What's next for Minecraft?

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Minecraft Ideas Academy

Minecraft Ideas Academy

Күн бұрын

Minecraft's recent updates have fleshed the game out a lot. So what else could they improve? This video gives a few possible answers.
Mod that changes enchanting and XP drops on death:
www.curseforge.com/minecraft/...
Abnormals: teamabnormals.com/
Patreon: / minecraftabnormals
Discord: / discord
Twitter: / camcamburger
0:00 Introduction
0:42 End Update?
2:59 On Experience
5:20 Death system
4:36 Undead Update?
9:46 Biome votes
10:51 Conclusion

Пікірлер: 1 800
@nickolasname5960
@nickolasname5960 2 жыл бұрын
If they do indeed decide to make a magic update, I think one of the main things they should focus on would be making enchantments more horizontal than vertical. I want more enchantments to be like silk touch or fire aspect, in that they have unique uses and bonuses, but these are circumstantial and are less significant or may even be a hinderance depending on what you use them for. Stuff like sharpness, which is just a plain bonus with no drawback, should be scaled back imo, with the base weapons being strengthened to make up for the lack of these addition(fun fact: diamond swords used to deal 10 damage, but this was nerfed when enchantments were introduced) I would also like to see them make it so that gold became more of a proper "enchantment" material. Right now it is more enchantable, sure, but the way this manifests is through unintuitive algorithms, and this enchantability only applies to the enchanting table, not the anvil, whose mechanics are in itself unintuitive too. I think a simple "enchantability cap", depending on the material, would work way better: each tier of gear can store a certain "amount" of enchantments, and if an anvil combination would surpass this then the combination can't be made.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Couldn't have put it better myself.
@damncat2793
@damncat2793 2 жыл бұрын
Agree
@wortwortwort117
@wortwortwort117 2 жыл бұрын
I think it would be interesting if gold had a special feature of having a higher enchantment level with each enchantment. "Sharpness 6, unbraking 2, fortune 4" something that no other tool can get but gold
@agentpaint
@agentpaint 2 жыл бұрын
Fun fact: Sharpness did already get scaled back in the 1.9 update, although it would be nice if it got scaled back even more if it mean other/new enchantments could take it’s place
@nickolasname5960
@nickolasname5960 2 жыл бұрын
@@agentpaint well, the issue isn't really that "sharpness stands in the way of getting more interesting enchantments", but that enchantments like sharpness aren't really a choice, but a no-brainer; the only circumstance where you wouldn't have sharpness on your sword is if you're primarily gonna be fighting undeads and want smite instead. The issue I see with this is that it makes enchantments a "next tier" in progression, rather than something which unlocks new possibilities in playstyle,.
@HexeChroma
@HexeChroma 2 жыл бұрын
The fact that the Illager Runes from MC Dungeons were added to the files in the 1.18 snapshots only supports the idea of a magic update for me. It really feels like a neo-Galactic Alphabet to me, and it might end up playing a visual role in some of the new systems.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
That is a bit of a mystery, yeah.
@Magnogen
@Magnogen 2 жыл бұрын
I absolutely love the idea of a new writing system for Minecraft - we already have the "human" languages (possibly what Steve and Alex speak?), as well as the more magic-based languages, like the SGL (enchanting tables). I personally love the idea of a bunch of new languages like the pillager rune, maybe even a fleshing out of the villager hmm system? There's so much potential and I love it.
@RealValkor
@RealValkor 2 жыл бұрын
Ah yes can't wait for mage class on Minecraft, featuring the last prism
@TheLinksOfficial
@TheLinksOfficial 2 жыл бұрын
@@RealValkor *last cube
@sebasblos1
@sebasblos1 2 жыл бұрын
@@RealValkor I cant tell if your referencing terraria or something else bruh
@jsnotlout3312
@jsnotlout3312 2 жыл бұрын
The too expensive mechanic ruins the entire system, No one is ever going to not use mending if the alternative is that your tool will be unrepairable
@blahthebiste7924
@blahthebiste7924 Жыл бұрын
Hot take: repairing should not cost XP at all. Mending currently removes almost any need for repairing. And mods like Tinkers show that repairing tools with materials is a fun gameplay loop.
@UltraAryan10
@UltraAryan10 Жыл бұрын
@@blahthebiste7924 Or it should take a fixed amount of experience perhaps depending on how much enchantments it has. Like an unenchanted item will require no exp, an early game enchanted item will cost just a few but eventually mending will become an optimal enchantment in endgame. Right now, the pressure to get mending as quickly as possible to secure your tools is really annoying.
@friendlyfinn2363
@friendlyfinn2363 Жыл бұрын
Hey. We can already repair our tools without mending. We just need one of the material we used to make our tool. (In an anvil)
@UltraAryan10
@UltraAryan10 Жыл бұрын
@@friendlyfinn2363 The cost continues to rise and eventually it becomes unrepairabale (once it crosses level 40, it simple says Too Expensive). I believe the rising cost is the issue which can be easily fixed.
@DeepfriedBeans4492
@DeepfriedBeans4492 Жыл бұрын
@@friendlyfinn2363did you miss the top comment where they explicitly referred to the “too expensive” mechanic?
@dankcestralcult
@dankcestralcult 2 жыл бұрын
I would like a "general" update, for upgrading and adding features already in the game, but i think It would take a lot of time to make
@-Teague-
@-Teague- 2 жыл бұрын
Or a complete Java/Bedrock parity update
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Depends on their scope I guess.
@jamo8154
@jamo8154 2 жыл бұрын
Looks like you got your update!
@10pitate
@10pitate 2 жыл бұрын
@@-Teague- they announced that
@dan_asd
@dan_asd 2 жыл бұрын
@@10pitate kind of, it won't be it all in one update
@jack.h99
@jack.h99 2 жыл бұрын
Magic update sounds like its much needed. The meta of kidnapping villagers to farm mending books is getting stale. More enchantments to spice up the end game as well so not everyone has the exact same enchantments on their armor and weapons. More mutually exclusive enchants like Frost Aspect vs Fire Aspect would be cool
@Cremebrulee9650
@Cremebrulee9650 2 жыл бұрын
Magic weapons
@FFgamesftw
@FFgamesftw 2 жыл бұрын
I see Mending kind of almost killed enchanting. It now becomes a thing where unless you lose your stuff, once you get the perfect gear you never need to enchant again. Back in the day when you didn’t know what you were going to get from an enchantment table and you couldn’t trade for books enchanting was extremely tedious however did add for more interactions with the system. I honestly think villagers are just too powerful.
@maca76
@maca76 2 жыл бұрын
i hate breaķing and placing the block so the trade changes randomly, if there was a way maybe a little harder but less tedious to pick what enchament you want, that could change the meta but allow you to chose between easy tedious work or a harder but better rewarding, if they add more enchanments, the enchanted book pool would be bigger effectively nerfing villagers as they have even more choices of books to pick
@SnrubSource
@SnrubSource 2 жыл бұрын
god imagine if they did an adventure update 2.0 where they added more structures with UNIQUE loot you can't find anywhere else.
@SeiyaVenture
@SeiyaVenture Жыл бұрын
And it´s weird, the villager's supouse to be humans, so you slave they for you production.
@shinxpoh745
@shinxpoh745 2 жыл бұрын
As someone who hosts an smp I’d really like to see more communal things to bring players together. More boses, ruins, I’m not sure but a lot of players end up getting too bored when all that’s left to do is build. Would be cool if there was castle ruins with useful loot and actual tough mobs, boses for a group of 4 or so
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
There are plenty of other games that can cater to that if you're not interested in building.
@chip6933
@chip6933 2 жыл бұрын
Seems you got your wish with these new ancient cities they’re adding
@aicu6014
@aicu6014 2 жыл бұрын
@João Paulo De Melo fighting bosses and exploring ruins is exploring oriented though? Sounds like a lame excuse for the lack if explorative content minecraft has.
