Your scripts are really good! Love watching each new video you put out! I'm cautiously optimistic of the SH2 remake. How do you remake one of the greatest games of all time. Regardless if the remake is good or not the original will always still be there. Best case we can hope for is a competent version that will introduce new people to something I hold dear.
@josefuentes419816 сағат бұрын
Fantastically said. A remake needs to have something to say, a reason to exist that cant be just adapt to modern market trends. In my opinion, you either only add minor improvements like modern hardware support and better resolution, or you make a new interpretation about that game leaving your mark. Anything else is disrespectful and money grabbing.
@Peppita_Күн бұрын
I've played multiples remakes, Crash Bandicoot, Spyro, Medievil, to name a few. I NEVER thought that ANY of these remakes could replace the original ones, ever. Even if people pretend that they CAN replace the OGs. It's simply not possible because these remakes wouldnt exist without the OGs. I DO agree about the accessibility, the Video Games industry doesn't make enough effort to keep old games alive, unlike Movies or Music. But the rest is too black and white thinking to me, I don't see anything worrisome about it. Only thing that sucks is how trash new games are and this whole stupid era we're in right now. But besides that, I still have my own opinion and no one will ever change it, Remakes will NEVER replace Originals, period.
@derekb4977Күн бұрын
Remakes are theft developers making other people's work it's more than just replacement it's bad. Lazy devs and it's wrong for any of them to be a thing, new IP should be made it's time to stop remakes.
@derekb4977Күн бұрын
Remakes are dangerous and buying them is killing off original Art.
@BlueMagiciteКүн бұрын
Nice and punctual video that hits a lot of my anxieties with the trends I'm seeing with remakes. There's so much work and love put into these remakes but there's so many times I'm left wondering to myself why this remake isn't allowed to be its own original project that builds off of the previous works that inspire it. And the obvious answer is of course, money lol. On the other hand, there's something more disturbing happening that can occur (and is occurring tbh) as this goes unchecked. It's weird to see these remakes be used in a way that replaces rather than adds to the prior works. There's a ton of issues that come with this when games are viewed as more than just a product to consume. An obvious one is there's always the risk of someone claiming ownership of someone else's work in these remakes. Then there's the layer of how this ends up removing whole swaths of history that make up the medium's culture by sanding down the bumps and hurdles that came with it on a technological, cultural and artistic level.
@derekb4977Күн бұрын
I can't support remakes for this reason it's theft developers making other people's work, your video needs millions of viewers so many are still delusional over remakes and why I think they should never be happening especially game remakes because certain people won't play original content and it should be port to current consoles the first 4 games only keep them alive.
@DrRESHESКүн бұрын
Yeah Konami can't even preserve MGS1. Many don't know this but MGS1 on PS3 port, has context sensitive rumble to each cutscene, it's not strong but they are precise that emulate sound effects. *I played MGS1 without rumble so I finished MGS1 many times with Tank Controls. on this cheery note - I don't like RE2R, no charm, no sense of tone, nothing but less than the original. RE3R is just a very poor arcade game. RE4R - by the time I played it, the amazing Signalis was out, and the Peculiar Calisto Protocol which I have love hate relationship with. RE4R was - me playing a zombie game with a stone face, when zombies were the peak of horror and childhood trauma, in a game which I fall asleep. RE4R VR2 - now that was special, I still replay it just for that.
@nicoblasssКүн бұрын
<3
@DennisEngelhardКүн бұрын
Yes, this! And you just reminded me how much I would give for an opportunity to see the first three Star Wars movies in their completely untempered versions again.
@sebas_1975Күн бұрын
nice one, as always!
@TransparencybooКүн бұрын
YES
@segadrivenКүн бұрын
Extremely valid points and I agree wholeheartedly that the original version needs to be made available in some form; even if they just get the PC version on GOG like they've been doing with the early Resident Evil games.
