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What do Invisible,Inc, Tharsis and Sekiro: Shadows Die Twice have in common? Each game is built around a fundamental identity of challenge, exhibiting a specific cruelty to effect a defined experience for the player. In this video, I look at the ways in which each game uses it's difficulty and why they fundamentally do not work without it.
Music is from the respective soundtracks of each game:
Invisible,Inc. composed and arranged by Vince de Vera and Jason Garner
Tharsis, from the Half Age EP by Weval, which can be found here weval.bandcamp...
Sekiro, composed by Yuka Kitamura
Static Canvas is written, recorded and produced by Thomas Ife