines, squads push up, leaders place outposts in safe places, creating some alleviation for the frontline. It's the best feeling when an Airhead works. The problem you painted with the grid is a legit concern though, one i never even thought about and really needs to be addressed.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Yeah that's really interesting, I wanted to ask what new players thought of it. The game used to really yoyo from cap point to cap point, was really tense and fun scrambling around. You could pull back from your last point and win in about 10-15 minutes so you never felt like you were out of the game. Would certainly make more interesting videos!
@Trillian5
@Trillian5 3 жыл бұрын
@@wildbilljammin I also joined in update 7 and I don't see an issue with garrisons as they are after playing over 300 hours. Rather in public matches the main problem is the lack of garrisons altogether. You can tell if a team will win or lose based on their placement and number alone at a glance. That being said I've had zero experience with private matches.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
@@Trillian5 good to hear from ye! The thing is with private/clan matches is they both get garris up and if they're evenly matched with skill it's a stalemate. There just isn't enough tools to break down defenses. With the old meta there was crazy comebacks and all sorts of flanking manouvers with a lot fighting done off the cap. Building an attacking garri was an objective of it's own. It just stretched the play further across the map rather than running in to arty and tanks for 90 minutes.
@stevecade857
@stevecade857 3 жыл бұрын
Airheads should really be a parachute drop so the enemy can see there is a sneaky push going on. I've done a few 'ninja garrison' before update 7 as a recon and had the team redeploy to take the win. It feels great as the person who was the catalist of the win but when the enemy has steadfastly pushed you back to your last cap and you can take back the middle cap in the dying minutes for the win you really are cheating the superior team of their deserved win. I hate it when it happens to my team and the game mechanics should aid in preventing it
@wth-pete3539
@wth-pete3539 3 жыл бұрын
This is how FEEDBACK should look like - not writing nonsensical walls of text on discord as some people do (guess the same who disliked this) :D I personally would prefer some more often smaller updates followed by some major ones. Spasmic sniper rifle scopes, cheap jumbos, satchel charges, blow torches all could be in those smaller updates added gradually. Now adjusting the grids, maps or tweaking the meta should be done in those major ones as those wil have huge impact. Right now I am afraid it will be just huge ammount of variable content (some of it probably broken) resulting in bit of a "eintopf" where the fundemental issues will get again hidden by people blewing themselfs up by explosives or playing truck simulator and it will take another half year of them being adressed. I am just concerned - otherwise I know any kind of development is hard, complicated, frustrating, tidious, thankless and the whole covid think and working from home makes it even harder - so I wish devs all the best and hope they will turn it into a better game.
@benstarkie6864
@benstarkie6864 3 жыл бұрын
Love this. Correct points, well made. Plus Thick of It references. What more could one want.
@timcooke6062
@timcooke6062 3 жыл бұрын
Bill, great video starts with partridge and gets better. You are mentioned in latest dev briefing today, they have seen this video. Nice work that man "We’ve watched many videos on the topic of the meta changes (including Bill’s latest one on the subreddit) made in Update 7 that eliminated the use of red zone Garrison deployments and the mass redeploy mechanic as a strategy. The feedback has been useful to underline the issues introduced by that change and how it aligns with our design around the function of each spawn mechanic. Next week we’ll be talking through the future plans for the game. Currently we’re using our Early Access period as one in which we can nail down the key metagame components and test many of these aspects (many of which we as developers are not yet happy with). This has been a challenge as we’ve often been dealing with legacy solutions, as well as working within a continuously adjusting timeframe - this has affected our ability to bring in additional features that will create new ways of spawning. Next week we’ll chat through future plans for the metagame, as well as explore the current issues and how we think they will change in the future. "
@Aqueox
@Aqueox 3 жыл бұрын
DAMN IT MAN! Thank you for this video. You've entirely described my issues with the whole game since U7. I've got major issues with the ballistics system, but these ninja garry's can be fixed by not allowing redeploys into a red zone. If you die, you can deploy into the ninja garry, but you can't redeploy to it. That's how it should be and should've always been. I've put far less hours into HLL because it's just gone down the shitter lately. The animations update, the meta, the ballistics, they've well and truly fucked it.
@firesfar9149
@firesfar9149 3 жыл бұрын
Great video, as always. As for the meta changes - there are talks about big meta changes in U9. So I don't think the game will be better in terms of gameplay after U8, especially with the pillboxes - imagine pushingon Foy as US all the way to Southern edge only to find it being full of pillboxes. Good luck taking that. So yeah, I share your feelings, I've voiced my concenrs on reddit even - I believe that the frontline should be dynamic, following roads, creeks, trenches... That arbitrary line they call a frontline is just so limiting.
@Ninjapulver
@Ninjapulver 3 жыл бұрын
That document sure sounds interesting.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
maybe some one should post it on reddit?
@el-fantasma21
@el-fantasma21 3 жыл бұрын
;)
3 жыл бұрын
They did watch this video: We’ve watched many videos on the topic of the meta changes (including Bill’s latest one on the subreddit) made in Update 7 that eliminated the use of red zone Garrison deployments and the mass redeploy mechanic as a strategy. The feedback has been useful to underline the issues introduced by that change and how it aligns with our design around the function of each spawn mechanic. Next week we’ll be talking through the future plans for the game. Currently we’re using our Early Access period as one in which we can nail down the key metagame components and test many of these aspects (many of which we as developers are not yet happy with). This has been a challenge as we’ve often been dealing with legacy solutions, as well as working within a continuously adjusting timeframe - this has affected our ability to bring in additional features that will create new ways of spawning. Next week we’ll chat through future plans for the metagame, as well as explore the current issues and how we think they will change in the future. steamcommunity.com/games/686810/announcements
@Tigerbear62
@Tigerbear62 3 жыл бұрын
I think we need an offensive rework. The only time I enjoy Offensive is on Omaha Beach, and even then it feels flat. And once the beach landings are done it's pretty boring.