@Pixelkip13 күн бұрын
if only Moebius could see his art style translated into a video game, beautiful
@shadowmaksim15 күн бұрын
I guess to nitpick too much on a single line (apologies in advance), "Phantom Brave" wasn't a one and done affair. NIS tried to do more with it surprisingly but localization and JP exclusive stuff kind of made it seem otherwise.. "Makai Kingdom" was its follow-up, even being called "Phantom Kingdom" in Japan. Which makes sense since they share a lot of specific similarities on closer inspection. But even past that, if you don't want to include it, "Phantom Brave" did get a direct sequel through "Web Phantom Brave" (taking place 300 years latter) back in 2012-ish. But between being a Japan exclusive browser game and it apparently shutting down very quickly, there's barely anything on it online. Not even gameplay footage of it exists apparently, only a single trailer and like one-two press articles is all there is. Kind of lost media at this point. So for all intents and purposes, "Phantom Brave: The Lost Hero", is the 3rd entry in the series not counting the various re-releases. Kinda-sorta 4th with "Makai Kingdom"/"Phantom Kingdom" as a technicality. I was jokingly thinking of including "Soul Nomad" as well due to directly featuring and continuing the story of a major character from "Phantom Brave" but that'd be too much of a stretch all things considered. Better to treat it as a fleshed out guest appearance. It's kind of wild to look back and see just how interconnected those PSX-PS3 era games were. There still are a handful now but not to that degree. 11:49: Oh wow, this is the channel that made that video. Small world. But yeah, still don't agree with your assertion on that, especially here now since "Phantom Brave" very much falls in the same criticisms as well, but whatever...it's old news.
@DrRESHES15 күн бұрын
Ah, these NIppon Ichi games, I also love Disgaea. Started with Disgaea 4, then D2 A Brighter Darkness, then The Guided Fate Paradox, then D3, and 1 & 2. it's a gem of a franchise, 4 is still my favorite, that I bought it on everything.
@kartxlol802318 күн бұрын
ive been playing rise for 150 hours now, sinking an hour or 2 a day and more on weekends. its been quite fun mastering all the weapons and the monsters
@Greenkrieg20 күн бұрын
Else Heart.Break() is one of my favorite games. I have a background in coding so that part immediately popped out to me. It is actually a functional coding language in the game. Limited but functional. Its nice to see other people get to experience it even though its pretty old.
@kokoloko842325 күн бұрын
Another excellent upload, great title selection, very much looking forward to more in the future! Bought Mini Ninjas during the last sale based on this, also was delighted to see two of my favorites pop up: Sludge Life - such a unique world, oozing with style and wit and comedy and commentary - and of course Superbrothers, whose Jim Guthrie Soundtrack is my favorite album possibly ever; so emotional and beautiful. I think the writing is very purposeful in how it separates and mixes meta-commentary, "memey" humour and genuine, honest motions but the real magic and insanity lies within the real-world riddle/ARG covering board games, soundtrack vinyls, in-game hints, the website, a David Cronenberg easter egg and so much more :D
@saltire6929 күн бұрын
"sometimes the problem is just me" - HARD relate. I often find it difficult to consider a game bad usually because it's not the fault of the game, it's just me!
@Stevie-JАй бұрын
pretty games or nothing 'gritty realism' is folly
@MortalmajorityyАй бұрын
Really beautiful, may God bless you
@muto7825Ай бұрын
As a long-time Monster Hunter fan, your thoughts around the game's depth are one of the most eloquent and succinct descriptions I've encountered.
@ze_choochАй бұрын
I picked up Balatro pretty randomly and am addicted. The music is constantly in my head and I think about possible builds while living my life lol I tried getting into Slay the Spire and find it very boring. So maybe I’m more of a Balatro fan than a card-based rogue-like fan.
