The Potential of Bundles and Archaeology

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Minecraft Ideas Academy

Minecraft Ideas Academy

Күн бұрын

Bundles and Archaeology are both heavily underrated features, and they could significantly change gameplay. This video explains why, where they're at currently, and how they could be extended and improved.
Discord: / discord
Twitter: / camcamburger
Minecraft News: / block_updates_
Ulraf's livestream: • Intentional Game Desig...
Pixlriffs' video on bundles: • Why You're Wrong About...
Blockixel's video on archaeology: • How The Minecraft Arch...
0:00 Introduction
0:37 Inventory Problems
1:19 Copper crate
2:07 More accessible bundles
4:28 Improving bundles
5:45 Other bundle ideas
7:26 Archaeology recap
8:42 Loot and gameplay
10:27 Ulraf's livestream
11:56 Archy ideas and thoughts
13:10 Conclusion

Пікірлер: 1 000
@Ulraf
@Ulraf 2 жыл бұрын
You really put in the work and time to research the subject thoroughly before forming opinions and suggests about it and it shows! Very well put analyisis and interesting ideas! Well Done!
@benedict6962
@benedict6962 2 жыл бұрын
Hope you'll be able to share more concepts soon!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Concepts like these deserve to be researched! They're massively underrated.
@thugpug4392
@thugpug4392 2 жыл бұрын
Ulraf i think you're pretty cool and have a lot of good ideas. Archeology was the thing that got me most excited and I can't wait to see what it will be like (but I can actually, I'll be patient).
@mossytoucan6587
@mossytoucan6587 2 жыл бұрын
I would really like to see what is in Minecraft's Idea Library one day
@aggressivetoast
@aggressivetoast 2 жыл бұрын
@@MinecraftIdeasAcademy thank you very much for the vid
@dongbeater_
@dongbeater_ 2 жыл бұрын
Archaeology being packed in with a general structure update (dungeons, pyramids, etc) would be incredible.
@airplanes_aren.t_real
@airplanes_aren.t_real 2 жыл бұрын
I haven't even considered that as an option
@shaneseem-sin3856
@shaneseem-sin3856 2 жыл бұрын
It would be great to see an overhaul of spawner dungeons that ditch chest loot, in favor for archeology
@raefellstarlocke272
@raefellstarlocke272 2 жыл бұрын
and since structures and archaeology can be related to 'history and story', it could be a brilliant idea. a major overhaul of historical structures and archaeology since archaeology is a study of ancient history.
@MegaKamtheman
@MegaKamtheman 2 жыл бұрын
@@shaneseem-sin3856 I would actually prefer a mix of both if that were the case. Especially since I would like archaeology to be mostly optional for stuff like exploring
@marshalllee6376
@marshalllee6376 2 жыл бұрын
That’s most likely why they never updated mine shafts dungeons and nether fortresses. It’s probably all gonna be its own Structure update.
@adeen_chee
@adeen_chee 2 жыл бұрын
i think that they should add rabbit spawns to more biomes like plains or forest to make obtaining bundles less painful
@EvilParagon4
@EvilParagon4 2 жыл бұрын
I mean, just making the hitboxes of small entities easier to hit would be enough. Trying to kill bats, rabbits, baby zombies, and baby skeletons is already a pain. Hell even cave spiders can be sufficiently annoying.
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
Hitting a rabbit under trees would be a great pain... Hitting a rabbit under lots of grass and tall grass would be an even greater pain... those two biomes are a bad idea
@stego-
@stego- 2 жыл бұрын
just find a desert.
@gabrielkarantena4568
@gabrielkarantena4568 2 жыл бұрын
@@EvilParagon4 baby skeletons?
@_guiviana
@_guiviana 2 жыл бұрын
@@EvilParagon4 I NEED a baby skeleton NOW
@anthonyborteze2490
@anthonyborteze2490 2 жыл бұрын
I have thought of an additional use for the archeology brush some time ago: Do you ever place down a painting that, although is the correct size, isn't the exact one you want, so you keep breaking and replacing it until you get that specific one? I propose that with the brush item you could right-click a painting and cycle through all the different paintings of the same size, so you don't need to break anything. This would also be a great opportunity to add more paintings to the game.
@BS-bd4xo
@BS-bd4xo 2 жыл бұрын
A new painting for every update, like with music discs, would also be hella awesome!
@channelddd331
@channelddd331 2 жыл бұрын
Those are some great ideas
@thugpug4392
@thugpug4392 2 жыл бұрын
@@BS-bd4xo Maybe 2 or 3 per update.
@zebulan1485
@zebulan1485 2 жыл бұрын
That's a good idea, but personally I'd hope for a complete overhaul of the painting system to allow for custom paintings (and copying paintings in the same way as written books). Something like www.curseforge.com/minecraft/mc-mods/joy-of-painting, but altered to be just a bit more vanilla-compatible. Map art is cool, but it's just so time-consuming, and a lot of the finer details like shading and which-blocks-produce-which-color are considerably technical and not intuitive.
@humanhamburger
@humanhamburger 2 жыл бұрын
@@zebulan1485 ive made this suggestion on the feedback website, I just dont see the devs implementing this, or having the will to. My main theory is that adding paintings would enable people to make "custom textures" and make-believe substitutes that would render a lot of paid marketplace content redundant (or at least the mild threat of it is enough for microsoft to nix the idea). I hope I'm wrong though.
@HotChokolate007
@HotChokolate007 2 жыл бұрын
"The player does not exist to be served, but to be entertained." I love that!
@BS-bd4xo
@BS-bd4xo 2 жыл бұрын
Me too, pretty inspirational. Though I disagree that deepslate can't be insta-mined. They should add some new feature that somehow gives you more haste. Maybe for a limited time?
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Deepslate isn't instaminable to encourage moss mining or aquifer diving
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
@@MinecraftIdeasAcademy what about strip mining? 1.18 added more complexity to mining but strip mining in deepslate is now discouraged? moss mining it's not even an idea to me while playing, it doesn't have the feeling I'm digging to find ore, I'm not mining anymore, I'm just consuming the blocks with instantaneous moss
@JustAnotherYouTubeCommenter
@JustAnotherYouTubeCommenter 2 жыл бұрын
i gave you the 69th like 😂
@HotChokolate007
@HotChokolate007 2 жыл бұрын
@@JustAnotherKZfaqCommenter nice😎
@BVasquezp
@BVasquezp 2 жыл бұрын
Rabbits should have a chance to spawn near crops in any biome. That way its easier to find them, and you get to experience the interaction of crops and rabbits. They could be scared of wolves or pumpkin lanterns to control them if they get too anoying.
@scalpingsnake
@scalpingsnake 2 жыл бұрын
I feel like Rabbits should be able to breed on their own too. The player would have to do something, as there would be no stoping them otherwise. Maybe a unique block they craft that the rabbits need to be near.
@skeletonizermal
@skeletonizermal 2 жыл бұрын
@@scalpingsnake maybe rabbit holes?
@zebulan1485
@zebulan1485 2 жыл бұрын
@@skeletonizermal Ooh, it would be cool if rabbits could burrow into dirt/grass blocks and then pop out somewhere else... kinda like the Warden, now that I think about it. That way, you wouldn't be able to protect your crops with a simple fence, thus encouraging the aforementioned wolf/pumpkin deterrent idea, or else requiring players to surround their farms with stone or other non-burrow-able material. This would encourage more creative building, where as right now you can just get away with throwing down some fences and calling it a day. It would also be cool if rabbits could jump over 1.5 block gaps and take less fall damage. As it is, they tend to kill themselves when running from players, and seem oddly bad at jumping, considering they're used to make leaping potions.
@harayaalirak4040
@harayaalirak4040 2 жыл бұрын
so, all in all, the rabbit mob itself needs updating if its gonna be used for bundles.