@uletir
@uletir 2 жыл бұрын
What came to mind when reading this is what if there was some sort of challenege realms that had a limited area with dungeons and the like in them. Once you beat the challenege you return to your normal world with the loot and the realm gets deleted so that a new challeneg with a new seed can spawn in. I've noticed an issue with a lot of the dungeons, end cities etc is that they often become useless after you complete them. And then you have to travel out further so it makes it harder to find more. This new challenge realm portal would always directly take you to new unique dungeon like challenges
@deckie_
@deckie_ 2 жыл бұрын
I find this a very valid suggestion. Favourite things to do are tto loot Woodland mansions with friends, enderpearl across the end with friends, and loot bastions with friends. It's just that there's not really a point to do so after successfully having done it once.
@Slaking_
@Slaking_ 2 жыл бұрын
Something I'd personally love to see is total biome variance with everything. Everything from cows, to pigs, to zombies have unique visual variants. Cows in mountains may be fluffier looking than the generic plains cows, pigs in forest may look like wild hogs and even attack players, zombies get jungle variants that move faster over leaves but slower over solid ground, Skeletons get an aquatic variant that instead of shooting arrows drags the player toward them with a tendril of kelp, Drowned in Warm Ocean biomes are covered in kelp and coral growths. A mix of purely aesthetic changes, changes with slight gameplay differences (Husks), and stuff that's radically different from it's generic form. There'd be some exceptions, cats don't have much reason to have unique variants, Mooshrooms, Ocelots and other biome exclusive mobs have no business looking different outside their respective biomes, Endermen don't come from the overworld so wouldn't be subject to it. It'd be a challenge to implement, but I think it'd give so much variety to MC's ultimate strength: it's exploration. Especially if there were gameplay changes to the mobs. Maybe wolves that spawn in Taiga biomes form bigger packs and attack cows instead of sheep. Polar Bears on Frozen Oceans could be made hostile, whereas Polar Bears in tundra biomes could be neutral. And so much more.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I think I would prefer more unique mobs, but it could go alongside it
@Patolagos
@Patolagos 2 жыл бұрын
Sounds good, but the amount of effort that would have to go with that it'd be better to just make completely new mobs if they can
@res6148
@res6148 2 жыл бұрын
Instead of all these buffs and debuffs, maybe just skin variants?
@nocturnaliism
@nocturnaliism 2 жыл бұрын
@Slaking Your wished is being granted now that we have the wild update!
@lmul1441
@lmul1441 2 жыл бұрын
@@MinecraftIdeasAcademy Having greater variation between current mobs and mobs added in the future would help get rid of repetitiveness as you wouldn't be seeing the same thing over and over again in different biomes
@loogiemusmaximusoftides8540
@loogiemusmaximusoftides8540 2 жыл бұрын
I'd probably say a farming update. The farming system in minecraft is very "set and forget" and while I think they shouldn't make the system stray too far away I think there is various things to do to make farming more fun. Benefits to making humane animal pens, more plants from different dimensions, talking and tending to plants(weeds and stuff; nothing to slowdown the growth just removing them to make them grow faster), different foods giving different short lived buffs, actual meal crafting like spices and food combinations, maybe even different types of fertilizers made from the composter block
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
There's definitely a lot they could do with farming, yeah. Great ideas!
@Lyokoheros-KLPXTV
@Lyokoheros-KLPXTV 2 жыл бұрын
Well there is also the idea of saletra as an ore, which would drop items which can be used as fertilizer or... together with sulfur (as another ore) and coal to create gunpowder. Which would pretty well fit with that. And I would really loved the idea of farming update and adding new plants, perhaps with different growth mechanic (well we have 4 already, but perhaps there could be more or more application to some most rarely used) . Also I would like to have tomatoes in Minecraft. And maybe some fruit trees (perhaps different would be possible to get in different biomes/accessible as saplings in structures WHEN they are in that biome... that would add another cool motivation to exploring more!)
@Sercil00
@Sercil00 2 жыл бұрын
@@Lyokoheros-KLPXTV The gunpowder idea is more than overdue. It's so weird that you absolutely can't obtain that stuff from anywhere except by killing witches or creepers. So you practically can't get it in larger quantities, unless you grind forever or build farms. Neither seem like something the devs intended for you to do. Especially since real gunpowder is easy to CRAFT in real life, it's made out of stuff you MINE, and half of the ingedients are already in the game.
@Lyokoheros-KLPXTV
@Lyokoheros-KLPXTV 2 жыл бұрын
@@Sercil00 well actually if we assume the recipe I proposed then we actually have one of 3 needed ingredients in the game (though I don't see that as much problem as both sulfur and saletra ores would make perfect sense and would be quite useful... also sulfur could be somewhat scarce in the overworld and quite common (at level similar to quartz or even bigger) in the nether)
@NhanNguyen-du3cr
@NhanNguyen-du3cr 2 жыл бұрын
I remember there was a Minecraft mod where if you ate too much of one food, the saturation it gives lowers. I feel like Minecraft could make a system similar to this.
@h0ppip
@h0ppip 2 жыл бұрын
the biggest issue with xp and its use for me is that enchanting and repairing always take levels instead of xp, meaning the higher level you are, the more you pay for doing that. sure, it always costs 3 levels to to a max enchant, but 3 levels can be drastically different amounts of exp, depending on your level.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yeah, it encourages you to keep your level at around 30 which means you can't enchant very quickly. Unless you make an XP farm which gives you so much that you don't need to conserve it
@drawingmoo4109
@drawingmoo4109 2 жыл бұрын
I just want a dungeon overhaul T-T the Stronghold and the original Temples need some love
@CabinetGremlin
@CabinetGremlin 2 жыл бұрын
the stronghold desperately needs some work. you wander through repeats of the same 3-4 rooms, maybe finding a chest every now and then until you find the portal. And what’s the final challenge between you and the end? A *silverfish spawner.* if silverfish were removed from the game, nobody would notice. I don’t think it should be made super difficult, as this is still a casual focused game, but some kind of challenge besides punching the occasional zombie until you randomly wander into the portal room is needed. Maybe the rooms could be revamped to be more unique? The library room is a great example of what they should be like. We need more unique room types! Maybe chests can contain a couple eyes of ender to encourage more exploration? Not enough to completely fill the portal since that would make the nether optional, but still enough to warrant actually exploring past the portal room
@Niyucuatro
@Niyucuatro Жыл бұрын
@@CabinetGremlin I would rather go in a diferent direction. Instead of adding things to the chests that you can already do. Make some resources uncraftable and make them available in the temples. Imagine if, for example, rading villages and libraries in the temples was the only source of books and you couldn't craft them yourself. That would be a reason to explore.
@St4r_Str1ker
@St4r_Str1ker 4 ай бұрын
"YUNG's Better _" mods really help with this, and give all of the old dungeons a fresh coat of paint
@user-mp8wy8lp4y
@user-mp8wy8lp4y 2 жыл бұрын
Personally I'd like it if instead of turning into a zombified piglin if struck by lightning, a pig would turn into a zoglin. As well as turning into a hoglin if it found itself in the nether, maybe even turning back into a pig if reintroduced to the overworld
@liathedigger
@liathedigger 2 жыл бұрын
Maybe hoglins turn into zoglins because they should turn back to pig but something wrong happens?
@user-mp8wy8lp4y
@user-mp8wy8lp4y 2 жыл бұрын
@@liathedigger Perhaps?
@jaredmizzell869
@jaredmizzell869 2 жыл бұрын
@@liathedigger yeah but if this was the game what went wrong what would be different from exiting the nether compared to entering it
@egon3705
@egon3705 Жыл бұрын
but pig-derived ziglins are key to certain challenge runs (i.e. bedrock superflat)
@TalonMC
@TalonMC 2 жыл бұрын
We all know it's going to be the Slabfish Update, confirmed by Mojang Devs
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
True...
@mistermystophillies422
@mistermystophillies422 2 жыл бұрын
I actually saw Mojang do a reference the Farmers Delight mod in one of their videos so it's possible
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
What was the reference?
@mistermystophillies422
@mistermystophillies422 2 жыл бұрын
@@MinecraftIdeasAcademy Oh it was a little bit in a skit where they showed a list of possible Minecraft updates and I saw Miners Delight on the list, which sounded an awful lot like Farmers Delight.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Oh lol, could be a coincidence but that's pretty cool if it wasn't
@BluMacaw
@BluMacaw 2 жыл бұрын
The issue with every update is that everyone wants something different. Some people will enjoy new updates will others will not. Some will ask for magic while others will still question how come we don't have as basic animal as a deer in a forest. There's no way to please everyone, but the game has to move forward trying to remain as non-niche as possible which is why we see biome updates being the cornerstone of most updates, they add new blocks, new mobs, new enemies and some new mechanics. After all there’s no better way to add these other than through a new biome. And importantly that’s why we explore the world.