@PostMesmericАй бұрын
This is a good format to see, all things considered. You get lil bite-sized insights on games that you're just starting to gain perspective on, without going too deep to the point of fatigue. Even though the video is a long one, it didn't feel that way. The videos I've personally enjoyed the most from you follow this format: a small bunch of games that still get attentive breakdowns, whether they support a grander thesis (like the "difficult games" one you recently published) or just talking about what you played recently. While I wouldn't say to stick exclusively to this style of video, I will say that it plays a lot to your strengths as a writer and editor. It's great to see. Awesome work.
@Buliaros18-Static-CanvasАй бұрын
thanks! Yeah this format seems to be doing well for me. The big challenge for the backlog thing has been trying to come up with something interesting to say about games i'm less enthusiastic about, but that's all part of the thrill of making these things, I guess
@segadrivenАй бұрын
Delver reminds me of a game I played years ago called Eldritch that I’d recommend if you’d like something similar
@Buliaros18-Static-CanvasАй бұрын
@@segadriven I see the connection! I need to check eldrich out some time it sounds interesting
@OlygromАй бұрын
Great video as usual! The worlds of Sludge Life and Hyper Light Drifter are so rich and immersive that they had me craving playing them again even after seeing the credits. Looking forward to eventually playing Sludge Life 2 and the rest of Heart Machine's catalogue. "Dyspraxic Fisherprice John Wick" is such an invocative sentence aha.
@maximianocoelho4496Ай бұрын
I REALLY think highly of Hyper Light Drifter, its a game that makes your imagination fill up the gaps on what is missing. For example: As I played the game and I mastered the combat, I found out that u can actually have infinite dashes if u time them right, and u could decapitate an enemy if u attacked in the middle of the dash. But that was not important, u see the world of HLD is so open to interpretation, that I imagined the rise of a new IP that could rival Star Wars...not that it could give much of a fight nowadays, a group of archaeologists who used photon swords to explore ruins with unique fighting styles, as u noticed the photon swords could bend as u swing it, u could deflect or cut projectiles, the story could be so rich, as the game showed different cultures and the demons that haunt the world could reflect the core problems of each culture. OOOH and the music, its like a multilayered cake that u need to uncover the meaning (taste) of each layer. Its like its trying to whisper u the long-forgotten tragic tales of this land, or maybe is trying to warn u that u will eventually become a long-forgotten tale, like ash spread to the wind. The Devs are developing the IP, not in a direction that I would like, I would like them to focus more on giving meaning to the "Drifters Order", and familiarly expanding the world, as the next entry in the Universe of HLD (Solar Ash) had totally different aesthetic and worldbuilding from the original game, that NEON-PIXEL like vibe, that they would glow with vivid colours. Delver? How? I have never heard of it...looks so...with the lack of a better word "CUTE"...found another one, "COZZIE". I will be waiting for the Rogue-likes video... 27:13 , how do u manage to have such an obscure and yet fun backlog? I bet there are collectibles in the game, it reminds me of PS2 games SO MUCH!
@bradbradson4543Ай бұрын
The problem with disgaea is KZfaqrs bolstering the myth that you need to participate in the grind to make posing three games worthwhile. If the thought of that causes you anxiety, then don't do. Play the campaign then put the game down.
@Glacier_NesterАй бұрын
Else heart.break() seems like the sort of game you stumble through, confused, and missing a ton on your first playthrough, but the more you play, the more you take notes on who is where, you can finally piece together what's Really Going On in the whole thing. The shenmue comparison feels VERY apt in that regard! Lots of good thoughts on good games here, very much going to go back to earlier episodes in the series. (Also mildly tempted to take on my own backlog with a notebook in hand, these micro reviews are inspiring)
@zeng6042Ай бұрын
I've been playing BattleTech recently, and really enjoying it:) just figured I'd chime in.
@RyanBeardyАй бұрын
Some really cool games featured here I haven't heard of! I will definitely be visiting Kowloon's Curse Lost Report when I have time! Great video!
@DrRESHESАй бұрын
How much do you dabble in turn based Tactical games ? Is Xcom a game you think should be deeper or not ?