@l09mcglm
@l09mcglm 3 жыл бұрын
Omaha inland is the best map imo
@Tigerbear62
@Tigerbear62 3 жыл бұрын
@@l09mcglm There is nothing wrong with the map, it's the mode
@wildbilljammin
@wildbilljammin 3 жыл бұрын
yeah i love the map after you get off the beach, hope they make it in to warefare mode
@Tigerbear62
@Tigerbear62 3 жыл бұрын
@@wildbilljammin Yes, but I hope they can find a way to work the beach landings into it. Sort of like a hybrid mode.
@Asymmetric7
@Asymmetric7 3 жыл бұрын
You made some very good points. I joined the game a few a months ago now and have 50 some hrs in it and as a newer player that joined the game somewhat "late" I never got to see how the game was before. So why I think the dev's aren't talking about this is because maybe the majority of the player-base right now is more recent players than older players and so they dont see the game the way you do, therefore no ones talking about it. After hearing you and seeing your points, I totally agree there should be something done about the garry and map grid system and there should be more people talking about it.
@screwit8408
@screwit8408 3 жыл бұрын
You can't cross that "invisible border", cause there's a mine field! Read the signs! :D
@wildbilljammin
@wildbilljammin 3 жыл бұрын
sorry too busy getting shot at! haha
@acenine8149
@acenine8149 3 жыл бұрын
I think the best way to fix this issue would be to allow each team to build garrisons in the grid column in between the next objective and their front line. For example, your team attacks from the left and its 2-3. Your team should be able to place garrisons in the 4 grid columns corresponding to your strongpoints, as well as the next adjacent grid point. The other team should also be able to build garrison in the 6 grid columns corresponding to their strong points, as well as the next adjacent column. This will allow both teams to push further towards the next objective and allow flanking routes. I also saw one idea in the comments that I like, where garrisons can be placed anywhere, except that if it’s in enemy territory, it can’t be more than 150 m away from the next closest garrison. This would prevent ninja garrisons, and allow the frontline to shift organically as ground is made.
@romanianhellletloosecommun312
@romanianhellletloosecommun312 3 жыл бұрын
* Airheads for example are easy to farm kills, just calculate the time since it drop and just before it passes 40 seconds, throw a grenade to kill everybody on spawn, repeat until the airhead disappear. * Manpower needs a buff, even if you place nodes on 3rd or 4th sectors x2 you still finish the game with 0 manpower left which is a shame. * Offensive mode is the broken game mode and I agree with you that nobody likes it, especially from defensive side. Struggle to defend 2 sectors for 30 minutes is just too much. Omaha Beach if you loose the beach, you lose the game. * I play with my squad using Discord, As Squad Leader It is a pain to communicate with others SL and Commander when everybody speak at same time and don't understand a thing. It should be a priority speech or at least a bind key to allow quick mute/unmute voices to understand what my team says. *
@hi_bingus9456
@hi_bingus9456 3 жыл бұрын
Just got the game about a month ago and am really enjoying it. However, I never knew what I was missing from before update 7. Man it sounds way better the way it used to work.
@malismo
@malismo 3 жыл бұрын
Hahaha, funny as hell ;D. Thanks for the intro laughs. It sounds like U8 will make it more like Squad, without proper drivable roads and one gazillion killer obstacles like with tanks. Love the elevator jazz, great vid, great explanation. Maybe they should limit the amount of spawns on garrisons, maybe bind it to team resources or something
@kennethbowers2897
@kennethbowers2897 3 жыл бұрын
*When that one player steals the truck for himself at the beginning of a match*
@fredtalk5736
@fredtalk5736 3 жыл бұрын
I agree 100 percent. Good video.
@major_kontrol2572
@major_kontrol2572 3 жыл бұрын
The Ninj- Mass Redeploy Garrison fix just doesn't work with the grid structure. Plus it's not even using the individual cells, just the grid lines to draw the border. Changes need testing. PTE is nice and I'm sure it helps with testing the update but after U8 goes live it really should be used to publicly (no or less strict NDA) test aggressive meta changes.
@christopherharms9273
@christopherharms9273 3 жыл бұрын
PTE was live for like two hours twice, its hardly even a real test.
@major_kontrol2572
@major_kontrol2572 3 жыл бұрын
​@@christopherharms9273 Yeah, it's was more of a Ninja Test Environment, but I'm glad they put together something like that.
@stuka101
@stuka101 3 жыл бұрын
Yep agreed with the SQUARE frontline non sense , Getting punished for trying to think tactically and made it more arcade like.
@davycrockett9149
@davycrockett9149 3 жыл бұрын
Great points made,I agree with the game being way more predictable for veteran hll gamers
@MrVortex60
@MrVortex60 3 жыл бұрын
Very good points. I agree strongly about your point on replayability where the player creates their own battle and front line.
@pete9b
@pete9b 3 жыл бұрын
Very informative video, thanks for sharing!!.....
@Terrr05
@Terrr05 3 жыл бұрын
I love this game. I love when the teams work together. But in 9/10 games playing the game properly is fucking painful. One squad, often just 2 or 3 people with mics, trying to carry the team by trying to build garrys. I've only put about 60 hours in so far, but at this point unless I see other squads trying to PTFO, I just play TDM with the rest of the squads. Trying to PTFO as a solo squad is just too much of a painful grindfest, and if I wanted a painful grindfest I'd go work in fuckin' Subway.
@Cradorsky
@Cradorsky 3 жыл бұрын
Great video Bill!! Make a video about current One Man Squad meta. I'd like to see your thoughts about it.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Cradorsky Jesus what is the one man squad meta?
