The ONLY Normal Map Baking Tutorial You Need to Watch

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3DTudor

3DTudor

Күн бұрын

- The ONLY Normal Map baking Tutorial You Need to Watch -
Link to download pack - 3dtudor.gumroad.com/l/Substan...
Join this tutorial to learn how to bake out normal texture maps for a 3D asset using Substance Painter. This is a beginner's masterclass on common issues that texture artists get during the baking process and will show you how to fix them
Become a master at knowing how to avoid bleeding artefacts on your normal map by baking out your asset in separate parts. Also, gain more control over your normal map baking by blending two textures together.
► TIMESTAMPS:
00:00 About normal maps
01:56 Basic normal map baking
05:45 Baking normals by splitting an object
09:08 Combining normal map bakes
17:01 Technical Issues
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About the Channel Hi and welcome to 3D Tudor on KZfaq! I am Neil, the person behind 3D Tudor, a 3D modeling artist and online tutor. I tutor 3D modeling students and video game enthusiasts of all levels: beginners, intermediate 3D modeling learners, and advanced 3D modeling artists. Have you ever wanted quick and basic tutorials on how to do 3D model for games? 3D Tudor is here to provide you with a seamless transition to direct and to the point tutoring. My 3D Tudor KZfaq channel's purpose is to bring you quick, and to the point tutorials about 3D modeling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist and keeps you up to date with my online courses on Udemy and Skillshare. I update my 3D Tudor KZfaq content regularly, so subscribe to get all my updates! Have you ever wanted to build 3D models, assets, characters or scenes for games? I am excited about 3D modelling because the assets I will show you how to make will be ready to use for real video games. My KZfaq channel and courses on Skillshare and Udemy all feature the 3D Tudor brand name and are designed to teach you the tools of 3D modelling. With my instruction, you will be supporting through learning how to use the all-new Blender 2.9, Substance Painter, Unity, Unreal Engine 4 & 5 (UE4), Topogun, Houdini, Zbrush, and Maya. My tutorials and courses feature texturing, UV-unwrapping, re-topology and everything there is to know about 3D modelling and basic animations.