@Buliaros18-Static-CanvasАй бұрын
@@DrRESHES funnily enough this is kind of the subject of my next video, although not about XCOM itself. I'm a big Enemy Within fan, but I feel that the sequel mistakes business for depth somewhat. There's a balance that has to be made, that 'easy to pick up difficult to master' thing that makes depth a matter of alchemy rather than just loads and loads of systems (see also: Slay the Spire/Balatro)
@DrRESHESАй бұрын
@@Buliaros18-Static-Canvas Yes, Balance between the gameplay and systems that can mesh and react to each other to make a granular and organic soup. I am also one of those people that believe in that, something that we lost many years ago. I have a game for you to research for this topic. Jagged Alliance 2 (1999), a game that was made in a family business indie company that also made Wizardry, which means they did what ever they wanted not to appeal to any investors or producers, The Director was the Producer and Designer and the original creator of the game, even delayed the game to meet fans expectations. what came out was a game that is still talked today and being "improved" because they gave the source code accessible to anyone. JA2 was a game i played for fun, but later I realized that this game was ocean deep, even with my deep knowledge and resurgent interest in 2010s, I still haven't experienced everything, and I know this will help you on this topic, because it's an important game. (if you need side literature on Jagged Alliance 2, there's only 1 book, by Boss Fight Books - book No.5, this is not a sponsor, I'm dead serious). Good luck on your next video. I'll keep a close eye on it.
@DrRESHESАй бұрын
@@Buliaros18-Static-Canvas Also If you going to get it, I heard that the GOG version is much more optimized than the Steam version. I can't be sure because I still play the 1.02 ver. the first ver. that came in 1999, and it still run perfectly on Win 10. but the later and last 1.12 is also great.
@DrRESHESАй бұрын
Here's a vertical slice of a mundane thing: the Door. Usually in TBT the door's function is to obstruct the vision and can be accessed easily primarily and mostly by the player. In Jagged Alliance the Door can be opened if it's unlocked, easy. But if it's locked you have 10 options, 8 given in a small box of options when one of your Merc is interacting with it. - you can still try use the handle, maybe it's left there so you can draw noise, and your Merc will have a bark line to say, fitting to his/her personality. - You can check for traps, a Merc with a Mechanic skill will detect that instantly and leave a unique bark. - You can try disarm it, depends on your Merc Mechanic skill and Dexterity (maybe even Explosions skill). * a Merc with low Mechanic skill won't notice it's trapped and if he try to interact with the Door, he will be injured, and injury is a whole other topic. - You Kick the door, if you have good Strength, if not a unique bark will happen that he can't Do It, but you can keep going for laughs, and maybe it'll budge, It makes a lot of sound. * on the topic of Sounds, usually the game is RTS mode when the sector is liberated, but also the games goes Real Time, when you don't see an enemy, and they don't see you and this is cat and mouse game of who will catch the other, and interrupt their turn based on their Experience, and if you have AP (Injury system also one of the aspects of dictates the number of AP). - You can use a detonator, if you don't have it but have a TNT, you can RMC (Right Mouse Click) on it and take it out of the TNT, but low Explosion skill can damage the detonator, and it will be a dud. - You can Lockpick, easy, if you have the Lockpick tool kit, which most high Mechanic Mercs have. *high security Doors can be opened if the Merc have the Electronics Perk, *Perks usually come with the Mercs because the game is "Fun Simulator" and takes it's characters seriously which means you can read each Merc's CV before hiring them, but it's not that important because, Next is - - You can find a Key and use it. most of the time it's in an area where there are important facilities. - you can use a crowbar to pry open the lock, based on Strength of the Merc. and there are 2 other ways that aren't told to you nor hinted and you have no idea about but they make sense. - You choose a Merc from a line of portraits down on your screen when