@Ulariumus
@Ulariumus 2 жыл бұрын
Mods are a blessing for costumisation
@mus46
@mus46 2 жыл бұрын
Little idea, maybe if you upgrade a villager to Master, you can do a "Commission" of some kind. Like, a librarian villager at Master level can be given emeralds in trade for a specific enchanted book, price based on how good the enchantment(s) is. Then they'll get to work on it, and the next day you'll either receive it, or a couple of it (also depending on how many emeralds you gave and how many of them you wanted). The old way is still there (placing the work station until it appears), but it'll be cheaper to commission them from a villager than from the old way since it required more effort to get to that stage, and also since you have to wait on it for a bit. And that can go for all villagers, like commissioning a stack of brick blocks from a stone mason, potions from a cleric, special arrows from a fletcher, etc etc. It's not a perfect idea by a long shot, but y'know, it sounded neat.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
It's an interesting idea at least. Haven't heard that one before
@mdbgamer556
@mdbgamer556 2 жыл бұрын
This is a very clever idea. I've never seen this anywhere. Would definitely make the villagers feel a lot more alive.
@LukiKruki
@LukiKruki Жыл бұрын
@@mdbgamer556 And it would eliminate the need of villagers slavery for casual players. it's win-win for Mojang's PR and players's good will.
@SnoFitzroy
@SnoFitzroy 5 ай бұрын
as a freelance artist I love this idea
@mistermystophillies422
@mistermystophillies422 2 жыл бұрын
The BEST thing about this video coming out now is that we don't have to wait that long for an answer!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yep, this video will age well or poorly very quickly.
@chewy99.
@chewy99. 2 жыл бұрын
Yes, I love that. Making a video like this ten months before the next minecon would just make me a bit sad because I’d realize we don’t have another one until many months later.
@farcr8563
@farcr8563 2 жыл бұрын
I love how cam decides to talk about the future right before the minecon... he builds hype for it! Ideas Academy best marketing team
@lucacrab
@lucacrab 2 жыл бұрын
Hi Mysto, have a good day
@mistermystophillies422
@mistermystophillies422 2 жыл бұрын
@@lucacrab You too crab dude
@valentinx1107
@valentinx1107 2 жыл бұрын
I would love an update with revamped structures, combat mechanics and magic mobs!
@chewy99.
@chewy99. 2 жыл бұрын
Yes… but not after the archeology and biome losers update lol
@nas6246
@nas6246 2 жыл бұрын
@@chewy99. structures and archeology in an update together would be perfect i think
@supergenius6256
@supergenius6256 2 жыл бұрын
@@chewy99. yeah, we NEED new structures to add to these new caves besides those one-room houses for "dungeons" it has in the base game, my first apartment looks worst than those dungeons but their scope is still a small area they cover. I wouldn't mind an entirely new faction to go with it as well, perhaps even a hidden boss?
@velvet3784
@velvet3784 Жыл бұрын
Nahh too cool for mojang, what we really need is new real life animal that doesn't do much apperently
@deckie_
@deckie_ 2 жыл бұрын
3:47 You mention "a very particular way", but you aren't using it. Always combine books before adding to a sword. The cost is based on how often an item has gone through the anvil, so if you have 3 books and 1 sword, you'd do best to put one book on the sword, and one book on the other book, and then put those books on the enchanted sword. That way you keep the total cost to a minimum. Also always enchant items in a table first, since that doesn't count towards anvil cost either.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I thought I heard that, but I watched antvenom's old video about getting max enchantments and he said to add each book one at a time starting with the highest level. I guess that must be out of date
@Exrederex
@Exrederex 2 жыл бұрын
I'm hoping the next update will be one that fleshes out the world a little more, adding archaeology and the other biomes that were promised in the first and maybe even second votes, although I understand if they would be burnt out by that and would prefer something more systems based rather than generation
@chewy99.
@chewy99. 2 жыл бұрын
Yeah we really need the biome vote losers update and archeology. I’m pretty sure archeology is coming in the next update either way.
@josedorrio2168
@josedorrio2168 2 жыл бұрын
This aged well, Swamps from the second vote are coming back in 2022.
@bruh-px3uc
@bruh-px3uc 2 жыл бұрын
ding ding ding! we have (mostly) a winner!
@nocturnaliism
@nocturnaliism 2 жыл бұрын
@Rederex That’s basically 1.19 in a nutshell, niceee.
@SuperTroll2003
@SuperTroll2003 2 жыл бұрын
wish granted dude
@dbg537
@dbg537 2 жыл бұрын
I would like to see mojang really dial in on performance and similar things. Mods like optifine or sodium that outright boost FPS show that Minecraft can be optimized relatively quickly, as these kinds of mods already do it. I’d prefer to see sodium integrated, as sodium boosts FPS way better, and optifine has a lot of vanilla unfriendly mechanics like shaders support, zoom and dynamic lights, though I would like to see what mojangs take on dynamic lighting would be
@mdbgamer556
@mdbgamer556 2 жыл бұрын
Iirc, Mojang was working on something for dynamic lighting, but Idk all the details. >.>
@hiimhunter7649
@hiimhunter7649 2 жыл бұрын
Fun fact mojang at one point was going to absorb with optfine but the dev declined because they wanted to only use it for performance. Anyone who donated would lose their cape and they wouldn’t have added shaders or zoom or really anything that people do really enjoy optifine for
@saaros
@saaros 2 жыл бұрын
mojang wants and has said they'd like to add dynamic lights, the issue is that mc java's code is quite hard for it and requires a light systems rework, apparently
@Sopsy_Hallow
@Sopsy_Hallow Жыл бұрын
performance improvements are good but i wouldnt say "look at these experimental, buggy and potentially gamebreaking mods that take shortcuts that work for most but certainly not all" as a thing they need to add. how much these mods improve FPS and if they even work are all highly dependant on your system. they're great to have available but by no means vanilla ready. optifine is well known for being highly buggy especially with other mods. they have to balance performance with stability, accessibility, and work/time to return ratio's. I'm sure they can improve the game quite a bit if they had a few years of nothing but improving the game, but that would mean no other updates
@testerwulf3357
@testerwulf3357 Жыл бұрын
@@Sopsy_Hallow Which is why if they did add some performance boosting options they should be just that..options. They can be in the option menu so you to choose if you want to use them! Or they could simply just optimize the game better and fix issues that cause tons of lag
@StuffandThings_
@StuffandThings_ 2 жыл бұрын
*TRANSPORTATION UPDATE* seriously, almost all forms of transportation other than elytra need a pretty serious buff. And with such vast Minecraft worlds, and exploration becoming such an essential part of the game, it would be fun to have horses, minecarts, boats, and so many more forms of transportation actually become useful.
@MonochromeChromosome
@MonochromeChromosome 2 жыл бұрын
I personally never use elytra as it ruins the game and immersion for the civilizations I am building. Minecarts all the way, railroad systems! We need more of those. Features as feom Create with moving cart cotraptions would be ideal, if somewhat less vanilla
@StuffandThings_
@StuffandThings_ 2 жыл бұрын
@@MonochromeChromosome I'd say elytra do have a use, but currently they're OP. Not because they shouldn't be, I think they are a very well designed item and have their place, but simply because all the other forms of transport are so _bad._ Which they have no right to be. IRL horses and trains are orders of magnitude faster than their Minecraft counterparts. Boats are hilariously basic - imagine if you could add engines or sails or make them larger. There are just so many improvements available that would make elytra obsolete without even having to change them.
@SnrubSource
@SnrubSource 2 жыл бұрын
reminder that minecart linking is still broken
@PoisonFlower765
@PoisonFlower765 2 жыл бұрын
Mojang is really trying to encourage exploration but because of how hard it is and the risk of losing all of your items and experience that come with it, you're deterred from it by the mechanics. Better movement options, more biome specific rewards with actually purposes (alternatively obtained from Wandering Traders), and a better way to recover your Items could really help it. I like how Emeralds can only be found underneath mountains, I wish they'd include similar mechanics to things.