Пікірлер: 56
@junior.hamilton
@junior.hamilton 3 ай бұрын
This is definetively The ONLY Normal Map Baking Tutorial You Need to Watch
@3DTudor
@3DTudor 3 ай бұрын
Thanks :)
@prathmeshmali3260
@prathmeshmali3260 2 жыл бұрын
It was really helpful👍. Its actually ONLY normal map tutorial I needed for sure. Thank you !🤝 You just earned a subscriber to you 😊
@beepbeep-m6m
@beepbeep-m6m Жыл бұрын
It took me weeks and maaany different videos to find all the information in this video. I wish I'd seen this first, thank you!
@3DTudor
@3DTudor Жыл бұрын
Glad it was helpful!
@valdolandar534
@valdolandar534 Жыл бұрын
Excellent, the title describes the reality. You have explained everything in great detail. Thank you very much.
@3DTudor
@3DTudor Жыл бұрын
Thanks and welcome! :)
@mattsalt4189
@mattsalt4189 Жыл бұрын
I've struggling all week with baking problems and one video solve them all, wish I'd found this sooner.
@3DTudor
@3DTudor Жыл бұрын
Thank you for the kind words! Glad this was helpful :)
@danteabott9142
@danteabott9142 Жыл бұрын
effectively as the title say this is the ONLY normal map baking Tutorial I needed to see!
@3DTudor
@3DTudor Жыл бұрын
Thank you!
@GustliQspawacz
@GustliQspawacz 5 ай бұрын
amazing tutorial, VERY helpful!
@3DTudor
@3DTudor 5 ай бұрын
Glad to hear that!
@daeuslamb8191
@daeuslamb8191 Жыл бұрын
Brilliant!
@3DTudor
@3DTudor Жыл бұрын
Thanks! :)
@infographie
@infographie 5 ай бұрын
Excellent.
@3DTudor
@3DTudor 5 ай бұрын
Many thanks!
@Ahmed_Waleed
@Ahmed_Waleed Жыл бұрын
how to bake the other maps like AO and curvature based on Normal map i mean i made little small holes in the model in normal map and i want to add some dirt in them by using AO map but there's no AO information in it i saw some one made it before but i lost the video can you explain it please
@3DTudor
@3DTudor Жыл бұрын
The easiest way would be, when baking out mesh maps, make sure to have AO and curvature ticked on. Afterwards, add black mask onto fill layer, add generator onto mask, and within generator options, search for dirt, this'll give you a nicely generated mask which you can play around with the settings from within :)
@ab-uo6rd
@ab-uo6rd Жыл бұрын
great tutorial. however often the AO, curvature, ID map are also screwed. But I dont know how to blend between those, since there is no AO or ID channel that I can simply overwrite like the normal channel.
@3DTudor
@3DTudor Жыл бұрын
AO is a channel that you can add in texture set settings which would allow you to do the same. You can also use the base colour as a setup, then export it out and link it directly to the channel by dragging it within the texture set settings tab option. Hope this helps :)
@ab-uo6rd
@ab-uo6rd Жыл бұрын
@@3DTudor helped thanks :)
@vlad_tlt
@vlad_tlt 9 ай бұрын
Спасибо, хороший туториал! До него, сращивал варианты в Фотошопе, а можно было сразу в Сабстенсе оказывается.
@3DTudor
@3DTudor 9 ай бұрын
Рад что вам понравилось. Обе программы кажутся мне похожими, эта идея пришла мне в голову после того, как я сам проделал это в фотошопе :)
@Bungo71
@Bungo71 Жыл бұрын
Can this (importing the normal map) be cone with UDIMs (where there are multiple texture files per texture normal map)?
@3DTudor
@3DTudor Жыл бұрын
Yes, this works just as well with UDIM textures :)
@randomrandom8482
@randomrandom8482 Жыл бұрын
Хорошее видео. Спасибо!
@3DTudor
@3DTudor Жыл бұрын
Спасибо!
@CamiloTobaria
@CamiloTobaria 2 ай бұрын
Hi, this is a great tutorial, but l have doubts of how to put the curvature, position, thickness and world space map in that layer.
@3DTudor
@3DTudor 2 ай бұрын
They changed the setup for baking not too long ago, but the overall settings are the same. Curvature, position and all the other generated textures, 99% of the time will be kept with default settings as you can make most of the adjustments within mask parameters itself. Hope this helps :)
@IamMrkay
@IamMrkay Жыл бұрын
wow this method is agame changer it can easy be used for other technques
@3DTudor
@3DTudor Жыл бұрын
Thanks for liking it :)
@wegotguns3325
@wegotguns3325 5 ай бұрын
You seem to know a lot about normals, is there a way to fix the way normals are baked in blender after ver 3.4? All of the newer versions of blender bake hard edges where they should be smooth and I haven't found anyone talking about a solution other than 'don't use the newer blenders for baking' which sucks because they're a lot faster.
@3DTudor
@3DTudor 5 ай бұрын
Honestly, using Blender for baking always seemed like a tedious task for me so now i always do it on Substance Painter...
@wegotguns3325
@wegotguns3325 5 ай бұрын
@@3DTudor I still need it for bevel baking haha
@mindped
@mindped Жыл бұрын
i have seems on every uv split... regardless of soft or hard edge normals.. how do i remove seems?
@3DTudor
@3DTudor Жыл бұрын
There are ways to hide the seams, like using tri-planar projection in substance or simply hiding it in less visible areas. There is no way to actually remove seams.. :/
@mindped
@mindped Жыл бұрын
@@3DTudor actually i found out it was a resolution issue. The seems absolutely do get removed. In fact you can have hard edges and split the uvs and generate that way and still no seems. My problem is the rounded edges were so tiny... no matter what i did the seems were sort of going to be there due to lack of resolution on the uvs. Best thing for cases liek that is merge those uv edges and hide the rest. But otehr wise the seems do in fact get removed if u go high enough in resolution.
@TheNerd
@TheNerd 5 ай бұрын
I do need to watch another video since I want to bake a normal map out of those procedural textures....
@3DTudor
@3DTudor 5 ай бұрын
Best of luck!
@alinarangi7826
@alinarangi7826 Жыл бұрын
hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance
@3DTudor
@3DTudor Жыл бұрын
Hi mate, you'll have to send a dropbox link or something to it. I'll have a look at it, but no promises, it takes a bit to get a good hang of 3d modeling process. Especially if you only starting it out, sometimes it's best to just start it over. Not putting you down or anything, but that's often the case when you just start out. But anyways, let's have a look :)
@alinarangi7826
@alinarangi7826 Жыл бұрын
@@3DTudor special thanks, sry for my late...im trying to solve the issue and get better results but the main issue is , I want to know why the seams appear in sculpted places, im trying lots of methods, if you take a look at my mesh very appreciate it, this is a part of mesh. Thanks in advance drive.google.com/file/d/1hj9iWgLCP-JQ-pjv22TPxEa7Xg8pYPP8/view?usp=drivesdk
@norwegianmapping868
@norwegianmapping868 5 ай бұрын
my normal map looks inverted how do i fix
@3DTudor
@3DTudor 5 ай бұрын
Most likely, inverting green channel will do the trip :)
@norwegianmapping868
@norwegianmapping868 5 ай бұрын
@@3DTudor i got it fixed, i just forgot to use the normal map node when i put the image texture into the principled bsdf
@3DTudor
@3DTudor 5 ай бұрын
nice!
@norwegianmapping868
@norwegianmapping868 5 ай бұрын
@@3DTudor yh
@Samuele_Lini_ARS
@Samuele_Lini_ARS 2 ай бұрын
The tutorial is very well done but the substance painter normal baking is very limited compared, for exemple, to 3D Coat. Painting just the parts that need it is simpler.
@3DTudor
@3DTudor 2 ай бұрын
Haven't tried 3D Coat personally, but that sounds really cool actually :)
@Wobblywiener
@Wobblywiener Жыл бұрын
This seems like a tedious workaround if you want to bake anything more than a normal map because you'll have to repeat this process for every individual map. This is a problem that's fixed by just creating a decent cage mesh.
@3DTudor
@3DTudor Жыл бұрын
Actually, you can setup all material bakes (normal, AO, etc.) to be on a single layer. This way it is easier to visualize it and make more precise corrections... Of course with the new Baking in Substance I find using this process less and less :)
@Wobblywiener
@Wobblywiener Жыл бұрын
@JellyBelly wat
@Daniel_WR_Hart
@Daniel_WR_Hart Жыл бұрын
@GravyBaby How did you comment on the wrong video, and wtf are you watching lol
@mercer6323
@mercer6323 Жыл бұрын
0.0
@3DTudor
@3DTudor Жыл бұрын
Hope it helped :)
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