@Cradorsky
@Cradorsky 3 жыл бұрын
@@wildbilljammin 30 or more Solo Squad Leaders place OP's and jump between them depending on which is the best. Check disc for more
@siwhite_
@siwhite_ 3 жыл бұрын
I agree on the how it's made it static. But I did hate that mass re-deploy. It would be better if a garrison gave you zone of additional space that would allow you to build a another garrison. You could then creep forward into enemy territory with them. That would allow a more dynamic front line. Offensive mode: Well I like it. Although it is really hard to win in defence, unless you have a decent Commander running around building back up garrisons and you get a lucky point on the side of the map that you can defend. With U8 this could get easier to defend as 1 squad and a commander could spend a decent amount of time fortifying one stronghold to fall back too. Warfare and Trucks in U8: I still find it hard to get someone to use the recon vehicle from your previous video. Not sure anyone outside of a clan is going to start trying to deliver supplies in trucks. It's going to be really hard to get trucks up to the middle point, so perhaps the next one back is best to build up. But the longer you spend on the back foot the harder it will be to move forward. Like when the Germans hold Saint Mere Eglise church and they put 2 Belgian gates round the church doors and a garrison inside.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Yeah a lot of good points. I like any garri idea that involves strategy and the idea of capturing an area. I haven't played offensive in a long time but I like that it's in the game for people that enjoy it (I have got some good memories of it, just wouldnt want to play it all the time) I think I prefer Warfare because of the random points so each game feels a bit different to the last. And yeah, trucks. I think we'll just have to wait and see how they turn out, I'm looking forward to the new supply system. Also with commander in either game mode is a bit of a chore at the minute i.e. running around building garris is more the job of a logi team than strategic mastermind. Would love to see more abilites added.
@lol12432
@lol12432 3 жыл бұрын
Wild Bill can't you show this video to one of the Devs, because it's a big concern that they still seem oblivious to the fact the U7 made HLL broken, and bland. And as you said, in the end people will stop playing the game altogether
@wildbilljammin
@wildbilljammin 3 жыл бұрын
just had a chat (for 3 hours) with reddit admin and the brain trust.
@guizzmohsam1571
@guizzmohsam1571 3 жыл бұрын
Perfect sense!
@immature1992
@immature1992 3 жыл бұрын
Really great vid dude been enjoying your content. May i ask what is that program you use to draw the green and red combat zones over the map?
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Cheers man, a website called strat sketch. Really useful!
@adrianmeyer2157
@adrianmeyer2157 3 жыл бұрын
I'm new to HLL and what you were saying makes it sound a lot better . It wasn't long before I started thinking it's just a slog fighting for 1 capture point, with 1 front line and I thought it was a bit daft like. Extra points for the thick of it clips too, best program in fucking years haha, Tucker is the best lol.
@samuelelandini8316
@samuelelandini8316 3 жыл бұрын
I really think they should make more frequent patches for balance/fixes. More content is all well and good but waiting 6 months for some basic fixes seems counterproductive.
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
BTW give me a link to that 25 pages word document I'm interested. Seriously.
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
I'm not kidding @Wild Bill Jammin
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
I will say though: I have heard that the devs have a lot of things ready that they're not talking about, and this could be one of them I also saw something from the devs about mass redeploy and that they would change it. Hopefully everything goes back to what it was back then, except ninjas.
@Aqueox
@Aqueox 3 жыл бұрын
Ninja garry's were fine, ninja redeploys suck.
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
@@Aqueox actually I guess when they nerf the redeploy meta they could also bring this back to normal
@mdstmouse7
@mdstmouse7 3 жыл бұрын
at first I thought that I would hate the new garrison rule but now I think its fine. recon is very important. perhaps a compromise would be that it could be placed in the first offensive grid square but not the second.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
yeah honestly, the slightest of changes would just give so much more breathing space. You're dead on about recon at the moment and it's incredibly frustrating when they aren't pulling their weight getting behind the enemy, taking garris and stretching the enemy team. If more people did this then things might be better even in this update.
@sebastiank.-k.245
@sebastiank.-k.245 3 жыл бұрын
Makes totally sense, subscribed! But I still love and play the game.. ;-)
@eamonnkenny154
@eamonnkenny154 3 жыл бұрын
yeah agree .Why don't they have an option to choose maps with or without the points you raised and let us decide which mode we prefer. Numbers playing the the different map modes would then be obvious . So keep update 7 maps and then bring in same maps but with the flanking option minus the ninja garrisons .
@goodiesify
@goodiesify 3 жыл бұрын
This make sense why I’m dying a lot more. Feels so bottle necked. Very frustrating. Placing a garrison in a red territory should have limitation. Just required small tweaks. Respawns, distance, amount of players etc. I’m hoping trucks will be on a limited resources system otherwise it battlefield 5.
@workofsmart
@workofsmart 3 жыл бұрын
EAT MY GOALLL & The Thick of It references within the 1st miniute? Incredible I remember before U7 as a SL main ingame it was very often constant attempts to ninja-garry. I don't think U7 improved it, definitely time to revise some stuff. U8 coming and its going to be glorious, Im on a break waiting for it and I think others are too.
@timcooke6062
@timcooke6062 3 жыл бұрын
Early partridge , classic .
@jacknewman6377
@jacknewman6377 3 жыл бұрын
Thanks Bill. I particularly enjoyed the Partridge opener. Wouldn't an easy solution to the mass redeploy garrisons be to block hostile garrisons within x-distance of the cap point? Effectively make the whole map neutral territory for the purposes of garrison placement except a certain radius around the cap point. That way you can still flank from multiple angles but you a mass redeploy would be dangerous because it would take too long to be effective and would weaken the defence too much.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Yeah absolutely agree, that did cross my mind. You could even block garrison building if the enemy has one within 100m or something. So many options! All this kind of stuff has been sent to the devs already from players. Hopefully it's coming in U8!
@existentialgoberts4345
@existentialgoberts4345 3 жыл бұрын
I love how you bring your subjects, it's ridiculous but always smart . . . . Somehow
@kraziivan_
@kraziivan_ 3 жыл бұрын
I was wondering why it started to become shit. I don't play much but enjoyed it, and then an update happened and I literally uninstalled.