@willmungas8964
@willmungas8964 2 жыл бұрын
@@PoisonFlower765 and the lack of useful structures and rewards for exploration in the over world doesn’t help. The only structures that effectively balance exploration, risk, and reward are pretty much nether fortresses and end cities.
@AceFaz
@AceFaz 2 жыл бұрын
Mojang has already mentioned an end update, and said that they didn't know what to do with it, as the end should be kept as a desolate area, and it is difficult to find a balance, as adding too much would ruin the desolate feeling and adding too little would feel like barely anything was changed.
@joho5647
@joho5647 2 жыл бұрын
Have you seen nullscape datapack?
@SnrubSource
@SnrubSource 2 жыл бұрын
I mean, if it's meant to be a desolate, hard area for post-endgame players they should add new structures but make them super rare, or maybe even not super rare but limited in quantity like the strongholds and super hard to beat. We can handle it.
@AceFaz
@AceFaz 2 жыл бұрын
@@SnrubSource _Me who struggles to find end ships after 7 hours_
@slevinchannel7589
@slevinchannel7589 2 жыл бұрын
OH! OH! OH! I know! How about Slow, Uninspired Stuff?! Yeah, i bet my money on that. I mean, no way we actually get substantial Stuff. We will get more Copper, which is mostly useless, we will get no new Systems like Pet-Diseases-and-Pet-Care, we will get nothing that matters. Blood-Moon? Iconic! Will not be in the game, cause who-cares! No matter how iconic and gameplay-improving Thirst is or how much sense more Dimensions make, we WONT GET IT. What do you expect though from the BIGGEST GAMEEEE? Nah, keep down youre Expectations. Mojang doesnt even know the biggest MC-KZfaqrs or why do you think we have NO Vanilla-Menu-Options like 'Play the game as a pig' or 'as siamesic Twins' or 'Block Shuffle' or 'Death Shuffle'!? We want these but we dont get these.
@bmprimer7809
@bmprimer7809 Жыл бұрын
@@slevinchannel7589 go back to bed grandpa, you're just seeing things again
@lunanight1342
@lunanight1342 2 жыл бұрын
If we take a look back on the days were we wanted a disenchanment table, they technically give us what we wanted but in another way and that's how minecraft works, they give the comunity what they want but no how they expect it to be so it is more creative. So we'll get an magic update one day and perhaps they make it better than what we tought
@lancepanics2996
@lancepanics2996 2 жыл бұрын
2:13 his potions looking sus. Don't think I didn't catch you there!!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Lmao that was completely unintentional.
@LegitSpeedDub
@LegitSpeedDub 2 жыл бұрын
1.19 is the wild update. A part of it is a horror update. Also warden isn’t coming out in 1.18 its coming out in 1.19
@MrBjort
@MrBjort 2 жыл бұрын
I really feel enchanting is very obtose. Like why is fortune and looting separate enchants? and the same with flame and fire aspect. This severly diminishes the usefulness of enchanting books yourself
@tesstickle6974
@tesstickle6974 2 жыл бұрын
Because it's for different weapons
@MrBjort
@MrBjort 2 жыл бұрын
@@tesstickle6974 they do the same thing lol.
@BeanOnTheFlipside
@BeanOnTheFlipside 2 жыл бұрын
@@MrBjort gramatically it makes sense
@jaxon3186
@jaxon3186 2 жыл бұрын
i agree with you. sharpness, power, and efficiency are the same, flame and fire aspect, punch and knockback, maybe others. I wish they were the same
@spectralquill1810
@spectralquill1810 2 жыл бұрын
@@jaxon3186 I agree enchantments need a major simplification cuz they use too many synonyms
@sorastitchi
@sorastitchi 2 жыл бұрын
I am beyond belief you actually called the update at the end lol... thought it was gonna be a weird video in hindsight but it ended up being like, exactly on point.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
One part, at least.
@jonnestyronicha497
@jonnestyronicha497 2 жыл бұрын
Honestly I want to see a magic system with as much versatility as redstone. Something with all the complexity of redstone, but with a more mystical system for people who want a different style of creativity. Minecraft's feature that sets it apart from many games is the ability to make something unique in its world and have those things persist, and I want to see magic systems that work like that
@zuresei
@zuresei Жыл бұрын
Oooh, yeah, like Noita. Although that would be *insane* so maybe a little less powerful, haha. But yeah, a spellcrafting system more like the Ars mods would be really neat.
@LukiKruki
@LukiKruki Жыл бұрын
Like thaumcraft's vis but only primal essentias?
@c1oudsky
@c1oudsky Жыл бұрын
to make a complex magic system is a difficult task for any game out there, sp that would be quite a challenge for minecraft as well
@williamgoyette517
@williamgoyette517 Жыл бұрын
I mean they have Microsoft money, if there was one team that could make it work yk
@Chimerathedragon
@Chimerathedragon 2 жыл бұрын
I'm a sucker for Spells and incantations that style of Magic and I know that's not Minecraft's Magic system but something magic that can be used like the Iceologer was going to be more like that and I was for it, they have the Evoker which does something similar, just those through some kind of Magic I'd be happy
@Aldebaran...
@Aldebaran... 2 жыл бұрын
I mean, the Illusioner is still in the game files...
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Cojo (Minecraft Dev) wants to revamp illusioners
@Aldebaran...
@Aldebaran... 2 жыл бұрын
@@MinecraftIdeasAcademy Oh really? That's really great to hear, considering the Illusioner has been stuck in limbo for years.
@zoeytheegoist6156
@zoeytheegoist6156 2 жыл бұрын
Caves & Cliffs Part 3 - the monkey's paw curls and the community gets nothing except Cave Updates for the rest of eternity.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I live for it
@-Teague-
@-Teague- 2 жыл бұрын
That would be rather karmic tbh
@ComradeUshanka
@ComradeUshanka 2 жыл бұрын
Then Minecraft would become terraria, which I honestly don’t mind
@davidmangara
@davidmangara 2 жыл бұрын
Made in Abyss
@MagnusTNT
@MagnusTNT 2 жыл бұрын
@@-Teague- why though
@jazzling
@jazzling 2 жыл бұрын
I would really like that video about the mob vote. Last time it was very toxic.
@-Teague-
@-Teague- 2 жыл бұрын
Tbh I thought it was pretty fun overall until Dreams harem had to go and ruin it
@ScampiTheSighted
@ScampiTheSighted 2 жыл бұрын
Mojang could really flesh out Minecraft more by adding rotten flesh blocks
@WovenSpade
@WovenSpade 2 жыл бұрын
i just want to say i ACTUALLY want this and i literally was telling my friends about it the other day. gives me something to do with an abundance of rotten flesh, can make big flesh pile or flesh house
@ScampiTheSighted
@ScampiTheSighted 2 жыл бұрын
@@WovenSpade My thoughts exactly! I think the rotten flesh blocks could have fly particle effects above them, and slow you down like soul sand when walked on.
@WovenSpade
@WovenSpade 2 жыл бұрын
@@ScampiTheSighted tempted to make it a mod
@ScampiTheSighted
@ScampiTheSighted 2 жыл бұрын
@@WovenSpade Me too actually, if I ever find the time
@ScampiTheSighted
@ScampiTheSighted 2 жыл бұрын
@@WovenSpade Update: Working on it now. Assets are done, and I've managed to make a basic block, but need to learn more Java to give it any functionality.
@TerryMeme
@TerryMeme 2 жыл бұрын
Besides the whole "Wild update" and of course the much needed "Parity update" I could totally see an update called "Magic and Monsters" Adding a new magic system/more ways to use/gain EXP while also retooling most of the hostile and passive mobs that have either been ignored or are in need of changes. Perhaps even adding new mobs/bosses to fight. A sudo-combat update even. could be cool :)
@xtacy05
@xtacy05 2 жыл бұрын
just got around to watching this video now and you basically predicted the wild update! overall i still agree magic needs a revamp in the future though so nice video mate!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
To be fair I predicted a lot of stuff that didn't end up happening lol
@Banana-senpai
@Banana-senpai 2 жыл бұрын
There is only three things that come to mind when we talk about what the community wanted most: Cave update ✅ Nether Update ✅ Aether ❓
@detto1998
@detto1998 2 жыл бұрын
The community mainly wants an end update now.
