The Order of Scribes Wizard: D&D 5e

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Treantmonk's Temple

Treantmonk's Temple

Күн бұрын

The Order of Scribes Wizard: Is it weak? Is it super amazing? Let's check it out and I'll give you my take.
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Timestamps:
0:00 Intro
0:57 Negative reactions
3:15 Wizardly Quill
9:43 Awakened Spellbook
16:49 Manifest Mind
22:48 Master Scrivener
24:48 One with the Word
28:38 Conclusions
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Пікірлер: 931
@Spahki
@Spahki 2 жыл бұрын
"I cast Cloudkill" "Oh these creatures are immune to poison dama-" "It deals bludgeoning damage" *watching enemies being smothered in solid fog* this is fine
@Jimbob1337
@Jimbob1337 2 жыл бұрын
I cast Fireball at 7th Level. It deals 12d6 bludgeoning damage. Oh, so you just cast Comet...
@arcturuslight_
@arcturuslight_ Жыл бұрын
@@Jimbob1337 _Ball_
@Mariwend
@Mariwend Жыл бұрын
i think it would be cool if it was described more as an aura that supernaturally damages anything inside it mostly because imagine that with slashing damage
@draghettis6524
@draghettis6524 Жыл бұрын
@@Mariwend With Slashing, it's just Senbonzakura, if you've seen Bleach
@Utred2012
@Utred2012 Жыл бұрын
@@Jimbob1337 Cometball.
@mantis3669
@mantis3669 3 жыл бұрын
When I saw it my first thought was "this is the quintessential wizard". the most wizard of wizards. this guy needs his own tower kind of wizard
@shaylic3795
@shaylic3795 3 жыл бұрын
This is the guy who couldn’t decide on one school to study and decided to be an all rounder.
@Similacrest
@Similacrest 3 жыл бұрын
Thankfully Galder's Tower is a spell
@Blairrows
@Blairrows 3 жыл бұрын
I remember watching a Dragon+ or an interview with Crawford, and this topic got brought up. He said that this is the general notion they were trying to push with Scribes, just a general Wizard's Wizard.
@mindlessscientist3772
@mindlessscientist3772 3 жыл бұрын
@@Blairrows The thing is I really feel they had that with lore master, and while this is meant to replace it it's so vastly different that I can't get into it. I feel they should have either combined the ideas or just nerfed and released lore master
@LibertyMonk
@LibertyMonk 3 жыл бұрын
Honestly, this is the one wizard that doesn't need a tower. Can copy down 3 9th level spells in a single short rest, when any other wizard needs to be protected for an entire day while they copy a single 9th level spell into their book.
@andrewreimann5203
@andrewreimann5203 3 жыл бұрын
“I’ve been searching 5 years for a use for Witch Bolt and I finally found one” lol
@Kipex
@Kipex 3 жыл бұрын
Haha yeah that got me
@oOPPHOo
@oOPPHOo 3 жыл бұрын
I remember considering it for the UA lore wizard. 1 mile range and suddenly it's a fun little spell. Even then, the inabiliity to properly upcast it while being a 6th level wizard is probably not too great. Also, I'm still waiting for the my balanced lore wizard. Order of scribe fulfills the niche of being a somewhat flavorless, bookish wizard, but I still wanna return to the character who had a fascination with the "Unified Field Theory" of the arcane and meta magic.
@Laukaus11
@Laukaus11 3 жыл бұрын
@@oOPPHOo Even the long range wouldn't save it. Good luck maintaining that line of effect.
@kylas1902
@kylas1902 3 жыл бұрын
The shade tho. Wow but Witch Bolt deserves the hate. Just badly designed.
@vancityband6577
@vancityband6577 3 жыл бұрын
Did WotC just invent the dump spell?
@CRobbio
@CRobbio 3 жыл бұрын
Take persuasion with this wizard, and convince your local wizard peers to let you borrow their spellbook under their supervision, even if just for a couple minutes. You'll have all the spells you've been looking for in no time.
@efeitodoppler1654
@efeitodoppler1654 3 жыл бұрын
Or just have the keen mind feat and use your perfect memory to copy any spell, any time
@bags.
@bags. 3 жыл бұрын
Still costs an assload for low levels
@JasonFightsCrime
@JasonFightsCrime 3 жыл бұрын
I was thinking of a couple of rogue levels to sneak into wizards houses and take a quick peak at their books.
@mal2ksc
@mal2ksc 3 жыл бұрын
@@JasonFightsCrime I've thought the same, especially since transcribing spells won't break Invisibility. However, I'm starting to think a dip in Tempest cleric may be more valuable, for the Channel Divinity option that lets you max the damage of a Thunder-based spell (since you can make ANYTHING do thunder damage).
@Randomdudefromtheinternet
@Randomdudefromtheinternet 3 жыл бұрын
@@efeitodoppler1654 If that's the case, you'll only need to take a quick look at the spell, if it works like photographic memory you can pretty much remember the spells and write them at your leisure. Heck, it could benefit any wizard, since you recall every single spell you've written into your spellbook you'll just need enough time and memory to write a new one from scratch (pretty much removing the danger of losing your spellbook, still expensive and time consumer though).
@shanekayat3217
@shanekayat3217 3 жыл бұрын
Power level aside, the flavour alone makes me want to play this. "Hold on, lemme write that down" *conjures quill*
@LordCyler
@LordCyler 3 жыл бұрын
I've seen many DMs over my 20 years in this game allow wizard characters to role-play this exact scenario without the need for a class feature outlining it. I'm happy you can finally fulfill that fantasy at your table, but did you ever ask if you could just do it? Role-play curios like these should be implemented by DMs and players without it being tied to a class feature IMO.
@ATinyWaffle
@ATinyWaffle 3 жыл бұрын
No no, it needs to be flavored as a whirring and chirping spectral fax machine since it writes so much faster than normal.
@shanekayat3217
@shanekayat3217 3 жыл бұрын
@@LordCyler I only started playing last year, and am still playing the same character who isn't a wizard, so no I haven't xD but yeah I get you, such a simple flavour option shouldn't be so tied to the class. I do however like the abilities as well. My comment was hyperbolic though, I doubt I'd pick a shit class just for flavour
@LordCyler
@LordCyler 3 жыл бұрын
@@shanekayat3217 Right on. Glad to have you in the community.
@Sibula
@Sibula 3 жыл бұрын
@@ATinyWaffle You don't write faster than normal. You just are way faster at deciphering spells written by others.
@deltavictor8369
@deltavictor8369 3 жыл бұрын
"They develop a special relationship with their books, in a magical way." That's one heck of an innuendo, haha.
@Philistine47
@Philistine47 3 жыл бұрын
"Did the plane shift for you too, Book?"
@douglasphillips5870
@douglasphillips5870 3 жыл бұрын
It brings new meaning to bibliophile
@IAmTheStig32
@IAmTheStig32 Жыл бұрын
"Mmm, would like to curl up with a good book?"
@fadeleaf845
@fadeleaf845 3 жыл бұрын
A few good singleton spells that vary up damage types greatly on their own: 1: Absorb Elements 2: Dragon's Breath 3: Glyph of Warding 4: Elemental Bane 7: Prismatic Spray 9: Prismatic Wall Additionally, some valuable damage types here: Radiant: 3: Spirit Shroud 4: Sickening Radiance 5: Dawn 6: Sunbeam 7: Crown of Stars 8: Sunburst Force: 1: Magic Missile 5: Bigby's Hand 6: Disintegrate 7: Mordenkainen's Sword 9: Blade of Disaster
@moto2442
@moto2442 3 жыл бұрын
At first level Chaos Bolt and Chromatic orb I think works better for those damage types but yeah great list. Thunder is also really valuable but normally thunder spells talk about people within a certain radius hearing. If you are doing it on your fireball and it is silent.
@cybelli80
@cybelli80 3 жыл бұрын
You could also do bludgeoning damage.
@fadeleaf845
@fadeleaf845 3 жыл бұрын
@@moto2442 Absorb Elements is a choice because the spell is great on its own, while the other two are only moderately effective.
@moto2442
@moto2442 3 жыл бұрын
@@fadeleaf845 The way in interpret absorb elements means it doesn't actually do the damage but the effect does. So I do t read it as suchh
@Dile0303
@Dile0303 3 жыл бұрын
The spell doesn't need to deal damage. The damage type just needs to "appear on the spell". So you can add Dimension door in the list for force damage
@nathanielsoule8067
@nathanielsoule8067 3 жыл бұрын
I've always disliked Wizard subclasses being specialization schools, because I feel like the entire purpose of the Wizard is versatility and specializing in one school is the exact opposite of that. I really like how the newer subclasses (War Magic, Bladesinging, Scribes) seem to increase your general versatility in different ways, rather than trying to limit that versatility by focusing on one type of fighting style.
@JonathanMandrake
@JonathanMandrake 3 жыл бұрын
I think a wizard that could change the damage typea and areas of spells could be interesting, chamge the saving throws and so on.
@TheLynxer
@TheLynxer 3 жыл бұрын
5E specialization still beat like 3E and such. When you specialized in one spell school, you used to have to pick 1-2 other schools that you literally could never cast spells from. All 5E wizards are pretty versatile, some just do a little better using particular schools.
@ultimate9056
@ultimate9056 2 жыл бұрын
Take it more as a region of expertise. Most scientists would know a decent amount about their category of science but what they are truly great at is their specific field in which they specialise in
@nathanielsoule8067
@nathanielsoule8067 2 жыл бұрын
@@ultimate9056 I understand that fine from a lore perspective, but it's the mechanics that bug me. Wizards by base mechanics seem to be the generalists who are super versatile -- getting the biggest spell list, being able to prepare a new list every day, being able to ritual cast from their book, etc. Specialising in a spell school is the exact opposite of this. It's extremely easy to find flavor to match a set of mechanics; I just want the mechanics to give the feeling that the flavor promises.
@urvanrry2348
@urvanrry2348 2 жыл бұрын
And old abandoned ua called Lore mastery actually can do that
@psusac
@psusac 3 жыл бұрын
You left out one thing with the Awakened Mind: If your character doesn't have darkvision, you gain it by manifesting your awakened mind - you can use it's darkvision to see, literally all night.
@psusac
@psusac 3 жыл бұрын
@@sharkforce8147 Yeah, the glow is annoying, but hey, It's still free darkvision. Why look a gift horse in the mouth?
@Phentari
@Phentari 3 жыл бұрын
@@psusac, I'm kind of amused by the concept of something that inherently and unavoidably sheds light having Darkvision.
@tantalus_complex
@tantalus_complex 2 жыл бұрын
The light only reaches 10ft and is dim light, so 50ft of that darkvision isn't wasted, but you're right, I'd be tucking the Mind up a sleeve sometimes during stealth.