@ijz9278
@ijz9278 3 жыл бұрын
Current grid needs to be updated from pre-U7 era for sure, not designed for these changes at all. Hopefully devs take these in consideration and addresses it in coming briefs. but idk about reverting back to old meta. I still see nightmares from pre-U7 sneaky support and SL shitting out garrisons left and right behind the objectives, ultimately making *public* games where communications are so-so and player skill levels ranging from new players to advanced players big clown fiestas.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Yeah agreed, I don't think anyone wants to see mass redeploys on ninja garris especially in public games. They actually rarely worked, it was more of a hail mary and pray there wasn't a tank waiting for them on the other end of the teleport.
@hAnk151289
@hAnk151289 3 жыл бұрын
This, THIS!!! Thank you so much for clearing this present fRonTliNe meta nonsense out. Cheers
@booya2k
@booya2k 3 жыл бұрын
I love the elevator music
@kleddit6400
@kleddit6400 3 жыл бұрын
Pretty sure the devs have no idea what’s going on lol
@wildbilljammin
@wildbilljammin 3 жыл бұрын
haha they've made a great game, I think there's been some communication issues in getting this kind of feedback to them, we'll get there x
@flyfishsven7020
@flyfishsven7020 3 жыл бұрын
Totally agree with you !!!!!!!!!
@teamphoenix_phx
@teamphoenix_phx 3 жыл бұрын
hilarious!
@georgezestanakis6788
@georgezestanakis6788 3 жыл бұрын
What if the further a garisson is from the homeland the less people it can spawn per minute? Simple change, no more red and blue line in the sand. Ninja garisson problem is also addressed that way.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
love it
@georgezestanakis6788
@georgezestanakis6788 3 жыл бұрын
@@wildbilljammin proposed it on the hell let loose discord. Maybe they notice it. Thanks for addressing that pressing issue.
@DaanWaardenburg
@DaanWaardenburg 3 жыл бұрын
Aw man this video.... how true. Even today. But yea, I personally will like the eastern front :P and the trucks.
@aeon-mancer
@aeon-mancer 3 жыл бұрын
But you have to agree the game is indeed biased to the americans, the AT situation grind my gears, the standard have 4 rockets, and you cand dispose of a Tiger with 2, and its well used against infantry because of its effectivness.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
yeah i think there are some things but I would say the meta outweighs the shitty weapons. It just feels worse when you lose as germans (believe ive been there)
@whereismyliszt
@whereismyliszt Жыл бұрын
Little did we know at the time how good we had it. Courtesy of the update 15 trailer.
@marcopuma4561
@marcopuma4561 3 жыл бұрын
Man, imma buy this
@vesaruntti
@vesaruntti 3 жыл бұрын
They basically reset whole meta with each large update they do, top kek.
@spartan5637
@spartan5637 3 жыл бұрын
this is why im worried about u8. I play P.S more often than HLL.
@mrflibble9783
@mrflibble9783 3 жыл бұрын
Devs are utterly scitzophenic. The game was advertised with KS as one thing, then they've tried to deliver something else entirely. They've been torn between 2 fan bases with 2 different expectations. And, the game became a meatgrinder when they dropped the original game mode in 2018. Before EA release. The Ninja garrisons at least meant you had a 'chance' to capture the sectors. But, even then 90% of the fighting was taking place in the center cap. All they've done is make a bad situation worse, which is no surprise really. As the devs don't really seem to understand what they've done with the meta or how to fix it. Mabee, it's time to re-visit the meta from the KS, you know. That one that everyone thought was great at the time..... But they dropped it anyway.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Mr Flibble I never got to play the KS meta but it sounds fun and makes sense with the resource stuff. Fighting over resources rather than nodes which I don’t even know how to describe them haha. Just a new game mode to separate this stuff would do the game a lot of good
@GandalftheWh1te
@GandalftheWh1te 3 жыл бұрын
I think a lot of vets are burnt out, thus noobs are squad leading which leads to shitter games and a downward spiral.
@flake2093
@flake2093 3 жыл бұрын
as someone who got this game 2 days ago and had to form a new squad for my almost every game I fell somewhat offended :D
@alexanderdefender
@alexanderdefender 3 жыл бұрын
@@flake2093 Don't be, some people have poured hundreds of hours into this game; there's going to be a skill divide and there's a lot of things to learn about this game. SL can be tough, there's so much going on. I'd watch monoespecial's guide videos (especially SL) for the game so you will get a better understanding more quickly. Have fun!
@GandalftheWh1te
@GandalftheWh1te 3 жыл бұрын
@@flake2093 Like LetsGetLost said, don't. While HLL isn't the most complex game there are intricacies and details I didn't learn for a few hundred hours.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
doing god's work flake!
@patsoules2657
@patsoules2657 3 жыл бұрын
I agree with everything he says in this video. Red zone Garrisons are OK, but mass redeploying is what ruins it. If they can figure out a way to implement spawn waves on red zone Garrisons, that might be a good middle ground.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Bit of an old video this but deffo good to watch to see where the game has come from. Latest video talks about the same stuff but in u9. X
@patsoules2657
@patsoules2657 3 жыл бұрын
@@wildbilljammin checked out your KZfaq channel after listening to you speak about HLL on Hell Let's Talk. Good stuff. I still love the game and play a lot, but don't like how it has turned into more of a meatgrinder that gives fewer options for tactics, movement, flanking. I've never been the type to charge head-on. Always preferred a more sneaky, surprise approach. Out-thinking the enemy. We'll see what happens. If they just figured out a wave system for red-zone garrys, that would be a huge help.