@MrMetro-ce2sl
@MrMetro-ce2sl 2 жыл бұрын
@@detto1998 True
@TEENYcharma
@TEENYcharma 2 жыл бұрын
People say the aether shouldn’t exist because the end already exists. But they fail to realize how much more they can do with the aether
@RekRakJat
@RekRakJat 2 жыл бұрын
@@TEENYcharma You’re right, in fact it’s already been done by the Aether Mod! I’m not saying they shouldn’t add in an Aether dimension because it’s already a mod, I just personally think that at this point, the End would be more interesting to see. There’s a lot you can do with The Aether, but there’s also a lot untapped potential with the End. It’s a dimension that clearly has a story behind it, a story I really wanna see explored in the near future.
@trevor7520
@trevor7520 2 жыл бұрын
Mojang doesn't own the rights to that mod AFIAK. That's like saying "Well Minecraft could do a LOT with the twilight forest!" No, they really can't lmao
@mrpedrobraga
@mrpedrobraga 2 жыл бұрын
It could even be Allays! Imagine dying in a place just to find a bunch of Allays carrying and playing with your items. Do some music and they will kindly drop your items :)
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
That's cute!
@Boooo
@Boooo 2 жыл бұрын
The leveling system really needs to be updated imo, as well I wouldnt mind more things to use levels/exp on, cause after you get good enchantments on your gear you dont really use exp for anything. It could also allow them to make exp easier to get without you having a massive stockpile of it maybe.
@Glucenaphene
@Glucenaphene 2 жыл бұрын
Combining a few ideas i’ve seen in the comments, it would be cool to have a more general type of ‘raid’ in the game. Perhaps a block or some magic summoning process (but of course not overly complicated) that makes many more mobs spawn in with slightly more lethality. Perhaps this could be the only situation where general mobs like zombies and skeletons can actually break (and maybe place?) blocks down, and this way its only able to happen due to the player initiating it. People want to build defenses and bulky structures and this gives them a reason to but also keeping it be the players choice. Maybe during this raid mobs also drop more xp, items, and have a higher chance of dropping their rare loot. And at the completion of the ‘ritual’ it could give a new or existing end game item. Perhaps part of this ritual involves wither skulls and this could be an alternative way to get a wither star? Or even it could drop an item where using it in your next ‘raid’ makes it harder? Maybe pooling together the drops of different end game boss fights will activate a Terarria like ‘hard mode’ with like a wither star, ‘raid’ drop, dragon egg, etc.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I had a similar idea except for nether fortresses where you can cause more skeletons to spawn and thus get more skulls
@GabrielJeronimo-xb6nz
@GabrielJeronimo-xb6nz 2 жыл бұрын
The three updates that I really want: Biome Update, Ender Update and Dungeon Update
@Beetless
@Beetless Жыл бұрын
update the decoration with 2 chests and a spawner? lol
@c1oudsky
@c1oudsky Жыл бұрын
@@Beetless make the decorations better and more interesting to explore (since they're already not too little, like abandoned mines and so on)
@vyteniskajackas7579
@vyteniskajackas7579 2 жыл бұрын
When talking about magic, 3 mods come to my mind: Botania, Astral sorcery and Blood magic. Every single one of them feels like a game inside a game and I would LOVE if vanilla minecraft had its own version of it. Rewamped enchantment system, wands, magical spells, rituals could potencially change how we play the game. Also, the machanic of upgrading something, like we see with netherite, SHOULD NOT BE FORGOTTEN. They could add many new materials that could be mined AND created with magic that could change items, give them benefits and drawbacks so neither is just flat out the best. Everyone could have their way to progress through the game. Simmilar system is in the Tinker's construct mod, where some tools mine faster, others have way longer durability or perform best in certain situations. Also, the fletching table. It asks for some use and such tool upgrade system would be perfectbto introduce it as a station to upgrade bows, arrows and crossbows.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yeah I think Minecraft could do something like that but simpler and more miscellaneous
@MakusinMeringue
@MakusinMeringue 2 жыл бұрын
I sure hope Netherite leads the way for sidegrades. Diamond stuff + specialization item = you have a niche.
@EnderpikminEV
@EnderpikminEV 2 жыл бұрын
they've talked before about copper armor maybe being sidegrady if they ever get a cool concept for it, hopefully we'll see some cool copper gear in the future that's both useful and not a "must get" sidegrades in games like minecraft are pog
@JJ_-fp9sj
@JJ_-fp9sj 2 жыл бұрын
You got the frogs right that's for sure, also the deep dark added for 1.19, and made much much better.
@slevinchannel7589
@slevinchannel7589 2 жыл бұрын
OH! OH! OH! I know! How about Slow, Uninspired Stuff?! Yeah, i bet my money on that. I mean, no way we actually get substantial Stuff. We will get more Copper, which is mostly useless, we will get no new Systems like Pet-Diseases-and-Pet-Care, we will get nothing that matters. No matter how iconic and gameplay-improving Thirst is or how much sense more Dimensions make, we WONT GET IT. What do you expect though from the BIGGEST GAMEEEE? Nah, keep down youre Expectations. Mojang doesnt even know the biggest MC-KZfaqrs or why do you think we have NO Vanilla-Menu-Options like 'Play the game as a pig' or 'as siamesic Twins' or 'Block Shuffle' or 'Death Shuffle'!? We want these but we dont get these.
@dald22
@dald22 2 жыл бұрын
MIA: magic and death update!! mojang: *FROGS*
@quenter1392
@quenter1392 2 жыл бұрын
One problem with enchanting is that Minecraft is a game a lot about optimization/progression. When you enchant an item, if you mess up even a little you must start over from the beginning. This encourages strategies like villager trading halls which I like but are super unhealthy for the game and enchanting as a whole.
@djdee6386
@djdee6386 2 жыл бұрын
For me, a biome update adding everything they’ve promised. They DID say the biome votes would get added at some point. Also imagine the vote ending with “Everything will get added”!
@chewy99.
@chewy99. 2 жыл бұрын
Yes. An archeology and warm biomes update would be perfect. All the biome vote losers are warm biomes, it fits nice.
@dr.penguin7934
@dr.penguin7934 2 жыл бұрын
Well, your wish has been (somewhat) granted! Frogs, mangrove trees, and boats with chests! There's a lot of speculation that the rest of 1.19 is going to include at least one more of the biome vote's losers.
@djdee6386
@djdee6386 2 жыл бұрын
@@dr.penguin7934 I know! I’m so happy!
@krishm7812
@krishm7812 2 жыл бұрын
@@dr.penguin7934 honestly with the funding they have, im surprised they didnt promise like 1 more biome (they are adding the deep dark in 1.19 so thats 2 already) 3 seems like a good number, they could add one of the other loosers perhaps doing a vote over 2 -3 days for a revamp, i'd love a desert update or even a savannah update
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I'm guessing they don't want to over promise like they did with caves and cliffs
@gieromguy_does_nothing_pro8458
@gieromguy_does_nothing_pro8458 2 жыл бұрын
Maybe amethysts can play a part in a magic update, seeing as the precious stones in game all have unique uses Diamonds for tools and equipment Emeralds as currency Quartz for redstone related mechanisms But so far amethyst is just for spyglasses, decor, and stained glass Its pretty nice on its own but it kinda lacks something for a precious stone
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Lapis is already kinda the magic stone though
@gieromguy_does_nothing_pro8458
@gieromguy_does_nothing_pro8458 2 жыл бұрын
@@MinecraftIdeasAcademy oh yea i forgot to include lapis lol
@gieromguy_does_nothing_pro8458
@gieromguy_does_nothing_pro8458 2 жыл бұрын
im coming back to this thread because i had an idea crystals are often said to be able to absorb negative energy right? what if to take out cursed enchantments but keep your gear, you would have to die from a special amethyst item? either a new block that breaks like an anvil, but has low durability and only breaks upon impact from falling or a new special weapon that has low durability, it could be like an "amethyst shard dagger" or something this makes getting cursed gear in hardcore mode even more of a challenge because you have no way of taking it off without dying
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I don't think any abilities should require dying, maybe it could be something else
@juggernautbam2253
@juggernautbam2253 2 жыл бұрын
You got some stuff right, mainly about how they went back on some of the stuff (Mangrove, frogs, and chests in a boat)
@Pock4855
@Pock4855 2 жыл бұрын
I love your ideas and details that you put in the video, so much effort!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Thank you!