@AsheandCinders
@AsheandCinders 3 жыл бұрын
One thing I didn't see mentioned was the final effect of Awakened Spellbook. You can turn any other spellbook you are attuned to or blank book into your awakened spellbook. If you do so, it becomes your new awakened spellbook and brings ALL YOUR SPELLS WITH IT. You never have to worry about your spellbook being lost or destroyed again. That most stereotypical way to screw over a wizard is entirely vanquished with just the need for a blank book. Even the Chronurgist has to fear the destruction of their spellbook. But the Scribe just laughs. And If you find a magic spellbook like one of the new ones in Tashas or the Tome of the Stilled tongue, you don't have to spend time and gold transcribing all your spells into it at all. Hell, it's even better for the Tashas spellbooks. Because if you find one, you can attune to it, turn it into your spellbook to transfer all your spells to it, and then if you then transfer it to a different book you bring all the spells the book contained automatically with you as well.
@Cleptomancer
@Cleptomancer 3 жыл бұрын
This class was obviously meant to have a Thicc spell list. Opening up psychic, slashing, & bludgeoning damage for choice AOE spells is extremely good.
@seacliff217
@seacliff217 3 жыл бұрын
Trying to imagine what a Bludgeoning Fireball would look like. Is it just a giant iron ball, or maybe a bunch of marbles swirling around like a hurricane? Trying to justify how the spells look when changed like that is pretty fun.
@Cleptomancer
@Cleptomancer 3 жыл бұрын
@@seacliff217 More like a grenade of magical energy that explodes outward. Physically visible (any color) & a step down from force damage.
@mal2ksc
@mal2ksc 3 жыл бұрын
@@seacliff217 A bunch of little fiery Chuck Norrises.
@milanmarkovic2721
@milanmarkovic2721 3 жыл бұрын
Instead of an exploding fire ball,it is small wind ball that on explosion makes a wind pressure that hits enemies.
@beastwarsFTW
@beastwarsFTW 3 жыл бұрын
When I think thicc spell list I think of a plus sized wizard with their spells tattooed on their body.
@andrewmcmillan229
@andrewmcmillan229 3 жыл бұрын
When I play this class I’m definitely picking a race with a lot of weapon proficiencies (elf or dwarf for example) and use the custom origin rules to switch those to proficiency with forgery, calligraphy, painting (which I assume covers drawing also), and cartography. Anything involving putting a pen to paper, I’m a master of it.
@KCSutherland
@KCSutherland 3 жыл бұрын
Point of note: Chromatic Orb is a 1st level spell that names 8 kinds of damage. If you have that in your spellbook, any spell you cast with a 1st level slot can choose from at least those 8 damage types. That's incredible versatility.
@sircatfaceesq578
@sircatfaceesq578 2 жыл бұрын
If you also take Magic Missile not only can you capitalize on a lot of vulnerabilities with Chromatic Orb but you can also ignore basically every resistance with Magic Missile So at low levels you’ll always be either doing normal or double damage with 1st level spells
@applecrow8
@applecrow8 3 жыл бұрын
Scribes wizard teamed up with a monster hunter ranger so you always know what will hurt the most.
@sage7172
@sage7172 3 жыл бұрын
I was thinking about this a bit. It could be fun to have them doing field research and recording all the data they find into the spell (or another) book. Essentially creating the monster manual in game.
@leosciotti1389
@leosciotti1389 3 жыл бұрын
@@sage7172 Volo would have to say something about that😅
@markeyestone9980
@markeyestone9980 3 жыл бұрын
I really love the flavor of this subclass. My idea for a character would be a wizard apprentice whose master was cursed to turn into the magical spellbook and quill, the curse only being broken when the book is filled with every wizard spell in existence. I think I'd also flavor the ability to change the damage type on spells as more of the apprentice messing up while casting the spell
@predwin1998
@predwin1998 3 жыл бұрын
It truly has so many possibilities. I play in a homebrew world where High Elves are a very secretive and elitist race (most races don't even know any Elves other than Wood Elves exist) and High Elves mixing in with other races is unheard of. Therefore one of my ideas is to play a Half Elf with High Elf ancestry (without him even knowing High Elves are a thing) who now has an ancient Elven archmage ancestor who is very disappointed in what has become of his bloodline and trains him in magic in order to try and salvage his legacy by at least making this bastard descendant into a powerful Wizard. *Edit* It might be obvious due to the context, but I did forget to mention that this ancestor is the sentience of the Awakened Spellbook.
@AlejandroGarcia-vo6pg
@AlejandroGarcia-vo6pg 3 жыл бұрын
Taking Glyph of Warding and Fireball means you could most likely have the right damage type for any fireball you cast
@thomaspeters8023
@thomaspeters8023 3 жыл бұрын
Erupting Earth or Tidal Wave will give you magical bludgeoning damage. Virtually nothing resists that.
@exomancer3632
@exomancer3632 3 жыл бұрын
@@thomaspeters8023 I've checked. Swarm creatures are the only thing that resists it.
@Randomdudefromtheinternet
@Randomdudefromtheinternet 3 жыл бұрын
Maybe cast them on ball bearings, they're cheap (1k for 1 GP), maybe add a Catapult glyph and you pretty much have a cluster charge Fuze-style.
@Randomdudefromtheinternet
@Randomdudefromtheinternet 3 жыл бұрын
@@thomaspeters8023 Give Tidal Wave the fire or acid damage, that should be fun.
@tomgymer7719
@tomgymer7719 3 жыл бұрын
A possibly more unusual thing Scribe Wizards can do with their Manifest Mind power, is get good use out of the thunderclap cantrip, which only has a five foot range from you, so isn't usually something you want as a wizard, but when you're able to do it from safety it's potentially really good! I'm sure there's other spells that you usually don't want to be that close to cast, but that was the obvious one that jumped out at me, at 6th level.
@mal2ksc
@mal2ksc 3 жыл бұрын
You do only get [Proficiency] castings per long rest through the Manifest Mind. Burning one for a cantrip would be highly situational at best.
@0Fyrebrand0
@0Fyrebrand0 3 жыл бұрын
You can get the *perfect* Burning Hands cone at *just* the right angle, without hitting your allies or risking putting yourself up close. You can also put the Mind on a cornered ally's space and toss a Thunderwave to knock a bunch of enemies away, allowing them to escape without getting attacks of opportunity -- just imagine, a SUPPORT wizard! Your own creativity is the only limit to this subclass. It's the "big brain" wizard's wizard, and I can't wait to play it some day.
@tantalus_complex
@tantalus_complex 2 жыл бұрын
Because it is an actual "object" - not a spell - it can pass through the opening in Rope Trick. I'm not quite as clear whether it could pass through the opening of Tiny Hut, but it's an object so presumably it could pass through as easily as a marble which happened to be a magic item.
@tantalus_complex
@tantalus_complex 2 жыл бұрын
So it might permit a loophole to the spellcasting restrictions of those and similar spells - which is amazing, really.
@mementomori2285
@mementomori2285 3 жыл бұрын
This is the subclass flavor-wise that I've been wanting. My only hope is that the conjured quill could also be used to write anything at ×60 normal speed. Just imagining the nerdiest nerd transcribing lessons with a magic quill that writes at the speed of sound makes me unnaturally happy
@yennyrus4798
@yennyrus4798 2 жыл бұрын
Now, imagine this, but the nerd is ALSO an artificer who used magical tinkering to have a REGULAR quill make the noise of chalk on a blackboard whenever they write.
@thevampirekiller123
@thevampirekiller123 2 жыл бұрын
@@yennyrus4798 bro I'm literally an Artificer 1 OoS Wizard X and this is genius thank you
@yennyrus4798
@yennyrus4798 2 жыл бұрын
@@thevampirekiller123 You can Thank Ceridwen Crowley, Star pupil of the Aquarius* for that one :) *in training
@because4337
@because4337 3 жыл бұрын
I actually think you missed something. I didn't remember hearing you say anything about the spellbook replacement ability to move all your spells into another spellbook for free at the end of a rest. This is exceptionally strong if you are put in situations where your book is stolen or destroyed, or if you find one of the tashas magic item spellbooks, allowing you to add all of you spells to it.
@briankearney5994
@briankearney5994 3 жыл бұрын
Yea, I was thinking along these lines too. Really great if your campaign has you ... say ... kidnapped by drow. All you need is a blank spellbook and a short rest to have your arcane focus and spellbook back if you decide to not try to recover them from your captors.
@because4337
@because4337 3 жыл бұрын
@@briankearney5994 it's better than that even. It doesn't specify a blank spellbook, it just says that it needs a blank book.
@briankearney5994
@briankearney5994 3 жыл бұрын
@@because4337 Yea it does RAW, that might be open to interpretation at your table though.
@because4337
@because4337 3 жыл бұрын
@@briankearney5994 www.dndbeyond.com/equipment/book A scribe wizard might be writing his spells on napkins, but he'll fireball you the same.
@briankearney5994
@briankearney5994 3 жыл бұрын
@@because4337 haha yea that’s how I would read it as a DM, but there is a difference between a “spellbook” and a “book” in price and description so players should be aware IMO. If I wanted to play it that way, I would let the player do it but the spellbook would complain until it was put into a ‘proper’ home :)
@turtle_stew_Lukas
@turtle_stew_Lukas 3 жыл бұрын
What I did not realise innitially, is that the damage swap of awakened spellbook works with any spell in your spellbook not just prepared spells. No need to prepare subpar spells in order to change damage types. This not only makes your prepared spells much more versatile but also makes finding subpar spells like wall of light much more rewarding. Because even though I will never use it, now all my lvl 5 spells can do radiant damage, which is a damage type that is hard to get as a wizard.
@nastube4052
@nastube4052 3 жыл бұрын
dragon breath, prismatic wall/spray, etc can also add all of the various elements with just one spell in the book. :D
@mathybrain8
@mathybrain8 3 жыл бұрын
Not just your fifth level spells, but lower level spells you're casting with a 5th level slot as well.
@nastube4052
@nastube4052 3 жыл бұрын
@@mathybrain8 Yup! Perfect spells to add. One shoe fits all.
@Swaggizard
@Swaggizard 3 жыл бұрын
And you can do it at pretty much any level except for 5th & 6th - Orb, Dragon's Breath, Prot. from Energy, Elemental Bane, Prismatic Ray/ Wall, and Illusory Dragon. Not to mention a Tempest Cleric 2/ Scribe X can maximize a Meteor Swarm.
@nastube4052
@nastube4052 3 жыл бұрын
@@Swaggizard Oh, I forgot about that dip. That would come in handy all the way up. Maximized lightning ball, etc..