@seasoncookie
@seasoncookie 2 жыл бұрын
but then they can stamp on your crop?
@Ashley05235
@Ashley05235 2 жыл бұрын
My theory is if the desert and mesa biome vote content is not added in the wild update(it is a biome update after all), then they are saving it for archeology. The reasoning is archeology is stereotypically associated with ancient Egypt and would fit thematically in a "Ancient Sands" style update. This update might also update many types of dungeons for more variation.
@Ashley05235
@Ashley05235 2 жыл бұрын
@@JervieA Assuming the ancient sands style update will be a thing, it probably won't be the next few updates. Both the Wild update and this update idea are technically biome update, I'd imagine Mojang wanting to diversify updates.
@sircatfaceesq578
@sircatfaceesq578 2 жыл бұрын
Some fun trivia: Archeology is much easier in hot and arid environments like deserts and badlands. This is due to low moisture that could otherwise damage or prevent the preservation of, artifacts.
@el_Capitan_Dorado
@el_Capitan_Dorado Жыл бұрын
Arqueology will appear in every biome not specifically in desert or mesa
@sorenskousen7468
@sorenskousen7468 2 жыл бұрын
I gotta be honest, these were the features I was most looking forward too, (except for maybe the deep dark because I love the oh so complex game lore), so you can imagine my disappointment when they were announced to be the most delayed features.
@Lumberjack_king
@Lumberjack_king 2 жыл бұрын
Yeah ..you know I actually wanted the copper golem to win because it would fit in with archeology and the deep dark it would've had some lore implications
@CyberCrow4
@CyberCrow4 2 жыл бұрын
I also voted for copper golem. Besides doing stuff it would a use for copper like wtf copper is useless outside building. And yes spyglasses and lighting rods are a thing but you only need a few ingots for that, and given how much copper there is it is quickly becoming pointless. Also amethyst, also nearly useless
@Lumberjack_king
@Lumberjack_king 2 жыл бұрын
@@CyberCrow4 exactly copper is so common you get stakes upon stakes of it but there's barely any uses for it which is why I like mods like create that give it a use but in vanilla it's basically useless it's worst with amethyst 1 geodes should've had more colors and 2 you should've been able to make real colored light
@CyberCrow4
@CyberCrow4 2 жыл бұрын
@@Lumberjack_king about the geode thing tho, while the color variation would be cool it wouldnt be amethyst anymore as it is only purple also it would make the purple amethyst less unique? idk maybe not. about the colored lights tho yessss thats something everyones asking for. unfortunatly the devs have said its not possible without revriting some core code, and will not happen :(
@Lumberjack_king
@Lumberjack_king 2 жыл бұрын
@@CyberCrow4 yeah your right
@bolicob
@bolicob 2 жыл бұрын
I've always thought that Minecraft's structures were generally underwhelming. Archeology would be a great addition to an update for the structures in a future update
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
They're supposed to be underwhelming in some way so players can improve them, but that's just aesthetics wise. They could definitely have more gameplay to them
@empty9926
@empty9926 2 жыл бұрын
@@MinecraftIdeasAcademy being underwhelming by design dosent sound like such a good idea..
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
It's so players don't go "wow that's such a great structure I could never build anything that good!" and be discouraged
@empty9926
@empty9926 2 жыл бұрын
@@MinecraftIdeasAcademy thats an oddly specific way of thinking about it Even the 2% of people who think this way Minecraft structures are still pretty boring If you look at modded playthroughs huge structures never stop the player from not building anything of their own
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
There's a large part of the Minecraft fanbase that aren't active in the community and don't play modded. Mojang also has to think about those people - "It's up to the player to build the world."
@muitarbis31-43
@muitarbis31-43 2 жыл бұрын
I think archeology is a very great opportunity to allow cosmetic items to be added, maybe armour that is found in dig sites would be retextured/ remodelled to look more unique and be more unique. For example gold armour could be themed to have some nether accents like the helmet having tusks or iron chest armour could be themed with pillagers and have belts, buckles or an ingraving that is based off the pillager. Archeology could also open up opportunities to have maps or ancient compasses that lead to temples, dungeons and new structures, kind of like treasure maps. Last idea could be that archeology could lead to ancient like mobs, new skeleton variants or mobs that spawn only in newer structures that could lead to challenges.
@Jesus-qv5sw
@Jesus-qv5sw 2 жыл бұрын
And adding more function to "smithing table", using it with "moulds" to change armor shape (as we change banner pattern), or using "ancient moulds" or making moulds using as reference the ancient armors.
@siduxjxhdgzhdjxhxuuxxyhgg1079
@siduxjxhdgzhdjxhxuuxxyhgg1079 2 жыл бұрын
incorporating lodestones into the game with compassed that lead you to places sounds suuuuper cool. having archeologist villager that sells stuff abt archeology and compasses that are attracted to lodestones if its expanded upon would be cool too
@el_Capitan_Dorado
@el_Capitan_Dorado Жыл бұрын
And COPPER GOLEM
@noizepusher7594
@noizepusher7594 Жыл бұрын
Holy shit this guy predicted trims
@DanielFerreira-ez8qd
@DanielFerreira-ez8qd Жыл бұрын
@@noizepusher7594 a good sense does that to people, everyone here's predicting things because they're just good, simple ideas.
@flamingpaper7751
@flamingpaper7751 2 жыл бұрын
Rabbits absolutely need to be more common. They only spawn in a couple biomes, and only rarely in those they do
@billysits2
@billysits2 2 жыл бұрын
AND they are literally impossible to kill, i swear
@NobleLaika
@NobleLaika 2 жыл бұрын
@@billysits2 and they dont even have 100% drop rate. I agree
@bryanp5843
@bryanp5843 Жыл бұрын
Just kill them with a bow and arrow like a hunter
@dawntreader1247
@dawntreader1247 2 жыл бұрын
I love the idea of placing blocks from inside bundles. I think the blocks coming out in order would be more useful though. I’d use this as a sort of build template, like what some mods try to do with just “placing” structures. If I’m building identical little campsites all over my world each time I find some thing cool, having a bundle with all the materials I need in the order I need to place them would be so cool. Maybe a bundle could be enchanted to produce a “randomise” effect, not just with placing but in all its uses.
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
Oh man, that'd be super useful for things like building walls with repeating patterns, or if there's a way to automate the filling of bundles it would be a godsend for making pixel art, at least on massive scales or doing so with frequency.
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
Also, something that could be a fun little feature is if the bundle were to deal just slightly more damage depending on how much was inside it. So if you had nothing else, filling a sack full of rocks and whacking mobs with it can work in a pinch
@grandmoffjake6871
@grandmoffjake6871 2 жыл бұрын
@@xenathcytrin202 i love that idea!
@siduxjxhdgzhdjxhxuuxxyhgg1079
@siduxjxhdgzhdjxhxuuxxyhgg1079 2 жыл бұрын
@@xenathcytrin202 fill a bundle with netherite blocks :troll:
@theminiyosshi2901
@theminiyosshi2901 2 жыл бұрын
I’d love to see Blockixel Artistry’s interpretation of the Archaeology
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I thought their ideas were pretty cool!
@theminiyosshi2901
@theminiyosshi2901 2 жыл бұрын
@@MinecraftIdeasAcademy I’d love to see a lot of his Minecraft ideas into the game, especially for copper since I have so much copper that I’ve filled out two vertical six large chest’s squares with full stacks of copper blocks and almost a third row
@bobisnotaperson
@bobisnotaperson 2 жыл бұрын
Are you sure you want to see brush warden?
@elias69420
@elias69420 2 жыл бұрын
@@bobisnotaperson Are y'all sure you don't want to see the warden, a bee, a creeper, and a player just hanging out on a dig site, brushing and chillin' there?