@Bryan420BS
@Bryan420BS 2 жыл бұрын
this is how PlanetSide 2 destroyed their more open lattice system early in the "beta" build/version of the meta/game. They bottle necked the fight into one path. Causing massive base camping gameplay and a very narrow strategy. Lost all dynamics ....Older planetside build you had open base capping that would once caped open up a spawn for attacking other sectors outside of the narrow lattice path . The stagey was way more dynamics when you could attack a certain sector for strategic reasons such as geography and "resources" towards vehicles/support. Daybreak could have fixed this issues by changing the player count needed to start a cap. It should have required a certain amount of players to even start a cap. doing it that way a team has to dedicate a certain amount of players from the team to move and prevent or start a cap. So it would become a gamble to use the strategy trying to back cap in order to open sectors for spawning. hell let loose is losing its dynamics. At the same time you could say the dynamics have become more difficult to achieve so it's a matter of staying alive once the garry is open for spawning. I think the initial Gary set up in Red Zone should have a timer of protection to allow some degree of spawning regardless of enemy...during that time frame you can spawn and try to fight your way out of what is most likely going to end up being a camped gary. Anyways letting the gary be active for a short time might help bring back some of the older meta and maybe the wait time for respawning because of a redeploy could be increased
@Vestner262
@Vestner262 3 жыл бұрын
Well, everyone was complaining about "ninja" garrisons. They still complain about "ninja garrisons" because a majority of the HLL community hates to defend and most of the community had no answer to the flanking garrisons. A good defensive team could easily stop that sneaky recon squad or push back against a garrison placed in the back. It wasn't that hard to spot a supply drop in the back lines and push it. It's just alot of the playerbase doesn't have any map awareness or awareness in general. The new meta, combined with the old map designs also created a whole new problem, where some teams can literally drop garrisons 20m from a strongpoint (Germans in Southern Edge for example). Whole other teams have to slog through 250m of open fields to gain any ground. It's a mess.
@kevray
@kevray 3 жыл бұрын
M E N D E Z
@kungavaen
@kungavaen 3 жыл бұрын
Hello! Nice thoughts Bill but I'm not sure if I feel the same about the garrisons. The update 7 meta fixed the problem with mass re-deployment from behind. Lt. col soundboard made a video about being commando squad, in which he showed how to move up and place those ridiculous garrisons which let the all the other lazy squads to redeploy there, and that style pissed me off. Generally, the devs probably wanted the squads to use their outposts. I've been watching some old videos from last winter, and many squads did not use their outposts... So to come to my conclusion, I think that the meta now awards squads that are working hard and keep on pushing from sides/behind. Like the bull horns you've mentioned ;) Feels more realistic to me.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Yeah i get you man, just needs a bit of the ol' balance
@PeterPan-jd9lu
@PeterPan-jd9lu 3 жыл бұрын
You need good working squads, then you can still flank easily and attack from different directions. If they don‘t talk, you‘re screwed. - btw, I also hate offensive gamemode.
@hellletloosegameplay6119
@hellletloosegameplay6119 3 жыл бұрын
I've played with you before, I recognize your name bc its like from band of brothers
@rbrgaming8714
@rbrgaming8714 3 жыл бұрын
then how would you like it changed im happy with update 7 changes tbh just i think we should be able to have a neutral zone on the line where the objective is and where we can place the garrisons just not behind the cap
@wildbilljammin
@wildbilljammin 3 жыл бұрын
honestly man, a change as simple as what you suggest would improve it so much more
@schirmoau
@schirmoau 3 жыл бұрын
What's with the tanks getting stuck on a fence too? Should just plough straight through them.
@genomeblb6617
@genomeblb6617 3 жыл бұрын
All I hear in this video is how the meta is to be perceived as a finished product, but yet, it's an Early Access title . What part about Early Access don't most people understand? It baffles me. All of this meta, is subject to change. As it has multiple times now during development. Unfortunately the CoH meta for alpha worked on paper better than being implemented live-in-action. This forced BM to develop quickly, and untested, a implementation of the "Frontline" meta, which is still very very under developed. That's no secret. But everything is this video will be irrelevant very soon (just like videos of current meta guide-videos), because if anyone has paid close attention to the plans and future development plans, then one would know that BM is just pumping out content and mechanics to coincide with their future plans for the true meta. Hell, even bullet penetration coming to U8 will have it's own impact on meta design for what's it's designed to do. The meta we see now is indeed a placeholder to "appease" us as backers and testers. Believe it or not. (Alot of whiners and complainers can be thanked for that). As we're suppose to be testing mechanics and for game breaking issues. This video just boils down to the current Garrison meta while reflecting a "inside-the-box" type of thinking. No one is trying to think outside- the-box per se and to what degree each new mechanic or implementation will bring to the future meta. All I hear is , "Ninja Garrisons suck, fix now. Now the exclusion of garrison in enemy territory is broke, fix now". (Hence airheads to "appease" us / the whiners *cough cough*) Hardly anyone is trying to include the surrounding changes each class will eventually get or will be revamped to coincide with future meta. And for that matter, do your homework. Max is on reddit constantly talking about how they (BM) know current meta is unappealing. As for a 25 page report on the U7 meta the OP's friend wrote. Glad someone has free time to waste their own time on meta that'll more then likely be completely different from what is being proposed initially. But each to their own. Imo, the moment BM says, "okay all our implementation for core mechanics and assets are in", is when we as a community need to bring up issues with game design and meta. Until then, and imo, it's all pretty irrelevant because BM knows what direction they want HLL to take in the future. Which seems they still want to reflect the CoH meta as described in early Alpha, but BM's own twist to a degree. We're starting to see this now with upgrade-able defenses and whatnot. The picture is starting to become more clear. Unfortunately, annoying issues like PhysX crashes and sorts has all this going slower than anticipated. Hence the PTE servers to help combat these types of issues. Let them breath ffs! They know we think the current meta is quite annoying. They're not robots or sub-responsive people. They read feedback like the bible. They know ! Patience is the key! And before you say I have had enough patience. Most us backers waited nearly two years before alpha was released to even be played. A few months here and there is nothing. You know whats ruining this game? The "gimmie gimmie , or I'll drop down and cry" generation is killing this game. The "gimmie lollipop now or I scream" generation. Unappreciative people who don't see the full picture of how amazing an experience this is, until it's too late. Which in that sense, I hope BM is smart enough to ignore. These are the same type of people that complained about "running too much" in alpha. Now we have the smaller maps (can't flank now, waaaaa ; ((( )...food for thought....And once again, BM's take to "appease" the whiners...