@lughfiregod16
@lughfiregod16 3 жыл бұрын
Something else really cool about the book used as a scout. If you have both a familiar _and_ the book out, there's nothing stopping you from scouting two different locations at the same time. For example, you are in the woods running from a group of enemies and come upon a shack that you could use to your advantage to face the enemy. So you send your familiar 100ft into the air to observe the approaching enemies, while your friendly Rogue picks the lock on the window and lets your book goes in with the Rogue to act as an extra set of eyes _and_ support if they enter and ambush.
@cmdGriffin
@cmdGriffin 3 жыл бұрын
I absolutely love this arcane tradition. I have been looking forward for a generalist wizard for years, and this is the one. Also, I think you forgot one essential, if maybe more flavour-heavy feature of the Awakened spellbook: You can replace lost/stolen/destroyed spellbook, without virtually any effort or penalty. No longer can you be crippled or disarmed by thieves or too much fire!
@Aarenby
@Aarenby 3 жыл бұрын
I never understood why 5e lacked a universalist school.
@Sharkakaka
@Sharkakaka 2 жыл бұрын
@@Aarenby yeah, it doesn't make sense. I never liked being forced to specialize in a school. Why did I need to narrow my options when I could as lore be a generalist and no be behind everyone
@ultimate9056
@ultimate9056 2 жыл бұрын
@@Sharkakaka well you never had to limit your options... just choose which one you want to be best at
@Sharkakaka
@Sharkakaka 2 жыл бұрын
@@ultimate9056 it not about limiting options is just that sometimes you're a wizard that doesn't want to have a knack for anything, maybe because you're not the best in magic and has to compensate with effort
@Wanderinpaladin
@Wanderinpaladin 3 жыл бұрын
Recently my Evoker wizard had a "religious" experience with a god of magic (divination specifically). Then he in the next adventure he rolled a 1 on a save against a banshee. So as I'm rolling up my new character I made a .... *cough*monk*cough*....moving on...my DM had a vignette where I described what my wizard is doing and being asked by a servant of my deity if he'd be willing to return. So my wizard is coming back. I toyed with the idea of returning as a diviner, even watched the guide on it, but realized that I still need to do dps and as much fun as I think I'd have with that I decided to stick with evoker. Then I got Tasha's this subclass fits so well with what I was trying to do, from his version of heaven (doing spell research in a giant celestial library) to the swapping out of damage which he did in other editions. I'm planning on coming back as an order of scribes.
@mindlessscientist3772
@mindlessscientist3772 3 жыл бұрын
Dunno if your dm would allow it or you've seen it, but I'd check lore master just in case that fits better. It's UA, but it's much similar to scribes and might be an even better fit!
@ChristnThms
@ChristnThms 3 жыл бұрын
I can see your points. But I don't think most games track things like transcription times. Honestly, most DMs don't understand wizards very well, and hand wave many details. So while I see that you're correct, I don't think it's real for the VAST majority of tables. Likewise with the awakened book, the benefits are real... with a smart DM and table. That eliminates 90% of DMs and 90% of tables. It's hard enough to get a single person at a table to see that a familiar is more than a Help action. The book mechanics are simply never going to be real for most tables. This is a detail oriented subclass that yields its benefits to a real strategist. It's competing with Evoker and Abjurer, which are far easier to make good use of.
@ViccVegaa023
@ViccVegaa023 3 жыл бұрын
This sounds about right. I get the impression that most DMs are just hand waving stuff like spell transcription times and ritual spell casting times in the first place. And if you play in a game where downtime is a factor, then it may become even less impactful. My thinking is if a group has the kind of DM that let's players take weeks off between adventures to do stuff like learning languages or skills, those players can generally get the time to write all the spells they need to. So for all those players, this class just comes down to being able to swap spell damage types on demand and having an sapient magic periscope/turret to shoot at people with.
@JasonFightsCrime
@JasonFightsCrime 3 жыл бұрын
As I tell my players, I'm not an accountant, but I could see this getting me to observe some more details for players. The group I DM doesn't have a wizard in it now, but it could be fun seeing them run up against one of these.
@leosciotti1389
@leosciotti1389 3 жыл бұрын
When the spell book is destroyed or lost you can just create a new one with all the original spells it had already written on it! THAT'S INSANE!!!
@UnbornHeretic
@UnbornHeretic 3 жыл бұрын
Detect magic can be really good in like social/ niche scenarios. But the 10 minute ritual cast stops it and no one preparing it.
@ronabitz5156
@ronabitz5156 3 жыл бұрын
Basically detect Magic at will.
@HiopX
@HiopX 3 жыл бұрын
Warlock with witch sight: look who finally stepped up their game
@mal2ksc
@mal2ksc 3 жыл бұрын
@@ronabitz5156 You only get one "instant ritual" a day. It's useful, but it's nowhere near "at-will Detect Magic". It can be quite useful for putting up a Tiny Hut in one minute instead of eleven. I actually came up with a pretty simple way to dissuade players from cheesing Tiny Hut though, so I'm not that worried about it. I invented a magic item called an Abjuration Spike. It's a tent spike that can be used to cast either Counterspell or Dispel Magic once per day, as the party found when they tried to hide from fomorians. Said fomorians just sent one member back to their camp to get the abjuration spike. The party did catch on to the fact that the fomorians were about to bust the Tiny Hut, even if they didn't know exactly how, and dropped it themselves first to get _some_ element of surprise. Then they got the abjuration spike as a drop, and were like "oh, I guess we can't trust Tiny Hut at this level, even against non-spellcasters". It did that job so well, I wasn't even irritated when the drop later gave the ranger the opportunity to insert a critical Counterspell in a tight battle. (Neogi Master casts Hunger of Hadar, wizard counterspells, another neogi master counterspells the counterspell, and the bard has already burned her reaction on Cutting Words, so the ranger saves the day by counterspelling the second counterspell. It requires attunement, but the ranger wasn't using all three slots so she was the natural choice for such a situational item.)
@ronabitz5156
@ronabitz5156 3 жыл бұрын
@@mal2ksc Your right. I noticed 9that oin a reread.
@np9145
@np9145 3 жыл бұрын
@@mal2ksc seems stupid when the hut is actually visible, and the fomorians could just lie in waiting and stealth....no need to create a new item to counter a spell like that. you're just making life difficult for no reason whatsoever.
@tomgymer7719
@tomgymer7719 3 жыл бұрын
Even if you got no extra spells for your spellbook, that last ability could be really good, sometimes you just need to survive, and this blocks any amount of damage. That could be something that would kill you outright, and now it does nothing. That's worth it even if you lose spells you use.
@Furao80
@Furao80 3 жыл бұрын
The balance of this will be significantly different in a gritty rest rules game. The 1 week long rest provides significant opportunities to transcribe books, but the scroll scribing will be fantastic for extending the # of spells through additional scrolls. Still pretty potent!
@N20Joe
@N20Joe 2 жыл бұрын
Yes and scribing highly situational spells onto scrolls so you can use your preps for the more versatile spells, or scribing bunches of non-concentration spells to spam if you run low on slots.
@AeronPrince
@AeronPrince 3 жыл бұрын
I literally bought TCoE for this subclass. The flavor spoke to me and there is so much versatility and roleplay potential. Also, think of all the ways this could be applied. Espionage, assassination, being a nerd, being that ritual caster. It's sooo good.
@floflo6660
@floflo6660 3 жыл бұрын
I must say that casting a well placed counterspell through the Manifest Mind feature can be very effective. In our game, I was actually able to shot down an enemy spellcaster by blasting him from afar as to be out of his range while preventing him from ever using a single spell.
@CanisMythson
@CanisMythson 3 жыл бұрын
... Shouldn't be able to counterspell through Manifest Mind, it specifically only allows spells that take an action to cast.
@floflo6660
@floflo6660 3 жыл бұрын
@@CanisMythson "Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of your own, using its senses." As long as you cast your reaction during your turn, it works. For example, counterspelling a reaction you otherwise wouldn't be able to counter. (Magic missile to break concentration at 120 ft, spellcaster uses shield, use your reaction on your turn to counter said shield. We also had that one time when I broke concentration on flying, and use the spellbook to counter feather fall. Amazing.) Counterspelling at such a distance, even if you can only do so during your turn, is amazing.
@FelineElaj
@FelineElaj 3 жыл бұрын
I've noticed you neglected to mention that Manifested Mind is highly visible and cannot use Stealth. Meaning, it is getting discovered 100% when scouting. Meaning, if your enemies are not mindless, they are realizing that they're being obseved, or, at the very least, that there's something fishy afoot. Meaning, in turn, that they'll be on their guard. They can also follow the Mind back to the caster. So many ways it can go wrong.
@benjin3993
@benjin3993 3 жыл бұрын
My wizard player uses it as a second familiar. Sending it out to explore in one direction and the familiar in another. Being invisible doesnt need to matter much, kinda like basic mage hand
@FelineElaj
@FelineElaj 3 жыл бұрын
@@benjin3993 I don't see how a floating, glowing book/face/thingy would be able to not attract all kinds of attention, but oh well, I guess YMMV, depending on the DM.
@silvle01
@silvle01 3 жыл бұрын
Yeah the enemies will know it’s there but they can’t really do anything about it. If they follow it back to you you can just plan an ambush with your party.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@silvle01 can't do anything, really? See my other comments regarding how a bucket or a door can easily counter the Manifested Mind.
@benjin3993
@benjin3993 3 жыл бұрын
@@FelineElaj doesn't matter if it does. Yeah it could put them on alert, but we plan for that. It causes them to either separate of group up.
@jefftheless
@jefftheless 3 жыл бұрын
Post your best ideas for what the Awakened Mind of your spellbook can be skinned as! I'm picking Treantmonk's face.
@TreantmonksTemple
@TreantmonksTemple 3 жыл бұрын
YES
@ericpeterson8732
@ericpeterson8732 3 жыл бұрын
I want a Lyla, Miguel O'Hara's holographic assistant from Spider-Man 2099. Unfortunately she's now tiny or just a glowing face, but still possible.