@99percentdragonballcody40
@99percentdragonballcody40 Жыл бұрын
I love this channel, it gives me so many ideas running off these concepts for mods!
@dibby4316
@dibby4316 2 жыл бұрын
A big problem I have with Minecraft is that, in the late-game, I have no reason left to play. I play Minecraft for its survival gameplay. I love building pretty things, but I only do so to enhance my survival experience. Once I have enchanted netherite gear, elytra, and have beaten every boss, the only thing left to do is build. However, I have nothing left to build FOR. All enemies are a joke to fight and continuing to survive is just retreading content that offers no challenge. My new gear makes building a lot easier, but I have no reason to do it other than for the sake of itself. A big part of Minecraft survival is exploring for materials which is something that does help offer gameplay for the overpowered late-game player, but still doesn’t fix the problem. Why should I go out and collect these materials if what I’m building no longer serves me any use? I have no idea how to fix this without unsustainably stretching out progression. They can’t just keep adding new objectives because it doesn’t solve the problem- it only delays it. Anyone have ideas on how to create a gameplay loop that fixes this? Or is it a natural consequence that the game ends?
@ravysel1258
@ravysel1258 2 жыл бұрын
It feels like you play Minecraft rather for conquer then survival. Survival is unfortunately barely existing in Minecraft. I think your problem is more build-up in your preference - if you having fun only when you gaining more and defeating more, then you eventually end up having everything and there won't be any reason for you to do anything. I think there's no real fix for that, this approche is fundamentally broken. The only thing you can do is to make up some challanges for you. For example I like to play as a vegan sometimes. I also don't play with health regeneration anymore. But if your goal is to reach the end, then you will. And that will be also the end of your fun.
@dibby4316
@dibby4316 2 жыл бұрын
@@ravysel1258 You’re right! Another way I get fun out of the came is just being challenged. A lot of the time I have a good time not actually working towards anything and going through the loop of fighting monsters and building my base without upgrading my gear. I wish the normal monsters were hard enough to be engaging when I inevitably decide to progress. The answer is to just limit myself, but that means ignoring content. If there was a place to live where the everyday bad-guys didn’t get killed in two hits with maxed out equipment and I wasn’t virtually invincible I’d be very happy. The Nether comes close but doesn’t really cut it at a certain point. I’ve changed the behavior before to make stuff harder and that worked, but in a multiplayer setting its unfair to people who don’t play the game like me. It really is a problem inherent with my playstyle and not necessarily a fault of the game
@dibby4316
@dibby4316 2 жыл бұрын
All this considered, the only way to actually placate me is to have a parallel dimension to the overworld to vibe in once the overworld becomes too easy which 1. Is not coming any time soon and probably will never, 2. Would need to match the overworld in content (either new or just recycled generation from the overworld), 4. Would inflate world sizes 5. Would be an unreasonable amount of work for content that doesn’t add much value and very few players would touch
@ravysel1258
@ravysel1258 2 жыл бұрын
@@dibby4316 I would suggest you to learn how to enjoy non-challanging things. I don't mean "don't conquer", conquering is fun! There's just many other fun things. I personally don't really look into progress. When I do mining, I usually do it for fun - resources are just extra bonus.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
The only people I see that never get tired of Minecraft are the ones who primarily use it to build. Freedom of building is what sets Minecraft apart from most other games, so it makes sense that they'd focus on that. You could try some other challenging survival games, or start a building project.
@obocah
@obocah 2 жыл бұрын
2:08 actually i'd argue that the ender dragon is far FAR too easy. Most people, even relatively unexperienced can beat it without any enchanted armor, let alone any armor at all. It would be really cool to see a revamp to the boss fight as an addition to a future end update. It would make speedrunning much more exciting and competitive, as well as making the pre-fight prep more needed.
@saaros
@saaros 2 жыл бұрын
it might be difficult for the casual player if they don't know any of the strats but as soon as you know you can just spam beds, it's all checked and done. I'd say many experienced players don't even use speedtun strats and still find it extremely easy and underwhelming
@boizmod37
@boizmod37 2 жыл бұрын
@@saaros Its not meant to be for the casual player. Its a BOSS fight, not a harder variant of the phantom smh.
@vyliad
@vyliad 2 жыл бұрын
I want a magic update that updates stuff about xp and enchanting, I love the idea with the item slot that can sway what enchantments you'll get
@Voxet1
@Voxet1 2 жыл бұрын
Can't wait for your mob vote video!
@junaidnizami7076
@junaidnizami7076 2 жыл бұрын
You guys are awesome, I learn a lot about game design from your videos, it allows me to appreciate vanilla Minecraft as well the mods made by Team Abnormals. Speaking of which those mods are amazing, I can't imagine making a mod pack without them because they are so polished. Thank you for everything you guys do!
@leol2078
@leol2078 2 жыл бұрын
If in 1.20 they decide to do a magic update I would like them to change the enchantment system to something similar to the enchantment system of Minecraft dungeons. Change the progression of levels to require more xp for each level but also decrease how much more xp you need for the next level. Then with enchanting you invest as many of your level points to the enchantment to upgrade it. With this kind of system you could also make it so that you don't lose the level points but rather the progress you made towards the next level when you die.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I do like Minecraft dungeons' enchanting system but I think it's designed for switching items very rapidly. XP is definitely a lot easier to handle though
@ivaneend6242
@ivaneend6242 2 жыл бұрын
I'd love to see a boss update, including an update of the old bosses. The wither is an absolute mes son java compared to the old wither on bedrock, which had 2 stages and when u reflected the blue skull it'll freeze for a bit but that was a glitch but it was still really cool!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Revamping the wither could fit into an undead update too! I should've mentioned it
@ivaneend6242
@ivaneend6242 2 жыл бұрын
@@MinecraftIdeasAcademy agreed! But in Minecraft over the years, I've kinda ran out of things to fight. And having another zombie or other mob variant feels kind of plain. Plus with new bosses could also come new dungeons and new unique items or charms!
@dewdrop6346
@dewdrop6346 2 жыл бұрын
Great vid Cam, was a pleasure to watch through
@evinco6954
@evinco6954 2 жыл бұрын
Some really lovely ideas you had on new features! Would love to see a lot of them become part of the game! I also think a update with more miscellaneous features would be nice👍🏼 Personally, I think this update will be a “Adventure update 2.0”, but well see what happens XD
@Yurgen_S
@Yurgen_S 2 жыл бұрын
I'd love a Weather and Lighting update. Improved cloud system, colored lights, spotlights, new weather variations, new ambient mobs...
@talos2384
@talos2384 2 жыл бұрын
In terraria after you beat the wall of flesh you unlock a lot more content. Harder mobs, new biomes, new ores, new bosses, OP loot. I would like to see something similar in Minecraft after you kill the ender dragon. And maybe flesh the lore out as well give us a answers to the mysteries of the lore.
@maxotto9877
@maxotto9877 Жыл бұрын
I think what Minecraft Needs Most is: - Combat Update (completely revamp the combat systems of minecraft) - AI Update (improving intelligence of friendly and hostile mobs, improving villagers to actually carry out jobs, give quests to players and have guard roles to defend their town as well as making Hostile mobs way more interesting to fight - maybe make skeletons an actual army, not just bowmen, who attack in co-ordinated groups, with sword fighters rushing you, bowmen staying back and cavalry for some extra danger (make it actually feel like AI interact with each other) - Structure Update (add hundreds of new minor structures with variations as well as procedurally generated structures to the Minecraft world including sprawling dungeons, small houses, mineshafts, castles, pyramids, temples, shrines, roads, bridges, cities, docks, towers, etc all over the place to make exploration way more interesting) - End Update (Self explanitory) I'd ideally like to see the minecraft world feel more lived in and independent of the player, as if it could have functioned before we arrived, with existing societies capable of self sustaining and survival, carrying out tasks and defending themselves, with occupied and ruined remnants of civilisation dotted everywhere
@kell2883
@kell2883 2 жыл бұрын
I love your points and ideas
@memertrongamer5157
@memertrongamer5157 2 жыл бұрын
i wonder if they will make a wild update with frogs and mangroves
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Maybe they could redo birch forests too
@joho5647
@joho5647 2 жыл бұрын
Well well well........