@danimodder6405
@danimodder6405 2 жыл бұрын
Honestly, Archaeology is one of my most hyped features for the game at the moment, and I am so happy they are taking the time to flesh it out more and make it something truly special.
@ngabel8956
@ngabel8956 2 жыл бұрын
I love the bundle and I hope it is fully realized. Since I've started using a bundle datapack in my survival world, I've actually made farming rabbits a priority and I've previously never interacted with them. I especially love the bundle for mining, pretty much as shown in the video. Although I completely agree that more items should be stackable, filled buckets maybe shouldn't be one of them. Bucketed mobs, like axolotls, would have unique ids and lava buckets would be OP in PvP. Regarding the hotbar problem, I've noticed the majority of my hotbar is tools. Sword, silk touch and fortune pickaxe, axe, shovel, shears, torches, water bucket, boat, scaffolding, map, compass, and bow - depending on the situation I'm in. There's little room for building blocks and hardly ever room for potions. My initial thought is to add a tool belt so you can hold tools outside of your hotbar and switch between them automatically when mining the appropriate block, but that would only address a few of the items I mentioned.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I have an idea for an item that might fulfil the same purpose as a toolbelt, might make a mod of it eventually
@shapexon3322
@shapexon3322 2 жыл бұрын
I feel like the way that empty buckets can be stacked but full ones can't is pretty weird tho
@kristalsreal2736
@kristalsreal2736 2 жыл бұрын
What about "space" enchanting for bundles with 2-3 levels? This enchanting would not add more "slots" to the bundle, but make so, that, for example, eggs will take just 2 slots (instead of 4) for each item, or sword will take just 32 or 16 slots etc. Hope my English not so bad...
@MichaelV34
@MichaelV34 2 жыл бұрын
I have found bundles very helpful as well. Rather than using them for ore blocks, I can free more inventory slots by using them for single items or stacks of just a few items, which can persist in one's inventory while exploring without being added to. Bundles are more useful if one of the items they contain is a chest or a barrel. One can keep this item on the top of the bundle's stack by leaving it in the bundle's inventory slot whenever the bundle is being used. When one's inventory is full, the chest or barrel can be placed and used to reorganize one's inventory and leave a cache.
@humanhamburger
@humanhamburger 2 жыл бұрын
@@kristalsreal2736 I think this is very balanced. My first thought with bundles was "a sword (or any unstackable item) shouldnt take up the whole bundle, but instead should take up quarter or half". With some organization and cleverness you could condense everything you need efficiently. If you do the math and consider how many items are in the game, and factor in bundles, if you had an E chest full of shulkers you could have a handful of every obtainable item in the game in one portable chest.
@vulduv
@vulduv Жыл бұрын
As someone who spends a lot of time thinking and learning about city planning. "The inventory problem" reminds me *A LOT* of "The traffic problem". In both cases, a lot of people think that simply "adding more slots" or "adding more lanes" will fix the issue. When all that really does after a little while, is enable even lazier habits to form. Such as not emptying your inventory of junk as often, or driving more and not avoiding rush hour. (Both of which unnecessarily use up the limited capacity.) Furthermore, the introduction of shulker boxes and bundles as minecraft got more and more items, is a lot like adding public transit to a city that has gotten more and more citizens. With shulker boxes doing a similar thing to trains and metros, having sheer capacity but without taking up lots of slots or space. And the slight inconvenience of using them also means people use them with a bit more thought. Rather than just dumping everything into their inventory, or driving right into the busiest areas of a city. And then being surprised that there wasn't enough capacity for their lazy behavior. And bundles are similar to buses, grouping items or people together in the space they would have otherwise sprawled themselves out over. Quite interesting how similar these two otherwise unrelated things are. Though I guess they are both about transport at the end of the day. Just with items instead of people. :P
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
Very good point. Induced demand is such an interesting concept. You can keep adding more lanes or slots but they'll just get filled up and eventually it'll be way too much to keep track of.
@danieldavid3766
@danieldavid3766 Жыл бұрын
This is really interesting. I wonder if Mojang has actually taken inspiration with how public transport solves its problems to solve the problems with the inventory, or if not, if there’s any more inspiration you can draw from it to solve other problems.
@Melecie
@Melecie Жыл бұрын
just one more row bro i promise all the inventory problems will be fixed by one more row
@LiamMoffitt
@LiamMoffitt 2 жыл бұрын
Archaeology being more entwined with enchantment would add a great way to slow players down in a non-arbitrary way while fixing enchantments being padded with bad RNG mechanics. Each world having a randomized cipher for enchantment glyphs discoverable via buried books in structures around the world would incentivize players to explore more structures, and as a reward, make enchanting easier without flat-out giving you enchanted books. Really cool emergent gameplay would come about, where you use written books on a lectern or put up signs at your enchantment table in order to memorize what cyphers mean which enchantment. It feels like a great way to give a lectern a use with enchanting, especially since both enchanting tables and lecterns revolve so much around this theme of books and written knowledge. You'd feel like you're in an actual study when deciphering what your next enchantment is, which plays perfectly into how every enchantment setup is like its own mini library! It allows for a diversification of play styles for players that like to rush enchantments- do you mitigate the RNG of enchanting by grinding XP through farms or PVE, or do you instead mitigate it by exploring/sifting, and discovering cyphers that assist you with enchantments in the long term? Do you prefer to pillage and snatch up books you can apply via anvils in the short term, or do you prefer taking your time to sniff out repeatable enchantment cyphers? Not to mention, if basic books were added to the various junk you can get via sifting, it would be an alternative way to bypass the cow and sugar cane farms often necessary for making a full enchantment table. I think it would be the perfect way to make archeology have a use for more types of players outside of people who just like lore or decoration.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Being able to predict enchantments with Archaeology would be amazing.
@TwentySeventhLetter
@TwentySeventhLetter 2 жыл бұрын
I'm in love with this idea
@LiamMoffitt
@LiamMoffitt 2 жыл бұрын
I’m happy you two like it :D I think it interfaces well with existing mechanics in the game; it kinda does this thing I love where the main content from an update like this is less from adding a bunch of new blocks or items, but by making people reconsider how they approach much of the games existing gameplay loops without being boring. (PS: the videos on Mojang’s design philosophy and how to design “vanilla” content is super enlightening)
@Snidbert
@Snidbert 2 жыл бұрын
Minecraft's enchantment system definitely needs a change of some sort.
@nnnik3595
@nnnik3595 Жыл бұрын
Still useless when you can get villagers before getting your first diamonds.
@Calligator
@Calligator 2 жыл бұрын
When I first saw the bundles, I was in the camp of “cool, but this is way too small to be useful”, but after watching this video I really have a new respect for them and I’m actually excited for them! I also loved your archaeology ideas, I really loved the idea of some kind of thunder storm summoning item, I feel like waiting for storms on multiplayer can take forever! Thanks for such a great video!
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
this comment reminded me the pain of having another player sleep while a storm is active
@wortwortwort117
@wortwortwort117 2 жыл бұрын
I would love to set up a dig site at places like strongholds, mineshafts, or ANCIENT CITIES to get a larger idea of their culture. I also like the idea of a structure having more loot (or unique items) then just what is in its chests. This system could be used to allow players to be rewarded for spending more time at places like abandoned portals and not just looting the chest with a bundle and never looking back
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Gravel could work perhaps
@wortwortwort117
@wortwortwort117 2 жыл бұрын
@L B Yeah gravel being in the nether works so it could fit in ancient cities as well. The bigger question is how long would the warden put up with our digging attempts
@lucasthompson9750
@lucasthompson9750 2 жыл бұрын
@@wortwortwort117 depending on brush speed maybe?