@falsenames
@falsenames 3 жыл бұрын
My immediate thought for a spellbook when reading about this subclass was a skull with some runes drawn on it. The Awakened Mind is a smartass spirit of intellect that has a vast knowledge of the arcane arts that has been used to aid wizards since the Dark Ages. He's a bit of an egomaniac and a perv and he occasionally won't come out unless flattered, threatened, promised romance novels, or he gets a night out on the town in payment. Bob's knowledge includes several powerful dark magics, and his moral scale doesn't align with human morality, so he occasionally will suggest solutions to problems that I deem unacceptable. Reflavourings: - The quill is just Bob writing in the air or items instead of an actual quill being created. Still requires a free hand, no mechanical change. - Copying spells is so quick because Bob already knows them or can work it out quickly enough, and I just have to explain that I want to do this thing, and he will instruct me later. - Changing damage types of a spell are due to him pointing out some complex arcane theories that he calls a simple substitution that anyone with half a brain could figure out. - Ritual spells being cast in normal times is Bob walking me through a rushed version of the spell. Only happens once per day because he gets grumpy about being underappreciated for the rest of the day and refuses to help with more rituals until he's had a nap. - Any scroll with a range of self is a rather nasty tasting potion with eight really weird ingredients: a liquid base, one for each sense, spirit, and mind. - One with the Word is Bob lending some of his mystical energies for protection, leaving him tired for a few days. Clearly 100% ripped off from Jim Butcher's Dresden files, which I am currently re-reading. I don't care about such a blatant rip off because it fits perfectly and I think DMs would enjoy playing Bob. Or I would also enjoy swapping back and forth between my character and Bob.
@DrunkenIsley
@DrunkenIsley 3 жыл бұрын
9000 series HAL
@falsenames
@falsenames 3 жыл бұрын
Additional submissions. The RP aspects of this subclass are possibly higher than any other wizard subclass; It's as flexible as a warlock. But really any class can be used well for RP with a spark of inspiration. Good side: Your character's mother was a powerful wizard who died in . Your Awakened Mind is part of her spirit still remaining behind to continue to look after and advise you after you took up wizardry in order to honour her. Evil side: Your spellbook is a necklace made from the bones of sorcerers and other wizards that you have slain. The bound Awakened Mind of one of them is called forth when you use this power, and they bound to obey your will because you have a piece of them to exert control. I used this concept for a Necromancer, but the souls were what he used to animate dead.
@tomtomlinson2835
@tomtomlinson2835 3 жыл бұрын
Changing the damage type of Animate Objects sounds pretty powerful to me. The vampire's immune? Not anymore.
@Cough75
@Cough75 3 жыл бұрын
Thank you! I was looking this over and thought this is the wizard class I want to play. Then I saw comments and videos on how terrible it was.. couldn't believe it. With the way our DM's run games downtime is at a minimum. Being able to add spells into a spell book nearly on the fly is a game changer for our group.
@azuraben5128
@azuraben5128 3 жыл бұрын
I dig the rework of the One with the Word ability. Previously in UA it was something along the lines of "If you die, you can wipe out 3d6 spells of levels worth *permanently*" and that just sucks to have as a capstone ability of a subclass. Also, Manifest Mind does not require concentration!
@pacman7654
@pacman7654 3 жыл бұрын
It seems a bit of a shame that the downside is pretty much ineffectual now - high levels should have high stakes. But I suppose the new version is more practical, and avoids some possibly boring gameplay of the wizard having to go scribe the missing spells again.
@luiswi
@luiswi 3 жыл бұрын
@@pacman7654 most abilities don't punish you for using them anyways. I like how this ability really synergises with the subclass mechanics, you're more likely to have a large spell list because you are way faster at copying spells.
@xthebumpx
@xthebumpx 3 жыл бұрын
@@pacman7654 The downside is having what will 99% of the time be the illusionist level 10 ability, except it's 1/day instead of 1/short rest and on top of that temporarily erases spells *as your level 14 capstone*.
@xthebumpx
@xthebumpx 3 жыл бұрын
@@sharkforce8147 Yes, I realized I misremembered the Illusionist ability and then couldn't find my comment on the page to change it, so thanks for replying :D I still think the illusionist ability will get a lot more use than the OoS capstone, but when/if you need it you will be really happy you have it. We should note though that you need to be careful relying on it to prevent falling damage since your Manifested Mind disappears if you're farther than 300 feet away. If the fall is farther than that your Mind will disappear before you take damage, which is the trigger for One with the Word. If you plan ahead and move the mind 300 feet down you can fall almost 600 feet.
@huntercarvey670
@huntercarvey670 3 жыл бұрын
Also, you didn't mention it, but the "ribbon" ability at the end of Awakened Spellbook is also pretty fantastic if you're in a survival setting, or your DM loves messing with your spellbook. ANY other wizard, if your spellbook gets destroyed and you didn't spend hefty amounts of gold and time to make a copy, you are back to square one. The scribe just gets one short rest and ALL your spells are back, and you can put all of your spells in any magical spellbook you find for absolutely free as well!
@np9145
@np9145 3 жыл бұрын
any book actually, doesn't even have to be a spellbook
@binolombardi
@binolombardi 3 жыл бұрын
The awakened spellbook feature is a bit better than talked about in this video. The second bullet talks about damage types, but you seem to focus only on using it offensively. “When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spell- book, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.” It mentions changing damage types of spells, but doesn’t limit the feature to spells that just deal damage. It can be used to change around resistances and potentially immunity. A decent example would be the Intellect Fortress spell. You cast it and keep all the bonuses for mental saves, but you can switch around the resistance to make it much more useful and versatile. Casting it at level 3 means protection from energy is available, amongst other spells. If you upcast it to level 4 or 5, you can switch around damage types AND still target multiple allies. Some of the crappy “investiture” spells become quite good.
@MaMastoast
@MaMastoast 3 жыл бұрын
The time reduction thing is very campaign dependant... At my table I rarely find any scrolls at all.. But I have plenty of time to tansfer spells over if I did find any scrolls.. A real benefit would've been to greatly reduce cost.. because wizards are probably the most money hungry class in the game... Time is easy to come by most of the time.
@mal2ksc
@mal2ksc 3 жыл бұрын
Except at two minutes a spell level, it becomes practical to have the rest of the party distract someone while you sneak into their chamber and copy a spell. Since you don't have to deprive them of their spellbook, there's a high probability they'll never even find out.
@christopherbryan160
@christopherbryan160 3 жыл бұрын
The stuff you mentioned doing with manifest mind reminds me of Zee Bashew's videos on the Technomancy Wizard and the gnome backpack wizard. Wizards are damn scary if they can attack you from where you can't fight back.
@napoleontheclown
@napoleontheclown 3 жыл бұрын
What occurred to me with the level 14 ability: Insta-death on 0 hp effects (disintegrate, for example) or death by massive damage? Just outright give this the finger. Losing up to 18 spell levels for up to 6 days might hurt... but it'll hurt less than being a pile of ashes. And that's the worst case scenario. Losing an average of 11 spell levels for half a week can easily be worth not needing to make a particularly rough concentration check. It's situational, but if that situation DOES come up it can literally be the difference between retired character and being 100% a-okay. Portent is also situational yet it's often considered to be a top-tier ability. No other wizard feature can outright negate enough damage to reduce your wizard to the consistency chunky salsa or a pile of ash. My take is Scribes is a lot of situational abilities. If those situations never come up it's not going to be very good. If they're a common feature in your games? Awesome. I'd say a typical game these are common enough situations to make for an effective character. It's certainly less situational than, say, necromancy. Skeleton minions are GREAT at messing with action economy or locking down an enemy, but then you need to make sure and avoid cheesing off anyone that has issues with undead. Might annoy the crap out of the DM, too. And I say this as someone that found playing a necromancer to be an absolute blast. Sure equipping my skeletons and keeping them adequately disguised ate a chunk of character wealth. But wizards really aren't that money hungry so long as they're picking the spells they'll most use on level up.
@Malisteen
@Malisteen 3 жыл бұрын
I think this is another case of your 'ignore UA' policy being a good one. My understanding is that the printed scribe is significantly weaker than UA version, and peoole are seeing that nerf rather than how good the final version is in its own right.
@TreantmonksTemple
@TreantmonksTemple 3 жыл бұрын
This explains so much.
@Malisteen
@Malisteen 3 жыл бұрын
@@TreantmonksTemple That is only hearsay, mind. I didn't pay much attention to the UA scribes wizard, my 5e interest is more aimed at the cha classes, but I do remember a lot of complaining about ua scribes wizard being overpowered at the time.
@Sibula
@Sibula 3 жыл бұрын
The quill used to half time and cost in UA, so better at the earliest levels but way worse at higher than now. In UA you could use the damage type of any spell, not just same level, so it's a slight nerf, but considering how many spells you have time to copy it doesn't matter that much. I guess some levels might not have every damage type but should be enough to avoid resistances and usually hit a weakness. Master Scrivener and Manifest Mind were swapped. Manifest Mind used to require an action and concentration to use the senses of the mind, and it used to have HP but no weakness to dispel magic. And most importantly: In UA One with the Word you got prof mod per long rest teleports, swapping with the mind, instead of adv on arcana, and it didn't have a damage negating effect but a reviving one, losing the spells PERMANENTLY only restorable with a wish (1 spell per casting). So, the the changes to 1st level abilities I'd say are pretty neutral. We got the better ability at 6th level instead of 10th and it was buffed. And the level 14 ability was massively buffed. I doubt I would've ever used the UA version unless it was going to be a TPK. I'd say the final version is way better than UA.
@Quintal100kg
@Quintal100kg 3 жыл бұрын
It is not the case UA was even weaker. The only thing nerfed was the ability to change damage types.
@hopefulmayhem5744
@hopefulmayhem5744 3 жыл бұрын
@@Quintal100kg wouldn't even call it a nerf, it was done for balancing. Gave the DM some control over your spell flexibility.
@aasekristoffer
@aasekristoffer 3 жыл бұрын
The main selling point for the order of the scribes is the level 6 feature Manifest Mind. It's a great feature. An improved version of the the find familiar spell. The question becomes: Am I willing to sacrifice another wizard subclass for an improved version of find familiar? And you have to wait 6 levels also. For me the answer is no.