you're in the Tactical view (there's a map view, a laptop view for Internet stuff, and Tactical View), each portrait have visible two slots, the upper one is what tool they will be using, and the lower is secondary, you don't need to put there anything when lockpicking, it detects it by itself, but what ever is in the slot can be used directly, just pick the Merc and press RMC and you can use that thing, like a Medkit or TNT, but if you have a gun, you can aim at anything at anytime, even if you don't see an enemy but you heard something like South-West from you and shoot there, Every Bullet isn't laser based Algorithm, every bullet has a hit box, so you can spray and pray and maybe you'll hit someone. like a civilian. but what you don't know is that you can Aim at the Door in Real Time and shoot at it, and you shoot some more, until it says the lock is damaged, you shoot some more until the same message repeats 3 times, and automatically say The lock is destroyed. - or just put some explosion near the door or a wall and blow it away. the problem is that it makes noise and it can become very tense if the sector isn't liberated and you making too much noise so the enemy has a chance to plan their ambush. On hard difficulty they are cunning, they don't become spunges, because everyone is working on the same system, the only thing that matters is what armor and what type of bullets all the parties have. but you also can use noise to your advantage to draw them with noise to your ambush. and this is what it takes to explain One Mechanic, and holding my composure Not to sidetrack to other mechanics.
@DrRESHESАй бұрын
Oh forgot to mention that Interruption is also affected by the moral of individual Merc, So It's Experience and High Moral, and maybe even Agility and Dexterity, but I never checked the game wiki for that, because I value each experience with this game, by always being blind to the mechanics, and hidden mechanics that makes this game so fun to replay. Oh and some guns can have suppressors attached to them, Among other things. This amount of granularity is in only this game, but it also have so much balance between the gameplay and RPG stuff that makes this the best game ever made, and if Jagged Alliance 2 was a bit more popular and if JA1 wouldn't been released 9 months after XCOM the OG, the history of the genre could've been very different.
@DrRESHESАй бұрын
I'm Playing The Sting right now. It's a German PC game from July 2001. also I managed to run another old ass game from Germany called Money Mad on PC, it's a monopoly type game, with dumb characters, it's charming. I've Played Diablo 2 Res with mods of course, I want to have fun. I've Played Postal 2 that was still as fun as when I was an edgy kid. I've Played Heroes of Might & Magic 3 Complete - but I only played The Restoration of Erathia. I've played Crow Country and didn't like it, because it's in a circus. Bought Felvidek and still need to play it. Gloomwood as well. and Dungeon Rats. I got my hands on After Dark Games and it was a sweet time. played some Elden Ring, and got stuck with an issue of: "where do i go ?" The gold city is closed, can't go to moon land, can't really go anywhere else, vacuumed the whole areas. and lastly I've played Jack The Ripper (2004), a very atmospheric puzzle quest detective adventure game.
@Mal_Ah_KeyАй бұрын
I was in a frenzy beating games after the last video you posted but now I'm taking it easy playing Tekken 8 and various Picross, while steam sale impulse buys and a recently hacked three dee ess pile up a whole new mountain of stuff I just can't make time for so it's safe to say I've learned nothing.
@SumalethАй бұрын
Your reaction to Superbrothers Sword & Sworcery EP is interesting. I loved the writing and rank it among my all time favorite games. It's not for everyone I guess.
@FachewachewaАй бұрын
For me SUPERHOT only really made sense in VR on a mechanical level. For example there were so many times in the base game I'd get frustrated at a death from a bullet that should have gone past my head but killed me because the player is a big capsule. In VR you can just tilt your head, it's so natural. That plus being able to aim freely makes the whole thing click for me. Also it's more difficult to be perfectly still in VR, so you have slightly less control on the flow of time and have to make quick decisions.