@siduxjxhdgzhdjxhxuuxxyhgg1079
@siduxjxhdgzhdjxhxuuxxyhgg1079 2 жыл бұрын
with how cobblestone is replaced with deepslate id guess they would add a slower to brush version of it, something like "deeprubble" or something (the name sucks i know) in exchange for better and/or more unique drops like black ceramic pieces to even out the looming danger of the warden
@SSJ22Terris
@SSJ22Terris 2 жыл бұрын
Might be worth making bundles accessible via trading or loot, for those who won't want to kill rabbits.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yeah I think one in a dungeon chest wouldn't hurt
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
@@MinecraftIdeasAcademy In fact that would make me WANT to go for loot
@stm7810
@stm7810 2 жыл бұрын
Yeah, in fact, I know this is probably a bad idea that would be hard to ballance, though I like the idea of there being some way to obtain any item or something that works similarly without killing (except the dragon egg obviously.) such as being able to dry vines for plant fibre for string, maybe have some way to get plant based leather etc. some items should be harder to get this way, but I'd love the game to have vegan options for peaceful players.
@SSJ22Terris
@SSJ22Terris 2 жыл бұрын
@@stm7810 Vegan consideration is something I've had in mind ever since I responded to some comment asking about Vegan food options in the game. It had me realize how much the early game nearly necessitates killing animals for your early food sources. Dried Kelp and Bread just aren't very accessible food options in the early game. Unless you find a village quickly anyways.
@stm7810
@stm7810 2 жыл бұрын
@@SSJ22Terris Yeah, it's just I'm trying to be vegan irl (being broke and disabled makes that hard for me) and it would be fun to roleplay that out in Minecraft.
@twomur_
@twomur_ 2 жыл бұрын
I actually loved the bundles. I did a test survival world when they came out and were worked in a little bit more and they were fun. I got a crossbow from a pillager tower and went desert rabbit hunting and it was oddly a lot of fun! i hope they maybe just make rabbit hide drop more often and keep the crafting recipe the same i think it was balanced well
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
I've had it in my realm server via datapacks, they became essential to my lategame inventory for rareblocks, ores, and some useful things like signs, leads, gunpowder, paper, crafting tables, chests, enderchests, anvils... things that I want to have around whenever I need them, but most of the time i don't. Having them made of the rare rabbit hide made them valuable so they costed a lot of diamonds to that one player who could easily hunt them
@twomur_
@twomur_ 2 жыл бұрын
@@BlaxeFrost-X yeah dude it took me like 20 minutes from spawning to getting 1 bundle which i think was a good balance. players can’t just expect to have a solution to a problem handed to them i think the challenge of rabbits just expanded the use of a mob and gives you more options!
@Grymgar
@Grymgar 2 жыл бұрын
I think that vanilla MC would solve many inventory problems by just expanding e-chests by one chest's worth size, adding bundles, adding potion belts kind of like in Diablo 2 (belts which could also have enchantments) and finally simply making some unstackable items stackable (making the same kind of potion or music disc stackable up to 4 or 8, for example).
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
If honey bottles can stack up to 16, why not potion bottles or water bottles? Yeah, I agree with this comment
@stm7810
@stm7810 2 жыл бұрын
Should belts be something in your hotbar you cycle through, a new armour slot, making things more bauble like, or perhaps use the pants slot like how elytra use up the chest slot?
@cyreni9756
@cyreni9756 2 жыл бұрын
@@BlaxeFrost-X The combat snapshots that were going around a while back had (non-splash, non-lingering) potions stackable up to 16, so it miiiight be in the works?
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
@@cyreni9756 if so, niiiiiice
@InventorZahran
@InventorZahran 2 жыл бұрын
Yes! Single Ender Chests can only link to other singles, and double E-chests can only link to other doubles. This not only solves the capacity problem, but also enables the use of two separate networks of Ender Chests.
@elgangerr
@elgangerr 2 жыл бұрын
I think archeology should have its own update, it could be 1.20, if it wants to reach its full potential and be good, it cant be paired with another major update. The best I can think of is a "archeology and structures" update, where they work on upgrading structures like desert and jungle temples, mineshafts, maybe igloos, while adding the new archeology structures and features
@cheldium6895
@cheldium6895 2 жыл бұрын
I think they should add it so Rabbits spawns in more biomes, since it houses the item required for an important item like the bundle, and to not take from other biomes' unique aspects, we can, for example, add vultures in deserts!
@jamesevans6332
@jamesevans6332 2 жыл бұрын
I feel like I was the only person on the planet who was excited when they showed off Archaeology in Minecraft Live and was a little bummed out when I heard it got delayed, so glad to see there's somebody else defending it and that it isn't dead in the water! I really hope it turns out well, the whole 'write your own story' aspect of Minecraft worlds is a feature I feel a lot of players tend to take for granted, and that it'll be an activity that proves fruitful for players who also may not be interested in that aspect.
@sheevpalprotein9132
@sheevpalprotein9132 2 жыл бұрын
The idea of having unfinished redstone circuits to show what's possible with it reminded me of Retro Gaming Now's video "Why Minecraft is secretly impossible," and I think some archeological finds could be a way of showing new players how to do basic things like lighting a nether portal or making a conduit. That might seem trivial to people who already know it, but that video brought up a great point that you'd never know how to do that playing the game blind without having to look it up. It'd also give a huge sense of discovery to said new players
@Valdyr_Hrafn
@Valdyr_Hrafn Жыл бұрын
just like additional traffic lanes, long term adding slots solves no problems. the bundle being able to hold sparse items is it's best use IMO
@petey5009
@petey5009 2 жыл бұрын
You do raise some good points about these features, bundles I felt were a fantastic addition but were just missing a few things, notably removing items manually from them. Archaeology I felt was a bit too much for the caves and cliffs update, but could definitely be expanded into its own update, along with a structure update for stuff like mineshafts, witch huts, dungeons, etc.
@SrsBismuth
@SrsBismuth 2 жыл бұрын
A great video that accomplishes exactly what it sets out to do: shows me how much huge potential archeology could have, especially if they tie it into structures and update existing structures alongside it. A whole update like that would be really nice - updates designs of existing structures to make them more interesting and engaging, adds more unique loot for structures, adds the archeology system itself, adds more quasilore or trophy items to satisfy the player's sense of curiosity/desire for conquest, etc. It would be Exploration Update 2: Electric Boogaloo.
@SamLabbato
@SamLabbato 2 жыл бұрын
rabbits, known for their fast reproduction rate, literally pioneering the "breed like rabbits" saying, definitely need to have the possibility for more babies upon breeding
@pinknolan
@pinknolan 9 ай бұрын
“The brush isn’t supposed to be a niche tool, other uses are being considered” “Special arrangements of shards behaving differently” Instead we got a niche tool and no special arrangements… so worth the delay though 🎉
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly 2 жыл бұрын
The simple solution to everything rabbit related is to make them a despawnable mob. This way, you can have them spawn REALLY commonly, everywhere, while also avoiding lag and other issues with just having a million rabbits in your world. Bred rabbits can still stay permanent. Although there's an argument that even that could be removed, having rabbits as like a "common amethyst geode type occurence". You can't farm them via breeding, but you can still *always* find them anywhere as soon as you *touch grass.* As well as this, you can still make rabbit spawning farms the old-style way, by creating large machines full of blocks open to sunlight that spawn rabbits that then jump to their doom.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Interesting idea but I think some people will want to keep pens of rabbits without nametagging all of them
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly 2 жыл бұрын
@@MinecraftIdeasAcademy That's fair, 's why I tagged it at the end as a possibility. Rabbits that have been bred can stay permanent, but im sick of there being no rabbits in 90% of the world despite their loot being worse than the permanent animals, the solution is to make them spawn commonly during the day but use despawn rules to avoid lag. I would also argue that instead of 4 hide per 1 leather, just have 1 leather and 1 hide be interchangeable in recipes.