@xthebumpx
@xthebumpx 3 жыл бұрын
I think it's hard to rank because outside of Manifest Mind I think Order of Scribes would still be pretty close to bottom tier. - Wizardly Quill: Makes the damage swap and capstone abilities not terrible, but not much else. You can have all the spells in the world, but you're still probably preparing the same spells as any other wizard 99% of the time. And as others have noted money will often be a bigger limiting factor than time anyhow. - Awakened Spellbook: Damage swap will be nice when you need it, but damage isn't the main concern of a god wizard, and whether or not it comes up is situational and a bit DM dependent. I do like that it means you can consider preparing spells that are often dismissed for having commonly resisted damage types. Unseen Servant as an action without a spell slot is really cool, but the ritual spells aren't very useful in combat and outside of the combat, I don't think x minutes vs x+10 minutes will often be a big deal. As a DM it's certainly a distinction I would rarely make. - Master Scrivener: It's not very versatile since you have to know what spell you want at the beginning of the day. To get maximum benefit you'd want that one spell to last all day, but not many 8 hour 1st or 2nd level spells benefit from upcasting. If the best use you have for it is to remove the mage armor tax, that seems meh at 10th level. Also the other parts are meh. - One With the Word: For preventing damage in combat it's strictly worse than the Illusionist's level 10 ability, which also recharges after every short rest. The only additional benefit is out of combat/non-attack based damage emergencies. Pretty bad for a 14th level capstone. (edit: I forgot the Illusionist ability only works on attack rolls, and this will prevent damage from spells with saves as well. You'll still get way fewer uses out of the OoS feature). With those abilities I think I would take every wizard subclass except transmuter over OoS, certainly for a combat heavy campaign. But I skipped over Manifest Mind, and good grief the more I think about it the more bonkers it seems. And it's not just good it's _terrifying_. Imagine sitting around a camp fire when a glowing orb appears and drifts slowly toward you through the trees unleashing fire and brimstone on your party. The lack of stealth and slow movement limits shenanigans somewhat, but even just being able to cast spells from around a corner without exposing yourself is great, not to mention all the utility where stealth doesn't matter. It doesn't sound like Manifest Mind + Black Blade would work RAW by itself unless you can also see the targets, but add a familiar and look through it's senses for the Black Blade attacks (which take a bonus action so the action to see through the familiar doesn't interfere), and you have something. I don't have Tasha's yet, so I may be getting something wrong, but I really hope I get to have the BBEG terrorize the land through his Squirrel familiar. Wherever it ranks thought, I think OoS sounds very fun. I've been working on a SWAT team coordinator style character concept that uses divination and messaging spells to coordinate raids, and I had been going back and forth between Diviner/Chronurgist and Illusionist for that character, but I think OoS is even better. You can have Arcane Eye, a familiar, and Manifest Mind all up at once covering different locations and bounce back and forth between them, while using telepathic bond (cast as an action without using a spell slot). It does seem like there will be a lot of rules questions that come up with a OoS character. Since objects don't go through it can it move objects? If yes, how heavy, can it be wrapped or covered to hide the glow?If no, does simply putting a cloth on top of it completely immobilize it? Can it be carried if it's in a container? What's the significance of it "sharing" what it sees vs you seeing through it? Is the sharing instant and continuous? Does this mental sharing meet the requirements for casting Counterspell?
@HiopX
@HiopX 3 жыл бұрын
Yeah, but it's like saying berserker without rage are bottom tier. There's no point to it.
@williamwontiam3166
@williamwontiam3166 3 жыл бұрын
I mean, one with the word doesn’t have a damage limit. I think it’s for stuff like the one time a nuke drops and you can just shrug off your damage.
@bleddynwolf8463
@bleddynwolf8463 2 жыл бұрын
i don't understand the ruling that you can't cast spells that require you to 'see the targets' don't work as you can see them, through the orb. am i missing something obvious.
@douglasphillips5870
@douglasphillips5870 3 жыл бұрын
Being that wizard is among a few classes that can expand their personal spell list, I've run across DMs who don't understand scribing new spells into your spellbook. They assume you only need the ones you get from leveling like sorcerers and bards
@shanemanzo2986
@shanemanzo2986 3 жыл бұрын
My group wasn't too keen on my necromancer and wouldn't let me animate zombies, ended up switching to this subclass and I love tidalwave doing lightening damage
@TrenchCoatDingo
@TrenchCoatDingo 3 жыл бұрын
2 lvls of tempest cleric lets ya max lighting or thunder damage once a rest...
@serpentsembrace782
@serpentsembrace782 3 жыл бұрын
Imagine the Awakened Mind taking the form of the scowling visage of Mordenkainen himself, absolutely disgusted (but secretly a little impressed) by this fledgling wizard who managed to make off with one of his own spellbooks. Now THAT would be a fun backstory!
@marcdavis4509
@marcdavis4509 3 жыл бұрын
Finally a use for Illusory Script
@KrSaPoww
@KrSaPoww 3 жыл бұрын
Noice, skywrite will be useful now
@MrNicster
@MrNicster 3 жыл бұрын
You did it again, Treantmonk! I had my eye on this one and found outstandlingly interesting and full of potential. But you really nailed the possibilities represented on this subclass and gave a me some insights and ideas I truely hadn't thought of. Thanks :)
@1AmGroot
@1AmGroot 3 жыл бұрын
I haven't even watched the video yet, but knowing Treantmonk, he'll probably say that the Order of Scribes Wizard is great... Because it's a wizard and all wizards are great.
@Sibula
@Sibula 3 жыл бұрын
I feel like it just makes wizards better at the things that make a wizard. Doesn't give direct buffs to anything, but makes everything work just a bit better. Also, I can't wait to make one and amass a huge collection of spell scrolls during downtime. 250GP for a level 3 scroll is a great deal for a higher level wizard. You can learn loads of spells so you have more options for the scrolls as well, and if you have the scroll there's no need to have it prepared anymore.
@1AmGroot
@1AmGroot 3 жыл бұрын
@@Sibula Doesn't give direct buffs to anything? Are you sure we watched the same video?
@Sibula
@Sibula 3 жыл бұрын
@@1AmGroot I mean, I guess you could call the spell copy time reduction a direct buff if you want to. What I mean is that it doesn't give you a numerical bonus to your spells for example. It just makes things like collecting and utilizing different spells easier.
@1AmGroot
@1AmGroot 3 жыл бұрын
@@Sibula I mean, turning a fireball into a psychic-ball is some sort of direct buff, isn't it?
@Sibula
@Sibula 3 жыл бұрын
@@1AmGroot I wouldn't really call it a direct buff. Assuming no resistances or vulnerabilities (which depend on the monster) the effects are the same. It just allows more options and flexibility if you know what your enemy is weak or strong against. Maybe saying it gives no numerical buffs (+int to evocation spell damage for example) would've been better.
@binolombardi
@binolombardi 3 жыл бұрын
I play a war wizard. The campaign I play in has downtime baked in for all of our characters. The problem I run into is that I don’t have enough gold to transcribe the spells I have access to. Our group works well with the division of treasure, and they’ve been very charitable in giving my character more gold to transcribe with, but it feels weird. So now I have to compare the gold used to transcribe a spell to any sort of item upgrade we have access to. I have to ask myself if me transcribing the spell and having access to that spell is as effective as upgrading the equipment of a teammate.
@MikelSyn
@MikelSyn 2 жыл бұрын
I'm guessing the specific flavor of OOS would be instead of spending downtime transcribing spells like a normal wizard, downtime would generally be used almost exclusively just rushing all around the place trying to earn the gold, and then spending it all at the last hour spamming it on transcribing spells.
@bigdream_dreambig
@bigdream_dreambig Жыл бұрын
@@MikelSyn This is why the one I'm drafting now is large parts thief and/or conman. Sure, he's going to try to borrow/steal every spell book he can, but he's also going to always be looking for ways to amass the funds needed to support his "habit."
@deforestdelpech7528
@deforestdelpech7528 3 жыл бұрын
Been reading your material before you even made a YT. Have to say you're the best spoken and most thought-out producer of this type of DnD game analysis.
@apocrypha5363
@apocrypha5363 3 жыл бұрын
I know this is an old video, but OH MY GOD you are so right at 4:05 when you mention Rangers, and how people get hung up on bad abilities and just assume the class/subclass *must* be bad because there are a few bad abilities!
@ComicaPaloozaStudios
@ComicaPaloozaStudios 3 жыл бұрын
A minor something I just considered that wasn't quite brought up, and it's possibly minor, but with Master Scrivener, you can possibly cast two ritual spells at their normal casting time, provided you prepare one of them with Scrivener, which doubles the efficacy of one of Awakened Spellbook's features. It does require some planning and forethought, since preparing a 1st or 2nd level ritual that might not come up between long rests might happen, but that same prep and forethought would happen anyways if you were going to prepare Scorching Ray or Gust of Wind or whatever other damage or effect spell upcasted by one would be.
@Kurse_of_Kall
@Kurse_of_Kall 3 жыл бұрын
very tempting to just do detect magic twice honestly. So many times you just can't take the time to ritual cast or lots of investigating to find the goodies in the loot before moving on/running etc.
@mal2ksc
@mal2ksc 3 жыл бұрын
There are a limited number of first and second level spells that really benefit from the extra level of upcasting. Invisibility is one of them, and you can use that in almost any adventure. Since it's upcast, you get to disappear someone else along with you. Hold Person is another widely applicable choice that upcasts well. Limiting your scrolls to spells that heavily benefit from upcasting just seems like efficient resource management to me. For example, it would be a waste to put Haste on the scroll, even though that's a very useful spell, because it gains no benefit whatsoever from upcasting.
@FelineElaj
@FelineElaj 3 жыл бұрын
After watching the video, I can say that I'm slightly convinced that Scribes is not as bad as I thought. It is still not amazingly powerful, to my mind.
@Philistine47
@Philistine47 3 жыл бұрын
Wizards don't need "amazingly powerful" subclasses, they get amazing power just from being Wizards. IMO It's enough that a Wizard subclass be _interesting,_ and offer something a little different from the status quo.
@nastube4052
@nastube4052 3 жыл бұрын
I don't think any of the other wizard subclasses offer anything interesting. The only amazing one seems to be illusionists at 14+ when they can turn their illusions real. But I can't bring myself to play that just for that. So I've put them off... until now! :D
@FelineElaj
@FelineElaj 3 жыл бұрын
@@Philistine47 being "interesting" is subjective. Being mechanically effective is more objective. There are Wizard subclasses which are both interesting, thematically, and effective, mechanically. Take Diviner, Chronurgist, Illusionist or Abjurer, for example.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@Philistine47 also, I did not say that the Wizard "needs" amazingly powerful subclasses. All I'm trying to to is dispel the notion that Order of Scribes is amazingly powerful, like some people, including Treantmonk, believe.