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Genome BLB Genome BLB thanks for the feedback sir. I really don’t want this to get ugly. It’s obviously riled some people. If you watch my video from last week I acknowledge a lot of what you’re saying and say that they are always two steps ahead of us as players. They’re implementing systems far beyond what any of us are managing. As soundboard said the key thing to come out of this video is that there is a clear information blockage for people who want to voice the concern on this matter as it wasn’t discussed in any dev briefing. I understand a lot of this will change. It would be quite nice to discuss this stuff as a community. And as you’ll see I’m not a drop it kind of person. I started this channel after u7 to make content about hell let loose and hell let loose only where a lot of content creators have left the game until the new update drops. I think it’s quite reasonable to ask why that is. So to question me and say I’m a whiner is quite unfair. If I took the piss a bit too much I apologise but it was only a bit of fun at the end of the day. Everything I spoke about in this video is a large concern for the people that love this game and dedicate a lot of time in keeping it going. They seed server for you to play in. Kick hackers, abusers and trolls. They pay money for the servers. These people are real stake holders in this game and should have their views heard. If you’d prefer not to watch this kind of content there are plenty of other KZfaqrs making videos.
@genomeblb6617
@genomeblb6617 3 жыл бұрын
I apologize if it felt like I was including yourself along with other strong willed people in the "whiner" category. I should have been more clear on that response. So I do apologize. The lot here speaking on comments are the very few who believe in HLL! I'm more in less speaking of individuals who have no clue where the development is going and are sold on the information being presented in these types of videos and debates. Unfortunately more of these videos are trending within the community. And when upcoming trending creators such as yourself create said videos, it presents a accidental biased perception of the current problems which are in-game. Which HLL is once again, "Early Access". It's the mentality of leaving a different perspective as a negative impact on what has been, and imo, one of the best Alpha / Early Access titles I've ever played. Hands down! And I know that's my opinion. I tend to be more of a fan boi these days, because I have sat for 2yrs+ and listened to the devs talk about how they want HLL to be. And I should have said, imo, the players who wanted now, "gimmie gimmie gimmie" puts what I observed to be a un-determined pressure of excellence. The fact people want this to be perfect is not fair at all towards BM. They're human, they're normal Joe's who started as a group of 7. People forget that. And IMHO, this video reeked of "game broken" types of responses and hilarity. It wasn't necessarily a good look to induce for a "game you love". No offense. There's constructive critism, and then there's just being a true "Karen" lol... Don't be a Karen. We don't need anymore Karen's nearing 2021 lol. Plus as I said above, majority of this is placeholders. We're lucky we even have the influence to make BM consider types of options during a stage that should be strictly testing phases for core game mechanics. Meta is something that will need to be tweaked over-time, with a positive player base. But as a first watch of your channel, I will be encouraged to watch more and wish good success. No hate here as far as that's concerned.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Genome BLB Genome BLB haha ok man. I’ll just say if you did watch last weeks video or any of the others I think you’ll understand the nature of what I’m trying to do and not base it off this alone. If you look at the comments I try to bring some level of fairness including yourself. I don’t want to ignore negativity I’d rather embrace it and try to use it constructively. I do love this game I think the devs have already done a fantastic job. For me it’s basically complete. We’ve all been scarred by games that emphasise content over gameplay and this is partly what this video is about. I’ve read blood sweat and pixels i can’t imagine the stress they’re under. Honestly watch last weeks video and it might help a bit.
@genomeblb6617
@genomeblb6617 3 жыл бұрын
@@wildbilljammin Well said!! And I will watch your other content for sure. I just discovered your channel with this latest vid. Glad to see a PASSONIATE, dedicate bunch commenting on here as well!
@genomeblb6617
@genomeblb6617 3 жыл бұрын
@@wildbilljammin congrats on being mentioned in the dev brief today. This vid is sparking some good debate and re-formula of the meta via what was said in brief. Hopefully soon we'll get clarification on what they plan to do 😉
@Anno1990
@Anno1990 3 жыл бұрын
What about a garry in enemies line what cost 100 supply and only got 24/48 soldiers can spawn on it and if u fail u need a new one to build
@msf47
@msf47 3 жыл бұрын
Do you guys remember when in the battle of Stalingrad the whole German army magically teleported in the middle of the town ? Yep neither do i .. that is HLL
@Sean-xu5ti
@Sean-xu5ti 3 жыл бұрын
YESSS. Just dont mentioned the medic bug. The white knights will come down from heaven to attack you. (from in-bounds of course)
@Zederok
@Zederok 3 жыл бұрын
Love your video's Bill, but I gotta whole heartedly disagree on this one. Flanking is effective in war for sure but it has to have some context, what your proposing makes it too easy to flank, whereas the current model gives some continuity to a "front line". Your coming from an offensive minded person but I personally love defensive more and it already is hard enough as a defender in this game. The flanking in this game is already unrealistic, meaning how many times have you done a wide flanking maneuver only to still get shot from behind because previous nodes/points are often at extreme angles to the current objective.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
I get you man. There’s so many ways of changing it to suit you and everyone. If the cap point was in the middle of area every time that would go along way for example but there’s a lot variations that go with that as well I.e west bend. The Germans have to cross an open field with only one way in really. Unless you’ve got a really effective recon team working away behind them it creates quite the slog for the infantry crossing ground with no cover. I don’t really know the answer as there are so many variables. I think I do miss the ability for amazing comebacks. Like I said in the video I thought the changes made in u7 were great at the start but now everyone has figured out how to play it it’s become a little bit stale imo but on the other hand there is definitely a lot more cohesion in public games and they do last longer but I wouldn’t necessarily say it’s fun (at least for me being a horrendously impatient attacker haha) I actually play in the defence for exd and I love the challenge of a really good team so I know where you’re coming from. Even something as simple as limiting the amount of garris you can have would be massive. It would certainly make you think about where you put them and making them an asset to really defend instead of oh they got a nade on it I’ll pop another one up because they only cost 50 supplies and there’s another 50 not used. Hopefully u8 will bring decisions in like that. So you’re completely right. It’d be great (if it’s an easy thing to do) to play around with these numbers a bit and find a balance. I’ve rambled on far too long haha. Thanks for commenting, it’s important you do because if the devs do look at this stuff they’ll be looking at what you say more than what I’m saying. I’ll point it out you lot tell them what you think.