@CorwinTheOneAndOnly
@CorwinTheOneAndOnly 2 жыл бұрын
@L B Oh yeah. "Rabbit Warrens". That's a genius idea, why didn't I think of that. They'll work a lot like bees. This way they don't actually need to be despawnable, and they also won't lag up the world if there are too many.
@capsey_
@capsey_ 2 жыл бұрын
MC Ideas Academy used my Archeology Mod for his video :0 Hope you liked it! I know it is not great, (and I didn't update it for a month now, hope I'll find some time for it soon) but I try to bring some new ideas to the archeology. I have a lot of ideas to add, but not so much experience with modding. Also I noticed you removed excavation blocks textures, they're really terrible haha
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
It was good enough to illustrate my points, very glad the mod exists! I only changed the excavation block textures to be more accurate to the demo at Minecraft Live haha
@milomoon06
@milomoon06 2 жыл бұрын
Really love all your ideas and all your videos! Really gives a lot of info about the game and shows all the thought that goes behind your ideas. Keep up the great work!
@planetnydro
@planetnydro 2 жыл бұрын
Honestly, archeology and pottery was more exciting to me than the Deep Dark for me. It's a shame that it has been so overshadowed by everything else in that livestream. Mojang really bit of more than they could chew with that one, but I'm excited to see what it's like once it all finally gets here!
@Mabra51
@Mabra51 9 ай бұрын
See you in 5 years when Mojang finally decides to add bundles for real.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 9 ай бұрын
Surely 1.21 😭
@timohara7717
@timohara7717 4 ай бұрын
​@MinecraftIdeasAcademyi hope especially with these *bundle haters"
@sebastianholcroft2549
@sebastianholcroft2549 2 жыл бұрын
I have been using bundles a lot in 1.17 and 1.18 with the crafting tweak on vanilla tweaks that let you craft them with leather. I really like them for exploring and carrying odd items like Redstone components.
@PlayJAKPlays
@PlayJAKPlays 2 жыл бұрын
"Copper Crate" doesn't have a great name, i think Copper Crate would be more attractive of an idea if it were called a "ToolBox". It'd be great if it could be used to hold "Non-Stackable" Items, and hold a bunch of them (Lots). I would love to use the bundle as a Random Block Dispenser while building, would love to have the chance of pulling each block to be equal to the percentage of that block is remaining (So If I have 3 stacks of dirt, 1 stack of Gravel, and 1 stack of sand, the percentage for placement chance of each should be 60/20/20), that way you can decide what density of which blocks you'd like to see before you start placing them all.
@grandmoffjake6871
@grandmoffjake6871 2 жыл бұрын
Toolbox is an excellent idea. Maybe it has 8-slots and can only hold tools. You put it in your hotbar and the first open slot to the right is filled with the first tool from the box. To switch tools just switch to the slot with the toolbox and rightclick to cycle clockwise through your tools, left click to place it down so you can take stuff out or put stuff into it.
@krabsisdaddy447
@krabsisdaddy447 2 жыл бұрын
The idea of bundles placing a random block that is in the bundle is AMAZING. We need something like that in minecraft
@TheBlindfischLP
@TheBlindfischLP 2 жыл бұрын
The random block placement idea is a really nice addition to the bundle, instead of having it as an additional items like many mods.
@casualsleepingdragon8501
@casualsleepingdragon8501 Жыл бұрын
I had an idea for rabbit leather's limited use problem. Change it to "rabbit pelt" (so it still has fur) and have it be used to upgrade leather armor's cold pertection, have normal leather only give resistance to the cold but pelt lined leather would make you immune to it.
@NikoFool
@NikoFool 2 жыл бұрын
What a fantastic video! I think it's one thing to be able to criticize something and to talk about all the things wrong with the said subject but it is an entirely different thing to show the potential in an idea that was not so well perceived by a fanbase. I really love this video and have a lot of respect for you after seeing this mindset of yours, keep it up!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Glad you appreciate that! I always like to be constructive with my feedback. There's no point in giving it otherwise
@atharvadeshpande4749
@atharvadeshpande4749 2 жыл бұрын
There are leatherworkers that could sell us Bundles on level 2 maybe. It will still be a middle game item and pretty easy to get as well.
@k.g.b.2160
@k.g.b.2160 2 жыл бұрын
definitely way more hype for the gameplay archeology could provide than bundles, but they seems pretty cool to.
@themossyslime
@themossyslime 2 жыл бұрын
I like archeology and I think it would be interesting to get like ore shards like if the gravel or dirt was at one point a part of an ore you could get 9 shards to reconstruct it and maybe soul sand could be dusted to get some nether wart or something too
@BobzBlue
@BobzBlue 2 жыл бұрын
it would be cool if every inventory slot had the properties of a bundle, likely with the block type limitation mentioned for your copper crate. Could even have that path making mechanic.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I think it's nicer that the bundle is an item as the idea of combining stacks is introduced to the player later instead of all at once
@BobzBlue
@BobzBlue 2 жыл бұрын
@@MinecraftIdeasAcademy I link that's fine because they never need it, but when they come across it they can easily experiment. Consider it is not replacing features no matter how fundamental it would be.
@humanperson2375
@humanperson2375 2 жыл бұрын
I love the idea of the translation that has a guide for an enchanting table bookshelf, and lets you read the code without needing to look it up
@humourlessjester3584
@humourlessjester3584 2 жыл бұрын
Bundles was one of the items I was looking forward to the most. I don't mind waiting longer for them but I am tempted to download a data pack to add in their crafting recipe. Also as a player that loves the lore of this game I'm hyped to see where archy goes. My favorite idea here so far is being able to brush gravel or dirt in specific places like biomes and structures and getting unique items that could be inaccessible to peaceful players, maybe slime balls in swamp dirt or magma cream in basalt deltas gravel. I'm a big fan of the end poem and written books with poems alluding to the lore or the enchanting language is also quite interesting.
@thengamer88
@thengamer88 2 жыл бұрын
I can’t wait to make a museum of my realms server with a pot of our story
@infected1769
@infected1769 9 ай бұрын
One thing archeology should have is a totem for thunder. I played a single player world for a year and I got thunder only once
@dfelipeg
@dfelipeg 2 жыл бұрын
Make 1.20 the Ulraf Update and let him do whatever he wants, the things he's been working on have been delayed for too long and it makes me sad
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
At least we're getting the allay in 1.19
@elias69420
@elias69420 2 жыл бұрын
They haven't been delayed for 'too' long. Though in everything else you're right
@micehouse-squeak
@micehouse-squeak Жыл бұрын
It is already there, it is named Trails and Tales
@suitspider2284
@suitspider2284 2 жыл бұрын
Archaeology sounds like it could be an interesting mechanic, but I hope the act of brushing doesn’t become annoying or tedious after a while. I can see players getting bored or annoyed after spending a few minutes brushing 20 blocks only to get nothing they wanted due to bad rng. maybe a system that works more like a minigame or a puzzle would work better. Something like playing minesweeper comes to mind, you have to click on the right pixels of the block to uncover the artifact and avoid the “bad” ones so you don’t break the artifact.