@johneubank8543
@johneubank8543 3 жыл бұрын
@@FelineElaj All wizards are amazingly powerful, just using Chris's basic "god wizard" approach. I don't know that he's saying that scribe is particularly powerful (it is, at least in some to many situations) - I think he's more saying it's really useful and that he'd feel good playing it (which, of course, can make someone powerful). I think Chris admits it's not as powerful as evoker's sculpting (but in many to perhaps most fights wizards are more powerful _not_ blasting, but controlling) - and sure, Divination Wiz being able to deny a monster a ST on a key save is quite powerful (until monsters get Legendary auto-saves) - so you can see where I'm getting with this: it's subjective - your mileage may vary, and so on. As others have said, scribe is kryptonite for certain aggressive or over-the-top behaviors that some DMs have - they like to destroy the wizard's spell book - they design almost every encounter to hammer the squishies - they limit time or make you spend time doing other things, so you can never copy those cool spells you find, and so on. Scribe counters a lot of this. This class can be quite good in an AL (adventurer's league) setting. Again, I didn't hear Chris say this class was over the top powerful. I heard him say it's incredibly useful and handy, which can indirectly make it powerful - because you can just cast that handy utility spell on a scroll and have it ready, the one you can never memorize because you want other spells - like see invis - knock - arcane lock - or w/e. Because you can find cover and attack through your manifested mind (that is very powerful - if you're fully out of sight behind a boulder and concentrating on a spell, the enemy archer's can't knock you out of concentration - the enemy caster can't see you to target you - and so on. You have to take a step back and _think_ a bit to see how useful and handy this class is - and then it sinks in on you that yes, this is in fact powerful. Not up front directly powerful - but powerful, yes. Also, if Chris is right that this is the best scout in the game, that is powerful. Others argue that because it glows you telegraph that you're scouting, but outside of dispel magic (which would be a bummer), nothing can stop the manifested mind from going out 300' and seeing what is there (a totally sealed door with no gaps would, I guess, but that stops most other scouting, too). And given how familiars get sensed and killed, I think the mind's glowing is balanced out in the scouting department. If you think you can get surprise - if someone has cast the +10 to Stealth spell on the party and familiar - maybe we don't use the mind to go spying. Maybe we can see what's there otherwise and get surprise. But there are many cases where the mind is better. Also the mind can go through the slot or gap under a door, look around and tell you what's in the room - and then if the door is locked by a latch, summon mage hand or unseen servant and open it. And so on. It's power by awesome utility rather than power by one or two overwhelming things. And look, being able to drop a Hut in combat as an action cast ritual to stop a monster from perma-killing the downed tank, say, is invaluable - dropping a Tiny Hut in a desperate fight is amazing - and you don't have to have it memorized - which means you use your slots to have access to a FULL palate of wiz spells AND you can drop a hut in one action in combat. And save a life - or the whole party is in it and drinks potions/eats goodberries and heals - then pops back out to finish the monsters. SO many wonderful uses for this subclass. If you still aren't impressed, that's fine - I don't care - but some of us are going to enjoy the HECK out of playing this!
@KatanaKamisama
@KatanaKamisama 3 жыл бұрын
On the first read through I was very impressed. But I have learned to read every word of every subclass, because every word matters until it doesn't. So I can understand how some people might have skimmed the class and had a less than favorable first impression. It's also NOT a subclass I would dip into. Once you're in with the scribes... you're ALL in. Each feature builds on the last, so there's not much point to just taking a few levels of this subclass. "Same level as the slot you expend." To me that means theoretically you can up-cast fireball to 6th level (not that you would) and make it force damage if you have learned Disintegrate for example. Manifest Mind is straight up better than Trickery Domain's Invoke Duplicity, since it doesn't require concentration. The ONLY downside is that you're limited in the number of spells you can cast from your Manifest Mind. That said it is still massively powerful, since duration spells don't need to be re-cast.
@Brim_the_Wizard
@Brim_the_Wizard 3 жыл бұрын
The ability to write a free spell scroll every long rest and to alter spell damage typing is amazing. Whoever initially thought this subclass was bad has never done high level play with wizards. Besides portent dice and creating safety pockets with your blast spells, most subclass abilities take a backseat to the spell utility you get from simply being a high level wizard. This subclass alters that and provides you with the ability to make much cheaper high level spell scrolls.
@fortello7219
@fortello7219 3 жыл бұрын
From the moment I read it the Order of Scribes it was one of my favorite subclasses. I can't hardly believe your patrons thought it wasn't *even good.*
@supremeenchilada8725
@supremeenchilada8725 3 жыл бұрын
The amount of fun you can have with Manifest Mind and what would otherwise be risky summoning spells...
@airsheeps
@airsheeps 3 жыл бұрын
As a Scribes wizard in a Ravnica campaign, *thank you*.
@_evillevi
@_evillevi 3 жыл бұрын
I've really liked this subclass since it came out. Haven't had the opportunity to play a scribe wizard but I'm really looking forward to play at least one of the character concepts I have in mind. Great video!
@jrrthompson1996
@jrrthompson1996 3 жыл бұрын
4:17 I've been prepping for an upcoming game where I'll be playing a Warforged School of Scribes Wizard, and one thing I noticed is that the Wizardly Quill not requiring ink might actually have some mechanical value after all. The wording on copying down spells is as follows: >"For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, *as well as the fine inks you need to record it.* Once you have spent this time and money, you can prepare the spell just like your other spells." PHB 112 The fine inks needed to record the spell could be argued to no longer contribute to cost, which could be argued to mean a 10 GP/spell level reduction to cost as a 1 oz bottle of ink is stated to be worth 10 GP on page 150 of the PHB. So if you're copying down a 6th level spell it's 240 GP instead of 300. A small difference but certainly still noticeable.
@Icebrick2
@Icebrick2 3 жыл бұрын
I'm not convinced by Manifest Mind. It'll work great occasionally I'm sure, but it's not invisible so it'll put enemies on alert, you can only cast a few spells a day through it, and since it can't pass through objects it's stopped by a door.
@nathanaelpoole1369
@nathanaelpoole1369 3 жыл бұрын
Depends on the form how much it gives away. And where you are, a floating skull ala bob from dresden files does not tell them much, is it a wizard? ghost? Is the area haunted anyway? A waterfall of arcane script again not too clear what is happening unless the foe is familiar with you.
@gromaxe
@gromaxe 3 жыл бұрын
Or you can lure enemies out with it
@nathanaelpoole1369
@nathanaelpoole1369 3 жыл бұрын
@@sharkforce8147 true. How about spider acts as scout, book acts as rear guard? Now you are safer from being ambushed.
@timetocook722
@timetocook722 3 жыл бұрын
One nail you hit on the effing head is the spell transcription time. In a group I'm in, our DM has purposely given us spell books and we have had a REALLY hard time finding game time to copy them, at least game time that isn't kind of role play BS like "ok, 2 weeks have gone by"
@GrossiFrancesco
@GrossiFrancesco 2 жыл бұрын
I think the tenth level ability is awesome too: using Xanathar's, you can prepare spell scrolls up to 3rd level as long as you get a week of downtime; with this you can prepare a Polymorph scroll in the same timeframe, while slashing down the time and costs of lower level scrolls. You then have additional spells to cast, both in terms of "slots" and situational spells you wouldn't normally prepare. You can have the half casters in your party use those scrolls too, as long as the spells are on their lists.
@kethos017
@kethos017 3 жыл бұрын
27:35 now that is just mean AND hilarious
@fenzelian
@fenzelian 3 жыл бұрын
The scribe’s ritual ability is really strong with Leomund’s Tiny Hut, especially of your DM forgets you have it.
@Similacrest
@Similacrest 3 жыл бұрын
1min instead of 10mins is rarely helpful enough.
@FelineElaj
@FelineElaj 3 жыл бұрын
Still not usable in combat, though.
@magmahead506
@magmahead506 3 жыл бұрын
It still takes 1 minute to cast, so not as exciting as it seems
@enso8379
@enso8379 3 жыл бұрын
Has a casting time of 1 minute, you are not going to be using this in combat.
@seacliff217
@seacliff217 3 жыл бұрын
Still situational. I guess if you expect an ambush within 5 minutes and can't afford to wait 10 minutes to cast.
@CitanulsPumpkin
@CitanulsPumpkin 3 жыл бұрын
Manifest Mind is fantastic because it gives new reasons to take the linguist feat. Learn the languages of all the humanoids your DM likes to fill enemy outposts and bandit camps with. Manifest the Mind as a ghostly severed head of the same race as the enemies and have it float through the outpost/camp/etc... Alternate between casting minor illusion and shatter. Have the head shout in orcish, gnoll, goblin, whatever the camp or fort is full of. It'll just keep shouting nonsense "I can't feel my legs." "Have you seen my loin cloth?" "How many fingers am I holding up?" The mind will shout a line through minor illusion and then cast shatter on the room it's in. And the only way to stop the chaos is for the DM to add a creature with dispel magic to the encounter, or add a ring of spell storing or similar magic item to the enemy leader and the loot pool the party gets at the end of the fight.
@mal2ksc
@mal2ksc 3 жыл бұрын
You can only cast through it [ProfMod] times per long rest though.
@Kronosxviii1
@Kronosxviii1 3 жыл бұрын
Hum, for when things aren't resistant(early on) or immune to fire damage: Tiefling(Mammon +1 Int and other stuff), Flames Of Phlegethos (racial feat, +1 Int, reroll 1's on fire dmg), Elemental Adept Fire(ignore resistance, 1's count as 2's after all the unlucky rerolls show up) => Any spell that you've decided to convert to fire (aka no immunities) are suddenly receiving a sizable boost. 3rd level fireball is 8d6 with a statistical +1.33/2d6 avg dmg that gives us +5.32 dmg to our fireball not including the 1's= 2 bonus. Which may not seem all that amazing but personally I've found myself being quite lucky when it comes to rerolls turning 1's into 4's quite often on my gwf characters. Oh and there's the benefit that that's applied to all targets hit meaning the bonus dpr is multiplied by the number of targets hit. Disgusting.
@inMYtimeOFneed92
@inMYtimeOFneed92 3 жыл бұрын
I don't know, you certainly changed my mind about the usefulness of some of the subclass abilities, but i still think you are overestimating some aspects of it and placing it near the top of the wizard subclasses list is a bit too much. Many of the abilities are too situational IMO. The scribing speed buff is better than I initially thought but I stil think it is DM or campaing -dependant, it has some strong but pretty situational applications and does not compare with a good number of other level 2 abilities from the best wizard subclasses. The awakened spell book is good but not so much, it restricts the way you play requiring you to hold the book in hand and shaping the choices of spells you take in order to make it work (forcing you to take spells you otherwise would have not taken or again depending on your dm to let you find scrolls or such to use the damage swapping ability) while the ritual buff is situational at best. The Manifest Mind is a better ability than I initially assumed, a pretty good one i might add. Still it is not an ability that makes me say "Okay this is as good as the Diviner, or the War Mage, or etc". The level 14 ability was one of the reason I thought you were going to praise the order of scribes wizard because the drawback is really minor for a wizard (again it gets better the more your dm gets generous XD). The level 10 ability i almost forgot about. All in all i think that the subclass is way better than people, myself included, initially thought since it has different features which range from ok to good, but i don't think it is in the race for the second best wizard. I definitely like the flavour of it and that it is not as straightforward to play as some other subclasses. :)
@shanebernier2483
@shanebernier2483 3 жыл бұрын
Eh... I'm still not sold on this. Wish I was because I love the flavor, but a lot of the abilities that you point to as being really good just seem alright to me. Just running though each ability... - Wizardly Quill is mostly fluff, as you said. While I can see the argument that the reduced copying time for the spells is stronger than the Savant abilities, I can't see it having much impact in most games. Any game with frequent downtime makes this near useless, and the same goes for campaigns where the cost of copying spells is the greater limiting factor. Honestly I don't want to copy most spells I find anyways (usually just the rituals because I took the spells I want to prepare when I leveled up). Ignoring how it interacts with One With the Word later, this seems situational at best. - Awakened Spellbook is better than nothing, but everything here is pretty situational. I like it, but I wouldn't say it's very powerful. - Manifest Mind... I agree that t's a pretty good ability, but given that it always glows and as an object can't use the stealth skill it will give away it's presence pretty much automatically. Using it to simulate a drone strike is really good when it comes up, but it doesn't always come up. Definitely the best ability here still, but still only good for me. - Master Scrivener is one extra 2nd level spell upcast per long rest. Given the relatively minor effects of 2nd level spells by this point and your available spell slots, this really seems just okay and only gets less impactful as you continue to gain levels. - One With the Word is certainly better on this wizard then it would be on any other, but even if you completely mitigate the lost spells and can re-use Manifest Mind right after, you are blanking one source of damage per day. That might not even be as good as some 2nd level wizard abilities (Arcane Deflection comes to mind immediately, as does Portent). So... yeah. I don't think this is BAD, but I'd put it around the middle of the pack.