@dbl0douche353
@dbl0douche353 3 жыл бұрын
yeah the garrison change was a good one. Being able to spawn the team behind was ridiculous. Yeah for realism sake lets not just magically transport a whole team behind the lines. Makes for very boring gameplay and not very dynamic at all. The trench warfare statement is definitely wrong. If you dont know how to move properly or work together properly than you wont be able to take a properly defended point. You have to use your head if you want to attack now.. not be a mindless automaton. They arent ignoring anything at all. The devs and the main player base want the meat grinder. We want to use our heads and skill to move and assault a point. People want the meat grinder. You should be punished if you dont know how to play tactically. Speaking as an original kickstart backer there are a lot of us that dont want this game dumbed down. Garrisons behind the lines way to easy. Airheads, if team works together you can call them in but have huge disadvantage. Id be happy if they took airhead out and left the rest way it is. They should even expand on it and make it so you cant even set an op in enemy territory unless your team has at least some nodes up. Then would be more fun and drive the team to work together more. The devs want people to work together and depend on each other. hence the RTS aspect. You have to use your head thats all. Groups i play with have no trouble pushing points. Just have to work together and use our heads
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Dbl0Douche Dbl0Douche yeah I get you man. Maybe the game needs a simpler mode for new players. I’m fine with all the stuff in a comp scene where it actually gets done but in pubs it’s a nightmare. My issue with nodes is that it doesn’t create decisions it creates busy work. The original idea in the Kickstarter sounds good. I’d love to play that but we don’t have that. It doesn’t have to be dumbed down to make interesting decision making. Like I said in my video yesterday they’re going to have a small player base if you make players do something they don’t want to do. What I want to know is why people who want these mechanics don’t like PS? I like PS but I like HLL a lot more because it didn’t have the faff and reliance of other people to do what I would consider tedious task. In regards to the placement of garrisons for realism sake makes no sense to me. The mass redeployment was the issue always has been always will be. And you can’t build nodes in enemy territory so how would that work with OPs and where would that fit in with realism. Where do you draw the line with what anyone considers realistic. You get shot and wrap a bandage around your arm and five seconds later you’re back in the game. If realism was a thing you’d go down like a sack of potatoes if you got shot in the hand and you wouldn’t be able to fire your rifle. Everytime you redeploy it’s magic. I don’t want to engage with the realistic aspects of the game because realism is the killer of fun and creativity. If you want realism then host one life events etc within the game. The respawn mechanics in this game are what drives it. The resource mechanic hinders fun. I approach the game as some one who wants fun and am not after realism. I want to be able to shoot someone and kill them in one shot and that is what creates an immersive exciting experience because one false move ends your turn. It means you can’t solo because you will be outnumbered and killed easily so the game gives you incentives to work together. I want RTS elements in the game but nodes are not done in an engaging way. The decision of how to use resources is. How you obtain them though currently is not. Also the RTS meta from CoH works for the player controlling the ai but in hll they are not ai they are humans. They have to spend their time watching a circle go round so someone else can make a decision. Mix this altogether with a lack of understanding of the game and you have a total mess. Adding more features does not make it more engaging. From their kickstart “easy to learn hard to master” what we have is complicated to learn easy to master. Cap the first point and build a garrison then everyone can keep mass deploying on it. Meat grind is not strategic it goes against everything they wanted to create. I don’t want to take anything away from what you want but there is a middle ground. Also I’m glad you agree on the airhead but it’s the same mechanic as mass redeployment. I think the grid system is awful but even if they kept it and capped garrison spawns it would drastically improve the game. Sorry for the rant. I say the same shite in almost every video so when people don’t understand what I’m saying it does my head in. I’m not saying go back to how it was. I’m saying improve it because the game is unbalanced. Whatever the game turns out to be it can’t be unbalanced.
@wardenstone6021
@wardenstone6021 3 жыл бұрын
I had a match where the commander got most of us to redeploy at the same time and all spawned on the airhead and capped the last point (before I knew that that was a kinda scummy thing to do, only recently started playing).
@wildbilljammin
@wildbilljammin 3 жыл бұрын
yeah, i dunno really! I think that's acceptable as the thing drops out of the sky so they should see it. It's currently the only effective way of taking a point. We have to use the tools given to us!
@drksimi3
@drksimi3 3 жыл бұрын
Send this video to devs?
@HAWK...214
@HAWK...214 3 жыл бұрын
Why the background music? Too loud and distracting.
@feeblemind
@feeblemind 3 жыл бұрын
oof one of the devs is a ninja wannabe. No wonder this shits going down the drain.
@hdexotic1914
@hdexotic1914 3 жыл бұрын
I have a question about this game, is it censored? is the japanese flag, german flag, or russian flag censored in any way?
@Sean-xu5ti
@Sean-xu5ti 3 жыл бұрын
1:35 isnt that one of the devs? I dont want to stereo type, but world war 2 doesn't seem like his thing. Please tell me I am old and wrong and out of touch. that would be a breath of fresh air.
@alexanderdefender
@alexanderdefender 3 жыл бұрын
He's the community manager, but yes you are old haha, jk. Highlighter head is all about the truck simulator, which ironically is very out of touch given how poorly trucks drive, get stuck, becomes a required duty... ugh
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
What's your discord?