@Sercil00
@Sercil00 2 жыл бұрын
I'd love a feature that lets you prevent yourself from picking up certain items. For example, every time some zombie or skeleton bothers me, I likely have some bone, arrow or rotten flesh clogging up my inventory. When I toss it out, I have to be careful not to pick it back up. Or when I'm mining for diamonds, I constantly have to toss out stacks of various rocks to get the actual ores/diamonds/ancient debris. Would be nice to just blacklist certain items.
@casualsleepingdragon8501
@casualsleepingdragon8501 Жыл бұрын
I'd love to see a magic update It would have some new magic based mobs (like like the illusioner, the enchanter from dungeons and an illager war mage that uses elemental attacks like lightning) spell tomes, enchanted books that allow you to cast spells, they could be made at enchantment tables, found as structure loot, or dropped from said magic mobs (like the war mage dropping a lightning bolt tome.) And at least one in particular would be used in a crafting recipe. Change experience to souls, it's vaguely implied that souls exp is some life force, and it's used in magic like how souls are used in minecraft dungeons. And what i call "deep enchanted items", weapons/ tools wiþ enchantmentsbaked into them at crafting, you'd use an alchemy table (a new crafting block crafted wiþ 3 crying obsidion, 2 netherite ingots, 2 candles of any type, 1 enchantment table, and 1 Spell tome: Arcane knowledge) How it would work is that you'd collect the ingredients for the item you want make (they could be as mundain as stone or copper, or as exotic as wither stars, echo shard or lightning in a bottle) them you'd get soul sand to be the fuel source (like lapis for enchanting, or blaze powder for brewing), then you'd you go þrough the process of forging the item, mixing the materials and magic together which would be more complex/hands on then crafting/ enchanting/ brewing and would consume exp. And when you're done you'll have a weapon, tool, or armor stronger than normal enchanted items, they'd never degrade, and the non consumable ones would consume exp to use their magic. Basically bring some of minecraft dungeons magic system in normal minecraft, and allow player to use some of the magic we kow and or speculate to exist.
@justinreschke3642
@justinreschke3642 2 жыл бұрын
I'm old enough to remember when The End didn't even exist.
@mosshivenetwork117
@mosshivenetwork117 2 жыл бұрын
Your profile picture is scary cool.
@darianbell9614
@darianbell9614 2 жыл бұрын
Could be a structure update like updating dungeons, sand temples, jungle temples, woodland mansions, witch huts, igloos and villages.
@LuxrayLloyd
@LuxrayLloyd 2 жыл бұрын
This is one of my favorite videos yet! Keep up the excellent work!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Thank you very much!
@auesip
@auesip 2 жыл бұрын
Love the content and your ideas!
@emeraldhamster
@emeraldhamster 2 жыл бұрын
"What will they add next? Ghosts? Magic?" Minecraft: N A T U R E
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Keen
@nocturnaliism
@nocturnaliism 2 жыл бұрын
I mean, a nature update was needed for a while tbf
@emeraldhamster
@emeraldhamster 2 жыл бұрын
@@nocturnaliism yea. Hopefully the oak forest gets an update because tbh thats a good place to start, since it is so bland
@nocturnaliism
@nocturnaliism 2 жыл бұрын
@@emeraldhamster yeah, that’s true.
@mosshivenetwork117
@mosshivenetwork117 2 жыл бұрын
Poisonous bushes, acid pools.
@drrockstar4040
@drrockstar4040 Жыл бұрын
I think the reason why most people dont go to the end is because lets players make it seem like your need fully enchanted diamond gear and tools just to enter the end
@twomur_
@twomur_ 2 жыл бұрын
Your videos are always a treat keep up the grind love it!! 😁
@shrub8644
@shrub8644 Жыл бұрын
I'd take an overhaul of almost any kind. Minecarts, gameplay, food, revisiting old biomes, the End. Maybe even multiple ones in the same update.
@robertskitch
@robertskitch 2 жыл бұрын
I'd basically like an animal update. Basically just have Mojang go in and look at all the old animals in the game and give them a revamp. Things like: ・Give the pig something to do. I think make them tameable and give them a new ability like truffle hunting maybe. ・Import all the variant cow; chicken; and pig skins from MInecraft: Earth to liven things up a bit. ・Finally give wolves variant skins since people have been wanting them for so long. ・Add a wander mode to tamed cats and wolves so they're not just sitting in the one spot all the time. ・Do something so that tamed cats and wolves aren't as likely to die if you take them with you. ・The ability to pet dogs. ・Make it so that ocelots and wolves actually eat what they kill rather than having them look like they're just killing for the fun of it. ・Make mob-based transport better to go with the maybe eventual elytra balancing. ・・Tweak llama breeding ・・Add in the ability to remove chests from llamas and donkeys/mules ・・The ability to take horses across oceans (a larger boat? horse frost walker?) ・Take the personality feature from pandas and give it to tameable animals that players actually spend time with like wolves and cats ・Finally fix the bug where squids beach themselves. ・I doubt it will happen but give squids a new model (the current one looks like programmer art by someone who hasn't seen a squid) I don't know that it's as flashy as an End update, but I think that there's plenty of content there if Mojang were to look into it; and there are probably a whole lot of features they could add in besides just sprucing up the old stuff.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Those sound like a solid list of tweaks. Not sure about the Minecraft Earth skins though because some of them look quite unsuitable
@robertskitch
@robertskitch 2 жыл бұрын
@@MinecraftIdeasAcademy Thanks! I'm not sure what you mean about the skins being unsuitable... I've been using them in-game for a while now with a texture pack and nothing looks out of place? I am talking about just the variant animal skins and not the mobs with mechanics different from vanilla? To me it just seems a waste that Mojang has all these ready-made skins and isn't using them: Pig: mottled; pale; piebald; pink footed; sooty; and spotted Cow: albino; ashen; cookie; cream; dairy; pinto; and sunset Chicken: amber; bronzed; gold crested; midnight; skewbald; and stormy minecraft.fandom.com/wiki/Minecraft_Earth:Mob
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Yeah I'm not a fan of the variant animal skins. I can't really explain why, but I haven't played with them so I guess I can't talk haha
@robertskitch
@robertskitch 2 жыл бұрын
​@@MinecraftIdeasAcademy I guess that's the thing with texture changes, or any changes really. ^_^ A big thing for me though is also just the inclusion of in-game variant textures at all. It'd be nice to have that sorted out by the game rather than relying on Optifine jankiness.
@LukiKruki
@LukiKruki 2 жыл бұрын
@@robertskitch "The ability to take horses across oceans" They did it already in 1.18 snapshot with golden food
@jansimacek5084
@jansimacek5084 2 жыл бұрын
I think that, rather than reagents, we should have "rituals" - replace the amount of bookshelves around the enchanting table affecting the enchantment level with the general arrangement of blocks around the table affecting the enchantment type (for example fire and nether blocks near the table give you a higher chance to get fire related enchantments).
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
That could be interesting, though the point of reagents is that they are used up.
@LuxrayLloyd
@LuxrayLloyd 2 жыл бұрын
Woah, you hit the nail on the head with the Biome Update + Deep Dark Update!
@stevez2158
@stevez2158 2 жыл бұрын
One thing i’ve wanted for a long time is better or custom boats, like the ones you see wrecked on the seafloor. Something like Archimedes Ships. It would allow for a more nomadic playstyle and facilitate exploration on a massive scale.