@devinvantreeck1992
@devinvantreeck1992 3 жыл бұрын
Depends, I have had a dm who will ruin or steal spell books when he sees an opportunity and my wizard now guards it like his life depends on it. Would have been nice to be this subclass.
@FelineElaj
@FelineElaj 3 жыл бұрын
You've summed up my thought almost exactly. Honestly, it's amazing how polarizing this subclass is. People either think it's meh, at best, or they think it's awesomely powerful. Personally, I wanted to love this subclass so, so bad. I was hoping to finally get a true generalist wizard, the most wizardly wizard of all. Flavour-wise, I got what I wanted. Mechanics-wise... well, it's underwhelming, let's just leave it at that.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@devinvantreeck1992 true. On the other hand, I've been playing almost exclusively wizards for years and years, and my spellbooks have never been targeted. Situational, thy name is Awakened Spellbook.
@HammerheadStarcraft
@HammerheadStarcraft 3 жыл бұрын
Maybe it’s the fact that it’s best ability (Lvl 6 Drone Strikes) encouraged a very non-interactive or non-heroic “bathroom mentalist” style of play, at least for 1 encounter. If people know that isn’t going to fly at their table then the class seems far less attractive.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@HammerheadStarcraft even ignoring "drone strikes", Manifest Mind is still a good ability. It can be used in combat for greater tactical advantage. Otherwise, this subclass does not offer anything that would amaze me.
@spambaconeggspamspam
@spambaconeggspamspam 2 жыл бұрын
Chromatic orb and Glyph of warding are so great for Awakened Spellbook
@bigdream_dreambig
@bigdream_dreambig 3 жыл бұрын
Being able to swap damage types synergizes well with being able to transcribe spells quickly. It becomes valuable to transcribe a spell that isn't great as written just so you can use its damage type with another spell.
@yosoyhansolo
@yosoyhansolo 3 жыл бұрын
Order of Scribes build video incoming? 🤞
@TreantmonksTemple
@TreantmonksTemple 3 жыл бұрын
I have a concept, so I'll see if I can work out the build. If I'm happy with the end result, I'll do a video. A lot of my builds never see a video because I'm not satisfied with the end result.
@shiranuiprestonsaga8867
@shiranuiprestonsaga8867 3 жыл бұрын
Awakened spell book is actually insane think of all thoughs rituals spells that require a action. You can cast them without a spell slot as a action and can use rituals in actual combat. Also changing damage types are extremely easy especially if you have tons of evocation types spells which you can do as many times as you want as long as it's a spell with a spell slot
@Sibula
@Sibula 3 жыл бұрын
I honestly can't think of any 1 action ritual that would be useful in combat though
@shiranuiprestonsaga8867
@shiranuiprestonsaga8867 3 жыл бұрын
@@Sibula maybe not in combat as much but for sure better versatility
@Sibula
@Sibula 3 жыл бұрын
@@shiranuiprestonsaga8867 Definitely. There have been several times I wished I had water breathing or detect magic prepared!
@stirlinggerbic-forsyth3345
@stirlinggerbic-forsyth3345 3 жыл бұрын
Tiny Hut. With one action, you now have complete immunity to everything, as long as the enemy does not have dispel magic, for 8 hours. Oh, and no one on the outside can see what you're doing inside but you can see out.
@np9145
@np9145 3 жыл бұрын
@@stirlinggerbic-forsyth3345 1 minute cast time on tiny hut without ritual. and even then, they know exactly where you are, and even if they can't get another cast in to dispel, they can summon a shit ton of ppl to be able to ambush you. it's not a premier ability, but it does help shorten the amount of time to do certain things if you're really crunched.
@sesimie
@sesimie 3 жыл бұрын
I've learnt so much from the Discord that it's almost required reading when learning about the new subclasses!!
@teacup_ninja
@teacup_ninja 3 жыл бұрын
The main draw for me is the Awakened Spellbook, it brings a unique level of roleplay to the Wizard where you could potentially have whole conversations with your spellbook/familiar as a research assistant, long dead scholar, childhood mentor, etc. The remaining features are just icing on the cake for me: changing damage types, never losing your spellbook, beefed up arcane eye, super fast spell scribing, and a decent defensive ability to round out the whole thing (just gotta find every spell in existence for plenty of buffering lol). Great review
@triedtherest
@triedtherest 3 жыл бұрын
Anyone else getting a Rita Skeeter and her quick-quotes-quill vibe here?
@davidpirkola1547
@davidpirkola1547 3 жыл бұрын
Nice...thanks Chris! One question: do you actually expend a spell slot using Master Scrivener? I read that as a totally free spell casting.
@TreantmonksTemple
@TreantmonksTemple 3 жыл бұрын
It's a free casting
@mindlessscientist3772
@mindlessscientist3772 3 жыл бұрын
I think one of the biggest reasons for the hatred of this subclass (something I also feel deeply), is that this is the effective replacement for Lore Master, and it is extremely different both mechanically and flavorfully, and we'll now likely never get what and official version of the lore master wizard people wanted to play
@sophelios
@sophelios 3 жыл бұрын
I love the blending of theme and mechanics with this subclass. Here you have a subclass who just wants to fill their tome with spells. And not only are they given the tools to do so, with the 2 minute/spell level scribe time and potentially the magic quill for costs (nothing specified so I wouldn't count on it), but you're given mechanical reasons to want to. Having more spells in your spell book not only gives you more options for substituting damage types (psychic and necrotic fireballs are available at most spell levels, just sayin') but it gives you a greater buffer between the spells you want to hold on to when using the level 14 feature.
@Bilbrons-and-Dragons
@Bilbrons-and-Dragons 3 жыл бұрын
I'm not really convinced. The Quill certainly has niche uses but to call it one of the best abilities in the game is way too much kool-aid. Energy switching just improves/encourages blasting and that's hardly ever a good thing for a wizard to do. MM is definitely a good power but the glowing thing really limits its scouting uses... it's not a valid comparison to Arcane Eye, though I do like it, and I think an unobtrusive familiar will still be preferred 90% of the time. And using it as a long-range bomber is, I think, less effective in practice than theory with only profX/day and hard to use as a party member, though excellent in a solo adventure. One with the Word is pretty hard to deploy comfortably even with Witch Bolts and Acid Streams offering cheap "fuel". Overall, a defensively weak class with no good consistently-usable reactions and can't dip for shields easily, so should probably use a Stealth suite. Offensively weak with no tricks except better blasting (yay). It makes its living on the enhanced utility aspects, and the darned MM glows?!?!? Not a fan of this subdomain, though I'll still try to optimize it in my next vid!
@xthebumpx
@xthebumpx 3 жыл бұрын
> using it as a long-range bomber is, I think, less effective in practice than theory with only profX/day and hard to use as a party member, though excellent in a solo adventure It's also great to give to the bad guy or one of their henchpersons.
@krunchyfrogg
@krunchyfrogg 3 жыл бұрын
This domain has some flavor, and it's a wizard, so it's going to be powerful. @treantmonk, are you really saying the level 2 feature here is on par with Portent? Or bladesong? I mean, c'mon now.
@mal2ksc
@mal2ksc 3 жыл бұрын
I could base entire early level adventures around the acquisition of rare spells. Perhaps other people are willing to hire the Scribes wizard to "borrow" a spell from someone else, but they're still going to need the support of their party to distract the target for the few minutes required.
@bskec2177
@bskec2177 2 жыл бұрын
Wizardly Quill can be used to overcome a Kenku's speech issue. Just wave the quill and have the words you want to say appear out of thin air. Unless the party barbarian is illiterate, you have overcome a good races' only drawback.
@ygorpontelo
@ygorpontelo 3 жыл бұрын
I wish more subclasses had this approach, giving flavourful abilities that are also mechanically good for both in and outside of combat. It may not be the strongest subclass, but the worst ability you get at lvl 10 is actually just a decent one, so overall it's pretty balanced and what you get works well together. It also reminds me of the universalist from previous editions, perhaps the closest we will get in 5e.
@enso8379
@enso8379 3 жыл бұрын
I thought this subclass was as good as at least half the the school classes. And I would only really consider like four of the schools to be generally useful. Sure some are campaign/dm dependent. But I would take this way before something like conjuration school or some such.
@ArchonRahal
@ArchonRahal 3 жыл бұрын
When I first read this I thought it would make the ultimate Generalist Wizard and was legitmiately surprised to find people saying it's weak,
@inMYtimeOFneed92
@inMYtimeOFneed92 3 жыл бұрын
@@gamecavalier3230 There are even more generalists better than the order of scribes i'd say [in no order: Chronurgist, Bladesinger (doesn't really need to be a melee character), Diviner and maybe also the Abjurer (the former doesn't really need to take divination spells to function and the latter needs spells you would have taken nonetheless.)].
@Sibula
@Sibula 3 жыл бұрын
@@gamecavalier3230 War Wizard? Generalist? Literally every single feature it has is all about combat, and it's not even great in that. The only type of wizard I would consider using it with is a melee wizard of some sort, and even then bladesinger is probably better.
@Sibula
@Sibula 3 жыл бұрын
@@inMYtimeOFneed92 Same as above, Bladesinger and Abjurer are all about combat, not generalists. Diviner is a good generalist (mostly because of Portent) but I'm not sure if it's better than the Scribe. Could be.
@Sibula
@Sibula 3 жыл бұрын
@@gamecavalier3230 No, it's a game centered mostly on roleplay and story, at least in all tables I've played in. In fact 5e combat is very underwhelming and clunky to me. And yes, I've read the war wizard. Which of the features isn't all about combat in your opinion?