@suitspider2284
@suitspider2284 2 жыл бұрын
of course this is just a rough concept, but something more skill-based would help players feel less frustrated if they have a losing streak, since they could see what and where they went wrong and how to improve.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Archaeology is already skill based, the artefacts are in the blocks before you start brushing
@TheGBZard
@TheGBZard 11 ай бұрын
In my opinion archeology is pretty cool as we have it now, However I do think it could be improved in the future, imagine if we had suspicious dirt and also perhaps some ancient masks and figurines. Maybe even some more mobs related to the sniffer like a pterodactyl creature or some sort of chicken dinosaur
@G.A.C_Preserve
@G.A.C_Preserve 10 ай бұрын
2:57 good luck for me that I already done the difficult task of luring a pair of rabbits all the way from the desert to my main bases animal places in the inland district Edit: that rabbit journey all the way from the northern desert is a real push for me to build more bridges for my horse and now I am using that infrastructure to build a skeleton Farms nearby the road (there are a skeleton spawner underground near by that road)
@G.A.C_Preserve
@G.A.C_Preserve 10 ай бұрын
All I am missing right now is a skeleton horses or multiple of them
@moonlightshadowpony
@moonlightshadowpony 2 жыл бұрын
I love bundles, partially because I always have an awkward amount of items in my inventory like 16 glow ink, 3 sugar cane and a lectern and it would be so nice to put that stuff away, but also I think it has potential for so many additional challanges and mini games in minecraft. Like "build the best house, you can only use 1 bundle's worth of stuff, no plant growing allowed" or "build a cool redstone contraption using things you can fit inside a bundle" Plus on SMPs if you're running a little shop and someone bought 16 beacons from you, instead of having to bring in a shulker box and giving them that, or leaving all the beacons in a chest and cluttering up someone's build you can just get a bundle and put it in an item frame. Plus they're suppose to be early game so they should be easy to use.
@harayaalirak4040
@harayaalirak4040 2 жыл бұрын
I just hope that, with the addition of bundles, we'll get the ability to look through the inventory of shulkers in chests too. I dont like having to take out all my shulkers one-by-one to search for the one specific item i'm looking for. If bundles can get this omniscient UI, then so can shulkers!
@siduxjxhdgzhdjxhxuuxxyhgg1079
@siduxjxhdgzhdjxhxuuxxyhgg1079 2 жыл бұрын
that just makes them better bundles. they are supposed to be endgame chests i feel like. if a expansion for the inventory was intended they would just add a bundle with the rabbit hide replaced with shulker shells.
@ObtuseTaco
@ObtuseTaco 2 жыл бұрын
Really nice video! Great editing, script, and structure. Completely changed my opinions on bundles and archeology, of course will have to do my own research but this is still a fantastic video!
@mvrcv
@mvrcv 2 жыл бұрын
wake up babe, we have a new video to watch together of minecraft ideas academy😎
@georgehopkins8482
@georgehopkins8482 2 жыл бұрын
very good ideas, i like the ideas you mentioned about the types of totems and the ideas you had on bundles
@Niknokinater
@Niknokinater 2 жыл бұрын
Thanks for bringing the archeology stuff to the forefront. Yeah, I kinda cringed at it initially during Minecraft Live. Some of the potential mentioned sounded pretty cool, but do remember that it's just potential, like when the phantom sounded cool. Not only did they do my boi dirty, they left him to rot.
@scalpingsnake
@scalpingsnake 2 жыл бұрын
We can also look into other ways for storage. The way the carpenter mod does it could be a good way where you have a base block type (stairs, slab, block etc) which acts as a blank canvas and then you can just right click whatever block you want into it. This wouldn't completely solve the inventory problem but could help. The issues currently I can see though are Minecraft has already taken a different direction, the block cutter would likely become redundant and the inventory would still get cluttered quite fast. There really needs to be something like bundles with all the miscellaneous items now in the game.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Perhaps the stonecutter could be adapted into the block that allows you to cycle between block shapes?
@scalpingsnake
@scalpingsnake 2 жыл бұрын
@@MinecraftIdeasAcademy Yeah maybe. That would definitely be interesting. Do you think theoretically they would change the function of something like that if they were to entertain the idea?
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Honestly not sure. It depends on how dire the situation gets I think
@jacobmosier3816
@jacobmosier3816 2 жыл бұрын
@@MinecraftIdeasAcademy It could also potentially be the brush, since Ulraf is looking into alternative uses for it. I think the item would work pretty well as a sort of general cosmetic tool like that
@dazyalaska8713
@dazyalaska8713 2 жыл бұрын
The first inventory problem isn't moving items from storage to inventory as you said, I rewatched that part of the minecraft live and found that he said: "... for example: hotbar managment is one problem, ... " (32:16 in that video).
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
He didn't really specify what that meant, so I assumed it was transferring items between hotbar and storage
@southurnstar
@southurnstar 2 жыл бұрын
I was interested in the archaeology aspect because I'm a builder at heart, not an explorer or fighter. I wanted to see how this concept would develop over time but I was REALLY happy about the bundles and couldn't wait for them. To the point that I started collecting and breeding rabbits in the map I was playing at the time, so I could have a tonne of hides waiting for when bundles came into the game. I was sooooo pissed when it was delayed because it suddenly felt like I had wasted my time and disappointed because the bundles were the one feature I really wanted to see. I truely hope they bring them back
@thebulletkin8393
@thebulletkin8393 Жыл бұрын
It’s interesting how that redstone gate that was suggested by one of the content creators was brought into the ancient city
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
It's a common idea so not surprised it did. Wasn't directly because of xisumavoid
@GMYSTERYICTNF
@GMYSTERYICTNF 2 жыл бұрын
I like the idea of getting blaze powder and wither items with archeology, Peaceful Only players can't progress in the game and some items are just not available for them. It'd be cool for the peaceful challenge to actually be possible, but take longer.
@BlaxeFrost-X
@BlaxeFrost-X 2 жыл бұрын
I would like a certain way to get wither skulls, having them behind a rng luck test discourages me from trying to fight the wither
@GMYSTERYICTNF
@GMYSTERYICTNF 2 жыл бұрын
@@BlaxeFrost-X Maybe brushing away soul sand gives us a chance of getting one
@soyalguienqueestamuyaburri8396
@soyalguienqueestamuyaburri8396 2 жыл бұрын
@@GMYSTERYICTNF that sounds good
@TheRysiu120
@TheRysiu120 2 жыл бұрын
Thats simply different type of rng.
@bobisnotaperson
@bobisnotaperson 2 жыл бұрын
Honestly, brushes have a lot of opportunity in minecraft. Here's some goofy ideas I got for them: - Brush cats and dogs! They might love it! - Brush the bald heads of villagers. They might also love it! - Brush the backs of turtles. it! love might They - Brush other players. - Something other than brushing entities. - Smacking Slabfish into the stratosphere for hogging all the attention from Musicano's other designs.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Brush pandas to make them sneeze a slime ball
@amperscore
@amperscore 2 жыл бұрын
The right click placing idea for the bundle is really, really cool
@rattttooooo
@rattttooooo 2 жыл бұрын
I absolutely love and appreciate your points and ideas on bundles. I really hope they add some (maybe even all) of your ideas.
