The Most Rewarding Part of Each Pathfinder 2e Class - Part 2 - Monk through Wizard

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RebelThenKing

RebelThenKing

Ай бұрын

Today we'll cover the second half of the list of classes in Pathfinder 2e to talk about the most rewarding part about them. What are the fun, challenging, and sometimes ridiculous things that the monk, oracle, psychic, ranger, rogue, sorcerer, summoner, swashbuckler, thaumaturge, witch, and wizard can do?

Пікірлер: 10
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
Great Video Rebel.
@bokajon
@bokajon Ай бұрын
Great series! Thanks for the awesome videos! Another interesting one would be "1 fun synergizing ancestry for each class"
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
Part 3 Video Next Week. Retraction. Apology. Should have left the Swashbuckler off the list. Apologies. JK. Kinda.
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
1:14 Whike you might not always recommend the Str Power Monk to use all 3 actions on strikes... (4 strikes) The Flurry Ranger, with Hunted Strikes, and an Animal Companion... With Agile weapons... Ranger Strike 1. MAP 0 Ranger Agile Strike 2. MAP - 2 1 Action Ranger Agile Strike 3. MAP - 4 1 Action Companion Strike 1. MAP 0 1 Companion Action. (Bonus if Mature) Companion Agile Strike 2. MAP - 2 5 Strikes. 2 with - 0. 2 with - 2. 1 with - 4. Excellent. Find an enemy with weakness, and unload.
@James-is6tg
@James-is6tg Ай бұрын
Love the content. Diabolic Sorcerer chad here
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
8:07 Thauma Mortal Weakness 100
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
The most rewarding part of playing a swashbuckler? Playing a Thaumaturge or Rogue... and roleplaying it like Captain Jack Sparrow. All the bonus damage. > Panache. And a Critical with Exploit Vulnerability and a Deadly Striking Weapon ? >Finisher.
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
11 minutes. Review... K. To be fair. I would say that the best thing about the swashbuckler would be when one of the nearly mandatory maneuvers, super messes up the enemy, for the team. Like your Bard callout... When you get to be the +1 that mattered? Well, when the CRITICAL DEMORALIZE nerfs the enemy - 2, And the team Hits or Crits because of it? When the Fighter, Monk, Ranger, gunslinger, with their vaunted accuracy and bonus strikes... Would have missed, even with the +1 from the Bard? But that Frightened condition made the difference? When that Trip you created to be able to have Panache... Imposes Off Guard to the enemy against the whole team... Burns an action when they stand up, provokes a Reaction strike, Grants the Rogue Sneak Attack, and turns things around... That moment always feels good for anyone... But maybe especially for the class that's obligated to depend upon one or two gimmicks to unlock their abilities...
@jonathanbennison9220
@jonathanbennison9220 Ай бұрын
2:38 Then there's our tables Psychic. Turn 1. Cast a Spell. Any spell. Even if it's just SHIELD. turn 2. Unleash Psyche. Unload for turn 2 and 3. Turn 4. Stupefied. Ride it out. Turn 5. Stupefied. Ride it out. Try a Shield spell. Turn 6? Unleash Psyche!! Reset! Seriously, they act like the oscillating Subclass.... Wax On... Wax Off... Wax on... Wax off...
@saeedrazavi4428
@saeedrazavi4428 Ай бұрын
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