@wildbilljammin
@wildbilljammin 3 жыл бұрын
lol whats yours, I dont want spamming by the flame thrower gang
@Fantastic_Mr_Fox
@Fantastic_Mr_Fox 3 жыл бұрын
@@wildbilljammin Fantastic Mr Fox #9114
@KorbinX
@KorbinX 3 жыл бұрын
I get what you mean, but this isn't a worry for the average player. This is a clan thing. The everyday player(me) cares more about having to walk 15 mins to the battle and dying in one shot, just to have to do it all over again. I know the clan people are having issues with map balancing and the new front line system....but it simply isn't an issue for anyone not trying to win a clan battle. Seriously is a tiny issue that people are making a huge one because of clans. This plays into the whole "Devs vs clans vs normal players" you hit on a few weeks back. Now I agree that this needs tweaked, but its not that big of an issue. I would much rather have them deal with hit boxes and fixing the bolt actions, rather than spend time fucking up the front lines even more. And to be fair, this is a TINY dev team. Give them a bit of slack
@Kazzerax
@Kazzerax 3 жыл бұрын
I mean, he did give them a bit of slack. The entire community has really been quite supportive of the HLL devs, at least compared to most other games that I play. It is understandable to be frustrated when as Wild Bill pointed out, most of the issues that this update brought were found and pointed out within a week or two of U7 coming out, given that since then no (seemingly simple to make) changes have been put forth to adjust this new map grid meta. I'm not a clan player and have been playing HLL since last christmas, but this update kinda made me put the game on hold primarily due to the issues talked about in this video. It is a slog to get through compared to before. Many suggestions worth trying out have been posted in the comments section of this video alone, but not only has nothing changed, the devs have been steadfastly ignoring all of those issues (at least in the dev briefs, which is their primary communication tool with the community). Don't get me wrong I'm excited for trucks, fortifications, and satchel charges, but it is all for naught if the most basic mechanics of the game (capturing territory) are left flawed and unsatisfying.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
We do keep in mind that any changes we suggest are to benefit everyone and not just clans. I think there is a bit of a myth surrounding clans in HLL in that they are competitive only people but the fact is they are just people who love the game. Its a meta issue so its always going to divide people and the meta we have at the minute has driven away a lot of people who love the game. I think it just needs the tiniest of tweaks and everyone will be happy. More dynamic front lines but get rid of the ninja garris. How does that sound?
@D22JWH
@D22JWH 3 жыл бұрын
I understand about the 'public' and 'community' side of things. But it's important to note that clans and communities are the lifeblood of this game. That may be hard to hear, but Hell Let Loose is ultimately being carried by these groups. You have the likes of HLLTC providing training sessions to new public players. You have communities who regularly battle in clan matches, keeping the game fresh and alive. Communities running both public and non-public training events in game. All this content creativity, activity is a huge resource behind the game. Communities create tournaments. Communities create guides. Communities provide vital feedback tested en-mass. Veteran players struggle to play in public games. The Top 60 servers are all community servers, hosted, paid for and managed by clans and communities who regularly and actively admin their servers. Go play on a public server and soon realise when a hacker joins that there's no admins to administer anything. [EXD] the clan that Wild Bill plays for, has 3 top 10 ranked servers just as an example. Everyone wants to improve squad co-ordination and teamplay in Hell Let Loose. People beg for it, they want people with mic's and people who play well together. It brings the very best out of Hell Let Loose when you have a co-ordinated team. The Discord channels and feedback is rife with people wanting exactly that. However, when you experience playing the game in a community, where teamwork and co-ordination is at a high level, all of the issues that Wild Bill has mentioned are exacerbated massively and becomes excessively boring, a slog, a meat grind. You will not understand this until you have played in a large scale team or with a sophisticated team. I can't put this any differently or put this message across in a different light. Nor will you understand this if you haven't played the game pre U7.
@jakemonkey7
@jakemonkey7 3 жыл бұрын
I disagree. I think update 7 emphasized the competent SL. Outposts became precious and proper coordination between SLs and the PL became vital to effective offensive actions. The garrisons are a springboard to operate from. It does suck that when you lose your OP but that is the consequence of terrible OP placement. OPs were always my tool of choice as an SL given their faster respawn timers and lower profile. That said update 7 made a bad team even worse, bad SLs get OPs destroyed and then people don't have anywhere to spawn. Squads don't stick together so their firepower isn't enough to protect OPs. The airhead on the other hand just never gets used since it is based off of manpower and any veteran HLL player knows that manpower is never available so neither is the airhead. And if the airhead is never available tactics are never being developed to incorporate them. The maps do kinda need to be reworked a bit to reduce the number of points that are right on the border of two block sections.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
Interesting you say OPs are more important now. If you don't build garris you're gunna have to run a long old way when you lose your OP. I don't think you should be relying on OPs _ or_ Garris, you need both in this game. Neither are permanent!
@jakemonkey7
@jakemonkey7 3 жыл бұрын
@@wildbilljammin I agree, but like I said I believe that garrisons are a springboard to operate from. You need them to baseline your offensive but once you've conducted a forward passage of lines I feel like it is fair for it to be more tenuous.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
@@jakemonkey7 heya, absolutely agree about the launchpad idea. The thing is some points favour one sides launch pads over another. I did a bit of capturing last night which I'll do a quick video for you over the weekend which should make clearer what I'm talking about. Any misunderstanding is my fault so thanks for pointing these things out, I appreciate it.
@T4nkcommander
@T4nkcommander 3 жыл бұрын
Why spend 12 minutes ranting about an issue that the devs have already acknowledged as a problem, and are addressing in the next two patches? It comes across as impatient whining at this point.
@wildbilljammin
@wildbilljammin 3 жыл бұрын
T4nkc0mm4nd3r hello sir. If you’re new to the channel please watch last weeks video for some context. I’ve already had this conversation with Genome below and we actually resolved this feeling that this is whining. This was only meant as constructive feedback and as soundboard noted the best thing to come from it is there a clear communication issue between community and the developers. If these issues were truly addressed I would have no grounds to make this video. The fact that the devs referred to this video in their most recent dev brief is a big indicator of this. Again please watch my recent videos. The lack of context in this video is a failure on my part I hope you understand?
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