@HarrisonWeber21
@HarrisonWeber21 Жыл бұрын
I hope there’s some actual extrinsic motivation for collecting the pots. I don’t want them to just end up being useless blocks…
@HarrisonWeber21
@HarrisonWeber21 11 ай бұрын
They ended up being useless blocks ;(
@torpidGlory
@torpidGlory 2 жыл бұрын
I've been excited for archeology even without all this info so this is great. also i think the brush timing could maybe use some sort of additional particle to help time it properly? idk i just have bad reaction time and the "new" particles showing the fish approaching the bobber helped me immensely
@torpidGlory
@torpidGlory 2 жыл бұрын
maybe some sort of glint on the item that blinks, maybe doubling in speed once or twice to let you feel the beat of when the next layer is excavated
@torpidGlory
@torpidGlory 2 жыл бұрын
so like layer by layer it would be 1 blink when it first surfaces, 2 blinks as the next layer is removed, 4 blinks as the layer after that is removed, and then you let go. or something idk I'm not a game dev lol
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I think with the current speed you'll be able to get into a decent rhythm. And some brushes will work slower so you could start off with those ones
@torpidGlory
@torpidGlory 2 жыл бұрын
@@MinecraftIdeasAcademy that's fair i suppose. as a disabled person i just am hugely focused on accessibility in games, because often that's the determining factor in whether i play a game or not
@torpidGlory
@torpidGlory 2 жыл бұрын
(the other factor is money but that's a whole different conversation about living as a disabled person in society lol)
@tobysuren
@tobysuren 2 жыл бұрын
With the whole "Rosetta Stone translation" idea, something that could be really cool is if there was a cipher or encrypted language specific to each seed so in each world you'd have a different alphabet to decode using tons of little hints and clues in structures. This idea could even be furthered with notes as to the directions in which to go to find diamonds or a special loot. Who knows, maybe you could have a special tablet that you can add each of your decoding clues to that over time allows you to fully decode the notes.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
That could definitely work if the instructions were kept very simple, so less translation work is needed
@sr.nutella9121
@sr.nutella9121 Жыл бұрын
I remember one time when I was playing a modpack, where it seemed like it didn't matter how many backpacks I brought when I was explored, all of them filled up with little bits and non-full stacks of several items. Wished the bundle existed back then lol
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
You know what I think would be a neat interaction to add when it comes to archeology? Bastion should likely be archeology sites, or at the least archeology sites should be near them. There would loot tables for the archeology specific to those sites. Since Piglins have such a fixation on the past, as hinted at in game, I think it would make sense for them to be willing to trade for these artifacts of that past, the links to who they once were. But not for their usual items, instead they would be so moved as to exchange their most valuable of possessions: Gold Which sounds like it sucks, yeah, but, along with various items like gold bars, bunches of nuggets, the occational gold block, and various golden tools and armor, they would also drop more rare golden items. Golden apples, and more importantly enchanted golden apples (golden carrots too probably). I think it'd be a neat way to add in semi-renewability for enchanted golden apples, and a more clear means of obtaining them than looking for loot chests and hoping you get lucky.
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
(Also, Piglins giving golden apples would fit with my current understanding of minecraft lore.)
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
You'd likely want to introduce a new behavior for the piglins with this, something like all nearby piglins gathering around the piglin you gave the artifact to to all stare at the peice of recovered history. (ESPECIALLY THE CHILDREN) This would be both to give a measure of importance to the event, and simply to prevent another piglin from just running up and stealing the golden item you traded for and giving you gravel for it.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Not sure if the piglins would care much about artefacts, maybe you could only give them to the brutes, since they're already not swayed by gold
@xenathcytrin202
@xenathcytrin202 2 жыл бұрын
@@MinecraftIdeasAcademy idk, i think its implied they care a good deal about their past, that that may be the reason they love gold so much. also, i just thought of something else that might be traded for, that gold belt buckle the piglin brutes wear, or something similar, it would finally convince the brutes that you aren't hostile, until you attacked anyone or they saw you sealing of course, but itd be nice to not have to kill off all the brutes in order to walk about and explore bastions
@dsur5547
@dsur5547 2 жыл бұрын
I’m pretty sure piglins like gold because they are greedy. At least, that’s what I’ve inferred from their behaviour
@shedd6215
@shedd6215 2 жыл бұрын
i farm like every animal so my rabbit farm finally finna be useful lmao
@kingalex105x7
@kingalex105x7 2 жыл бұрын
Oooo I love the Idea for how every structure might have some stuff you can dig around with the brush to get extra goodies! Also for bundles yea unstackable items are the ultimate pain for inventory management so I wish they could handle that issue too.
@mythenmann
@mythenmann 2 жыл бұрын
I really like Quarks take on the inventory problem. Their Backpacks are very balanced, as they take up the Chestplate slot, forcing the player to choose whether they want the extra inventory space, protection or mobility from the elytra. The backpack also can't be hotswapped while there are still items inside, further stressing the choice. This combined with Quarks hotbar hotswap feature really helps imo. (Also i would really love an analysis of the design behind some of Quarks features, it is one of the few mods i'd consider at least mostly vanilla friendly)
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Vazkii wants me to review quark so I might do that at some point
@crimson_bear
@crimson_bear 2 жыл бұрын
Thank you Cameron, very cool
@zakronthesheep
@zakronthesheep Жыл бұрын
More things should absolutely be stackable. A 4x4x4 meter cube of stuff (stack of blocks) takes up the same space as ONE SINGULAR BED?
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
Beds have been stackable for a long time now
@zakronthesheep
@zakronthesheep Жыл бұрын
@@MinecraftIdeasAcademy ...wait what
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
Never mind I mixed them up with doors
@jadesprite
@jadesprite Ай бұрын
This version of archaeology looks so much more engaging than what we got
@ObscureSwan
@ObscureSwan 2 жыл бұрын
Ideas I've had and thought up with your video. 1. Bundles are cool, I've always loved them and never understood the hate for them. Sure, rabbits are too hard to come by, but if rabbits were made more plentiful either by spawning in more biomes or in more unique ways, like Bruno Vásquez said for rabbits to spawn near crops, that could fix that problem. An idea I had for bundles would not only improve them, but give a use to a mob many people hate. Imagine your at your wizard tower, organizing your storage when you here the "HRMMMM" outside. You grab your emeralds in case the guy has something useful(unlikely) and your sword even if he does. He shows you his wares and among them he wants a bundle and some emeralds. Intrigued, you give him your empty bundle and the emeralds he wants. He takes them in, and hands back the bundle, completely empty. As you go to acquire some free leads from this thief you look at your bundle and notice it looks slightly bigger. The trader has used his knowledge of carrying goods to increase your bundle slightly more, as to allow more items to be held. Pleased, you decide that you really don't need another set of leads and let him go, hoping that he will return another day and help you again. I feel like this would add a cool bond between two things that were previously disliked, and improve both of them in a unique way. The increase in space isn't big, only like 8 or 16 extra items, but you can do it multiple times to a bundle. It wouldn't max out that much, only getting 50% or 100% bigger after 4 interactions and like a stack of emeralds but that would make it so it can stay focused on the many item variation problem and not the inventory size problem. Doubling an inventory slot's space sounds nice, but if it takes tons of days and is expensive, you aren't going to fill your inventory with 27 bundles to double your size when you could just try for a shulker box for a more streamline function. 2. Crafting Diamond armor is good, but after you get one there's never a need for a new one as mending is usually a priority one thing. The current armor situation makes it so there's never really a need to go for other armors besides the more protective and durable one. Tools and Armor from archeology digs could also add the opportunity for a forgotten feature to return back, while giving combat a breath of fresh air. Imagine if you are in the Ancient City, sneaking around the warden, carefully sifting through gravel, when you see the sheen of diamond boots. You carefully uncover it, and upon inspection, notice that it has strange symbols written along it. However, your discovery made too much noise and alerted the warden. You flee up to the surface and journey to the pyramid that also had some of those strange symbols, and by using those to translate the writing on the boots, you are able to read that they say Swift. Upon translating, the boots begin to glow, and now give a speed boost while wearing. The runes are written into the diamonds themselves, and would be ruined if coated in Netherite, so you decide to keep them the way they are. This whole thing is like a miniature quest that you make, it's not just bang rocks together for item. Instead of everyone having Prot 4 Netherite, people could have variations on armor, you could go for a set of leather armor that gives jump boost and speed but lacks much protection, iron armor that slows the wearing down but gives an extra bar of health and resists all knockback. A gold sword that does measly damage but gives speed and luck when held found in a desert well. New attributes could also be added, like reach for spears or "is visible" so you could have armor that is actually invisible so invisibility potions work while wearing armor.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Interesting ideas! Just bear in mind that people will still try to expand all their bundles even if it takes a while. I think perhaps the wandering trader could instead fill the bundle with a bunch of assorted items, or maybe even sell bundles themselves
@ObscureSwan
@ObscureSwan 2 жыл бұрын
@@MinecraftIdeasAcademy Sure, and that's fine, having an expanded bundle would be better than an unexpanded one. But if they're going for this strategy with 2 rows of expanded bundles just to try and emulate a shulker, they're essentially going to hammer a nail with a screwdriver. It works, but it's so much more inconvenient for them to do so, and just gives them problems they didn't have before. The problem with filling your bundle with random items as a trade is that it's just the normal trading but with a bundle added to it, it doesn't do anything special. The selling of bundles is probably a good one, as it would help to aid people who can't find rabbits in their biome, which is what he's supposed to help with. Your two ideas could be combined so he will trade you a bundle, and it already has stuff in it. The neat part could be that you have no idea what is in it by looking at the menu, only upon purchase could you get to see what's inside. This could teach people what the bundle does, how to use it properly, and maybe have some neat surprises inside, like a treasure map or a unique clay pot shard but mostly duds like dirt, rotten flesh, or sticks.