@spartanxander-0476
@spartanxander-0476 2 жыл бұрын
For the ghost part, it's health level should scale with the amount of xp you had when you died, the more xp, the harder to kill it would be, he could also wear your armor, but all of this is debatable
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
I was thinking Netherite armour would disadvantage it somehow because the existence of ghosts would make its immunity to lava much less needed
@masterzoroark6664
@masterzoroark6664 2 жыл бұрын
If it comes to magic- after some theories of xp being the "life force" in Minecraft and how Totems of Undying might be more of a magic focus than death prevention tool I just want some spells. And about creature that spawns from your corpse- this would fit the theory... Since xp is the accumulated life force from other creatures a high ammount might combine into something alive
@dreamreal756
@dreamreal756 2 жыл бұрын
Great information and ideas.
@xyznihall
@xyznihall 2 жыл бұрын
love your channel mate
@tealover2020
@tealover2020 2 жыл бұрын
good to see someone who knows a lot about mc but sucks at it like me too
@mollof7893
@mollof7893 2 жыл бұрын
The Enchanting Table idea is great. Brewing ingredience could give a increased change to get a enchant simular to it. Blaze powder is used from strength so it could increase chance for charpness. For example
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
In the mod I mentioned, blaze powder is tied to fire related enchantments. Though the mod has vanilla items as default so it could be tied to a different item with a different obtainment method
@barx
@barx 2 жыл бұрын
I know this will probably never happen, but I've always loved the idea of the end turning into the sky dimension after defeating the dragon. It would open up the rest of the dimension to exploration, and basically be the Aether we've always wanted. But this would really conflict with how the end is already laid out, with end cities, ships, shulkers and elytras
@stevenunderwood9935
@stevenunderwood9935 Жыл бұрын
Honestly, I wanted an update for structures -- like, with lots of new structures in the overworld. Idk whether it would work... Your thoughts about zombies & zombified piglins are intriguing. You mentioned that there was a distinction. After thinking about it, I realized: Zombified Piglins aren't zombies, but have the characteristics of a zombie. (i.e., "zombified.") Which means they are not classically undead, but instead beat-up versions of the healthier mobs. We heard something like this at Minecraft Live 2022. In Minecraft: Legends, Piglins decay gradually, but they don't die to become zombified. I can't think of why it would be so important for these mobs to not be undead, but I would love to hear your thoughts!
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy Жыл бұрын
Yeah, once Minecraft Legends got announced I figured the distinction was leading up to that. Interestingly, they've also deleted the translation page explaining the change...
@caciencia
@caciencia 2 жыл бұрын
I think that at some point between 1.18 and a possible future update of The End they will make a huge update focused on updating biomes, be it only those who lost in the vote, be it two or three, be it a little in each, whatever, but a update to "improve" the journey before updating The End of it
@caciencia
@caciencia 2 жыл бұрын
i'm a f*cking genius, 1.19 will update the biomes and i predicted this
@ungeekfurioso4802
@ungeekfurioso4802 2 жыл бұрын
@@caciencia congratulations
@K1ZUN0
@K1ZUN0 2 жыл бұрын
Honestly, I've been thinking about it a lot a long time ago. Magic in minecraft only existed in some bits. Portals, Illagers, Ender Dragon itself, summoning the Wither, Enchantments, and even Alchemy exists. I really wanted magic to be given attention.
@amigodavizinhanca7562
@amigodavizinhanca7562 Жыл бұрын
It would also be cool a science update. Imagine if alongside with the potions you could extract properties out of Mobs flesh, making unique foods and maybe creating artificial mobs, it could combine with redstone and etc... It would be cool play scientist in Minecraft.
@lbco13
@lbco13 2 жыл бұрын
We know now what the wild update will at most contain. Likely extending to the desert and savanna biome as well. Plus possibly birch forests from concept art. But what we really need right now is a complete biome overhaul in my opinion. A focus on adding new or simply changing up some features to make biomes more lively and fun to experience. Adding hanging mushrooms to logs or moss growth to tress and cave entrances. Heck even have bushes be added to more diversify forests, thorny bushes and leafy bushes would add a lot of depths to all forest types. Or perhaps new more interesting themed mobs like elk or bisons. Perhaps hicking shoes which allow players to climb up cliff faces for a short while, 5 or 6 blocks, to make Mountain climbing more fun. Jungles having more unique flora to them.
@JPEG_cat
@JPEG_cat 2 жыл бұрын
We got frog and chest boat!
@qzimyion
@qzimyion 2 жыл бұрын
Magic is a pretty great concept in a game like minecraft, it's a shame it doesn't live up to it's true potential. I hope that the upcoming update will be or could at least try to expand upon existing vanilla magic mechanics or adding something completely new. I personally would like to see Mojang's take on staffs and tombs from games like terraria.
@ermet3514
@ermet3514 Жыл бұрын
Hello everyone this is Jeb from the Minecraft team. We have been expending the last years preparing the next update to Caves and Cliffs and this time we wanted to out do ourselves with even better content. After listening to the community and your feedback we have prepared a very anticipated update that many of you have been waiting for. That's right. We are updating the Birch Forest! We have reworked this biome to generate fallen birch trees that can reach up to 4 logs in length! You can also find a new type of flower we call "the yellow flower" and its yellowish properties allow to be mixed with the other yellow flowers, avoiding repetition in your yellow gardens. But that's just the begining. We have taken a gamble with this next feature that might break the resource economy and we will have to carefully monitor this in the snapshots before the final release. The content we are talking about is none other than an increment in the rabbit spawn rate within the reworked birch forest to a whapping 1.5x from the regular one. Thank you everyone for watching the Minecraft Live this year, and stay mining!
@DarksteelHeart
@DarksteelHeart 2 жыл бұрын
I really like the idea of reagents on enchantments to influence the types you get. That should definitely get added.
@velvet3784
@velvet3784 Жыл бұрын
KZfaqrs: *suggests so many good ideas * Mojang: "new splash text! cute mobs !"
@thechicken5147
@thechicken5147 2 жыл бұрын
Your answer: The Wild Update
@Streygenmoment
@Streygenmoment Жыл бұрын
I feel like a good direction for Minecraft to go in combat wise would be a sort of souls-like style. Specifically in slots for weapons instead of using the hotbar, maybe a leveling system or upgrade system for weapons, since experience is similar to souls, blood echoes or runes
@etiennesportfolio
@etiennesportfolio 2 жыл бұрын
Watching this minutes before the Minecraft live 😂 Great idea, I would love to see this in Minecraft
@babyyodasoup7894
@babyyodasoup7894 Жыл бұрын
Mojang needs to expand the game much further past the end and then all the new features won’t feel so crammed into one little spot during gameplay
@arbitervildred8999
@arbitervildred8999 2 жыл бұрын
two words, WILD UPDATE
@alonk1060
@alonk1060 11 ай бұрын
Omg! Reagents sounds like an amazing idea!
@FluffBomb
@FluffBomb Жыл бұрын
Enchancements by Arathain may be a bit unbalanced, but really makes me want things like that to be in the game. Basically, it gets rid of durability, tiered enchantments, and straight up stat increases, and the enchantments are so cool that SHOVELS become viable in PVP, allowing you to hit the other player and break the block below them (putting a cooldown on the shovel ofc). Other things include a midair cloud jump type thing that can negate fall damage if timed well and fixes the elytra being too op, making late game movement much easier without having to use it. The enchantments are so creative and have information about them when hovered over on the enchantment table, promoting reading exact details, which is something I LOVE. Another thing that would be cool is more cooldown related items, shields and ender pearls are so limiting for this feature that has a ton of potential, so much so that there isn’t a way to cooldown items by using commands to my knowledge.
@danielmeta3871
@danielmeta3871 2 жыл бұрын
I mean the Wild Update is kinda what he was talking about? Like its based on adventuring so it probably will make the path to the end more interesting.
@MinecraftIdeasAcademy
@MinecraftIdeasAcademy 2 жыл бұрын
Possibly, though I'm not counting on it
@danielmeta3871
@danielmeta3871 2 жыл бұрын
@@MinecraftIdeasAcademy like i dont think they can call it the WILD update and *not* at least spice up the progress to the end since from what i can tell its based on adventuring since compared to the other recent updates (apart from 1.15) it would be kind of lacking if it was like well uhhhh its like biomes and uh couple of mobs that would be underwhelming. All in all im really exited about what they do with the wild update and im sure that the mojang team wont dissapoint :).
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