@Buliaros18-Static-CanvasАй бұрын
@@Fachewachewa that sounds sick, I need to get into VR
@DrRESHESАй бұрын
I love the first Hitman, I still remember the first mission, the first game open hub area which at the time felt like a giant. you get scared to be found so you take your time, but also don't want to fail, it was exhilaratingly tense. Hitman is one of the first games I saw in my very first game magazine, and it was so damn cool, i didn't liked to read so i just saw like 3-4 screenshots and made a story in my head. Still hqve that game magazine after 24 years. It's so good to be old.
@HCIdivision17Ай бұрын
I appreciate your perspective of focusing on having fun while pointing out cool game design. There's so many games I can't make time for. And so many others that look so great but just aren't my thing. Given how long your compilation here is, I'm sure it took a ton of effort and I appreciate it. Also I never finished Superbrothers because I wasn't having fun playing it. The vibes though? That kept me coming back. For a while.
@PixelaDayАй бұрын
OOH JUNE'S GOT SOME BANGERS
@Crispyyy7Ай бұрын
Are you the Boss Keys guy? If so, glad I found this alt channel. If not, you guys sound identical Edit: went back to listen. You’re not! But glad I found you!
@Buliaros18-Static-CanvasАй бұрын
@@Crispyyy7 haha I get the comparison, thank you that's very flattering
@ThePrimordialChroniclesАй бұрын
The boi is back with the good stuuuuuffffff…
@jame9169Ай бұрын
Huh I always thought my name here was Jamie, I don't want to think about how many years it's been like that. Thanks for sharing your interesting answers to all these questions! Your channel has been a great help lately in finding some interesting indie games and I always enjoy hearing your thoughtful opinions.
@Buliaros18-Static-CanvasАй бұрын
Lmao sorry for the mispronunciation!
@WhiteWizard422 ай бұрын
Someone linked this on the Invisible Inc fan discord server, and I am delighted by the contrast between the title and the fact that the Invisible Inc footage is shot on Beginner. (also, I may be on the wrong side of history on this one, but "begs the question" is supposed to mean "avoids the question", not "raises the question".) I do enjoy the musicality of the phrase "masters of the bastard arts", though. It works better in your accent than mine >.>
@Buliaros18-Static-Canvas2 ай бұрын
I'd never thought about it before but 'Begs the question' is one of those etymologically weird phrases that's meaning has warped over time, you're absolutely right though I am technically using it wrong haha. Thanks for your comments, lots to think about!
@Hekateras2 ай бұрын
Starting the video with the OMNI soundtrack is a solid choice.
@Epoch24982 ай бұрын
It's both sad, and nostalgic to think ill never have the time and imagination I once did as a kid
@maximianocoelho44962 ай бұрын
Goooddamn, Its youtube, they changed my alias name "Maxi14" to my full name...oooh well, can't avoid people misspelling, gonna take my wife's name when I am married. Its was nice to know u better, this video helped A LOT. Sorry for the rain of questions, "Maxi have no control when typing...". I check the video in the saturday, still had the chance to play some games that u recommended in the video, I am bad at searching demos in Steam Next Fest. I will desecrate your grave after that poetry...just to put that in advance.
@Zhuk-zc8es2 ай бұрын
I can't believe you ONLY have 2000 subscribers.
@Buliaros18-Static-Canvas2 ай бұрын
2000 is still quite a lot! The algorithm isn't kind to the kind of work I do so I appreciate what success I have had in spite of that
@nicoblasss2 ай бұрын
<3
@clearlynour2 ай бұрын
I couldve sworn i also asked about the writing process, but i am thankful you gave us insight into that nonetheless! You've quickly become a favourite of mine and I hope I get around to making a video essay some day. Thing is, balsncing academic life and traditional literary work (as I am an aspiring author) it is difficult to also learn a new skill in video editing and reach a good enough level to publish works online that arent jarring. Congrats once more and here's to a million!
@EvilNinjaPhill2 ай бұрын
Stories from the City is a great shout, was listening to that loads at the time as well. Read The Authority around the same time and Kamikaze became the theme for that comic for me, gutted if it’s not used in the film version