@XiaosChannel
@XiaosChannel 2 жыл бұрын
bundle being dispensed dropping their last item being combined with a way to put items into them could make them LIFO stacks lol
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Maybe bundles could automatically bag up items if they're in a chest with no empty inventory slots
@zebulan1485
@zebulan1485 2 жыл бұрын
@@MinecraftIdeasAcademy Here's an idea: a dispenser containing a bundle, facing a chest, will put items from the chest into the bundle. It would be similar to how you can get honey from beehives using dispensers with bottles.
@theisgood0
@theisgood0 2 жыл бұрын
I thought this fossil update was coming before way 1.17. I really really hope they add it in 1.19 or at least in 1.20.
@RetroDestroyer
@RetroDestroyer 2 жыл бұрын
Amazing video! This quite honestly increased my admiration of bundles from a unique perspective! Always a joy to watch these analysis videos
@ACRONIX5914
@ACRONIX5914 Жыл бұрын
honestly it would be really cool if you could find artifacts at digsites across the world, and each one would unlock some specific part of a "map", and continue to lead you across the world through big enemy camps, through a ton of other interactable digsites that continue to contribute to lore, and to the map. and when the final map piece is completed, it reveals (and spawns) a structure outside of the already generated world, and that would be a "no fly zone" filled to the BRIM with tons of dangerous obstacles and terrifying generation, all the way up to a massive temple you fight and explore your way through, and you find the final treasure: (insert treasure here). which would also revert that "no flying" thing
@Dorvendor
@Dorvendor Жыл бұрын
I know everything about minecraft, I've been a regular player since 1.8 dropped, and yet... I still didn't know you could lure rabbits with a dandelion... It makes complete sense, i probably knew of it and forgot, but still... Such an obscure mechanic that could've made my life easier...
@G.A.C_Preserve
@G.A.C_Preserve 10 ай бұрын
I use carrot for that instead because I don't know that it were a thing
@joseluischavez-grimaldo6532
@joseluischavez-grimaldo6532 2 жыл бұрын
Maybe another idea could be that the bundle could have a hold and swapping features (or a click/button hold and swapping feature for other platforms) to maybe swap ideas up a problem is mobile device I see not many options for them to have bundles and other features like offhand im not too sure what to do with them :(
@IceFlower22
@IceFlower22 3 ай бұрын
I'll be honest. I had simply written off bundles due to initially being told "they're bad" by some yt video i don't remember. However, when playing modded minecraft i actually ended up being given a bundle by a mob (didn't even turn on the bundle data pack thing) and then got curious and started trying it out and... Wow, they are actually so good! It felt odd at first, but i pretty quickly learnt what purpose it'd be useful for (holding several small stacks of random items) and it's so good at doing that. The only thing i feel is a bit weird is that if it's holding any unstackable thing then you can't add anything else to it. It makes sense, but it also means it so there's really no point in putting any of them inside of a bundle, unless your inventory is filled with literally just helmets or something, lol. I think it could be fair enough to make a pickaxe, for example, to take up 48 slots in a bundle, you wouldn't be able to stack it with another unstackable item but it would let you add a couple random things together with that item. This could be a good idea, or maybe i'm just mad that i can't use bundles even more efficiently while i lug the loot of an entire ancient city all at once. Lol
@Bosschoice95
@Bosschoice95 Жыл бұрын
I legitimately did not know you could use a dandelion to lure rabbits prior to this.
@skorp5677
@skorp5677 2 жыл бұрын
The first second was so fucking creepy. I didn't realise, it was your voice an was just destroyed by Agnes speaking like this
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Imagine if I'd synced up her and I saying "Archaeology" :P
@bolicob
@bolicob 2 жыл бұрын
being able to open bundels, enderchests, and shulker boxes in the inventory kinda removes the unique/interesting properties from them imo.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yeah, that's why I think that problem could be solved in another way. I've got my own ideas for that
@xyznihall
@xyznihall 2 жыл бұрын
great video, i was pretty mild to archeology at first but this vid really changed my perspective, very excited to see what can be done with it.
@xaviermarquez5722
@xaviermarquez5722 Жыл бұрын
i started a world at around the same time as the 1.17 snapshots were rolling out and still have bundles available in my world. they are a lucrative part of my inventory as i use them for food, ores, and miscellaneous items that i find while exploring. really convient too
@flotiex4114
@flotiex4114 2 жыл бұрын
well what about the solution of right-clicking, long-pressing, or pressing RT the shulker or bundle directly from the hotbar and away from any block to open its contents?
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
There are many possible ways to do it, the question is what is the most intuitive and works for all input schemes?
@flotiex4114
@flotiex4114 2 жыл бұрын
@@MinecraftIdeasAcademy it definitely sounds like it can work with a keyboard and mouse, mobile, and controller still worth testing though
@flameofphoenix5998
@flameofphoenix5998 11 ай бұрын
Huh. How very.... interesting that the only thing ulraf mentioned that actually came into being is getting back the sherds from a pot... Archeology very muched turned into a completely disconnected system besides i suppose music disks and armor trims?
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 11 ай бұрын
Yeah, I'm kinda curious as to why they didn't end up going with the things mentioned here.
@Zanytiger6
@Zanytiger6 2 жыл бұрын
Very nice video! The effort you put into it is evident!
@airbud7748
@airbud7748 2 жыл бұрын
Seeing the new snapshots got me really excited for the deep dark. And one idea that could possibly tie the two together is maybe an artifact similar to the flint and steel that you uncover in a dig site that lights the portal in the deep dark, if it even is a portal.
@lukeystuff
@lukeystuff 2 жыл бұрын
Woooooo new videooo
@37porcento
@37porcento Жыл бұрын
Aged like milk
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
Indeed, looks like they didn't end up going with many of the archaeology ideas. I wonder why?
@G.A.C_Preserve
@G.A.C_Preserve 10 ай бұрын
@@MinecraftIdeasAcademy skills issues
@twiddle10000
@twiddle10000 2 жыл бұрын
Another video I watched a while ago suggested that the inventory problem isn’t that it’s cluttered by random stackable items, but it’s instead cluttered by random tools, weapons, and items like tridents, totems, maps, bows/crossbows, ender chests, torches, water bucket, etc. on top of the general tools and sword that players normally use. Players can’t take these items out of their inventory because they use them ever so often and it would be inconvenient to have them in an ender chest, so it just sits and takes up useful inventory space.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
That's definitely a problem to solve, but it's not the one that the bundle is focusing on.
@voxalite
@voxalite Жыл бұрын
Came here after watching Xisumavoid's vid on a proposal on the inventory issue (which involves special shulkers taking same items picked into said shulker w/o taking inventory space, shulker ui by default and even a method of swapping similar items w/o going to the inventory). Id also like to see a cheaper version, albeit w/less space due to being cheaper to make, of the shulker box mainly to encourage players to get into an active mindset in inventory control but that is just my two coppers.
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