@inMYtimeOFneed92
@inMYtimeOFneed92 3 жыл бұрын
@@Sibula @Valtteri Asikainen No it isn't, the game is at its core both combat and role play (and exploration), then you could argue that at some tables combat is prominent while at others it is less so, but when you open the player's handbook at the very beginning it talks about the three pillars of the game, one of those is combat, one of those is social interactions, so the game is pretty specific about that, then people play it the way they want, which is ok, but it is just silly to not consider combat crucial to the game, personal experience should probably not be a factor here. Aside from that, I think you have a personal definition of generalist which does not align with mine (and I think the generally accepted definition). A generalist is a wizard who doesn't specialize in any school of magic basically. A diviner, which is fairly better in my opinion than the order of scribe wizard, not even close, doesn't need to take divination spells to work, only one of the ability of the subclass needs you to take divination spells, you can either skip it since is good but not great or just take those couple of divination spells you would have taken nonetheless. A war mage doesn't need abjuration or evocation spells to function, the strongest features of the subclass work by themselves. Same for the chronurgist, and a case could also be made for the abjurer since on basically every wizard you should be taking crucial abjuration spells, like shield or counterspell, regardless of the subclass. Instead Subclasses like the evoker or the enchanter are mostly tied to the schools of magic because most of their features, or at least the strongest, rely on you casting said school spells. Being a combat focused subclass or not is not a factor when determining if a wizard subclass is a generalist or not.
@mal2ksc
@mal2ksc 3 жыл бұрын
This will be the next wizard type I play. Every ivory tower has to have one, they're spell thieves! I could sneak into someone's study and make off with the contents of their entire spellbook, and they'd never even know the difference because I wouldn't take the book -- just copy the contents. Every spell I could grab, I would, just to have something to sacrifice at 14th level. I'd be a spell sponge, which I generally am as a wizard anyhow (it's half the point of being one), as this subclass takes what makes wizards special and doubles down on it. I have been trying for years to create a roguelike subclass for wizards, to give them more stealth, skills, and maneuverability, to the point that the Big Bad Evil Gal in my campaign is a retired PC of my custom subclass. I've been working on it that long. Since the setting is on hiatus, I think I'm going to retcon her into a Scribes wizard and give up on my Spellpunk subclass. It has always been a mismatched bundle of parts, a bit like a Swords bard. The Awakened Spellbook more than makes up for what Spellpunks got at 6th level (Cunning Action, a skill, and a single Expertise).
@shock_n_Aweful
@shock_n_Aweful 3 жыл бұрын
21:15 yea the second you start using this ability suddenly every group of enemies will suddenly have dispel magic. Thats how most DMs roll.
@pascalroggen8364
@pascalroggen8364 2 жыл бұрын
it's limited to the amount of spells = to your proficiency, that's like 4 to 7 times max a day, it's good, but you could certainly waste it
@texteel
@texteel 3 жыл бұрын
wizardly quill doesnt touch the cost. The example spellbook you generated? Time isnt the only thing why a warwizard wouldnt copy it. (5*3+6*2+4), times 50. 1550 gold worth of supplies. Even if the party is really high level, to the point where gold is useless, ththere are still worldbuilding concerns. They must play in a really high magic setting to find enough supplies to copy these spells. You used critical role as an example before, how much gold has caleb spent on copying spells? About 2 stores ran out of "copying supplies" for the things he was finding.
@johngleeman8347
@johngleeman8347 3 жыл бұрын
If the referee is stonewalling you like that, you ask what the materials/manufacturing process are and make the scribing supplies yourself. It's surely not a proprietary solution, and if they deem that it is, you have an adventure of stealing or reverse engineering the formula for magic spell scribing ink.
@vehmic6278
@vehmic6278 3 жыл бұрын
Monks in medieval times crafted their own inks, I see no reason why part of your downtime couldn't be spent gathering materials and crafting your own magical inks. Great inspiration is the movie The Secret of Kells. This process also adds to the bookish wizardly energy, using draconic names for plants and excitedly gathering leaves/berries to create just the right color ink for your spellbook.
@texteel
@texteel 3 жыл бұрын
@@vehmic6278 because the GM will not let it pass. "You do not how how to create the *insert flavor thing that represents the cost* "
@vehmic6278
@vehmic6278 3 жыл бұрын
@@texteel It is up to the GM, but your assumption that every GM is going to shut down fun flavorful stuff like crafting inks is just that, an assumption. There is no RAW answer to this so it's all about communication and negotiation. Also if you don't know something that doesn't mean you couldn't eventually learn it.
@neko1538
@neko1538 3 жыл бұрын
I really dont understand the amount of hate scribes has been getting. I think its a very good subclass. Anyway great video keep up the amazing work
@budahbaba7856
@budahbaba7856 3 жыл бұрын
Right! A class is what you make of it. If you have a good working relationship with your DM there is no limit. I find the Scribe Wizard very interesting.
@GreznykGaming
@GreznykGaming Жыл бұрын
Awesome! Thanks for such an insightful breakdown. Definitely helped me understand the subclass much better
@nastube4052
@nastube4052 3 жыл бұрын
Thank you for making this!!! I hope people start "fixing" their opinions about this subclass. I'm currently playing a scribes wizard and am looking forward to every bit of it. The level 14 feature is amazing. You've explained it well for everyone, thanks! It's also important that it is super easy for you to add those extra spells to your spellbook with your earlier ability for scribing them.
@FelineElaj
@FelineElaj 3 жыл бұрын
21:45 - the description says that Manifested Mind cannot pass through objects. Doesn't that mean that the simple way to defeat this awesome ability is to throw a bucket or a blanket over the thing?..
@efeitodoppler1654
@efeitodoppler1654 3 жыл бұрын
Yeah, it's the same counter to familiars and arcane eyes
@FelineElaj
@FelineElaj 3 жыл бұрын
@@efeitodoppler1654 familiar, at least, can use stealth to avoid detection, or get out of the bucket, because familiars can take Actions. Manifested Mind cannot. In addition, it is highly visible. A scout that is detected is a poor scout.
@Oðrun
@Oðrun 3 жыл бұрын
I suppose that the wizard's counter to that would be to release it into the ether and just summon a new one to send out. With a first level slot.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@Oðrun first, if that Mind is out and about, scouting, then the wizard won't be able to summon it onto the same spot (remember, it should be a place the wizard can see, within 60 feet). Second, what's stopping the enemies from throwing the said bucket over the new Mind? Nothing. Now you've wasted one use of your 6th level ability, and a spell slot. You may try again, but the damn bucket will still be there. Waiting.
@FelineElaj
@FelineElaj 3 жыл бұрын
@@Oðrun or, you know, a closed door will stop the Manifested Mind cold, because it cannot pass through objects. Heck, even a cloth curtain will stop it.
@efeitodoppler1654
@efeitodoppler1654 3 жыл бұрын
Once again, Wizards of the Coast is powercreeping in stupid ways, that six level ability is like giving a wizard the Chain Pact from warlocks entirely for free and with extra cookies. Nothing new under the sun. By the way, great analysis, keep the good work!
@MaMastoast
@MaMastoast 3 жыл бұрын
I don't think this is powercreep? This subclass is fine, but it's not superpowerful imo.. The level 6 ability is the only really cool one. The chain lock has the ability to make their familiar far more effective than the manifest mind.. Also what's the problem with the wizard getting a subclass feature that's roughly as strong as a warlock boon? How is that powercreep?
@TVMAN1997
@TVMAN1997 3 жыл бұрын
I still think divination is still really good
@silvle01
@silvle01 3 жыл бұрын
Powercreep is inevitable. Either the game changes or it stays stagnant.
@egisshield
@egisshield Жыл бұрын
I’ve been playing this subclass and my DM is pretty old school. I found a spell book in a library, but he tried to put some time pressure on me. He was expecting me to get to choose one spell, but I snagged all six! Thanks magic quill!
@TasnuArakun
@TasnuArakun 3 жыл бұрын
New player here who just finished his first longer campaign (level 1-10). I decided to jump in at the deep end and force myself to learn the magic system by playing a wizard. Order of Scribes seemed to fit the character I wanted to make perfectly. The level 2 features weren't that useful early in the campaign. A more experienced player might be able to pull off some really neat tricks when replacing damage types. I just chose to learn Chromatic Orb and Dragon's Breath. The Manifest Mind at level 6 though… The long range, tiny size and darkvision makes it perfect for scouting ahead or exploring otherwise inaccessible areas. It's really versatile, useful both in and out of battle and a lot of fun to use. I eventually did find a spellbook and of course had to spend all my hard-earned money on materials to copy the spells regardless of whether they were useful or not. The DM is working on a sequel though, so I guess I might find a use for all those useless spells eventually!
@Ulkrisxion
@Ulkrisxion 3 жыл бұрын
I still don't understand how this is strong, can someone explain it to me? Treantmonk talks about how it's insane that you can transcribe spells so fast with this, but, I have never had any issues relating to time when transcribing spells, I don't even want to transcribe all the spells that i find, I will just pick and choose the spells that I actually bother preparing. Now you might say that you'd want to transcribe as many spells possible with this wizard so you enable the 14th level ability, but that ability in itself is okay at best, and this is kinda circular logic too, its a once per long rest negation of one instance of damage. Even if you can use it every day once per day with no cost of spells it would still be meh. The Manifest Mind feature at 6th level is fine, it is better than I thought it would be, but I still can't see the uses with it, even if you send it in a room to blast some creatures, how much better is it than just walking in with your party and casting the spells anyways? Is it that good of a feature when it allows you to just cast some blast spells from safety? Is there another way to use this that I'm missing? I'd appreciate some answers because I still feel like I'm being pranked or I'm feeling like I'm in a dream and nothing makes sense. I never saw the UA for this, I just thought this was barely better than a subclassless wizard the moment i saw it.
@asaucedude
@asaucedude 3 жыл бұрын
Hot takes from a Discord isn't why I subscribe. Don't know if it added much value to the video or context to your insights.
@benjin3993
@benjin3993 3 жыл бұрын
It at least gave him some points to argue against that weren't straw men just for the sake of argument.
@michaelpenner6053
@michaelpenner6053 3 жыл бұрын
It also avoids the problem of spellbook destruction, as you can replace it (for free) over the course of a short rest and it retains all of its spells, not just those you had prepped. No need for multiple spellbooks ever again.
@Dr-Lex
@Dr-Lex 2 жыл бұрын
Additionally the bottom text block of the level 6 feature gives a Pact of the Tome-level ability to resummon or transfer your entire spellbook in a ritual if it is ever destroyed or you find an Arcane Grimoire/etc. This means massive cost saved from having to make duplicate or backup spellbooks if yours ever gets Fireballed, Disintegrated, or otherwise stolen.
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